It might be desirable for some applications and/or platforms to get
every motion event that was delivered to Clutter from the windowing
backend. By adding a per-stage flag we can bypass the throttling
done when processing the events.
http://bugzilla.openedhand.com/show_bug.cgi?id=1665
It would be useful inside a custom actor's paint function to be able to
tell if this is a primary paint call, or if we are in fact painting on
behalf of a clone.
In Mutter we have an optimization not to paint occluded windows; this is
desirable for the windows per se, to conserve bandwith to the card, but
if something like an application switcher is using clones of these windows,
they will not get painted either; currently we have no way of
differentiating between the two.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1685
Currently, the transformation matrix for an actor is constructed
from scenegraph-related accessors. An actor, though, can call COGL
API to add new transformations inside the paint() implementation,
for instance:
static void
my_foo_paint (ClutterActor *a)
{
...
cogl_translate (-scroll_x, -scroll_y, 0);
...
}
Unfortunately these transformations will be completely ignored by
the scenegraph machinery; for instance, getting the actor-relative
coordinates from event coordinates is going to break badly because
of this.
In order to make the scenegraph aware of the potential of additional
transformations, we need a ::apply_transform() virtual function. This
vfunc will pass a CoglMatrix which can be used to apply additional
operations:
static void
my_foo_apply_transform (ClutterActor *a, CoglMatrix *m)
{
CLUTTER_ACTOR_CLASS (my_foo_parent_class)->apply_transform (a, m);
...
cogl_matrix_translate (m, -scroll_x, -scroll_y, 0);
...
}
The ::paint() implementation will be called with the actor already
using the newly applied transformation matrix, as expected:
static void
my_foo_paint (ClutterActor *a)
{
...
}
The ::apply_transform() implementations *must* chain up, so that the
various transformations of each class are preserved. The default
implementation inside ClutterActor applies all the transformations
defined by the scenegraph-related accessors.
Actors performing transformations inside the paint() function will
continue to work as previously.
The clutter_actor_pick() function just emits the ::pick signal
on the actor. Nobody should be using it, since the paint() method
is already context sensitive and will result in a ::pick emission
by itself. The clutter_actor_pick() is just confusing things.
ActorBox should have methods for easily extracting the X and Y
coordinates of the origin, and the width and height separately.
These methods will make it easier for high-level language bindings
to manipulate ActorBox instances and avoid the Geometry type.
The Vertex and ActorBox boxed types are meant to be used across
the API, but are fairly difficult to bind. Their memory management
is also unclear, and has to go through the indirection of
g_boxed_copy() and g_boxed_free().
The clutter_redraw() function is used by embedding toolkits to
force a redraw on a stage. Since everything is performed by
toggling a flag inside the Stage itself and then letting the
master clock advance, we need a ClutterStage method to ensure
that we start the master clock and redraw.
The clutter_stage_fullscreen() and clutter_stage_unfullscreen() are
a GDK-ism. The underlying implementation is already using an accessor
with a boolean parameter.
This should take the amount of collisions between properties, methods
and signals to zero.
ClutterEvent is not really gobject-introspection friendly because
of the whole discriminated union thing. In particular, if you get
a ClutterEvent in a signal handler, you probably can't access the
event-type-specific fields, and you probably can't call methods
like clutter_key_event_symbol() either, because you can't cast the
ClutterEvent to a ClutterKeyEvent.
The cleanest solution is to turn every accessor into ClutterEvent
methods, accepting a ClutterEvent* and internally checking the event
type.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1585
Units as they have been implemented since Clutter 0.4 have always been
misdefined as "logical distance unit", while they were just pixels with
fractionary bits.
Units should be reworked to be opaque structures to hold a value and
its unit type, that can be then converted into pixels when Clutter needs
to paint or compute size requisitions and perform allocations.
The previous API should be completely removed to avoid collisions, and
a new type:
ClutterUnits
should be added; the ability to install GObject properties using
ClutterUnits should be maintained.
