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mutter-performance-source/src/wayland/meta-wayland-surface-role-cursor.c

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/*
* Wayland Support
*
* Copyright (C) 2015 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include "config.h"
#include <cogl/cogl.h>
#include <cogl/cogl-wayland-server.h>
#include "meta-wayland-surface-role-cursor.h"
#include "meta-wayland-buffer.h"
#include "meta-xwayland.h"
#include "screen-private.h"
#include "meta-wayland-private.h"
#include "backends/meta-backend-private.h"
#include "backends/meta-logical-monitor.h"
typedef struct _MetaWaylandSurfaceRoleCursorPrivate MetaWaylandSurfaceRoleCursorPrivate;
struct _MetaWaylandSurfaceRoleCursorPrivate
{
int hot_x;
int hot_y;
MetaCursorSprite *cursor_sprite;
MetaCursorRenderer *cursor_renderer;
MetaWaylandBuffer *buffer;
struct wl_list frame_callbacks;
gulong cursor_painted_handler_id;
};
G_DEFINE_TYPE_WITH_PRIVATE (MetaWaylandSurfaceRoleCursor,
meta_wayland_surface_role_cursor,
META_TYPE_WAYLAND_SURFACE_ROLE)
static void
update_cursor_sprite_texture (MetaWaylandSurfaceRoleCursor *cursor_role)
{
MetaWaylandSurfaceRoleCursorPrivate *priv = meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (cursor_role));
MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface);
MetaCursorSprite *cursor_sprite = priv->cursor_sprite;
g_return_if_fail (!buffer || buffer->texture);
if (!priv->cursor_renderer || !cursor_sprite)
return;
if (buffer)
{
meta_cursor_sprite_set_texture (cursor_sprite,
buffer->texture,
priv->hot_x * surface->scale,
priv->hot_y * surface->scale);
if (priv->buffer)
{
struct wl_resource *buffer_resource;
g_assert (priv->buffer == buffer);
buffer_resource = buffer->resource;
meta_cursor_renderer_realize_cursor_from_wl_buffer (priv->cursor_renderer,
cursor_sprite,
buffer_resource);
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&priv->buffer);
}
}
else
{
meta_cursor_sprite_set_texture (cursor_sprite, NULL, 0, 0);
}
meta_cursor_renderer_force_update (priv->cursor_renderer);
}
static void
cursor_sprite_prepare_at (MetaCursorSprite *cursor_sprite,
int x,
int y,
MetaWaylandSurfaceRoleCursor *cursor_role)
{
MetaWaylandSurfaceRole *role = META_WAYLAND_SURFACE_ROLE (cursor_role);
MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (role);
if (!meta_xwayland_is_xwayland_surface (surface))
{
MetaBackend *backend = meta_get_backend ();
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (backend);
const MetaLogicalMonitor *logical_monitor;
logical_monitor =
meta_monitor_manager_get_logical_monitor_at (monitor_manager, x, y);
if (logical_monitor)
{
float texture_scale;
texture_scale = (float) logical_monitor->scale / surface->scale;
meta_cursor_sprite_set_texture_scale (cursor_sprite, texture_scale);
}
}
meta_wayland_surface_update_outputs (surface);
}
static void
cursor_surface_role_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role);
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
wl_list_insert_list (&priv->frame_callbacks,
&surface->pending_frame_callback_list);
wl_list_init (&surface->pending_frame_callback_list);
}
static void
cursor_surface_role_pre_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role);
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
if (pending->newly_attached && priv->buffer)
{
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&priv->buffer);
}
}
static void
cursor_surface_role_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role);
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface);
if (pending->newly_attached)
{
g_set_object (&priv->buffer, buffer);
if (priv->buffer)
meta_wayland_surface_ref_buffer_use_count (surface);
}
wl_list_insert_list (&priv->frame_callbacks,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
if (pending->newly_attached)
update_cursor_sprite_texture (META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role));
}
static gboolean
cursor_surface_role_is_on_logical_monitor (MetaWaylandSurfaceRole *role,
MetaLogicalMonitor *logical_monitor)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (role);
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (surface->role);
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
MetaRectangle rect;
rect = meta_cursor_renderer_calculate_rect (priv->cursor_renderer,
priv->cursor_sprite);
return meta_rectangle_overlap (&rect, &logical_monitor->rect);
