2008-06-02 10:58:57 +00:00
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/*
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2009-04-27 14:48:12 +00:00
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* Cogl
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2008-06-02 10:58:57 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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2008-06-02 10:58:57 +00:00
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*
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2010-08-02 20:40:55 +00:00
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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2008-06-02 10:58:57 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2008-06-02 10:58:57 +00:00
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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2008-10-30 17:25:00 +00:00
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#include "cogl-shader-private.h"
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2008-06-02 10:58:57 +00:00
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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2010-08-02 20:40:55 +00:00
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#include <glib.h>
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2010-08-04 16:53:51 +00:00
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#include <string.h>
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2010-08-02 20:40:55 +00:00
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#ifdef HAVE_COGL_GL
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#define glCreateShader ctx->drv.pf_glCreateShader
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#define glGetShaderiv ctx->drv.pf_glGetShaderiv
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#define glGetShaderInfoLog ctx->drv.pf_glGetShaderInfoLog
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#define glCompileShader ctx->drv.pf_glCompileShader
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#define glShaderSource ctx->drv.pf_glShaderSource
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#define glDeleteShader ctx->drv.pf_glDeleteShader
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#define GET_CONTEXT _COGL_GET_CONTEXT
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#else
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#define GET_CONTEXT(CTXVAR,RETVAL) G_STMT_START { } G_STMT_END
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#endif
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#ifndef HAVE_COGL_GLES
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2008-06-02 10:58:57 +00:00
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static void _cogl_shader_free (CoglShader *shader);
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2009-04-01 16:16:44 +00:00
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COGL_HANDLE_DEFINE (Shader, shader);
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2010-07-09 16:59:16 +00:00
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COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (shader);
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2008-06-02 10:58:57 +00:00
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static void
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_cogl_shader_free (CoglShader *shader)
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{
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/* Frees shader resources but its handle is not
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released! Do that separately before this! */
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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2010-08-04 16:53:51 +00:00
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#ifdef HAVE_COGL_GL
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if (shader->language == COGL_SHADER_LANGUAGE_ARBFP)
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g_free (shader->arbfp_source);
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else
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#endif
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if (shader->gl_handle)
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GE (glDeleteShader (shader->gl_handle));
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2010-07-22 15:58:23 +00:00
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g_slice_free (CoglShader, shader);
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2008-06-02 10:58:57 +00:00
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}
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CoglHandle
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2009-05-12 13:15:18 +00:00
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cogl_create_shader (CoglShaderType type)
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2008-06-02 10:58:57 +00:00
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{
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CoglShader *shader;
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2009-05-12 13:15:18 +00:00
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2010-08-02 20:40:55 +00:00
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GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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2010-08-04 16:53:51 +00:00
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switch (type)
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2009-05-12 13:15:18 +00:00
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{
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2010-08-04 16:53:51 +00:00
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case COGL_SHADER_TYPE_VERTEX:
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case COGL_SHADER_TYPE_FRAGMENT:
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break;
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default:
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2009-05-12 13:15:18 +00:00
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g_warning ("Unexpected shader type (0x%08lX) given to "
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"cogl_create_shader", (unsigned long) type);
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return COGL_INVALID_HANDLE;
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}
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2008-06-02 10:58:57 +00:00
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shader = g_slice_new (CoglShader);
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2010-08-04 16:53:51 +00:00
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shader->language = COGL_SHADER_LANGUAGE_GLSL;
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shader->gl_handle = 0;
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2010-07-14 18:39:24 +00:00
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shader->type = type;
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2008-06-02 10:58:57 +00:00
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return _cogl_shader_handle_new (shader);
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}
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void
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cogl_shader_source (CoglHandle handle,
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2009-05-12 13:15:18 +00:00
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const char *source)
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2008-06-02 10:58:57 +00:00
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{
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CoglShader *shader;
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2010-08-04 16:53:51 +00:00
