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Author SHA1 Message Date
Robert Bragg
01e1aae7dd [cogl] cogl_material_set_layer does nothing if resetting the same texture
This avoids dirtying the layer, and should avoid some uneeded state changes
2009-06-05 17:18:32 +01:00
Emmanuele Bassi
6b92296e7f [build] Fix compiler warnings
Silence GCC
2009-06-05 16:46:12 +01:00
Emmanuele Bassi
02fa34f65b Fix a compiler warning 2009-06-05 16:39:18 +01:00
Neil Roberts
fa3ed19db5 [cogl-primitives] Fix an unused variable warning when building GLES
The 'tex' variable is only used if #ifdef'd GL code so it was throwing
an error under GLES. The variable is now moved into a block inside the
#ifdef.
2009-06-04 22:20:18 +01:00
Neil Roberts
54d8aadf1d [cogl] Move the texture filters to be a property of the material layer
The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
2009-06-04 19:03:40 +01:00
Neil Roberts
26f07abc65 [cogl-material] Allow setting a layer with an invalid texture handle
It was previously possible to create a material layer with no texture
by setting some property on it such as the matrix. However it was not
possible to get back to that state without removing the layer and
recreating it. It is useful to be able to remove the texture to free
resources without forgetting the state of the layer so we can put a
different texture in later.
2009-06-04 14:04:32 +01:00
Neil Roberts
f89ff7f383 Load glBlendEquation and glBlendColor using cogl_get_proc_address
These are defined since OpenGL 1.2 and since Windows doesn't export
any functions defined after 1.1 we need to load them dynamically.
2009-06-04 11:50:06 +01:00
Neil Roberts
daa95b561e Rename 'near' and 'far' variables to 'z_near' and 'z_far'
The Windows headers define near and far to be empty so it breaks the
build.
2009-06-04 11:48:51 +01:00
Neil Roberts
5c26cc6ba7 Use GL_QUADS for flushing a quad batch
Instead of using GL_TRIANGLES and uploading the indices every time, it
now uses GL_QUADS instead on OpenGL. Under GLES it still uses indices
but it uses the new cogl_vertex_buffer_indices_get_for_quads function
to avoid uploading the vertices every time.

This requires the _cogl_vertex_buffer_indices_pointer_from_handle
function to be exposed privately to the rest of Cogl.

The static_indices array has been removed from the Cogl context.
2009-06-01 17:29:01 +01:00
Neil Roberts
67544f38d4 [cogl-vertex-buffer] Add cogl_vertex_buffer_indices_get_for_quads
This function can be used as an efficient way of drawing groups of
quads without using GL_QUADS. It generates a VBO containing the
indices needed to render using pairs of GL_TRIANGLES. The VBO is
globally cached so that it only needs to be uploaded whenever more
indices are requested than ever before.
2009-06-01 14:50:52 +01:00
Emmanuele Bassi
936f638a42 [build] Fix dist issues
* cogl-deprecated.h is not being installed

* cogl-enum-types.c.in is not part of the dist
2009-05-29 17:10:27 +01:00
Emmanuele Bassi
cbbc1a9ca3 [build] Copy cogl-enum-types.h under the guard
We avoid rebuilding cogl-enum-types.h and cogl-enum-types.c by
using a "guard" -- a stamp file that will block Makefile. Since
we need cogl-enum-types.h into /clutter/cogl as well for the
cogl.h include to work, if we copy the cogl-enum-types.h
unconditionally it will cause a rebuild of the whole COGL; which
will cause a full rebuild.

To solve this, we can copy the header file when generating it
under the stamp file.
2009-05-29 15:13:55 +01:00
Emmanuele Bassi
b4861cbd21 Use g_once when registering enumeration types
Just like we do with GObject types and G_DEFINE_TYPE, we should
use the g_once_init_enter/g_once_init_leave mechanism to make the
GType registration of enumeration types thread safe.
2009-05-29 12:40:23 +01:00
Emmanuele Bassi
3248bb1b75 [cogl] Generate enumeration GTypes
COGL is starting to have more enumerations than I can handle
by hand. Let's use glib-mkenums and be done with it.
2009-05-29 12:31:47 +01:00
Emmanuele Bassi
7252c14197 [cogl] Make cogl_setup_viewport() a private function
The setup_viewport() function should only be used by Clutter and
not by application code.

It can be emulated by changing the Stage size and perspective and
requeueing a redraw after calling clutter_stage_ensure_viewport().
2009-05-28 14:14:50 +01:00
Robert Bragg
be826ed4e7 [cogl vertex buffers] Give indices a CoglHandle so they are shareable
Previously indices were tightly bound to a particular Cogl vertex buffer
but we would like to be able to share indices so now we have
cogl_vertex_buffer_indices_new () which returns a CoglHandle.

