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Author SHA1 Message Date
Jasper St. Pierre
5e9621ed80 compositor: Spoof events on the guard window
This allows events generated for the guard window to be picked up
by Clutter as if they were events for the mutter stage.

https://bugzilla.gnome.org/show_bug.cgi?id=681540
2013-02-17 15:43:38 -05:00
Jasper St. Pierre
f5de1c78af compositor: Set the background actor to be reactive by default
Combined with the previous patch, this gives us an easy way to
connect for events on the wallpaper.

https://bugzilla.gnome.org/show_bug.cgi?id=681540
2013-02-17 15:43:38 -05:00
Adel Gadllah
034ab77c30 window-actor: Use meta_window_is_monitor_sized
Use meta_window_is_monitor_sized in should_unredirect instead of doing
the checks directly.
2013-02-17 21:42:14 +01:00
Owen W. Taylor
d900d83522 MetaWindowActor: Go back to freezing affecting actor geometry
We do, in fact, need freezing to affect window geometry, so that
move-resize operations (such as an interactive resize from the
left, or a resize of a popup centered by the application) occur
atomically.

So to make map effects work properly, only exclude the initial
placement of a window from freezing. (In the future, we may want
to consider whether pure moves of a window being done in response
to a user drag should also be excluded from freezing.)

Rename meta_window_sync_actor_position() to
meta_window_sync_actor_geometry() for clarity.

https://bugzilla.gnome.org/show_bug.cgi?id=693922
2013-02-15 21:48:25 -05:00
Owen W. Taylor
3d337a98d9 MetaWindowActor: Freeze shouldn't affect actor position
If a window is frozen because it is repainting, that shouldn't kee[p
us from updating its position: we don't want a slow-to-update window
to move around the screen chunkily when dragged. (This does reduce
the efficiency of begin/end frames for replacing double-buffering,
but that never works very well in the case where there was an overlapping
window or the entire screen needed redrawing for whatever reason.)

This fixes a bug where a window that was mapped frozen would not get
positioned properly until after the map effect finished, and would
jump from 0,0 at that point. Since effects *do* need to prevent
actor repositioning by Mutter, we must position the actor before any
effect starts.

Because we now are queuing invalidates on frozen windows, fix the
logic for that so that we properly update everything when the window
unfreezes.

https://bugzilla.gnome.org/show_bug.cgi?id=693922
2013-02-15 16:07:47 -05:00
Owen W. Taylor
5876f2e3e5 Fix corner cases where _NET_WM_FRAME_DRAWN might be missed
The WM spec requires _NET_WM_FRAME_DRAWN to *always* be sent when
there is an appropriate update to the sync counter value. We were
potentially missing _NET_WM_FRAME_DRAWN when an application did a
spontaneous update during an interactive resize and during effects.
Refactor the code to always send _NET_WM_FRAME_DRAWN, even when
a window is frozen.

https://bugzilla.gnome.org/show_bug.cgi?id=693833
2013-02-14 16:21:26 -05:00
Gayan Perera
6b5cf2eb61 compositor: Add a new window group for override-redirect windows
Put override redirect windows such as menus into a separate window group
stacked above everything else. This will allow us to visually put these
above other compositior chrome.

Based on a patch from Muffin.

https://bugzilla.gnome.org/show_bug.cgi?id=633620
2013-02-14 01:25:17 -05:00
Giovanni Campagna
fb0cd80332 compositor: remove the hidden group
It is unused and always empty.

https://bugzilla.gnome.org/show_bug.cgi?id=682427
2013-02-14 01:03:47 -05:00
Owen W. Taylor
87fe9685b5 Distinguish "no delay" frames from spontaneous drawing
When a client is drawing as hard as possible (without sleeping
between frames) we need to draw as soon possible, since sleeping
will decrease the effective frame rate shown to the user, and
can also result in the system never kicking out of power-saving
mode because it doesn't look fully utilized.

