63a558950b
So that CoglTexture uses the proper pspec type for it format property Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3357>
1321 lines
No EOL
43 KiB
C
1321 lines
No EOL
43 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "config.h"
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#include "cogl/cogl-util.h"
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#include "cogl/cogl-bitmap.h"
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#include "cogl/cogl-bitmap-private.h"
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#include "cogl/cogl-buffer-private.h"
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#include "cogl/cogl-enum-types.h"
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#include "cogl/cogl-pixel-buffer-private.h"
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#include "cogl/cogl-private.h"
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#include "cogl/cogl-texture-private.h"
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#include "cogl/cogl-texture-driver.h"
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#include "cogl/cogl-texture-2d-sliced-private.h"
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#include "cogl/cogl-texture-2d-private.h"
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#include "cogl/cogl-sub-texture-private.h"
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#include "cogl/cogl-atlas-texture-private.h"
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#include "cogl/cogl-pipeline.h"
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#include "cogl/cogl-context-private.h"
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#include "cogl/cogl-offscreen-private.h"
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#include "cogl/cogl-framebuffer-private.h"
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#include "cogl/cogl1-context.h"
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#include "cogl/cogl-sub-texture.h"
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#include "cogl/cogl-primitive-texture.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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G_DEFINE_ABSTRACT_TYPE (CoglTexture, cogl_texture, G_TYPE_OBJECT)
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enum
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{
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PROP_0,
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PROP_CONTEXT,
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PROP_WIDTH,
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PROP_HEIGHT,
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PROP_LOADER,
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PROP_FORMAT,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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static void
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_cogl_texture_free_loader (CoglTexture *texture)
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{
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if (texture->loader)
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{
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CoglTextureLoader *loader = texture->loader;
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switch (loader->src_type)
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{
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case COGL_TEXTURE_SOURCE_TYPE_SIZE:
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case COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE:
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case COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE_EXTERNAL:
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break;
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case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
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g_object_unref (loader->src.bitmap.bitmap);
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break;
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}
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g_free (loader);
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texture->loader = NULL;
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}
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}
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static void
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cogl_texture_dispose (GObject *object)
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{
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CoglTexture *texture = COGL_TEXTURE (object);
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_cogl_texture_free_loader (texture);
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G_OBJECT_CLASS (cogl_texture_parent_class)->dispose (object);
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}
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static void
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cogl_texture_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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CoglTexture *texture = COGL_TEXTURE (gobject);
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switch (prop_id)
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{
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case PROP_CONTEXT:
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texture->context = g_value_get_object (value);
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break;
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case PROP_WIDTH:
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texture->width = g_value_get_int (value);
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break;
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case PROP_HEIGHT:
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texture->height = g_value_get_int (value);
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break;
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case PROP_LOADER:
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texture->loader = g_value_get_pointer (value);
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break;
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case PROP_FORMAT:
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_cogl_texture_set_internal_format (texture, g_value_get_enum (value));
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/* Although we want to initialize texture::components according
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* to the source format, we always want the internal layout to
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* be considered premultiplied by default.
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*
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* NB: this ->premultiplied state is user configurable so to avoid
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* awkward documentation, setting this to 'true' does not depend on
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* ->components having an alpha component (we will simply ignore the
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* premultiplied status later if there is no alpha component).
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* This way we don't have to worry about updating the
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* ->premultiplied state in _set_components(). Similarly we don't
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* have to worry about updating the ->components state in
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* _set_premultiplied().
