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mutter-performance-source/clutter/clutter-layout.c
Tomas Frydrych abd6832dd9 2007-10-12 Tomas Frydrych <tf@o-hand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-behaviour-depth.c:
        * clutter/clutter-box.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-container.c:
        * clutter/clutter-entry.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-fixed.c:
        * clutter/clutter-group.c:
        * clutter/clutter-hbox.c:
        * clutter/clutter-label.c:
        * clutter/clutter-layout.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-score.c:
        * clutter/clutter-script.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeout-pool.c:
        * clutter/clutter-vbox.c:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * clutter/eglnative/clutter-backend-egl.c:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/json/json-array.c:
        * clutter/json/json-generator.c:
        * clutter/json/json-node.c:
        * clutter/json/json-object.c:
        * clutter/json/json-parser.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:

	Fixedup config.h inclusion (must always be bracketed with #ifdef
	HAVE_CONFIG_H).
2007-10-12 08:17:00 +00:00

380 lines
12 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* ClutterLayout: interface to be implemented by actors providing
* extended layouts.
*
* Author: Emmanuele Bassi <ebassi@openedhand.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-layout.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-units.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#define MAX_TUNE_REQUESTS 3
/**
* SECTION:clutter-layout
* @short_description: An interface for implementing layouts
*
* #ClutterLayout is an interface that #ClutterActor<!-- -->s might
* implement to provide complex or extended layouts. The default
* size allocation of a #ClutterActor inside a #ClutterGroup is to
* make the group size allocation grow enough to contain the actor.
* A #ClutterActor implementing the #ClutterLayout interface will
* be queried for its size when it is added to a #ClutterGroup subclass
* that honours the #ClutterLayout interface; the resulting size
* allocation will depend on the #ClutterLayoutFlags that the actor
* supports.
*
* There are various types of layout available for actors implementing
* the #ClutterLayout interface: %CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT will
* ask the actor for its width given the height allocated by the
* container; %CLUTTER_LAYOUT_HEIGHT_FOR_WIDTH will ask the actor for
* its height given the width allocated by the container. These two
* layout types are especially useful for labels and unidirectional
* container types, like vertical and horizontal boxes.
*
* Another layout available is %CLUTTER_LAYOUT_NATURAL, which will
* query the actor for its natural (default) width and height; the
* container actor will then try to allocate as much as it can,
* and might resort to scaling the actor to fit the allocation. This
* layout type is suited for #ClutterTexture<!-- -->s and shapes.
*
* Finally, the %CLUTTER_LAYOUT_TUNABLE is an iterative layout. An actor
* will be queried multiple times until it's satisfied with the size
* given.
*
* A #ClutterGroup subclass that honours the #ClutterLayout interface
* should check whether an actor is implementing this interface when
* adding it, by using the %CLUTTER_IS_LAYOUT type check macro. If the
* actor does implement the interface, the #ClutterGroup should get
* the supported layouts using clutter_layout_get_layout_flags() and
* verify which layout is compatible with the group's own layout; for
* instance, vertical containers should check for actors implementing the
* %CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT layout management, while horizontal
* containers should check for actors implementing the
* %CLUTTER_LAYOUT_HEIGHT_FOR_WIDTH layout management. If the actor
* satisfies the layout requirements, the container actor should query
* the actor for a geometry request using the appropriate function and
* allocate space for the newly added actor accordingly.
*
* #ClutterLayout is available since Clutter 0.4
*/
static void
clutter_layout_base_init (gpointer g_iface)
{
static gboolean initialised = FALSE;
if (G_UNLIKELY (!initialised))
{
initialised = TRUE;
/**
* ClutterLayout:layout-flags:
*
* The layout types that the #ClutterLayout supports.
*
* Since: 0.4
*/
g_object_interface_install_property (g_iface,
g_param_spec_flags ("layout-flags",
"Layout Flags",
"Supported layouts",
CLUTTER_TYPE_LAYOUT_FLAGS,
CLUTTER_LAYOUT_NONE,
CLUTTER_PARAM_READABLE));
}
}
GType
clutter_layout_get_type (void)
{
static GType layout_type = 0;
if (!layout_type)
{
GTypeInfo layout_info =
{
sizeof (ClutterLayoutIface),
clutter_layout_base_init,
NULL,
};
layout_type = g_type_register_static (G_TYPE_INTERFACE, "ClutterLayout",
&layout_info, 0);
g_type_interface_add_prerequisite (layout_type, CLUTTER_TYPE_ACTOR);
}
return layout_type;
}
/*
* Public API
*/
/**
* clutter_layout_get_layout_flags:
* @layout: a #ClutterLayout
*
* Retrieves the supported layout types from the #ClutterLayout
*
* Return value: bitwise or of #ClutterLayoutFlags
*
* Since: 0.4
*/
ClutterLayoutFlags
clutter_layout_get_layout_flags (ClutterLayout *layout)
{
g_return_val_if_fail (CLUTTER_IS_LAYOUT (layout), CLUTTER_LAYOUT_NONE);
if (CLUTTER_LAYOUT_GET_IFACE (layout)->get_layout_flags)
return CLUTTER_LAYOUT_GET_IFACE (layout)->get_layout_flags (layout);
return CLUTTER_LAYOUT_NONE;
}
/**
* clutter_layout_width_for_height:
* @layout: a #ClutterLayout
* @width: return location for the width
* @height: height allocated by the parent
*
* Queries a #ClutterLayout actor for its width with a known height.
