1
0
Fork 0
Commit graph

260 commits

Author SHA1 Message Date
Neil Roberts
04ce490c0a Bug 1074 - FBOs on GLES
* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but
	use the API calls directly instead of loading an extension because
	it is part of the core in GLES 2.

	* clutter/cogl/gles/cogl.c (_cogl_features_init): Report
	COGL_FEATURE_OFFSCREEN.

	* clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Add
	viewport_store

	* tests/test-fbo.c (make_shader): Conditionally use the GLES 2
	names of the shader variables
2008-10-29 14:52:48 +00:00
Thomas Wood
73b6bd2f17 2008-10-22 Thomas Wood <thomas@linux.intel.com>
* tests/test-actors.c: Don't adjust the radius based on the number of
	actors
2008-10-22 14:23:02 +00:00
Emmanuele Bassi
3d08e5f3d2 2008-10-08 Emmanuele Bassi <ebassi@linux.intel.com>
* tests/test-depth.c (raise_top), (main): Fix a shadowing
	with raise() from signal.h.
2008-10-08 19:50:22 +00:00
Neil Roberts
21c1986a41 * tests/test-unproject.c (on_event):
* tests/test-project.c (on_event): Use a return value for the
	'event' signal handler, otherwise it might accidentally return
	TRUE for unhandled events and you won't be able to close the
	window.
2008-09-22 13:33:19 +00:00
Neil Roberts
8681cb249c Bug 1080 - clutter_stage_read_pixels has upside-down y coordinate
* clutter/clutter-stage.c (clutter_stage_read_pixels): Use
	OpenGL's coordinate system for the arguments to glReadPixels (so
	that y zero is the bottom of the window). Use clutter_redraw
	instead of clutter_stage_paint to ensure the right GL context is
	selected. Set some of the glPixelStore parameters that might have
	been changed by Cogl.

	* tests/test-stage-read-pixels.c: Replace with a different test
	that gets a sub-region of the stage around the cursor.
2008-09-18 10:24:37 +00:00
Neil Roberts
8d429e8abc Bug 1034 - Picking doesn't work on Eee PC
* clutter/clutter-main.c (_clutter_id_to_color): When choosing a
	pick color, set all but the most significant of the unused
	bits. This should make make it more likely that the GL
	implementation will round down to the right value.

	* tests/test-pick.c: Test case for picking. It creates 192 actors
	at known positions and stores their gids. It then calls
	clutter_stage_get_actor_at_pos with each position to check that
	the right gid is returned.

	* tests/Makefile.am (noinst_PROGRAMS): Add test-pick
2008-09-12 12:43:25 +00:00
Neil Roberts
b16e75db2c Bug 1010 - ClutterLabel does not update the layout (again)
* clutter/clutter-label.c: Bring back layout caching. This time it
	will cache up to three different layouts. The width for which each
	layout was generated is stored so that if the same width is
	requested again it can use the cached version. If no cached
	version is available it will try to replace the oldest
	layout. 'Age' is determined by a counter which is incremented
	every time a layout is created. The cache is cleared after any
	property changes that might affect the layout.
	(struct _ClutterLabelPrivate): Removed extents_width,
	extents_height and context because they weren't used anywhere.

	* tests/test-label-cache.c: Add a test which checks whether the
	label is using a different layout when properties are
	changed. Also compares the extents of the label's layout with an
	independent layout and fails if they aren't the same.

	* tests/Makefile.am (noinst_PROGRAMS): Add test-label-cache
2008-09-12 10:31:44 +00:00
Emmanuele Bassi
8ec5effcf6 Remove unused variable 2008-07-10 15:15:37 +00:00
Matthew Allum
34f6defca9 2008-07-08 Matthew Allum <mallum@openedhand.com>
Bug 1011 - Fix TFP fallback mechanism (take 2)

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * tests/test-pixmap.c:
        Slightly modified patch from Gwenole Beauchesne applied
       to better handle both falling back to non accelerated tfp
       and improvements to the test case.
2008-07-08 11:58:08 +00:00
Neil Roberts
167475e422 Bug 1015 - Cloning unparented actors with FBOs doesn't work with
new layout code

	* clutter/clutter-texture.c (clutter_texture_new_from_actor): Now
	parents the source actor if it doesn't already have a parent so
	that it will get an allocation during layout.

	* tests/test-fbo.c: One of the tests tries to ensure that the
	ClutterTexture clone keeps the source actor alive by derefing
	it. However as actors have a floating reference then test-fbo
	doesn't have its own reference once the source is parented so
	unrefing just steals the parent's reference and causes
	badness. The test now claims the floating reference before cloning
	the source so that it can safely be unref'd later.
2008-07-04 10:44:18 +00:00
Neil Roberts
cfd91cd0ef * clutter/clutter-actor.c (clutter_actor_get_transformed_sizeu):
This is now do-what-I-mean like clutter_actor_get_size so that if
	the allocation box is available it will use that, otherwise it
	will use the preferred size. clutter_actor_transform_vertices has
	been converted to clutter_actor_transform_and_project_box so that
	it can be used by both functions. Based on a patch by Emmanuele
	Bassi.
	(clutter_actor_get_abs_allocation_vertices)
	(clutter_actor_get_allocation_vertices): These two functions now
	force a relayout if the allocation box is not available.

