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mutter-performance-source/src/compositor
Christian Hergert 4c421959dc clutter: fix hole in ClutterPaintNode
Fixing the missalignment takes the structure from 80 bytes down to 72.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1081
2020-02-21 22:36:31 +00:00
..
plugins plugins/default: Handle skipped animations 2019-11-08 22:49:31 +01:00
clutter-utils.c cullable: Factor out untransformed check into a vfunc 2020-02-08 19:20:41 +01:00
clutter-utils.h cullable: Factor out untransformed check into a vfunc 2020-02-08 19:20:41 +01:00
cogl-utils.c cogl: Remove CoglError wrapper 2019-06-20 18:25:04 +02:00
cogl-utils.h Use a consistent style for enum braces 2019-02-28 09:31:01 +01:00
compositor-private.h compositor: Move out X11 compositing code into sub type 2019-08-19 08:44:58 +00:00
compositor.c window-actor: Don't show actor until meta_window_actor_show() 2020-02-18 23:04:49 +01:00
meta-background-actor-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-background-actor.c clutter, core: Stop using the Cogl framebuffer stack 2019-12-03 19:02:14 +00:00
meta-background-group.c meta: Make MetaBackgroundGroup derivable 2019-06-24 13:49:31 +00:00
meta-background-image.c cogl: Remove CoglError wrapper 2019-06-20 18:25:04 +02:00
meta-background-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-background.c background: Scale monitor_area after texture creation 2020-02-04 19:48:01 +00:00
meta-compositor-server.c compositor: Let MetaDisplay choose the correct compositor type 2019-08-19 08:44:58 +00:00
meta-compositor-server.h compositor: Let MetaDisplay choose the correct compositor type 2019-08-19 08:44:58 +00:00
meta-compositor-x11.c window-actor: Move shapes, shadows and unredirection to X11 sub types 2019-10-16 13:16:55 +02:00
meta-compositor-x11.h compositor: Let MetaDisplay choose the correct compositor type 2019-08-19 08:44:58 +00:00
meta-cullable.c cullable: Check if effects are disabled 2020-02-14 01:17:42 +01:00
meta-cullable.h cullable: Factor out untransformed check into a vfunc 2020-02-08 19:20:41 +01:00
meta-dnd-actor-private.h Use G_DECLARE_DERIVABLE/FINAL_TYPE on some types 2018-12-21 19:48:50 +00:00
meta-dnd-actor.c Replace ClutterPoint by graphene_point_t 2019-10-16 11:38:14 +00:00
meta-dnd.c cleanup: Use g_clear_signal_handler() where possible 2019-11-21 15:02:27 +00:00
meta-feedback-actor-private.h wayland/feedback-actor: Use float for position and anchor 2019-08-26 11:57:49 +00:00
meta-feedback-actor.c Replace ClutterPoint by graphene_point_t 2019-10-16 11:38:14 +00:00
meta-module.c cleanup: Don't use G_TYPE_INSTANCE_GET_PRIVATE() 2019-07-18 11:01:09 +02:00
meta-module.h Changed obsolete FSF postal address into generic URL. 2014-01-13 11:35:47 -05:00
meta-plugin-manager.c plugin-manager: Kill window effects on destroy 2019-11-08 22:18:09 +00:00
meta-plugin-manager.h compositor: Add "locate_pointer" vmethod 2019-06-05 09:34:39 +00:00
meta-plugin.c compositor: Make type derivable 2019-08-19 08:44:58 +00:00
meta-shadow-factory.c shadow-factory: Don't set implicit Cogl material 2019-12-03 19:02:14 +00:00
meta-shaped-texture-private.h shaped-texture: Add get_width()/get_height() API 2020-02-11 12:59:57 +00:00
meta-shaped-texture.c clutter: fix hole in ClutterPaintNode 2020-02-21 22:36:31 +00:00
meta-surface-actor-wayland.c surface-actor: Remove get_window() API and vfunc 2020-02-19 22:34:28 +00:00
meta-surface-actor-wayland.h Use G_DECLARE_DERIVABLE/FINAL_TYPE on some types 2018-12-21 19:48:50 +00:00
meta-surface-actor-x11.c surface-actor: Remove get_window() API and vfunc 2020-02-19 22:34:28 +00:00
meta-surface-actor-x11.h window-actor: Move shapes, shadows and unredirection to X11 sub types 2019-10-16 13:16:55 +02:00
meta-surface-actor.c surface-actor: Remove get_window() API and vfunc 2020-02-19 22:34:28 +00:00
meta-surface-actor.h surface-actor: Remove get_window() API and vfunc 2020-02-19 22:34:28 +00:00
meta-sync-ring.c Use G_GNUC_FALLTHROUGH instead of comments 2020-01-09 17:58:29 +01:00
meta-sync-ring.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-texture-tower.c clutter, core: Stop using the Cogl framebuffer stack 2019-12-03 19:02:14 +00:00
meta-texture-tower.h clutter, core: Stop using the Cogl framebuffer stack 2019-12-03 19:02:14 +00:00
meta-window-actor-private.h window-actor: Add set_frozen vfunc 2020-01-16 09:22:25 +01:00
meta-window-actor-wayland.c wayland: Move tree updating to the shell surface role 2020-02-19 22:34:28 +00:00
meta-window-actor-wayland.h wayland: Move tree updating to the shell surface role 2020-02-19 22:34:28 +00:00
meta-window-actor-x11.c window-actor: Make culling of opaque windows X11 only 2020-02-20 15:57:51 +00:00
meta-window-actor-x11.h window-actor: Move shapes, shadows and unredirection to X11 sub types 2019-10-16 13:16:55 +02:00
meta-window-actor.c window-actor: Make culling of opaque windows X11 only 2020-02-20 15:57:51 +00:00
meta-window-group-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-window-group.c cullable: Factor out untransformed check into a vfunc 2020-02-08 19:20:41 +01:00
meta-window-shape.c Clean up include macros mess 2018-11-06 17:17:36 +01:00
README Document window and surface actors 2019-01-04 09:32:58 -02:00
region-utils.c Replace ClutterRect by graphene_rect_t 2019-10-16 11:38:14 +00:00
region-utils.h Replace ClutterRect by graphene_rect_t 2019-10-16 11:38:14 +00:00

