The commit 90e5088 added some extra compiler warning options that were
triggering warnings when enabling the wayland build due to missing
header includes. This adds those header includes in.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Because the wayland-server-protocol.h header includes symbols that
collide with wayland-client-protocol.h Cogl now provides top level
<cogl/cogl-wayland-server.h> and <cogl/cogl-wayland-client.h> headers so
that applications can ensure they only include one of the wayland
protocol headers in a particular compilation unit. This updates clutter
accordingly to include those headers.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Should not have been there in the first place: the animatable will be
set either using ClutterTransition API, or when adding the transition
to a ClutterActor.
When adding a transition to a ClutterActor, the actor should hold a
reference on it, and release it only when we remove it. This makes
transitions just like other objects held by ClutterActor.
-"Install" the newly-introduced headers
-Fix the situation when the Clutter sources are not unpacked in the root
folder of a drive (ex: Clutter is unpacked in c:\blah or d:\blah, instead
of c:\ or d:\)
The ::completed signal emission is part of the current cycle; repeating,
like the automatic reverse of the timeline's direction, happens after
the ::completed chain of handlers has been called.
We still use XKeycodeToKeysym() in a fallback path in case we're not
running on a decent enough system; XKeycodeToKeysym() is deprecated as
of version 1.12 of the X server, but since I don't want to copy a bunch
of code from GDK or, god forbid, from Xlib, for a fallback path, it's
probably more reasonable to just silence the compiler warnings - at
least until we can drop all the X compatibility crap, and just use
modern, or semi-modern, API.
Some events may contain precise scrolling information coming from
devices like trackpads and touchscreens. ClutterEvent should allow
setting and getting this information.
While you can get a per-transition notification of completion, it can be
convenient to also have a way to notify that all the transitions
involving an actor are complete. A simple signal triggered by the
removal of the last transition fits the bill pretty neatly.