	* tests/test-fbo.c: Fixed the shader to use texture2D instead of
	texture2DRect now that GL_EXT_texture_rectangle is no longer used.
2008-07-01 21:52:19 +00:00
Chris Lord
9ed5d2577d * clutter/clutter-stage.c:
Add a note to the clutter_stage_read_pixels doc that the alpha channel
        isn't guaranteed to contain sensible data

        * tests/test-stage-read-pixels.c: (update_snapshot):
        Overwrite the alpha data when using clutter_stage_read_pixels; fixes
        this test on non-nvidia drivers
2008-07-01 14:08:24 +00:00
Matthew Allum
be160d971a 2008-07-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/test-devices.c:
        Disable use of XInput and add an explicit clutter_x11_enable_xinput
        to enable it.
        Also fix up the x11 pre-init calls to not need g_type_init.
2008-07-01 13:41:23 +00:00
Chris Lord
00f77ed840 * clutter/clutter-texture.c:
Correct documentation about accepted pixel formats

        * tests/test-stage-read-pixels.c: (main):
        Don't try to free a ClutterTexture after main, fixes segfault on quit
2008-07-01 10:11:39 +00:00
Chris Lord
e0a36199b0 * tests/test-shader.c:
Fix edge-detect shader on ATI, thanks Gwenole Beauchesne
2008-06-30 14:38:10 +00:00
Matthew Allum
ac02680447 2008-06-30 Matthew Allum <mallum@openedhand.com>
Bug 997 - automatic updates not working for named TFP pixmaps,
                  at least in x11

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/glx/clutter-glx-texture-pixmap.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/test-pixmap.c:
        Rework Andy Wingos patch a little adding more safety for now also
        handling redirect Windows (as well as pixmaps)
2008-06-30 14:36:49 +00:00
Chris Lord
39da95c421 * tests/test-shader.c: (main):
Add a new shader to test-shaders (Sobel operator edge-detect)
2008-06-30 14:19:04 +00:00
Matthew Allum
f5509cb0ec 2008-06-26 Matthew Allum <mallum@openedhand.com>
* tests/test-pixmap.c: (main):
        Use strtol on arg as to take hex values. Tweak from James Ketrenos
2008-06-26 09:35:31 +00:00
Emmanuele Bassi
300d1ef025 Fixes for distcheck 2008-06-23 16:43:49 +00:00
Emmanuele Bassi
9006de848b 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_get_preferred_width),
	(clutter_texture_get_preferred_height),
	(clutter_texture_set_property),
	(clutter_texture_get_property),
	(clutter_texture_class_init),
	(clutter_texture_init): Add the new :keep-aspect-ratio property
	to ClutterTexture; when set to TRUE the texture will return a
	preferred width maintaining the aspect ratio with the given height
	and a preferred height maintaining the aspect ratio with the
	given width. This allows to set the width or the height and have
	the texture automatically request the height or the width respectively
	while maintaining the aspect ratio of the original image.

	* tests/test-script.json: Update to test the new :keep-aspect-ratio
	property.
2008-06-23 15:31:12 +00:00
Matthew Allum
b241481586 2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/fruity/clutter-backend-fruity.c:
        * clutter/fruity/clutter-backend-fruity.h:
        * clutter/fruity/clutter-fruity.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/Makefile.am:
        * tests/test-devices.c:
        Merge of 'xinput' branch giving initial basic support of
        multiple input devices.
2008-06-23 09:55:42 +00:00
Emmanuele Bassi
ec91b3d253 2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_parent): Document and maintain the invariant
	that after setting a realized parent on an actor, the actor is
	also going to be realized.

	(clutter_actor_unparent): Change the invariant that an unparented
	actor is also unrealized: the paint is fast enough to avoid
	unrealizing, since it also causes more problems that what it's
	worth.

	* tests/test-invariants.c (test_show_on_set_parent): Update the
	invariants test because we changed the invariants.
2008-06-17 09:33:18 +00:00
Emmanuele Bassi
6ec5cc538c 2008-06-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_unparent): Reset the
	:show-on-set-parent property to TRUE when unparenting.

	* tests/Makefile.am: Add test-invariant to the build.

	* tests/test-invariants.c: Test the invariants that we are going
	to honour (and document, at some point).
2008-06-16 13:40:39 +00:00
Matthew Allum
6fe23fefe9 Revert miscommit of unfinished cogl changes in r2920 2008-06-14 22:07:23 +00:00
Matthew Allum
04bf04db4d 2008-06-14 Matthew Allum <mallum@openedhand.com>
* README:
        Make needed GL version 1.4, note GLES2 support, add some notes
        for COGL.
2008-06-13 23:03:45 +00:00
Emmanuele Bassi
81861656e8 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-cogl-offscreen.c:
	* tests/test-cogl-primitives.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-foreign.c:
	* tests/test-cogl-tex-getset.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-layout.c:
	* tests/test-pixmap.c:
	* tests/test-texture-quality.c: Miscellaneous fixes for distcheck
	to pass.
2008-06-13 15:18:08 +00:00
Emmanuele Bassi
4b97a02410 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* tests/test-cogl-primitives.c:
	* tests/test-events.c:
	* tests/test-multistage.c:
	* tests/test-textures.c:
	* tests/test-timeline.c: Miscellaneous fixes for distcheck to
	pass.
2008-06-13 15:01:34 +00:00
Emmanuele Bassi
895bbc59e5 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-layout.c: Take into account the origin of the
	parent, if it has changed, and queue a relayout if we are
	using the transformed box when computing the layout.
2008-06-11 17:34:35 +00:00
Emmanuele Bassi
4a788a6df7 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-child-meta.c: Fix section name

	* clutter/clutter-container.c:
	(clutter_container_child_set_property),
	(clutter_container_child_get_property): Fix gtk-doc parameter
	name.

