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Author SHA1 Message Date
Emmanuele Bassi
910b09d70a Mark internal symbol as private
A bunch of private symbols have escaped into the SO; let's rectify this
situation by using the '_' private prefix, or making them static as they
should have been.
2012-02-09 18:40:03 +00:00
Robert Bragg
bace07c0a0 Updates use of Cogl in line with api changes
Some of Cogl's experimental apis have changed so that the buffer apis
now need to be passed a context argument and some drawing apis have been
replaced with cogl_framebuffer_ drawing apis that take explicit
framebuffer and pipeline arguments.

These changes were made as part of Cogl moving towards a more stateless
api that doesn't rely on a global context.

This patch updates Clutter to work with the latest Cogl api and bumps
the required Cogl version to 1.9.5.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 16:34:25 +00:00
Emmanuele Bassi
d0e945fb70 actor: Add ClutterActorIter.destroy()
Similar to the clutter_actor_iter_remove(), but it'll call destroy()
instead of remove_child().

We can also reimplement the ::destroy default handler using it, and make
it more compact.
2012-02-09 15:49:30 +00:00
Emmanuele Bassi
59bb19a449 actor: Add a default handler for ::destroy
Now that ClutterActor can be instantiated, we need to do the right
thing, and destroy its children when it is destroyed.
2012-02-09 15:43:25 +00:00
Florian Müllner
a023bb3412 actor: Fix add_child_at_index() for negative index
There is a typo in the check for a negative index: the index variable
should be index_, not index - unfortunately, the latter can still be
resolved to index(3), so compiler and linker are perfectly happy.

https://bugzilla.gnome.org/show_bug.cgi?id=669730
2012-02-09 09:29:13 +01:00
Emmanuele Bassi
9872d7eb1b docs: Clarify actor map and unmap methods
ClutterActor stopped requiring to override the map and unmap virtual
functions some time ago.

Now that ClutterActor implements the Container interface, overriding map
and unmap to control the MAPPED state of the children is pretty much
going to be a source of bugs and misunderstandings.

Plus, the ordering of the unmap, destroy, dispose, and finalize calls
should be be documented properly.

The documentation should clarify all that.
2012-02-02 11:18:00 +00:00
Evan Nemerson
4b6156a57a introspection: add some missing annotations
https://bugzilla.gnome.org/show_bug.cgi?id=667840
2012-01-31 16:25:05 -08:00
Emmanuele Bassi
bb2d807d2a docs: Add an image for the XIncluded code 2012-01-31 16:46:03 +00:00
Emmanuele Bassi
76c8b17144 docs: XInclude test-actor inside the Actor's description 2012-01-31 16:32:48 +00:00
Emmanuele Bassi
5974cfc97b docs: Add an example to the Actor description 2012-01-31 16:30:05 +00:00
Emmanuele Bassi
341faaa089 actor: Add diagnostic message for "behaviours" in ClutterScript
Behaviours have long since been deprecated; we should notify the user
that still uses behaviours in ClutterScript definitions.
2012-01-31 12:45:08 +00:00
Emmanuele Bassi
11239d8da6 actor: Do not unmap/unrealize twice on destruction
When calling clutter_actor_destroy(), ClutterActor calls
update_map_state() on itself to unset the REALIZED and MAPPED states,
prior to running the dispose() implementation.

The default dispose() will call remove_child() (either directly or
through the Container implementation), which will check for the MAPPED
state and then run update_map_state() again. We use the previously set
MAPPED state to decide whether or not the parent should queue for a
relayout/redraw when removing a visible children.

If the MAPPED flag was cleared prior to remove_child(), though, it'll
always be unset by the time we get to remove_child(), and this will
cause missing redraws/relayouts; we were ignoring this prior the
post-First Apocalypse changes because we were doing:

  if (was_mapped)
    clutter_actor_queue_relayout (parent);

  clutter_actor_queue_redraw (parent);

which is obviously wrong. Once I removed that glaring brain damage from
the remove_child() implementation, bugs started appearing — bugs that
were probably the reason why we introduced that brain damage in the
first place, instead of checking the source of those bugs.

