Clients using EGLStream-backed buffers will expect the stream to be
functional after wl_surface::attach(). That means the compositor-side
stream must be created and a consumer attached to it.
To resolve the above, this change realizes buffers even when the attach
operation is deferred (e.g. synchronized subsurfaces).
https://bugzilla.gnome.org/show_bug.cgi?id=782575
When dealing with synchronized subsurfaces, we defer buffer attachments
until the parent surface state is applied.
That causes interaction issues with EGLStream backed buffers, as the
client expects the compositor-side stream to be functional after it
requests a wl_surface::attach.
By allowing the compositor to realize buffers without attaching them, we
could resolve the issue above if we define a realized EGLStream buffer
as a functional EGLStream (EGLStream + attached consumer).
This change moves the texture consumer creation part from the attach
function to the realize one.
https://bugzilla.gnome.org/show_bug.cgi?id=782575
Commit 712ec30cd9 added the logic to only
choose EGL configs that match the GBM_FORMAT_XRGB8888 pixel format.
However, there won't be any EGL config satisfying such criteria for
non-GBM backends, such as EGLDevice.
This change will let us choose the first EGL config for the EGLDevice
backend, while still forcing GBM_FORMAT_XRGB8888 configs for the GBM
one.
Related to: https://gitlab.gnome.org/GNOME/mutter/issues/2
Where to realize a hardware cursor depends on where on the screen it
will be displayed. For example it only needs buffers for the cursor
plane on a certain GPU if it overlaps with a monitor that is connected
said GPU.
Previously, we were too eager with uploading the cursor plane buffers,
which in effect resulted in the secondary GPU always being woken up
when changing the cursor, even though the cursor plane would actually
never be set unless the pointer cursor was moved to a monitor connected
to the secondary GPU. These wake-ups caused noticable stuttering; thus
by uploading the buffers more lazilly, the stuttering is avoided.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/77
When a cursor is hidden, the native backend will properly hide the HW
cursor sprite as well, but it would communicate this as if the cursor
was not handled by the backend, while in fact it still was. This caused
the generic cursor rendering layer to queue a redraw.
https://gitlab.gnome.org/GNOME/mutter/issues/77
When force-updating the HW state we might end up with a situation where
the HW cursor is no longer usable. If this would happen, we'd before
this commit not trigger the fallback paths using a GL texture.
https://gitlab.gnome.org/GNOME/mutter/issues/77
It is already handled by the monitor-updated-internal signal handler in
meta-cursor-renderer-native.c, which will always be called indirectly
by resuming the monitor manager.
While at it, remove a useless comment.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Call it meta_cursor_renderer_update_cursor. This avoids confusing it
with the update_cursor MetaCursorRendererClass vfunc when navigating
the file.
https://gitlab.gnome.org/GNOME/mutter/issues/77
It knows better when it's needed. For now, just do it just as before,
before drawing. Eventually, we can conditionalize where to realize
depending on the cursor sprite position.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Use a common entry point into the cursor renderer implementations HW
cursor realization paths for all cursor sprite types. This is in
preparation for realizing at more strategic times.
https://gitlab.gnome.org/GNOME/mutter/issues/77
The end goal here is to being able to realize at any point in time
through a single API, so start by moving state into the cursor sprite
implementation.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Remove some X11 compositing manager specific code from the general
purpose cursor tracker into a new MetaCursorSprite based special
purpose XFIXES cursor sprite.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Introduce a new type MetaCursorSpriteXcursor that is a MetaCursorSprite
implementation backed by Xcursor images. A plain MetaCursorSprite can
still be created "bare bone", but must be manually provided with a
texture. These usages will eventually be wrapped into new
MetaCursorSprite types while turning MetaCursorSprite into an abstract
type.
https://gitlab.gnome.org/GNOME/mutter/issues/77
It was prefixed with meta_cursor_, but it took a X11 Display, so update
the naming. Eventually it should be duplicated depending if it's a
frontend X11 connection call or a backend X11 connection call and moved
to the corresponding layers, but let's just do this minor cleanup for
now.
https://gitlab.gnome.org/GNOME/mutter/issues/77
This makes it possible to move out backing store specific code (such as
Xcursor handling) to separate units, while also making it easier to add
more types).
https://gitlab.gnome.org/GNOME/mutter/issues/77
Rename the two cursor role types according to the convention used by the
other roles. This means that MetaWaylandSurfaceRoleCursor was renamed to
MetaWaylandCursorSurface, and MetaWaylandSurfaceRoleTabletCursor was
renamed to MetaWaylandTabletCursorSurface. The corresponding filenames
were renamed accordingly too.
https://gitlab.gnome.org/GNOME/mutter/issues/77
drmModeAddFB2 allows userspace to specify a real format enum on
non-ancient kernels, as an improvement over the legacy drmModeAddFB
which derives format from a fixed depth/bpp mapping.
