1
0
Fork 0
Commit graph

1507 commits

Author SHA1 Message Date
Rob Bradford
0e33654efb wayland: Port to new Wayland protocol
Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit db50c3015c589375029a4c26c58db8295bb17bca)
2012-10-18 17:25:21 +01:00
Neil Roberts
0edb848850 Use the right context when pushing the GLES2 context to an onscreen
Previously when pushing the GLES2 context with an onscreen framebuffer
it would just call bind_onscreen. This actually binds it with Cogl's
context so presumably the context isolation wasn't working properly.
This patch splits out bind_onscreen to have a second function called
bind_onscreen_with_context that explicitly takes the EGL context to
use. Cogl now uses this when pushing the GLES2 context.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 3653c5b10058a3f79900eb2644cb30f4cf1ca47e)
2012-10-01 15:05:22 +01:00
Neil Roberts
5e730568d4 Remove an out of date comment in the GLES2 context code
There was a FIXME comment about making glCopyTex{Sub,}Image2D work
with CoglOffscreen buffers. This has already been fixed so we should
remove the comment.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 750e5668ee64a315c8090dd2223334b1e04bee54)
2012-10-01 15:05:16 +01:00
Neil Roberts
07a50012b9 egl: Only allow GLES2 context creation for the GLES2 driver
Previously, Cogl was advertising the GLES2 context feature whenever
the EGL winsys was used, even if the winsys was used with the GL
driver. This wasn't working because when the GL context is created the
API is set to GL with eglBindAPI and it is never changed back to GLES
when the GLES2 context is created. That meant that the created context
is actually GL not GLES2. Any rendering would then fail because the GL
context does not understand the precision statement.

It could be possible to fix it so that it will set the API correctly
before creating the context. It would then also need to reset the API
and unbind the previous context whenever switching between GLES2 and
GL contexts. If the context isn't unbound first then eglMakeCurrent
will actually try to bind both contexts at the same time and at least
Mesa detects this situation and reports that the two contexts
conflict. Presumably we would also need to do something more clever
when we retrieve the function pointers for the GLES2 context.
Currently we just copy them from the CoglContext but if the context is
using the GL driver then this would mean the functions came from libGL
not libGLESv2.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 624dea207cf76ae9ccd7f57c4ebd15d3bd65bff0)
2012-10-01 15:05:11 +01:00
Neil Roberts
9563799655 Fix the terminator in one of the extension lists
The list of extension names in COGL_EXT_BEGIN should be a zero
separated list of strings which is terminated by an empty string. The
name for the GL_ARB_shader_objects extension was missing the zero
separator so presumably it was relying on the following byte to happen
to be a zero in order not to crash.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit f63381f23fa8b0b17e030561940b8a38efff221f)
2012-09-28 17:15:11 +01:00
Neil Roberts
f9e7f8df94 winsys-glx: Remove the vblank counter feature when indirect rendering
Previously when Cogl detects that the GLX context is indirect it
resets the function pointers for the VBLANK_COUNTER feature to NULL.
However it wasn't removing the VBLANK_COUNTER feature flag. Some other
parts of the winsys check for that feature flag rather than checking
whether the pointer is NULL so it would end up calling an invalid
function pointer and crashing. This just fixes it to also clear the
feature flag.

https://bugzilla.gnome.org/show_bug.cgi?id=684917

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit e947c713a541086f80a308d22774229f0720196a)
2012-09-28 17:15:11 +01:00
Chun-wei Fan
b743d95e21 Bug 682071-cogl/cogl-sdl.h: MSVC: Link to SDL when apps are built
Link to SDL.lib and SDLmain.lib if Cogl was built with the SDL winsys.

Recent changes to the SDL winsys introduced a direct dependency to
SDLmain.lib (and hence SDL.lib) when programs are built, causing linker
errors to appear when any programs using cogl (with the SDL winsys built
in) are built.