	* clutter/clutter-container.h: Fix documentation of the
	interface vfuncs.

	* clutter/clutter-event.h: Fix documentation.

	* clutter/clutter-feature.h: Fix documentation.

	* clutter/clutter-types.h: Add ClutterRequestMode.

	* clutter/x11/clutter-event-x11.c: Fix documentation.

	* tests/test-fullscreen.c: Verify that the stage size has been
	changed by clutter_stage_fullscreen().
2008-06-10 17:11:14 +00:00
Emmanuele Bassi
473d0e9fc3 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box

	* clutter/clutter-actor.[ch]: Rework the size allocation,
	request and paint area. Now ::request_coords() is called
	::allocate(), and ::query_coords() has been split into
	::get_preferred_width() and ::get_preferred_height(). See
	the documentation and the layout test on how to implement
	a container and layout manager with the new API. (#915,
	based on a patch by Havoc Pennington, Lucas Rocha and Johan
	Bilien)

	* clutter/clutter-clone-texture.c: Port CloneTexture to
	the new size negotiation API; it just means forwarding
	the requests to the parent texture.

	* clutter/clutter-deprecated.h: Add deprecated and replaced
	API.

	* clutter/clutter-entry.c: Port Entry to the new size
	negotiation API.

	* clutter/clutter-group.c: Port Group to the new size
	negotiation API; the semantics of the Group actor do not
	change.

	* clutter/clutter-label.c: Port Label to the new size
	negotiation API, and vastly simplify the code.

	* clutter/clutter-main.[ch]: Add API for executing a
	relayout when needed.

	* clutter/clutter-private.h: Add new Stage private API.

	* clutter/clutter-rectangle.c: Update the get_abs_opacity()
	call to get_paint_opacity().

	* clutter/clutter-stage.c:
	(clutter_stage_get_preferred_width),
	(clutter_stage_get_preferred_height),
	(clutter_stage_allocate),
	(clutter_stage_class_init): Port Stage to the new size
	negotiation API.

	* clutter/clutter-texture.c: Port Texture to the new size
	negotiation API.

	* clutter/clutter-types.h: Add ClutterRequestMode enumeration.

	* clutter/x11/clutter-stage-x11.c: Port the X11 stage
	implementation to the new size negotiation API.

	* tests/Makefile.am: Add the layout manager test case.

	* tests/test-opacity.c: Update.

	* tests/test-project.c: Update.

	* tests/test-layout.c: Test case for a layout manager implemented
	using the new size negotiation API; the layout manager handles
	both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
Chris Lord
67fbfebd6d Bug #916 - ClutterKeyEvent:unicode_value is ignored
Bug #950 - AltGr not handled 

        * clutter/osx/clutter-event-osx.c: (clutter_event_osx_translate):
        * clutter/x11/clutter-event-x11.c: (translate_key_event):
        * tests/test-events.c: (fill_keybuf), (input_cb):
        Apply patch from Tommi Komulainen, fill the unicode_value attribute of
        the ClutterKeyEvent struct. Also use XKeycodeToKeysym, as suggested in
        bug #950, comment #2
2008-06-10 10:57:50 +00:00
Chris Lord
cf73a8db77 * tests/Makefile.am:
* tests/test-entry-auto.c:
        Add automatic test for ClutterEntry, by Tommi Komulainen
2008-06-10 10:17:12 +00:00
Tommi Komulainen
863837baec 7 small miscellaneous fixes
Bug#959 - Multiple minor improvements

	* configure.ac: pick up GDKPIXBUF_PREFIX from gdk-pixbuf-2.0
	module, not pango

	* clutter/clutter-keysyms-table.h: cosmetic fix for ifdef guard
	name in the comment (leftover from earlier commit)

	* tests/test-textures.c: don't depend on GdkPixbuf as we're not
	using any actual features from it, just plain pixel buffer
	manipulation

	* clutter/clutter-timeline.c
	* clutter/clutter-timeline.h (clutter_timeline_list_markers): Use
	gsize* to return number of items, not guint*
	* tests/test-paint-wrapper.c: use correct type (guint*) in call
	to clutter_actor_get_size()

	* tests/test-depth.c (janus_group): properly take height2 into
	account when calculating needed height for the rectangle

	* tests/test-cogl-tex-getset.c: use rowstride, not width*4, when
	calculating pixel offsets

	* tests/test-cogl-tex-getset.c: Don't assume/force RGBA format,
	also support ARGB format (needed with quartz imageloader.)
2008-06-10 06:37:46 +00:00
Øyvind Kolås
4582ab12b8 * clutter/clutter-texture.c: made the filter-quality proeprty also
control the use of mipmapping.
* clutter/clutter-texture.h: added ClutterTextureQuality enum.
* tests/test-texture-quality.c: new test.
* tests/Makefile.am: added test-texture-quality
2008-06-07 15:08:05 +00:00
Emmanuele Bassi
eb990a853a 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_class_init): Do not unrealize on hide(), and
	do not realize() on show. By default, clutter_actor_show() will
	realize ourselves, and we don't want to unrealize when hidden
	to avoid paying the penalty of reading back the texture data
	from the video memory.

