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mutter-performance-source/clutter/clutter/clutter-align-constraint.c
Jonas Ådahl 422ee4515d Compile with -Wfloat-conversion
This means we'll get warnings whenever a floating point value looses
precision, e.g. gets implicitly casted to an integer. It also warns when
implicitly casting double's to float's, which arguably is less of a
problem, but there are no warning for just float/double to int.

This would have caught
https://gitlab.gnome.org/GNOME/mutter/-/issues/3530.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3822>
2024-06-25 20:48:24 +02:00

607 lines
18 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterAlignConstraint:
*
* A constraint aligning the position of an actor
*
* #ClutterAlignConstraint is a [class@Constraint] that aligns the position
* of the [class@Actor] to which it is applied to the size of another
* [class@Actor] using an alignment factor
*/
#include "config.h"
#include "clutter/clutter-align-constraint.h"
#include "clutter/clutter-actor-meta-private.h"
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-constraint.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-private.h"
#include <math.h>
struct _ClutterAlignConstraint
{
ClutterConstraint parent_instance;
ClutterActor *actor;
ClutterActor *source;
ClutterAlignAxis align_axis;
graphene_point_t pivot;
gfloat factor;
};
enum
{
PROP_0,
PROP_SOURCE,
PROP_ALIGN_AXIS,
PROP_PIVOT_POINT,
PROP_FACTOR,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_FINAL_TYPE (ClutterAlignConstraint,
clutter_align_constraint,
CLUTTER_TYPE_CONSTRAINT);
static void
source_queue_relayout (ClutterActor *actor,
ClutterAlignConstraint *align)
{
if (align->actor != NULL)
_clutter_actor_queue_only_relayout (align->actor);
}
static void
source_destroyed (ClutterActor *actor,
ClutterAlignConstraint *align)
{
align->source = NULL;
}
static void
clutter_align_constraint_set_actor (ClutterActorMeta *meta,
ClutterActor *new_actor)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (meta);
ClutterActorMetaClass *parent;
if (new_actor != NULL &&
align->source != NULL &&
clutter_actor_contains (new_actor, align->source))
{
g_warning (G_STRLOC ": The source actor '%s' is contained "
"by the actor '%s' associated to the constraint "
"'%s'",
_clutter_actor_get_debug_name (align->source),
_clutter_actor_get_debug_name (new_actor),
_clutter_actor_meta_get_debug_name (meta));
return;
}
/* store the pointer to the actor, for later use */
align->actor = new_actor;
parent = CLUTTER_ACTOR_META_CLASS (clutter_align_constraint_parent_class);
parent->set_actor (meta, new_actor);
}
static void
clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (constraint);
gfloat source_width, source_height;
gfloat actor_width, actor_height;
gfloat offset_x_start, offset_y_start;
gfloat pivot_x, pivot_y;
if (align->source == NULL)
return;
clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
clutter_actor_get_size (align->source, &source_width, &source_height);
pivot_x = align->pivot.x == -1.f
? align->factor
: align->pivot.x;
pivot_y = align->pivot.y == -1.f
? align->factor
: align->pivot.y;
offset_x_start = pivot_x * -actor_width;
offset_y_start = pivot_y * -actor_height;
switch (align->align_axis)
{
case CLUTTER_ALIGN_X_AXIS:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->x2 = allocation->x1 + actor_width;
break;
case CLUTTER_ALIGN_Y_AXIS:
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->y2 = allocation->y1 + actor_height;
break;
case CLUTTER_ALIGN_BOTH:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->x2 = allocation->x1 + actor_width;
allocation->y2 = allocation->y1 + actor_height;
break;
default:
g_assert_not_reached ();
break;
}
clutter_actor_box_clamp_to_pixel (allocation);
}
static void
clutter_align_constraint_dispose (GObject *gobject)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (gobject);
if (align->source != NULL)
{
g_signal_handlers_disconnect_by_func (align->source,
G_CALLBACK (source_destroyed),
align);
g_signal_handlers_disconnect_by_func (align->source,
G_CALLBACK (source_queue_relayout),
align);
align->source = NULL;
}
G_OBJECT_CLASS (clutter_align_constraint_parent_class)->dispose (gobject);
}
static void
clutter_align_constraint_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_SOURCE:
clutter_align_constraint_set_source (align, g_value_get_object (value));
break;
case PROP_ALIGN_AXIS:
clutter_align_constraint_set_align_axis (align, g_value_get_enum (value));
break;
case PROP_PIVOT_POINT:
clutter_align_constraint_set_pivot_point (align, g_value_get_boxed (value));
break;
case PROP_FACTOR:
clutter_align_constraint_set_factor (align, g_value_get_float (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_align_constraint_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_SOURCE:
g_value_set_object (value, align->source);
break;
case PROP_ALIGN_AXIS:
g_value_set_enum (value, align->align_axis);
break;
case PROP_PIVOT_POINT:
{
graphene_point_t point;
clutter_align_constraint_get_pivot_point (align, &point);
g_value_set_boxed (value, &point);
}
break;
case PROP_FACTOR:
g_value_set_float (value, align->factor);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_align_constraint_class_init (ClutterAlignConstraintClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
meta_class->set_actor = clutter_align_constraint_set_actor;
constraint_class->update_allocation = clutter_align_constraint_update_allocation;
/**
* ClutterAlignConstraint:source:
*
* The #ClutterActor used as the source for the alignment.
