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mutter-performance-source/clutter/clutter-click-action.h
Emmanuele Bassi 23a9980c72 click-action: Add support for long press detection
A long press is a special form of click action; the default
implementation uses a single signal with multiple states: query, action
and cancel. On click we use the "query" state to check whether the
ClutterClickAction supports long presses; if the callback returns TRUE
then we install a timeout and we either emit the "activate" state when
the timeout expires or we emit the "cancel" state if the pointer leaves
the actor, or if the pointer moves outside a certain threshold. If the
long press reached the "activate" state then we skip the clicked signal
emission.
2011-06-09 15:12:41 +01:00

131 lines
4.6 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Inspired by the StClickable class in GNOME Shell, written by:
* Colin Walters <walters@verbum.org>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_CLICK_ACTION_H__
#define __CLUTTER_CLICK_ACTION_H__
#include <clutter/clutter-action.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
#define CLUTTER_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickAction))
#define CLUTTER_IS_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLICK_ACTION))
#define CLUTTER_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
#define CLUTTER_IS_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLICK_ACTION))
#define CLUTTER_CLICK_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
typedef struct _ClutterClickAction ClutterClickAction;
typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
typedef struct _ClutterClickActionClass ClutterClickActionClass;
/**
* ClutterLongPressState:
* @CLUTTER_LONG_PRESS_QUERY: Queries the action whether it supports
* long presses
* @CLUTTER_LONG_PRESS_ACTIVATE: Activates the action on a long press
* @CLUTTER_LONG_PRESS_CANCEL: The long press was cancelled
*
* The states for the #ClutterClikAction::long-press signal.
*
* Since: 1.8
*/
typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
CLUTTER_LONG_PRESS_QUERY,
CLUTTER_LONG_PRESS_ACTIVATE,
CLUTTER_LONG_PRESS_CANCEL
} ClutterLongPressState;
/**
* ClutterClickAction:
*
* The <structname>ClutterClickAction</structname> structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterClickAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterClickActionPrivate *priv;
};
/**
* ClutterClickActionClass:
* @clicked: class handler for the #ClutterClickAction::clicked signal
* @long_press: class handler for the #ClutterClickAction::long-press signal
*
* The <structname>ClutterClickActionClass</structname> structure
* contains only private data
*
* Since: 1.4
*/
struct _ClutterClickActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
void (* clicked) (ClutterClickAction *action,
ClutterActor *actor);
gboolean (* long_press) (ClutterClickAction *action,
ClutterActor *actor,
ClutterLongPressState state);
/*< private >*/
void (* _clutter_click_action1) (void);
void (* _clutter_click_action2) (void);
void (* _clutter_click_action3) (void);
void (* _clutter_click_action4) (void);
void (* _clutter_click_action5) (void);
void (* _clutter_click_action6) (void);
void (* _clutter_click_action7) (void);
};
GType clutter_click_action_get_type (void) G_GNUC_CONST;
ClutterAction * clutter_click_action_new (void);
guint clutter_click_action_get_button (ClutterClickAction *action);
ClutterModifierType clutter_click_action_get_state (ClutterClickAction *action);
void clutter_click_action_get_coords (ClutterClickAction *action,
gfloat *press_x,
gfloat *press_y);
void clutter_click_action_release (ClutterClickAction *action);
G_END_DECLS
#endif /* __CLUTTER_CLICK_ACTION_H__ */