Timelines no longer work in terms of a frame rate and a number of
frames but instead just have a duration in milliseconds. This better
matches the working of the master clock where if any timelines are
running it will redraw as fast as possible rather than limiting to the
lowest rated timeline.
Most applications will just create animations and expect them to
finish in a certain amount of time without caring about how many
frames are drawn. If a frame is going to be drawn it might as well
update all of the animations to some fraction of the total animation
rather than rounding to the nearest whole frame.
The 'frame_num' parameter of the new-frame signal is now 'msecs' which
is a number of milliseconds progressed along the
timeline. Applications should use clutter_timeline_get_progress
instead of the frame number.
Markers can now only be attached at a time value. The position is
stored in milliseconds rather than at a frame number.
test-timeline-smoothness and test-timeline-dup-frames have been
removed because they no longer make sense.
The allocate_available_size() method is a convenience method in
the same spirit as allocate_preferred_size(). While the latter
will allocate the preferred size of an actor regardless of the
available size provided by the actor's parent -- and thus it's
suitable for simple fixed layout managers like ClutterGroup -- the
former will take into account the available size provided by the
parent and never allocate more than that; it is, thus, suitable
for simple fluid layout managers.
ClutterTexture has many properties that can only be accessed using
the GObject API. This is fairly inefficient and makes binding the
class overly complicated.
The Texture class should have accessor methods for all its properties,
properly documented.
Add a method for deleting the current selection inside a Text actor.
This is useful for subclasses.
See bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1521
Based on a patch by: Raymond Liu <raymond.liu@intel.com>
Add a method for deleting the current selection inside a Text actor.
This is useful for subclasses.
See bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1521
Based on a patch by: Raymond Liu <raymond.liu@intel.com>
Bug 1513 - Allow passing in ClutterPickMode to
clutter_stage_get_actor_at_pos()
At the moment, clutter_stage_get_actor_at_pos() uses CLUTTER_PICK_ALL
internally to find an actor. It would be useful to allow passing in
ClutterPickMode to clutter_stage_get_actor_at_pos(), so that the caller
can specify CLUTTER_PICK_REACTIVE as a criteria.
Adds a new property so that the selection color can be different from
the cursor color. If no selection color is specified it will use the
cursor color as before. If no cursor color is specified either it will
use the text color.
ClutterGroup still ships with API deprecated since 0.4. We did
promise to keep it around for a minor release cycle -- not for 3.
Since we plan on shipping 1.0 without the extra baggage of the
deprecated entry points, here's the chance to remove the accumulated
cruft.
All the removed methods and signals have a ClutterContainer
counterpart.
Since we're planning to release 1.0 without any of the deprecated
API baggage, we can simply remove the set_uniform_1f() method from
ClutterShader public API and add it to the deprecated header.
The Animation API should follow this pattern:
- functions with an Interval as part of the arguments should have
"interval" inside their name, e.g.:
clutter_animation_bind_interval
clutter_animation_update_interval
- functions dealing with property names should have "property"
inside their name, e.g.:
clutter_animation_has_property
clutter_animation_unbind_property
- unless -
- functions dealing with a property and its value should not
have any modifier, e.g.:
clutter_animation_bind
The change from update_property() to update_interval() frees up
clutter_animation_update(), to be added at a later date.
Bug 1438 - Implicit Animation API could use animatev variants
The clutter_actor_animate* family of functions use va_lists to
handle the property/value pairs for the final state of the
animation.
Language bindings have problems with variadic arguments functions,
and usually prefer vector-based API which allow a greater level
of control and conversion from native data types.
For each variadic arguments function in the clutter_actor_animate*
family there should be a vector-based version that takes:
- the number of property/value pairs
- a constant array of constant strings
- an array of GValues
Most of the internal implementation can be refactored from the
current one, thus both the var_args and the vector entry points
share a common implementation of the code; then, both versions
of the API are just loops over a list of arguments.
