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mutter-performance-source/examples/cogl-info.c
Robert Bragg 0e7a632e13 Adds initial Emscripten support to Cogl
This enables basic Emscripten support in Cogl via the SDL winsys.
Assuming you have setup an emscripten toolchain you can configure Cogl
like this:

 emconfigure ./configure --enable-debug --enable-emscripten

Building the examples will build .html files that can be loaded directly
by a WebGL enabled browser.

Note: at this point the emscripten support has just barely been smoke
tested so it's expected that as we continue to build on this we will
learn about more things we need to change in Cogl to full support this
environment.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a3bc2e7539391b074e697839dfae60b69c37cf10)
2013-05-29 19:30:44 +01:00

256 lines
6.8 KiB
C

#include <cogl/cogl.h>
#include <glib.h>
#include <stdio.h>
struct {
CoglFeatureID feature;
const char *short_description;
const char *long_description;
} features[] =
{
{
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC,
"Non power of two textures (basic)",
"The hardware supports non power of two textures, but you also "
"need to check the COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and "
"COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features to know if the "
"hardware supports npot texture mipmaps or repeat modes other "
"than COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively."
},
{
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP,
"Non power of two textures (+ mipmap)",
"Mipmapping is supported in conjuntion with non power of two "
"textures."
},
{
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT,
"Non power of two textures (+ repeat modes)",
"Repeat modes other than "
"COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by "
"the hardware in conjunction with non power of two textures."
},
{
COGL_FEATURE_ID_TEXTURE_NPOT,
"Non power of two textures (fully featured)",
"Non power of two textures are supported by the hardware. This "
"is a equivalent to the COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, "
"COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and "
"COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined."
},
{
COGL_FEATURE_ID_TEXTURE_RECTANGLE,
"Unnormalized coordinate, rectangle textures",
"Support for rectangular textures with non-normalized texture "
"coordinates."
},
{
COGL_FEATURE_ID_TEXTURE_3D,
"3D texture support",
"3D texture support"
},
{
COGL_FEATURE_ID_OFFSCREEN,
"Offscreen rendering support",
"Offscreen rendering support"
},
{
COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
"Offscreen rendering with multisampling support",
"Offscreen rendering with multisampling support"
},
{
COGL_FEATURE_ID_ONSCREEN_MULTIPLE,
"Multiple onscreen framebuffers supported",
"Multiple onscreen framebuffers supported"
},
{
COGL_FEATURE_ID_GLSL,
"GLSL support",
"GLSL support"
},
{
COGL_FEATURE_ID_ARBFP,
"ARBFP support",
"ARBFP support"
},
{
COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
"Unsigned integer indices",
"COGL_RENDERER_INDICES_TYPE_UNSIGNED_INT is supported in cogl_indices_new()."
},
{
COGL_FEATURE_ID_DEPTH_RANGE,
"cogl_pipeline_set_depth_range() support",
"cogl_pipeline_set_depth_range() support",
},
{
COGL_FEATURE_ID_POINT_SPRITE,
"Point sprite coordinates",
"cogl_pipeline_set_layer_point_sprite_coords_enabled() is supported"
},
{
COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
"Mapping buffers for reading",
"Mapping buffers for reading"
},
{
COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
