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mutter-performance-source/clutter/egl/clutter-backend-eglnative.c
Emmanuele Bassi adb6ffbd0e backend: Unify the event initialization
Input backends are, in some cases, independent from the windowing system
backends; we can initialize input handling using a model similar to what
we use for windowing backends, including an environment variable and
compile-/run-time checks.

This model allows us to remove the backend-specific init_events(), and
use a generic implementation directly inside the base ClutterBackend
class, thus further reducing the backend-specific code that every
platform has to implement.

This requires some minor surgery to every single backend, to make sure
that the function exposed to initialize the event loop is similar and
performs roughly the same operations.
2011-11-10 14:42:40 +00:00

342 lines
8.5 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010,2011 Intel Corporation.
* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Emmanuele Bassi
* Robert Bragg
* Neil Roberts
*/
#include "config.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include "clutter-backend-eglnative.h"
/* This is a Cogl based backend */
#include "cogl/clutter-stage-cogl.h"
#ifdef HAVE_EVDEV
#include "clutter-device-manager-evdev.h"
#endif
#ifdef HAVE_TSLIB
#include "clutter-event-tslib.h"
#endif
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-main.h"
#include "clutter-stage-private.h"
#ifdef COGL_HAS_EGL_SUPPORT
#include "clutter-egl.h"
#endif
#ifdef CLUTTER_EGL_BACKEND_CEX100
#include "clutter-cex100.h"
#endif
#ifdef CLUTTER_EGL_BACKEND_CEX100
static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
static guint gdl_n_buffers = CLUTTER_CEX100_TRIPLE_BUFFERING;
#endif
#define clutter_backend_egl_native_get_type _clutter_backend_egl_native_get_type
G_DEFINE_TYPE (ClutterBackendEglNative, clutter_backend_egl_native, CLUTTER_TYPE_BACKEND_COGL);
static ClutterDeviceManager *
clutter_backend_egl_native_get_device_manager (ClutterBackend *backend)
{
ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (backend);
if (G_UNLIKELY (backend_egl_native->device_manager == NULL))
{
#ifdef HAVE_EVDEV
backend_egl_native->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_EVDEV,
"backend", backend_egl_native,
NULL);
#endif
}
return backend_egl_native->device_manager;
}
static void
clutter_backend_egl_native_dispose (GObject *gobject)
{
ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (gobject);
if (backend_egl_native->event_timer != NULL)
{
g_timer_destroy (backend_egl_native->event_timer);
backend_egl_native->event_timer = NULL;
}
#ifdef HAVE_TSLIB
_clutter_events_tslib_uninit (CLUTTER_BACKEND (gobject));
#endif
#ifdef HAVE_EVDEV
_clutter_events_evdev_uninit (CLUTTER_BACKEND (gobject));
if (backend_egl_native->device_manager != NULL)
{
g_object_unref (backend_egl_native->device_manager);
backend_egl_native->device_manager = NULL;
}
#endif
G_OBJECT_CLASS (clutter_backend_egl_native_parent_class)->dispose (gobject);
}
static ClutterStageWindow *
clutter_backend_egl_native_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (backend);
ClutterStageWindow *stage;
if (G_UNLIKELY (backend_egl_native->stage != NULL))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"The EglNative backend does not support multiple "
"onscreen windows");
return backend_egl_native->stage;
}
stage = g_object_new (CLUTTER_TYPE_STAGE_COGL,
"backend", backend,
"wrapper", wrapper,
NULL);
backend_egl_native->stage = stage;
return stage;
}
static gboolean
clutter_backend_egl_native_create_context (ClutterBackend *backend,
GError **error)
{
CoglSwapChain *swap_chain = NULL;
CoglOnscreenTemplate *onscreen_template = NULL;
if (backend->cogl_context != NULL)
return TRUE;
backend->cogl_renderer = cogl_renderer_new ();
if (!cogl_renderer_connect (backend->cogl_renderer, error))
goto error;
