2008-03-27 Thomas Thurman <tthurman@gnome.org>
* src/core/session.c (regenerate_save_file, save_state, load_state):
files are saved in ~/.config/metacity/sessions and checked for there
and in ~/.metacity/sessions. Fixes#518596.
svn path=/trunk/; revision=3666
2008-03-27 Thomas Thurman <tthurman@gnome.org>
* src/core/display.c (meta_display_close): fix regression
where Metacity sometimes wouldn't quit when replaced
svn path=/trunk/; revision=3665
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for
the Win32 backend section.
* clutter/win32/clutter-stage-win32.c
(clutter_win32_get_stage_window): Fixed punctuation in the
documentation.
* README: Added notes about the Win32 backend.
2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added a section for the Win32 specific
API.
* clutter-docs.sgml: Added comments about the Win32 backend.
* Makefile.am: Added bits to ignore the headers for the Win32
backend.
* clutter/win32/clutter-event-win32.c (clutter_event_check):
Removed the pointless parameter in the call to check_msg_pending.
(check_msg_pending): Fixed to use PeekMessageW instead of
PeekMessage.
2008-03-25 Thomas Thurman <tthurman@gnome.org>
* src/core/display.c (meta_display_queue_retheme_all_windows,
meta_set_syncing, meta_display_set_cursor_theme, disable_compositor,
meta_display_for_x_display, meta_display_open, meta_display_close,
meta_display_ungrab): MetaDisplay becomes a singleton. The static
variable which holds this singleton is renamed "the_display" so as
not to mask the this parameter in the methods.
* src/core/main.c (main):
* src/core/session.c (warn_about_lame_clients_and_finish_inte,
save_state, io_from_warning_dialog):
* src/core/core.c (meta_core_increment_event_serial):
* src/core/delete.c (release_window_with_fd, search_and_destroy_window):
sympathy changes for this, and consequent simplification.
Closes#499301.
svn path=/trunk/; revision=3663
2008-03-21 Thomas Thurman <tthurman@gnome.org>
* src/ui/menu.c (activate_cb, get_workspace_name_with_accel): Workspaces
whose name is the standard name plus a non-empty string are handled
correctly in menus. Closes#453678.
svn path=/trunk/; revision=3657
* clutter/clutter-model.[ch]: Add a ::copy() virtual function
for copying iterators.
* clutter/clutter-list-model.c:
(clutter_list_model_iter_copy),
(clutter_list_model_iter_class_init): Implement the ::copy()
function inside the ListModel iterator subclass.
* clutter/clutter-score.[ch]: Small clean ups and refactoring.
Use gulong instead of guint, so we have a bigger id space for
the timelines inside a Score.
2008-03-19 Iain Holmes <iain@gnome.org>
* src/core/compositor.c (meta_compositor_set_active_window): Add
a
screen argument.
(process_property_notify): Damage the whole screen when the
background
changes. Fixes 522599
(add_repair): Use the idle instead of the timeout. Fixes 522166
(unmap_win): If the window is also focus window NULLify it.
* src/core/window.c (meta_window_notify_focus): Notify when a
window
has lost focus, pass in screen as well.
svn path=/trunk/; revision=3654
2008-03-18 Iain Holmes <iain@gnome.org>
* src/core/compositor.c (window_has_shadow): Allow shaped
windows
_with frames_ to have shadows.
(meta_compositor_set_active_window): Watch for the focus of
windows
and change the size of the drop shadows.
(generate_shadows): Create differently sized shadows.
(meta_compositor_get_window_pixmap): Get the xwindow correctly.
* src/core/window.c (meta_window_notify_focus): Set the active
window
in the compositor.
svn path=/trunk/; revision=3653
* clutter/clutter-score.[ch]: Remove all the API changes, and
just add a clutter_score_append_at_marker(); the implementation
remains the same, but the marker must be explicitly created by
the developer. The ids are no longer used to create implicit
markers, so they can return to be unsigned integers.
* clutter/clutter-timeline.[ch]:
(clutter_timeline_has_marker): Add a function to query a timeline
for a marker being set.
* tests/test-score.c (main): Update with the API changes.
* clutter.symbols: Update exported symbols.
* clutter.symbols: Add new symbols
* clutter/clutter-score.[ch]: Use the newly added marker API
on the timelines to implement attaching timelines at specific
points, using either milliseconds or frames.
* tests/test-score.c (main): Test the new API.
* clutter/clutter-marshal.list: Add signature for the
::marker-reached signal marshaller.
* clutter/clutter-timeline.[ch]: Add timeline marker API;
using markers it is possible to add a unique identifier to
a particular frame of the timeline, and receive a signal
notification when reaching that particular marker while
playing the timeline. (#641)
* tests/test-timeline.c: Update the test case to check for
the marker-reached signal emission.
* clutter.symbols: Add new symbols.
2008-03-18 Marco Pesenti Gritti <mpgritti@gmail.com>
* src/core/window.c (window_would_be_covered): newly created windows
can't be considered to be above themselves; fixes bug #519188.
svn path=/trunk/; revision=3650
2008-03-11 Matthew Wilson <msw@gimp.org>
* src/core/keybindings.c (meta_display_process_key_event, process_event,
find_handler, process_mouse_move_resize_grab): allow moving workspace
while moving window with modifier
* src/core/workspace.c (meta_workspace_activate_with_focus): remove the
correct window on jumping workspace while moving
svn path=/trunk/; revision=3649
* clutter/clutter-id-pool.c: (clutter_id_pool_free):
Use g_slice_free not g_free.
* clutter/clutter-main.c: (_clutter_do_pick):
Dont 'over read' the framebuffer when picking (#839, Neil Roberts)
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
* clutter/clutter-timeline.c:
Timeline changes to fix the issues identified in bugzilla #439
Notably, this includes some tweaks to timeline semantics. So e.g. for a
10 frame timeline here are some points about the new timeline code:
- When you create a timeline it starts with current_frame_num == 0
- After starting a timeline, the first timeout is for
current_frame_num == 1 (Notably it isn't 0 since there is a delay
before the first timeout signals so re-asserting the starting point
would give a longer than average first frame.)
- For a non looping timeline the last timeout would be for
current_frame_num == 10
- For a looping timeline the timeout for current_frame_num == 10 would
be followed by a timeout for current_frame_num == 1 and frame 0 is
considered == frame 10.
- Asking for a timeline of N frames might better be described as asking
for a timeline of _length_ N.
Warning: Although I tried to test things, I guess it's quite likely that
this breaks somthing depending on a specific quirk of the previous
timeline code.