The obvious fix is to avoid clearing up the actor's state on destroy()
until we remove the actor from its parent. This also reduces the amount
of work we do, and the code paths that can potentially go wrong.
2012-01-31 12:35:17 +00:00
Emmanuele Bassi
8ee6d10681 actor: Move ClutterShader-related code out of clutter-actor.c
Since the code dealing with ClutterShader is pretty self-contained, now,
we can safely move it outside of the main ClutterActor source file and
into its own. This will allow us to just drop a bunch of files when
branching for 2.0.
2012-01-31 11:56:59 +00:00
Emmanuele Bassi
842ff82d77 docs: Mention the DELEGATE_LAYOUT flag in set_allocation()
With code examples.
2012-01-27 17:07:33 +00:00
Emmanuele Bassi
58ffcfb10e actor: Add ClutterActorIter
Iterating over children and ancestors of an actor is a relatively common
operation. Currently, you only have one option: start a for() loop, get
the first child of the actor, and advance to the next sibling for the
list of children; or start a for() loop and advance to the parent of the
actor.

These operations can be easily done through the ClutterActor API, but
they all require going through the public API, and performing multiple
type checks on the arguments.

Along with the DOM API, it would be nice to have an ancillary, utility
API that uses an iterator structure to hold the state, and can be
advanced in a loop.

https://bugzilla.gnome.org/show_bug.cgi?id=668669
2012-01-27 11:55:39 +00:00
Emmanuele Bassi
75549456fd actor: use paint opacity to paint the background color 2012-01-24 14:52:33 +00:00
Emmanuele Bassi
254ebd8765 actor: Remove unused function 2012-01-24 09:36:31 +00:00
Emmanuele Bassi
cfac97ffe1 Allow mixing old and new API without falling apart
Now that we reinstated Group to its "former glory", we need to ensure
that applications using the deprecated containers with the new DOM API
in ClutterActor can actually work - or, at least, not break horribly.

This actually means making sure that ClutterStage and ClutterGroup can
cope with the DOM, while retaining their old implementations, as well as
their bizarre idiosyncrasies and their utter, utter brokenness.
2012-01-23 20:54:06 +00:00
Emmanuele Bassi
29384c114f actor: NULL-ify sibling fields when removing
Let's try and avoid leaving around stale pointers.
2012-01-20 17:19:42 +00:00
Emmanuele Bassi
7d7d753a49 group: Restore previous implementation
Making Group just a proxy to Actor broke some behaviour that application
and toolkit code was relying on. Let's keep Group around to fight
another day.

This commit fixes gnome-shell as far as I can test it.
2012-01-20 16:01:13 +00:00
Emmanuele Bassi
8ebf46d74c actor: Remove default layout-manager
It's creating more issues than what it's trying to solve. At least for
the time being, let's not set one.
2012-01-20 14:55:13 +00:00
Emmanuele Bassi
1afd3827c7 actor: Move underallocation warning to diagnostic mode
This should keep down the warning messages — at least for the time
being.
2012-01-20 12:04:48 +00:00
Emmanuele Bassi
c760657903 actor: Use internal add/remove child in reparent()
Do not use the public API; reparent() used to use unparent() and
set_parent(), so we need to maintain the old behaviour.
2012-01-20 12:02:49 +00:00
Emmanuele Bassi
f7bae2a064 actor: Fix the has_overridden_allocate check 2012-01-19 13:39:14 +00:00
Emmanuele Bassi
67eeea6b62 actor: Maintain behaviour of old allocate() implementations
The usual way to implement a container actor is to override the
allocate() virtual function, chain up, and then allocate the actor's
children.

Clutter now has the ability to delegate layout management to
ClutterLayoutManager directly; in the allocation, this is done by
checking whether the actor has children, and then call
clutter_layout_manager_allocate() from within the default implementation
of the ClutterActor::allocate() vfunc. The same vfunc that everyone, has
been chaining up to.

Whoopsie.

Well, we can check if there's a layout manager, and if it's NULL, we
bail out. Except that there's a default layout manager, and it's the
fixed layout manager, so that classes like Group and Stage work by
default.

Double whoopsie.