Based on a patch by: Robert Carr <carrr@rpi.edu>
The ClutterColor API has some inconsistencies:
- the string deserialization function does not match the rest of
the conversion function naming policy; the naming should be:
clutter_color_parse() -> clutter_color_from_string()
and the first parameter should be the ClutterColor that will
be set from the string, not the string itself (a GDK-ism).
- the fixed point API should not be exposed, especially in the
form of ClutterFixed values
- the non-fixed point HLS conversion functions do not make any
sense. The values returned should be:
hue := range [ 0, 360 ]
luminance := range [ 0, 1 ]
saturation := range [ 0, 1 ]
like the current fixed point API does. Returning a value in
the [ 0, 255 ] range is completely useless
- the clutter_color_equal() should be converted for its use inside
a GHashTable; a clutter_color_hash() should be added as well
- the second parameter of the clutter_color_shade() function should
be the shading factor, not the result (another GDK-ism). this way
the function call can be translated from this:
color.shade(out result, factor)
to the more natural:
color.shade(factor, out result)
This somewhat large commit fixes all these issues and updates the
internal users of the API.
The :alignment property is prone to generate confusion: developers
will set it thinking that the contents of a ClutterText will
automagically align themselves.
Instead of using the generic term :alignment, and following the
GTK+ convention, we should use a more specific term, conveying the
actual effect of the property: alignment of the lines with respect
to each other, and not to the overall allocated area.
See bug 1428:
http://bugzilla.openedhand.com/show_bug.cgi?id=1428
Final bit of integration between ClutterActor and Pango: a simple
method for creating a PangoLayout, pre-filled with text and ready
to be rendered using cogl_pango_render_layout().
This should make writing new Actors rendering custom text in their
paint() implementation easy and reliable.
Bug 1349 - Using the anchor point to set the scale center is messy
The branch adds an extra center point for scaling which can be used
for example to set a scale about the center without affecting the
position of the actor.
The scale center can be specified as a unit offset from the origin or
as a gravity. If specified as a gravity it will be stored as a
fraction of the actor's size so that the position will track when the
actor changes size.
The anchor point and rotation centers have been modified so they can
be set with a gravity in the same way. However, only the Z rotation
exposes a property to set using a gravity because the other two
require a Z coordinate which doesn't make sense to interpret as a
fraction of the actor's width or height.
Conflicts:
clutter/clutter-actor.c
* generic-actor-clone:
Remove CloneTexture from the API
[tests] Clean up the Clone interactive test
Rename ActorClone to Clone/2
Rename ActorClone to Clone/1
Improves the unit test to verify more awkward scaling and some corresponding fixes
Implements a generic ClutterActorClone that doesn't need fbos.
ClutterClone supercedes ClutterCloneTexture, since it can clone
every kind of actor -- including composite ones.
This is another "brain surgery with a shotgun" kind of commit: it
removes CloneTexture and updates every test case using CloneTexture
to ClutterClone. The API fallout is minimal, luckily for us.
The hope is that this function makes it easier to extend the font
settings with more flags without having to add a function for every
setting.
A new flag for enabling hinting has been added. If set, this changes
the font options on the global PangoContext and any newly created
PangoContexts. The options are only set if the flag is changed from
the default so it won't override any detailed setting chosen by the
backend.
The documentation has been updated to reflect the fact that the anchor
point will move when the actor changes size if it was specified using
a gravity value. The new functions for setting the scale center and z
rotation gravity are also documented.
The clutter_stage_get_resolution() and fixed-point API are just
shorthands for:
clutter_backend_get_resolution (default_backend);
And as such do not fit at all in the ClutterStage class. The only
reason for their existence was the ClutterUnit conversion macros,
which have now been fixed to use the default backend through a
function call instead.
Thus, we can safely remove the stage entry points.
* float-alpha-value:
[script] Parse easing modes by name
[docs] Update the easing modes documentation
[animation] Implement new easing functions
[animation] Move the alpha value to floating point
An em is a unit of measurement in typography, equal to the point
size of the current font.
