2011-05-16 23:05:54 +00:00
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/*
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* Cogl
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*
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2014-02-22 01:28:54 +00:00
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* A Low Level GPU Graphics and Utilities API
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2011-05-16 23:05:54 +00:00
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*
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2013-06-23 15:18:18 +00:00
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* Copyright (C) 2011,2013 Intel Corporation.
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2011-05-16 23:05:54 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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2011-05-16 23:05:54 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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2011-05-16 23:05:54 +00:00
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*
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2014-02-22 01:28:54 +00:00
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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2011-05-16 23:05:54 +00:00
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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2023-07-21 13:37:20 +00:00
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#pragma once
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2012-06-20 17:49:08 +00:00
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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2012-03-20 13:21:18 +00:00
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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2023-08-07 13:38:12 +00:00
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#include "cogl/cogl-context.h"
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#include "cogl/cogl-bitmap.h"
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2011-06-13 17:52:20 +00:00
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2018-11-23 07:42:05 +00:00
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G_BEGIN_DECLS
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2011-05-16 23:05:54 +00:00
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/**
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2023-09-18 14:58:36 +00:00
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* CoglTexture2D:
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*
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* Functions for creating and manipulating 2D textures
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2011-05-16 23:05:54 +00:00
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*
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* These functions allow low-level 2D textures to be allocated. These
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* differ from sliced textures for example which may internally be
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* made up of multiple 2D textures, or atlas textures where Cogl must
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* internally modify user texture coordinates before they can be used
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* by the GPU.
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*/
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2023-09-18 14:58:36 +00:00
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#define COGL_TYPE_TEXTURE_2D (cogl_texture_2d_get_type ())
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#define COGL_TEXTURE_2D(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2D))
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#define COGL_TEXTURE_2D_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2D const))
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#define COGL_TEXTURE_2D_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_TEXTURE_2D, CoglTexture2DClass))
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#define COGL_IS_TEXTURE_2D(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_TEXTURE_2D))
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#define COGL_IS_TEXTURE_2D_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_TEXTURE_2D))
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#define COGL_TEXTURE_2D_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2DClass))
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typedef struct _CoglTexture2DClass CoglTexture2DClass;
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2011-05-16 23:05:54 +00:00
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typedef struct _CoglTexture2D CoglTexture2D;
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2023-09-18 14:58:36 +00:00
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglTexture2D, g_object_unref)
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COGL_EXPORT
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GType cogl_texture_2d_get_type (void) G_GNUC_CONST;
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2011-05-16 23:05:54 +00:00
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2019-07-16 16:29:29 +00:00
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typedef enum _CoglEglImageFlags
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{
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COGL_EGL_IMAGE_FLAG_NONE = 0,
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COGL_EGL_IMAGE_FLAG_NO_GET_DATA = 1 << 0,
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} CoglEglImageFlags;
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2022-06-06 13:19:11 +00:00
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/**
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2024-02-27 07:48:30 +00:00
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* cogl_texture_2d_new_with_format:
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2022-06-06 13:19:11 +00:00
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* @ctx: A #CoglContext
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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* @format: format of the texture to allocate
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*
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* Creates a low-level #CoglTexture2D texture with a given @width and
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* @height that your GPU can texture from directly.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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* The texture is still configurable until it has been allocated so
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
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*/
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2023-09-18 14:58:36 +00:00
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COGL_EXPORT CoglTexture *
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2022-06-06 13:19:11 +00:00
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cogl_texture_2d_new_with_format (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format);
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2011-05-16 23:05:54 +00:00
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/**
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2024-02-27 07:48:30 +00:00
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* cogl_texture_2d_new_with_size:
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2011-05-16 23:05:54 +00:00
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* @ctx: A #CoglContext
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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*
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2013-06-23 15:18:18 +00:00
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* Creates a low-level #CoglTexture2D texture with a given @width and
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* @height that your GPU can texture from directly.
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2011-05-16 23:05:54 +00:00
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*
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2012-11-22 23:01:08 +00:00
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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2013-06-23 15:18:18 +00:00
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* The texture is still configurable until it has been allocated so
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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2013-09-03 11:05:47 +00:00
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* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
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2011-05-16 23:05:54 +00:00
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*/
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2023-09-18 14:58:36 +00:00
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COGL_EXPORT CoglTexture *
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2011-05-16 23:05:54 +00:00
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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2013-07-02 00:48:54 +00:00
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int height);
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2011-05-16 23:05:54 +00:00
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/**
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2024-02-27 07:48:30 +00:00
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* cogl_texture_2d_new_from_data:
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2011-05-16 23:05:54 +00:00
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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2024-02-27 07:48:30 +00:00
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* @data: (array): pointer the memory region where the source buffer resides
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2019-06-18 06:02:10 +00:00
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* @error: A #GError for exceptions
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2011-05-16 23:05:54 +00:00
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*
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2013-06-23 15:18:18 +00:00
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* Creates a low-level #CoglTexture2D texture based on data residing
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* in memory.