In particular we could like to have a shared set of indices for drawing
lists of quads that can be shared between the pango renderer and the
Cogl journal.
2009-05-28 13:27:54 +01:00
Robert Bragg
f0849fc3e2 [cogl journal] If we are only flushing one quad use a TRIANGLE_FAN
At the moment Cogl doesn't do much batching of quads so most of the time we
are flushing a single quad at a time.  This patch simplifies how we submit
those quads to OpenGL by using glDrawArrays with GL_TRIANGLE_FAN mode
instead of sending indexed vertices using GL_TRIANGLES mode.

Note: I hope to follow up soon with changes that improve our batching and
also move the indices into a VBO so they don't need to be re-validated every
time we call glDrawElements.
2009-05-28 02:43:36 +01:00
Robert Bragg
605243d952 [cogl] renamed cogl_enable_* to cogl_set_*_enabled + added getters
cogl_enable_depth_test and cogl_enable_backface_culling have been renamed
and now have corresponding getters, the new functions are:
  cogl_set_depth_test_enabled
  cogl_get_depth_test_enabled
  cogl_set_backface_culling_enabled
  cogl_get_backface_culling_enabled
2009-05-28 02:43:36 +01:00
Robert Bragg
96188bab62 [cogl matrix] Support ortho and perspective projections.
This adds cogl_matrix api for multiplying matrices either by a perspective
or ortho projective transform.  The internal matrix stack and current-matrix
APIs also have corresponding support added.

New public API:
cogl_matrix_perspective
cogl_matrix_ortho
cogl_ortho
cogl_set_modelview_matrix
cogl_set_projection_matrix
2009-05-28 02:43:35 +01:00
Robert Bragg
59bd824404 [vbo indices] tweak add_indices api to return an id and add delete_indices api
Originally cogl_vertex_buffer_add_indices let the user pass in their own unique
ID for the indices; now the Id is generated internally and returned to the
caller.
2009-05-28 02:43:35 +01:00
Robert Bragg
d51faed660 [cogl-vertex-buffer] Seal GL types from the public API
We now have CoglAttributeType and CoglVerticesMode typedefs to replace the
use of GLenum in the public API.
2009-05-28 02:43:35 +01:00
Robert Bragg
6bb6686666 [cogl-vertex-buffers] Support putting index arrays into VBOS
It's now possible to add arrays of indices to a Cogl vertex buffer and
they will be put into an OpenGL vertex buffer object. Since it's quite
common for index arrays to be static it saves the OpenGL driver from
having to validate them repeatedly.

This changes the cogl_vertex_buffer_draw_elements API: It's no longer
possible to provide a pointer to an index array at draw time. So
cogl_vertex_buffer_draw_elements now takes an indices identifier that
should correspond to an idendifier returned when calling
cogl_vertex_buffer_add_indices ()
2009-05-28 02:43:34 +01:00
Robert Bragg
68214fe4b8 [cogl] Remove cogl_flush_gl_state from the API
This is being removed before we release Clutter 1.0 since the implementation
wasn't complete, and so we assume no one is using this yet.  Util we have
someone with a good usecase, we can't pretend to support breaking out into
raw OpenGL.
2009-05-28 02:43:34 +01:00
Robert Bragg
f322da3794 [material] Reduce the material API in preperation for releasing Clutter 1.0
There were a number of functions intended to support creating of new
primitives using materials, but at this point they aren't used outside of
Cogl so until someone has a usecase and we can get feedback on this
API, it's being removed before we release Clutter 1.0.
2009-05-28 02:43:34 +01:00
Robert Bragg
f28d5e481b [cogl-material] Removes all the API made redundant by the blend strings API
This removes the following API:
  cogl_material_set_blend_factors
  cogl_material_set_layer_combine_function
  cogl_material_set_layer_combine_arg_src
  cogl_material_set_layer_combine_arg_op

These were rather awkward to use, so since it's expected very few people are
using them at this point and it should be straight forward to switch over
to blend strings, the API is being removed before we release Clutter 1.0.
2009-05-28 02:43:34 +01:00
Robert Bragg
33994caa71 [cogl-material] Support string based blending and layer combine descriptions
Setting up layer combine functions and blend modes is very awkward to do
programatically.  This adds a parser for string based descriptions which are
more consise and readable.

E.g. a material layer combine function could now be given as:
  "RGBA = ADD (TEXTURE[A], PREVIOUS[RGB])"
or
  "RGB = REPLACE (PREVIOUS)"
  "A = MODULATE (PREVIOUS, TEXTURE)"

The simple syntax and grammar are only designed to expose standard fixed
function hardware, more advanced combining must be done with shaders.

This includes standalone documentation of blend strings covering the aspects
that are common to blending and texture combining, and adds documentation
with examples specific to the new cogl_material_set_blend() and
cogl_material_layer_set_combine() functions.

Note: The hope is to remove the now redundant bits of the material API
before 1.0
2009-05-28 02:43:28 +01:00
Emmanuele Bassi
71498a6376 [cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.

Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.

Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.

Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.

Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 19:35:19 +01:00
Neil Roberts
b3fe1b8a8a [cogl-vertex-buffer] Ensure the clip state before rendering
Before any rendering is done by Cogl it needs to ensure the clip stack
is set up correctly by calling cogl_clip_ensure. This was not being
done for the Cogl vertex buffer so it would still use the clip from
the previous render.
2009-05-22 11:48:34 +01:00
Robert Bragg
14c3ef1f8d [build] The cogl GE macro wasn't passing an int according to the format string
This patch simply updates the arguments passed to g_warning inline with the
given format string.
2009-05-21 15:10:38 +01:00
Neil Roberts
f13c3ee309 Make backface culling work with vertex buffers
Backface culling is enabled as part of cogl_enable so the different
rendering functions in Cogl need to explicitly opt-in to have backface
culling enabled. Cogl vertex buffers should allow backface culling so
they should check whether it is enabled and then set the appropriate
cogl_enable flag.
2009-05-21 14:57:07 +01:00
Emmanuele Bassi
c74586d019 [cogl] Do no include gprintf.h
We are not using any of the g_printf* family of functions, so we
can import glib.h instead.
2009-05-20 15:21:32 +01:00
Emmanuele Bassi
1f1d19f634 [cogl] Move debugging to a configure-time switch
Currently, COGL depends on defining debug symbols by manually
modifying the source code. When it's done, it will forcefully
print stuff to the console.

Since COGL has also a pretty, runtime selectable debugging API
we might as well switch everything to it.

In order for this to happen, configure needs a new:

        --enable-cogl-debug

command line switch; this will enable COGL debugging, the
CoglHandle debugging and will also turn on the error checking
for each GL operation.

The default setting for the COGL debug defines is off, since
it slows down the GL operations; enabling it for a particular
debug build is trivial, though.
2009-05-19 16:00:18 +01:00
Emmanuele Bassi
df1a9b7a74 [cogl] Rework the debug messages
COGL has a debug message system like Clutter's own. In parallel,
it also uses a coupld of #defines. Spread around there are also
calls to printf() instead to the more correct g_log* wrappers.

This commit tries to unify and clean up the macros and the
debug message handling inside COGL to be more consistent.
2009-05-19 14:44:29 +01:00
Emmanuele Bassi
3115a61688 [cogl] Rework the GL-error-to-string conversion
The code for the conversion of the GL error enumeration code
into a string is not following the code style and conventions
we follow in Clutter and COGL.

The GE() macro is also using fprintf(stderr) directly instead
of using g_warning() -- which is redirectable to an alternative
logging system using the g_log* API.
2009-05-19 13:24:56 +01:00
Emmanuele Bassi
cd3acca2b7 [build] Link Cogl against -lm
We use math routines inside Cogl, so it's correct to have it in
the LIBADD line. In normal usage something else was pulling in
-lm, but the introspection is relying on linking against the
convenience library.

Based on a patch by: Colin Walters <walters@verbum.org>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-14 23:23:00 +01:00
Emmanuele Bassi
08ac50faae [build] List cogl-internal.h
During the Makefile clean up, cogl-internal.h got lost and this
broke the dist. Let's put it back in.
2009-05-14 19:51:03 +01:00
Robert Bragg
e80fcbc298 [cogl-clip-stack] Support pushing rectangles onto the stack using window coords
Previously clipping could only be specified in object coordinates, now
rectangles can also be pushed in window coordinates.

Internally rectangles pushed this way are intersected and then clipped using
scissoring.  We also transparently try to convert rectangles pushed in
object coordinates into window coordinates as we anticipate the scissoring
path will be faster then the clip planes and undoubtably it will be faster
than using the stencil buffer.
2009-05-12 15:44:33 +01:00
Robert Bragg
353187ce49 [cogl-material] Adds a cogl_material_set_color4f convenience function
This is simply a wrapper around cogl_color_set_from_4f and
cogl_material_set_color. We already had a prototype for this, it was
an oversight that it wasn't already implemented.
2009-05-02 04:12:26 +01:00
Robert Bragg
a5cdfdfd87 [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation
There were several functions I believe no one is currently using that were
only implemented in the GL backend (cogl_offscreen_blit_region and
cogl_offscreen_blit) that have simply been removed so we have a chance to
think about design later with a real use case.

There was one nonsense function (cogl_offscreen_new_multisample) that
sounded exciting but in all cases it just returned COGL_INVALID_HANDLE
(though at least for GL it checked for multisampling support first!?)
it has also been removed.

The MASK draw buffer type has been removed. If we want to expose color
masking later then I think it at least would be nicer to have the mask be a
property that can be set on any draw buffer.

The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes
have been moved up into cogl.h since they are for managing global Cogl state
and not for modifying or creating the actual offscreen buffers.