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CoglShaderLanguage language;
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2008-06-02 10:58:57 +00:00
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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2009-04-27 14:48:12 +00:00
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2008-06-02 10:58:57 +00:00
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if (!cogl_is_shader (handle))
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return;
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shader = _cogl_shader_pointer_from_handle (handle);
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2010-08-04 16:53:51 +00:00
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#ifdef HAVE_COGL_GL
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if (strncmp (source, "!!ARBfp1.0", 10) == 0)
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language = COGL_SHADER_LANGUAGE_ARBFP;
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else
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#endif
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language = COGL_SHADER_LANGUAGE_GLSL;
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/* Delete the old object if the language is changing... */
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if (G_UNLIKELY (language != shader->language))
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{
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#ifdef HAVE_COGL_GL
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if (shader->language == COGL_SHADER_LANGUAGE_ARBFP)
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{
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g_free (shader->arbfp_source);
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shader->arbfp_source = NULL;
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}
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else
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2010-08-12 09:40:39 +00:00
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#endif
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2010-08-04 16:53:51 +00:00
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{
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if (shader->gl_handle)
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GE (glDeleteShader (shader->gl_handle));
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}
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}
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#ifdef HAVE_COGL_GL
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if (language == COGL_SHADER_LANGUAGE_ARBFP)
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shader->arbfp_source = g_strdup (source);
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else
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#endif
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{
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if (!shader->gl_handle)
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{
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GLenum gl_type;
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switch (shader->type)
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{
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case COGL_SHADER_TYPE_VERTEX:
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gl_type = GL_VERTEX_SHADER;
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break;
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case COGL_SHADER_TYPE_FRAGMENT:
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gl_type = GL_FRAGMENT_SHADER;
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break;
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2010-08-09 18:38:23 +00:00
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default:
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g_assert_not_reached ();
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break;
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2010-08-04 16:53:51 +00:00
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}
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shader->gl_handle = glCreateShader (gl_type);
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}
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glShaderSource (shader->gl_handle, 1, &source, NULL);
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}
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shader->language = language;
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2008-06-02 10:58:57 +00:00
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}
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void
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cogl_shader_compile (CoglHandle handle)
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{
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CoglShader *shader;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!cogl_is_shader (handle))
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return;
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shader = _cogl_shader_pointer_from_handle (handle);
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2010-08-04 16:53:51 +00:00
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if (shader->language == COGL_SHADER_LANGUAGE_GLSL)
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GE (glCompileShader (shader->gl_handle));
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2008-06-02 10:58:57 +00:00
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}
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cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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char *
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2009-06-01 15:31:32 +00:00
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cogl_shader_get_info_log (CoglHandle handle)
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2008-06-02 10:58:57 +00:00
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{
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CoglShader *shader;
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2010-08-02 20:40:55 +00:00
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GET_CONTEXT (ctx, NULL);
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2008-06-02 10:58:57 +00:00
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if (!cogl_is_shader (handle))
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2009-06-01 15:31:32 +00:00
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return NULL;
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2008-06-02 10:58:57 +00:00
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shader = _cogl_shader_pointer_from_handle (handle);
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2010-08-12 09:43:22 +00:00
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#ifdef HAVE_COGL_GL
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2010-08-04 16:53:51 +00:00
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if (shader->language == COGL_SHADER_LANGUAGE_ARBFP)
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{
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/* ARBfp exposes a program error string, but since cogl_program
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* doesn't have any API to query an error log it is not currently
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* exposed. */
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2010-08-12 09:43:22 +00:00
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return g_strdup ("");
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2010-08-04 16:53:51 +00:00
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}
