At the end of the sync_actor_geometry function the window buffer_rect
and the WindowActor position and size are the same and consistent.
Call the virtual method at the end and let the implementations look at
either the buffer_rect or the actor position/size itself.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3404>
The 'suspend state' is meant to track whether a window is likely to be
visible any time soon. The hueristics for this are as follows:
* If a window is hidden, it will enter the 'hidden' state.
* If a window is visible, and unobscured, it will enter the 'active'
state.
* If a window is visible, but obscured by another window, it will enter
the 'hidden' state.
* If there is a mapped clone of a window, it will enter the 'active'
state.
* If the window has been in the 'hidden' state for 3 seconds, it will
enter the 'suspended' state.
This will eventually be communicated to Wayland clients so that they can
change their behaviour to e.g. save power.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3019>
Screen-casted windows need to be considered visible in various situations
but existing APIs such as `clutter_actor_is_effectively_on_stage_view()`
don't do so. Add new API that allows checking if a surface belongs to a
screen-casted window for the respective cases.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2789>
Fullscreen Wayland toplevel surfaces don't need to respect the
configured size in which case it should be shown centered on the monitor
with a black background. The black background becomes part of the window
geometry.
The surface container is responsible for correctly culling the surfaces
and making sure the surface actors are removed from the actor tree to
avoid destroying them.
The window actor culling implementation assumes all surfaces to be direct
children of said actor. The introduction of the surface_container actor
broke that assumption. This implements the culling interface in
MetaWindowActorWayland which is aware of the actor surface_container and
fullscreen state.
v2: Fix forwarding culling to surface even if there is a background.
v2: Don't alter passed geometry.
v2: Update window geometry code documentation to reflect these changes.
v2: Only use constrained rect if we're acked fullscreen.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2338>
MetaWindowActor previously peeked at the number of child Actors to
determine the number of surfaces. The following commit rearranged the
tree such that MetaWindowActorWayland always has two Actors. This change
lets the subclass determine if the main surface describes the whole
window.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2338>
Add `sync_effects_completed()` and `verify_view()` in
order to allow Wayland test clients to trigger verifications
and add convenience functions to use them to client-utils.
Notes:
- `sync_effects_completed()` works in two stages in order
to ensure it doesn't race with window effects. By the time
`sync_effects_completed()` is processed, an effect could
already have ended or not yet been scheduled. Thus we
defer a check for pending effects to the next paint cycle,
assuming that by then they should have been scheduled.
- `meta_ref_test_verify_view()` internally triggers the
`paint` signal for the stage which is why it can not be run
in the after-paint signal handler.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1055>
This replaces the API to get the topmost surface actor with an API to
get the surface actor that could be a candidate for direct scanout. The
advantage of this is that it allows X11 and Wayland specific
restrictions for these actors.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2409>
On Wayland a window actor may have more than one surface actor,
most importantly when subsurfaces are used.
Add a new function to request the one which is at the top -
it will be used in the next commit.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2211>
Mutter freezes Xwayland commits when resizing windows, and thaw them in
the window actors' after_paint() for X11.
Yet, after_paint() could be never called, as when a new window is mapped
while the overview is active in gnome-shell.
As a result, the content of the X11 window will remain invisible to the
overview.
Add a new window actor API to tell whether commits can be frozen. For
Wayland window actors, this always return FALSE, whereas for X11 window
actors, it checks whether the Clutter actor is mapped.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1678>
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The repaint callbacks are not tied to repaint, thus a bit misleading.
What the functionality in the pre/post-paint callbacks here cares about
is when actually painting; the non-painting related parts has already
moved out to a *-update signal.
This also renames the related MetaWindowActorClass vfuncs, to align with
naming convention of the signals that it listens to.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
For X11 clients running on Xwayland, the opaque, input and shape regions
are processed from different properties and may occur at a different
time, before the actual buffer is eventually committed by Xwayland.
Add a new API `update_regions` to window actor to trigger the update of
those regions when needed.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
Currently, the window actor freeze/thaw implementation sets the frozen
state of the surface actor using `meta_surface_actor_set_frozen()`.
If we want to expand that behavior to also freeze/thaw commits for X11
windows running on Xwayland, we need to have a specific vfunc to abstract
that in the window actor specific implementation.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
Move out updating of various shapes (input, opaque, shape) indirectly
from X11 to the corresponding X11 sub types of MetaWindowActor and
MetaSurfaceActor.
Also move fullscreen window unredirection code with it. We want to
effectively do something similar for MetaCompositorServer, but it will
work differently enough not to share too much logic.
While it would have been nice to move things piece by piece, things were
too intertwined to make it feasible.
This has the side effect fixing accidentally and arbitrarily adding
server side shadow to Wayland surfaces.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/727https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
Make it possible to listen for damage on a window actor. For X11, the
signal is emitted when damage is reported; for Wayland, it is emitted
when any of the surfaces associated with the window is damaged.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
Geometry scale is applied to each surface individually, using
Clutter scales, and not only this breaks subsurfaces, it also
pollutes the toolkit and makes the actor tree slightly too
fragile. If GNOME Shell mistakenly tries to set the actor scale
of any of these surfaces, for example, various artifacts might
happen.