Use the amount the client increments the counter value by when
ending the frame to distinguish these cases:

 - Increment by 1: a no-delay frame
 - Increment by more than 1: a non-urgent frame, handle normally

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:27 -05:00
Owen W. Taylor
2d9b8bb2d0 Send _NET_WM_FRAME_TIMINGS messages
We previously had timestamp information stubbed out in
_NET_WM_FRAME_DRAWN. Instead of this, add a high-resolution timestamp
in _NET_WM_FRAME_DRAWN then send a _NET_WM_FRAME_TIMINGS message
after when we have complete frame timing information, representing
the "presentation time" of the frame as an offset from the timestamp
in _NET_WM_FRAME_DRAWN.

To provide maximum space in the messages,_NET_WM_FRAME_DRAWN and
_NET_WM_FRAME_TIMINGS are not done as WM_PROTOCOLS messages but
have their own message types.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:27 -05:00
Owen W. Taylor
74b1a9e2b9 Add meta_compositor_monotonic_time_to_server_time()
Add a function to convert from g_get_monotonic_time() to a
"high-resolution server timestamp" with microsecond precision.
These timestamps will be used when communicating frame timing
information to the client.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:27 -05:00
Owen W. Taylor
d8696c17be Use clutter_stage_set_sync_delay()
Using a "sync delay" where we wait for 2 ms after the vblank before
starting to draw the next frame provides for much more predictable
latency for applications. An application can know that if it completes
a frame any time between 8ms before the vblank to the vblank,
it will reliably be drawn on the following vblank period, rather than
having an unpredictable latency depending on whether the compositor
is currently busy drawing a frame or not.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:26 -05:00
Owen W. Taylor
b07aea467e Enable CLUTTER / COGL_ENABLE_EXPERIMENTAL_API globally
Instead of defining CLUTTER_ENABLE_EXPERIMENTAL_API and
COGL_ENABLE_EXPERIMENTAL_API in individual source files, enable
them on the command line. We weren't tracking exactly what pieces of
experimental API we were using and we were using the experimental
API in most source files that used Clutter and Cogl, so the
local #defines were annoying rather than useful.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:26 -05:00
Owen W. Taylor
04ef448927 Handle _NET_WM_SYNC_REQUEST_COUNTER updates without redraw
It's possible that a client might update the (extended)
_NET_WM_SYNC_REQUEST_COUNTER counter twice without actually drawing
anything. In that case, we still should send a _NET_WM_FRAME_DRAWN
message since it's hard for a client to know every case in which
no damage is generated. For now, do it the easy way by forcing a
stage repaint.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:26 -05:00
Owen W. Taylor
fbfab93c63 Send _NET_WM_FRAME_DRAWN messages
When the application provides the extended second counter for
_NET_WM_SYNC_REQUEST, send a client message with completion
information after the next redraw after each counter update
by the application.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:26 -05:00
Owen W. Taylor
c9343e3ee3 Implement freezing of updates during resize
Replace the unused meta_compositor_set_updates() with
a reversed-meaning meta_compositor_set_updates_frozen(), and use
it to implement freezing application window updates during
interactive resizing. This avoids drawing new areas of the window
with blank content before the application has a chance to repaint.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:40:07 -05:00
Owen W. Taylor
3abaf506a6 MetaWindowActor: Use guint for bitfields
A 1-bit boolean (int) bitfield has the values 0 and -1. Use
guint instead for bitfield values.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:39:09 -05:00
Adel Gadllah
1c680be11a meta-window-actor: Make sure that the shape_region is always set
Start off with an empty region to make sure that the shape_region is
always set even for unredirected and frozen windows.

https://bugzilla.gnome.org/show_bug.cgi?id=693482
2013-02-09 20:56:03 +01:00
Jasper St. Pierre
453020c315 Make sure to include the old XI2 mask when selecting for events
Some windows may already have event masks on them that we've selected
for, especially if we're using GTK+ windows. In particular, this fixes
window menus in the XI2 port.

https://bugzilla.gnome.org/show_bug.cgi?id=690581
2013-02-07 18:13:40 -05:00
Adel Gadllah
5298d1c8d0 meta-window-actor: Don't do check_needs_reshape when not mapped
This can cause us ending up with a wrong mask because we don't yet
have a pixmap to use in build_and_scan_frame_mask().