Intro
=====

In general, the compositor splits the window from the contents of
the window from the shape of the window. In other words, a window
has contents, and the contents of the window have a shape. This is
represented by the actor hierarchy:

 +--------------------------------------+
 | MetaWindowActor                      |
 | +----------------------------------+ |
 | | MetaSurfaceActor                 | |
 | | +------------------------------+ | |
 | | | MetaShapedTexture            | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | +------------------------------+ | |
 | +----------------------------------+ |
 +--------------------------------------+

Surfaces may also contain subsurfaces. The MetaWindowActor and
MetaSurfaceActor subclasses that will be created depend on the client
type, and the display server type.

## Subsurfaces

Additionally, there is also the case of subsurfaces: surfaces that
are child of other surfaces. That is also represented in the actor
hierarchy by having one or many MetaSurfaceActors (the subsurfaces)
added as children of a parent MetaSurfaceActor. There are no limits
to how many subsurfaces a surface may have. With subsurfaces, the
actor hierarchy looks like this:

 MetaWindowActor
  ↳ MetaSurfaceActor (surface)
     ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture
        ↳ MetaSurfaceActor (sub-subsurface)
           ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture

In this example, the main surface has 2 subsurfaces. One of these
subsurfaces contains a subsurface as well.

All MetaWindowActors contain at least one MetaSurfaceActor, and all
MetaSurfaceActors contain a MetaShapedTexture.

## Client and compositor

MetaWindowActor and its subclasses represent the client window's
type. A X11 client will have a MetaWindowActorX11 representing it,
and a Wayland client will have a MetaWindowActorWayland.

On the compositor side, the surface where the contents of the window
are drawn into are represented by MetaSurfaceActor subclasses. On a
Wayland session, windows are backed by a MetaSurfaceActorWayland
surface, whereas on X11 sessions, by MetaSurfaceActorX11.

XWayland windows are X11 client windows (MetaWindowActorX11) backed
by Wayland surfaces (MetaWindowActorWayland).


Env Vars
========

MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.