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*/
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texture->premultiplied = TRUE;
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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cogl_texture_class_init (CoglTextureClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = cogl_texture_dispose;
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gobject_class->set_property = cogl_texture_set_property;
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obj_props[PROP_CONTEXT] =
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g_param_spec_object ("context", NULL, NULL,
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COGL_TYPE_CONTEXT,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_WIDTH] =
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g_param_spec_int ("width", NULL, NULL,
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-1, G_MAXINT,
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-1,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_HEIGHT] =
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g_param_spec_int ("height", NULL, NULL,
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-1, G_MAXINT,
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-1,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_LOADER] =
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g_param_spec_pointer ("loader", NULL, NULL,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_FORMAT] =
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g_param_spec_enum ("format", NULL, NULL,
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COGL_TYPE_PIXEL_FORMAT,
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COGL_PIXEL_FORMAT_ANY,
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G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class,
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PROP_LAST,
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obj_props);
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}
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static void
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cogl_texture_init (CoglTexture *texture)
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{
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texture->max_level_set = 0;
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texture->max_level_requested = 1000; /* OpenGL default GL_TEXTURE_MAX_LEVEL */
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texture->allocated = FALSE;
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texture->framebuffers = NULL;
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}
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uint32_t
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cogl_texture_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-texture-error-quark");
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}
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CoglTextureLoader *
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_cogl_texture_create_loader (void)
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{
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return g_new0 (CoglTextureLoader, 1);
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}
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gboolean
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_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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return ((src_format & dst_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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dst_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & COGL_PREMULT_BIT) !=
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(dst_format & COGL_PREMULT_BIT));
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}
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gboolean
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cogl_texture_is_get_data_supported (CoglTexture *texture)
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{
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if (COGL_TEXTURE_GET_CLASS (texture)->is_get_data_supported)
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return COGL_TEXTURE_GET_CLASS (texture)->is_get_data_supported (texture);
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else
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return TRUE;
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}
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unsigned int
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cogl_texture_get_width (CoglTexture *texture)
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{
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g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
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return texture->width;
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}
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unsigned int
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cogl_texture_get_height (CoglTexture *texture)
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{
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g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
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return texture->height;
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}
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CoglPixelFormat
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_cogl_texture_get_format (CoglTexture *texture)
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{
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if (!texture->allocated)
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cogl_texture_allocate (texture, NULL);
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return COGL_TEXTURE_GET_CLASS (texture)->get_format (texture);
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}
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int
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cogl_texture_get_max_waste (CoglTexture *texture)
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{
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g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
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return COGL_TEXTURE_GET_CLASS (texture)->get_max_waste (texture);
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}
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int
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_cogl_texture_get_n_levels (CoglTexture *texture)
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{
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int width = cogl_texture_get_width (texture);
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int height = cogl_texture_get_height (texture);
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int max_dimension = MAX (width, height);
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int n_levels = _cogl_util_fls (max_dimension);
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return MIN (n_levels, texture->max_level_requested + 1);
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}
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void
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cogl_texture_set_max_level (CoglTexture *texture,
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int max_level)
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{
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texture->max_level_requested = max_level;
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}
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void
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_cogl_texture_get_level_size (CoglTexture *texture,
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int level,
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int *width,
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int *height,
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int *depth)
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{
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int current_width = cogl_texture_get_width (texture);
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int current_height = cogl_texture_get_height (texture);
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int current_depth = 0;
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int i;
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/* NB: The OpenGL spec (like D3D) uses a floor() convention to
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* round down the size of a mipmap level when dividing the size
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* of the previous level results in a fraction...
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*/
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for (i = 0; i < level; i++)
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{
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current_width = MAX (1, current_width >> 1);
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current_height = MAX (1, current_height >> 1);
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current_depth = MAX (1, current_depth >> 1);
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}
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if (width)
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*width = current_width;
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if (height)
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*height = current_height;
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if (depth)
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*depth = current_depth;
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}
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gboolean
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cogl_texture_is_sliced (CoglTexture *texture)
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{
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g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
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if (!texture->allocated)
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cogl_texture_allocate (texture, NULL);
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return COGL_TEXTURE_GET_CLASS (texture)->is_sliced (texture);
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}
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/* If this returns FALSE, that implies _foreach_sub_texture_in_region
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* will be needed to iterate over multiple sub textures for regions whose
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* texture coordinates extend out of the range [0,1]
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*/
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gboolean
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_cogl_texture_can_hardware_repeat (CoglTexture *texture)
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{
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if (!texture->allocated)
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cogl_texture_allocate (texture, NULL);
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return COGL_TEXTURE_GET_CLASS (texture)->can_hardware_repeat (texture);
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}
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/* NB: You can't use this with textures comprised of multiple sub textures (use
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* cogl_texture_is_sliced() to check) since coordinate transformation for such
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* textures will be different for each slice. */
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void
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_cogl_texture_transform_coords_to_gl (CoglTexture *texture,
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float *s,
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float *t)
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{
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COGL_TEXTURE_GET_CLASS (texture)->transform_coords_to_gl (texture, s, t);
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}
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CoglTransformResult
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_cogl_texture_transform_quad_coords_to_gl (CoglTexture *texture,
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float *coords)
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{
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return COGL_TEXTURE_GET_CLASS (texture)->transform_quad_coords_to_gl (texture, coords);
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}
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gboolean
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cogl_texture_get_gl_texture (CoglTexture *texture,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
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if (!texture->allocated)
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cogl_texture_allocate (texture, NULL);
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return COGL_TEXTURE_GET_CLASS (texture)->get_gl_texture (texture,
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out_gl_handle,
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out_gl_target);
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}
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void
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_cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags)
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{
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/* Assert that the storage for the texture exists already if we're
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* about to reference it for painting.
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*
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* Note: we abort on error here since it's a bit late to do anything
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* about it if we fail to allocate the texture and the app could
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* have explicitly allocated the texture earlier to handle problems
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* gracefully.
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*
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* XXX: Maybe it could even be considered a programmer error if the
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* texture hasn't been allocated by this point since it implies we
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* are about to paint with undefined texture contents?
