We actually have a set_send_events() vfunc that can enable or disable
devices at the libinput and X11 input driver level, so use that. A
positive side effect is that those layers will leave the device at
a consistent idle state (as opposed to going mute maybe amid user
input).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
We are aiming for a split of HW and SW cursor rendering management.
Given the HW plane is a limited resource and the amount of cursor
renderers may be >1 (due to tablets, even though we currently use an
always-software cursor renderer there), it would ideally be able to
switch between renderers.
Being MetaCursorRenderer not really a singleton, having cursor
inhibitor accounting here doesn't pan out. Make it MetaBackend API
so all cursor renderers get the same picture.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
These use now more of a "pull" model, where they receive update
notifications and the relevant input position is queried, instead
of the coordinates being passed along.
This allows to treat cursor renderers all the same independently
of the device they track. This notifying of position changes should
ideally be more backend-y than core-y, a better location will be
figured out in future commits.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
Instead of letting the wayland bits maintain an always-software
cursor renderer, let the cursor renderer be managed by the backend,
and only hook to it (as we do for pointer cursor) in the wayland
bits.
ATM, make the cursor renderer still always-software, although
ideally we should allow moving the HW cursor management between
renderers.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
Different devices may get standalone cursor renderers, add this API
to adapt slowly to this. The meta_backend_get_cursor_renderer() call
still exists, but shortcuts to the mouse pointer's renderer (as it
actually did before).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
Use a new set in MetaInputDeviceNative, this coexists with
ClutterInputDevice coords for the time being. This API will
eventually be only accessed from the input thread.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
This will query a device state; position and modifiers.
Note that ClutterSeat subclasses don't implement the vmethod yet,
so calling clutter_seat_query_state() may crash ATM.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
While multiple built-in panels isn't actually supported in any
meaningful manner, if we would ever end up with such a situation, e.g.
due to kernel bugs[0], we shouldn't crash when trying to set an
'external only' without any external monitors.
While we could handle this with more degraded functionality (e.g. don't
support the 'switch' method of monitor configuration at all), handle it
by simply not trying to switch to external-only when there are no,
according to the kernel, external monitors available. This would e.g.
still allow betwene 'mirror-all', and 'linear' switches.
The crash itself was disguised as an arbitrary X11 BadValue error, due
to mutter trying to resize the root window to 0x0, as the monitor
configuration that was applied consisted of zero logical monitors, thus
was effectively empty.
[0] https://bugzilla.redhat.com/show_bug.cgi?id=1896904
Related: https://bugzilla.redhat.com/show_bug.cgi?id=1899260
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1607>
xkb recently gained support for user-specified keymaps, which means we
can no longer assume that the configuration data is necessarily fully
complete or correct; and the configuration language is quite a labyrinth,
so it's easy to get wrong. If setting the keymap fails, leave it in
whatever state it previously had, since that seems preferable to crashing
with a NULL pointer dereference.
Resolves: https://gitlab.gnome.org/GNOME/mutter/-/issues/1555
Signed-off-by: Simon McVittie <smcv@debian.org>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1605>
Testing points and rays against boxes is substantially cheaper - in
fact, almost trivial - compared to triangles. Check if the actor's
paint volume doesn't intersect with the current pick point / ray,
and skip recursing altogether in those cases.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
The cached pick mode never actually cached anything, since it is
always, unconditionally reset when painting. Furthermore, next
commits will cull out actors during pick, which makes the pick
stack uncacheable.
Remove the cached pick mode.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
Users of Debian arm64 (aarch64) report that on at least some GPUs
or screens, after time-based screen blanking has occurred, it is not
possible to unlock the screen. Bisection indicates that this regressed
in commit 209b1ba3, so presumably this is because a refresh rate of 0
is reported while the screen is blanked, leading to the frame clock
pausing forever.
Fixes: 209b1ba3 "clutter/frame-clock: Adapt refresh rate from to frame info"
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1536
Bug-Debian: https://bugs.debian.org/974172
Signed-off-by: Simon McVittie <smcv@debian.org>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1601>
It's currently possible that some last_paint_volumes don't get updated
during a paint cycle, this can happen when a ClutterOffscreenEffect is
used: The offscreen effect might skip painting the content and the
children of an actor because it uses its own offscreened texture
instead. This means the offscreen effect doesn't call
clutter_actor_continue_paint(), and thus the the last_paint_volumes of
the children won't be updated.
