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mutter-performance-source/cogl/cogl-sub-texture.c
Neil Roberts 8119c184da cogl-sub-texture: Optimise taking a sub texture of a sub texture
When creating a Cogl sub-texture, if the full texture is also a sub
texture it will now just offset the x and y and reference the full
texture instead. This avoids one level of indirection when rendering
the texture which reduces the chances of getting rounding errors in
the calculations.
2010-02-12 16:57:17 +00:00

556 lines
17 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-texture-private.h"
#include "cogl-sub-texture-private.h"
#include "cogl-context.h"
#include "cogl-handle.h"
#include "cogl-texture-driver.h"
#include <string.h>
#include <math.h>
static void _cogl_sub_texture_free (CoglSubTexture *sub_tex);
COGL_HANDLE_DEFINE (SubTexture, sub_texture);
static const CoglTextureVtable cogl_sub_texture_vtable;
static void
_cogl_sub_texture_map_range (float *t1, float *t2,
int sub_offset,
int sub_size,
int full_size)
{
float t1_frac, t1_int, t2_frac, t2_int;
t1_frac = modff (*t1, &t1_int);
t2_frac = modff (*t2, &t2_int);
if (t1_frac < 0.0f)
{
t1_frac += 1.0f;
t1_int -= 1.0f;
}
if (t2_frac < 0.0f)
{
t2_frac += 1.0f;
t2_int -= 1.0f;
}
/* If one of the coordinates is zero we need to make sure it is
still greater than the other coordinate if it was originally so
we'll flip it to the other side */
if (*t1 < *t2)
{
if (t2_frac == 0.0f)
{
t2_frac = 1.0f;
t2_int -= 1.0f;
}
}
else
{
if (t1_frac == 0.0f)
{
t1_frac = 1.0f;
t1_int -= 1.0f;
}
}
/* Convert the fractional part leaving the integer part intact */
t1_frac = (sub_offset + t1_frac * sub_size) / full_size;
*t1 = t1_frac + t1_int;
t2_frac = (sub_offset + t2_frac * sub_size) / full_size;
*t2 = t2_frac + t2_int;
}
static void
_cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
float *coords)
{
unsigned int full_width = cogl_texture_get_width (sub_tex->full_texture);
unsigned int full_height = cogl_texture_get_height (sub_tex->full_texture);
_cogl_sub_texture_map_range (coords + 0, coords + 2,
sub_tex->sub_x, sub_tex->sub_width,
full_width);
_cogl_sub_texture_map_range (coords + 1, coords + 3,
sub_tex->sub_y, sub_tex->sub_height,
full_height);
}
/* Maps from the texture coordinates of the full texture to the
texture coordinates of the sub texture */
static float
_cogl_sub_texture_unmap_coord (float t,
int sub_offset,
int sub_size,
int full_size)
{
float frac_part, int_part;
/* Convert the fractional part leaving the integer part in tact */
frac_part = modff (t, &int_part);
if (cogl_util_float_signbit (frac_part))
frac_part = ((1.0f + frac_part) * full_size -
sub_offset - sub_size) / sub_size;
else
frac_part = (frac_part * full_size - sub_offset) / sub_size;
return frac_part + int_part;
}
static void
_cogl_sub_texture_unmap_coords (CoglSubTexture *sub_tex,
float *s,
float *t)
{
unsigned int full_width = cogl_texture_get_width (sub_tex->full_texture);
unsigned int full_height = cogl_texture_get_height (sub_tex->full_texture);
*s = _cogl_sub_texture_unmap_coord (*s, sub_tex->sub_x, sub_tex->sub_width,
full_width);
*t = _cogl_sub_texture_unmap_coord (*t, sub_tex->sub_y, sub_tex->sub_height,
full_height);
}
typedef struct _CoglSubTextureForeachData
{
CoglSubTexture *sub_tex;
CoglTextureSliceCallback callback;
void *user_data;
} CoglSubTextureForeachData;
static void
_cogl_sub_texture_foreach_cb (CoglHandle handle,
GLuint gl_handle,
GLenum gl_target,
const float *slice_coords,
const float *full_virtual_coords,
void *user_data)
{
CoglSubTextureForeachData *data = user_data;
float virtual_coords[4];
memcpy (virtual_coords, full_virtual_coords, sizeof (virtual_coords));
/* Convert the virtual coords from the full-texture space to the sub
texture space */
_cogl_sub_texture_unmap_coords (data->sub_tex,
&virtual_coords[0],
&virtual_coords[1]);
_cogl_sub_texture_unmap_coords (data->sub_tex,
&virtual_coords[2],
&virtual_coords[3]);
data->callback (handle, gl_handle, gl_target,
slice_coords, virtual_coords,
data->user_data);
}
static void
_cogl_sub_texture_manual_repeat_cb (const float *coords,
void *user_data)
{
CoglSubTextureForeachData *data = user_data;
float mapped_coords[4];
memcpy (mapped_coords, coords, sizeof (mapped_coords));
