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Author SHA1 Message Date
Emmanuele Bassi
4dc91339c3 Remove a redundant animation 2010-05-19 18:23:29 +01:00
Emmanuele Bassi
86a773536f Set the stage resizable in test-constraints
To demonstrate that constraints can be used to reposition actors in a
resizable stage, set the :user-resizable property to TRUE, and spend the
next 15 minutes playing with the stage size.
2010-05-19 18:20:27 +01:00
Emmanuele Bassi
5d1b18669b Use a 9 grid for the constraints test
Let's complicate the interactive constraints test a little bit by adding
more actors and animating two constraints at a time.
2010-05-19 18:17:49 +01:00
Emmanuele Bassi
6457f66976 Miscellaneous documentation fixes 2010-05-19 16:10:05 +01:00
Emmanuele Bassi
52acc71161 docs: Document animating action and constraint properties
Add a refsect for the syntax to be used when animating action and
constraint properties with ClutterAnimation.
2010-05-19 15:09:47 +01:00
Emmanuele Bassi
9f7e4b2b64 docs: Document BindConstraint and AlignConstraint
Add the missing gtk-doc annotations for BindConstraint and
AlignConstraint, plus the licensing blurb.
2010-05-19 14:46:02 +01:00
Emmanuele Bassi
e9b93d5676 constraint: Rename BindConstraint:bind-axis
We're not binding an axis: we're really binding a coordinate of an actor
to the coordinate of another one.
2010-05-19 14:34:18 +01:00
Emmanuele Bassi
f857457b9d constraints: Add AlignConstraint
AlignConstraint is a simple constraint that keeps an actor's position
aligned to the width or height of another actor, multiplied by an
alignment factor.
2010-05-19 13:02:43 +01:00
Emmanuele Bassi
56e8e7d62f tests: Add a constraints interactive test
Show how to use constraints and how to animate them.
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
769e964424 constraint: Add BindConstraint
The BindConstraint object is a constraint that binds the current
position of an actor on a given axis to the actor that has the
constraint applied.
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
29257af30c actor: Implement Animatable
By implementing the newly added support for custom animatable
properties, we can allow addressing action and constraint properties
from ClutterAnimation and clutter_actor_animate().
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
d9a05ac94b animation: Use the new Animatable API for custom properties
The Animation class should use the Animatable API for custom properties
to override finding a property definition, getting the initial state and
setting the final state of an object.
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
3a1162cbcf animatable: Add custom properties to Animatable
Like ClutterScriptable, it would be good to have the Animatable
interface allow defining custom properties that can be animated.
2010-05-19 12:28:34 +01:00
Emmanuele Bassi
b842f0ad8e constraint: Add ClutterConstraint base class
The Constraint base, abstract class should be used to implement Actor
modifiers that affect the way an actor is sized or positioned inside a
fixed layout manager.
2010-05-19 12:28:30 +01:00
Emmanuele Bassi
c007b7489b action: Warn if set_name() is called multiple times 2010-05-17 16:42:11 +01:00
Emmanuele Bassi
4fd74e71e6 action: Add DragAction, an action implementing drag capabilities
DragAction is an Action sub-class that provides dragging capabilities to
any actor. DragAction has:

  • drag-begin, drag-motion and drag-end signals, relaying the event
    information like coordinates, button and modifiers to user code;

  • drag-threshold property, for delaying the drag start by a given
    amount of pixels;

  • drag-handle property, to allow using other actors as the drag
    handle.

  • drag-axis property, to allow constraining the dragging to a specific
    axis.

An interactive test demonstrating the various features is also provided.
2010-05-17 16:42:11 +01:00
Emmanuele Bassi
0e0db0d624 action: Add ClutterAction
ClutterAction is an abstract class that should be used as the ancestor
for objects that change how an actor behaves when dealing with events
coming from user input.
2010-05-17 16:42:10 +01:00
Emmanuele Bassi
c075d26fb2 actor: Add ActorMeta, a base class for actor modifiers
ClutterActorMeta is a base, abstract class that can be used to derive
classes that are attached to a ClutterActor instance in order to modify
the way an actor is painted, sized/positioned or responds to events.