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*/
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cogl_texture_allocate (texture, NULL);
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COGL_TEXTURE_GET_CLASS (texture)->pre_paint (texture,
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flags);
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}
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void
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_cogl_texture_ensure_non_quad_rendering (CoglTexture *texture)
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{
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COGL_TEXTURE_GET_CLASS (texture)->ensure_non_quad_rendering (texture);
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}
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gboolean
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_cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglBitmap *bmp,
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int dst_x,
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int dst_y,
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int level,
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GError **error)
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{
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g_return_val_if_fail (cogl_bitmap_get_width (bmp) - src_x >= width, FALSE);
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g_return_val_if_fail (cogl_bitmap_get_height (bmp) - src_y >= height, FALSE);
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g_return_val_if_fail (width > 0, FALSE);
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g_return_val_if_fail (height > 0, FALSE);
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/* Assert that the storage for this texture has been allocated */
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if (!cogl_texture_allocate (texture, error))
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return FALSE;
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/* Note that we don't prepare the bitmap for upload here because
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some backends may be internally using a different format for the
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actual GL texture than that reported by
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_cogl_texture_get_format. For example the atlas textures are
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always stored in an RGBA texture even if the texture format is
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advertised as RGB. */
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return COGL_TEXTURE_GET_CLASS (texture)->set_region (texture,
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src_x, src_y,
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dst_x, dst_y,
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width, height,
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level,
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bmp,
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error);
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}
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gboolean
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cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bitmap)
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{
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GError *ignore_error = NULL;
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gboolean status;
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g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
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status = _cogl_texture_set_region_from_bitmap (texture,
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src_x, src_y,
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dst_width, dst_height,
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bitmap,
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dst_x, dst_y,
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0, /* level */
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&ignore_error);
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g_clear_error (&ignore_error);
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return status;
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}
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gboolean
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_cogl_texture_set_region (CoglTexture *texture,
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int width,
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int height,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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int dst_x,
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int dst_y,
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int level,
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GError **error)
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{
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CoglContext *ctx = cogl_texture_get_context (texture);
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CoglBitmap *source_bmp;
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gboolean ret;
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g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, FALSE);
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g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, FALSE);
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/* Rowstride from width if none specified */
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if (rowstride == 0)
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rowstride = cogl_pixel_format_get_bytes_per_pixel (format, 0) * width;
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/* Init source bitmap */
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source_bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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rowstride,
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(uint8_t *) data);
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ret = _cogl_texture_set_region_from_bitmap (texture,
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0, 0,
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width, height,
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source_bmp,
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dst_x, dst_y,
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level,
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error);
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g_object_unref (source_bmp);
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return ret;
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}
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gboolean
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cogl_texture_set_region (CoglTexture *texture,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
|
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unsigned int dst_width,
|
|
unsigned int dst_height,
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int width,
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int height,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
const uint8_t *data)
|
|
{
|
|
GError *ignore_error = NULL;
|
|
const uint8_t *first_pixel;
|
|
int bytes_per_pixel;
|
|
gboolean status;
|
|
|
|
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
|
|
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, FALSE);
|
|
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, FALSE);
|
|
|
|
/* Rowstride from width if none specified */
|
|
bytes_per_pixel = cogl_pixel_format_get_bytes_per_pixel (format, 0);
|
|
if (rowstride == 0)
|
|
rowstride = bytes_per_pixel * width;
|
|
|
|
first_pixel = data + rowstride * src_y + bytes_per_pixel * src_x;
|
|
|
|
status = _cogl_texture_set_region (texture,
|
|
dst_width,
|
|
dst_height,
|
|
format,
|
|
rowstride,
|
|
first_pixel,
|
|
dst_x,
|
|
dst_y,
|
|
0,
|
|
&ignore_error);
|
|
g_clear_error (&ignore_error);
|
|
return status;
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_set_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
int level,
|
|
GError **error)
|
|
{
|
|
int level_width;
|
|
int level_height;
|
|
|
|
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
|
|
|
|
_cogl_texture_get_level_size (texture,
|
|
level,
|
|
&level_width,
|
|
&level_height,
|
|
NULL);
|
|
|
|
return _cogl_texture_set_region (texture,
|
|
level_width,
|
|
level_height,
|
|
format,
|
|
rowstride,
|
|
data,
|
|
0, 0, /* dest x, y */
|
|
level,
|
|
error);
|
|
}
|
|
|
|
static gboolean
|
|
get_texture_bits_via_offscreen (CoglTexture *meta_texture,
|
|
CoglTexture *sub_texture,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat closest_format)
|
|
{
|
|
CoglContext *ctx = cogl_texture_get_context (sub_texture);
|
|
CoglOffscreen *offscreen;
|
|
CoglFramebuffer *framebuffer;
|
|
CoglBitmap *bitmap;
|
|
gboolean ret;
|
|
GError *ignore_error = NULL;
|
|
CoglPixelFormat real_format;
|
|
|
|
offscreen = _cogl_offscreen_new_with_texture_full
|
|
(sub_texture,
|
|
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
|
|
0);
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
|
if (!cogl_framebuffer_allocate (framebuffer, &ignore_error))
|
|
{
|
|
g_error_free (ignore_error);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Currently the framebuffer's internal format corresponds to the
|
|
* internal format of @sub_texture but in the case of atlas textures
|
|
* it's possible that this format doesn't reflect the correct
|
|
* premultiplied alpha status or what components are valid since
|
|
* atlas textures are always stored in a shared texture with a
|
|
* format of _RGBA_8888.