Since we cannot determine whether a Cogl build is built with the SDL winsys
at build time easily, we could use #pragma comment (lib, ...) whenever
cogl-sdl.h is included by cogl.h so that SDLmain.lib and SDL.lib is linked
into the resulting binary, so that the program can link and run correctly.

This does not add any external dependencies as the Cogl DLL already depends
on SDL.dll when it is built with the SDL winsys.
2012-09-19 15:33:47 +08:00
Neil Roberts
1b3a7ac0ab gles2-context: Don't split the wrapper snippet into two
We don't need to split the wrapper snippet into two separate parts
because it should be ok to declare the flip uniform in the middle of
the shader as long as it is somewhere in the global scope. Therefore
we can just declare it right before the definition for the replacement
main function. This is important because we don't want to put anything
at the top of the application's shader in case it is using a
'#version' directive. In that case moving it to anything other than
the first line would break things.

This patch also adds a marker in a comment around the wrapper snippet
so that we can easily locate the snippet when glGetShaderSource is
called and remove it.

The wrapper for glGetAttachedShaders has been removed because there
are no longer any additional shaders attached to the program so we can
just let GL handle it directly.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit dbd92e24ae61dcbe7ef26f61c9117c5516a7fa87)
2012-09-17 23:06:21 +01:00
Robert Bragg
5f3768f086 gles2-context: only insert prelude + wrapper into strv once
In our wrapper for glShaderSource we special case when a vertex shader
is being specified so we can sneak in a wrapper for the main function to
potentially flip all rendering upside down for better integration with
Cogl.

Previously we were appending the wrapper to all the sub-strings passed
via the vector of strings to glShaderSource but we now grow the vector
instead and insert the prelude and wrapper strings into the beginning
and end of the vector respectively so we should only have one copy for a
single shader.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit d2904d518718e3fbf4441abe2c2bcfd63edfd64b)
2012-09-17 23:06:21 +01:00
Daniel Stone
a491789637 cogl-gles2-context: Append wrapper shader to user shaders
The SGX GLSL compiler refuses to accept shaders of the form:
    void foo();
    void bar() {
        foo();
    }
where foo is undefined at glShaderSource() time, left for definition at
link time.  To work around this, simply append the wrapper shader to
user shaders, rather than building a separate shader that's always
linked with user shaders.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 96f02c445f763ace088be71dc32b3374b2cdbab2)
2012-09-17 23:06:21 +01:00
Robert Bragg
50ba5fa130 gpu-info: Match latest Mesa strings
Mesa now reports a vendor string of "Mesa Project" instead of "VMWare,
Inc." and the software rasterizer renderer string is now "Software
Rasterizer". This update cogl-gpu-info.c to recognize these new strings.

Thanks to Alexander Larsson for the original patch.

