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mutter-performance-source/cogl-offscreen.h

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/* cogl-offscreen.h: Offscreen objects
* This file is part of Clutter
*
* Copyright (C) 2008 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_OFFSCREEN_H__
#define __COGL_OFFSCREEN_H__
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-offscreen
* @short_description: Fuctions for creating and manipulating offscreen
* frame buffer objects
*
* COGL allows creating and operating on FBOs (Framebuffer Objects).
*/
/* Offscreen api */
/**
* cogl_offscreen_new_to_texture:
* @texhandle:
*
* Returns:
*/
CoglHandle cogl_offscreen_new_to_texture (CoglHandle texhandle);
/**
* cogl_offscreen_new_multisample:
*
*
* Returns:
*/
CoglHandle cogl_offscreen_new_multisample (void);
/**
* cogl_offscreen_ref:
* @handle:
*
* Returns:
*/
CoglHandle cogl_offscreen_ref (CoglHandle handle);
/**
* cogl_is_offscreen:
* @handle: A CoglHandle
*
* Gets whether the given handle references an existing offscreen
* buffer object.
*
* Returns: %TRUE if the handle references an offscreen buffer,
* %FALSE otherwise
*/
gboolean cogl_is_offscreen (CoglHandle handle);
/**
* cogl_offscreen_unref:
* @handle:
*
*/
void cogl_offscreen_unref (CoglHandle handle);
/**
* cogl_offscreen_blit:
* @src_buffer:
* @dst_buffer:
*
*/
void cogl_offscreen_blit (CoglHandle src_buffer,
CoglHandle dst_buffer);
/**
* cogl_offscreen_blit_region:
* @src_buffer:
* @dst_buffer:
* @src_x:
* @src_y:
* @src_w:
* @src_h:
* @dst_x:
* @dst_y:
* @dst_w:
* @dst_h:
*
*/
void cogl_offscreen_blit_region (CoglHandle src_buffer,
CoglHandle dst_buffer,
gint src_x,
gint src_y,
gint src_w,
gint src_h,
gint dst_x,
gint dst_y,
gint dst_w,
gint dst_h);
/**
* cogl_draw_buffer:
* @target:
* @offscreen:
*
*/
void cogl_draw_buffer (CoglBufferTarget target,
CoglHandle offscreen);
G_END_DECLS
#endif /* __COGL_OFFSCREEN_H__ */