The handlers depend on a role being assigned. Destroying the window
causes it to become unmapped, which would sometimes trigger one of the
handlers, resulting in an is-assigned assert hitting in one of the
handlers. Avoid this by disconnecting the handlers earlier, so that
there is no risk that any them being triggered before the role is
assigned.
https://bugzilla.gnome.org/show_bug.cgi?id=789552
In the unlikely case that a surface is moved by the compositor while
holding a pointer confinement, we also need to update the pointer
position when the surface actor gets moved.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
Both notify::position on the surface actor and position-changed on
MetaWindow are listened to, in order to trigger wl_output updates for
wl_surfaces whenever the surfaces move across them.
Both signals are necessary in order to cater for toplevel and subsurface
relocations (Because it's the parent window actor what changes position
in this last case).
Also, shuffle signal disconnection, so each signal goes away with
the object reference held by MetaWaylandSurface.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
The org.gnome.desktop.peripherals.trackball.scroll-wheel-emulation-button
setting contains buttons X11-style. Work out the BTN evcode that applies
to it when applying the setting on the libinput device.
https://bugzilla.gnome.org/show_bug.cgi?id=787804
It looks that there are some extensions that run a Mainloop on startup,
causing to dispatch a clutter paint before the compositor is even available.
In such scenario a MetaWindow could try to start a simple effect
using a compositor plugin which is not there yet.
Then in order to catch these bugs we can now assert that the expected
conditions are valid, so that gnome-shell will provide a dumpstack to
debug the real offending JS code.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
There are cases when no compositor is available (yet) but a MetaWindow tries
to start a simple effect using a compositor plugin which is not available.
In that case we should just ignore any request and protect ourselves from
crashes.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
This function might be called by components with invalid plugin manager
(as it might happen to MetaWindow when the compositor isn't initialized
properly), so we need to protect ourselves from crashes.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
Check that if there are multiple modes with the same ID (resolution,
refresh rate and handled flags) we correctly add the preferred mode to
the list of monitor modes.
https://bugzilla.gnome.org/show_bug.cgi?id=789153
When generating MetaMonitorMode's, prefer CRTC modes that has the same
set of flags as the preferred mode. This not only is probably a better
set of configurable modes, but it'll guarantee that the preferred mode
is added.
This fixes a crash when the preferred mode was not the first mode with
the same resolution, refresh rate and set of handled modes.
https://bugzilla.gnome.org/show_bug.cgi?id=789153
Under X11 we can only ever have the same scale configured on all
monitors. In order to use e.g. scale 2 when there is a HiDPI monitor
connected, we must not disallow it because there is a monitor that does
not support scale 2. Thus we must show the same scale for every monitor
and monitor mode, even though it might result in a bad experience.
Do this by iterating through all the monitors adding all supported
scales by the preferred mode, combining all the supported scales. This
supported scales list is then used for all monitor and modes no matter
what.
https://bugzilla.gnome.org/show_bug.cgi?id=788901
When determining whether we should unredirect a window or not, ignore
offscreen windows, and just check the top most visible window.
Previously this was not an issue, but since 'stack-tracker: Keep
override redirect windows on top' we started sorting the UI frames
window, which is an offscreen override redirect window, on top, causing
the unredirect checking code to always check whether to unredirect the
UI frames window. This effectively disabled the compositor bypass
functionality.
https://bugzilla.gnome.org/show_bug.cgi?id=788493
Adding an internal signal and use it to update the internal state before
emitting "monitors-changed" which will be repeated by the screen to the world.
https://bugzilla.gnome.org/show_bug.cgi?id=788860
Don't use MAX(logical monitor scales) to determine the UI scaling
factor, just use the primary logical monitor. That's where the shell UI
will most likely be.
https://bugzilla.gnome.org/show_bug.cgi?id=788820
When we received two hot plug events that both resulted in headless
configuration, we tried to find a new window monitor given the old.
That resulted in a null pointer dereference; avoid that by only trying
to find the same monitor if there was an old one.
https://bugzilla.gnome.org/show_bug.cgi?id=788607
On hybrid GPU systems, hardware cursors needs to be realized on all the
GPUs, as scanout cursor planes cannot be shared. Do this by moving gbm
buffer and drm buffer ID management to a per GPU struct, realizing a
cursor on each GPU when previously only realized on the primary GPU.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
A hybrid GPU system is a system where more than one GPU is connected to
connectors. A common configuration is having a integrated GPU (iGPU)
connected to a laptop panel, and a dedicated GPU (dGPU) connected to
one or more external connector (such as HDMI).
This commit adds support for rendering the compositor stage using the
iGPU, then copying the framebuffer content onto a secondary framebuffer
that will be page flipped on the CRTC of the dGPU.
This can work in two different ways: GPU accelerated using Open GL ES
3, or CPU unaccelerated.
When supported, GPU accelerated copying works by exporting the iGPU
onscreen framebuffer as a DMA-BUF, importing it as a texture on a
separate dGPU EGL context, then using glBlitFramebuffer(), blitting it
onto a framebuffer on the dGPU that can then be page flipped on the dGPU
CRTC.
When GPU acceleration is not available, copying works by creating two
dumb buffers, and each frame glReadPixels() from the iGPU EGL render
context directly into the dumb buffer. The dumb buffer is then page
flipped on the dGPU CRTC.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
Add helper functions and macros for managing and drawing OpenGL ES 3.
It will be used for blitting framebuffers between multiple GPUs in
hybrid GPU systems.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
Eventually, we'll render buffers without using Cogl, and for this we
need to be able to do things like creating, destroying and changing the
context, as well as swapping buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
First find the primary GPU and open it. Then go through all other
discovered GPUs with connectors and add those too. MetaRendererNative
still fails to initialize when multiple added GPUs and
MetaCursorRendererNative still always falls back on OpenGL based cursor
rendering when there are multiple GPUs.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
When creating a renderer with a custom winsys (which is always how
mutter uses cogl) make it possible to pass a user data with the winsys.
Still unused.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
Make dumb buffer creation/destruction reusable by introducing a
MetaDumbBuffer type (private to meta-renderer-native.c). This will
later be used for software based fallback paths for copying render GPU
buffers onto secondary GPUs.
https://bugzilla.gnome.org/show_bug.cgi?id=785381