1
0
Fork 0
mutter-performance-source/build/msvc_2k5/clutter.vcproj
Tomas Frydrych 05789582b4 2007-10-16 Tomas Frydrych <tf@o-hand.com>
* build/msvc_2k5:
        Added MSVC project files.
2007-10-16 10:18:36 +00:00

772 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="clutter"
ProjectGUID="{84FDDB4F-95DF-4C21-AA77-7BC3B067CC0E}"
RootNamespace="clutter"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
Description="Creating config.h"
CommandLine="cp config.h.msvc config.h"
ExcludedFromBuild="true"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../..;../../../..;../../clutter/cogl;../../clutter/cogl/gl;../../clutter/pango"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CLUTTER_EXPORTS;HAVE_CLUTTER_SDL=1;HAVE_COGL_GL=1;CLUTTER_ENABLE_DEBUG"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sdl.lib glib-2.0.lib gobject-2.0.lib gmodule-2.0.lib fontconfig.lib pango-1.0.lib pangoft2-1.0.lib opengl32.lib gdk_pixbuf-2.0.lib freetype.lib"
OutputFile="$(OutDir)\$(ProjectName)_d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories=""
ModuleDefinitionFile="$(TargetDir)$(TargetName).def"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="generate .def file"
CommandLine="dumpbin /EXPORTS $(OutDir)\$(ProjectName).dll"
ExcludedFromBuild="true"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../..;../../../..;../../clutter/cogl;../../clutter/cogl/gl;../../clutter/pango"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CLUTTER_EXPORTS;"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sdl.lib glib-2.0.lib gobject-2.0.lib gmodule-2.0.lib fontconfig.lib pango-1.0.lib pangoft2-1.0.lib opengl32.lib gdk_pixbuf-2.0.lib freetype.lib"
LinkIncremental="2"
ModuleDefinitionFile="$(TargetDir)$(TargetName).def"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying pngs into build dir"
CommandLine=""
ExcludedFromBuild="true"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\clutter\clutter-actor.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-alpha.h"
>
</File>
<File
RelativePath="..\..\clutter\sdl\clutter-backend-sdl.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-backend.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-bspline.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-depth.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-ellipse.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-opacity.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-path.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-rotate.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-scale.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-box.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-clone-texture.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-color.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-container.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-debug.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-effect.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-entry.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-enum-types.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-event.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-feature.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-fixed.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-group.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-hbox.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-keysyms-table.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-keysyms.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-label.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-layout.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-main.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-marshal.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-media.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-private.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-rectangle.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-score.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-script-private.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-script.h"
>
</File>
<File
RelativePath="..\..\clutter\sdl\clutter-sdl.h"
>
</File>
<File
RelativePath="..\..\clutter\sdl\clutter-stage-sdl.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-stage.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-texture.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-timeline.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-timeout-pool.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-types.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-units.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-util.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-vbox.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter-version.h"
>
</File>
<File
RelativePath="..\..\clutter\clutter.h"
>
</File>
<File
RelativePath="..\..\clutter\cogl\gl\cogl-defines.h"
>
</File>
<File