This also documents the API so for example desiphering the semantics of
cogl_offscreen_new_to_texture() should be a bit easier now.
2009-05-02 04:12:26 +01:00
Robert Bragg
d5fc61102f [cogl] Only expose CoglBitmap as a CoglHandle
It was inconsistent that we exposed the CoglBitmap struct instead of an
opaque CoglHandle.
2009-05-02 04:12:26 +01:00
Robert Bragg
ee57192f47 [cogl-material] make _cogl_material_layer_free check for an invalid texture handle
It is valid in some situations to have a material layer with an invalid texture
handle (e.g. if you setup a texture combine mode before setting the texture)
and so _cogl_material_layer_free needs to check for a valid handle before
attempting to unref it.
2009-05-02 04:12:25 +01:00
Robert Bragg
f85377372c [cogl] Updates all file headers and removes lots of trailing white space
Adds missing notices, and ensures all the notices are consistent. The Cogl
blurb also now reads:

 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
2009-05-02 04:12:25 +01:00
Robert Bragg
741c4bb5e9 [cogl] Adds a bitfield argument to cogl_clear for specifying which buffers to clear
Redundant clearing of depth and stencil buffers every render can be very
expensive, so cogl now gives control over which auxiliary buffers are
cleared.

Note: For now clutter continues to clear the color, depth and stencil buffer
each paint.
2009-05-02 04:12:12 +01:00
Robert Bragg
e4d3b0536f [gl/cogl.c] #include <gmodule.h> for OS X builds
In unifying the {gl,gles}/cogl.c code recently, moving most of the code into
common/cogl.c the gmodule.h include was also mistakenly moved.

Thanks to Felix Rabe for reporting this issue.

Note: I haven't tested this fix myself, as I'm not set up to be able to
build for OS X
2009-04-20 14:20:37 +01:00
Robert Bragg
46c20f1523 [cogl vertex buffers] Adds fallbacks for drivers without VBO support
Buffer objects aren't currently available for glx indirect contexts, so we
now have a fallback that simply allocates fake client side vbos to store the
attributes.
2009-04-20 13:04:34 +01:00
Robert Bragg
ac21e7b182 [cogl debug] --cogl-debug=rectangles now outlines all cogl rectangles
This makes the #if 0'd debug code that was in _cogl_journal_flush_quad_batch
- which we have repeatedly found usefull for debugging various geometry
issues in Clutter apps - a runtime debug option.

The outline colors rotate in order from red to green to blue which can also
help confirm the order that your geometry really drawn.

The outlines are not affected by the current material state, so if you e.g.
have a blending bug where geometry mysteriously disappears this can confirm
if the underlying rectangles are actually being emitted but blending is
causing them to be invisible.
2009-04-17 15:25:28 +01:00
Neil Roberts
3fdacf9762 [cogl-handle] Fix the broken debug macros
The debug macros for tracking reference counting of CoglHandles had
some typos introduced in c3d9f0 which meant it failed to compile when
COGL_DEBUG is 1.
2009-04-06 12:44:15 +01:00
Robert Bragg
e464acff7a [cogl] cogl_is_*(): Don't dereference an invalid handle; just return FALSE
An invalid handle is implicitly not of any type.
2009-04-06 11:35:10 +01:00
Robert Bragg
c3d9f0bed4 [cogl-handle] Optimize how we define cogl handles
The cogl_is_* functions were showing up quite high on profiles due to
iterating through arrays of cogl handles.

This does away with all the handle arrays and implements a simple struct
inheritance scheme. All cogl objects now add a CoglHandleObject _parent;
member to their main structures. The base object includes 2 members a.t.m; a
ref_count, and a klass pointer. The klass in turn gives you a type and
virtual function for freeing objects of that type.

Each handle type has a _cogl_##handle_type##_get_type () function
automatically defined which returns a GQuark of the handle type, so now
implementing the cogl_is_* funcs is just a case of comparing with
obj->klass->type.

Another outcome of the re-work is that cogl_handle_{ref,unref} are also much
more efficient, and no longer need extending for each handle type added to
cogl. The cogl_##handle_type##_{ref,unref} functions are now deprecated and
are no longer used internally to Clutter or Cogl. Potentially we can remove
them completely before 1.0.
2009-04-02 11:58:43 +01:00
Robert Bragg
04ebd6be44 [cogl] handle_automatic_blend_enable(): consider layers with invalid textures
A layer object may be instantiated when setting a combine mode, but before a
texture is associated. (e.g. this is done by the pango renderer) if this is the
case we shouldn't call cogl_texture_get_format() with an invalid cogl handle.

This patch skips over layers without a texture handle when determining if any
textures have an alpha channel.
2009-04-02 11:50:44 +01:00
Robert Bragg
8a1b4f8326 Unifies 90% of the code in {gl,gles}/cogl.c in common/cogl.c
This code keeps on diverging and we get bugs and fixes in one version but
not the other. This should make things a bit more maintainable.
2009-04-01 13:19:35 +01:00
Robert Bragg
3d81f0c08e [build] Fixes a cogl-vertex-buffer.c warning when building for GLES
GLES 1 doesn't support GLSL so it never needs to use the generic_index
variable for generic attributes which was flagging a warning.
2009-03-23 16:32:17 +00:00
Robert Bragg
891ed53564 [cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c
None of this code directly related to implementing CoglTextures, and the
code was needlessly duplicated between the GL and GLES backends. This moves
the cogl_rectangle* and cogl_polygon* code into common/cogl-primitives.c
makes which makes lot of sense since the two copies keep needlessly
diverging introducing or fixing bugs in one but not the other. For instance
I came accross one such bug regarding the enabling of texture units when
unifying the code.
2009-03-23 16:32:07 +00:00
Emmanuele Bassi
ccca24ab76 Remove usage of the grave accent as quotation mark
See:

