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mutter-performance-source/src/compositor
Daniel van Vugt ecaaccb064 background: Use NEAREST filtering when the texture is the monitor resolution
That was obviously always the intention, but it didn't work when the
display was scaled. My 3840x2160 monitor with a 3840x2160 texture was
being rendered with LINEAR filtering.

It seems the `force_bilinear` flag was TRUE when it should be FALSE.
Because a texture area that's an integer fraction of the texture
resolution is still a perfect match when that integer is the monitor
scale. We were also getting:

`meta_actor_painting_untransformed (fb, W, H, W, H, NULL, NULL) == FALSE`

when the display was scaled. Because the second W,H was not the real
sampling resolution. So with both of those issues fixed we now get
NEAREST filtering when the texture resolution matches the resolution it's
physically being rendered at.

Note: The background texture actually wasn't equal to the physical monitor
resolution prior to January 2020 (76240e24f7). So it wasn't possible to do
this before then. Since then however, the texture resolution is always
equal to the physical monitor resolution.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1346
2020-07-08 07:26:50 +00:00
..
plugins background-actor: Use MetaBackgroundContent 2020-06-09 17:07:02 -03:00
clutter-utils.c shaped-texture: Fix use-nearest check when viewports are scaled 2020-03-26 08:32:46 +00:00
clutter-utils.h shaped-texture: Fix use-nearest check when viewports are scaled 2020-03-26 08:32:46 +00:00
cogl-utils.c cogl: Remove CoglError wrapper 2019-06-20 18:25:04 +02:00
cogl-utils.h Use a consistent style for enum braces 2019-02-28 09:31:01 +01:00
compositor-private.h clutter: Paint views with individual frame clocks 2020-07-02 19:36:51 +02:00
compositor.c clutter: Paint views with individual frame clocks 2020-07-02 19:36:51 +02:00
meta-background-actor-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-background-actor.c background-actor: Use MetaBackgroundContent 2020-06-09 17:07:02 -03:00
meta-background-content-private.h Introduce MetaBackgroundContent 2020-06-09 17:07:02 -03:00
meta-background-content.c background: Use NEAREST filtering when the texture is the monitor resolution 2020-07-08 07:26:50 +00:00
meta-background-group.c meta: Make MetaBackgroundGroup derivable 2019-06-24 13:49:31 +00:00
meta-background-image.c cogl: Remove CoglError wrapper 2019-06-20 18:25:04 +02:00
meta-background-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-background.c background: Limit mipmap levels to avoid loss of visible detail 2020-05-13 09:37:31 +00:00
meta-compositor-native.c clutter: Paint views with individual frame clocks 2020-07-02 19:36:51 +02:00
meta-compositor-native.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-server.c compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-server.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-x11.c clutter: Paint views with individual frame clocks 2020-07-02 19:36:51 +02:00
meta-compositor-x11.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-cullable.c cullable: Check if effects are disabled 2020-02-14 01:17:42 +01:00
meta-cullable.h cullable: Factor out untransformed check into a vfunc 2020-02-08 19:20:41 +01:00
meta-dnd-actor-private.h Use G_DECLARE_DERIVABLE/FINAL_TYPE on some types 2018-12-21 19:48:50 +00:00
meta-dnd-actor.c Replace ClutterPoint by graphene_point_t 2019-10-16 11:38:14 +00:00
meta-dnd.c cleanup: Use g_clear_signal_handler() where possible 2019-11-21 15:02:27 +00:00
meta-feedback-actor-private.h wayland/feedback-actor: Use float for position and anchor 2019-08-26 11:57:49 +00:00
meta-feedback-actor.c Replace ClutterPoint by graphene_point_t 2019-10-16 11:38:14 +00:00
meta-later-private.h later: Listen to MetaCompositor signal instead of clutter 2020-04-16 15:05:52 +02:00
meta-later.c clutter: Paint views with individual frame clocks 2020-07-02 19:36:51 +02:00
meta-module.c cleanup: Don't use G_TYPE_INSTANCE_GET_PRIVATE() 2019-07-18 11:01:09 +02:00
meta-module.h Changed obsolete FSF postal address into generic URL. 2014-01-13 11:35:47 -05:00
meta-plugin-manager.c plugin-manager: Kill window effects on destroy 2019-11-08 22:18:09 +00:00
meta-plugin-manager.h compositor: Add "locate_pointer" vmethod 2019-06-05 09:34:39 +00:00
meta-plugin.c compositor: Make type derivable 2019-08-19 08:44:58 +00:00
meta-shadow-factory.c shadow-factory: Don't set implicit Cogl material 2019-12-03 19:02:14 +00:00
meta-shaped-texture-private.h shaped-texture: Make set_opaque_region() private 2020-06-29 12:57:55 +02:00
meta-shaped-texture.c shaped-texture: Clean up set_opaque_region() 2020-06-29 12:58:10 +02:00
meta-surface-actor-wayland.c surface-actor: Remove 'pre-paint' vfunc 2020-07-02 19:36:51 +02:00
meta-surface-actor-wayland.h compositor: Add support for direct scanout of Wayland surfaces 2020-04-16 15:05:52 +02:00
meta-surface-actor-x11.c surface-actor: Remove 'pre-paint' vfunc 2020-07-02 19:36:51 +02:00
meta-surface-actor-x11.h surface-actor: Remove 'pre-paint' vfunc 2020-07-02 19:36:51 +02:00
meta-surface-actor.c surface-actor: Remove 'pre-paint' vfunc 2020-07-02 19:36:51 +02:00
meta-surface-actor.h surface-actor: Remove 'pre-paint' vfunc 2020-07-02 19:36:51 +02:00
meta-sync-ring.c Use G_GNUC_FALLTHROUGH instead of comments 2020-01-09 17:58:29 +01:00
meta-sync-ring.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-texture-tower.c clutter, core: Stop using the Cogl framebuffer stack 2019-12-03 19:02:14 +00:00
meta-texture-tower.h clutter, core: Stop using the Cogl framebuffer stack 2019-12-03 19:02:14 +00:00
meta-window-actor-private.h clutter: Paint views with individual frame clocks 2020-07-02 19:36:51 +02:00
meta-window-actor-wayland.c window-actor/wayland: Remove custom get_paint_volume() vfunc 2020-07-07 12:25:43 +00:00
meta-window-actor-wayland.h wayland: Move tree updating to the shell surface role 2020-02-19 22:34:28 +00:00
meta-window-actor-x11.c clutter: Paint views with individual frame clocks 2020-07-02 19:36:51 +02:00
meta-window-actor-x11.h window-actor: Move shapes, shadows and unredirection to X11 sub types 2019-10-16 13:16:55 +02:00
meta-window-actor.c clutter: Paint views with individual frame clocks 2020-07-02 19:36:51 +02:00
meta-window-group-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-window-group.c shaped-texture: Fix use-nearest check when viewports are scaled 2020-03-26 08:32:46 +00:00
meta-window-shape.c Clean up include macros mess 2018-11-06 17:17:36 +01:00
README Document window and surface actors 2019-01-04 09:32:58 -02:00
region-utils.c region-utils: Make transform util const correct 2020-05-26 13:54:28 +00:00
region-utils.h region-utils: Make transform util const correct 2020-05-26 13:54:28 +00:00

