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[doc] Fix two small typos in cogl-vertex-buffer

The symbol name for cogl_vertex_buffer_draw_elements was wrong so it
ended up with no documentation. The name for the vertex attribute was
incorrect in cogl_vertex_buffer_add.
This commit is contained in:
Neil Roberts 2009-03-25 14:53:58 +00:00
parent 3d81f0c08e
commit 68ab2c6024

View file

@ -127,7 +127,7 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
* cogl_vertex_buffer_submit() or issue a draw call.)
*
* This function lets you add an attribute to a buffer. You either use one
* of the built-in names such as "gl_Vertex", or "glMultiTexCoord0" to add
* of the built-in names such as "gl_Vertex", or "gl_MultiTexCoord0" to add
* standard attributes, like positions, colors and normals or you can add
* custom attributes for use in shaders.
*
@ -256,7 +256,7 @@ cogl_vertex_buffer_draw (CoglHandle handle,
GLsizei count);
/**
* cogl_vertex_buffer_draw_range_elements:
* cogl_vertex_buffer_draw_elements:
* @handle: A vertex buffer handle
* @mode: Specifies how the vertices should be interpreted, and should be
* a valid GL primitive type: