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mutter-performance-source/po/POTFILES.in
Emmanuele Bassi b030756dca [shader] Unify code paths
ClutterShader contains a lot of duplication, as the vertex and fragment
shader code paths are mostly the same.

The code should be simplified by adding new internal functions that can
be called with a value from the already present ClutterShaderType
enumeration.

In the future it'll also be possible to deprecate the current split API
and expose the generic accessors instead.
2009-03-10 12:38:02 +00:00

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# keep sorted alphabetically!
clutter/clutter-actor.c
clutter/clutter-behaviour.c
clutter/clutter-color.c
clutter/clutter-container.c
clutter/clutter-event.c
clutter/clutter-fixed.c
clutter/clutter-fixed.h
clutter/clutter-main.c
clutter/clutter-shader.c
clutter/clutter-stage-window.c
clutter/clutter-stage.c
clutter/clutter-texture.c
clutter/clutter-units.c
clutter/glx/clutter-backend-glx.c
clutter/x11/clutter-backend-x11.c