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mutter-performance-source/cogl/cogl/cogl-color.h
2024-06-13 14:45:53 +02:00

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C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
/**
* CoglColor:
*
* A generic color definition
*
* #CoglColor is a simple structure holding the definition of a color such
* that it can be efficiently used by GL
*/
#include "cogl/cogl-types.h"
#include "cogl/cogl-macros.h"
#include <glib-object.h>
G_BEGIN_DECLS
/**
* COGL_COLOR_INIT:
* @r: value for the red channel, between 0 and 255
* @g: value for the green channel, between 0 and 255
* @b: value for the blue channel, between 0 and 255
* @a: value for the alpha channel, between 0 and 255
*
* A macro that initializes a #CoglColor, to be used when declaring it.
*/
#define COGL_COLOR_INIT(_r, _g, _b, _a) \
(CoglColor) { \
.red = (_r), \
.green = (_g), \
.blue = (_b), \
.alpha = (_a) \
}
#define COGL_TYPE_COLOR (cogl_color_get_type ())
/**
* cogl_color_get_type:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_color_get_type (void);
/**
* cogl_color_copy:
* @color: the color to copy
*
* Creates a copy of @color
*
* Return value: a newly-allocated #CoglColor. Use cogl_color_free()
* to free the allocate resources
*/
COGL_EXPORT CoglColor *
cogl_color_copy (const CoglColor *color);
/**
* cogl_color_free:
* @color: the color to free
*
* Frees the resources allocated by cogl_color_new() and cogl_color_copy()
*/
COGL_EXPORT void
cogl_color_free (CoglColor *color);
/**
* cogl_color_to_string:
* @color: a #CoglColor
*
* Returns a textual specification of @color in the hexadecimal form
* `&num;rrggbbaa`, where `r`, `g`, `b` and `a` are
* hexadecimal digits representing the red, green, blue and alpha components
* respectively.
*
* Return value: (transfer full): a newly-allocated text string
*/
COGL_EXPORT
gchar * cogl_color_to_string (const CoglColor *color);
/**
* cogl_color_from_string:
* @color: (out caller-allocates): return location for a #CoglColor
* @str: a string specifying a color
*
* Parses a string definition of a color, filling the #CoglColor.red,
* #CoglColor.green, #CoglColor.blue and #CoglColor.alpha fields
* of @color.
*
* The @color is not allocated.
*
* The format of @str can be either one of:
*
* - an hexadecimal value in the form: `#rgb`, `#rrggbb`, `#rgba`, or `#rrggbbaa`
* - a RGB color in the form: `rgb(r, g, b)`
* - a RGB color in the form: `rgba(r, g, b, a)`
* - a HSL color in the form: `hsl(h, s, l)`
* -a HSL color in the form: `hsla(h, s, l, a)`
*
* where 'r', 'g', 'b' and 'a' are (respectively) the red, green, blue color
* intensities and the opacity. The 'h', 's' and 'l' are (respectively) the
* hue, saturation and luminance values.
*
* In the rgb() and rgba() formats, the 'r', 'g', and 'b' values are either
* integers between 0 and 255, or percentage values in the range between 0%
* and 100%; the percentages require the '%' character. The 'a' value, if
* specified, can only be a floating point value between 0.0 and 1.0.
*
* In the hls() and hlsa() formats, the 'h' value (hue) is an angle between
* 0 and 360.0 degrees; the 'l' and 's' values (luminance and saturation) are
* percentage values in the range between 0% and 100%. The 'a' value, if specified,
* can only be a floating point value between 0.0 and 1.0.
*
* Whitespace inside the definitions is ignored; no leading whitespace
* is allowed.
*
* If the alpha component is not specified then it is assumed to be set to
* be fully opaque.
*
* Return value: %TRUE if parsing succeeded, and %FALSE otherwise
*/
COGL_EXPORT
gboolean cogl_color_from_string (CoglColor *color,
const gchar *str);
/**
* cogl_color_init_from_4f:
* @color: A pointer to a #CoglColor to initialize
* @red: value of the red channel, between 0 and 1.0
* @green: value of the green channel, between 0 and 1.0
* @blue: value of the blue channel, between 0 and 1.0
* @alpha: value of the alpha channel, between 0 and 1.0
*
* Sets the values of the passed channels into a #CoglColor
*/
COGL_EXPORT void
cogl_color_init_from_4f (CoglColor *color,
float red,
float green,
float blue,
float alpha);
/**
* cogl_color_get_red:
* @color: a #CoglColor
*
* Retrieves the red channel of @color as a fixed point
* value between 0 and 1.0.
*
* Return value: the red channel of the passed color
*/
COGL_EXPORT float
cogl_color_get_red (const CoglColor *color);
/**
* cogl_color_get_green:
* @color: a #CoglColor
*
* Retrieves the green channel of @color as a fixed point
* value between 0 and 1.0.