It should be possible to convert a value expressed in em to
ClutterUnits by using the current font and the current DPI as
stored by the default backend.
The stage-with/height-percentage converters had been broken by
the multiple-stages support of Clutter 0.8. They are also made
useless by the fact that Units are now floating point values.
The millimeters and typographic points converters also depended
on the default stage, but they can be reworked to use the default
DPI coming from the default Backend instead.
The ClutterAlpha API reference page should also list the
easing modes Clutter provides by default, by showing the
curves used by each entry in the AnimationMode enumeration.
We can also remove the incomplete graph showing the old
alpha functions.
In order to unify alpha functions and animation modes in ClutterAlpha
we should be able to register alpha functions and get a logical id
for them; the logical id will then be available to be used by
clutter_alpha_set_mode().
The registration requires API changes in ClutterAlpha constructors
and methods. It also provides the chance to shift ClutterAlpha
towards the use of animations modes only, and to alpha functions
as a convenience API for language bindings alone.
The Effects API and all related symbols have been superceded by
the newly added Animation API and clutter_actor_animate().
This commit removes the Effects implementation, the documentation
and the interactive test/example code.
* animation-improvements:
[docs] Add ClutterAnimatable to the API reference
Add license notice to ClutterAnimation files
[docs] Update the ClutterAnimation section
[animation] Extend ClutterAnimation support to all objects
[animation] Use ClutterAnimatable inside Animation
[animation] Add ClutterAnimatable
[animation] Allow registering custom progress function
[animation] Interval::compute_value should return a boolean
Animate ClutterColor properties
* animatable-iface:
[docs] Add ClutterAnimatable to the API reference
Add license notice to ClutterAnimation files
[animation] Use ClutterAnimatable inside Animation
[animation] Add ClutterAnimatable
Merge branch 'text-actor'
* text-actor: (108 commits)
Re-align ClutterText header file
[text] Fix cursor sizing
Comments and whitespace fixes to ClutterText
[docs] Add newly added :single-line-mode accessors
Update the ignore file
[tests] Add text field interactive test
[text] Add single-line-mode to ClutterText
[text] Fix the deletion actions
[text] Use cached length when possible
[tests] Add unit for the ClutterText:password-char property
[docs] Update the Text section
[text] Coalesce text visibility and password character
Allow localizations to change the text direction
Clean up the update_pango_context() function
Pass the PangoContext, not the MainContext
Revert the logic of the PangoContext check
Remove the binding pool entry from the list
Remove BindingPool::list_actions()
Add ClutterActor::create_pango_context()
Rename the PangoContext creation functions
...
The clutter_binding_pool_list_actions() was not implemented. The
utility of a call listing all the action names is also debatable:
all the functions related to the key bindings take the key symbol
and modifiers -- except the block_action() and unblock_action()
pair.
Add all the unused API to the sections file; there are still
some undocumented bits, but clutter-unused.txt is empty for
the time being.
Also, add ClutterText to the main XML document and remove
ClutterLabel and ClutterEntry.
* clutter/clutter-path.h:
* clutter/clutter-path.c: Implementation of new ClutterPath object
to represent a path combining straight line and bezier curve
elements.
* clutter/clutter.h: Include clutter-path.h and remove
clutter-behaviour-bspline.h
* tests/interactive/test-threads.c (test_threads_main):
* tests/interactive/test-script.c:
* tests/interactive/test-behave.c (test_behave_main): Use new path
API
* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.
* clutter/clutter-bezier.h:
* clutter/clutter-bezier.c: Moved bezier curve handling code out
from clutter-behaviour-bspline.c to a separate file.
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c: Reimplemented to work with a
ClutterPath
* clutter/clutter-behaviour-bspline.h:
* clutter/clutter-behaviour-bspline.c: Removed
* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
clutter-behaviour-bspline.
