Make it possible to cause the next frame to scan out directly from the
passed CoglScannout. This makes it possible to completely bypass
compositing for the following frame.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
Instead of always swapping buffers and flipping the back buffer, make it
possible to scan out a provided buffer directly without swapping any EGL
buffers.
A buffer is passed as an object implementing the empty CoglScanout
interface. It is only possible to do this in the native backend; and the
interface is implemented by MetaDrmBufferGbm. When directly scanned out,
instead of calling gbm_surface_lock_front_buffer() to get the gbm_bo and
fbid, get it directly from the MetaDrmBufferGbm, and use that to create
the page flip KMS update.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
It isn't immediately obvious that this is impossible, because there's some
"action at a distance" going on with framebuffers that have their size
set lazily, after their textures get allocated; so let's make this a
critical warning rather than crashing.
In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.
Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172
Signed-off-by: Simon McVittie <smcv@debian.org>
A texture with no pixels isn't a useful thing to have, and breaks
assumptions elsewhere. For example, CoglFramebuffer assumes that after
a texture has been allocated, it will have width and height both greater
than 0.
In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.
Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172
Signed-off-by: Simon McVittie <smcv@debian.org>
cogl_object_[get|set]_value_object() are annotated as [get|set]-value-func
for objects and primitives, so they must be visible for any derived types
to be usable from introspection.
https://gitlab.gnome.org/GNOME/mutter/-/issues/1146
In commit d846fabda we moved to using the override color alpha, however
it was missed that the actor opacity is transferred to the PangoRenderer
through the default color alpha, and the reason it was used there.
We actually want to factor in both alpha values, in order to respect
both foreground color alpha and actor opacity. This is done on the
unpremultiplied color, so we just need to change the alpha value.
Fixes effects on text actors that involve actor opacity.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1158
pango_renderer_get_alpha() returns 0 to indicate that the alpha value
should be inherited from the environment, but we are passing it on
(and therefore making the text fully translucent).
Instead, make the text fully opaque as expected.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1156
Cogl shares some GL functions between the GLES and the big
GL drivers. Namely, it shares _cogl_driver_gl_context_init
and _cogl_driver_gl_context_deinit between these two drivers.
The plot twist is: even though these functions are shared and
their prototypes are in cogl-util-gl-private.h, they're actually
implemented inside cogl-driver-gl.c, which is strictly only
about the big GL driver.
This is problematic when building Mutter on ARM v7, where we
need to disable OpenGL, but keep GLES enabled.
Fix this by moving the shared GL functions to a shared GL file.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1151
Just like libmutter-clutter, and libmutter, mark exported symbols with
an COGL_EXPORT macro. This removes the .map and .map.in files previously
used, containing a list of semi private symbols. This symbol was out of
date, i.e. pointed to non-existing symbols, and was also replaced with
COGL_EXPORT macros.
unit_test_* symbols are exported by the help of the unit test defining
macro. test_* symbols are no longer supported as it proved unnecessary.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
This is so that cogl-trace.h can start using things from cogl-macros.h,
and so that it doesn't leak cogl-config.h into the world, while exposing
it to e.g. gnome-shell so that it can make use of it as well. There is
no practical reason why we shouldn't just include cogl-trace.h via
cogl.h as we do with everything else.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
We need the stencil buffer to consist of binary values of 0 and 1
because we're doing additions and subtractions on the buffer, so even
though this is the default, explicitely set the stencil mask to 0x1.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1096
When using a region clip and something has a rectangle clip pushed, a
special drawing method for ClutterTexts (emit_vertex_buffer_geometry()
in cogl-pango-display-list.c) starts to fail and clipping issues with
long texts (because emit_vertex_buffer_geometry() is only used for texts
longer than 25 characters) start to appear. This specifically happened
in Looking Glass, where the StViewport of the ScrollView sets a
rectangle clips and the texts are usually longer than 25 characters.
This is caused by the changing of the perspective and modelview matrix
when drawing to the stencil buffer and started happening when
region-clipping was introduced with commit 8598b654. Even though the
changing of the matrices was done before that, too, the issue probably
didn't happen because `rect->can_be_scissor` was TRUE and no stencil
buffer clipping was used at all.