https://bugzilla.gnome.org/show_bug.cgi?id=683818

(cherry picked from commit dfacbbd96f3fbadaffa4a76dfd71c47ece6ed6a3)
2012-09-17 23:06:20 +01:00
Robert Bragg
0f0ee4a909 texture: Add a context pointer to each texture
As part of our on-going goal to remove our dependence on a global Cogl
context this patch adds a pointer to the context to each CoglTexture
so that the various texture apis no longer need to use
_COGL_GET_CONTEXT.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 83131072eea395f18ab0525ea2446f443a6033b1)
2012-09-17 23:06:20 +01:00
Robert Bragg
ea3d8eca91 Don't take internal references on the context
We want applications to fully control the lifetime of a CoglContext
without having to worry that internal resources (such as the default
2d,3d and rectangle textures, or any caches we maintain) could result in
circular references that keep the context alive. We also want to avoid
making CoglContext into a special kind of object that isn't ref-counted
or that can't be used with object apis such as
cogl_object_set_user_data. Being able to reliably destroy the context is
important on platforms such as Android where you may be required
bring-up and tear-down a CoglContext numerous times throughout the
applications lifetime. A dissadvantage of this policy is that it is now
possible to leave other object such as framebuffers in an inconsistent
state if the context is unreferenced and destroyed. The documentation
states that all objects that directly or indirectly depend on a context
that has been destroyed will be left in an inconsistent state and must
not be accessed thereafter. Applications (such as Android applications)
that need to cleanly destroy and re-create Cogl resources should make
sure to manually unref these dependant objects before destroying the
context.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 23ce51beba1bb739a224e47614a59327dfbb65af)
2012-09-17 23:06:20 +01:00
Robert Bragg
2942fd362d Avoid referencing file scope context in _context_new()
cogl_context_new() had a mixture of references to the file scope context
variable (_context) and the local (context) variable. This renames the
file scope variable to _cogl_context to catch unnecessary references to
the old name and fixes the code accordingly to reference the local
variable instead.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 33a9397ee1ae1729200be2e5084cf43cebb64289)
2012-09-17 23:06:20 +01:00
Robert Bragg
66169276f4 texture-2d: improve new_from_foreign error handling
There were lots of places where cogl_texture_2d_new_from_foreign would
simply return NULL without returning a corresponding error. We now
return an error wherever we are returning NULL except in cases where the
user provided invalid data.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a1efc9405a13ac8aaf692c5f631a3b8f95d2f259)
2012-09-17 23:06:20 +01:00
Robert Bragg
7b5b0bef83 framebuffer: drop _ALLOCATE_FLAG_DEPTH24_STENCIL8
There are two extensions, GL_OES_packed_depth_stencil and
GL_EXT_packed_depth_stencil, that inform us that the hardware supports
packing the depth and stencil values together into one format.

The OES extension is the GLES equivalent of the EXT extension and the
two extensions provide the same enums with basically the same semantics,
except that the EXT extension is a lot more wordy due to a larger number
of features in the full OpenGL api and the OES extension has some
asymmetric limitations on when the GL_DEPTH_STENCIL and
GL_DEPTH24_STENCIL8 enums can be used as internal formats.

GL_OES_packed_depth_stencil doesn't allow the GL_DEPTH_STENCIL enum
to be passed to glRenderbufferStorage (GL_DEPTH24_STENCIL8 should be
used instead) and GL_OES_packed_depth_stencil doesn't allow
GL_DEPTH24_STENCIL8 to be passed as an internal format to glTexImage2D.

We had been handling the two extensions differently in Cogl by calling
try_creating_fbo with different flags depending on whether the OES or
EXT extension was available and passing GL_DEPTH_STENCIL to
glRenderbufferStorage when we have the EXT extension or
GL_DEPTH24_STENCIL8 with the OES extension.

To localize the code that deals with the differences between the
extensions this patch does away with the need for separate flags
so we now just have COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_DEPTH_STENCIL and
right before calling glRenderbufferStorage we check which extension we
are using to decide whether to use the GL_DEPTH_STENCIL or
GL_DEPTH24_STENCIL8 enums.

(cherry picked from commit 88a05fac6609f88c0f46d9df2611d9fbaf159939)
2012-09-17 23:06:19 +01:00
Alban Browaeys
8d09b93572 meta-texture: Fix textures[] index
textures[iter_y.index * n_y_spans + iter_x.index]
only works for vertical rectangles when n_x_spans > 0 (ie x != {0} )

is also wrong for horizontal rectangles ( x = {0, 1, 2, 3} , y = {0, 1}
-> second line will start at 2 = iter_y.index * n_y_spans + iter_x.index
-> iteration are 0, 1, 2, 3, \n 2, 3, 4, 5 instead of 0, 1, 2, 3 \n 4, 5, 6, 7