	* tests/test-actors.c: Show all textures again when pressing
	the 'r' key.
2008-06-06 16:22:55 +00:00
Neil Roberts
d66fe947a0 * tests/test-shader.c: Use the special wrapper vars when building
for GLES 2 and automatically cycle the shaders because it's
	difficult to right-click.
2008-06-06 15:41:52 +00:00
Neil Roberts
b2bebe0586 * tests/test-shader.c: Fixed to use sampler2D instead of
sampler2DRect now that GL_TEXTURE_RECTANGLE support is disabled in
	revision 2834. The ClutterTexture actor now has the
	'disable-slicing' property set. The distance in texture
	coordinates between pixels is passed in as a uniform so that the
	box-blur shader can still work.
2008-06-06 15:00:12 +00:00
Emmanuele Bassi
80cc7351b7 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
Bug #952 - Fix test-textures in trunk

	* tests/test-textures.c: Use USE_GDKPIXBUF instead of
	USE_PIXBUF. (#952, Gwenole Beauchesne)
2008-06-06 14:56:08 +00:00
Emmanuele Bassi
2d29f11cf6 2008-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* tests/Makefile.am:
	* tests/test-paint-wrapper.c: Add a test case (merely, a copy
	of test-actors.c) that verifies that handlers to the ::paint
	signal are called in the right order.
2008-06-05 15:07:51 +00:00
Robert Bragg
1be042189f 2008-06-04 Robert Bragg <bob@o-hand.com>
* tests/test-clip.c:
	Removes a spurious #include <gdk-pixbuf/gdk-pixbuf.h> which may not
	be found if using --with-imagebackend=internal
2008-06-04 16:02:40 +00:00
Neil Roberts
8bdb98736d Applied 'final patch' from bug #874
* clutter/cogl/gles/cogl.c:
	* clutter/cogl/gl/cogl.c: The clip planes are now set using the
	inverse projection matrix as the modelview matrix so that they can
	be specified in screen coordinates.

	* clutter/cogl/gles/cogl-context.h (CoglContext):
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to
	cache the inverse projection matrix

	* clutter/clutter-fixed.h: Added a constant for converting from
	radians to degrees.

	* clutter/clutter-fixed.c (clutter_atani, clutter_atan2i): Added
	fixed-point versions of atan and atan2.

	* tests/test-clip.c: Added a test for clipping with various
	rotations and depths.

	* tests/Makefile.am (noinst_PROGRAMS): Added test-clip
2008-06-02 12:34:10 +00:00
Emmanuele Bassi
a03ec45dff 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-font.c: Remove unneeded file.

	* tests/Makefile.am:
	* tests/test-random-text.c: Add a test for checking the
	glyph cache.
2008-05-28 14:14:56 +00:00
Emmanuele Bassi
28430b7c1b 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-script.c:
	* tests/test-script.json: Test merging the same actor from two
	different sources.
2008-05-28 12:20:54 +00:00
Emmanuele Bassi
f6dce7f9e5 2008-05-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-backend-x11.c:
	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-fixed.c:
	* clutter/clutter-model.h: Fix documentation.

	* clutter/eglnative/clutter-backend-egl.[ch]:
	* clutter/eglnative/clutter-event-egl.c: Add the same solution
	used for the SDL backend in order to get the time of an event.
	This should fix the motion event throttling and the click count
	on button press.

	* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
	directives.
2008-05-15 14:31:43 +00:00
Emmanuele Bassi
3171062b3f 2008-05-14 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-threads.c: Add a "progress bar" actor and
	make the test take less amount of time to complete.
2008-05-14 17:26:59 +00:00
Emmanuele Bassi
99b303dbcc 2008-05-14 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-events.c: Clean up a bit, and print out more
	messages when pressing one of the rectangles.

	* tests/test-threads.c: Be more verbose in the console, and
	apply another behaviour on the rectangle, to show that we
	are not blocking.
2008-05-14 16:47:38 +00:00
Matthew Allum
f360f81f22 2008-05-12 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-x11-texture-pixmap.c:
        * configure.ac:
        * tests/Makefile.am:
        Remove the XComposite dep from Clutter itself, just use
        in test-pixmap (if available)
2008-05-12 16:22:16 +00:00
Emmanuele Bassi
101a3cac4e 2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
	duplicated code and all the bookkeeping from the backends into
	ClutterStage whenever possible, to reduce the amount of	work a
	backend must do (and possibly get wrong). Thanks to Tommi
	Komulainen.

	* clutter/clutter-main.c:
	(clutter_init_with_args), (clutter_init): Realize the default
	stage after creation. The default stage is special, because we
	use it in the initialization sequence. This removes the burden
	from the backends and reduces the things a backend can get
	wrong.

	* clutter/clutter-stage.c:
	(clutter_stage_show): Make sure to realize the implementation if
	it hasn't been realized yet.

	(clutter_stage_realize): Set the REALIZED flag and call
	clutter_stage_ensure_current() if the implementation was
	successfully realized.

	(clutter_stage_unrealized): Call clutter_stage_ensure_current()
	on unrealize.

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Do not realize the stage anymore
	when creating it, and let the normal realization sequence take
	place.

	(clutter_backend_glx_ensure_context): Trap for X11 errors.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_realize): Chain up to the X11 implementation
	so that we can set up the window state (title, cursor visibility)
	when we actually have a X window. Also, do not call
	clutter_stage_ensure_current(), and rely on the wrapper to do
	it for us. This means we can drop setting the REALIZED flag on
	the wrapper.