"Mapping buffers for writing",
"Mapping buffers for writing"
},
{
COGL_FEATURE_ID_MIRRORED_REPEAT,
"Mirrored repeat wrap modes",
"Mirrored repeat wrap modes"
},
{
COGL_FEATURE_ID_GLES2_CONTEXT,
"GLES2 API integration supported",
"Support for creating a GLES2 context for using the GLES2 API in a "
"way that's integrated with Cogl."
},
{
COGL_FEATURE_ID_DEPTH_TEXTURE,
"Depth Textures",
"CoglFramebuffers can be configured to render their depth buffer into "
"a texture"
}
};
static const char *
get_winsys_name_for_id (CoglWinsysID winsys_id)
{
switch (winsys_id)
{
case COGL_WINSYS_ID_ANY:
g_return_val_if_reached ("ERROR");
case COGL_WINSYS_ID_STUB:
return "Stub";
case COGL_WINSYS_ID_GLX:
return "GLX";
case COGL_WINSYS_ID_EGL_XLIB:
return "EGL + Xlib platform";
case COGL_WINSYS_ID_EGL_NULL:
return "EGL + NULL window system platform";
case COGL_WINSYS_ID_EGL_GDL:
return "EGL + GDL platform";
case COGL_WINSYS_ID_EGL_WAYLAND:
return "EGL + Wayland platform";
case COGL_WINSYS_ID_EGL_KMS:
return "EGL + KMS platform";
case COGL_WINSYS_ID_EGL_ANDROID:
return "EGL + Android platform";
case COGL_WINSYS_ID_WGL:
return "EGL + Windows WGL platform";
case COGL_WINSYS_ID_SDL:
return "EGL + SDL platform";
}
g_return_val_if_reached ("Unknown");
}
static void
feature_cb (CoglFeatureID feature, void *user_data)
{
int i;
for (i = 0; i < sizeof(features) / sizeof(features[0]); i++)
{
if (features[i].feature == feature)
{
printf (" » %s\n", features[i].short_description);
return;
}
}
printf (" » Unknown feature %d\n", feature);
}
typedef struct _OutputState
{
int id;
} OutputState;
static void
output_cb (CoglOutput *output, void *user_data)
{
OutputState *state = user_data;
const char *order;
float refresh;
printf (" Output%d:\n", state->id++);
printf (" » position = (%d, %d)\n",
cogl_output_get_x (output),
cogl_output_get_y (output));
printf (" » resolution = %d x %d\n",
cogl_output_get_width (output),
cogl_output_get_height (output));
printf (" » physical size = %dmm x %dmm\n",
cogl_output_get_mm_width (output),
cogl_output_get_mm_height (output));
switch (cogl_output_get_subpixel_order (output))
{
case COGL_SUBPIXEL_ORDER_UNKNOWN:
order = "unknown";
break;
case COGL_SUBPIXEL_ORDER_NONE:
order = "non-standard";
break;
case COGL_SUBPIXEL_ORDER_HORIZONTAL_RGB:
order = "horizontal,rgb";
break;
case COGL_SUBPIXEL_ORDER_HORIZONTAL_BGR:
order = "horizontal,bgr";
break;
case COGL_SUBPIXEL_ORDER_VERTICAL_RGB:
order = "vertical,rgb";
break;
case COGL_SUBPIXEL_ORDER_VERTICAL_BGR:
order = "vertical,bgr";
break;
}
printf (" » sub pixel order = %s\n", order);
refresh = cogl_output_get_refresh_rate (output);
if (refresh)
printf (" » refresh = %f Hz\n", refresh);
else
printf (" » refresh = unknown\n");
}
int
main (int argc, char **argv)
{
CoglRenderer *renderer;
CoglDisplay *display;
CoglContext *ctx;
CoglError *error = NULL;
CoglWinsysID winsys_id;
const char *winsys_name;
OutputState output_state;
#ifdef COGL_HAS_EMSCRIPTEN_SUPPORT
ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
#else
ctx = cogl_context_new (NULL, &error);
#endif
if (!ctx) {
fprintf (stderr, "Failed to create context: %s\n", error->message);
return 1;
}
display = cogl_context_get_display (ctx);
renderer = cogl_display_get_renderer (display);
winsys_id = cogl_renderer_get_winsys_id (renderer);
winsys_name = get_winsys_name_for_id (winsys_id);
g_print ("Renderer: %s\n\n", winsys_name);
g_print ("Features:\n");
cogl_foreach_feature (ctx, feature_cb, NULL);
g_print ("Outputs:\n");
output_state.id = 0;
cogl_renderer_foreach_output (renderer, output_cb, &output_state);
if (output_state.id == 0)
printf (" Unknown\n");
return 0;
}