Keeping track of the projected position is costly, and adds quite some complexity
to ClutterOffscreenEffect.pre_paint(). As far as research goes, there's not a
single consumer of this function that uses the position for anything - only size
is used.
Remove clutter_offscreen_effect_get_target_rect(), and drop the annoying position
field from ClutterOffscreenEffect as well. This allows us to stop projecting the
position on pre-paint, and simplify things.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
ClutterPipelineNode will be used by GNOME Shell in the future.
Fortunately for us, CoglPipeline is already usable from GJS,
so we don't need to skip the constructor for the pipeline node.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
Move unreffing the framebuffer to ClutterOffscreenEffect.pre_paint().
This will allow us to properly chain up ClutterOffscreenEffect.paint()
and not reimplement exactly what ClutterEffect does by default.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
Mutter still relies heavily on singletons such as its MetaBackend.
For that, the backend implementation has a meta_init_backend() function
which is called at startup from meta_init(), which creates the desired
backend and sets the singleton which is returned by meta_get_backend().
Unfortunately, that means that the backend is never actually freed, and
all the code from the backend finalize function never actually get
called.
Add a meta_release_backend() to free the backend singleton.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1438
The input settings constructor installs callback functions on device
added/remove and tool-changed.
However, on dispose, those signals are not disconnected, meaning that on
teardown, once the devices get removed eventually, the callback will
still fire and call the callback with freed data, causing a crash.
Make sure we clear the signals on devices on dispose, to avoid the crash
on teardown.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1438
A boring one, with the exception that row and column needed to be
swapped. For the sake of consistency, the variable names were also
synchronized with the values they hold, so e.g. xy → yx, etc.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This one is a bit tricky. The tl;dr; is that switching from right-hand
multiplication to left-hand multiplication required applying the stack
from left to root. This actually allowed simplifying the code a bit,
since CoglMatrixEntry only stores a pointer to its parent, and that's
all we need to know for left-hand multiplication.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
In this case, since we are building the entire matrix by ourselves,
reverse the order of operations (translate + scale → scale + translate)
and build it using graphene-specific APIs.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This is another instance of graphene reversing the order of operations (see
the commit notes of how ClutterActor was ported.) The tl;dr; here is that,
in the CoglMatrix past, we used to do:
(actor transforms) → scale
and now, it's the other way round:
scale → (actor transforms)
due to changing from right-handed multiplications (CoglMatrix) to left-handed
ones (graphene_matrix_t).
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
ClutterActor is a particularly heavy user of matrices, and
switching to graphene_matrix_* APIs means we had to change
the order of operations due to left-hand vs right-hand
differences.
When applying the actor transform, there are 2 main branches
that can be followed: the default transforms, and when a
custom transform is set.
To facilitate review, here's the table that I've made to
guide myself:
+--------------- Case 1: Default Transforms --------------+
| CoglMatrix | graphene_matrix_t |
+----------------------------+----------------------------+
| multiply (child transform) | translate (-pivot) |
| translate (allocation)¹ | rotate_x (angle) |
| translate (pivot)¹ | rotate_y (angle) |
| translate (translation)¹ | rotate_z (angle) |
| scale (sx, sy, sz) | scale (sx, sy, sz) |
| rotate_z (angle) | translate (translation)¹ |
| rotate_y (angle) | translate (pivot)¹ |
| rotate_x (angle) | translate (allocation)¹ |
| translate (-pivot) | multiply (child transform) |
+----------------------------+----------------------------+
¹ - these 3 translations are simplified as a single call
to translate(allocation + pivot + translation)
+---------------- Case 2: Custom Transform ---------------+
| CoglMatrix | graphene_matrix_t |
+----------------------------+----------------------------+
| multiply (child transform) | translate (-pivot) |
| translate (allocation)² | multiply (transform) |
| translate (pivot)² | translate (pivot)² |
| multiply (transform) | translate (allocation)² |
| translate (-pivot) | multiply (child transform) |
+----------------------------+----------------------------+
² - likewise, these 2 translations are simplified as a
single call to translate(allocation + pivot)
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Ideally, we would use Graphene to do that, however as of now Graphene
lacks these APIs so we still need these helpers. Since we're preparing
to get rid of CoglMatrix, move them to a separate file, and rename them
with the 'cogl_graphene' prefix.
Since I'm already touching the world with this change, I'm also renaming
cogl_matrix_transform_point() to cogl_graphene_matrix_project_point(),
as per XXX comment, to make it consistent with the transform/projection
semantics in place.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Given that CoglMatrix is simply a typedef to graphene_matrix_t, we can
remove all the GType machinery and reuse Graphene's.
Also remove the clutter-cogl helper, and cogl_matrix_to_graphene_matrix()
which is now unused.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
After the previous commit, the only field in the CoglMatrix structure is
a graphene_matrix_t. That means that CoglMatrix is effectively a graphene
matrix now, and the CoglMatrix struct isn't that much useful anymore.
Remove the CoglMatrix structure and make the CoglMatrix type a typedef to
graphene_matrix_t.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Remove the cached inverse, and dirty flags, and typedef CoglMatrix to
graphene_matrix_t itself. I preverved the type for this commit to help
reducing the commit size, next commits will remove the CoglMatrix type.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
It turns it to be quite easy to inverse the transform, and doing that
on ClutterActor level means we can actually think about removing
CoglMatrix entirely and using graphene_matrix_t everywhere.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439