	(clutter_stage_glx_unrealize): Do not call
	clutter_stage_ensure_current() ourselves, and rely on the wrapper
	to do it for us.

	* clutter/x11/clutter-stage-x11.c:
	(set_wm_title),	(set_cursor_visible): Move the WM title and
	cursor visibility code inside their own functions.

	(clutter_stage_x11_realize): Set the window title and whether the
	cursor is visible or not after realizing the stage.

	(clutter_stage_x11_set_cursor_visible),
	(clutter_stage_x11_set_title): Call set_wm_title() and
	set_cursor_visible().

	(clutter_stage_x11_finalize): Free the title string.

	* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
	so that we can set it even when the stage hasn't been realized
	yet.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage):
	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglnative backend.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_ensure_context),
	(clutter_backend_egl_create_stage):
	* clutter/eglx/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglx backend.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_create_stage):
	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_sdl_realize): Update the sdl backend.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_fruity_create_stage):
	* clutter/sdl/clutter-stage-fruity.c:
	(clutter_stage_fruity_realize): Update the fruity backend.

	* tests/test-multistage.c (on_button_press): Bail out if
	clutter_stage_new() returns NULL.

	* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
Emmanuele Bassi
d7a8fa8b53 2008-05-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h: Add a flag for the
	default stage.

	* clutter/clutter-script.c:
	(json_object_end): If the "type" member is "ClutterStage"
	and we have a "is-default" member set to true then this
	is the default stage.

	(clutter_script_construct_object): Special case the default
	stage instead of each ClutterStage.
	
	(object_info_free): Ditto as above.

	* tests/test-script.json: Test the creation of a non-default
	stage and the ::destroy handler to quit.
2008-05-09 13:58:04 +00:00
Emmanuele Bassi
1abccbad21 2008-05-09 Emmanuele Bassi <ebassi@openedhand.com>
Bug #902 - Support transform from G_TYPE_INT to ClutterUnit

	* clutter/clutter-units.c:
	(clutter_value_transform_int_unit),
	(clutter_unit_get_type): Add GValue transformation function from
	integer values to ClutterUnit. (#902)

	(param_unit_validate): Fix validation for ClutterParamSpecUnit;
	this allows writable ClutterUnit properties.

	* clutter/clutter-fixed.c:
	(clutter_value_transform_int_fixed),
	(clutter_value_transform_double_fixed),
	(clutter_value_transform_float_fixed): Add GValue transformation
	functions from native types (int, double, float) to ClutterFixed.

	(clutter_fixed_get_type): Register the new transformation functions.

	(param_fixed_validate): Fix validation for ClutterParamSpecUnit;
	this allows writable ClutterFixed properties.
2008-05-09 10:58:26 +00:00
Ivan Leben
ef084cfa95 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00
Øyvind Kolås
0e6ad06db4 * clutter/cogl/cogl.h.in: api review touch ups.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
2008-05-05 10:25:11 +00:00
Matthew Allum
f72af9926d 2008-05-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        * tests/test-pixmap.c:
        Fix up texture-pixmap, now works.
        Thanks to Neil for spotting we were actually using
        wrong texture type in fbconfig (COGL change).
2008-04-30 23:07:23 +00:00
Matthew Allum
ca3074f772 2008-04-29 Matthew Allum <mallum@openedhand.com>
* clutter/glx/Makefile.am:
        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/glx/clutter-glx-texture-pixmap.h:
        * clutter/x11/Makefile.am:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        * tests/test-pixmap.c:
        Commit newer x11 texture pixmap stuff (optionally using SHM).
        Also seemingly still broken overhauled glx-texture-pixmap
        (code by Robert and myself)

* configure.ac:
        Minor formatting change.
2008-04-29 16:30:47 +00:00
Øyvind Kolås
83e2861614 * clutter/cogl/cogl.h.in: renaming of API's in cogl to make the
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
2008-04-29 15:41:34 +00:00
Neil Roberts
ed9f2bc16f * tests/test-cogl-tex-polygon.c: Added buttons to toggle whether
slicing and linear filtering is enabled. By default slicing is
	disabled to help test on GL ES.
2008-04-28 11:23:27 +00:00
Neil Roberts
ae915f8ca4 * tests/Makefile.am (INCLUDES): Added $(top_srcdir)/clutter to the
include path. Otherwise the tests will fail to build trying to
	include "json/json-types.h" when building out-of-tree.
2008-04-28 10:11:14 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Emmanuele Bassi
f7d9c5eaa1 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-script.json: Remove the explicit "visible"
	member to test that the visibility of actors is TRUE
	by default.
2008-04-23 14:01:09 +00:00
Matthew Allum
c2cb5bf64a 2008-04-15 Matthew Allum <mallum@openedhand.com>
Work related to #873;

        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.h:
        General cleanup of texture pixmap code, adding;
          - Pixmap dimentions and depth now auto probed, read only props.
          - More X safety traps
          - Add support for optionally tracking damage and automatically
            updating texture.

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/glx/clutter-glx-texture-pixmap.h:
        General cleanup and some safety additions. Needs more work so
        'proper' subclass - dependent on new COGL.

        * clutter/x11/clutter-backend-x11.c: (clutter_x11_remove_filter):
        Invert g_return_if check.