swap_chain = cogl_swap_chain_new ();
#if defined(CLUTTER_EGL_BACKEND_CEX100) && defined(COGL_HAS_GDL_SUPPORT)
cogl_swap_chain_set_length (swap_chain, gdl_n_buffers);
#endif
onscreen_template = cogl_onscreen_template_new (swap_chain);
cogl_object_unref (swap_chain);
/* XXX: I have some doubts that this is a good design.
* Conceptually should we be able to check an onscreen_template
* without more details about the CoglDisplay configuration?
*/
if (!cogl_renderer_check_onscreen_template (backend->cogl_renderer,
onscreen_template,
error))
goto error;
backend->cogl_display = cogl_display_new (backend->cogl_renderer,
onscreen_template);
#if defined(CLUTTER_EGL_BACKEND_CEX100) && defined(COGL_HAS_GDL_SUPPORT)
cogl_gdl_display_set_plane (backend->cogl_display, gdl_plane);
#endif /* CLUTTER_EGL_BACKEND_CEX100 */
cogl_object_unref (backend->cogl_renderer);
cogl_object_unref (onscreen_template);
if (!cogl_display_setup (backend->cogl_display, error))
goto error;
backend->cogl_context = cogl_context_new (backend->cogl_display, error);
if (backend->cogl_context == NULL)
goto error;
return TRUE;
error:
if (backend->cogl_display != NULL)
{
cogl_object_unref (backend->cogl_display);
backend->cogl_display = NULL;
}
if (onscreen_template != NULL)
cogl_object_unref (onscreen_template);
if (swap_chain != NULL)
cogl_object_unref (swap_chain);
if (backend->cogl_renderer != NULL)
{
cogl_object_unref (backend->cogl_renderer);
backend->cogl_renderer = NULL;
}
return FALSE;
}
static void
clutter_backend_egl_native_class_init (ClutterBackendEglNativeClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->dispose = clutter_backend_egl_native_dispose;
backend_class->get_device_manager = clutter_backend_egl_native_get_device_manager;
backend_class->create_stage = clutter_backend_egl_native_create_stage;
backend_class->create_context = clutter_backend_egl_native_create_context;
}
static void
clutter_backend_egl_native_init (ClutterBackendEglNative *backend_egl_native)
{
backend_egl_native->event_timer = g_timer_new ();
}
#ifdef CLUTTER_EGL_BACKEND_CEX100
/**
* clutter_cex100_set_plane:
* @plane: FIXME
*
* FIXME
*
* Since:
*/
void
clutter_cex100_set_plane (gdl_plane_id_t plane)
{
g_return_if_fail (plane >= GDL_PLANE_ID_UPP_A && plane <= GDL_PLANE_ID_UPP_E);
gdl_plane = plane;
}
#endif
#ifdef CLUTTER_EGL_BACKEND_CEX100
/**
* clutter_cex100_set_plane:
* @mode: FIXME
*
* FIXME
*
* Since:
*/
void
clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode)
{
g_return_if_fail (mode == CLUTTER_CEX100_DOUBLE_BUFFERING ||
mode == CLUTTER_CEX100_TRIPLE_BUFFERING);
gdl_n_buffers = mode;
}
#endif
/**
* clutter_eglx_display:
*
* Retrieves the EGL display used by Clutter.
*
* Return value: the EGL display, or 0
*
* Since: 0.6
*
* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
*/
EGLDisplay
clutter_eglx_display (void)
{
return clutter_egl_get_egl_display ();
}
/**
* clutter_egl_display:
*
* Retrieves the EGL display used by Clutter.
*
* Return value: the EGL display used by Clutter, or 0
*
* Since: 0.6
*
* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
*/
EGLDisplay
clutter_egl_display (void)
{
return clutter_egl_get_egl_display ();
}
/**
* clutter_egl_get_egl_display:
*
* Retrieves the EGL display used by Clutter, if it supports the
* EGL windowing system and if it is running using an EGL backend.
*
* Return value: the EGL display used by Clutter, or 0
*
* Since: 1.6
*/
EGLDisplay
clutter_egl_get_egl_display (void)
{
ClutterBackend *backend;
if (!_clutter_context_is_initialized ())
{
g_critical ("The Clutter backend has not been initialized yet");
return 0;
}
backend = clutter_get_default_backend ();
if (!CLUTTER_IS_BACKEND_EGL_NATIVE (backend))
{
g_critical ("The Clutter backend is not an EGL backend");
return 0;
}
#if COGL_HAS_EGL_SUPPORT
return cogl_egl_context_get_egl_display (backend->cogl_context);
#else
return 0;
#endif
}