RelativePath="..\..\clutter\cogl\cogl.h"
>
</File>
<File
RelativePath="..\..\clutter\json\json-generator.h"
>
</File>
<File
RelativePath="..\..\clutter\json\json-glib.h"
>
</File>
<File
RelativePath="..\..\clutter\json\json-marshal.h"
>
</File>
<File
RelativePath="..\..\clutter\json\json-parser.h"
>
</File>
<File
RelativePath="..\..\clutter\json\json-types.h"
>
</File>
<File
RelativePath="..\..\clutter\pango\pangoclutter-private.h"
>
</File>
<File
RelativePath="..\..\clutter\pango\pangoclutter.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\version.rc"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\clutter\clutter-actor.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-alpha.c"
>
</File>
<File
RelativePath="..\..\clutter\sdl\clutter-backend-sdl.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-backend.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-bspline.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-depth.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-ellipse.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-opacity.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-path.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-rotate.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour-scale.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-behaviour.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-box.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-clone-texture.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-color.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-container.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-effect.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-entry.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-enum-types.c"
>
</File>
<File
RelativePath="..\..\clutter\sdl\clutter-event-sdl.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-event.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-feature.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-fixed.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-group.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-hbox.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-label.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-layout.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-main.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-marshal.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-media.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-rectangle.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-score.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-script.c"
>
</File>
<File
RelativePath="..\..\clutter\sdl\clutter-stage-sdl.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-stage.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-texture.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-timeline.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-timeout-pool.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-util.c"
>
</File>
<File
RelativePath="..\..\clutter\clutter-vbox.c"
>
</File>
<File
RelativePath="..\..\clutter\cogl\gl\cogl.c"
>
</File>
<File
RelativePath="..\..\clutter\json\json-array.c"
>
</File>
<File
RelativePath="..\..\clutter\json\json-generator.c"
>
</File>
<File
RelativePath="..\..\clutter\json\json-marshal.c"
>
</File>
<File
RelativePath="..\..\clutter\json\json-node.c"
>
</File>
<File
RelativePath="..\..\clutter\json\json-object.c"
>
</File>
<File
RelativePath="..\..\clutter\json\json-parser.c"
>
</File>
<File
RelativePath="..\..\clutter\pango\pangoclutter-font.c"
>
</File>
<File
RelativePath="..\..\clutter\pango\pangoclutter-fontmap.c"
>
</File>
<File
RelativePath="..\..\clutter\pango\pangoclutter-render.c"
>
</File>
</Filter>
<File
RelativePath="..\..\clutter\clutter-enum-types.c.in"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating $(InputDir)$(InputName)"
CommandLine="if exist $(InputDir)clutter-marshal.h del $(InputDir)clutter-marshal.h&#x0D;&#x0A;if exist $(InputDir)clutter-enum-types.h del $(InputDir)clutter-enum-types.h&#x0D;&#x0A;echo @echo off &gt;$(TargetDir)enum.bat&#x0D;&#x0A;echo pushd $(InputDir) &gt;&gt;$(TargetDir)enum.bat&#x0D;&#x0A;echo set H_LIST=&gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo for %%%%i in (*.h) do set H_LIST=!H_LIST! %%%%i&gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo perl C:\msvcdevfiles\glib-dev-2.14.1\bin\glib-mkenums --template $(InputPath) %%H_LIST%% ^&gt; $(InputDir)$(InputName) &gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo popd &gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;cmd /v:on /c $(TargetDir)/enum.bat&#x0D;&#x0A;"
Outputs="$(InputDir)$(InputName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating $(InputDir)$(InputName)"
