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mutter-performance-source/cogl/driver/gles
Neil Roberts 6b7139b008 cogl-pipeline: Move texture enabling/disabling to fixed fragend
Previously enabling and disabling textures was done whatever the
backend in cogl-pipeline-opengl. However enabling and disabling
texture targets only has any meaning if no fragment shaders are being
used so this patch moves the code to cogl-pipeline-fragend-fixed.

The GLES2 wrapper has also been changed to ignore enabledness when
deciding whether to update texture coordinate attribute pointers.
2010-12-13 17:22:57 +00:00
..
cogl-context-driver-gles.c build: Start moving to a non-recursive layout 2010-09-29 14:40:15 +01:00
cogl-context-driver-gles.h build: Start moving to a non-recursive layout 2010-09-29 14:40:15 +01:00
cogl-feature-functions-gles.h build: Start moving to a non-recursive layout 2010-09-29 14:40:15 +01:00
cogl-fixed-vertex-shader.glsl cogl-shader: Prepend boilerplate for portable shaders 2010-11-10 14:24:52 +00:00
cogl-gles.c cogl-context: Get rid of the features_cached member 2010-11-24 18:39:07 +00:00
cogl-gles2-wrapper.c cogl-pipeline: Move texture enabling/disabling to fixed fragend 2010-12-13 17:22:57 +00:00
cogl-gles2-wrapper.h Remove the fragment shader generation from the GLES2 wrapper 2010-11-24 18:06:44 +00:00
cogl-texture-driver-gles.c cogl-texture-driver-gles: Fix image height for uploading 3D textures 2010-11-23 14:12:17 +00:00