  http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html

This should make Thomas happy.
2009-03-17 14:13:31 +00:00
Robert Bragg
14e6323554 [cogl-vertex-buffer] Allow querying back the number of vertices a buffer represents
This may be convenient e.g. at draw time if you are simply drawing all vertices
2009-03-16 16:17:02 +00:00
Robert Bragg
075ae9c4a7 [cogl-vertex-buffer] Add a flush of attribute changes in the *_draw() functions
For convenience it is now valid to avoid a seperate call to
cogl_vertex_buffer_submit() and assume that the _draw() calls will do this
for you (though of course if you do this you still need to ensure the
attribute pointers remain valid until your draw call.)
2009-03-16 16:14:17 +00:00
Emmanuele Bassi
89060a9bb3 [cogl] Avoid shadowing math.h symbols
As usual, y1 and y2 end up shadowing symbols exported by math.h.
2009-03-13 15:28:20 +00:00
Neil Roberts
cde05288b7 Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2
This matches the changes to cogl_rectangle to improve consistency.
2009-03-13 12:20:26 +00:00
Robert Bragg
0580dbe015 Finish GLES{1,2} support for client side matrix stacks
Adds glFrustum wrappers (GLES only accepts floats not doubles, and GLES2
needs to use our internal cogl_wrap_glFrustumf)

Adds GL_TEXTURE_MATRIX getter code in cogl_wrap_glGetFloatv

Adds a GL_TEXTURE_MATRIX define for GLES2
2009-03-12 18:55:41 +00:00
Robert Bragg
3a9b18ef51 Use Cogl enum when making modelview-matrix current in cogl_{rotate,transform,etc}
My previous patch incorrectly used the GL enum with the _cogl_set_current_matrix
API.
2009-03-12 18:55:40 +00:00
Robert Bragg
2f34d14cb4 Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc}
Its not intended that users should use these with any other matrix mode, and
internally we now have the _cogl_current_matrix API if we need to play with
other modes.
2009-03-12 18:55:40 +00:00
Robert Bragg
0d88ecb459 Avoid casting CoglMatrix to a GLfloat * when calling glGetFloatv
If we later add internal flags to CoglMatrix then this code wouldn't
initialize those flags. The ways it's now done adds a redundant copy, but
if that turns out to be something worth optimizing we can look again at
using a cast but adding another way for initializing internal flags.
2009-03-12 18:55:40 +00:00
Robert Bragg
61b867442b 80 char fix 2009-03-12 18:55:40 +00:00
Havoc Pennington
08932584b5 Virtualize GL matrix operations and use a client-side matrix when GL is indirect
This is useful because sometimes we need to get the current matrix, which
is too expensive when indirect rendering.

In addition, this virtualization makes it easier to clean up the API in
the future.
2009-03-12 18:32:45 +00:00
Emmanuele Bassi
9911033505 [cogl-fixed] Implement the CoglFixed fundamental GType
The type machinery for CoglFixed should be implemented by COGL
itself, now that COGL exports the GType of its types.

This allows moving most of what ClutterFixed did directly to
CoglFixed where it belongs.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
8a1eca7287 [cogl] Add a PANGO debug flag for CoglPango use
The CoglPango code falls under the COGL "jurisdiction"; this means
that it cannot include Clutter headers unless strictly necessary.

The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now
that COGL has it's own COGL_NOTE() similar macro, CoglPango should
use that and avoid including clutter-debug.h (which pulls in
clutter-private.h which in turn pulls in clutter-actor.h).

A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug
flags.
2009-03-10 12:38:02 +00:00
Robert Bragg
af0726480c [cogl-matrix] Documents that CoglMatrix members should be considered read only
In the future if we want to annotate matrices with internal flags, and add
caching of the inverse matrix then we need to ensure that all matrix
modifications are done by cogl_matrix API so we'd know when to dirty the
cache or update the flags.

This just adds documentation to that effect, and assuming the most likley
case where someone would try and directly write to matrix members would
probably be to load a constant matrix other than the identity matrix; I
renamed cogl_matrix_init_from_gl_matrix to cogl_matrix_init_from_array to
make it seem more general purpose.
2009-02-26 16:42:32 +00:00
Jonathan Matthew
eaf202c886 Declare the EnumValues for PixelFormat static
Bug 1473 - CoglPixelFormat enum data must be declared static

When registering an enumeration GType, the GEnumValue or GFlagsValue
arrays must be declared static; otherwise, you get a segmentation
fault when calling the function again.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-24 09:29:08 +00:00
Emmanuele Bassi
605dfb8fd0 Add runtime debug messages for COGL
Clutter is able to show debug messages written using the CLUTTER_NOTE()
macro at runtime, either by using an environment variable:

  CLUTTER_DEBUG=...

or by using a command line switch:

  --clutter-debug=...
  --clutter-no-debug=...