The fix for this scenario is a bit nasty; we have to check if the actor
class has overridden the allocate() vfunc or not, before actually
looking at the layout manager. This means that classes that override the
allocate() vfunc are expected to do everything that ClutterActor's
default implementation does - which I think it's a fair requirement to
have.

For newly written code, though, it would probably be best if we just
provided a function that does the right thing by default, and that
you're supposed to be calling from within the allocate() vfunc
implementation, if you ever chose to override it. This new function,
clutter_actor_set_allocation(), should come with a warning the size of
Texas, to avoid people thinking it's a way to override the whole "call
allocate() on each child" mechanism. Plus, it should check if we're
inside an allocation sequence, and bail out if not.
2012-01-19 12:40:32 +00:00
Emmanuele Bassi
70679dc68c actor: Be more conservative with the default paint volume
Check the allocation, when one is being used to initialize the paint
volume.
2012-01-18 16:05:12 +00:00
Emmanuele Bassi
f7d9eab36d actor: Add :first-child and :last-child properties
Toolkits tracking first and last children of a ClutterActor can use
these properties to get notification of hierarchy changes.
2012-01-17 18:46:41 +00:00
Emmanuele Bassi
bb8abe832e actor: Do not use ::constructed
If we want to set a default layout manager, we need to do so inside
init(), as it's not guaranteed that people subclassing Actor and
overriding ::constructed will actually chain up as they should.
2012-01-17 18:13:42 +00:00
Emmanuele Bassi
629ded568e actor: Provide a better default pick() behaviour
The default pick() behaviour does not take into consideration the
children of a ClutterActor because the existing containter actors
usually override pick(), chain up, and then paint their children.

With ClutterActor now a concrete class, though, we need a way to pick
its children without requiring a sub-class; we could simply iterate over
the children inside the default pick() implementation, but this would
lead to double painting, which is not acceptable.

A moderately gross hack is to check if the Actor instance did override
the pick() implementation, and if it is not the case, paint the children
in pick mode.
2012-01-17 16:21:54 +00:00
Emmanuele Bassi
0f39f20db6 actor: Deprecate show_all()/hide_all()
The hide_all() method is pretty much pointless, as hiding an actor will
automatically prevent its children from being painted. The show_all()
method would only be marginally useful, if actors weren't set to be
visible by default when added to another actor - which was the case when
we introduced show_all() and hide_all().
2012-01-17 16:21:54 +00:00
Emmanuele Bassi
f41061b8df actor: Deprecated push/pop internal methods
The concept of "internal child" only meant anything when we had a
separate API for containers and actors. Now that we plugged that
particular hole, we can drop all the hacks we used to have in place
to work around its design limitations.
2012-01-16 23:37:14 +00:00
Emmanuele Bassi
ad2cfc0150 docs: Fixes for the API reference 2012-01-16 23:37:14 +00:00
Emmanuele Bassi
ea6ddd1534 actor: Add boxed margin accessors
It can be convenient to be able to set, or get, all the components of an
actor's margin at the same time; since we already have a boxed type for
storing a margin, an accessors pair based on it is not a complicated
addition to the API.
2012-01-16 23:37:14 +00:00
Emmanuele Bassi
6f4578838c actor: Use proper internal API
Inside the set_child_[above|below]_sibling() and set_child_at_index() we
should be using the internal API for mutating the children list, instead
of the delegate functions. This ensures that we go through a single,
well-defined code path for all operations on the list of children of
an actor.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
b835e1f8c4 Deprecate the old raise/lower API
We have a replacement in ClutterActor, now.

The old ClutterContainer API needs to be deprecated, and the raise() and
lower() virtual functions need a default implementation, so we can check
for implementations overriding them, by using the diagnostic mode like
we do for add(), remove(), and foreach().

The sort_depth_order() virtual function just doesn't do anything, as it
should have been made ages ago.

The Actor wrappers for the Container methods also need to be deprecated.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
9a66392d49 actor: Add new methods for changing the paint sequence
ClutterActor provides four methods for changing the paint sequence order
of its children:

  raise_top()
  raise()
  lower()
  lower_bottom()

The first and last one being just wrappers around raise() and lower(),
respectively. These methods have various issues: they omit the parent,
preferring to retrieve it from the actor passed as the first argument;
this does not match the new style of API introduced to operate on the
list of children of an actor.