*
* The #ClutterActor must not be a child or a grandchild of the actor
* using the constraint.
*/
obj_props[PROP_SOURCE] =
g_param_spec_object ("source", NULL, NULL,
CLUTTER_TYPE_ACTOR,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
/**
* ClutterAlignConstraint:align-axis:
*
* The axis to be used to compute the alignment
*/
obj_props[PROP_ALIGN_AXIS] =
g_param_spec_enum ("align-axis", NULL, NULL,
CLUTTER_TYPE_ALIGN_AXIS,
CLUTTER_ALIGN_X_AXIS,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
/**
* ClutterAlignConstraint:pivot-point:
*
* The pivot point used by the constraint. The pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* For example, setting the pivot point to (0.5, 0.5) and using a factor
* of 1 for both axes will align the actors horizontal and vertical
* center point with the bottom right corner of the source actor.
*
* By default, the pivot point is set to (-1, -1), which means it's not
* used and the constrained actor will be aligned to always stay inside
* the source actor.
*/
obj_props[PROP_PIVOT_POINT] =
g_param_spec_boxed ("pivot-point", NULL, NULL,
GRAPHENE_TYPE_POINT,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterAlignConstraint:factor:
*
* The alignment factor, as a normalized value between 0.0 and 1.0
*
* The factor depends on the #ClutterAlignConstraint:align-axis property:
* with an align-axis value of %CLUTTER_ALIGN_X_AXIS, 0.0 means left and
* 1.0 means right; with a value of %CLUTTER_ALIGN_Y_AXIS, 0.0 means top
* and 1.0 means bottom.
*/
obj_props[PROP_FACTOR] =
g_param_spec_float ("factor", NULL, NULL,
0.0, 1.0,
0.0,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
G_PARAM_CONSTRUCT);
gobject_class->dispose = clutter_align_constraint_dispose;
gobject_class->set_property = clutter_align_constraint_set_property;
gobject_class->get_property = clutter_align_constraint_get_property;
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_align_constraint_init (ClutterAlignConstraint *self)
{
self->actor = NULL;
self->source = NULL;
self->align_axis = CLUTTER_ALIGN_X_AXIS;
self->pivot.x = -1.f;
self->pivot.y = -1.f;
self->factor = 0.0f;
}
/**
* clutter_align_constraint_new:
* @source: (allow-none): the #ClutterActor to use as the source of the
* alignment, or %NULL
* @axis: the axis to be used to compute the alignment
* @factor: the alignment factor, between 0.0 and 1.0
*
* Creates a new constraint, aligning a #ClutterActor's position with
* regards of the size of the actor to @source, with the given
* alignment @factor
*
* Return value: the newly created #ClutterAlignConstraint
*/
ClutterConstraint *
clutter_align_constraint_new (ClutterActor *source,
ClutterAlignAxis axis,
gfloat factor)
{
g_return_val_if_fail (source == NULL || CLUTTER_IS_ACTOR (source), NULL);
return g_object_new (CLUTTER_TYPE_ALIGN_CONSTRAINT,
"source", source,
"align-axis", axis,
"factor", factor,
NULL);
}
/**
* clutter_align_constraint_set_source:
* @align: a #ClutterAlignConstraint
* @source: (allow-none): a #ClutterActor, or %NULL to unset the source
*
* Sets the source of the alignment constraint
*/
void
clutter_align_constraint_set_source (ClutterAlignConstraint *align,
ClutterActor *source)
{
ClutterActor *old_source, *actor;
ClutterActorMeta *meta;
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
if (align->source == source)
return;
meta = CLUTTER_ACTOR_META (align);
actor = clutter_actor_meta_get_actor (meta);
if (actor != NULL && source != NULL)
{
if (clutter_actor_contains (actor, source))
{
g_warning (G_STRLOC ": The source actor '%s' is contained "
"by the actor '%s' associated to the constraint "
"'%s'",
_clutter_actor_get_debug_name (source),
_clutter_actor_get_debug_name (actor),
_clutter_actor_meta_get_debug_name (meta));
return;
}
}
old_source = align->source;
if (old_source != NULL)
{
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_destroyed),
align);
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_queue_relayout),
align);
}
align->source = source;
if (align->source != NULL)
{
g_signal_connect (align->source, "queue-relayout",