Reviewed-by: Robert Bragg <robert@linux.inte.com>

(cherry picked from commit bf0d187f1b5423b9ce1281aab1333fa2dfb9863f)
2012-09-17 11:47:04 +01:00
Neil Roberts
cb834c95e9 pipeline: Fix the layer index used when pruning layers
When pruning a pipeline to a set number of layers it records the index
of the first layer after the given number of layers have been found.
This is stored in a variable called 'first_index_to_prune' implying
that this layer should be included in the layers to be pruned. However
the subsequent if-statement was only pruning layers with an index
greater than the recorded index so it would presumably only prune the
following layers. This patch fixes it to use '>=' instead.

https://bugzilla.gnome.org/show_bug.cgi?id=683414

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit d3063e8dea92a8f668acef6435cc68e0c901dc8d)
2012-09-07 11:44:41 +01:00
Neil Roberts
a18c97798f pipeline: Ensure the pipeline layer cache is freed when pruning layers
When pruning layers from a pipeline the pipeline cache would once be
freed due to the call to pre_change_notify but it would immediately be
recreated again when foreach_layer_internal is called. When n_layers
is later set to 0 it would end up with an invalid cache lying around.
This patch changes the order so that it will iterate the layers first
before triggering the pre-change notify so that the cache will be
cleared correctly.

https://bugzilla.gnome.org/show_bug.cgi?id=683414

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 1c8efdc838cc5ace380365cb54e0741645856edf)
2012-09-07 11:44:41 +01:00
Neil Roberts
27d74f09df kms: Fix the version check for GBM
The check for whether to use ‘stride’ instead of ‘pitch’ from the GBM
API tries to check whether the GBM version is >= 8.1.0. However it was
comparing the major and micro components independently so any version
with the minor part set to 0 would fail. The GBM version in Mesa
master is now 9.0.0 which breaks it. This patch changes it to check
the version using the COGL_VERSION_ENCODE macro instead.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 38f1dc58b35023f9e6bbc0db746b1554bd0377fc)
2012-09-06 18:30:30 +01:00
Sjoerd Simons
cde0eb3e76 Make the default driver selectable at configure time
When building COGL with multiple backends it can be useful to force a
default driver to be selected. For example while for Debian we do want to
build the GL renderer on ARM, GLESv2 is much more suitable as the
default renderer on that platform.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8a43aa7167b56784f7b50c557391b990861d594f)
2012-09-03 15:51:45 +01:00
Robert Bragg
ac72d0685c profile: Print warning if "Mainloop" timer missing
As a helpful aid Cogl will now print a warning if no "Mainloop" UProf
timer was setup by the application that explains that either Clutter
should be built with --enable-profile or if Clutter isn't being used
then it shows how it can create its own Mainloop timer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 3d052dbca86bf36f30b2d60ff59b967d14665436)
2012-09-03 15:51:45 +01:00
Robert Bragg
85efcfac2a journal: Add a uprof timer around the _flush() discard
This adds a uprof timer around the _cogl_journal_discard() at the end of
_cogl_journal_flush() since this sometimes takes a significant
proportion of the time to flush the journal.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 14ffc3a197100be814452af2d0f839970353b04d)
2012-09-03 15:51:45 +01:00
Robert Bragg
c477e9ce49 debug: define COGL_DEBUG_ macros for non-debug builds
Since we only want to disable the debug features that may impact
performance when building with --disable-debug this ensures that the
COGL_DEBUG_ macros aren't defined as NOPs for non-debug builds.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit c4b50040b5c033e370eb721d1d217eced8ebdaad)
2012-09-03 15:51:45 +01:00
Robert Bragg
fb22383993 pipeline: make _GET_LAYER_NO_CREATE enum a flag
_cogl_pipeline_get_layer_with_flags accepts a CoglPipelineGetLayerFlags
flags argument and understands one COGL_PIPELINE_GET_LAYER_NO_CREATE
flag. There was a mistake with the definition of this enum though so
COGL_PIPELINE_GET_LAYER_NO_CREATE had a value of 0 and so testing for
the flag using the bitwise & operator would never find the flag set.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5923f92f1428b3eb4977b5f21723f1b19a9d284a)
2012-09-03 15:51:45 +01:00
Robert Bragg
71f20064ab debug: ignore wireframe debug drawing for line primitives
If a primitive is already line based then we don't need to do anything
special to draw it in wireframe mode.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit fb575a42c308739a7185311a613b1a5f49dbfb39)
2012-09-03 15:51:44 +01:00
Robert Bragg
971b5cfae1 primitive: Don't leak indices
If a CoglPrimitive is associated with a set of indices then we must
unref those indices when freeing the primitive to avoid a leak.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 45cac786b55c953e44f98b864add952b9e398b13)
2012-09-03 15:51:44 +01:00
Robert Bragg
74d749eca4 kms: Update to latest gbm api
gbm_bo_get_pitch was renamed to gbm_bo_get_stride to be consistent with
how the terms pitch and stride are used throughout mesa. This updates
the Cogl backend to use the new gbm_bo_get_stride name.

