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window-actor: Add set_frozen vfunc

Currently, the window actor freeze/thaw implementation sets the frozen
state of the surface actor using `meta_surface_actor_set_frozen()`.

If we want to expand that behavior to also freeze/thaw commits for X11
windows running on Xwayland, we need to have a specific vfunc to abstract
that in the window actor specific implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
This commit is contained in:
Olivier Fourdan 2019-12-09 15:06:58 +01:00
parent c3c54e8ce6
commit aa017383ac
4 changed files with 34 additions and 3 deletions

View file

@ -26,6 +26,8 @@ struct _MetaWindowActorClass
void (*pre_paint) (MetaWindowActor *actor);
void (*post_paint) (MetaWindowActor *actor);
void (*queue_destroy) (MetaWindowActor *actor);
void (*set_frozen) (MetaWindowActor *actor,
gboolean frozen);
};
typedef enum

View file

@ -144,6 +144,12 @@ meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_set_frozen (MetaWindowActor *actor,
gboolean frozen)
{
}
static gboolean
meta_window_actor_wayland_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
@ -181,6 +187,7 @@ meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
window_actor_class->pre_paint = meta_window_actor_wayland_pre_paint;
window_actor_class->post_paint = meta_window_actor_wayland_post_paint;
window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
window_actor_class->set_frozen = meta_window_actor_wayland_set_frozen;
}
static void

View file

@ -1312,6 +1312,12 @@ meta_window_actor_x11_queue_destroy (MetaWindowActor *actor)
remove_frame_messages_timer (actor_x11);
}
static void
meta_window_actor_x11_set_frozen (MetaWindowActor *actor,
gboolean frozen)
{
}
static void
meta_window_actor_x11_set_property (GObject *object,
guint prop_id,
@ -1481,6 +1487,7 @@ meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
window_actor_class->pre_paint = meta_window_actor_x11_pre_paint;
window_actor_class->post_paint = meta_window_actor_x11_post_paint;
window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
window_actor_class->set_frozen = meta_window_actor_x11_set_frozen;
actor_class->paint = meta_window_actor_x11_paint;
actor_class->get_paint_volume = meta_window_actor_x11_get_paint_volume;

View file

@ -251,6 +251,21 @@ meta_window_actor_is_frozen (MetaWindowActor *self)
return priv->surface == NULL || priv->freeze_count > 0;
}
static void
meta_window_actor_set_frozen (MetaWindowActor *self,
gboolean frozen)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (meta_surface_actor_is_frozen (priv->surface) == frozen)
return;
meta_surface_actor_set_frozen (priv->surface, frozen);
META_WINDOW_ACTOR_GET_CLASS (self)->set_frozen (self, frozen);
}
static void
meta_window_actor_freeze (MetaWindowActor *self)
{
@ -258,7 +273,7 @@ meta_window_actor_freeze (MetaWindowActor *self)
meta_window_actor_get_instance_private (self);
if (priv->freeze_count == 0 && priv->surface)
meta_surface_actor_set_frozen (priv->surface, TRUE);
meta_window_actor_set_frozen (self, TRUE);
priv->freeze_count ++;
}
@ -273,7 +288,7 @@ meta_window_actor_sync_thawed_state (MetaWindowActor *self)
priv->first_frame_state = DRAWING_FIRST_FRAME;
if (priv->surface)
meta_surface_actor_set_frozen (priv->surface, FALSE);
meta_window_actor_set_frozen (self, FALSE);
/* We sometimes ignore moves and resizes on frozen windows */
meta_window_actor_sync_actor_geometry (self, FALSE);
@ -312,7 +327,7 @@ meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
priv->surface = g_object_ref_sink (surface_actor);
if (meta_window_actor_is_frozen (self))
meta_surface_actor_set_frozen (priv->surface, TRUE);
meta_window_actor_set_frozen (self, TRUE);
else
meta_window_actor_sync_thawed_state (self);
}