|
|
*
|
|
* Here we override the internal format to make sure the
|
|
* framebuffer's internal format matches the internal format of the
|
|
* parent meta_texture instead.
|
|
*/
|
|
real_format = _cogl_texture_get_format (meta_texture);
|
|
_cogl_framebuffer_set_internal_format (framebuffer, real_format);
|
|
|
|
bitmap = cogl_bitmap_new_for_data (ctx,
|
|
width, height,
|
|
closest_format,
|
|
dst_rowstride,
|
|
dst_bits);
|
|
ret = _cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
|
|
x, y,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
bitmap,
|
|
&ignore_error);
|
|
|
|
g_clear_error (&ignore_error);
|
|
|
|
g_object_unref (bitmap);
|
|
|
|
g_object_unref (framebuffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
get_texture_bits_via_copy (CoglTexture *texture,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
unsigned int full_rowstride;
|
|
uint8_t *full_bits;
|
|
gboolean ret = TRUE;
|
|
int bpp;
|
|
int full_tex_width, full_tex_height;
|
|
|
|
g_return_val_if_fail (dst_format != COGL_PIXEL_FORMAT_ANY, FALSE);
|
|
g_return_val_if_fail (cogl_pixel_format_get_n_planes (dst_format) == 1, FALSE);
|
|
|
|
full_tex_width = cogl_texture_get_width (texture);
|
|
full_tex_height = cogl_texture_get_height (texture);
|
|
|
|
bpp = cogl_pixel_format_get_bytes_per_pixel (dst_format, 0);
|
|
|
|
full_rowstride = bpp * full_tex_width;
|
|
full_bits = g_malloc (full_rowstride * full_tex_height);
|
|
|
|
if (COGL_TEXTURE_GET_CLASS (texture)->get_data (texture,
|
|
dst_format,
|
|
full_rowstride,
|
|
full_bits))
|
|
{
|
|
uint8_t *dst = dst_bits;
|
|
uint8_t *src = full_bits + x * bpp + y * full_rowstride;
|
|
int i;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
memcpy (dst, src, bpp * width);
|
|
dst += dst_rowstride;
|
|
src += full_rowstride;
|
|
}
|
|
}
|
|
else
|
|
ret = FALSE;
|
|
|
|
g_free (full_bits);
|
|
|
|
return ret;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
CoglTexture *meta_texture;
|
|
int orig_width;
|
|
int orig_height;
|
|
CoglBitmap *target_bmp;
|
|
uint8_t *target_bits;
|
|
gboolean success;
|
|
GError *error;
|
|
} CoglTextureGetData;
|
|
|
|
static void
|
|
texture_get_cb (CoglTexture *subtexture,
|
|
const float *subtexture_coords,
|
|
const float *virtual_coords,
|
|
void *user_data)
|
|
{
|
|
CoglTextureGetData *tg_data = user_data;
|
|
CoglTexture *meta_texture = tg_data->meta_texture;
|
|
CoglPixelFormat closest_format = cogl_bitmap_get_format (tg_data->target_bmp);
|
|
/* We already asserted that we have a single plane format */
|
|
int bpp = cogl_pixel_format_get_bytes_per_pixel (closest_format, 0);
|
|
unsigned int rowstride = cogl_bitmap_get_rowstride (tg_data->target_bmp);
|
|
int subtexture_width = cogl_texture_get_width (subtexture);
|
|
int subtexture_height = cogl_texture_get_height (subtexture);
|
|
|
|
int x_in_subtexture = (int) (0.5 + subtexture_width * subtexture_coords[0]);
|
|
int y_in_subtexture = (int) (0.5 + subtexture_height * subtexture_coords[1]);
|
|
int width = ((int) (0.5 + subtexture_width * subtexture_coords[2])
|
|
- x_in_subtexture);
|
|
int height = ((int) (0.5 + subtexture_height * subtexture_coords[3])
|
|
- y_in_subtexture);
|
|
int x_in_bitmap = (int) (0.5 + tg_data->orig_width * virtual_coords[0]);
|
|
int y_in_bitmap = (int) (0.5 + tg_data->orig_height * virtual_coords[1]);
|
|
|
|
uint8_t *dst_bits;
|
|
|
|
if (!tg_data->success)
|
|
return;
|
|
|
|
dst_bits = tg_data->target_bits + x_in_bitmap * bpp + y_in_bitmap * rowstride;
|
|
|
|