To fix this, temporarily save the old matrices, then set the new ones
and restore the old ones when we're done drawing to the stencil buffer.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2246https://gitlab.gnome.org/GNOME/mutter/merge_requests/1096
This is a winsys-specific API that allows exporting a DMA buffer fd.
The CoglDmaBufHandle structure allows passing the ownership of the
DMA buffer to whoever is using it, so the winsys doesn't need to
manually track it.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1086
In future patches, we'll create additional CoglFramebuffers that
will be shared via DMA-Buf with PipeWire. When recording frames,
we'll blit the current onscreen framebuffer into the shared one.
However, that presents a problem: cogl_framebuffer_blit() mimics
glBlitFramebuffer() semantics, and doesn't do an implicit flush
of the GPU command stream. As a consequence, clients may receive
unblitted or incomplete framebuffers.
We could use cogl_framebuffer_finish() to ensure the commands were
submitted to the GPU, but it is too harsh -- it blocks the CPU
completely until the commands are finished!
Add cogl_framebuffer_flush(), which ensures the command stream is
submitted to the GPU without blocking the CPU. Even though we don't
use the framebuffer specifically, it may be useful in the future
for e.g. a potential Vulkan backend to have access to the framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1086
Just pass it in to the vertex shader like in GLES, it's one less thing
to vary between drivers. mutter is, shall we say, not a heavy user of
point primitives, so any performance impact (it might be measurable, who
knows) is not an issue. Again, the feature flag remains to be cleaned up
in a future commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
We're always running through the GLSL pipeline so the fixed-function
alpha test is never invoked. This change does not yet remove the
alpha-test feture bit from the context because this bit of uniform
handling is going to be simplified in a future commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
At this point only the gl driver is at all aware of the difference
between core and compat contexts. COGL_PRIVATE_FEATURE_GL_FIXED is also
now quite misnamed, since we're using the GLSL pipeline even for pre-GL3
contexts. Remove the private feature and handle the few remaining
differences by checking the driver class inside the gl driver.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
There's quite a bit of CoglContext that properly belongs to the driver.
Add some hooks to allow the context to create/destroy such state. We
don't have driver-private storage in the CoglContext yet, though we
probably should.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
This means CoglContext is now also introspected, although its
constructor and some getters are skipped to avoid having to expose even
more types. This makes it possible to create pipelines using Javascript.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
They have been deprecated for a long time, and all their uses in clutter
and mutter has been removed. This also removes some no longer needed
legacy state tracking, as they were only ever excercised in certain
circumstances when there was sources (pipelines or materials) on the now
removed source stack.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This means cogl_set_source_color*() that switches to the opaque or
blending pipeline, or cogl_source_set_texture() which switches to the
texture pipeline.
Left is the opaque pipeline, as it is still used to compare other
pipelines to check whether they are opaque or not, and as the default
pipeline still pushed to the source stack during initialization.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Change the warp modes test to sanity check CoglPrimitive based polygon
drawing instead of cogl_polygon(). This removes some checks, as
cogl_polygon() has explicitly documented special behaviour for automatic
wrap modes, which CoglPrimitive does not.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.
A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.
No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
The function create_texture() in test-wrap-modes.c takes a
TestUtilsTextureFlags. However a CoglTextureFlags is passed instead
in two calls. As the enums are identical this patch changes it to
use the TestUtils type.
The enum definitions:
typedef enum
{
COGL_TEXTURE_NONE = 0,
COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
COGL_TEXTURE_NO_SLICING = 1 << 1,
COGL_TEXTURE_NO_ATLAS = 1 << 2
} CoglTextureFlags;
typedef enum
{
TEST_UTILS_TEXTURE_NONE = 0,
TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
TEST_UTILS_TEXTURE_NO_SLICING = 1 << 1,
TEST_UTILS_TEXTURE_NO_ATLAS = 1 << 2
} TestUtilsTextureFlags;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
In _cogl_offscreen_gl_allocate we only want to perform certain actions if
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL is not set in create_flags.
We perfrom this check with:
if (!offscreen->create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL)
which is not correct as we negate the create_flags before the bitwise &.