* tests/conform/test-path.c: New automatic test for ClutterPath
consistency
* tests/conform/test-conform-main.c (main): Add test_path
* tests/conform/Makefile.am (test_conformance_SOURCES): Add
test-path.c
* clutter/clutter-sections.txt: Add ClutterPath docs
* clutter/clutter.types:
* clutter/clutter-docs.xml:
* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
mention of ClutterBehaviourBspline
* clutter/clutter-marshal.list: Add VOID:UINT
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
by Chris Lord and Neil Roberts)
* README: Update release notes.
* clutter/Makefile.am:
* clutter/clutter-shader-types.[ch]: Add GValue types for
shader values.
* clutter/clutter-actor.[ch]: Update the shader API to use
the newly added GValue support for GLSL shader uniform
setters.
* clutter/clutter-shader.[ch]: Add float and integer convenience
API for single value GLSL uniform setters.
* clutter/cogl/cogl-shader.h: Add new uniform setters.
* clutter/cogl/gl/cogl-context.c:
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
to handle the GLSL uniform setters.
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-internal.h:
* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
of COGL to handle the GLSL uniform setters.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/interactive/test-fbo.c:
* tests/interactive/test-shader.c: Update the shader tests.
Bug 1014 - Clutter Animation API Improvements
* clutter/Makefile.am:
* clutter/clutter.h: Update the build
* clutter/clutter-types.h: Add AnimationMode, an enumeration
for easing functions.
* clutter/clutter-alpha.[ch]: Add the :mode property to
control the function bound to an Alpha instance using an
enumeration value. Also add six new alpha functions:
- ease-in, ease-out, ease-in-out
- sine-in, sine-out, sine-in-out
* clutter/clutter-deprecated.h: Deprecate the #defines for
the alpha functions. They will be replaced by entries in the
ClutterAnimationMode.
* clutter/clutter-interval.[ch]: Add ClutterInterval, an
object for defining, validating and computing an interval
between two values.
* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
object responsible for animation the properties of a single
actor along an interval of values. ClutterAnimation memory
management is automatic. A simple wrapper method for
ClutterActor is provided:
clutter_actor_animate()
which will create, or update, an animation for the passed
actor.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a new 'animation' debug note.
* clutter/clutter-script.c: Clean up the alpha functions
whitelist, and add the new functions.
* doc/reference/clutter/Makefile.am:
* doc/reference/clutter/clutter-sections.txt: Update the
API reference.
* doc/reference/clutter/clutter-animation.xml: Renamed to
doc/reference/clutter/clutter-animation-tutorial.xml to
avoid clashes with the ClutterAnimation section.
* doc/reference/clutter/clutter-docs.sgml: Renamed to
doc/reference/clutter/clutter-docs.xml, as it was an XML
file and not a SGML file.
* tests/Makefile.am:
* tests/interactive/Makefile.am:
* tests/interactive/test-animation.c:
* tests/interactive/test-easing.c: Add two tests for the
new simple animation API and the easing functions.
* tests/interactive/test-actors.c:
* tests/interactive/test-behave.c:
* tests/interactive/test-depth.c:
* tests/interactive/test-effects.c:
* tests/interactive/test-layout.c:
* tests/interactive/test-multistage.c:
* tests/interactive/test-paint-wrapper.c:
* tests/interactive/test-rotate.c:
* tests/interactive/test-scale.c:
* tests/interactive/test-texture-quality.c:
* tests/interactive/test-threads.c:
* tests/interactive/test-viewport.c: Update interactive tests
to the deprecations and new alpha API.
Bug 1209 - Move fixed point API in COGL
* clutter/cogl/cogl-fixed.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
one and avoids the dependency of COGL on Clutter's own API.
* clutter/cogl/common/cogl-clip-stack.c:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h: Update internal usage of
ClutterFixed to CoglFixed.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
COGL API.
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-fbo.c:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
the COGL API.