Both are parsed during the initialization process by using the
GOption API.

COGL would benefit from having the same support.

In order to do this, we need a cogl_get_option_group() function in
COGL that sets up a GOptionGroup for COGL and adds a pre-parse hook
that will check the COGL_DEBUG environment variable. The OptionGroup
will also install two command line switches:

  --cogl-debug
  --cogl-no-debug

With the same semantics of the Clutter ones.

During Clutter initialization, the COGL option group will be attached
to the GOptionContext used to parse the command line options passed
to a Clutter application.

Every debug message written using:

  COGL_NOTE (SECTION, "message format", arguments);

Will then be printed only if SECTION was enabled at runtime.

This whole machinery, like the equivalent one in Clutter, depends on
a compile time switch, COGL_ENABLE_DEBUG, which is enabled at the same
time as CLUTTER_ENABLE_DEBUG. Having two different symbols allows
greater granularity.
2009-02-23 13:00:52 +00:00
Robert Bragg
8d04fbb05e [Cogl] Remove a debugging assert that was triggering on false positives
An assert to verify there was no error when generating a buffer object
for the vertex buffer API was being hit when running the GLES1 conformance
tests.
2009-02-23 10:49:35 +00:00
Robert Bragg
5e956a88b8 [cogl-material] Always glBindTexture when flushing material state
Bug #1457 - Creating a new texture messes up the cogl material state
            cache; reported by Neil Roberts

We still don't have caching of bound texture state so we always have to
re-bind the texture when flushing the GL state of any material layers.
2009-02-23 10:49:35 +00:00
Robert Bragg
d13b9de2e2 [Cogl] Fixes automatic handling of the GL blend enable state.
Bug #1460 - Handling of flags in cogl_material_set_color

Cogl automatically enables/disables blending based on whether the source color
has an alhpa < 1.0, or if any textures with an alpha component are in use, but
it wasn't doing it quite right.

At the same time I removed some of the dirty flags which on second thought
are nothing more than micro-optimsations that only helped clutter the code.

thanks to Owen Taylor for reporting the bug
2009-02-23 10:49:35 +00:00
Robert Bragg
34e53736ed [Cogl] the cogl_get_*_matrix functions now work with CoglMatrix types
Since the CoglMatrix type was added for supporting texture matrices recently
it made sense to be consistent accross the Cogl API and use the Cogl type
over the GL style GLfloat m[16] arrays.
2009-02-23 10:49:35 +00:00
Emmanuele Bassi
3c073d82c7 [cogl] Provide GTypes for COGL types
COGL types should be registered inside the GType system, for
bindings and type checking inside properties and signals.

CoglHandle is a boxed type with a ref+unref semantics; slightly evil
from a bindings perspective (we cannot associate custom data to it),
but better than nothing.

The rest of the exposed types are enumerations or bitmasks.
2009-02-19 12:02:42 +00:00
Robert Bragg
d2fe1fda31 [cogl-color.c] #include fix for the cogl_set_source_color prototype
cogl.h wasn't being included so we got a compiler warning
2009-02-18 16:19:14 +00:00
Robert Bragg
2b5a72dde5 [Cogl] cogl_clip_{set*,unset} renamed to cogl_clip_{push*,pop}
This is so they self document the stacking semantics of the cogl clip API
2009-02-18 16:00:51 +00:00
Neil Roberts
9e10dc402f Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address
All GL functions that are defined in a version later than 1.1 need to
be called through cogl_get_proc_address because the Windows GL DLL
does not export them to directly link against.
2009-02-16 12:46:36 +00:00
Robert Bragg
d01e3cd802 [cogl-vertex-buffer] Some fixes for texturing and color arrays
Fixes some blending issues when using color arrays since we were
conflicting with the cogl_enable state + fixes a texture layer
validation bug.

Adds a basic textured triangle to test-vertex-buffer-contiguous.
2009-02-09 14:15:06 +00:00
Robert Bragg
4a110afe08 [cogl-material] Fixes some dirty flag checks
Flushing material layers wasn't clearing the right dirty flag and
some of the tests used to avoid re-submitting GL state weren't
complete.
2009-02-09 14:15:06 +00:00
Neil Roberts
e88de5f5fd Fix building GLES 2 after the material branch merge
- In cogl-material.h it directly sets the values of the
  CoglMaterialLayerCombineFunc to some GL_* constants. However these
  aren't defined in GLES 2 beacuse it has no fixed function texture
  combining. Instead the CGL_* versions are now used. cogl-defines.h
  now sets these to either the GL_* version if it is available,
  otherwise it directly uses the number.

