There's two meanings of "frame" there! Since SSD frames are now
rendered by an external client, and there are no actual mechanism
that ensures the frame did already get painted when the client did
respond to its NET_WM_FRAME_SYNC_REQUEST request, there may be
artifacts when resizing windows.
In order to get always the best visual result, we should actually
synchronize rendering with both the client window and the window
frame window.
This commit adds these mechanisms, so a sync alarm update is
expected on both windows until further resizes are allowed, this
ensures window and frame stay in sync, even after moving rendering
elsewhere.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
Replace the in-process implementation of frames with the external
frames client.
When a client window is created and managed by Mutter, Mutter will
determine whether it is a window that requires decorations and
hint the creation of a frame for it by setting the _MUTTER_NEEDS_FRAME
property on the client window.
After the frames client created a window that has the _MUTTER_FRAME_FOR
property, Mutter will proceed to reparent the client window on the
frame window, and show them as a single unit.
Rendering and event handling on the frame window will be performed by
the external client, Mutter is still responsible for everything else,
namely resizing client and frame window in synchronization, and
managing updates on the MetaWindowActor.
In order to let the frame be managed by the external client, Mutter
needs to change the way some properties are forwarded to the client
and/or frame windows. Some properties are necessary to keep propagating
to the client window only, some others need to happen on the frame
window now, and some others needs to be propagated on both so they
are synchronized about the behavior.
Also, some events that were previously totally unexpected in frame
windows are now susceptible to happen, so must be allowed now.
MetaFrame in src/core/frame.c now acts as the wrapper of foreign
windows created by the frames client, from the Mutter side. Location,
size, and lifetime are still largely in control of Mutter, some
details like visible/invisible borders are obtained from the client
instead (through the _MUTTER_FRAME_EXTENTS and _GTK_FRAME_EXTENTS
properties, respectively).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
Currently, `meta_frame_get_mask()` and `meta_ui_frame_get_mask()` will
return the frame mask applied to the current frame size, by querying the
frame themselves.
To be able to get the frame mask at an arbitrary size, change the API to
take a rectangle representing the size at which the frame mask should be
rendered.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.
However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.
I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.
Remove this now.
The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.
At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Cache the computed border size so we can fetch the border size at
any time without worrying that we'll be spending too much time in
the theme code (in some cases we might allocate a PangoFontDescription
or do other significant work.)
The main effort here is clearing the cache when various bits of window
state change that could potentially affect the computed borders.
https://bugzilla.gnome.org/show_bug.cgi?id=707194
This essentially just moves install_corners() from the compositor, through
the core, into the UI layer where it arguably should have been anyway,
leaving behind stub functions which call through the various layers. This
removes the compositor's special knowledge of how rounded corners work,
replacing it with "ask the UI for an alpha mask".
The computation of border widths and heights changes a bit, because the
width and height used in install_corners() are the
meta_window_get_outer_rect() (which includes the visible borders but not
the invisible ones), whereas the more readily-available rectangle is the
MetaFrame.rect (which includes both). Computing the same width and height
as meta_window_get_outer_rect() involves compensating for the invisible
borders, but the UI layer is the authority on those anyway, so it seems
clearer to have it do the calculations from scratch.
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=697758
Signed-off-by: Simon McVittie <simon.mcvittie@collabora.co.uk>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
There were actually *two* MetaFrameGeometry structs: one in theme-private.h,
one in frame.h. The latter public struct was populated by a mix of (void*)
casting and int pointers, usually pulling directly from the data in the private
struct.
Remove the public struct, replace it with MetaFrameBorders and scrap all
the pointer hacks to populate it, instead relying on both structs being used
in common code.
This commit should be relatively straightforward, and it should not do any
tricky logic at all, just a sophisticated find and replace.
https://bugzilla.gnome.org/show_bug.cgi?id=644930
An ARGB window with a frame is likely something like a transparent
terminal. It looks awful (and breaks transparency) to draw a big
opaque black shadow under the window, so clip out the region under
the terminal from the shadow we draw.
Add meta_window_get_frame_bounds() to get a cairo region for the
outer bounds of the frame of a window, and modify the frame handling
code to notice changes to the frame shape and discard a cached
region. meta_frames_apply_shapes() is refactored so we can extract
meta_frames_get_frame_bounds() from it.
https://bugzilla.gnome.org/show_bug.cgi?id=635268
If mutter is going to be a "real" library, then it should install its
includes so that users can do
#include <meta/display.h>
rather than
#include <display.h>
So rename the includedir accordingly, move src/include to src/meta,
and fix up all internal references.
There were a handful of header files in src/include that were not
installed; this appears to have been part of a plan to keep core/,
ui/, and compositor/ from looking at each others' private includes,
but that wasn't really working anyway. So move all non-installed
headers back into core/ or ui/.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
2008-05-19 Iain Holmes <iain@gnome.org>
* src/include/frame.h
* src/include/display.h
* src/include/xprops.h
* src/include/compositor.h
* src/include/types.h
* src/include/window.h
* src/include/errors.h
* src/include/screen.h: New basic public API for compositor.
* src/compositor/*: Separate the compositor out into its own
separate
directory and set it up for backends. Initial XRender backend.
* src/core/compositor.[ch]: Remove
* src/core/frame.h
* src/core/screen.h
* src/core/display.h
* src/core/window.h: Rename to -private.h so as not to clash
with the
new files in include
* src/core/delete.c
* src/core/workspace.h
* src/core/stack.[ch]
* src/core/keybindings.[ch]
* src/core/errors.c
* src/core/effects.[ch]
* src/core/core.c
* src/core/group.h
* src/core/edge-resistance.[ch]
* src/core/window-props.[ch]
* src/core/constraints.h
* src/core/bell.[ch]
* src/core/iconcache.h
* src/core/session.[ch]
* src/core/main.c
* src/core/place.h
* src/core/xprops.c
* src/ui/tabpopup.c: Use the new -private headers
* src/core/display.c
* src/core/frame.c
* src/core/window.c
* src/core/screen.c: Add the API functions required by the
compositor
* src/Makefile.am: Relocate the new files
svn path=/trunk/; revision=3715
2007-12-19 Havoc Pennington <hp@redhat.com>
* src/ui, src/core, src/include: sort source files into these
directories according to which part of the WM they are supposed to
be in. In an eventual plan, we should also create
src/compositor/render, src/compositor/fallback and move some of
the compositor stuff into that.
* autogen.sh: require a newer automake, so we don't have to use
a recursive build
* src/ui/tabpopup.c: put in a hack to make the build temporarily
work, want to commit the large rearrangement before fixing this
not to include workspace.h or frame.h
* src/core/iconcache.c (meta_read_icons): temporarily break this
to get the build to work, want to commit the large rearrangement
before fixing this file not to include theme.h
svn path=/trunk/; revision=3491