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mutter-performance-source/examples
Emmanuele Bassi 212c4a0ee8 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
	objects behave like GtkObjects - that is they have an initial
	"floating" reference that gets "sunk" when they are added to
	a ClutterGroup.  This makes a group responsible of de-allocating
	each actor inside it, so you just have to destroy the group to
	get every child actor destroyed.  Also, now you can do:

	  clutter_group_add (group, clutter_video_texture_new ());
	
	without having to care about reference counting and explicit
	unreffing.

	* clutter/clutter-private.h: Add private flags setter and
	getter macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
	add a "visible" property; add the "destroy", "show" and "hide"
	signals to ClutterActorClass.

	(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
	the "show" and "hide" signals.

	(clutter_actor_set_property), (clutter_actor_get_property),
	(clutter_actor_class_init): Implement the "visible" property; add
	signals.

	(clutter_actor_finalize): Do not leak the actor's name, if it is
	set.
	
	(clutter_actor_dispose): Emit the "destroy" signal here.

	(clutter_actor_init): Sink the initial floating flag if needed.

	(clutter_actor_destroy): Add a function to explicitely destroy
	a ClutterActor.

	(clutter_actor_set_parent), (clutter_actor_get_parent),
	(clutter_actor_unparent): Make set_parent require a valid parent;
	add unparent; check on get_parent; ref_sink the actor when
	setting its parent and unref it when unsetting it.  Probably we'll
	need a function that does reparenting as unparent+set_parent in
	a single shot.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c (clutter_group_dispose),
	(clutter_group_finalize), (clutter_group_add),
	(clutter_group_remove): Make the group destroy its children when
	disposing it; clean up, and use the newly-available
	clutter_actor_unparent().

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
	a top-level actor; clean up.

	* clutter/clutter-video-texture.h:
	* clutter/clutter-video-texture.c: Clean up.

	* examples/super-oh.c:
	* examples/test.c:
	* examples/video-player.c:
	* examples/test-text.c:
	* examples/video-cube.c: Remove the g_object_unref() call, as the
	ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
..
clutter-logo-800x600.png Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00
Makefile.am 2006-06-21 Matthew Allum <mallum@openedhand.com> 2006-06-21 16:29:28 +00:00
media-actions-pause.png 2006-06-21 Matthew Allum <mallum@openedhand.com> 2006-06-21 16:29:28 +00:00
media-actions-start.png 2006-06-21 Matthew Allum <mallum@openedhand.com> 2006-06-21 16:29:28 +00:00
README 2006-06-21 Matthew Allum <mallum@openedhand.com> 2006-06-21 16:29:28 +00:00
rects.py 2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> 2006-06-05 13:38:31 +00:00
redhand.png Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00
super-oh.c 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com> 2006-07-06 17:52:57 +00:00
test-text.c 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com> 2006-07-06 17:52:57 +00:00
test.c 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com> 2006-07-06 17:52:57 +00:00
vid-panel.png 2006-06-21 Matthew Allum <mallum@openedhand.com> 2006-06-21 16:29:28 +00:00
video-cube.c 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com> 2006-07-06 17:52:57 +00:00
video-player.c 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com> 2006-07-06 17:52:57 +00:00

examples/
===

This directory contains a number of simple hacks come tests come
examples come clutter demos.

There are:

 o test

   Lots of randomness. Scratchpad to test new features.

 o test.py

   Like above but more randomness in python.

 o super-oh

   Spinning OH logos. Click to dissapear.

 o video-player.
 
   Simple fullscreen video player. 

   - Move mouse to see controls.
   - Hit q or Esc to exit, p to toggle pause state.
   - Has some useless cheesy effects built in.
      - Hit e to flip the video. 

 o video-cube.
 
   Pure evil. A nasty hack to do a video cube with clutter.
   Could be done much nicer.
 

Also see http://svn.o-hand.com/repos/misc/trunk/opt for a simple
clutter based presentation program.