As an optimisation, Weston used to decide at the first failure of
drmModeAddFB2 that the ioctl was unavailable: as non-existent DRM
ioctls return -EINVAL rather than -ENOSYS or similar, bad parameters are
not distinguishable from the ioctl not being present.
Mutter has also implemented the same optimisation for dumb framebuffers,
which potentially papers over errors for the gain of avoiding one ioctl
which will rapidly fail on ancient kernels. Remove the optimisation and
always use AddFB2 where possible.
Closes: #14
And ensure the actor is no longer reactive even though it might live longer
because of close effects, GCs, and whatnot. This ensures the actor is not
eligible for pointer picking within the destruction of its surface.
Closes: #188
The MetaCloseDialog implementation object may stay artifically alive
for a longer period. This was usually fine till gnome-shell commit
b03bcc85aad, as the check_alive() timeout will keep running even
though the window went unmanaged/destroyed, leading to crashes.
In order to fix this, forcibly hide the dialog if it is visible and
the window is being unmanaged, so the timeout is stopped in time.
The order of role creation is undetermined, so we can't account that
the parent surface will have a role (and an actor) at the time of
creating the wl_subsurface role for a child surface.
So we must do it both ways, add the subsurface as a child on
get_subsurface() if the parent already got a role, and lazily add
child subsurface actors to the current one if the parent surface got
it at a later point.
Related: #132
When using the EGLStream backend, the MetaRendererNative passed a
GClosure to KMS when using EGLStreams, but KMS flip callback event
handler in meta-gpu-kms.c expected a closure wrapped in a closure
container, meaning it'd instead crash when using EGLStreams. Make the
flip handler get what it expects also when using EGLStreams by wrapping
the flip closure in the container before handing it over to EGL.
https://bugzilla.gnome.org/show_bug.cgi?id=790316
`modelview` is uninitialized and the `apply` function just multiplies it.
What we really want is to initialize `modelview` so replace `apply` with
`get`.
Who knows what bugs this may have caused...
Treat the main seat as other seats, so we don't have to handle it differently
in specific places. This was already the case before when a real device
was plugged before the startup, but not applied when hotplugging a device.
When no input devices are available on startup the device manager might be fast
enough to be constructed so that no default stage is set yet, and thus when
main seat virtual devices are created they won't have a proper stage set.
If then we plug a real device, the events that an input manager could generate
won't be associated to any stage and thus won't be processed.
We need then ensure that when we update the stage for the device manager we
(un)associate it also to the main seat devices.
Commit 47131b1d ("frames: Handle touch events") introduced an assert to
make sure that all mouse button actions are handled in mutter.
However, mice can have a more than 5 buttons, so simply ignore the
"other" actions instead of aborting.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/160
After 20176d03, the Wayland backend only synchronizes with the
compositor after a geometry was set, and it was different from
the current geometry.
That commit was mistakenly comparing the geometry before chaining
up, which would yield a false negative on the case where the
client didn't call set_geometry() before commit().
Fix that by caching the old geometry locally, chain up (and thus
apply the new geometry rectangle), then comparing the old and
current geometry rectangles.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/150
This avoids overwhelming the GPU with trying to update mipmaps at a high
rate. Because doing so could easily cause a reduction in the compositor
frame rate and thus actually reduce visual quality.
In the case of a window that is constantly animating in the overview,
this reduces mutter's render time by around 20%-30%.
In devices such as ARM boards there could be no input devices connected on
startup, leading to a crash when we try to process artificial events that
could be queued (as gnome-shell does when syncing pointer).
Those events still should refer to a device and, in case we don't have one
provided by libinput we should still return the core devices defined in the
main seat.