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mutter-performance-source/src/wayland/meta-wayland-surface-role-cursor.c
Carlos Garnacho 5849275b76 wayland: Refactor MetaWaylandSurfaceRoleCursor
Move into a standalone meta-wayland-surface-role-cursor.[ch], and
make generic enough to work for pointe and additional (eg. tablet)
cursors.

Most notably, the sprite is now kept completely internal to the
cursor role, and updates are routed through the given
MetaCursorRenderer (which may be the default one for the pointer,
or something else).

The way cursor updates after cursor surface destruction has also
been reworked, the pointer will just keep track of the last cursor
surface, so older surfaces being destroyed don't trigger pointer
rechecks/updates.
2016-05-03 13:05:06 +02:00

281 lines
9.2 KiB
C

/*
* Wayland Support
*
* Copyright (C) 2015 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include "config.h"
#include <cogl/cogl.h>
#include <cogl/cogl-wayland-server.h>
#include "meta-wayland-surface-role-cursor.h"
#include "meta-wayland-buffer.h"
#include "meta-xwayland.h"
#include "screen-private.h"
struct _MetaWaylandSurfaceRoleCursor
{
MetaWaylandSurfaceRole parent;
int hot_x;
int hot_y;
MetaCursorSprite *cursor_sprite;
MetaCursorRenderer *cursor_renderer;
MetaWaylandBuffer *buffer;
};
G_DEFINE_TYPE (MetaWaylandSurfaceRoleCursor,
meta_wayland_surface_role_cursor,
META_TYPE_WAYLAND_SURFACE_ROLE)
static void
update_cursor_sprite_texture (MetaWaylandSurfaceRoleCursor *cursor_role)
{
MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (cursor_role));
MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface);
MetaCursorSprite *cursor_sprite = cursor_role->cursor_sprite;
g_return_if_fail (!buffer || buffer->texture);
if (!cursor_role->cursor_renderer || !cursor_sprite)
return;
if (buffer)
{
meta_cursor_sprite_set_texture (cursor_sprite,
buffer->texture,
cursor_role->hot_x * surface->scale,
cursor_role->hot_y * surface->scale);
if (cursor_role->buffer)
{
struct wl_resource *buffer_resource;
g_assert (cursor_role->buffer == buffer);
buffer_resource = buffer->resource;
meta_cursor_renderer_realize_cursor_from_wl_buffer (cursor_role->cursor_renderer,
cursor_sprite,
buffer_resource);
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&cursor_role->buffer);
}
}
else
{
meta_cursor_sprite_set_texture (cursor_sprite, NULL, 0, 0);
}
meta_cursor_renderer_force_update (cursor_role->cursor_renderer);
}
static void
cursor_sprite_prepare_at (MetaCursorSprite *cursor_sprite,
int x,
int y,
MetaWaylandSurfaceRoleCursor *cursor_role)
{
MetaWaylandSurfaceRole *role = META_WAYLAND_SURFACE_ROLE (cursor_role);
MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (role);
MetaDisplay *display = meta_get_display ();
MetaScreen *screen = display->screen;
const MetaMonitorInfo *monitor;
if (!meta_xwayland_is_xwayland_surface (surface))
{
monitor = meta_screen_get_monitor_for_point (screen, x, y);
if (monitor)
meta_cursor_sprite_set_texture_scale (cursor_sprite,
(float) monitor->scale / surface->scale);
}
meta_wayland_surface_update_outputs (surface);
}
static void
cursor_surface_role_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface);
if (buffer)
{
g_set_object (&cursor_role->buffer, buffer);
meta_wayland_surface_ref_buffer_use_count (surface);
}
meta_wayland_surface_queue_pending_frame_callbacks (surface);
}
static void
cursor_surface_role_pre_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
if (pending->newly_attached && cursor_role->buffer)