Intro
=====

In general, the compositor splits the window from the contents of
the window from the shape of the window. In other words, a window
has contents, and the contents of the window have a shape. This is
represented by the actor hierarchy:

 +--------------------------------------+
 | MetaWindowActor                      |
 | +----------------------------------+ |
 | | MetaSurfaceActor                 | |
 | | +------------------------------+ | |
 | | | MetaShapedTexture            | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | +------------------------------+ | |
 | +----------------------------------+ |
 +--------------------------------------+

Surfaces may also contain subsurfaces. The MetaWindowActor and
MetaSurfaceActor subclasses that will be created depend on the client
type, and the display server type.

## Subsurfaces

Additionally, there is also the case of subsurfaces: surfaces that
are child of other surfaces. That is also represented in the actor
hierarchy by having one or many MetaSurfaceActors (the subsurfaces)
added as children of a parent MetaSurfaceActor. There are no limits
to how many subsurfaces a surface may have. With subsurfaces, the
actor hierarchy looks like this:

 MetaWindowActor
  ↳ MetaSurfaceActor (surface)
     ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture
        ↳ MetaSurfaceActor (sub-subsurface)
           ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture

In this example, the main surface has 2 subsurfaces. One of these
subsurfaces contains a subsurface as well.

All MetaWindowActors contain at least one MetaSurfaceActor, and all
MetaSurfaceActors contain a MetaShapedTexture.

## Client and compositor

MetaWindowActor and its subclasses represent the client window's
type. A X11 client will have a MetaWindowActorX11 representing it,
and a Wayland client will have a MetaWindowActorWayland.

On the compositor side, the surface where the contents of the window
are drawn into are represented by MetaSurfaceActor subclasses. On a
Wayland session, windows are backed by a MetaSurfaceActorWayland
surface, whereas on X11 sessions, by MetaSurfaceActorX11.

XWayland windows are X11 client windows (MetaWindowActorX11) backed
by Wayland surfaces (MetaWindowActorWayland).


Env Vars
========

MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.