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mutter-performance-source/doc/cookbook/examples/animations-moving-state.c
Elliot Smith f1b2f1e8c5 cookbook: Example of animated movement with ClutterState
Added an example showing how to move two actors between
two states (one minimised, one maximised) using ClutterState
to do the movement. Also shows how movement can be mixed
with other animation (in this case, scaling).
2010-09-23 16:24:21 +01:00

98 lines
3.4 KiB
C

#include <stdlib.h>
#include <clutter/clutter.h>
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
static gboolean
button_pressed_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *transitions = CLUTTER_STATE (user_data);
/* set the state to the one with a name matching the actor's name */
clutter_state_set_state (transitions, clutter_actor_get_name (actor));
return TRUE;
}
int
main (int argc,
char *argv[])
{
ClutterActor *stage;
ClutterActor *red;
ClutterActor *green;
ClutterState *transitions;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 650, 500);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
/* actor names choose the next ClutterState to transition to */
red = clutter_rectangle_new_with_color (&red_color);
clutter_actor_set_reactive (red, TRUE);
clutter_actor_set_name (red, "red");
clutter_actor_set_size (red, 100, 100);
clutter_actor_set_position (red, 50, 50);
green = clutter_rectangle_new_with_color (&green_color);
clutter_actor_set_reactive (green, TRUE);
clutter_actor_set_name (green, "green");
clutter_actor_set_size (green, 100, 100);
clutter_actor_set_position (green, 50, 350);
transitions = clutter_state_new ();
clutter_state_set_duration (transitions, NULL, NULL, 250);
/* state names match actor names */
clutter_state_set (transitions, NULL, "red",
red, "x", CLUTTER_EASE_OUT_CUBIC, 200.0,
red, "y", CLUTTER_EASE_OUT_CUBIC, 50.0,
red, "scale-x", CLUTTER_EASE_OUT_CUBIC, 4.0,
red, "scale-y", CLUTTER_EASE_OUT_CUBIC, 4.0,
green, "x", CLUTTER_EASE_OUT_CUBIC, 50.0,
green, "y", CLUTTER_EASE_OUT_CUBIC, 350.0,
green, "scale-x", CLUTTER_EASE_OUT_CUBIC, 1.0,
green, "scale-y", CLUTTER_EASE_OUT_CUBIC, 1.0,
NULL);
clutter_state_set (transitions, NULL, "green",
green, "x", CLUTTER_EASE_OUT_CUBIC, 200.0,
green, "y", CLUTTER_EASE_OUT_CUBIC, 50.0,
green, "scale-x", CLUTTER_EASE_OUT_CUBIC, 4.0,
green, "scale-y", CLUTTER_EASE_OUT_CUBIC, 4.0,
red, "x", CLUTTER_EASE_OUT_CUBIC, 50.0,
red, "y", CLUTTER_EASE_OUT_CUBIC, 50.0,
red, "scale-x", CLUTTER_EASE_OUT_CUBIC, 1.0,
red, "scale-y", CLUTTER_EASE_OUT_CUBIC, 1.0,
NULL);
g_signal_connect (red,
"button-press-event",
G_CALLBACK (button_pressed_cb),
transitions);
g_signal_connect (green,
"button-press-event",
G_CALLBACK (button_pressed_cb),
transitions);
clutter_container_add (CLUTTER_CONTAINER (stage),
red,
green,
NULL);
clutter_actor_show (stage);
clutter_main ();
g_object_unref (transitions);
return EXIT_SUCCESS;
}