It happens to work as intended though, as CoglOffscreenFlags only has one
element, and that element has the value 1. If the flag is not set then the
nagation of create_flags is true and the bitwise and with the element value
is true as well.
If any flag is set then the negation will give 0 and the bitwise & will be
false.
So while it works correctly it is fragile as either additional flags or a
change in the enum element value will break this check. This patch makes
things a bit more safe by adding parentheses to let the bitwise & happen
before the negation.
Definition of the enum:
typedef enum
{
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
cogl_pipeline_get_front_face_winding() is supposed to return a CoglWinding. It
takes a CoglPipeline as argument and does the following input validation:
g_return_val_if_fail (cogl_is_pipeline (pipeline),
COGL_PIPELINE_CULL_FACE_MODE_NONE);
The returned COGL_PIPELINE_CULL_FACE_MODE_NONE is not a winding.
The function was added with this check 8 years ago in
5369b3c601
I do not see any of the two options in the CoglWinding as particularly good
choice for a return value on bad input, but let's go with
COGL_WINDING_CLOCKWISE as that is equivalent with the behavior for all
these years.
Definitions of the two enums:
typedef enum
{
COGL_WINDING_CLOCKWISE,
COGL_WINDING_COUNTER_CLOCKWISE
} CoglWinding;
typedef enum
{
COGL_PIPELINE_CULL_FACE_MODE_NONE,
COGL_PIPELINE_CULL_FACE_MODE_FRONT,
COGL_PIPELINE_CULL_FACE_MODE_BACK,
COGL_PIPELINE_CULL_FACE_MODE_BOTH
} CoglPipelineCullFaceMode;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/934
As noted in <cogl-texture-2d-gl.h> (now also removed), this is for
allowing external GL callers to promote one of their textures to a
CoglTexture. We aren't doing that and don't want to start.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/883
Unknown since when, we started deferring the eglMakeCurrent for the
current framebuffer till we started painting on it, which means we
are preparing for rendering a view without guarantees that the
framebuffer we will paint to is the current drawing surface for the
EGL context.
A fairly common case where that assumption will break is multimonitor
set ups, in this case we will be preparing to paint to a view while
the current draw surface is that of the previously rendered view's.
Mesa will in this case return EGL_BAD_SURFACE when querying the buffer
age, since the surface is not yet the current draw surface. This
makes us give up on buffer age checks, and paint the whole view. Since
the problem repeats when painting the next view, we are effectively
doing full-screen redraws on all monitors.
Since cogl usually works implicitly, and querying the buffer age is
meaningless if you're not meant to paint on a surface, make the surface
the current draw surface implicitly before querying the buffer age.
This brings us glorious partial invalidations back when several views
had to be repainted.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/906
In order to avoid log spamming, just warn once it starts to happen, not
on every frame for every onscreen. Just knowing that this is happening
is a hint that something's going wrong.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/906
Say you're using intel gen3, you poor soul. Your big-GL maxes out at 1.5
unless you use dirty tricks, but you do have GLES2. We try to fall back
to GLES in this case, but we only ever say eglBindAPI(EGL_OPENGL_API).
So when we go to do CreateContext, even though we think we've requested
GLES 2.0, the driver will compare that "2.0" against the maximum big-GL
version, and things will fail.
Fix this by binding EGL_OPENGL_ES_API before trying a GLES context.
https://gitlab.gnome.org/GNOME/mutter/issues/635
In find_onscreen_for_xid() we want to loop over the framebuffers
and skip any that is not onscreen.
The code today does this by negating the framebuffer type variable
and skipping if that equals COGL_FRAMEBUFFER_TYPE_ONSCREEN. This
actually works as the enum used will function as a boolean:
typedef enum _CoglFramebufferType {
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_FRAMEBUFFER_TYPE_OFFSCREEN
} CoglFramebufferType;
But it is a bit weird logic and fragile if more types are added.
(not that I can think of any different type...)
To simplify this, and to silence a warning in clang this patch just
changes it to a != test.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/905
There are still environment variables for these controls, but having
them in a config file doesn't really make sense for mutter. Even if it
did we probably don't want to be parsing the same file as some
standalone version of cogl.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/902