* clutter/clutter-group.c:
* clutter/clutter-group.h: Add the clutter_group_add() convenience
function; it's now "undeprecated" and implemented as a macro
* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
macro
* clutter/cogl/cogl.h: Include just the needed headers instead
of the whole clutter.h; this avoids rebuild cogl when not needed
* clutter/clutter-model-default.c:
(clutter_model_default_iter_next),
(clutter_model_default_iter_prev): Do not instantiate a new
iterator, and update the passed one instead, as we say we do
in the documentation. This avoid leaking tons of iterators.
* clutter/clutter-model.[ch]: Update the documentation.
* tests/test-model.c: Prettify some output.
* clutter/clutter-behaviour.c:
(clutter_knot_get_type): Use the I_() macro.
* clutter/clutter-model.[ch]: Make ClutterModel and ClutterModelIter
abstract classes; also, provide more virtual functions inside the
ClutterModel vtable, to allow subclasses and language bindings to
override the entire ClutterModel using other/native data types
to store the rows.
* clutter/clutter-model-default.[ch]: ClutterModelDefault is a
default implementation of ClutterModel and ClutterModelIter using
GSequence.
* clutter/Makefile.am:
* clutter/clutter.h: Build glue for ClutterModelDefault.
* tests/test-model.c: Update for constructor changes.
* tests/test-shader.c: Fix a typo.
* clutter/clutter-model.h:
* clutter/clutter-model.c:
(clutter_model_append_value),
(clutter_model_prepend_value),
(clutter_model_insert_value): Add a _value() variant for the
insertion methods, for use of the language bindings.
(clutter_model_append),
(clutter_model_prepend),
(clutter_model_insert): Do not return a boolean: insertion should
never fail unless for a programming error, in which case we have
plenty of warnings.
* clutter/clutter-score.[ch]: Reimplement ClutterScore using
a N-ary tree to store the timelines. Remove clutter_score_add():
the same functionality can be achieved by passing a NULL
parent to clutter_score_append().
* tests/test-score.c: Update ClutterScore test unit, and add
debug printouts.
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c
(timeline_timeout_func),
(clutter_timeline_get_delta): Add a function for retrieving
the number of frames and the time (in milliseconds) elapsed
since the last timeline ::new-frame signal. This can be useful
for implementing a physics engine or just for knowing how if
and how many frames have been skipped.
Remove the layout containers: they will be moved to a
high-level library.
* clutter/clutter.h:
* clutter/Makefile.am: Remove layout and boxes from the
build.
* clutter/clutter-layout.[ch]: Remove the ClutterLayout
interface.
* clutter/clutter-box.[ch]:
* clutter/clutter-hbox.[ch]:
* clutter/clutter-vbox.[ch]: Remove ClutterBox and its
subclasses.
* clutter/clutter-label.c: Remove ClutterLayout implementation
* clutter/clutter-script-private.h:
* clutter/clutter-script-parser.c:
* clutter/clutter-script.c:
(clutter_script_parse_node): Remove special parsing for
ClutterMargin and ClutterPadding.
* clutter/clutter-types.h: Remove ClutterPadding and ClutterMargin.
* tests/Makefile.am:
* tests/test-boxes.c: Remove the boxes test case.
* clutter/clutter-effect.[ch]: Add clutter_effect_template_construct()
function, for language bindings that need to set the alpha function
but cannot call the clutter_effect_template_new() ctor themselves.
* clutter/clutter-actor.c:
(clutter_actor_real_request_coords),
(clutter_actor_request_coords),
(clutter_actor_class_init): Provide a default ::request_coords()
implementation in ClutterActor and use it to store the bounding
box passed to clutter_actor_request_coords(). This makes the code
more reliable and clean, and avoids a call to the subclass
request_coords() method if the bounding box did not change. Now,
every class overriding ClutterActor::request_coords() *must* chain
up to the parent class method or the bounding box will not be
saved inside the ClutterActor structure.
* clutter/clutter-entry.c:
* clutter/clutter-group.c:
* clutter/clutter-hbox.c:
* clutter/clutter-label.c:
* clutter/clutter-texture.c:
* clutter/clutter-vbox.c: Chain up to the parent class
request_coords() method.
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the
glFog() functions and enabling the GL_FOG flag.
* clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set().
* clutter/cogl/gles/cogl.c: Add GL/ES implementation of
cogl_fog_set().
* clutter.symbols: Add new symbols.
* clutter/clutter-stage.h: Add API to enable depth cueing on
the stage using a linear GL fog, and to set the parameters
for it (#637).
* clutter/clutter-stage.c (clutter_stage_paint): Enable the
GL fog if the ClutterStage:use-fog property is true.
* tests/test-depth.c: Test the new stage API.
* clutter/clutter-label.[ch]: Fix ClutterLabel size allocation when
no bounding box has been provided, and store the box set by the
user so that it can be reused when recomputing the layout. (#600)
(clutter_label_class_init),
(clutter_label_init): Set the :wrap property default to FALSE.
* clutter/clutter-units.h: Add ClutterUnit-to-PangoUnit conversion
macro.
* tests/test-rotate.c: Fix string.
* clutter.symbols: Update
* clutter/clutter-actor.h: Rename the angle argument for
set_rotationx() to avoid gtk-doc complaining
* clutter/clutter-main.h:
* clutter/clutter-main.c:
(clutter_set_motion_events_enabled): Rename for consistency
(clutter_get_motion_events_frequency),
(clutter_set_motion_events_frequency): Add accessors for the default
motion events deliver frequency.