        * configure.ac:
        Pull in XComposite and XDamage (at least for now)

        * tests/Makefile.am:
        * tests/test-pixmap.c:
        Add a modified test from Johan for above.
2008-04-15 21:18:13 +00:00
Emmanuele Bassi
8867c1bae5 2008-04-11 Emmanuele Bassi <ebassi@openedhand.com>
* README: Add a note about the Shader API changes.

	* clutter/clutter-deprecated.h: Add deprecation symbols.

	* clutter/clutter-shader.[ch]: Rename the :bound read-only
	property to :compiled. Also rename clutter_shader_bind()
	and clutter_shader_is_bound() to clutter_shader_compil() and
	clutter_shader_is_compiled(), respectively.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_unrealize): Update after
	clutter_shader_release_all() rename.

	* tests/test-shader.c (button_release_cb), (main): Update.
2008-04-11 12:00:50 +00:00
Emmanuele Bassi
f859135082 2008-04-04 Emmanuele Bassi <ebassi@openedhand.com>
Bug #864 - Allow instantiating and subclassing of ClutterStage

	* clutter/Makefile.am: Add clutter-stage-window.[ch]

	* clutter/clutter-stage-manager.c:
	(_clutter_stage_manager_remove_stage): Do not warn if removing
	a stage we don't manage, as we might be invoked multiple times
	during a ClutterState dispose sequence.

	* clutter/clutter-actor.c:
	* clutter/clutter-backend.[ch]:
	* clutter/clutter-main.c:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
	with a private actor implementing the ClutterStageWindow
	interface for handling the per-backend realization, painting
	and unrealization, plus all the windowing system abstraction.

	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
	to the new backend and stage API and semantics.

	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
	the new backend and stage API and semantics.

	* clutter/eglx/clutter-backend-egl.[ch]:
	* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
	to the new backend and stage API and semantics (untested).

	* tests/test-multistage.c (on_button_press): Rename
	clutter_stage_create_new() to clutter_stage_new().
2008-04-04 15:02:11 +00:00
Matthew Allum
e44ac14ef7 2008-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Remove uneeded stage private member.
        Add show-on-set-parent prop and make so by default Actors are
        now automatically shown when reparented (#791)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/cogl/gles/cogl.c:
        A couple of minor comments.

        * clutter/eglnative/Makefile.am:
        Add missing clutter-egl.h header (back port from trunk)

        * tests/test-actors.c:
        Modify to take advantage of new show-on-set-parent functionality.
2008-04-04 13:20:02 +00:00
Matthew Allum
8847bcd195 2008-03-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-debug.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-feature.h:
        * clutter/clutter-group.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-stage-manager.c
        * clutter/clutter-stage-manager.h
        * clutter/clutter-types.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/Makefile.am:
        * tests/test-multistage.c:
        Initial commit of multi stage support (mostly a merge from the
        clutter-multistage branch).
        Note, this commit will break all backends except glx.
2008-03-28 22:50:55 +00:00
Emmanuele Bassi
477db755b7 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.[ch]: Remove all the API changes, and
	just add a clutter_score_append_at_marker(); the implementation
	remains the same, but the marker must be explicitly created by
	the developer. The ids are no longer used to create implicit
	markers, so they can return to be unsigned integers.

	* clutter/clutter-timeline.[ch]:
	(clutter_timeline_has_marker): Add a function to query a timeline
	for a marker being set.

	* tests/test-score.c (main): Update with the API changes.

	* clutter.symbols: Update exported symbols.
2008-03-18 22:07:17 +00:00
Emmanuele Bassi
b6b9dd7c65 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add new symbols

	* clutter/clutter-score.[ch]: Use the newly added marker API
	on the timelines to implement attaching timelines at specific
	points, using either milliseconds or frames.

	* tests/test-score.c (main): Test the new API.
2008-03-18 17:54:40 +00:00
Emmanuele Bassi
be97c496b6 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-marshal.list: Add signature for the
	::marker-reached signal marshaller.

	* clutter/clutter-timeline.[ch]: Add timeline marker API;
	using markers it is possible to add a unique identifier to
	a particular frame of the timeline, and receive a signal
	notification when reaching that particular marker while
	playing the timeline. (#641)

	* tests/test-timeline.c: Update the test case to check for
	the marker-reached signal emission.

	* clutter.symbols: Add new symbols.
2008-03-18 17:50:45 +00:00
Øyvind Kolås
b6cc7c1249 rearrange to be less than 80col 2008-03-10 23:09:28 +00:00
Øyvind Kolås
aa1e89cc92 * tests/test-shader.c: improved readability of fragment shader
examples by factoring out common bits into FRAGMENT_SHADER_BEGIN and
FRAGMENT_SHADER_END macros.
2008-03-10 23:07:22 +00:00
Robert Bragg
59699b1bdd removes test-timeline-frame-count references 2008-03-06 13:47:06 +00:00
Emmanuele Bassi
daea8af85e 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.h:
	* clutter/clutter-entry.c:
	(clutter_entry_handle_key_event_internal),
	(clutter_entry_key_press), (clutter_entry_class_init),
	(clutter_entry_handle_key_event): Handle a default class handler
	for the key-press-event, so that giving key focus to an entry will
	automatically make it work. This deprecates the
	clutter_entry_handle_key_event() function. (#824)

	* tests/test-entry.c (main): Remove the handle_key_event()
	machinery, and just give focus to the entry.
2008-03-06 12:39:24 +00:00
Emmanuele Bassi
7fc0bd0dd5 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
Add support for the anchor point inside ClutterScript (#834,
	David Stanczak)

	* clutter/clutter-actor.c:
	(clutter_actor_set_property),
	(clutter_actor_get_property),
	(clutter_actor_class_init): Add the :anchor-x and :anchor-y
	properties to the ClutterActor class.