*
* Return value: the green channel of the passed color
*/
COGL_EXPORT float
cogl_color_get_green (const CoglColor *color);
/**
* cogl_color_get_blue:
* @color: a #CoglColor
*
* Retrieves the blue channel of @color as a fixed point
* value between 0 and 1.0.
*
* Return value: the blue channel of the passed color
*/
COGL_EXPORT float
cogl_color_get_blue (const CoglColor *color);
/**
* cogl_color_get_alpha:
* @color: a #CoglColor
*
* Retrieves the alpha channel of @color as a fixed point
* value between 0 and 1.0.
*
* Return value: the alpha channel of the passed color
*/
COGL_EXPORT float
cogl_color_get_alpha (const CoglColor *color);
/**
* cogl_color_premultiply:
* @color: the color to premultiply
*
* Converts a non-premultiplied color to a pre-multiplied color. For
* example, semi-transparent red is (1.0, 0, 0, 0.5) when non-premultiplied
* and (0.5, 0, 0, 0.5) when premultiplied.
*/
COGL_EXPORT void
cogl_color_premultiply (CoglColor *color);
/**
* cogl_color_equal:
* @v1: a #CoglColor
* @v2: a #CoglColor
*
* Compares two `CoglColor`s and checks if they are the same.
*
* This function can be passed to g_hash_table_new() as the @key_equal_func
* parameter, when using `CoglColor`s as keys in a #GHashTable.
*
* Return value: %TRUE if the two colors are the same.
*/
COGL_EXPORT gboolean
cogl_color_equal (const void *v1,
const void *v2);
/**
* cogl_color_hash:
* @v: (type Cogl.Color): a #CoglColor
*
* Converts a #CoglColor to a hash value.
*
* This function can be passed to g_hash_table_new() as the @hash_func
* parameter, when using `CoglColor`s as keys in a #GHashTable.
*
* Return value: a hash value corresponding to the color
*/
COGL_EXPORT
guint cogl_color_hash (gconstpointer v);
/**
* cogl_color_to_hsl:
* @color: a #CoglColor
* @hue: (out): return location for the hue value or %NULL
* @saturation: (out): return location for the saturation value or %NULL
* @luminance: (out): return location for the luminance value or %NULL
*
* Converts @color to the HLS format.
*
* The @hue value is in the 0 .. 360 range. The @luminance and
* @saturation values are in the 0 .. 1 range.
*/
COGL_EXPORT void
cogl_color_to_hsl (const CoglColor *color,
float *hue,
float *saturation,
float *luminance);
/**
* cogl_color_init_from_hsl:
* @color: (out): return location for a #CoglColor
* @hue: hue value, in the 0 .. 360 range
* @saturation: saturation value, in the 0 .. 1 range
* @luminance: luminance value, in the 0 .. 1 range
*
* Converts a color expressed in HLS (hue, luminance and saturation)
* values into a #CoglColor.
*/
COGL_EXPORT void
cogl_color_init_from_hsl (CoglColor *color,
float hue,
float saturation,
float luminance);
#define COGL_TYPE_PARAM_COLOR (cogl_param_color_get_type ())
#define COGL_PARAM_SPEC_COLOR(pspec) (G_TYPE_CHECK_INSTANCE_CAST ((pspec), COGL_TYPE_PARAM_COLOR, CoglParamSpecColor))
#define COGL_IS_PARAM_SPEC_COLOR(pspec) (G_TYPE_CHECK_INSTANCE_TYPE ((pspec), COGL_TYPE_PARAM_COLOR))
/**
* COGL_VALUE_HOLDS_COLOR:
* @x: a #GValue
*
* Evaluates to %TRUE if @x holds a `CoglColor`.
*/
#define COGL_VALUE_HOLDS_COLOR(x) (G_VALUE_HOLDS ((x), COGL_TYPE_COLOR))
typedef struct _CoglParamSpecColor CoglParamSpecColor;
/**
* CoglParamSpecColor: (skip)
* @default_value: default color value
*
* A #GParamSpec subclass for defining properties holding
* a #CoglColor.
*/
struct _CoglParamSpecColor
{
/*< private >*/
GParamSpec parent_instance;
/*< public >*/
CoglColor *default_value;
};
COGL_EXPORT
void cogl_value_set_color (GValue *value,
const CoglColor *color);
COGL_EXPORT
const CoglColor * cogl_value_get_color (const GValue *value);
COGL_EXPORT
GType cogl_param_color_get_type (void) G_GNUC_CONST;
/**
* cogl_param_spec_color: (skip)
* @name: name of the property
* @nick: short name
* @blurb: description (can be translatable)
* @default_value: default value
* @flags: flags for the param spec
*
* Creates a #GParamSpec for properties using #CoglColor.
*
* Returns: (transfer full): the newly created #GParamSpec
*/
COGL_EXPORT
GParamSpec * cogl_param_spec_color (const gchar *name,
const gchar *nick,
const gchar *blurb,
const CoglColor *default_value,
GParamFlags flags);
G_END_DECLS