{
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&cursor_role->buffer);
}
}
static void
cursor_surface_role_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface);
if (pending->newly_attached)
{
g_set_object (&cursor_role->buffer, buffer);
if (cursor_role->buffer)
meta_wayland_surface_ref_buffer_use_count (surface);
}
meta_wayland_surface_queue_pending_state_frame_callbacks (surface, pending);
if (pending->newly_attached)
update_cursor_sprite_texture (META_WAYLAND_SURFACE_ROLE_CURSOR (surface_role));
}
static gboolean
cursor_surface_role_is_on_output (MetaWaylandSurfaceRole *role,
MetaMonitorInfo *monitor)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (role);
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (surface->role);
MetaRectangle rect;
rect = meta_cursor_renderer_calculate_rect (cursor_role->cursor_renderer,
cursor_role->cursor_sprite);
return meta_rectangle_overlap (&rect, &monitor->rect);
}
static void
cursor_surface_role_dispose (GObject *object)
{
MetaWaylandSurfaceRoleCursor *cursor_role =
META_WAYLAND_SURFACE_ROLE_CURSOR (object);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (object));
g_signal_handlers_disconnect_by_func (cursor_role->cursor_sprite,
cursor_sprite_prepare_at, cursor_role);
g_clear_object (&cursor_role->cursor_renderer);
g_clear_object (&cursor_role->cursor_sprite);
if (cursor_role->buffer)
{
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&cursor_role->buffer);
}
G_OBJECT_CLASS (meta_wayland_surface_role_cursor_parent_class)->dispose (object);
}
static void
meta_wayland_surface_role_cursor_init (MetaWaylandSurfaceRoleCursor *role)
{
role->cursor_sprite = meta_cursor_sprite_new ();
g_signal_connect_object (role->cursor_sprite,
"prepare-at",
G_CALLBACK (cursor_sprite_prepare_at),
role,
0);
}
static void
meta_wayland_surface_role_cursor_class_init (MetaWaylandSurfaceRoleCursorClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
surface_role_class->assigned = cursor_surface_role_assigned;
surface_role_class->pre_commit = cursor_surface_role_pre_commit;
surface_role_class->commit = cursor_surface_role_commit;
surface_role_class->is_on_output = cursor_surface_role_is_on_output;
object_class->dispose = cursor_surface_role_dispose;
}
MetaCursorSprite *
meta_wayland_surface_role_cursor_get_sprite (MetaWaylandSurfaceRoleCursor *cursor_role)
{
return cursor_role->cursor_sprite;
}
void
meta_wayland_surface_role_cursor_set_hotspot (MetaWaylandSurfaceRoleCursor *cursor_role,
gint hotspot_x,
gint hotspot_y)
{
if (cursor_role->hot_x == hotspot_x &&
cursor_role->hot_y == hotspot_y)
return;
cursor_role->hot_x = hotspot_x;
cursor_role->hot_y = hotspot_y;
update_cursor_sprite_texture (cursor_role);
}
void
meta_wayland_surface_role_cursor_get_hotspot (MetaWaylandSurfaceRoleCursor *cursor_role,
gint *hotspot_x,
gint *hotspot_y)
{
if (hotspot_x)
*hotspot_x = cursor_role->hot_x;
if (hotspot_y)
*hotspot_y = cursor_role->hot_y;
}
void
meta_wayland_surface_role_cursor_set_renderer (MetaWaylandSurfaceRoleCursor *cursor_role,
MetaCursorRenderer *renderer)
{
if (cursor_role->cursor_renderer == renderer)
return;
if (renderer)
g_object_ref (renderer);
if (cursor_role->cursor_renderer)
g_object_unref (cursor_role->cursor_renderer);
cursor_role->cursor_renderer = renderer;
update_cursor_sprite_texture (cursor_role);
}
MetaCursorRenderer *
meta_wayland_surface_role_cursor_get_renderer (MetaWaylandSurfaceRoleCursor *cursor_role)
{
return cursor_role->cursor_renderer;
}