beb9ecdbc4
Spotted in previous commit Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3910>
233 lines
9.2 KiB
C
233 lines
9.2 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#pragma once
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#include "cogl/cogl-context.h"
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#include "cogl/cogl-bitmap.h"
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G_BEGIN_DECLS
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/**
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* CoglTexture2D:
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*
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* Functions for creating and manipulating 2D textures
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*
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* These functions allow low-level 2D textures to be allocated. These
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* differ from sliced textures for example which may internally be
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* made up of multiple 2D textures, or atlas textures where Cogl must
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* internally modify user texture coordinates before they can be used
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* by the GPU.
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*/
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#define COGL_TYPE_TEXTURE_2D (cogl_texture_2d_get_type ())
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#define COGL_TEXTURE_2D(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2D))
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#define COGL_TEXTURE_2D_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2D const))
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#define COGL_TEXTURE_2D_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_TEXTURE_2D, CoglTexture2DClass))
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#define COGL_IS_TEXTURE_2D(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_TEXTURE_2D))
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#define COGL_IS_TEXTURE_2D_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_TEXTURE_2D))
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#define COGL_TEXTURE_2D_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2DClass))
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typedef struct _CoglTexture2DClass CoglTexture2DClass;
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typedef struct _CoglTexture2D CoglTexture2D;
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglTexture2D, g_object_unref)
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COGL_EXPORT
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GType cogl_texture_2d_get_type (void) G_GNUC_CONST;
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typedef enum _CoglEglImageFlags
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{
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COGL_EGL_IMAGE_FLAG_NONE = 0,
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COGL_EGL_IMAGE_FLAG_NO_GET_DATA = 1 << 0,
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} CoglEglImageFlags;
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/**
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* cogl_texture_2d_new_with_format:
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* @ctx: A #CoglContext
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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* @format: format of the texture to allocate
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*
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* Creates a low-level #CoglTexture2D texture with a given @width and
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* @height that your GPU can texture from directly.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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* The texture is still configurable until it has been allocated so
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
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*/
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COGL_EXPORT CoglTexture *
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cogl_texture_2d_new_with_format (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format);
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/**
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* cogl_texture_2d_new_with_size:
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* @ctx: A #CoglContext
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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*
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* Creates a low-level #CoglTexture2D texture with a given @width and
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* @height that your GPU can texture from directly.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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* The texture is still configurable until it has been allocated so
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
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*/
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COGL_EXPORT CoglTexture *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height);
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/**
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* cogl_texture_2d_new_from_data:
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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* @data: (array): pointer the memory region where the source buffer resides
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* @error: A #GError for exceptions
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*
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* Creates a low-level #CoglTexture2D texture based on data residing
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* in memory.
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*
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* This api will always immediately allocate GPU memory for the
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* texture and upload the given data so that the @data pointer does
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* not need to remain valid once this function returns. This means it
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* is not possible to configure the texture before it is allocated. If
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* you do need to configure the texture before allocation (to specify
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* constraints on the internal format for example) then you can
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* instead create a #CoglBitmap for your data and use
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* cogl_texture_2d_new_from_bitmap() or use
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* cogl_texture_2d_new_with_size() and then upload data using
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* cogl_texture_set_data()
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*
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* Returns: (transfer full): A newly allocated #CoglTexture2D, or if
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* the size is not supported (because it is too large or a
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* non-power-of-two size that the hardware doesn't support)
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* it will return %NULL and set @error.
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*/
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COGL_EXPORT CoglTexture *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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GError **error);
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/**
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* cogl_texture_2d_new_from_bitmap:
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* @bitmap: A #CoglBitmap
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*
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* Creates a low-level #CoglTexture2D texture based on data residing
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* in a #CoglBitmap.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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* The texture is still configurable until it has been allocated so
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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* Returns: (transfer full): A newly allocated #CoglTexture2D
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*/
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COGL_EXPORT CoglTexture *
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cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
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#ifdef HAVE_EGL
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typedef gboolean (*CoglTexture2DEGLImageExternalAlloc) (CoglTexture2D *tex_2d,
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gpointer user_data,
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GError **error);
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#endif
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#if defined (HAVE_EGL) && defined (EGL_KHR_image_base)
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/* NB: The reason we require the width, height and format to be passed
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* even though they may seem redundant is because GLES 1/2 don't
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* provide a way to query these properties. */
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/**
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* cogl_texture_2d_new_from_egl_image: (skip)
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*/
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COGL_EXPORT CoglTexture *
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cogl_texture_2d_new_from_egl_image (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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EGLImageKHR image,
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CoglEglImageFlags flags,
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GError **error);
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/**
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* cogl_texture_2d_new_from_egl_image_external: (skip)
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*/
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COGL_EXPORT CoglTexture *
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cogl_texture_2d_new_from_egl_image_external (CoglContext *ctx,
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int width,
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int height,
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CoglTexture2DEGLImageExternalAlloc alloc,
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gpointer user_data,
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GDestroyNotify destroy,
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GError **error);
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#endif
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G_END_DECLS
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