_cogl_sub_texture_map_quad (data->sub_tex, mapped_coords);
_cogl_texture_foreach_sub_texture_in_region (data->sub_tex->full_texture,
mapped_coords[0],
mapped_coords[1],
mapped_coords[2],
mapped_coords[3],
_cogl_sub_texture_foreach_cb,
user_data);
}
static void
_cogl_sub_texture_foreach_sub_texture_in_region (
CoglTexture *tex,
float virtual_tx_1,
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
CoglTextureSliceCallback callback,
void *user_data)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
CoglSubTextureForeachData data;
data.sub_tex = sub_tex;
data.callback = callback;
data.user_data = user_data;
_cogl_texture_iterate_manual_repeats (_cogl_sub_texture_manual_repeat_cb,
virtual_tx_1, virtual_ty_1,
virtual_tx_2, virtual_ty_2,
&data);
}
static void
_cogl_sub_texture_set_wrap_mode_parameter (CoglTexture *tex,
GLenum wrap_mode)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
_cogl_texture_set_wrap_mode_parameter (sub_tex->full_texture, wrap_mode);
}
static void
_cogl_sub_texture_free (CoglSubTexture *sub_tex)
{
cogl_handle_unref (sub_tex->next_texture);
cogl_handle_unref (sub_tex->full_texture);
g_free (sub_tex);
}
CoglHandle
_cogl_sub_texture_new (CoglHandle next_texture,
int sub_x, int sub_y,
int sub_width, int sub_height)
{
CoglHandle full_texture;
CoglSubTexture *sub_tex;
CoglTexture *tex;
unsigned int next_width, next_height;
next_width = cogl_texture_get_width (next_texture);
next_height = cogl_texture_get_height (next_texture);
/* The region must specify a non-zero subset of the full texture */
g_return_val_if_fail (sub_x >= 0 && sub_y >= 0, COGL_INVALID_HANDLE);
g_return_val_if_fail (sub_width > 0 && sub_height > 0, COGL_INVALID_HANDLE);
g_return_val_if_fail (sub_x + sub_width <= next_width, COGL_INVALID_HANDLE);
g_return_val_if_fail (sub_y + sub_height <= next_height, COGL_INVALID_HANDLE);
sub_tex = g_new (CoglSubTexture, 1);
tex = COGL_TEXTURE (sub_tex);
tex->vtable = &cogl_sub_texture_vtable;
/* If the next texture is also a sub texture we can avoid one level
of indirection by referencing the full texture of that texture
instead. */
if (cogl_is_sub_texture (next_texture))
{
CoglSubTexture *other_sub_tex =
_cogl_sub_texture_pointer_from_handle (next_texture);
full_texture = other_sub_tex->full_texture;
sub_x += other_sub_tex->sub_x;
sub_y += other_sub_tex->sub_y;
}
else
full_texture = next_texture;
sub_tex->next_texture = cogl_handle_ref (next_texture);
sub_tex->full_texture = cogl_handle_ref (full_texture);
sub_tex->sub_x = sub_x;
sub_tex->sub_y = sub_y;
sub_tex->sub_width = sub_width;
sub_tex->sub_height = sub_height;
return _cogl_sub_texture_handle_new (sub_tex);
}
static int
_cogl_sub_texture_get_max_waste (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return cogl_texture_get_max_waste (sub_tex->full_texture);
}
static gboolean
_cogl_sub_texture_is_sliced (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return cogl_texture_is_sliced (sub_tex->full_texture);
}
static gboolean
_cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
/* We can hardware repeat if the subtexture actually represents all of the
of the full texture */
return (sub_tex->sub_width ==
cogl_texture_get_width (sub_tex->full_texture) &&
sub_tex->sub_height ==
cogl_texture_get_height (sub_tex->full_texture) &&
_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
}
static void
_cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
float *s,
float *t)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
/* This won't work if the sub texture is not the size of the full
texture and the coordinates are outside the range [0,1] */
*s = ((*s * sub_tex->sub_width + sub_tex->sub_x) /
cogl_texture_get_width (sub_tex->full_texture));
*t = ((*t * sub_tex->sub_height + sub_tex->sub_y) /
cogl_texture_get_height (sub_tex->full_texture));
_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
}
static gboolean
_cogl_sub_texture_transform_quad_coords_to_gl (CoglTexture *tex,
float *coords)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
int i;
/* We can't support repeating with this method. In this case
cogl-primitives will resort to manual repeating */
for (i = 0; i < 4; i++)
if (coords[i] < 0.0f || coords[i] > 1.0f)