Now one might think that isn't a problem, because as soon as a child
changes it's size or position, the offscreened texture would get
invalidated and clutter_actor_continue_paint() would get called. It's
not that easy though: Because the last_paint_volume includes all the
transformation matrices up to eye-coordinates, it has to be updated on
any changes to matrices, which includes position/transformation changes
to any actor up the hierarchy.
Now that's where get into problems with the offscreen effect: In case of
transformation changes to the offscreened actor or an actor up the
hierarchy, the offscreened texture won't get invalidated (that makes
sense, we can simply paint it transformed) and the last_paint_volumes
won't get updated even though they should.
This leaves us around with outdated last_paint_volumes where
last_paint_volume_valid is still set to TRUE. It can cause issues with
culling and clipped redraws.
So fix that by ensuring that all children that would get painted by
Clutter get their last_paint_volumes updated in case a ClutterEffect
decided not to call clutter_actor_continue_paint().
This ignores the case where a paint() vfunc override does the same and
doesn't call clutter_actor_paint() on children. Let's ignore this case
for now, there shouldn't be any implementation which does that and
ideally in a world that's painted solely by ClutterContent, we can get
rid of that vfunc in the future.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1591>
The first comment isn't really needed anymore since
the is_full_stage_redraw_queued() underneath is quite self-explaining.
Also rephrase the second comment a bit, including that
_clutter_paint_volume_get_stage_paint_box() does the aligning to the
pixel grid.
Finally, the last comment also looks out of date since we do that
rounding inside _clutter_paint_volume_get_stage_paint_box(), so remove
it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
We currently pass actors a reference to their associated
ClutterStageQueueRedrawEntry when queueing a redraw. This "splitting" of
the ownership of the entry has introduced quite a few bugs in the past
and is hard to follow.
So give up the "splitting" of the ownership and exclusively handle those
entries inside ClutterStage. To still allow removing the entry when an
actor gets unrealized introduce clutter_stage_dequeue_actor_redraw()
similar to what we already have for relayouts.
To be able to efficiently find entries when actors queue redraws, make
pending_queue_redraws a GHashTable, which fits quite nicely and also
allows removing the QueueRedrawEntries actor pointer in favour of the
key of the hashtable.
Since the struct is now private to ClutterStage, we can also rename it
to QueueRedrawEntry.
While at it, also sneak in the removal of the leading underscore from
clutter_stage_queue_actor_redraw().
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
The "queue-redraw" signal is not used anywhere in Clutter and we now
also removed the vfunc implementation of the stage. So stop emitting it
and remove it, but keep the propagate_queue_redraw infrastructure to
make sure clones still get their redraws queued.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
Since we now decoupled the "queue-redraw" signal from creating the stage
clip, we can move signal emission into
_clutter_actor_queue_redraw_full() and emit the signal right away when
queueing a redraw on an actor. With that we now no longer have to
accommodate for the stage pending_queue_redraws list changing while
iterating over it.
To ensure we don't emit the signal too often when multiple redraws are
queued on one actor, use the propagated_one_redraw flag to limit the
number of emissions to a single one for every update cycle.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
Putting together the redraw clip of the stage never really fitted nicely
with the "queue-redraw" signal emission, it forces us to emit the
signals in a batch and we also use a weird trick to get the old paint
volume that's already on-screen into the final redraw clip (we call
_clutter_actor_propagate_queue_redraw() on the stage).
So start breaking up this association by making the stage explicitely
request the redraw clip from the actor and removing the
ClutterPaintVolume argument from _clutter_actor_finish_queue_redraw().
This is done by adding a private function
clutter_actor_get_redraw_clip() which returns our old (currently
visible) paint volume and the new paint volume.
This also allows removing the check whether a full stage redraw has been
queued in clutter_actor_real_queue_redraw() and we can now just stop the
signal emission if a propagation happened at least once.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
This adds 64 bit ARM support to parts of the CI pipeline, more
specifically, we now:
- Build a 64 bit ARM container image alongside the 64 bit x86 one.
- Build test mutter on 64 bit ARM
- Run tests on 64 bit ARM
- Check coverage on 64 bit ARM
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1577>