For compatibility with previous version of libgbm we now explicitly
check the version of libgbm in configure.ac and expose
COGL_GBM_{MAJOR,MINOR,MICRO} defines to the code so we can conditionally
use the older gbm_bo_get_pitch() name with older versions.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 47c6247095e2f1f8725c4eb08d38c9de15e283cd)
2012-09-03 15:51:44 +01:00
Neil Roberts
ef73e6e3b9 cogl-version: Fix the 'since' tags in the documentation
The COGL_VERSION_* macros will also be in Cogl 1.12.0.

(cherry picked from commit e9473b58b80a06d3be34a4b518aade190ed9b666)
2012-09-03 15:48:05 +01:00
Neil Roberts
f13f6b9175 cogl-version: Fix the version number
The version number macros were using the @COGL_VERSION_*@
substitutions. These are always defined to 2.0.0 in the 1.x releases
so we need to use the Cogl @COGL_1_VERSION_*@ substitutions instead to
get the real version number.
2012-09-03 15:47:56 +01:00
Neil Roberts
b3f56ccb48 tex-driver-gles: Fix subregion uploads without GL_EXT_unpack_subimage
When the GL_EXT_unpack_subimage extension is not available and a
subregion of a texture is uploaded then it should first copy the
subregion to a newly allocated bitmap. However it was then later still
trying to prepare the upload using the original src_x and src_y values
which would cause an assertion failure. This patch fixes it to just
reset those to zero if the subregion is first copied.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 6f9a62db6f846f1d76e3ca16d9d8cdadf82a7009)
2012-08-29 15:01:31 +01:00
Chun-wei Fan
55e4394780 Update/fix cogl.symbols for 1.12
Update the cogl.symbols file for the 1.12 series, where symbols
were added for the following commits:

010d16f6: Adds initial GLES2 integration support
6eb88648: Add a cogl_matrix_init_from_euler function
5e8ff248: Add functions to directly transform from a euler or a quaternion
1686e754: bitmap: Adds cogl_android_bitmap_new_from_asset()
df515741: onscreen: Adds support for resizable windows
e347135b: Move cogl_wayland_display_ proto to cogl-wayland-server.h

Plus, when we branched out for 1.12, some needed symbols were missing, so
we would need to make up for them, in particular those in cogl-shader.h
and cogl-path-functions.h.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-08-17 01:20:13 +08:00
Chun-wei Fan
8dbf7ffe05 cogl/Makefile.am: Correct the way gen-enums.bat is created
Don't use --symbol-prefix cogl_gtype as we are still using the old
namespace in cogl-1.12, so there will still be the various _get_type()'s
like before

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-08-17 01:20:02 +08:00
Tomeu Vizoso
04348bda0b cogl-gles2: Install headers in cogl/ instead of in cogl2/
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-08-16 16:36:34 +01:00
Neil Roberts
32fbd0ada6 kms: Use a dummy surface instead of the surfaceless extension
The surfaceless extension that Mesa advertises has been renamed to
EGL_KHR_surfaceless_context instead of a separate extension for the
GLES, GLES2 and GL APIs and the new extension has been ratified by
Khronos. Therefore the KMS backend no longer runs against Mesa master.
We could just rename the extension we check for, however Weston (the
sample Wayland compositor) has switched to just creating a dummy GBM
surface and not using the surfaceless extension at all. We should
probably do the same thing.