Additionally, the raise() and lower() methods of ClutterActor call into
the Container interface, and are not really aptly named (raise() in
particular collides with the completely unrelated 'raise' keyword in
Python, and usually needs to be wrapped in order to be used at all).

Furthermore, we need public methods that Container can call from its
default implementation, as well as methods to port current Container
implementations.

Finally, since we have insert_child_at_index(), we should also have an
equivalent set_child_at_index() as well.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
fa1792c394 actor: Use flags to control add/remove child
The internal versions of add_child() and remove_child() currently use
boolean arguments to control things like the ChildMeta instances and
the emissions of signals; using more than one boolean argument is an
indication that you need flags to avoid readability issues, as well as
providing a way to add new behaviours without a combinatorial explosion
of arguments, later on.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
72fa75c034 actor: Remove automagic "expand" flag
I don't feel comfortable with this feature, and its implementation
still has too many rough edges. We can safely punt it for now, and
introduce it at a later point, as it doesn't block existing features
or API.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
508f09f0a0 actor: Ask the LayoutManager to compute the expansion flags
If an actor has a layout manager, we want to involve the delegate object
into the lazy computation of the expansion flags state.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
fd5e422b9f actor: Paint the background color in the paint class handler
We need to paint the background color in the default class handler for
two reasons: it's logically appropriate, and we don't want actor
subclasses overriding the ::paint class handler to change behaviour only
because somebody decided to set the background color.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
477c60c185 container: Provide default implementation of vfuncs
Instead of making ClutterActor implement the basic add/remove/foreach
virtual functions of ClutterContainer, we can simply do that from
within the ClutterContainer implementation.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
425ead5bd7 actor: Add some debug spew 2012-01-16 23:37:12 +00:00
Emmanuele Bassi
86152f478d docs: Update the Actor API reference
Given the size and scope of the changes in ClutterActor, we ought to
rewrite the overall description of what an actor is, what it does, and
how are you supposed to use it and subclass it.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
5959099473 Deprecate Container add() and remove() methods
This will make things interesting.

We have better replacements in ClutterActor, that do The Right Thing™
instead of deferring control and requiring reimplementation in every
single container actor.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
f61916fc5e actor: Add remove_all_children()
A simple method for removing all children of an actor in one fell swoop.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
673961f40c docs: Clarify the Actor's iterator API behaviour
It should be noted in the documentation that it is not safe to operate
on the list of children of an Actor while iterating over it.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
4f470b9231 actor: Provide a proper implementation of replace_child()
The correct sequence of actions should be remove(old) → insert(new), not
insert(new) → remove(old). We can implement a simple delegate insertion
functions to insert the new child between the previous and next siblings
of the old child.

While we're at it, let's also add a unit test for replace_child().
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
5cba801207 actor: Fix get_paint_volume() default implementation
Providing a default get_paint_volume() that takes into account the
children of an actor was a goal of the whole First Apocalypse; if we
make all the containers rely on it, and yet we return a FALSE value
(meaning: we don't have a valid paint volume) even when we do have it,
then we are going to break the whole machinery, though.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
62535bdc73 actor: Simplify first/last child updates 2012-01-16 23:37:11 +00:00
Emmanuele Bassi
bd58694678 actor: Add replace_child() method
A simple method that atomically replaces a child actor with another one.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
238a6eb03d actor: Deprecate the old parent modifiers
The old API should not be used in newly written code; we have better
methods for setting up and modifying the scene graph, now.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
813eef4325 actor: Fix child insertion issues
The insert_child_at_index, insert_below and insert_above messed up the
first and last child pointers in various cases. This commit fixes all
the instances of first and last child pointers being stale or set to
NULL.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
8b430507b5 actor: Add children iteration methods
Instead of requiring every consumer of the ClutterActor API that wishes
to iterate over the children of an actor to use the get_children()
method, we should provide an iteration API directly inside ClutterActor
itself.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
22259e0965 actor: Define the scene structure inside Actor
Instead of storing the list of children, let's turn Actor inside a
proper node of a tree.