- Under GLES 2 cogl-material.c needs to access the CoglTexture struct
  so it needs to include cogl-texture-private.h

- There are now #define's in cogl-gles2-wrapper.h to remap the GL
  function names to the wrapper names. These are disabled in
  cogl-gles2-wrapper.c by defining COGL_GLES2_WRAPPER_NO_REMAP.

- Added missing wrappers for glLoadMatrixf and glMaterialfv.

- Renamed the TexEnvf wrapper to TexEnvi because the latter is used
  instead from the material API.
2009-02-02 21:57:41 +00:00
Neil Roberts
edbe9a0377 [cogl-material] Always bind the new texture handle
Cogl previously tried to cache the currently bound texture when
drawing through the material API to avoid excessive GL calls. However,
a few other places in Cogl and Clutter rebind the texture as well so
this can cause problems.

This was causing shaped windows to fail in Mutter because
ClutterGLXTexturePixmap was binding a different texture to update it
while the second texture unit was still active which meant the mask
texture would not be selected when the shaped window was drawn
subsequent times.

Ideally we would fix this by providing a wrapper around glBindTexture
which would affect the cached value. The cache would also have to be
cleared if a selected texture was deleted.
2009-02-02 14:53:23 +00:00
Emmanuele Bassi
bb6202a1a1 Add cogl-material-private.h to the source files
The material-private.h file was not added to the dist files and
caused a build failure.
2009-01-29 16:00:15 +00:00
Emmanuele Bassi
86aba661bd Fix a variable masking warning
The usual issue with math.h defined symbols.
2009-01-29 13:31:51 +00:00
Robert Bragg
081f2056bc Removes cogl_color_set_from_4d as it may mislead people.
Someone not sure which cogl_color_set_from_* version is "best" may use
set_from_4d because taking doubles implies higher precision. Currently
it doesn't have any advantage.
2009-01-28 17:20:15 +00:00
Robert Bragg
ef4052c18d Changes cogl_rectangle to take x1, y1, x2, y2 args not x1, y1, width, height
This makes it consistent with cogl_rectangle_with_{multi,}texture_coords.
Notably the reason cogl_rectangle_with_{multi,}texture_coords wasn't changed
instead is that the former approach lets you describe back facing rectangles.
(though technically you could pass negative width/height values to achieve
 this; it doesn't seem as neat.)
2009-01-28 17:20:15 +00:00
Emmanuele Bassi
b3e02869cd Remove gtk-doc annotation
The _cogl_material_flush_layers_gl_state() function is static,
so it should not have a gtk-doc annotation.
2009-01-28 11:57:49 +00:00
Emmanuele Bassi
1b578fb9c7 [docs] Documentation fixes
Update the COGL API reference to avoid a lot of warnings coming
from gtk-doc.
2009-01-27 16:53:01 +00:00
Emmanuele Bassi
a688b1db01 Fallout from cogl-material merge
When enabling the maintainer CFLAGS the compiler got very angry
at the code that has been merged.
2009-01-27 16:02:04 +00:00
Robert Bragg
e9a45c7744 Merge branch 'cogl-material'
Conflicts:

	clutter/cogl/gl/cogl-texture.c
	clutter/cogl/gles/cogl-primitives.c

* cogl-material:
 clutter-{clone-,}texture weren't updating their material opacity.
 Updates GLES1 support for CoglMaterial
 Normalizes gl vs gles code in preperation for synching material changes
 Removes cogl_blend_func and cogl_alpha_func
 Fully integrates CoglMaterial throughout the rest of Cogl
 [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
 [cogl-material] Make the user_tex_coords parameter of _rectangle const
 [test-cogl-material] Remove return value from material_rectangle_paint
 Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS
 [cogl-material] improvements for cogl_material_rectangle
 [cogl-material] Adds a cogl_material_set_color function
 [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL
 [cogl-material] Converts clutter-texture/clutter-clone-texture to the material API
 [doc] Hooks up cogl-material reference documentation
 Updates previous GLES multi-texturing code to use CoglMaterial
 Adds a CoglMaterial abstraction, which includes support for multi-texturing
 [doc] Hooks up cogl-matrix reference documentation
 Adds CoglMatrix utility code
 [tests] Adds an interactive unit test for multi-texturing
 [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2
2009-01-27 15:19:34 +00:00
Robert Bragg
4a7fa6d0fa Updates GLES1 support for CoglMaterial
This updates cogl/gles in line with the integration of CoglMaterial throughout
Cogl that has been done for cogl/gl.

Note: This is still buggy, but at least it builds again and test-actors works.
Some GLES2 specific changes were made, but these haven't been tested yet.
2009-01-27 14:26:50 +00:00
Robert Bragg
427fff032e Removes cogl_blend_func and cogl_alpha_func
The GL blend function and alpha function are now controlled by the material
code, and even internally Cogl should now be using the material API when
it needs control of these.
2009-01-27 14:26:49 +00:00
Robert Bragg
5985eef44c Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.

It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions

It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.

"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.

cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.