A typed container for ActorMeta instances is also provided to the
sub-classes can be attached to an Actor.
2010-05-17 16:42:10 +01:00
Neil Roberts
7caa10160d cogl-material: Set the blend equation even if blend funcs are the same
Previously it would only try to set the blend equation if the RGB and
alpha blending functions were different. However it's completely valid
to use a non-standard blending function when the functions are the
same. This patch moves the blending equation to outside the if
statement.
2010-05-17 16:31:28 +01:00
Neil Roberts
dd9e7853ec cogl-material: Set blend constant even if alpha and rgb factors are the same
Previously it would only set the blend constant if glBlendFuncSeparate
was used but it is perfectly acceptable to use the blend constant when
the same factor is used for each. It now sets the blend constant
whenever one of the factors would use the constant.
2010-05-17 16:31:28 +01:00
Neil Roberts
502446ed8d cogl-blend-string: Don't split combined blend statements into two
When a single statement is used to specify the factors for both the
RGB and alpha parts it previously split up the statement into
two. This works but it ends up unnecessarily using glBlendFuncSeparate
when glBlendFunc would suffice.

For example, the blend statement

 RGBA = ADD(SRC_COLOR*(SRC_COLOR), DST_COLOR*(1-SRC_COLOR))

would get split into the two statements

 RGBA = ADD(SRC_COLOR*(SRC_COLOR[RGB]), DST_COLOR*(1-SRC_COLOR[RGB]))
 A    = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))

That translates to:

 glBlendFuncSeparate (GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
                      GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

This patch makes it so that arg_to_gl_blend_factor can handle the
combined RGBA mask instead. That way the single statement gets
translated to the equivalent call:

 glBlendFunc (GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
2010-05-17 16:31:28 +01:00
Chris Lord
47d5493016 text: Fix typos that were causing false-positive cache hits
If a cached layout didn't actually match the layout we're looking for,
it would be returned anyway. Remove this return so that it can correctly
continue looking and get a cache miss if appropriate.

http://bugzilla.openedhand.com/show_bug.cgi?id=2109
2010-05-13 16:03:28 +01:00
Neil Roberts
acea83d7ae cogl-path: Use true copy-on-write semantics
Previously a path copy was implemented such that only the array of
path nodes was shared with the source and the rest of the data is
copied. This was so that the copy could avoid a deep copy if the
source path is appended to because the copy keeps track of its own
length. This optimisation is probably not worthwhile because it makes
the copies less cheap. Instead the CoglPath struct now just contains a
single pointer to a new CoglPathData struct which is separately
ref-counted. When the path is modified it will be copied if the ref
count on the data is not 1.
2010-05-11 16:10:39 +01:00
Neil Roberts
a12a2e591b Add a conformance test for ClutterCairoTexture
This adds a simple test for ClutterCairoTexture that draws two
rectangles to the cairo surface in an idle callback and then verifies
that they appeared at the right colours in the paint callback. If that
succeeds then the second time the idle callback is invoked it will
replace one of the rectangles with a sub region update and the
following paint callback will again verify the rectangles.
2010-05-11 15:57:12 +01:00
Owen W. Taylor
4ef041371c text: correct caching logic
This patch combines a number of fixes and improvements to the
layout caching logic in ClutterText.

 * Fix: The width must always be set on the PangoLayout when painting.
   This is necessary because the layout aligns in the width, and
   even when we think we are left-aligned, the auto-dir feature
   of PangoLayout may result in right-alignment.

 * Fix: We should only ever try to reuse a cached layout based
   on its logical width if layout.width was -1 when computing
   that logical width. If the layout was already ellipsized,
   then comparing the logical width to the new width we are
   trying to wrap to doesn't make sense. (If "abc" ellipsizes
   to a 15-pixel wide "..." for a width of 1 pixel, that doesn't
   mean that we should use "..." for a width of 15 pixels. Maybe
   "abc" itself is 15 pixels wide.)

 * Improvement: rather than looking up cached layouts based on the
   input allocation_width/allocation_height, look them up based
   on the actual width/height/ellipsize that we pass to create
   a layout. This is simpler and improves the chance we'll get
   a cache hit when appropriate even if there are small floating
   point differences.

Note because of the first fix this is less aggressive than dd40732
in caching layouts; get_preferred_width() and painting can't share
a layout since get_preferred_width() needs to pass a width of -1
to Pango and painting needs to pass the real width.