G_CALLBACK (source_queue_relayout),
align);
g_signal_connect (align->source, "destroy",
G_CALLBACK (source_destroyed),
align);
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
}
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_SOURCE]);
}
/**
* clutter_align_constraint_get_source:
* @align: a #ClutterAlignConstraint
*
* Retrieves the source of the alignment
*
* Return value: (transfer none): the #ClutterActor used as the source
* of the alignment
*/
ClutterActor *
clutter_align_constraint_get_source (ClutterAlignConstraint *align)
{
g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align), NULL);
return align->source;
}
/**
* clutter_align_constraint_set_align_axis:
* @align: a #ClutterAlignConstraint
* @axis: the axis to which the alignment refers to
*
* Sets the axis to which the alignment refers to
*/
void
clutter_align_constraint_set_align_axis (ClutterAlignConstraint *align,
ClutterAlignAxis axis)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
if (align->align_axis == axis)
return;
align->align_axis = axis;
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_ALIGN_AXIS]);
}
/**
* clutter_align_constraint_get_align_axis:
* @align: a #ClutterAlignConstraint
*
* Retrieves the value set using [method@Clutter.AlignConstraint.set_align_axis]
*
* Return value: the alignment axis
*/
ClutterAlignAxis
clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align)
{
g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align),
CLUTTER_ALIGN_X_AXIS);
return align->align_axis;
}
/**
* clutter_align_constraint_set_pivot_point:
* @align: a #ClutterAlignConstraint
* @pivot_point: A #GraphenePoint
*
* Sets the pivot point used by the constraint, the pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* If -1 is used, the pivot point is unset and the constrained actor
* will be aligned to always stay inside the source actor.
*/
void
clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
g_return_if_fail (pivot_point->x == -1.f ||
(pivot_point->x >= 0.f && pivot_point->x <= 1.f));
g_return_if_fail (pivot_point->y == -1.f ||
(pivot_point->y >= 0.f && pivot_point->y <= 1.f));
if (graphene_point_equal (&align->pivot, pivot_point))
return;
align->pivot = *pivot_point;
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_PIVOT_POINT]);
}
/**
* clutter_align_constraint_get_pivot_point
* @align: a #ClutterAlignConstraint
* @pivot_point: (out caller-allocates): return location for a #GraphenePoint
*
* Gets the pivot point used by the constraint set with
* [method@Clutter.AlignConstraint.set_pivot_point]. If no custom pivot
* point is set, -1 is set.
*/
void
clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
*pivot_point = align->pivot;
}
/**
* clutter_align_constraint_set_factor:
* @align: a #ClutterAlignConstraint
* @factor: the alignment factor, between 0.0 and 1.0
*
* Sets the alignment factor of the constraint
*
* The factor depends on the #ClutterAlignConstraint:align-axis property
* and it is a value between 0.0 (meaning left, when
* #ClutterAlignConstraint:align-axis is set to %CLUTTER_ALIGN_X_AXIS; or
* meaning top, when #ClutterAlignConstraint:align-axis is set to
* %CLUTTER_ALIGN_Y_AXIS) and 1.0 (meaning right, when
* #ClutterAlignConstraint:align-axis is set to %CLUTTER_ALIGN_X_AXIS; or
* meaning bottom, when #ClutterAlignConstraint:align-axis is set to
* %CLUTTER_ALIGN_Y_AXIS). A value of 0.5 aligns in the middle in either
* cases
*/
void
clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
gfloat factor)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
align->factor = CLAMP (factor, 0.0f, 1.0f);
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_FACTOR]);
}
/**
* clutter_align_constraint_get_factor:
* @align: a #ClutterAlignConstraint
*
* Retrieves the factor set using [method@Clutter.AlignConstraint.set_factor]
*
* Return value: the alignment factor
*/
gfloat
clutter_align_constraint_get_factor (ClutterAlignConstraint *align)
{
g_return_val_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align), 0.0);
return align->factor;
}