*
* Since: 0.4
*/
void
clutter_layout_width_for_height (ClutterLayout *layout,
gint *width,
gint height)
{
ClutterLayoutFlags layout_type;
g_return_if_fail (CLUTTER_IS_LAYOUT (layout));
layout_type = clutter_layout_get_layout_flags (layout);
if (layout_type & CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT)
{
ClutterUnit u_width, u_height;
u_height = CLUTTER_UNITS_FROM_INT (height);
CLUTTER_LAYOUT_GET_IFACE (layout)->width_for_height (layout,
&u_width,
u_height);
if (width)
*width = CLUTTER_UNITS_TO_INT (u_width);
}
else
{
g_warning ("Actor queried for width with a given height, but "
"actors of type `%s' do not support width-for-height "
"layouts.",
g_type_name (G_OBJECT_TYPE (layout)));
if (width)
*width = -1;
}
}
/**
* clutter_layout_height_for_width:
* @layout: a #ClutterLayout
* @width: width allocated by the parent
* @height: return location for the height
*
* Queries a #ClutterLayout actor for its height with a known width.
*
* Since: 0.4
*/
void
clutter_layout_height_for_width (ClutterLayout *layout,
gint width,
gint *height)
{
ClutterLayoutFlags layout_type;
g_return_if_fail (CLUTTER_IS_LAYOUT (layout));
layout_type = clutter_layout_get_layout_flags (layout);
if (layout_type & CLUTTER_LAYOUT_HEIGHT_FOR_WIDTH)
{
ClutterUnit u_width, u_height;
u_width = CLUTTER_UNITS_FROM_INT (width);
CLUTTER_LAYOUT_GET_IFACE (layout)->height_for_width (layout,
u_width,
&u_height);
if (height)
*height = CLUTTER_UNITS_TO_INT (u_height);
}
else
{
g_warning ("Actor queried for height with a given width, but "
"actors of type `%s' do not support height-for-width "
"layouts.",
g_type_name (G_OBJECT_TYPE (layout)));
if (height)
*height = -1;
}
}
/**
* clutter_layout_natural_request:
* @layout: a #ClutterLayout
* @width: return location for the natural width
* @height: return location for the natural height
*
* Queries a #ClutterLayout actor for its natural (default) width
* and height.
*
* Since: 0.4
*/
void
clutter_layout_natural_request (ClutterLayout *layout,
gint *width,
gint *height)
{
ClutterLayoutFlags layout_type;
g_return_if_fail (CLUTTER_IS_LAYOUT (layout));
layout_type = clutter_layout_get_layout_flags (layout);
if (layout_type & CLUTTER_LAYOUT_NATURAL)
{
ClutterUnit u_width, u_height;
CLUTTER_LAYOUT_GET_IFACE (layout)->natural_request (layout,
&u_width,
&u_height);
if (width)
*width = CLUTTER_UNITS_TO_INT (u_width);
if (height)
*height = CLUTTER_UNITS_TO_INT (u_height);
}
else
{
g_warning ("Actor queried for natural size, but actors of type `%s' "
"do not support natural-size layouts.",
g_type_name (G_OBJECT_TYPE (layout)));
if (width)
*width = -1;
if (height)
*height = -1;
}
}
/**
* clutter_layout_tune_request:
* @layout: a #ClutterLayout
* @given_width: width allocated by the parent
* @given_height: height allocated by the parent
* @width: return location for the new width
* @height: return location for the new height
*
* Iteratively queries a #ClutterLayout actor until it finds
* its desired size, given a width and height tuple.
*
* Since: 0.4
*/
void
clutter_layout_tune_request (ClutterLayout *layout,
gint given_width,
gint given_height,
gint *width,
gint *height)
{
ClutterLayoutFlags layout_type;
gint tries;
ClutterUnit try_width, try_height;
ClutterUnit new_width, new_height;
g_return_if_fail (CLUTTER_IS_LAYOUT (layout));
layout_type = clutter_layout_get_layout_flags (layout);
if ((layout_type & CLUTTER_LAYOUT_TUNABLE) == 0)
{
g_warning ("Actor queried for tunable size size but actors of "
"type `%s' do not support tunable layouts.",
g_type_name (G_OBJECT_TYPE (layout)));
if (width)
*width = -1;
if (height)
*height = -1;
return;
}
tries = 0;
try_width = CLUTTER_UNITS_FROM_INT (given_width);
try_height = CLUTTER_UNITS_FROM_INT (given_height);
new_width = new_height = 0;
do
{
gboolean res;
res = CLUTTER_LAYOUT_GET_IFACE (layout)->tune_request (layout,
try_width,
try_height,
&new_width,
&new_height);
if (res)
break;
if (new_width)
try_width = new_width;
if (new_height)
try_height = new_height;
new_width = new_height = 0;
tries += 1;
}
while (tries <= MAX_TUNE_REQUESTS);
if (width)
*width = CLUTTER_UNITS_TO_INT (new_width);
if (height)
*height = CLUTTER_UNITS_TO_INT (new_height);
}