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mutter-performance-source/cogl/driver/gl
Neil Roberts 4bc7377727 Add the cogl_point_coord snippet builtin
This adds a #define for gl_PointCoord to all shaders so that it can be
accessed with a name in the Cogl namespace.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c28fc054788e88627bcc2346f4c4c368870ff777)
2013-09-02 16:22:08 +01:00
..
gl Always add the #version pragma to shaders 2013-09-02 16:22:01 +01:00
gles Always add the #version pragma to shaders 2013-09-02 16:22:01 +01:00
cogl-attribute-gl-private.h buffer: splits out GL specific code 2013-01-22 17:47:59 +00:00
cogl-attribute-gl.c generalize driver description and selection 2013-08-23 14:51:43 +01:00
cogl-buffer-gl-private.h Allow propogation of OOM errors to apps 2013-01-22 17:48:07 +00:00
cogl-buffer-gl.c buffer: Don't set the invalidate hint when requesting read access 2013-02-19 15:03:30 +00:00
cogl-clip-stack-gl-private.h clip-stack: Splits out opengl specific code 2013-01-22 17:47:59 +00:00
cogl-clip-stack-gl.c Separate out CoglPath api into sub-library 2013-08-19 22:44:35 +01:00
cogl-framebuffer-gl-private.h framebuffer: Bind the framebuffer before querying the bits 2013-01-22 17:48:18 +00:00
cogl-framebuffer-gl.c webgl: use DEPTH_STENCIL_ATTACHMENT 2013-08-23 15:25:44 +01:00
cogl-pipeline-fragend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-fixed.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-pipeline-fragend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-glsl.c Add the cogl_point_coord snippet builtin 2013-09-02 16:22:08 +01:00
cogl-pipeline-opengl-private.h pipeline: improve real_blend_enable checks 2013-06-06 21:27:09 +01:00
cogl-pipeline-opengl.c generalize driver description and selection 2013-08-23 14:51:43 +01:00
cogl-pipeline-progend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-fixed.c generalize driver description and selection 2013-08-23 14:51:43 +01:00
cogl-pipeline-progend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-glsl.c gl: bind position attribute to location 0 2013-08-19 22:44:45 +01:00
cogl-pipeline-vertend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-fixed.c Don't generate GLSL for the point size for default pipelines 2013-06-21 14:18:37 +01:00
cogl-pipeline-vertend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-glsl.c Always add the #version pragma to shaders 2013-09-02 16:22:01 +01:00
cogl-texture-2d-gl-private.h texture: remove _cogl_texture_prepare_for_upload 2013-07-29 16:31:44 +01:00
cogl-texture-2d-gl.c texture: remove _cogl_texture_prepare_for_upload 2013-07-29 16:31:44 +01:00
cogl-texture-gl-private.h Move _cogl_texture_get_gl_format to -texture-gl.c 2013-01-22 17:48:17 +00:00
cogl-texture-gl.c cogl-texture-gl.c: Don't include strings.h unconditionally 2013-08-19 22:44:45 +01:00
cogl-util-gl-private.h Add the layer's sampler and uniform declarations at the start 2013-02-27 15:53:43 +00:00
cogl-util-gl.c Add the layer's sampler and uniform declarations at the start 2013-02-27 15:53:43 +00:00