Most code that previously did:
  cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
  cogl_set_source_texture (tex_handle);
  cogl_rectangle_with_texture_coords (x, y,....);

In the less likely case where you were blending your source texture with a color
like:
  cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
  cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
  mat = cogl_material_new ();
  cogl_material_set_color4ub (r,g,b,a);
  cogl_material_set_layer (mat, 0, tex_handle));
  cogl_set_source_material (mat);

Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.

For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
  cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
  cogl_set_source_texture (tex_handle);
  cogl_polygon (verts, 3, TRUE);

All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.

Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-27 14:26:39 +00:00
Neil Roberts
ba068f6bc9 Fix the Cogl primitives for the GLES backend
The Cogl primitives broke for GLES 1.1 and 2 after the cogl-float
branch merge.

CoglPathNode was still being declared as GLfixed for the GLES backend
but it was being filled with float values so they were all ending up
as numbers < 1.

glDrawArrays was being called with GL_FIXED so this has been changed
to GL_FLOAT.

The scanline rasterizer had a leftover hardcoded ClutterFixed constant
to add a small amount to the height of each line.

struct _CoglFloatVec2 has been removed because it is no longer used
anywhere.
2009-01-24 00:26:51 +00:00
Robert Bragg
3d07e34cc5 Merge commit 'origin/master' into cogl-material
Conflicts:

	clutter/clutter-texture.c
	clutter/cogl/cogl-texture.h
	clutter/cogl/cogl.h.in
	clutter/cogl/common/Makefile.am
	clutter/cogl/gl/Makefile.am
	clutter/cogl/gles/Makefile.am
	clutter/cogl/gles/cogl-gles2-wrapper.c
	clutter/cogl/gles/cogl-gles2-wrapper.h
2009-01-23 15:23:49 +00:00
Emmanuele Bassi
915d9ec7ca Split maintainer-flags from the compiler flags
The maintainer compiler flags we use trigger warnings and errors
in the autogenerated code that gtk-doc creates to scan the header
and source files. Since we cannot control that, and we must run
a distcheck with both --enable-gtk-doc and --enable-maintainer-flags
turned on, we need to use less-strict compiler flags when inside
the doc/reference subdirectories.

The way to do this is to split the maintainer compiler flags into
their own Makefile variable, called MAINTAINER_CFLAGS. The we
can use $(MAINTAINER_CFLAGS) in the INCLUDES or _CFLAGS sections
of each part of the source directories we wish to check with the
anal retentiveness suited for maintainers.
2009-01-23 13:09:51 +00:00
Emmanuele Bassi
20973bd29f Fix compiler warnings
The maintainer-flags option discovered the usual amount of
collisions and compiler warnings we have to fix in order to
get distcheck to pass.
2009-01-23 13:08:46 +00:00
Emmanuele Bassi
e7d533f176 Improve accuracy of clutter_sinx()
Improve clutter_sinx() by replacing the low precision CFX_SIN_STEP
with a multiply/divide pair. This reduces the maximum error from
1.8e-04 to 2.4e-05.

http://bugzilla.openedhand.com/show_bug.cgi?id=1314

Based on a patch by Owen W. Taylor <otaylor@fishsoup.net>
2009-01-22 15:59:23 +00:00
Robert Bragg
e338245827 Renames the mesh api to the "vertex buffer api".
This better reflects the fact that the api manages sets of vertex attributes,
and the attributes really have no implied form. It is only when you use the
attributes to draw that they become mesh like; when you specify how they should
be interpreted, e.g. as triangle lists or fans etc. This rename frees up the
term "mesh", which can later be applied to a concept slightly more fitting.
E.g. at some point it would be nice to have a higher level abstraction that
sits on top of cogl vertex buffers that adds the concept of faces. (Somthing
like Blender's mesh objects.) There have also been some discussions over
particle engines, and these can be defined in terms of emitter faces; so some
other kind of mesh abstraction might be usefull here.
2009-01-20 22:29:35 +00:00
Robert Bragg
a2cf7e4a19 [Automatic fixed-to-float.sh change] Applies a number fixed to float patches
To deal with all the corner cases that couldn't be scripted a number of patches
were written for the remaining 10% of the effort.

Note: again no API changes were made in Clutter, only in Cogl.
2009-01-20 16:20:54 +00:00
Robert Bragg
e82f656590 [Automatic fixed-to-float.sh change] Applies all scripted changes
This is the result of running a number of sed and perl scripts over the code to
do 90% of the work in converting from 16.16 fixed to single precision floating
point.

Note: A pristine cogl-fixed.c has been maintained as a standalone utility API
      so that applications may still take advantage of fixed point if they
      desire for certain optimisations where lower precision may be acceptable.

Note: no API changes were made in Clutter, only in Cogl.

Overview of changes:
- Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use
the CLUTTER_FIXED_ macros.

- Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped
and expanded into code that works with single precision floats instead.

- Uses of cogl_fixed_* have been replaced with single precision math.h
alternatives.

- Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for
angles and math.h replacements.
2009-01-20 16:20:54 +00:00