/* If we can read everything as a single slice, then go ahead and do that
|
|
* to avoid allocating an FBO. We'll leave it up to the GL implementation to
|
|
* do glGetTexImage as efficiently as possible. (GLES doesn't have that,
|
|
* so we'll fall through)
|
|
*/
|
|
if (x_in_subtexture == 0 && y_in_subtexture == 0 &&
|
|
width == subtexture_width && height == subtexture_height)
|
|
{
|
|
if (COGL_TEXTURE_GET_CLASS (subtexture)->get_data (subtexture,
|
|
closest_format,
|
|
rowstride,
|
|
dst_bits))
|
|
return;
|
|
}
|
|
|
|
/* Next best option is a FBO and glReadPixels */
|
|
if (get_texture_bits_via_offscreen (meta_texture,
|
|
subtexture,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
closest_format))
|
|
return;
|
|
|
|
/* Getting ugly: read the entire texture, copy out the part we want */
|
|
if (get_texture_bits_via_copy (subtexture,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
closest_format))
|
|
return;
|
|
|
|
/* No luck, the caller will fall back to the draw-to-backbuffer and
|
|
* read implementation */
|
|
tg_data->success = FALSE;
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglContext *ctx;
|
|
int bpp;
|
|
int byte_size;
|
|
CoglPixelFormat closest_format;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
CoglBitmap *target_bmp;
|
|
int tex_width;
|
|
int tex_height;
|
|
CoglPixelFormat texture_format;
|
|
GError *ignore_error = NULL;
|
|
CoglTextureGetData tg_data;
|
|
|
|
g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
|
|
|
|
texture_format = _cogl_texture_get_format (texture);
|
|
|
|
/* Default to internal format if none specified */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
format = texture_format;
|
|
|
|
/* We only support single plane formats */
|
|
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, 0);
|
|
|
|
tex_width = cogl_texture_get_width (texture);
|
|
tex_height = cogl_texture_get_height (texture);
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = cogl_pixel_format_get_bytes_per_pixel (format, 0);
|
|
if (rowstride == 0)
|
|
rowstride = tex_width * bpp;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = tex_height * rowstride;
|
|
if (data == NULL)
|
|
return byte_size;
|
|
|
|
ctx = cogl_texture_get_context (texture);
|
|
closest_format =
|
|
ctx->texture_driver->find_best_gl_get_data_format (ctx,
|
|
format,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
|
|
/* We can assume that whatever data GL gives us will have the
|
|
premult status of the original texture */
|
|
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (closest_format))
|
|
closest_format = ((closest_format & ~COGL_PREMULT_BIT) |
|
|
(texture_format & COGL_PREMULT_BIT));
|
|
|
|
/* If the application is requesting a conversion from a
|
|
* component-alpha texture and the driver doesn't support them
|
|
* natively then we can only read into an alpha-format buffer. In
|
|
* this case the driver will be faking the alpha textures with a
|
|
* red-component texture and it won't swizzle to the correct format
|
|
* while reading */
|
|
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES))
|
|
{
|
|
if (texture_format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
closest_format = COGL_PIXEL_FORMAT_A_8;
|
|
}
|
|
else if (format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
/* If we are converting to a component-alpha texture then we
|
|
* need to read all of the components to a temporary buffer
|
|
* because there is no way to get just the 4th component.
