9a6a2a96dd
GCC can catch errors when it knows that a variadic function must be ended with NULL. Let's use the glib macro encapsulating the GCC attribute to clutter_animator_set() and clutter_state_set().
158 lines
7.5 KiB
C
158 lines
7.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Øyvind Kolås <pippin@linux.intel.com>
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*
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* Copyright (C) 2009 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_STATE_H__
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#define __CLUTTER_STATE_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-timeline.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STATE (clutter_state_get_type ())
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#define CLUTTER_STATE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STATE, ClutterState))
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#define CLUTTER_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STATE, ClutterStateClass))
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#define CLUTTER_IS_STATE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STATE))
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#define CLUTTER_IS_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STATE))
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#define CLUTTER_STATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STATE, ClutterStateClass))
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typedef struct _ClutterState ClutterState;
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typedef struct _ClutterStatePrivate ClutterStatePrivate;
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typedef struct _ClutterStateClass ClutterStateClass;
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/**
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* ClutterStateKey:
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*
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* <structname>ClutterStateKey</structname> is an opaque structure whose
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* members cannot be accessed directly
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*
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* Since: 1.4
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*/
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typedef struct _ClutterStateKey ClutterStateKey;
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/**
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* ClutterState:
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*
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* The <structname>ClutterState</structname> structure contains only
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* private data and should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _ClutterState
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{
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/*< private >*/
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GObject parent;
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ClutterStatePrivate *priv;
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};
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/**
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* ClutterStateClass:
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* @completed: class handler for the #ClutterState::completed signal
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*
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* The <structname>ClutterStateClass</structname> structure contains
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* only private data
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*
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* Since: 1.4
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*/
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struct _ClutterStateClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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void (* completed) (ClutterState *state);
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[8];
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};
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GType clutter_state_get_type (void) G_GNUC_CONST;
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ClutterState *clutter_state_new (void);
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ClutterTimeline * clutter_state_change (ClutterState *state,
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const gchar *target_state_name,
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gboolean animate);
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ClutterState * clutter_state_set_key (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name,
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guint mode,
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const GValue *value,
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gdouble pre_delay,
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gdouble post_delay);
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void clutter_state_set_duration (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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guint duration);
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guint clutter_state_get_duration (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name);
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void clutter_state_set (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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gpointer first_object,
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const gchar *first_property_name,
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gulong first_mode,
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...) G_GNUC_NULL_TERMINATED;
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GList * clutter_state_get_states (ClutterState *state);
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GList * clutter_state_get_keys (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name);
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void clutter_state_remove_key (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name);
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ClutterTimeline * clutter_state_get_timeline (ClutterState *state);
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void clutter_state_set_animator (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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ClutterAnimator *animator);
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ClutterAnimator * clutter_state_get_animator (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name);
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G_CONST_RETURN gchar *clutter_state_get_target_state (ClutterState *state);
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/*
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* ClutterStateKey
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*/
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GType clutter_state_key_get_type (void) G_GNUC_CONST;
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gdouble clutter_state_key_get_pre_delay (const ClutterStateKey *state_key);
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gdouble clutter_state_key_get_post_delay (const ClutterStateKey *state_key);
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gulong clutter_state_key_get_mode (const ClutterStateKey *state_key);
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void clutter_state_key_get_value (const ClutterStateKey *state_key,
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GValue *value);
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GObject * clutter_state_key_get_object (const ClutterStateKey *state_key);
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G_CONST_RETURN gchar *clutter_state_key_get_property_name (const ClutterStateKey *state_key);
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G_CONST_RETURN gchar *clutter_state_key_get_source_state_name (const ClutterStateKey *state_key);
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G_CONST_RETURN gchar *clutter_state_key_get_target_state_name (const ClutterStateKey *state_key);
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G_END_DECLS
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#endif /* __CLUTTER_STATE_H__ */
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