return FALSE;
_cogl_sub_texture_map_quad (sub_tex, coords);
_cogl_texture_transform_quad_coords_to_gl (sub_tex->full_texture, coords);
return TRUE;
}
static gboolean
_cogl_sub_texture_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return cogl_texture_get_gl_texture (sub_tex->full_texture,
out_gl_handle,
out_gl_target);
}
static void
_cogl_sub_texture_set_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
_cogl_texture_set_filters (sub_tex->full_texture, min_filter, mag_filter);
}
static void
_cogl_sub_texture_ensure_mipmaps (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
_cogl_texture_ensure_mipmaps (sub_tex->full_texture);
}
static void
_cogl_sub_texture_ensure_non_quad_rendering (CoglTexture *tex)
{
}
static gboolean
_cogl_sub_texture_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const guint8 *data)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return cogl_texture_set_region (sub_tex->full_texture,
src_x, src_y,
dst_x + sub_tex->sub_x,
dst_y + sub_tex->sub_y,
dst_width, dst_height,
width, height,
format,
rowstride,
data);
}
static void
_cogl_sub_texture_copy_region (guint8 *dst,
const guint8 *src,
int dst_x, int dst_y,
int src_x, int src_y,
int width, int height,
int dst_rowstride,
int src_rowstride,
int bpp)
{
int y;
dst += dst_x * bpp + dst_y * dst_rowstride;
src += src_x * bpp + src_y * src_rowstride;
for (y = 0; y < height; y++)
{
memcpy (dst, src, bpp * width);
dst += dst_rowstride;
src += src_rowstride;
}
}
static int
_cogl_sub_texture_get_data (CoglTexture *tex,
CoglPixelFormat format,
unsigned int rowstride,
guint8 *data)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
unsigned int full_rowstride;
guint8 *full_data;
int byte_size, full_size;
int bpp;
int full_tex_width, full_tex_height;
/* FIXME: This gets the full data from the full texture and then
copies a subregion of that. It would be better if there was a
texture_get_sub_data virtual and it can just munge the texture
coordinates */
/* Default to internal format if none specified */
if (format == COGL_PIXEL_FORMAT_ANY)
format = cogl_texture_get_format (sub_tex->full_texture);
full_tex_width = cogl_texture_get_width (sub_tex->full_texture);
full_tex_height = cogl_texture_get_height (sub_tex->full_texture);
/* Rowstride from texture width if none specified */
bpp = _cogl_get_format_bpp (format);
if (rowstride == 0)
rowstride = sub_tex->sub_width * bpp;
/* Return byte size if only that requested */
byte_size = sub_tex->sub_height * rowstride;
if (data == NULL)
return byte_size;
full_rowstride = _cogl_get_format_bpp (format) * full_tex_width;
full_data = g_malloc (full_rowstride * full_tex_height);
full_size = cogl_texture_get_data (sub_tex->full_texture, format,
full_rowstride, full_data);
if (full_size)
_cogl_sub_texture_copy_region (data, full_data,
0, 0,
sub_tex->sub_x,
sub_tex->sub_y,
sub_tex->sub_width,
sub_tex->sub_height,
rowstride,
full_rowstride,
bpp);
else
byte_size = 0;
g_free (full_data);
return byte_size;
}
static CoglPixelFormat
_cogl_sub_texture_get_format (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return cogl_texture_get_format (sub_tex->full_texture);
}
static GLenum
_cogl_sub_texture_get_gl_format (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return _cogl_texture_get_gl_format (sub_tex->full_texture);
}
static int
_cogl_sub_texture_get_width (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return sub_tex->sub_width;
}
static int
_cogl_sub_texture_get_height (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return sub_tex->sub_height;
}
static const CoglTextureVtable
cogl_sub_texture_vtable =
{
_cogl_sub_texture_set_region,
_cogl_sub_texture_get_data,
_cogl_sub_texture_foreach_sub_texture_in_region,
_cogl_sub_texture_get_max_waste,
_cogl_sub_texture_is_sliced,
_cogl_sub_texture_can_hardware_repeat,
_cogl_sub_texture_transform_coords_to_gl,
_cogl_sub_texture_transform_quad_coords_to_gl,
_cogl_sub_texture_get_gl_texture,
_cogl_sub_texture_set_filters,
_cogl_sub_texture_ensure_mipmaps,
_cogl_sub_texture_ensure_non_quad_rendering,
_cogl_sub_texture_set_wrap_mode_parameter,
_cogl_sub_texture_get_format,
_cogl_sub_texture_get_gl_format,
_cogl_sub_texture_get_width,
_cogl_sub_texture_get_height
};