|
|
* Note: it doesn't matter whether the texture is
|
|
* pre-multiplied here because we're only going to look at
|
|
* the alpha component */
|
|
closest_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
}
|
|
}
|
|
|
|
/* Is the requested format supported? */
|
|
if (closest_format == format)
|
|
/* Target user data directly */
|
|
target_bmp = cogl_bitmap_new_for_data (ctx,
|
|
tex_width,
|
|
tex_height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
else
|
|
{
|
|
target_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
tex_width, tex_height,
|
|
closest_format,
|
|
&ignore_error);
|
|
if (!target_bmp)
|
|
{
|
|
g_error_free (ignore_error);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
tg_data.target_bits = _cogl_bitmap_map (target_bmp, COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
&ignore_error);
|
|
if (tg_data.target_bits)
|
|
{
|
|
tg_data.meta_texture = texture;
|
|
tg_data.orig_width = tex_width;
|
|
tg_data.orig_height = tex_height;
|
|
tg_data.target_bmp = target_bmp;
|
|
tg_data.error = NULL;
|
|
tg_data.success = TRUE;
|
|
|
|
/* If there are any dependent framebuffers on the texture then we
|
|
need to flush their journals so the texture contents will be
|
|
up-to-date */
|
|
_cogl_texture_flush_journal_rendering (texture);
|
|
|
|
/* Iterating through the subtextures allows piecing together
|
|
* the data for a sliced texture, and allows us to do the
|
|
* read-from-framebuffer logic here in a simple fashion rather than
|
|
* passing offsets down through the code. */
|
|
cogl_meta_texture_foreach_in_region (texture,
|
|
0, 0, 1, 1,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
texture_get_cb,
|
|
&tg_data);
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
}
|
|
else
|
|
{
|
|
g_error_free (ignore_error);
|
|
tg_data.success = FALSE;
|
|
}
|
|
|
|
/* XXX: In some cases this api may fail to read back the texture
|
|
* data; such as for GLES which doesn't support glGetTexImage
|
|
*/
|
|
if (!tg_data.success)
|
|
{
|
|
g_object_unref (target_bmp);
|
|
return 0;
|
|
}
|
|
|
|
/* Was intermediate used? */
|
|
if (closest_format != format)
|
|
{
|
|
CoglBitmap *new_bmp;
|
|
gboolean result;
|
|
GError *error = NULL;
|
|
|
|
/* Convert to requested format directly into the user's buffer */
|
|
new_bmp = cogl_bitmap_new_for_data (ctx,
|
|
tex_width, tex_height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
result = _cogl_bitmap_convert_into_bitmap (target_bmp, new_bmp, &error);
|
|
|
|
if (!result)
|
|
{
|
|
g_error_free (error);
|
|
/* Return failure after cleaning up */
|
|
byte_size = 0;
|
|
}
|
|
|
|
g_object_unref (new_bmp);
|
|
}
|
|
|
|
g_object_unref (target_bmp);
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static void
|
|
on_framebuffer_destroy (CoglFramebuffer *framebuffer,
|
|
CoglTexture *texture)
|
|
{
|
|
texture->framebuffers = g_list_remove (texture->framebuffers, framebuffer);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_associate_framebuffer (CoglTexture *texture,
|
|
CoglFramebuffer *framebuffer)
|
|
{
|
|
/* Note: we don't take a reference on the framebuffer here because
|
|
* that would introduce a circular reference. */
|
|
texture->framebuffers = g_list_prepend (texture->framebuffers, framebuffer);
|
|
|
|
g_signal_connect (framebuffer, "destroy",
|
|
G_CALLBACK (on_framebuffer_destroy),
|
|
texture);
|
|
}
|
|
|
|
const GList *
|
|
_cogl_texture_get_associated_framebuffers (CoglTexture *texture)
|
|
{
|
|
return texture->framebuffers;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_flush_journal_rendering (CoglTexture *texture)
|
|
{
|
|
const GList *l;
|
|
|
|
/* It could be that a referenced texture is part of a framebuffer
|
|
* which has an associated journal that must be flushed before it
|
|
* can be sampled from by the current primitive... */
|
|
for (l = _cogl_texture_get_associated_framebuffers (texture); l; l = l->next)
|
|
_cogl_framebuffer_flush_journal (l->data);
|
|
}
|
|
|
|
/* This function lets you define a meta texture as a grid of textures
|
|
* whereby the x and y grid-lines are defined by an array of
|
|
* CoglSpans. With that grid based description this function can then
|
|
* iterate all the cells of the grid that lye within a region
|
|
* specified as virtual, meta-texture, coordinates. This function can
|
|
* also cope with regions that extend beyond the original meta-texture
|
|
* grid by iterating cells repeatedly according to the wrap_x/y
|
|
* arguments.
|
|
*
|
|
* To differentiate between texture coordinates of a specific, real,
|
|
* slice texture and the texture coordinates of a composite, meta
|
|
* texture, the coordinates of the meta texture are called "virtual"
|
|
* coordinates and the coordinates of spans are called "slice"
|
|
* coordinates.
|
|
*
|
|
* Note: no guarantee is given about the order in which the slices
|
|
* will be visited.
|
|
*
|
|
* Note: The slice coordinates passed to @callback are always
|
|
* normalized coordinates even if the span coordinates aren't
|
|
* normalized.