The patch has been updated from the clutter-1.2 branch to current
master; using the profiling instrumentation it is possible to verify
with test-text-field that the hit/miss counters go from:

   Name                                   Total Per Frame
   ----                                   ----- ---------
   Text layout cache hit counter          13    6
   Text layout cache miss counter         11    5

before applying the patch, to:

   Name                                   Total Per Frame
   ----                                   ----- ---------
   Text layout cache miss counter         4     2
   Text layout cache hit counter          3     1

after applying the patch.

https://bugzilla.gnome.org/show_bug.cgi?id=618104

http://bugzilla.openedhand.com/show_bug.cgi?id=2109

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-11 12:22:30 +01:00
Neil Roberts
16680c74f3 Revert "clutter-cairo-texture: Use the new cogl_pixel_buffer API"
This reverts commit 716ec82db8.

The Cogl pixel buffer API currently has problems if an atlas texture
is created or the format needs to be converted. The atlas problem
doesn't currently show because the atlas rejects BGR textures anyway
but we may want to change this soon. The problem with format
conversion would happen under GLES because that does not support BGR
textures at all so Cogl has to do the conversion. However it doesn't
currently show either because GLES has no support for buffer objects
anyway.

It's also questionable whether the patch would give any performance
benefit because Cairo needs read/write access which implies the buffer
can't be put in write-optimised memory.

Conflicts:

	clutter/clutter-cairo-texture.c

http://bugzilla.openedhand.com/show_bug.cgi?id=1982
2010-05-10 16:17:32 +01:00
Owen W. Taylor
af37a1029f cogl-framebuffer: Flush journal when creating fbo
Since framebuffer state is not flushed prior to replaying the journal,
the trick of marking the framebuffer dirty prior to calling
glBindFramebuffer() doesn't work... the outstanding journal entries
will get replayed to the newly created framebuffer.

Fix this by flushing the journal as well.

http://bugzilla.openedhand.com/show_bug.cgi?id=2110

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2010-05-10 14:38:10 +01:00
Emmanuele Bassi
b3de036c97 Add tests/conform/wrappers to the ignore file 2010-05-10 14:28:21 +01:00
Emmanuele Bassi
4c850d39c5 Fix annotation typos 2010-05-09 00:14:24 +01:00
Neil Roberts
493041c505 clutter-cairo-texture: Fix destroying the old texture
In clutter_cairo_texture_create_region it tries to destroy the old
texture before mapping the PBO by setting the texture on the first
layer of the material to COGL_INVALID_HANDLE. However it was using the
material API incorrectly so it ended up showing a warning and doing
nothing.
2010-05-07 18:28:46 +01:00
Robert Bragg
6228082e14 conform: Make gtester run a list of wrappers
Instead of asking gtester to run ./test-conformance directly we now tell
it to run a list of wrapper scripts. This results in each test being
spawned in a separate process avoiding leakage of state between tests
which has been a big problem with the conformance tests for quite a
while now.
2010-05-07 17:17:59 +01:00
Neil Roberts
0120abe5b0 test-cogl-multitexture: Set linear filters on the two textures
Otherwise it seems that rounding errors will cause the fragments at
the edge of the quad to blend with neighbouring quarters of the
texture which cause the test to fail.
2010-05-07 17:06:01 +01:00
Neil Roberts
21117bb7a9 test-conform-common: Disconnect all paint handlers on the stage
A few of the tests connected to the paint signal but never
disconnected it. Most of these handlers had a call to g_main_quit in
them which meant that it could sometimes cause subsequent tests to
exit after the first frame is painted. Most of the tests don't
validate any of the results until after a couple of frames have been
rendered so this ended up skipping out the test entirely.

To workaround this the test setup function now disconnects all
handlers for the paint signal on the default stage before the test is
run.
2010-05-06 14:21:53 +01:00
Neil Roberts
61ae7c6df7 test-cogl-readpixels: Reset the viewport and matrices
The on_paint function for test-cogl-readpixels tries to temporarily
set the projection, modelview and viewport to its own values. However
it was never restoring the saved values so it could affect the results
of subsequent tests.
2010-05-06 14:18:32 +01:00
Neil Roberts
b9c7051484 test-cogl-path: Initialise state.frame
state.frame was left unitialized so it would be left to happenstance
which of the first three frames would be used for validating the test.
2010-05-06 14:16:33 +01:00
Neil Roberts
0021b4aee0 cogl-clip-stack: Set *stencil_used_p when the stack is empty
If the clip stack is empty then _cogl_clip_stack_flush exits
immediately. This was missing out the assignment of *stencil_used_p at
the bottom of the function. If a path is then used after the clip is
cleared then it would think it needs to merge with the clip so the
stencil would not be cleared correctly.
2010-05-06 14:15:04 +01:00
Neil Roberts
f4ee7dc0e1 clutter-color: Don't directly read the contents of GValue structs
The code for implementing ClutterColor as GParamSpec and the
color↔string transformation functions were assuming that ClutterColor
owns the data in the GValue struct and directly reading
data[0].v_pointer to get a pointer to the color. However ClutterColor
is actually a boxed type and the format of the data array is meant to
be internal to GObject so it is not safe to poke around in it
directly. This patch changes it to use g_value_get_boxed to get the
pointer.