(clutter_do_event): Throttle down motion events delivery using the
motion events frequency setting, to avoid excessive redraws. (#608)
(clutter_context_get_default): Enable per-actor motion events, at
least for now.
* tests/test-events.c (red_button_cb):
* tests/test-grab.c (green_press_cb): Update.
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
fixes for bugs #614 and #628.
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update internal usage of the actor
API.
* tests/test-events.c: Update test suite.
* clutter/clutter-timeline.[ch]: Add ClutterTimeline:direction
property, defining the direction (forward or backward) of the
timeline.
* tests/test-timeline.c: Test the direction property.
* clutter.symbols: Update exported symbols
* clutter/clutter-effect.h:
* clutter/clutter-effect.c:
(clutter_effect_template_new_for_duration): Add a simple constructor
for implicitly creating a ClutterTimeline with a given duration.
* clutter.symbols: Update with the new public symbols
* clutter/clutter-script.h:
* clutter/clutter-script-private.h:
* clutter/clutter-script.c:
(parse_signals), (json_object_end),
(signal_info_free), (object_info_free): Parse the "signals"
member for GObjects.
(clutter_script_connect_signals),
(clutter_script_connect_signals_full): Add new API for autoconnecting
signal handlers using the UI definition files.
* tests/test-script.c:
* tests/test-script.json: Test signal autoconnection.
* clutter/clutter-scriptable.[ch]: Rename ::set_name and ::get_name
to ::set_id and ::get_id, to avoid potential confusion with the
ClutterActor:name property.
* clutter/clutter-script.h:
* clutter/clutter-script.c (clutter_script_construct_object): Use
clutter_scriptable_set_id().
(clutter_get_script_id): Add a public function to retrieve the ID
used in the UI definition files from an object.
* clutter/clutter-actor.c: Do not set the name of the actor with
the ID set in the UI definition files.
* tests/test-script.c: Test clutter_get_script_id().
* clutter.symbols: Update with the new symbols.
* clutter/clutter-script.h:
* clutter/clutter-script.c: Add a ::get_type_from_name() virtual
function for bindings to override. The current implementation
calls g_type_from_name() and our lazy class resolver.
* clutter.symbols: Update.
* doc/reference/clutter-sections.txt: Update.
* clutter/clutter-script-private.h:
* clutter/clutter-script.h:
* clutter/clutter-script.c: Allow id-less objects: as long
as they have a "type" member, a unique id will be provided.
(json_object_end): Add merge id to the object information
structure.
(apply_behaviours), (add_children): Keep the unresolved
objects around.
(construct_stage), (clutter_script_construct_object): If an
object has unresolved children or behaviours try resolving
them when we ask for it.
(json_parse_end), (clutter_script_ensure_objects): Ensure
that the objects are fully constructed as best as we can when
finished parsing.
(object_info_free), (remove_by_merge_id):
(clutter_script_unmerge_objects): Remove objects under the
same merge id returned by the loading functions. (Fixes
bug #558)
* clutter/json/json-parser.c: Use the commodity JsonNode API
and accept bare values as root nodes.
* clutter/clutter-script-private.h:
* clutter/clutter-script.c: Unreference the created objects
only if they are top-levels, like ClutterBehaviour and
ClutterTimelines. Actors have floating references, so we
just transfer ownership to their containers, and the stage
is owned by the backend. Add the "type_func" key to the
object definition, so the user can supply its own GType
function if the class name doesn't follow the GObject rules.
Document the ClutterScript public API.
* clutter/clutter-script-private.h:
* clutter/clutter-script.h:
* clutter/clutter-script.c: Add licensing information to
the newly added files.
* clutter/clutter-script.c: Support creating behaviours with
ClutterScript. ClutterAlpha objects are implicit, but
timelines can be both explicit objects using their id or
implicit objects. Make the property resolution and translation
more robust. Support the pixbuf property.
* tests/test-script.c: Test the newly added features.
* docs/reference/clutter-docs.sgml:
* docs/reference/clutter-sections.txt: Add ClutterScript.
Initial implementation of the UI definition files. (#424)
* clutter/json/Makefile.am:
* clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based
JSON parser/generator library. We use it in-tree because we might
need to change the API. Ideally, we'd depend on it.
* clutter/clutter.h:
* clutter/clutter-script-private.h:
* clutter/clutter-script.[ch]: ClutterScript, the scenegraph
generator class. It parses JSON streams in form of buffers and
files and builds the scene.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a "script" debug flag
* clutter/Makefile.am: Build glue.
* tests/Makefile.am:
* tests/test-script.c: Add a test case for the ClutterScript.
* configure.ac: Depend on GLib 2.14, so we can use the
g_hash_table_get_key() and g_hash_table_get_values() functions
for the time being; we can probably reimplement those, but we
are going to need 2.14 anyway if we are going to implement a
list model using GSequence.
Language bindings will have problems with raise() and lower() bein in both
ClutterContainer and ClutterActor; hence, this patch renames
clutter_container_raise() and clutter_container_lower() to
clutter_container_raise_child() and clutter_container_lower_child(),
respectively.
Since ClutterActor directly calls ClutterGroup methods we need ClutterContainer
to provide them, so that every container actor behaves the same way.
This patch makes ::raise, ::lower and ::sort_depth_order virtual functions
of the ClutterContainer interface, implemented by ClutterGroup.
The documentation has been added and deprecation warnings have been added
as well.
Finding a child by its ID is a method that should be used by every container
and not only by ClutterGroup. This is needed to actually fix the picking in
ClutterStage.