|
|
*/
|
|
void
|
|
_cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
|
|
int n_x_spans,
|
|
CoglSpan *y_spans,
|
|
int n_y_spans,
|
|
CoglTexture **textures,
|
|
float *virtual_coords,
|
|
float x_normalize_factor,
|
|
float y_normalize_factor,
|
|
CoglPipelineWrapMode wrap_x,
|
|
CoglPipelineWrapMode wrap_y,
|
|
CoglMetaTextureCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglSpanIter iter_x;
|
|
CoglSpanIter iter_y;
|
|
float slice_coords[4];
|
|
float span_virtual_coords[4];
|
|
|
|
/* Iterate the y axis of the virtual rectangle */
|
|
for (_cogl_span_iter_begin (&iter_y,
|
|
y_spans,
|
|
n_y_spans,
|
|
y_normalize_factor,
|
|
virtual_coords[1],
|
|
virtual_coords[3],
|
|
wrap_y);
|
|
!_cogl_span_iter_end (&iter_y);
|
|
_cogl_span_iter_next (&iter_y))
|
|
{
|
|
if (iter_y.flipped)
|
|
{
|
|
slice_coords[1] = iter_y.intersect_end;
|
|
slice_coords[3] = iter_y.intersect_start;
|
|
span_virtual_coords[1] = iter_y.intersect_end;
|
|
span_virtual_coords[3] = iter_y.intersect_start;
|
|
}
|
|
else
|
|
{
|
|
slice_coords[1] = iter_y.intersect_start;
|
|
slice_coords[3] = iter_y.intersect_end;
|
|
span_virtual_coords[1] = iter_y.intersect_start;
|
|
span_virtual_coords[3] = iter_y.intersect_end;
|
|
}
|
|
|
|
/* Map the current intersection to normalized slice coordinates */
|
|
slice_coords[1] = (slice_coords[1] - iter_y.pos) / iter_y.span->size;
|
|
slice_coords[3] = (slice_coords[3] - iter_y.pos) / iter_y.span->size;
|
|
|
|
/* Iterate the x axis of the virtual rectangle */
|
|
for (_cogl_span_iter_begin (&iter_x,
|
|
x_spans,
|
|
n_x_spans,
|
|
x_normalize_factor,
|
|
virtual_coords[0],
|
|
virtual_coords[2],
|
|
wrap_x);
|
|
!_cogl_span_iter_end (&iter_x);
|
|
_cogl_span_iter_next (&iter_x))
|
|
{
|
|
CoglTexture *span_tex;
|
|
|
|
if (iter_x.flipped)
|
|
{
|
|
slice_coords[0] = iter_x.intersect_end;
|
|
slice_coords[2] = iter_x.intersect_start;
|
|
span_virtual_coords[0] = iter_x.intersect_end;
|
|
span_virtual_coords[2] = iter_x.intersect_start;
|
|
}
|
|
else
|
|
{
|
|
slice_coords[0] = iter_x.intersect_start;
|
|
slice_coords[2] = iter_x.intersect_end;
|
|
span_virtual_coords[0] = iter_x.intersect_start;
|
|
span_virtual_coords[2] = iter_x.intersect_end;
|
|
}
|
|
|
|
/* Map the current intersection to normalized slice coordinates */
|
|
slice_coords[0] = (slice_coords[0] - iter_x.pos) / iter_x.span->size;
|
|
slice_coords[2] = (slice_coords[2] - iter_x.pos) / iter_x.span->size;
|
|
|
|
/* Pluck out the cogl texture for this span */
|
|
span_tex = textures[iter_y.index * n_x_spans + iter_x.index];
|
|
|
|
callback (COGL_TEXTURE (span_tex),
|
|
slice_coords,
|
|
span_virtual_coords,
|
|
user_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_allocated (CoglTexture *texture,
|
|
CoglPixelFormat internal_format,
|
|
int width,
|
|
int height)
|
|
{
|
|
_cogl_texture_set_internal_format (texture, internal_format);
|
|
|
|
texture->width = width;
|
|
texture->height = height;
|
|
texture->allocated = TRUE;
|
|
|
|
_cogl_texture_free_loader (texture);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_allocate (CoglTexture *texture,
|
|
GError **error)
|
|
{
|
|
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
|
|
|
|
if (texture->allocated)
|
|
return TRUE;
|
|
|
|
if (texture->components == COGL_TEXTURE_COMPONENTS_RG &&
|
|
!cogl_has_feature (texture->context, COGL_FEATURE_ID_TEXTURE_RG))
|
|
g_set_error (error,
|
|
COGL_TEXTURE_ERROR,
|
|
COGL_TEXTURE_ERROR_FORMAT,
|
|
"A red-green texture was requested but the driver "
|
|
"does not support them");
|
|
|
|
texture->allocated = COGL_TEXTURE_GET_CLASS (texture)->allocate (texture, error);
|
|
|
|
return texture->allocated;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_internal_format (CoglTexture *texture,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
texture->premultiplied = FALSE;
|
|
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
if (internal_format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
texture->components = COGL_TEXTURE_COMPONENTS_A;
|
|
return;
|
|
}
|
|
else if (internal_format == COGL_PIXEL_FORMAT_RG_88)
|
|