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*
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2024-01-04 12:14:20 +00:00
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* This api will always immediately allocate GPU memory for the
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2013-06-23 15:18:18 +00:00
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* texture and upload the given data so that the @data pointer does
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* not need to remain valid once this function returns. This means it
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* is not possible to configure the texture before it is allocated. If
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* you do need to configure the texture before allocation (to specify
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* constraints on the internal format for example) then you can
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* instead create a #CoglBitmap for your data and use
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* cogl_texture_2d_new_from_bitmap() or use
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* cogl_texture_2d_new_with_size() and then upload data using
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2024-01-04 12:14:20 +00:00
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* cogl_texture_set_data()
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2011-05-16 23:05:54 +00:00
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*
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2013-09-03 11:05:47 +00:00
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* Returns: (transfer full): A newly allocated #CoglTexture2D, or if
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* the size is not supported (because it is too large or a
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* non-power-of-two size that the hardware doesn't support)
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* it will return %NULL and set @error.
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2011-05-16 23:05:54 +00:00
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*/
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2023-09-18 14:58:36 +00:00
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COGL_EXPORT CoglTexture *
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2011-05-16 23:05:54 +00:00
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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int rowstride,
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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const uint8_t *data,
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2019-06-18 06:02:10 +00:00
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GError **error);
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2011-05-16 23:05:54 +00:00
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2012-04-04 14:10:04 +00:00
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/**
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* cogl_texture_2d_new_from_bitmap:
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* @bitmap: A #CoglBitmap
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*
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2013-06-23 15:18:18 +00:00
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* Creates a low-level #CoglTexture2D texture based on data residing
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* in a #CoglBitmap.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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* The texture is still configurable until it has been allocated so
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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2012-04-04 14:10:04 +00:00
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*
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2013-07-02 00:48:54 +00:00
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* Returns: (transfer full): A newly allocated #CoglTexture2D
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2012-04-04 14:10:04 +00:00
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*/
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2023-09-18 14:58:36 +00:00
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COGL_EXPORT CoglTexture *
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2013-07-02 00:48:54 +00:00
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cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
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2012-04-04 14:10:04 +00:00
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2024-07-27 10:02:52 +00:00
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#ifdef HAVE_EGL
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typedef gboolean (*CoglTexture2DEGLImageExternalAlloc) (CoglTexture2D *tex_2d,
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gpointer user_data,
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GError **error);
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#endif
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2023-11-07 10:56:00 +00:00
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#if defined (HAVE_EGL) && defined (EGL_KHR_image_base)
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2016-10-20 06:14:14 +00:00
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/* NB: The reason we require the width, height and format to be passed
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* even though they may seem redundant is because GLES 1/2 don't
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* provide a way to query these properties. */
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2024-07-28 13:22:07 +00:00
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/**
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* cogl_texture_2d_new_from_egl_image: (skip)
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*/
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2023-09-18 14:58:36 +00:00
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COGL_EXPORT CoglTexture *
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2024-07-28 13:22:07 +00:00
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cogl_texture_2d_new_from_egl_image (CoglContext *ctx,
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2016-10-20 06:14:14 +00:00
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int width,
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int height,
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CoglPixelFormat format,
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EGLImageKHR image,
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2019-07-16 16:29:29 +00:00
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CoglEglImageFlags flags,
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2019-06-18 06:02:10 +00:00
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GError **error);
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2016-10-20 07:52:57 +00:00
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2019-03-06 17:50:33 +00:00
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/**
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* cogl_texture_2d_new_from_egl_image_external: (skip)
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*/
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2023-09-18 14:58:36 +00:00
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COGL_EXPORT CoglTexture *
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2016-10-20 07:52:57 +00:00
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cogl_texture_2d_new_from_egl_image_external (CoglContext *ctx,
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int width,
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int height,
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CoglTexture2DEGLImageExternalAlloc alloc,
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gpointer user_data,
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GDestroyNotify destroy,
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2019-06-18 06:02:10 +00:00
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GError **error);
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2016-10-20 07:52:57 +00:00
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2016-10-20 06:14:14 +00:00
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#endif
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2018-11-23 07:42:05 +00:00
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G_END_DECLS
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