}
static void
cursor_surface_role_dispose (GObject *object)
{
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (object);
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (object));
MetaWaylandFrameCallback *cb, *next;
wl_list_for_each_safe (cb, next, &priv->frame_callbacks, link)
wl_resource_destroy (cb->resource);
g_signal_handlers_disconnect_by_func (priv->cursor_sprite,
cursor_sprite_prepare_at, cursor_role);
g_clear_object (&priv->cursor_renderer);
g_clear_object (&priv->cursor_sprite);
if (priv->buffer)
{
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&priv->buffer);
}
G_OBJECT_CLASS (meta_wayland_surface_role_cursor_parent_class)->dispose (object);
}
static void
cursor_surface_role_constructed (GObject *object)
{
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (object);
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (cursor_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandBuffer *buffer;
buffer = meta_wayland_surface_get_buffer (surface);
g_warn_if_fail (!buffer || buffer->resource);
if (buffer && buffer->resource)
{
g_set_object (&priv->buffer, buffer);
meta_wayland_surface_ref_buffer_use_count (surface);
}
}
static void
meta_wayland_surface_role_cursor_init (MetaWaylandSurfaceRoleCursor *role)
{
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (role);
priv->cursor_sprite = meta_cursor_sprite_new ();
g_signal_connect_object (priv->cursor_sprite,
"prepare-at",
G_CALLBACK (cursor_sprite_prepare_at),
role,
0);
wl_list_init (&priv->frame_callbacks);
}
static void
meta_wayland_surface_role_cursor_class_init (MetaWaylandSurfaceRoleCursorClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
surface_role_class->assigned = cursor_surface_role_assigned;
surface_role_class->pre_commit = cursor_surface_role_pre_commit;
surface_role_class->commit = cursor_surface_role_commit;
surface_role_class->is_on_logical_monitor = cursor_surface_role_is_on_logical_monitor;
object_class->constructed = cursor_surface_role_constructed;
object_class->dispose = cursor_surface_role_dispose;
}
MetaCursorSprite *
meta_wayland_surface_role_cursor_get_sprite (MetaWaylandSurfaceRoleCursor *cursor_role)
{
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
return priv->cursor_sprite;
}
void
meta_wayland_surface_role_cursor_set_hotspot (MetaWaylandSurfaceRoleCursor *cursor_role,
gint hotspot_x,
gint hotspot_y)
{
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
if (priv->hot_x == hotspot_x &&
priv->hot_y == hotspot_y)
return;
priv->hot_x = hotspot_x;
priv->hot_y = hotspot_y;
update_cursor_sprite_texture (cursor_role);
}
void
meta_wayland_surface_role_cursor_get_hotspot (MetaWaylandSurfaceRoleCursor *cursor_role,
gint *hotspot_x,
gint *hotspot_y)
{
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
if (hotspot_x)
*hotspot_x = priv->hot_x;
if (hotspot_y)
*hotspot_y = priv->hot_y;
}
static void
on_cursor_painted (MetaCursorRenderer *renderer,
MetaCursorSprite *displayed_sprite,
MetaWaylandSurfaceRoleCursor *cursor_role)
{
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
guint32 time = (guint32) (g_get_monotonic_time () / 1000);
if (displayed_sprite != priv->cursor_sprite)
return;
while (!wl_list_empty (&priv->frame_callbacks))
{
MetaWaylandFrameCallback *callback =
wl_container_of (priv->frame_callbacks.next, callback, link);
wl_callback_send_done (callback->resource, time);
wl_resource_destroy (callback->resource);
}
}
void
meta_wayland_surface_role_cursor_set_renderer (MetaWaylandSurfaceRoleCursor *cursor_role,
MetaCursorRenderer *renderer)
{
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
if (priv->cursor_renderer == renderer)
return;
if (priv->cursor_renderer)
{
g_signal_handler_disconnect (priv->cursor_renderer,
priv->cursor_painted_handler_id);
priv->cursor_painted_handler_id = 0;
g_object_unref (priv->cursor_renderer);
}
if (renderer)
{
priv->cursor_painted_handler_id =
g_signal_connect_object (renderer, "cursor-painted",
G_CALLBACK (on_cursor_painted), cursor_role, 0);
g_object_ref (renderer);
}
priv->cursor_renderer = renderer;
update_cursor_sprite_texture (cursor_role);
}
MetaCursorRenderer *
meta_wayland_surface_role_cursor_get_renderer (MetaWaylandSurfaceRoleCursor *cursor_role)
{
MetaWaylandSurfaceRoleCursorPrivate *priv =
meta_wayland_surface_role_cursor_get_instance_private (cursor_role);
return priv->cursor_renderer;
}