{
|
|
texture->components = COGL_TEXTURE_COMPONENTS_RG;
|
|
return;
|
|
}
|
|
else if (internal_format & COGL_DEPTH_BIT)
|
|
{
|
|
texture->components = COGL_TEXTURE_COMPONENTS_DEPTH;
|
|
return;
|
|
}
|
|
else if (internal_format & COGL_A_BIT)
|
|
{
|
|
texture->components = COGL_TEXTURE_COMPONENTS_RGBA;
|
|
if (internal_format & COGL_PREMULT_BIT)
|
|
texture->premultiplied = TRUE;
|
|
return;
|
|
}
|
|
else
|
|
texture->components = COGL_TEXTURE_COMPONENTS_RGB;
|
|
}
|
|
|
|
CoglPixelFormat
|
|
_cogl_texture_determine_internal_format (CoglTexture *texture,
|
|
CoglPixelFormat src_format)
|
|
{
|
|
switch (cogl_texture_get_components (texture))
|
|
{
|
|
case COGL_TEXTURE_COMPONENTS_DEPTH:
|
|
if (src_format & COGL_DEPTH_BIT)
|
|
return src_format;
|
|
else
|
|
{
|
|
CoglContext *ctx = cogl_texture_get_context (texture);
|
|
|
|
if (_cogl_has_private_feature (ctx,
|
|
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) ||
|
|
_cogl_has_private_feature (ctx,
|
|
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL))
|
|
{
|
|
return COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8;
|
|
}
|
|
else
|
|
return COGL_PIXEL_FORMAT_DEPTH_16;
|
|
}
|
|
case COGL_TEXTURE_COMPONENTS_A:
|
|
return COGL_PIXEL_FORMAT_A_8;
|
|
case COGL_TEXTURE_COMPONENTS_RG:
|
|
return COGL_PIXEL_FORMAT_RG_88;
|
|
case COGL_TEXTURE_COMPONENTS_RGB:
|
|
if (src_format != COGL_PIXEL_FORMAT_ANY &&
|
|
!(src_format & COGL_A_BIT) && !(src_format & COGL_DEPTH_BIT))
|
|
return src_format;
|
|
else
|
|
return COGL_PIXEL_FORMAT_RGB_888;
|
|
case COGL_TEXTURE_COMPONENTS_RGBA:
|
|
{
|
|
CoglPixelFormat format;
|
|
|
|
if (src_format != COGL_PIXEL_FORMAT_ANY &&
|
|
(src_format & COGL_A_BIT) && src_format != COGL_PIXEL_FORMAT_A_8)
|
|
format = src_format;
|
|
else
|
|
format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
|
|
if (cogl_texture_get_premultiplied (texture))
|
|
{
|
|
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (format))
|
|
return format |= COGL_PREMULT_BIT;
|
|
else
|
|
return COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
}
|
|
else
|
|
return format & ~COGL_PREMULT_BIT;
|
|
}
|
|
}
|
|
|
|
g_return_val_if_reached (COGL_PIXEL_FORMAT_RGBA_8888_PRE);
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_components (CoglTexture *texture,
|
|
CoglTextureComponents components)
|
|
{
|
|
g_return_if_fail (COGL_IS_TEXTURE (texture));
|
|
g_return_if_fail (!texture->allocated);
|
|
|
|
if (texture->components == components)
|
|
return;
|
|
|
|
texture->components = components;
|
|
}
|
|
|
|
CoglTextureComponents
|
|
cogl_texture_get_components (CoglTexture *texture)
|
|
{
|
|
g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
|
|
|
|
return texture->components;
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_premultiplied (CoglTexture *texture,
|
|
gboolean premultiplied)
|
|
{
|
|
g_return_if_fail (COGL_IS_TEXTURE (texture));
|
|
g_return_if_fail (!texture->allocated);
|
|
|
|
premultiplied = !!premultiplied;
|
|
|
|
if (texture->premultiplied == premultiplied)
|
|
return;
|
|
|
|
texture->premultiplied = premultiplied;
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_get_premultiplied (CoglTexture *texture)
|
|
{
|
|
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
|
|
|
|
return texture->premultiplied;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_copy_internal_format (CoglTexture *src,
|
|
CoglTexture *dest)
|
|
{
|
|
cogl_texture_set_components (dest, cogl_texture_get_components (src));
|
|
cogl_texture_set_premultiplied (dest, cogl_texture_get_premultiplied (src));
|
|
}
|
|
|
|
CoglContext *
|
|
cogl_texture_get_context (CoglTexture *texture)
|
|
{
|
|
return texture->context;
|
|
}
|
|
|
|
CoglTextureLoader *
|
|
cogl_texture_get_loader (CoglTexture *texture)
|
|
{
|
|
return texture->loader;
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_max_level_set (CoglTexture *texture)
|
|
{
|
|
return texture->max_level_set;
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_max_level_set (CoglTexture *texture,
|
|
int max_level_set)
|
|
{
|
|
texture->max_level_set = max_level_set;
|
|
} |