CommandLine="if exist $(InputDir)clutter-marshal.h del $(InputDir)clutter-marshal.h&#x0D;&#x0A;if exist $(InputDir)clutter-enum-types.h del $(InputDir)clutter-enum-types.h&#x0D;&#x0A;echo @echo off &gt;$(TargetDir)enum.bat&#x0D;&#x0A;echo pushd $(InputDir) &gt;&gt;$(TargetDir)enum.bat&#x0D;&#x0A;echo set H_LIST=&gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo for %%%%i in (*.h) do set H_LIST=!H_LIST! %%%%i&gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo perl C:\msvcdevfiles\glib-dev-2.14.1\bin\glib-mkenums --template $(InputPath) %%H_LIST%% ^&gt; $(InputDir)$(InputName) &gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo popd &gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;cmd /v:on /c $(TargetDir)/enum.bat&#x0D;&#x0A;"
Outputs="$(InputDir)$(InputName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\clutter\clutter-enum-types.h.in"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating clutter-enum-types.h"
CommandLine="if exist $(InputDir)clutter-marshal.h del $(InputDir)clutter-marshal.h&#x0D;&#x0A;if exist $(InputDir)clutter-enum-types.h del $(InputDir)clutter-enum-types.h&#x0D;&#x0A;echo @echo off &gt;$(TargetDir)enum.bat&#x0D;&#x0A;echo pushd $(InputDir) &gt;&gt;$(TargetDir)enum.bat&#x0D;&#x0A;echo set H_LIST=&gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo for %%%%i in (*.h) do set H_LIST=!H_LIST! %%%%i&gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo perl C:\msvcdevfiles\glib-dev-2.14.1\bin\glib-mkenums --template $(InputPath) %%H_LIST%% ^&gt; $(InputDir)$(InputName) &gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo popd &gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;cmd /v:on /c $(TargetDir)/enum.bat&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="$(InputDir)clutter-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating clutter-enum-types.h"
CommandLine="if exist $(InputDir)clutter-marshal.h del $(InputDir)clutter-marshal.h&#x0D;&#x0A;if exist $(InputDir)clutter-enum-types.h del $(InputDir)clutter-enum-types.h&#x0D;&#x0A;echo @echo off &gt;$(TargetDir)enum.bat&#x0D;&#x0A;echo pushd $(InputDir) &gt;&gt;$(TargetDir)enum.bat&#x0D;&#x0A;echo set H_LIST=&gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo for %%%%i in (*.h) do set H_LIST=!H_LIST! %%%%i&gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo perl C:\msvcdevfiles\glib-dev-2.14.1\bin\glib-mkenums --template $(InputPath) %%H_LIST%% ^&gt; $(InputDir)$(InputName) &gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;echo popd &gt;&gt; $(TargetDir)enum.bat&#x0D;&#x0A;cmd /v:on /c $(TargetDir)/enum.bat&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="$(InputDir)clutter-enum-types.h"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\clutter\clutter-marshal.list"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating clutter_marshal.h/c"
CommandLine="glib-genmarshal --prefix=clutter_marshal --header $(InputPath) &gt; $(InputDir)$(InputName).h&#x0D;&#x0A;echo #include &quot;clutter-marshal.h&quot; &gt; $(InputDir)$(InputName).c&#x0D;&#x0A;glib-genmarshal --prefix=clutter_marshal --body $(InputPath) &gt;&gt; $(InputDir)$(InputName).c&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="$(InputDir)$(InputName).h;$(InputDir)$(InputName).c"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating clutter_marshal.h/c"
CommandLine="glib-genmarshal --prefix=clutter_marshal --header $(InputPath) &gt; $(InputDir)$(InputName).h&#x0D;&#x0A;echo #include &quot;clutter-marshal.h&quot; &gt; $(InputDir)$(InputName).c&#x0D;&#x0A;glib-genmarshal --prefix=clutter_marshal --body $(InputPath) &gt;&gt; $(InputDir)$(InputName).c&#x0D;&#x0A;"
AdditionalDependencies="$(InputDir)clutter-enum-types.h;$(InputDir)clutter-enum-types.c"
Outputs="$(InputDir)$(InputName).h;$(InputDir)$(InputName).c"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\clutter\clutter-version.h.in"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Making clutter-version.h"
CommandLine="cp $(ProjectDir)$(InputName) $(InputDir)$(InputName)&#x0D;&#x0A;"
Outputs="$(InputDir)$(InputName)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Making clutter-version.h"
CommandLine="cp $(ProjectDir)$(InputName) $(InputDir)$(InputName)&#x0D;&#x0A;"
Outputs="$(InputDir)$(InputName)"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\clutter.symbols"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="generating .def file"
CommandLine="if exist $(TargetDir)$(TargetName).def del $(TargetDir)$(TargetName).def&#x0D;&#x0A;echo EXPORTS &gt; $(TargetDir)$(TargetName).def&#x0D;&#x0A;type $(InputDir)clutter.symbols &gt;&gt; $(TargetDir)$(TargetName).def&#x0D;&#x0A;"
Outputs="clutter.def"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="generating clutter.def"
CommandLine="if exist $(TargetDir)$(TargetName).def del $(TargetDir)$(TargetName).def&#x0D;&#x0A;echo EXPORTS &gt; $(TargetDir)$(TargetName).def&#x0D;&#x0A;type $(InputDir)clutter.symbols &gt;&gt; $(TargetDir)$(TargetName).def&#x0D;&#x0A;"
Outputs="clutter.def"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\README"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>