	(clutter_actor_set_anchor_point),
	(clutter_actor_set_anchor_pointu),
	(clutter_actor_set_anchor_point_from_gravity): Reimplement
	the pixel based and gravity based API using the units based
	one. Emit the ::notify signal for the :anchor-x and :anchor-y
	properties.
	
	(parse_units),
	(clutter_actor_parse_custom_node): Parse the :anchor-x and
	:anchor-y properties using the custom units format (mm, px,
	pt and %).

	* tests/test-script.json: Test the newly added properties.
2008-03-06 04:37:00 +00:00
Robert Bragg
37e9d94f4b Adds some new timeline unit-tests (#439) with actual timeline
fixes to follow.
2008-03-05 16:04:06 +00:00
Emmanuele Bassi
8c451b8a67 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_get_abs_opacity): Add function that does what
	get_opacity() does now...

	(clutter_actor_get_opacity): ... and make get_opacity() do what
	it's supposed to be doing. The original get_opacity() returned
	a composited value, and there's no way to actually extract the
	real opacity value set with set_opacity().

	* clutter/clutter-clone-texture.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Update to use get_abs_opacity().

	* clutter/clutter-entry.c:
	* clutter/clutter-label.c: Ditto. Also, never change the stored
	alpha value. (#804)

	* tests/Makefile.am:
	* tests/test-opacity.c: Test suite for the get_opacity() and
	get_abs_opacity() API, and correct opacity handling.

	* README: Add note about the change in get_opacity().
2008-02-20 10:59:47 +00:00
Emmanuele Bassi
bab8b24aed 2008-02-11 Emmanuele Bassi <ebassi@openedhand.com>
* README:
	* NEWS: Release 0.5.6

	* configure.ac: Post release bump to 0.5.7.

	* clutter/clutter-behaviour-scale.c:
	* tests/test-fbo.c: Fix compilation warnings.
2008-02-11 16:29:31 +00:00
Tomas Frydrych
18eef53cfc 2008-02-07 Tomas Frydrych <tf@openedhand.com>
* tests/test-actors.c:
	Reverted previous change.
2008-02-07 17:04:43 +00:00
Øyvind Kolås
2994de63ef * tests/test-shader.c: (button_release_cb): added simplified
implementation of a box-blur shader from Gwenole Beauchesne that
should work on GLSL implementing low-end IGPs not implementing
dynamic branching. The original code used crashed some of these
due to bugs in drivers or similar. Resolves bug #710.
2008-02-07 16:52:12 +00:00
Tomas Frydrych
1f5e879e2f 2008-02-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property):
	Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z

	* tests/test-actors.c:
	Adjusted to use anchor point for both group and hands.
2008-02-07 15:06:31 +00:00
Neil J. Patel
384c7048e3 2008-02-07 Neil J. Patel <njp@o-hand.com>
* tests/test-actors.c: (frame_cb), (main):
	Changed set_anchor to move_anchor.
	Changed clutter_actor_rotate x & y values to 0,0.
	Switched on scaling because it seems to work without drifting.
2008-02-07 15:01:03 +00:00
Emmanuele Bassi
c8499a7619 2008-02-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.c (traverse_children): Actually implement
	clutter_score_list_timelines().

	* tests/test-score.c (main): Test clutter_score_list_timelines().
2008-02-07 11:53:52 +00:00
Matthew Allum
3d802b172c 2008-02-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Minor clean up from last commit.

        * tests/test-fbo.c:
        Swall tweak (rotate offscreen, rather than resize
2008-02-06 14:50:15 +00:00
Emmanuele Bassi
2764fa2f87 2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-shader.c: Small documentation and style fixes

	* tests/test-scale.c: Constify the gravities array.
2008-02-04 22:35:38 +00:00
Øyvind Kolås
545e323ec1 * tests/test-fbo.c: (make_shader):
* tests/test-shader.c: (main): multiply the resulting gl_FragColor
with gl_Color before being done to take opacity into account in the
GLSL fragments.
2008-02-04 13:05:16 +00:00
Øyvind Kolås
1fe08217b7 * clutter/clutter-actor.[ch]: added clutter_actor_get_shader and
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
2008-02-04 11:45:12 +00:00
Matthew Allum
680cd23b43 2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_set_rotationx):
        Add notify signal for set_rotate

        * clutter/clutter-texture.c:
        Add basic cleanup code for fbo's

        * tests/test-fbo.c: (main):
        Minor notes.

        * clutter/osx/clutter-stage-osx.c: (clutter_stage_osx_realize):
        Turn on vblanking.
2008-02-03 23:25:12 +00:00
Matthew Allum
9026b8f976 2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-shader.c:
        Minor formatting cleanups to fit in 80 cols.