This change adds the following members to the Actor private data
structure:

  first_child
  last_child
  prev_sibling
  next_sibling

and removes the "children" GList from it; iteration is performed through
the direct pointers to the siblings and children.

This change makes removal, insertion before a sibling, and insertion
after a sibling constant time operations, but it still retains the
feature of ClutterActor.add_child() to build the list of children while
taking into account the depth set on the newly added child, to allow the
default painter's algorithm we employ inside the paint() implementation
to at least try and cope with the :depth property (albeit in a fairly
naïve way). Changes in the :depth property will not change the paint
sequence any more: this functionality will be restored later.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
71545ae56f actor: Use a cairo_rectangle_t instead of a ridiculous array
Make the code maintainable and readable.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
ea7111333b actor: Document fields of ClutterActorPrivate
The private data structure members could do with more comments
documenting what they do.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
9eed2f58a6 actor: Add TransformInfo
ClutterTransformInfo is a (private) ancillary data structure that
contains all the decomposed transformation data, i.e. rotation angles
and centers, scale factors and centers, and anchor point. This data
structure is stored in the GData of the actor instance instead of the
actor's private data. This change gives us:

  • a smaller, cleaner private data structure;
  • no size penalty for untransformed actors;
  • static constant storage for the defaults, shared across all
    instances;
  • cache locality for all the decomposed transformation data,
    given that the structure size is smaller.

At the end of the day, the only authoritative piece of information for
actor transformation is the CoglMatrix that we initialize in
apply_transform() from all the decomposed parameters, and that can stay
inside the private data structure of ClutterActor.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
376bf4a990 actor: Tweak the underallocation warning
There are only two kinds of actors that allow underallocations,
according to the API contract:

  • ClutterStage, as it is a viewport and it doesn't have an implicit
    minimum size;

  • Actors using the CLUTTER_ACTOR_NO_LAYOUT escape hatch, which allows
    them to bail out from our layout management policies.

The warning about underallocations should take these two exceptions
under consideration.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
7fd35edd3f actor: Make Actor instantiatable
ClutterActor now has all the API and capabilities for being a concrete
class:

  - layout management, through delegation
  - container implementation and API
  - background color

This means that a simple scene can be built straight out of actors
without using subclasses except for the Stage.

This is the first step towards the deprecation of most of the Actor
subclasses provided by Clutter.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
4acf8de8b4 actor: Provide more children methods
Add a getter for the number of children, as well as a method to retrieve
the child at a given index.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
e62536fad6 actor: Provide a better get_paint_volume() implementation
ClutterActor can do better by default than just giving up immediately.

An actor can check for the clip region, and for its children's paint
volume, for instance.

Just these two should give us a better default implementation for newly
written code.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
98a8feae64 actor: Background color
Each actor should have a background color property, disabled by default.

This property allows us to cover 99% of the use cases for
ClutterRectangle, and brings us one step closer to being able to
instantiate ClutterActor directly.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
7d88a70b78 actor: Cosmetic fixes to internal add/remove child
Avoid code duplication all over the place.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
ef3dc2d1ba actor: Make Actor.add_child and Container.add_actor idempotent
And make sure that overriding Container and calling
clutter_actor_add_child() will result in the same sequence of operations
as the current set_parent()+queue_relayout()+signal_emit pattern.

Existing containers can continue using:

        clutter_actor_set_parent (child, CLUTTER_ACTOR (container));
        clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
        g_signal_emit_by_name (container, "actor-added", child);

and newly written containers overriding Container.add() can simply call:

        clutter_actor_add_child (CLUTTER_ACTOR (container), child);

instead.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
2894587b22 actor: Do not leak the layout manager 2012-01-16 23:35:15 +00:00
Emmanuele Bassi
b773785533 actor: Implement Container::sort_depth_order
There's no reason this vfunc should be left out.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
86ec629776 actor: Add child insertion methods
We should allow inserting children at given indices, and at given
stacking positions (relative or not to other children).
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
37d46649ce actor: Adjust the preferred size too
Don't adjust just the allocation: we need to adjust the preferred size
of the actor to account for the margin.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
bf27575187 actor: Maintain invariants in add_child/remove_child
We need to queue a relayout when removing a visible child from a visible
parent.