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-06 18:11:36 +01:00
Rico Tzschichholz
493f619adc meta-window-actor: Fix uninitialized variable
Fallout of 90f2a3ae4c
2013-02-06 08:19:20 +01:00
Jasper St. Pierre
a613a55658 Support _NET_WM_OPAQUE_REGION
This new hint allows compositors to know what portions of a window
will be obscured, as a region above them is opaque. For an RGB window,
possible to glean this information from the bounding shape region of
a client window, but not for an ARGB32 window. This new hint allows
clients that use ARGB32 windows to say which part of the window is
opaque, allowing this sort of optimization.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-06 00:08:04 -05:00
Jasper St. Pierre
3fe5a676c2 window-actor: Remove the bounding region
With the shape region always set, it turns out the bounding region
is only used in one place, that's easily replaced with a variable
we already have available to us.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-06 00:05:23 -05:00
Jasper St. Pierre
19420f147f window-actor: Remove conditional checks for the shape region
With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-06 00:05:23 -05:00
Jasper St. Pierre
d48df249c9 Revert "window-actor: Ensure we always have a valid shape_region"
This reverts commit 07273a075d.
2013-02-06 00:02:03 -05:00
Jasper St. Pierre
e48c3dac87 Revert "window-actor: Remove conditional checks for the shape region"
This reverts commit 84930f1d78.
2013-02-06 00:02:02 -05:00
Jasper St. Pierre
3516902fae Revert "window-actor: Remove the bounding region"
This reverts commit 66185a468c.
2013-02-06 00:02:00 -05:00
Jasper St. Pierre
66185a468c window-actor: Remove the bounding region
With the shape region always set, it turns out the bounding region
is only used in one place, that's easily replaced with a variable
we already have available to us.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-05 23:59:20 -05:00
Jasper St. Pierre
84930f1d78 window-actor: Remove conditional checks for the shape region
With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-05 23:54:13 -05:00
Jasper St. Pierre
07273a075d window-actor: Ensure we always have a valid shape_region
Force a reshape at startup to ensure that shape_region is always
constructed and valid, even if the window is unredirected or frozen.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-05 23:54:13 -05:00
Adel Gadllah
90f2a3ae4c mutter-window-actor: Improve unredirect heuristic
Currently we only unredirect monitor sized override redirect windows.
This was supposed to catch fullscreen opengl games and improve
their performance.

Newer games like fullscreen webgl games and SDL2 using games (like L4D) as well as wine based games do not use override redirect windows so we need a better
heuristic to catch them.

GLX windows always damage the whole window when calling glxSwapBuffers and
never damage sub regions. So we can use that to detect them.

The new heuristic unredirects windows fullscreen windows that have damaged the
whole window more then 100 times in a row.

https://bugzilla.gnome.org/show_bug.cgi?id=683786
2013-02-05 21:13:27 +01:00
Adel Gadllah
2ecc50af53 meta-window-actor: Correctly create a new pixmap when redirecting a window again
We should call meta_window_actor_detach not
meta_window_actor_queue_create_pixmap to create a new pixmap when we redirect a
previously unredirected window again.

https://bugzilla.gnome.org/show_bug.cgi?id=693042
2013-02-02 11:02:49 +01:00
Jasper St. Pierre
e28a36affd window-actor: Merge two simple methods
With some recent changes to how mask textures are constructed from
shapes, a helper method we made was only called in one place, allowing
us to drop a reference/destroy, and remove a double clear.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-01-18 00:28:54 -05:00
Jasper St. Pierre
53534b4ded window-actor: Remove custom region destruction methods with g_clear_pointer
https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-01-18 00:28:54 -05:00
Jasper St. Pierre
079dd60e3d window-actor: Clean up finalization code with simple uses of g_clear_pointer
While not a massive change by itself, adding new code to use g_clear_pointer
without porting existing usage looks strange.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-01-18 00:28:54 -05:00
Jasper St. Pierre
5d12f00b3b window-actor: Speed up mask creation
Due to a conditional error, meta_region_builder_add_rectangle was called
on every single blank pixel, rather than at the end of spans. With the new
rename, it's fairly clear to see the error. Fix the check to ensure that
we no longer make extraneous calls to meta_region_builder_add_rectangle.

https://bugzilla.gnome.org/show_bug.cgi?id=691874
2013-01-17 16:33:54 -05:00
Jasper St. Pierre
95f3bb3b81 window-actor: Rename variable in scanning function
"w" usually stands for "width", but here it stands for the end X bound,
so we'll rename it to the more traditional "x2".