        * clutter/clutter-texture.c:
        More safety checks, clean ups in clutter_texture_new_from_actor()

        * clutter/cogl/gl/cogl.c:
        Always clear the FBO initially when rendering

        * tests/test-fbo.c:
        Overhall the test as to be more useful (and show current issues)
2008-02-03 01:53:10 +00:00
Matthew Allum
8366a906e2 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * tests/Makefile.am:
        * tests/test.fbo.c:
        Add initial support for FBO's in Clutter (OpenGL only so far).
        See new clutter_texture_new_from_actor()
        Initial implementation, needs work.

        * clutter/x11/clutter-stage-x11.c:
        (clutter_stage_x11_set_cursor_visible):
        Fall back to again not relying on xfixes to hide cursor. *sigh*

        * clutter/clutter-deprecated.h:
        Add clutter_group_find_child_by_id
2008-02-01 15:29:00 +00:00
Øyvind Kolås
1c05c60e99 * tests/test-depth.c: added a box of cloned hands to further expand
the scope of depth testing scenarios exercised by test-depth.
2008-01-31 16:55:34 +00:00
Øyvind Kolås
70601b469b * tests/test-depth.c: (timeline_completed): make use of
clutter_timeline_set_direction instead of static state.
(raise_top): made rectangle remain at fixed depth and raise
above each other.
(janus_group): added a rectangle with two faces, one red and
one green, that spins around.
2008-01-31 14:42:49 +00:00
Tomas Frydrych
4a1e765e19 2007-01-30 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
	Added new clutter_actor_move_anchor_point_ API.

        * clutter/clutter-behaviour-scale.c:
        * clutter/clutter-behaviour-scale.h:
        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        * tests/test-actors.c:
        * tests/test-effects.c:
        * tests/test-scale.c:
	Removed gravity from ClutterBehaviourScale.
2008-01-30 12:13:26 +00:00
Emmanuele Bassi
5bf265fbae 2008-01-27 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-depth.c (main): Use a group instead of pushing
	the actors on the stage.
2008-01-27 23:39:23 +00:00
Emmanuele Bassi
97a23161f6 2008-01-23 Emmanuele Bassi <ebassi@openedhand.com>
* Makefile.am: Use variables, instead of substitutions.

	* clutter/clutter-private.h:
	* clutter/clutter-main.h: Make clutter_do_event() public again,
	as we need it in clutter-gtk.

	* configure.ac:
	* clutter/x11/Makefile.am:
	* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
	file for clutter-gtk, as it depends on the X11 backend API, as
	implemented by the GLX and EGLX backends.

	* clutter/x11/clutter-event-x11.c (event_translate): Do not
	propagate DestroyNotify events if the stage doesn't own the
	window.

	* tests/test-scale.c (main): Set values different from the default.
2008-01-23 11:08:39 +00:00
Emmanuele Bassi
e0fc055dd2 2008-01-21 Emmanuele Bassi,,, <ebassi@sprite>
* clutter/clutter-behaviour-depth.h:
	* clutter/clutter-behaviour-depth.c:
	(clutter_behaviour_depth_set_bounds),
	(clutter_behaviour_depth_get_bounds): Add the depth-start and
	depth-end accessors.

	* tests/test-depth.c (timeline_completed): Use set_bounds()
	instead of g_object_set().

	* clutter.symbols: Add clutter_behaviour_depth_set_bounds()
	and clutter_behaviour_opacity_get_bounds() to the list of
	public symbols.
2008-01-21 16:07:28 +00:00
Øyvind Kolås
e58d0d7f34 * tests/test-shader.c: fix incompatible types in shader programs
Apparently floats can't be multiplied or divided with ints without
explicit type casts. Use 2.0 or float(var) where appropriate. Patch
from Tommi Komulainen (#715).
2008-01-21 11:27:53 +00:00
Emmanuele Bassi
86c2e6e734 2008-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-actors.c (input_cb): Fix the callback signature;
	hide the clicked actor only if it's a hand.
2008-01-18 18:11:33 +00:00
Emmanuele Bassi
fe2379a810 2008-01-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add new ClutterBehaviourScale setters.

	* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
	on both axis. Add setters for all the behaviour properties.

	* clutter/clutter-effect.h:
	* clutter/clutter-effect.c (clutter_effect_scale): Split the
	final scale factor to match the ClutterBehaviourScale changes. (#709)
	
	* tests/test-actors.c:
	* tests/test-effects.c:
	* tests/test-rotate.c:
	* tests/test-scale.c: Update after API change.
2008-01-17 14:31:14 +00:00
Emmanuele Bassi
71127caa65 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-scale.c: Improve test case for scaling (#684,
	Jaap A. Haitsma)
2008-01-14 13:13:23 +00:00
Emmanuele Bassi
6b3b6c5afe 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.[ch]: Rename ClutterModelDefault
	into ClutterListModel, to make it clear that the default
	ClutterModel implementation is list-based

	* tests/test-model.c: Update call
2008-01-09 14:34:24 +00:00
Emmanuele Bassi
09263f94b0 2008-01-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.h:
	* clutter/clutter-model.c:
	(clutter_model_appendv),
	(clutter_model_prependv): Add vector based API for bindings.
	
	(clutter_model_get_column_name),
	(clutter_model_get_column_type),
	(clutter_model_set_sorting_column): Fix the check in the condition
	on the column index.

	* tests/test-scale.c (on_timeline_completed), (main): Fix spelling

	* clutter.symbols: Update public symbols
2008-01-07 17:17:43 +00:00
Emmanuele Bassi
0bfe32314a 2007-12-25 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-script.json: Fix the JSON syntax
2007-12-25 20:09:20 +00:00