Using the surfaceless extension could be a good idea but we don't
really need to rely on it for KMS and we would want to do it for all
EGL backends, not just the KMS backend.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit d4f22f8cb013d417c99ba03924538924191c2fe6)
2012-08-15 17:29:16 +01:00
Neil Roberts
51d94769be framebuffer: Take const pointers for the matrix setters
cogl_framebuffer_set_{projection,modelview}_matrix don't need to read
from the matrix argument so they should probably take a const pointer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 710d6af053aca97935b54f9ff68858ef51f4482b)
2012-08-15 17:29:16 +01:00
Neil Roberts
41539dd7f0 bitmap: Use the 'copy' blend mode when loading images on Quartz
When loading images on Quartz, the image is rendered into a bitmap
context using a buffer allocated with
_cogl_bitmap_new_with_malloc_buffer. However this buffer is not
initialised and by default Quartz will blend the source image with the
destination so if there are transparent parts in the source image it
will leave garbage in the destination. This patch changes the blend
mode to 'copy' so that it won't try to blend.

Before 5b785dd4 the buffer was cleared because it was allocated with
g_malloc0 so it was working in that case. Presumably it should be more
efficient to disable blending and avoid the clear though.

https://bugzilla.gnome.org/show_bug.cgi?id=680124

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5ba7f4e6837a539d92cbe45491f79a8926fd6828)
2012-08-15 17:14:25 +01:00
Sjoerd Simons
57f420e21e Remove one final user of cogl-handle and cogl-handle.h itself
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-08-15 13:46:25 +01:00
Neil Roberts
19ccb72b80 cogl-gles2-context: Wrap glCopyTex{Sub,}Image2D to flip the result
When the CoglGLES2Context is bound to read from a CoglOffscreen then
the result will be upside down from what GL expects if
glCopyTexImage2D is used directly. To fix that, this patch now wraps
glCopyTexImage2D and glCopyTexSubImage2D so that the copy is doing by
binding an FBO to the target texture and then rendering a quad
sampling from the texture in the offscreen framebuffer.

The rendering is done using the Cogl context rather than the GLES2
context because otherwise it would have to do a fair bit of work to
try and stash the old state on the context before setting up the state
to do the blit. The down side of this is that the contexts need to be
synchronized so that the rendering will be up-to-date. As far as I
understand from the GL spec, this requires a glFinish and then the
texture needs to be rebound in the new context because updates to
shared objects are guaranteed to be reflected until the object is
rebound.

GLES2 supports using glCopyTexImage2D for cube map textures. As Cogl
doesn't currently have support for cube maps, it is quite hard to get
that to work with this patch. For now attempts to copy to a cube map
texture will just be sliently ignored.

This patch also includes a test case which renders an image to the
framebuffer and then copies it to a texture. The texture is then
rendered back to the framebuffer and the contents are checked for the
correct orientation using glReadPixels.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 30b6da8134bad95267265e26685c7475f6c351c9)
2012-08-15 13:46:20 +01:00
Neil Roberts
77edc1f204 cogl-gles2-context: Keep track of extra data per texture object
This patch adds a hash table mapping texture object IDs to a struct so
that we can keep track of some of the state for each texture object.
Currently it will just track the width and height of the texture 2D
target.

Additionally it will now try to delete any texture objects that have
data created for them by the GLES2 context so that it won't leak them.
It only tracks objects that get data set on them, not all objects that
are bound because it is possible to use the GLES2 context with foreign
textures via cogl_gles2_texture_get_handle() and we don't want to
delete those.