We also need to insert the child at the right position (depending on the
depth) so that newly added actors will be painted on top.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
9d9e98968f actor: More cleanups to the Private data structure
Try to document it properly. We can also remove some things that are
properly encapsulated through functions, like the redraw clip volume.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
9132769767 actor: Store the fixed sizes into LayoutInfo
Remove four more floats from ClutterActorPrivate.

The fixed minimum and natural sizes should be stored inside the
ClutterLayoutInfo structure, along with the fixed position.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
b4d3b52b62 actor: Update the underallocations check
Add a failsafe against a NULL parent, to avoid a segfault when calling
clutter_actor_allocate() on the Stage.

We also need to deal with floating point values: straight comparison is
not going to cut it.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
409c3ed8ff actor: Adjust the allocation prior to call allocate()
ClutterActor has various properties controlling the allocation:

  - x-align, y-align
  - margin-top, margin-bottom, margin-left, margin-right

These properties should adjust the ClutterActorBox passed from the
parent actor to its children when calling clutter_actor_allocate(),
so that the child can just allocate its children at the right origin
with the right available size.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
a85c53ea0b actor: Clean up property installation 2012-01-16 23:35:14 +00:00
Emmanuele Bassi
a2a38ee797 actor: Add margin properties
The actor class should be able to hold the margin offsets like it does
for expand and alignment flags.

Instead of filling the private data structure with data, we should be
able to use an ancillary data structure, given that all this data is
optional and might never be set in the first place.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
c8659b6ca5 actor: Add [xy]-align
Allow an actor to define how it should occupy the extra space given to
by its parent during the allocation.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
4453ee7266 actor: Provide Container::raise/lower implementations 2012-01-16 23:35:13 +00:00
Emmanuele Bassi
752151bc97 actor: Remove is-a(Container) checks
All actors are now Container implementations, so there's no need to add
a type check.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
f2609dcca4 actor: Add [xy]-expand properties 2012-01-16 23:35:13 +00:00
Emmanuele Bassi
1c40151d0e actor: Default to a fixed layout manager
In case no layout manager was set during construction, we fall back to a
FixedLayout. The FixedLayout has the property of making the fixed
positioning and sizing API, as well as the various Constraints, work
out of the box.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
11e876c86b actor: Add :layout-manager
Now that ClutterActor implements the Container contract we can actually
defer the size negotiation to a ClutterLayoutManager directly from the
default implementation of the Actor's virtual functions.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
b45d78e6a1 actor: Provide a default Container implementation
We can provide most of the ClutterContainer implementation directly
within ClutterActor — basically removing the need of having the
Container interface in the first place. For backward compatibility
reasons we can keep the interface, but let Actor implement it directly.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
8462b5ba45 Do not use set_parent()/unparent() internally
Use add_child()/remove_child() instead.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
53aa64aeb9 actor: Provide add/remove child and get children methods
Let's try and move away from the reverse implicit scene graph build API,
which we mutuated from GTK+, towards a more traditional node/child API.

The set_parent()/unparent() API is confusing, unless you know the
history; having a add_child()/remove_child() methods pair makes it more
explicit.

We can easily implement the old set_parent()/unparent() pair in terms of
the newly add_child()/remove_child() one.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
7c14ba7d37 actor: Clean up the debug node for out-of-band transforms
Enclose the check inside a #ifdef CLUTTER_ENABLE_DEBUG ... #endif, so
that we can compile it out; also, use g_string_append() instead of the
g_string_append_printf() function, given that we're just concatenating
strings.
2012-01-16 11:04:44 +00:00
Emmanuele Bassi
95d3e0f962 actor: Change the point of emission of ::destroy
Currently, we're emitting the ClutterActor::destroy at the end of the
dispose implementation - right before we chain up to the parent
implementation.