* clutter/pango/pangoclutter-glyph-cache.c:
* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
renderer glyphs cache.
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h: ClutterFixed and related API becomes
a simple transition API for bindings and public Clutter API.
* clutter/clutter-actor.c:
* clutter/clutter-alpha.c:
* clutter/clutter-backend.c:
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-color.c:
* clutter/clutter-entry.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c:
* clutter/clutter-units.h: Move from the internal usage of
ClutterFixed to CoglFixed.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-tex-tile.c:
* tests/test-project.c: Fix tests after the API change
* README: Add release notes.
reviewed by: Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-color.[ch]: Add GParamSpec and GValue integration
for ClutterColor. With ClutterParamSpecColor it is possible to define
color properties; with the GValue integration it's possible to
automatically transform strings into colors and vice versa.
(clutter_color_free): Allow NULL parameter to match other boxed
types destructors.
(clutter_color_new): Add a constructor for the ClutterColor boxed
type, mostly for bindings.
Bug 1099 - No ClutterScript API to get a list of IDs in a given file
* clutter/clutter-script.[ch]: Add clutter_script_list_objects(),
a function for retrieving all the objects built by a ClutterScript
instance. (Based on a patch by Noah Gibbs)
* clutter/clutter-actor.c:
(clutter_actor_set_min_width),
(clutter_actor_set_min_height),
(clutter_actor_set_natural_width),
(clutter_actor_set_natural_height): Ignore any override of the
minimum and natural size of the stage on backends that only
support static stages.
* clutter/clutter-stage.c (clutter_stage_allocate): Use the
preferred size of the ClutterStage implementation instead of
the display size.
* clutter/clutter-backend.[ch]: Remove get_display_size() and
clutter_backend_get_display_size().
* clutter/eglnative/clutter-backend-egl.c:
* clutter/fruity/clutter-backend-fruity.c:
* clutter/osx/clutter-backend-osx.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/win32/clutter-backend-win32.c:
* clutter/x11/clutter-backend-x11.c: Remove get_display_size()
implementations.
Bug 989 - Add a search path for clutter script assets
* clutter/clutter-script.h:
* clutter/clutter-script.c:
(clutter_script_finalize),
(clutter_script_add_search_paths),
(clutter_script_lookup_filename): Add the ability to define multiple
search paths inside ClutterScript and to look up a specific filename
inside those search paths. This is useful to define a set of
directories where the assets for a UI definition are and still
reference those assets by their name instead of the full path. (989,
based on a patch by Matthew Allum)
* clutter/clutter-texture.c:
(clutter_texture_set_custom_property): Use the newly added
clutter_script_lookup_filename() function.
Bug 882 - Allow child properties for containers implementing the
ClutterContainer interface (Øyvind Kolås)
* clutter/clutter-child-meta.[ch]: Base class for the metadata
of a ClutterActor inside a ClutterContainer; the ChildMeta
object implements a wrapper for storing data that is attached
to a ClutterActor only when it's part of a ClutterContainer.
The ChildMeta object is used to store the child properties
accessible through the ClutterContainer API.
* clutter/clutter-container.[ch]: Creates the ChildMeta for
each actor, in case the Container specifies the ChildMeta
type to use.
* clutter/Makefile.am: Add clutter-child-meta.[ch] to the build.
* clutter/clutter-marshal.list: Add the marshaller for the
ClutterContainer::child-notify signal.
* clutter/clutter-types.h: Declare ClutterContainer and
ClutterChildMeta to avoid recursive inclusion.
(clutter_frame_source_add_full): Add gtk-doc and rename the
'function' parameter to 'func'.
* clutter/clutter-frame-source.h: Rename the 'function' parameters
to 'func'.
* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
public header.
* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
Improve gtk-doc
* doc/reference/clutter/clutter-sections.txt: Added
clutter_threads_add_frame_source,
clutter_threads_add_frame_source_full,
clutter_frame_source_add and clutter_frame_source_add_full.