clutter: avoid g_signal_emit_by_name() from ClutterActor
g_signal_emit_by_name() is used to emit signals on ClutterContainer when actors are removed or added. It happens to do various interface lookups which are a bit unneccessary and can allocate memory. Simply using emission wrappers makes all of that go away. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1083
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84261d1db3
commit
81d11ac0a8
5 changed files with 78 additions and 6 deletions
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@ -600,10 +600,11 @@ cally_actor_real_remove_actor (ClutterActor *container,
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), 0);
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atk_parent = ATK_OBJECT (data);
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atk_child = clutter_actor_get_accessible (actor);
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if (atk_child)
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if (clutter_actor_has_accessible (actor))
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{
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atk_child = clutter_actor_get_accessible (actor);
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g_value_init (&values.old_value, G_TYPE_POINTER);
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g_value_set_pointer (&values.old_value, atk_parent);
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@ -631,7 +631,7 @@
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#include "clutter-color-static.h"
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#include "clutter-color.h"
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#include "clutter-constraint-private.h"
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#include "clutter-container.h"
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#include "clutter-container-private.h"
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#include "clutter-content-private.h"
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#include "clutter-debug.h"
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#include "clutter-easing.h"
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@ -4582,7 +4582,7 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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/* we need to emit the signal before dropping the reference */
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if (emit_actor_removed)
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g_signal_emit_by_name (self, "actor-removed", child);
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_clutter_container_emit_actor_removed (CLUTTER_CONTAINER (self), child);
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if (notify_first_last)
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{
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@ -13226,7 +13226,7 @@ clutter_actor_add_child_internal (ClutterActor *self,
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}
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if (emit_actor_added)
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g_signal_emit_by_name (self, "actor-added", child);
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_clutter_container_emit_actor_added (CLUTTER_CONTAINER (self), child);
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if (notify_first_last)
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{
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@ -21192,3 +21192,14 @@ clutter_actor_create_texture_paint_node (ClutterActor *self,
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return node;
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}
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gboolean
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clutter_actor_has_accessible (ClutterActor *actor)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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if (CLUTTER_ACTOR_GET_CLASS (actor)->has_accessible)
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return CLUTTER_ACTOR_GET_CLASS (actor)->has_accessible (actor);
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return TRUE;
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}
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@ -299,10 +299,11 @@ struct _ClutterActorClass
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gboolean (* touch_event) (ClutterActor *self,
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ClutterTouchEvent *event);
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gboolean (* has_accessible) (ClutterActor *self);
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[26];
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gpointer _padding_dummy[25];
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};
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/**
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@ -380,6 +381,8 @@ CLUTTER_EXPORT
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const gchar * clutter_actor_get_name (ClutterActor *self);
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CLUTTER_EXPORT
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_accessible (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_is_visible (ClutterActor *self);
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36
clutter/clutter/clutter-container-private.h
Normal file
36
clutter/clutter/clutter-container-private.h
Normal file
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@ -0,0 +1,36 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright 2020 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_CONTAINER_PRIVATE_H__
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#define __CLUTTER_CONTAINER_PRIVATE_H__
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#include <clutter/clutter-container.h>
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G_BEGIN_DECLS
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void _clutter_container_emit_actor_added (ClutterContainer *container,
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ClutterActor *actor);
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void _clutter_container_emit_actor_removed (ClutterContainer *container,
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ClutterActor *actor);
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G_END_DECLS
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#endif /* __CLUTTER_CONTAINER_PRIVATE_H__ */
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@ -37,6 +37,7 @@
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#include "clutter-actor-private.h"
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#include "clutter-child-meta.h"
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#include "clutter-container-private.h"
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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@ -1250,3 +1251,23 @@ clutter_container_child_notify (ClutterContainer *container,
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child,
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pspec);
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}
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void
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_clutter_container_emit_actor_added (ClutterContainer *container,
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ClutterActor *actor)
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{
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g_return_if_fail (CLUTTER_IS_CONTAINER (container));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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g_signal_emit (container, container_signals[ACTOR_ADDED], 0, actor);
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}
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void
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_clutter_container_emit_actor_removed (ClutterContainer *container,
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ClutterActor *actor)
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{
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g_return_if_fail (CLUTTER_IS_CONTAINER (container));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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g_signal_emit (container, container_signals[ACTOR_REMOVED], 0, actor);
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}
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