Move geometry scale handling to MetaWindowActor. It is applied
as a child transform operation, so that the Clutter-managed
scale properties are left untouched.
In the future where the entirety of the window is managed by a
ClutterContent itself, the geometry scale will be applied
directly into the transform matrix of MetaWindowActor. However,
doing that now would break the various ClutterClones used by
GNOME Shell, so the child transform is an acceptable compromise
during this transition.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
Make it so it returns the closest ancestry MetaWindowActor if it
is a MetaSurfaceActor.
We need this for Wayland subsurfaces, so we can support actions like
Meta+Drag on them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/604
Waking up gnome-shell and triggering JavaScript listeners of
`size-changed` every time a window was only moved was wasting a lot
of CPU.
This cuts the CPU requirement for dragging windows by around 22%.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/568
The way code was structured made it easy to misunderstand things as the
surface actor of a window actor could change over time. So is not the
case, however, the intention of the corresponding "update" function was
so that a surface actor could be assigned to a window actor as soon as
the X11 window was associated with its corresponding wl_surface, if the
window in question came from Xwayland.
Restructure the code and internal API a bit to make it clear that a
window actor only once gets a surface actor assigned to it, and that it
after that point never changes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
This vfunc was added as a was to work around the convoluted
initialization process. Now that we figured it out and moved
the MetaWindowActor-specific initialization to constructed(),
we can override that.
Remove post_init() and use GObject.constructed() entirely.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
MetaWindowActor breaks layering isolation by accessing
and injecting itself into compositor->windows. This is
a bad practice, and effecticely makes returning the
new actor useless, since we doesn't even use the return
value.
Move window actor creation to under MetaCompositor and
stop violating (too badly) the resposabilities of each
component. This moves meta_window_actor_new() into
meta_compositor_add_window().
Also, move the remaining initialization code to the
GObject.constructed vfunc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
MetaWindowActor handles sending _NET_WM_FRAME_* X atoms to
clients - even pure Wayland clients.
Now that we have Wayland- and X11-specific implementations of
MetaWindowActor, we can delegate this to MetaWindowActorX11,
and allow pure Wayland apps to not even connect to
MetaSurfaceActor:repaint-scheduled.
Do that by moving all the X11-specific code to the X11-specific
MetaWindowActorX11 class. Add vfuncs to MetaWindowActorClass
that are necessary for the move, namely:
* pre_paint() and post_paint()
* post_init()
* frame_complete()
* set_surface_actor()
* queue_frame_drawn()
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
We will introduce specialized MetaWindowActors for X11
and Wayland in the future, so it needs to be derivable.
Make it a derivable class, and introduce a private field.
The MetaWindowActorClass definition is in the private
header in order to prevent external consumers of Mutter
to create MetaWindowActor implementations of their own.
That is, MetaWindowActor is only internally derivable.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
When using plugins, the effects will affect the MetaWindowActor size
and position.
Add a new signal "effects-completed" wired to the corresponding
MetaWindowActor which is emitted when all effects are completed so that
derived objects can be notified when all effects are completed and use
the actual size and position.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/104
When we mess with a window actor's visibility from the shell side
(yes, I know :-( ), we should at least restore the proper visibility
when we're done with it ...
https://bugzilla.gnome.org/show_bug.cgi?id=771536
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.
This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
A much less hacky version of maximize / unmaximize is reimplemented
in terms of this, but it could also eventually be used for fullscreen /
unfullscreen, and tile / untile.
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.
Based on a patch by Jasper St. Pierre.
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Since subsurfaces won't have toplevel MetaWindowActors, we need to
use MetaSurfaceActor instead. These are embedded in the MetaWindowActor,
just like MetaShapedTexture was (in fact, MetaSurfaceActor now contains
a MetaShapedTexture)
Instead of hardcoded knowledge of certain classes in MetaWindowGroup,
create a generic interface that all actors can implement to get parts of
their regions culled out during redraw, without needing any special
knowledge of how to handle a specific actor.
The names now are a bit suspect. MetaBackgroundGroup is a simple
MetaCullable that knows how to cull children, and MetaWindowGroup is the
"toplevel" cullable that computes the initial two regions. A future
cleanup here could be to merge MetaWindowGroup / MetaBackgroundGroup so
that we only have a generic MetaSimpleCullable, and move the "toplevel"
cullability to be a MetaCullableToplevel.
https://bugzilla.gnome.org/show_bug.cgi?id=714706
Instead of having MetaWindowActor only have one single MetaShapedTexture
as actor drawing its content, introduce a new abstract MetaSurfaceActor
that takes care of drawing.
This is one step in the direction to decouple MetaWaylandSurface with a
MetaWindow and MetaWindowActor (except for shell/xdg surfaces) in order
to finally support subsurfaces like features, or any feature where
window is not drawn using a single texture.
The first step, implemented in this patch, is to not have
MetaWindowActor work directly with a shaped texture. There are still
some cases where it simply gets the texture and goes on as before, but
this should be changed by either removing the need of going via
MetaWindowActor or by adding some generic interface to MetaSurfaceActor
that doesn't limit its functionality to one shaped texture.
There should be no visible difference nor after this patch, but
meta_window_actor_get_texture() and meta_surface_actor_get_texture()
should be deprecated when equivalent functionality has been introduced.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502