In order to keep track of the currently bound texture object it also
needs to track the active texture unit.

Note that this state tracking will probably go wrong if GL throws an
error for invalid state. For example if glActiveTexture is called with
an invalid texture unit then GL will ignore the binding but Cogl will
assume it is valid and the state tracking will get out of sync.
Perhaps it would be good if Cogl could detect the errors but this is
difficult to do without consuming them.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit d8c72bb56cf3598fc57d629edc618f1bfa79f125)
2012-08-15 13:44:22 +01:00
Neil Roberts
8e12e40da9 cogl-gles2-context: Flip the rendering when framebuffer is offscreen
Cogl has a different origin for texture coordinates than OpenGL so
that the results of rendering to a texture should leave the top of the
image at the texture coordinate 0,0 rather than the bottom. When a
GLES2 context is used to render to a Cogl texture via a CoglOffscreen
we don't really want the application to have to be aware of the
mismatch and flip the texture coordinates. To get that to work, this
patch now tracks all of the programs that the application generates
using the context and sneaks in an extra vertex shader with an
alternative main function. This main function multiplies the final
calculated gl_Position by a vector uniform which we can use to flip
the image. When the application uploads the source code for a vertex
shader we now replace any occurrences of the token 'main' with '_c31'
and this renamed function gets called from the replacement main
function. The token has a weird name so that it will be unlikely to
conflict with a variable name in the application's source but it also
needs to have the same number of characters as the original token so
that it won't affect column numbers in the error reporting.

We are also wrapping glGetShaderSource so that we can try to revert
the token name. The same goes for the error logs just in case the
error report mentions function names.

Both places that cause drawing to occur (glDrawElements and
glDrawArrays) are now also wrapped so that we can update the uniform
value whenever the program is used with a different type of
framebuffer from last time.

We additionally need to manually track the state for the viewport, the
stencil box and the front face because all of these will be affected
by whether we are flipping the image or not. Any attempts to change
these states will be queued and instead flushed at the last minute
before drawing.

There are still some known issues with this patch:

• glCopyTexImage2D and glCopyTexSubImage2D will do the wrong thing
  when copying data from a CoglOffscreen. This could be quite fiddly
  to solve.

• Point sprites won't flip correctly. To make this work we would need
  to flip the gl_PointSprite builtin variable somehow. This is done in
  the fragment shader not the vertex shader so flipping the calculated
  gl_Position doesn't help here.

• The patch doesn't attempt to flip rendering to framebuffers for
  textures created within the GLES2 context. This probably makes sense
  because those textures are likely to be used within the GLES2
  context in which case we want to leave the texture coordinates as
  they are. However, if the texture is shared back out to Cogl with
  cogl_gles2_texture_2d_new_from_handle then the texture will be
  upside-down.

• The application can discover our secret uniform that we added via
  glGetActiveUniform. It might be worth trying to disguise this by
  wrapping that function although that could be quite fiddly.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d589bf19e51f22c3241b2a18db10f22131ac126a)
2012-08-14 18:55:42 +01:00
Neil Roberts
0c66431df3 Add a wrapper for 'memmem'
memmem is a GNU libc extension that works like strstr except that the
size of the needle and the haystack are passed into the function
instead of using null-terminated strings.

This patch adds a wrapper function called 'cogl_util_memmem' so that
we can use this function. There is a configure check and if the
function is not available then a fallback implementation will be used.
Otherwise cogl_util_memmem is just defined to memmem.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 1dd1b0a67f6238e13f7f9253fb03addada0541b7)
2012-08-14 18:55:42 +01:00
Neil Roberts
12a1ef72c0 cogl-gles2-context: Keep some extra data for shaders and programs
All of the functions that create and destroy shaders are now wrapped
in the CoglGLES2Context so that we can track some extra data for them.
There are hash tables mapping object IDs to the corresponding data.
The data is currently not used for anything but will be in later
patches.