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else
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2010-08-12 09:43:22 +00:00
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#endif
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2010-08-04 16:53:51 +00:00
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{
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char buffer[512];
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int len = 0;
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glGetShaderInfoLog (shader->gl_handle, 511, &len, buffer);
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buffer[len] = '\0';
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return g_strdup (buffer);
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}
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2008-06-02 10:58:57 +00:00
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}
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2009-05-12 13:15:18 +00:00
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CoglShaderType
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cogl_shader_get_type (CoglHandle handle)
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2008-06-02 10:58:57 +00:00
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{
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CoglShader *shader;
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2010-08-02 20:40:55 +00:00
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GET_CONTEXT (ctx, COGL_SHADER_TYPE_VERTEX);
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2008-06-02 10:58:57 +00:00
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if (!cogl_is_shader (handle))
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2009-05-12 13:15:18 +00:00
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{
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g_warning ("Non shader handle type passed to cogl_shader_get_type");
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return COGL_SHADER_TYPE_VERTEX;
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}
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shader = _cogl_shader_pointer_from_handle (handle);
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2010-07-23 16:44:53 +00:00
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return shader->type;
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2009-05-12 13:15:18 +00:00
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}
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gboolean
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cogl_shader_is_compiled (CoglHandle handle)
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{
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GLint status;
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CoglShader *shader;
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2010-08-02 20:40:55 +00:00
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GET_CONTEXT (ctx, FALSE);
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2009-05-12 13:15:18 +00:00
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if (!cogl_is_shader (handle))
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return FALSE;
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2008-06-02 10:58:57 +00:00
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shader = _cogl_shader_pointer_from_handle (handle);
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2010-08-04 16:53:51 +00:00
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#ifdef HAVE_COGL_GL
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if (shader->language == COGL_SHADER_LANGUAGE_ARBFP)
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2009-05-12 13:15:18 +00:00
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return TRUE;
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else
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2010-08-04 16:53:51 +00:00
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#endif
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{
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GE (glGetShaderiv (shader->gl_handle, GL_COMPILE_STATUS, &status));
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if (status == GL_TRUE)
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return TRUE;
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else
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return FALSE;
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}
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2008-06-02 10:58:57 +00:00
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}
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2010-08-02 20:40:55 +00:00
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#else /* HAVE_COGL_GLES */
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2008-06-02 10:58:57 +00:00
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/* No support on regular OpenGL 1.1 */
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CoglHandle
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2009-05-12 13:15:18 +00:00
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cogl_create_shader (CoglShaderType type)
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2008-06-02 10:58:57 +00:00
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{
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return COGL_INVALID_HANDLE;
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}
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gboolean
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cogl_is_shader (CoglHandle handle)
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{
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return FALSE;
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}
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CoglHandle
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cogl_shader_ref (CoglHandle handle)
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{
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return COGL_INVALID_HANDLE;
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}
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void
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cogl_shader_unref (CoglHandle handle)
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{
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}
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void
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cogl_shader_source (CoglHandle shader,
|
2009-05-12 13:15:18 +00:00
|
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const char *source)
|
2008-06-02 10:58:57 +00:00
|
|
|
{
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|
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}
|
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void
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cogl_shader_compile (CoglHandle shader_handle)
|
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|
|
{
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}
|
|
|
|
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
|
|
char *
|
2009-06-04 11:04:47 +00:00
|
|
|
cogl_shader_get_info_log (CoglHandle handle)
|
2008-06-02 10:58:57 +00:00
|
|
|
{
|
2009-06-04 11:04:47 +00:00
|
|
|
return NULL;
|
2008-06-02 10:58:57 +00:00
|
|
|
}
|
|
|
|
|
2009-05-12 13:15:18 +00:00
|
|
|
CoglShaderType
|
|
|
|
cogl_shader_get_type (CoglHandle handle)
|
2008-06-02 10:58:57 +00:00
|
|
|
{
|
2009-05-12 13:15:18 +00:00
|
|
|
return COGL_SHADER_TYPE_VERTEX;
|
|
|
|
}
|
|
|
|
|
|
|
|
gboolean
|
|
|
|
cogl_shader_is_compiled (CoglHandle handle)
|
|
|
|
{
|
|
|
|
return FALSE;
|
2008-06-02 10:58:57 +00:00
|
|
|
}
|
|
|
|
|
2010-08-02 20:40:55 +00:00
|
|
|
#endif /* HAVE_COGL_GLES */
|
|
|
|
|