https://bugzilla.gnome.org/show_bug.cgi?id=691874
2013-01-17 16:33:53 -05:00
Jasper St. Pierre
9596c24f83 plugin-manager: Remove a bogus check
We dereference the plugin_mgr in the initializer above,
so it's wrong.

https://bugzilla.gnome.org/show_bug.cgi?id=690609
2013-01-09 14:06:24 -05:00
Jasper St. Pierre
66d37e06ba compositor: Remove unused code fetching _XSETROOT_ID
We don't use this atom anywhere, so don't bother fetching it.

https://bugzilla.gnome.org/show_bug.cgi?id=691363
2013-01-08 15:54:50 -05:00
Adel Gadllah
3876a1a192 Support bypass compositor hints
Add support for _NET_WM_BYPASS_COMPOSITOR and _NET_WM_DONT_BYPASS_COMPOSITOR
as proposed here: https://mail.gnome.org/archives/wm-spec-list/2012-February/msg00010.html

https://bugzilla.gnome.org/show_bug.cgi?id=683020
2012-12-18 19:02:34 +01:00
Jasper St. Pierre
6139bc77ec Remove support for Core Events
https://bugzilla.gnome.org/show_bug.cgi?id=688779
2012-12-13 18:15:23 -05:00
Jasper St. Pierre
774ceec243 Select for XI2 events everywhere else
In random places that are not grabs, we selected for events on
things like the root window, stage window, COW and more. Switch
these over to using the proper XI2 APIs.

https://bugzilla.gnome.org/show_bug.cgi?id=688779
2012-12-13 17:14:06 -05:00
Jasper St. Pierre
8931b8026e compositor: Identify XI2 events as grabbed events
https://bugzilla.gnome.org/show_bug.cgi?id=688779
2012-12-13 16:36:43 -05:00
Jasper St. Pierre
55251aa986 compositor: Use XInput2 to grab the pointer/keyboard
https://bugzilla.gnome.org/show_bug.cgi?id=688779
2012-12-13 16:36:42 -05:00
Giovanni Campagna
e73946f0bf MetaBackgroundActor: add a setter for GLSL uniforms
It doesn't make sense to GLSL shaders without uniforms.

https://bugzilla.gnome.org/show_bug.cgi?id=682536
2012-11-17 02:14:38 +01:00
Florian Müllner
424fc5245a Add compositor hook to process keybindings selectively
Currently keybindings are blocked while the compositor holds a grab; if
we want a keybinding to be available anyway, we use captured ClutterEvents
to determine the KeyBindingAction the event would have triggered and
run our own handlers (ugh).
Instead, provide a hook to allow the compositor to filter out keybindings
before processing them normally, regardless of whether the compositor
holds a grab or not.

https://bugzilla.gnome.org/show_bug.cgi?id=688202
2012-11-17 01:47:05 +01:00
Rui Matos
c37c741592 meta-background-actor: Fix compilation error 2012-11-05 19:44:03 +01:00
Giovanni Campagna
859ea1457d Add the ability to add shader hooks to MetaBackgroundActor
Using ClutterEffect is not pratical on MetaBackgroundActor, as the FBO
redirection has a noticeable performance impact. Instead, allow adding
GLSL code directly to the pipeline used to draw the background texture.
At the same time, port MetaBackgroundActor to modern Cogl API.

https://bugzilla.gnome.org/show_bug.cgi?id=669798
2012-11-05 19:12:37 +01:00
Owen W. Taylor
f258556cec MetaPluginManager: don't send events to Clutter twice
When support for multiple plugins was removed, the logic that was
supposed to send events to Clutter directly *only if there is no filter
function from a plugin* was broken, so events were being sent to
Clutter twice if Clutter didn't consume them the first time.

https://bugzilla.gnome.org/show_bug.cgi?id=686406
2012-11-03 19:36:41 -04:00
Jasper St. Pierre
7938458eb8 window-actor: Don't create a mask texture unnecessarily
Mask texture resources may be expensive. Don't create one
if we don't need to, like on an unshaped window without
a frame.

https://bugzilla.gnome.org/show_bug.cgi?id=681676
2012-09-26 13:53:14 -03:00