Also, boxed types allow a NULL value to be stored and not all of the
code was coping with this. This patch also attempts to fix that.

http://bugzilla.openedhand.com/show_bug.cgi?id=2068
2010-05-05 18:49:09 +01:00
Neil Roberts
fa1638c0ab clutter-color: Remove the value table
ClutterColor has long had a GTypeValueTable struct around and the
functions defined to be implemented as a fundamental type. However the
struct was never actually used anywhere and ClutterColor is actually
defined as a boxed type. This patch removes the table because it is
very confusing to have code lying around that is not used.

http://bugzilla.openedhand.com/show_bug.cgi?id=2068
2010-05-05 18:49:09 +01:00
Øyvind Kolås
452cb1abbf animator: fix looping when doing cubic interpolation
When using interpolation and the last key is not at 1.0 a bouncing
artifact could be observed after the keys.
2010-05-05 18:24:53 +01:00
Øyvind Kolås
e4089efb4c animator: only keys that are removed due to actors disappearing are inert 2010-05-05 18:24:53 +01:00
Øyvind Kolås
0f8ca38e59 animator: refactoring
renamed KeyAnimator to PropertyIter
2010-05-05 18:24:53 +01:00
Øyvind Kolås
8afb091f56 animator: retain ease-in/interpolation when changing first key
Duplicate the existing ease-in/interpolation mode for the property when
removing, replacing the first key for a property or adding a new first
key for a property.
2010-05-05 18:24:53 +01:00
Øyvind Kolås
d45395d78b animator: fix crash when setting keys on running animator
When inserting or modifying keys of a running animator the internal
iterators per property could go out of sync. Reinitializing the
iterators if the timeline is running avoids this.
2010-05-05 18:24:53 +01:00
Neil Roberts
0ff02d18d2 gles: Fix the functions names for the GL_OES_framebuffer_object ext
In 91cde78a7 I accidentally changed the function names that get looked
up for the framebuffer extension under GLES so that they didn't have
any suffix. The spec for extension specifies that they should have the
OES suffix.
2010-05-05 12:24:11 +01:00
Owen W. Taylor
d8e1bd989c Ignore unexpected GLX_BufferSwapComplete
A server that supports GLX_BufferSwapComplete will always send
these events, so we should just silently ignore them if we've
chosen not to take advantage of the INTEL_swap_event GLX
extension.

http://bugzilla.openedhand.com/show_bug.cgi?id=2102

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-05 12:00:40 +01:00
Emmanuele Bassi
21914eaead docs: Update the dependencies in the README 2010-05-05 11:53:51 +01:00
Emmanuele Bassi
755625c758 build: Clean up build dependencies
• Depend on autoconf 2.63
• Depend on automake 1.11
• Depend on gobject-introspection 0.6.7
• Depend on gtk-doc 1.13
• Remove Shave from the build
2010-05-05 11:52:20 +01:00
Emmanuele Bassi
33642757f5 animation: Use 'guint' for set_duration() parameter
The :duration property and the get_duration() method use unsigned int,
but the setter using a signed integer for no apparent reason.

http://bugzilla.openedhand.com/show_bug.cgi?id=2089
2010-05-05 11:32:39 +01:00
Jussi Kukkonen
0835e27380 container: use CLUTTER_IS_ACTOR on correct parameter
clutter_container_create_child_meta() uses CLUTTER_IS_ACTOR on the
container parameter instead of the actor parameter.

http://bugzilla.openedhand.com/show_bug.cgi?id=2087

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-05 11:31:14 +01:00
Damien Lespiau
71f942d03a debug: Use G_UNLIKELY in the tests
Debugging code is not meant to be run in the nominal code path. Use
G_UNLIKELY to be reduce the number of bubbles in the instruction
pipeline.

Took the opportunity to re-indent the macros.
2010-05-04 17:01:14 +01:00