The glUseProgram, glAttachShader and glDetachShader functions
additionally need to be wrapped because GL does not delete shader
objects that are in use. Therefore we need to have a reference count
on the data so we can recognise when the last use has been removed.

The IDs are assumed to be specific to an individual CoglGLES2Context.
This is technically not the case because all of the CoglGLES2Contexts
are in the same share list. However we don't really want this to be
the case so currently we will assume sharing the object IDs between
contexts is undefined behaviour. Eventually we may want to actually
enforce this.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 05dc1e34785ae5f5484cd398ecc5464bd8bd3dcd)
2012-08-14 18:55:42 +01:00
Neil Roberts
0cd88bd676 cogl-gles2-context: Fix the default viewport and scissor size
In GL, the default viewport and scissor should be set to the size of
the first surface that the context is bound to. If a CoglGLES2Context
is first used with an offscreen framebuffer then this surface will
actually be the dummy 1x1 window which will mess up the defaults. To
fix that, this patch makes it just always override the viewport and
scissor the first time the context is bound to something.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 02567b3e6b64e6849b9f7c6aa2137401be7ece8d)
2012-08-14 18:55:42 +01:00
Robert Bragg
6a024acaa9 display: inc cogl-wayland-server.h if needed
Since 0773107deb9ede the prototype for
cogl_wayland_display_set_compositor_display() has moved into
cogl-wayland-server.h but cogl-display.c wasn't updated to include this
header.

(cherry picked from commit f6ccff9992fcfb9497ce91dd299460362476ba7a)
2012-08-06 18:51:34 +01:00
Robert Bragg
e347135b6a Move cogl_wayland_display_ proto to cogl-wayland-server.h
We need to avoid including wayland-server.h or wayland-client.h
indirectly when including cogl.h because there are overlapping typedef
names between the client and server wayland headers and we can't assume
whether Cogl is being used client or server side. This moves the
prototype for cogl_wayland_display_set_compositor_display() into
cogl-wayland-server.h which Cogl apps must include explicitly if the
want access to server side Cogl Wayland symbols.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 0773107deb9eded408e2801f217462c5d551f15a)
2012-08-06 18:51:34 +01:00
Neil Roberts
0e168ed0aa Fix the header guards for cogl-texture-2d{,-private}.h
The header guard for cogl-texture-2d-private.h was
__COGL_TEXTURE_2D_H. This would conflict with the header guard for
cogl-texture-2d.h except there a small typo ('TEXURE') so that it
was subtly different. This fixes them both to make more sense.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 222ec4d009973cb62020a9da05f72dea41460b33)
2012-08-06 18:51:33 +01:00
Neil Roberts
96b726b518 cogl-winsys-sdl: Fix the signature for the get_proc_address method
This function should take an extra third paramter to specify whether
the procedure is in core or not. The parameter is not used so this
patch just fixes an annoying warning.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit eed4ac80cd8c3fa1859493c9bb00547038be6095)
2012-08-06 18:51:33 +01:00
Neil Roberts
59ff396875 cogl-winsys-egl-kms: Remove some unused variables
This just gets rid of some annoying warnings.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 3d0aea04d1f6a8094b749e20a59d8a9a95a6235e)
2012-08-06 18:51:33 +01:00
Neil Roberts
5fff83cd3c cogl-texture-2d-private: Include egl-defines.h
The cogl-texture-2d-private.h header checks for the presence of
EGL_KHR_image_base before declaring
_cogl_egl_texture_2d_new_from_image. This define will only be
available if the EGL headers are included so we should make sure that
happens. This was resulting in a warning complaining that the function
was not previously declared.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit bd4840d7858efcf30eb5cf5d6fd0d39bdd59d1c1)
2012-08-06 18:51:33 +01:00