The point of emission makes the ::destroy signal handlers able to just
use the actor pointer - as the actor state will have been mostly cleared
by the time application can run. This (undocumented) behaviour severely
limits the amount of things you can do inside a ::destroy signal
handler, thus making the ::destroy signal just a weird weak reference,
instead of a proper way to break application reference cycles.

Given that this change relaxes some of the conditions, this change
should be safe - obviously, if anything happens, we'll back it out; the
conformance and interactive tests confirm that, for common patterns of
usage, this change does not break existing code.
2012-01-06 14:09:11 +00:00
Emmanuele Bassi
fa39f67eab actor: Use g_clear_object()
GLib has a nice, atomic object clearing function that allows us to drop
code looking like:

  if (priv->object != NULL)
    {
      g_object_unref (priv->object);
      priv->object = NULL;
    }

from the ::dispose implementation.
2012-01-06 14:02:54 +00:00
Emmanuele Bassi
f0a246cdc6 actor: Add queue_redraw_with_clip()
Add a public version of the clipped queue redraw, using a 2D clip. This
allows implementing actors with trackable 2D clipped regions, like the
ClutterX11TexturePixmap, outside of Clutter itself.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
26aa4b5290 docs: Remove clutter_stage_get_default()
A lot of the example code in the cookbook and the API reference still
uses the default stage — sometimes as if it were a non-default one,
which once again demonstrates how the default stage was a flawed concept
that just confused people.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
ba8d682c09 actor: Deprecate [sg]et_geometry()
These methods are short-hands for accessing the position and size,
which are already shorthands for accessing the various dimensional
and positional attributes. Plus, they use ClutterGeometry, which is a
fairly bad data type for a rectangle.
2011-11-08 14:46:55 +00:00
Emmanuele Bassi
81a82867e1 docs: Clarify CLUTTER_ACTOR_IS_MAPPED
There are a couple of gotchas in the 'mapped' flag that are not properly
documented, or are documented only in the actor_invariants.txt file; we
should have a proper description in the API reference as well, to avoid
confusion.
2011-10-25 11:35:04 +01:00
Emmanuele Bassi
be4007ef53 Remove mentions of clutter_redraw() 2011-10-17 10:25:07 +01:00
Emmanuele Bassi
7f3363e1db Tag all deprecated symbols using CLUTTER_DEPRECATED
This requires some minor surgery in the build to disable the deprecation
warnings in the deprecated classes.
2011-10-14 11:34:38 +01:00
Emmanuele Bassi
e0283993f4 Avoid using deprecated API internally
Use the proper API to implement deprecated functions.
2011-10-12 16:44:55 +01:00
Adel Gadllah
e8ec7ebed0 ClutterActor: Add clutter_actor_has_actions
Adds an efficent way to query whether an actor has any
applied actions.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:32 +02:00
Adel Gadllah
e81800607c ClutterActor: Add clutter_actor_has_contraints
Adds an efficent way to query whether an actor has any
applied constraints.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:31 +02:00
Adel Gadllah
bed2d9e787 ClutterActor: Add clutter_actor_has_effects
Adds an efficent way to query whether an actor has any
applied effects.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:24 +02:00
Alexandre Franke
a23e59bd66 Mark forgotten string as translatable
https://bugzilla.gnome.org/show_bug.cgi?id=659928
2011-09-23 17:48:34 +01:00
Tomeu Vizoso
4396bec330 Queue a redraw when removing an effect by name
https://bugzilla.gnome.org/show_bug.cgi?id=659501
2011-09-19 20:01:32 +01:00
Robert Bragg
662d12aeff actor: add oob-transform opt to catch out-of-band transforms
Out-of-band transforms are considered to be all actor transforms done
directly with the Cogl API instead of via ClutterActor::apply_transform.

By running with CLUTTER_DEBUG=oob-transform then Clutter will explicitly
try to detect when un-expected transforms have been applied to the
modelview matrix stack.

Out-of-band transforms can lead to awkward bugs in Clutter applications
because Clutter itself doesn't know about them and this can disrupt
Clutter's input handling and calculations of actor paint-volumes
which can lead to visual artifacts.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-19 14:48:06 +01:00