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Author SHA1 Message Date
Robert Mader
0f8f30c93f window-actor/wayland: Skip unnecessary set_child_at_index() calls
`clutter_actor_set_child_at_index()` is far from a no-op, even if
the current index is equal to the new one - presumably for good
reasons. For the use-case here we want it to be a no-op though, so
skip calling it if the index already matches.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2501>
2022-07-11 17:23:10 +00:00
Robert Mader
57881ba612 wayland/subsurface: Move actor unparenting back to rebuild_surface_tree()
Unparenting the surface actor when the subsurface object is destroyed
has several issues:
 - subsurface actors can be unparented while a close animation is
   still ongoing, breaking the animation for e.g. Firefox.
 - adding and removing the actor to/from the parent is not handled in
   one place, making the code harder to follow.
 - if the destroyed subsurface had children of its own, they potentially
   stick around until a surface-tree rebuild. This makes the Firefox
   hamburger menu not close with the "compositor" backend.

Move the unparenting back to
`meta_window_actor_wayland_rebuild_surface_tree()` and instead just
notify the parent of a state change, if it still exist. This will ensure
a correct mapping between the subsurface node tree and the flat surface
actor list. In case of the closing animation the parent will already be
removed and the call is skipped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2501>
2022-07-11 17:23:10 +00:00
Dor Askayo
525fc3ca47 surface-actor-wayland: Remove leftover function declarations
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2485>
2022-07-01 16:05:33 +00:00
Jonas Ådahl
74230038c9 Remove checks for GLSL
The Cogl feature was removed a while back, while Clutter just hard coded
it to TRUE. Lets remove the confusion that GLSL isn't supported and just
remove the (dead) fallback paths.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2015>
2022-06-03 12:57:31 +00:00
Robert Mader
11fc5b6c6c tests/wayland: Add more requests to test driver protocol
Add `sync_effects_completed()` and `verify_view()` in
order to allow Wayland test clients to trigger verifications
and add convenience functions to use them to client-utils.

Notes:
- `sync_effects_completed()` works in two stages in order
  to ensure it doesn't race with window effects. By the time
  `sync_effects_completed()` is processed, an effect could
  already have ended or not yet been scheduled. Thus we
  defer a check for pending effects to the next paint cycle,
  assuming that by then they should have been scheduled.
- `meta_ref_test_verify_view()` internally triggers the
  `paint` signal for the stage which is why it can not be run
  in the after-paint signal handler.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1055>
2022-06-03 09:03:10 +00:00
Jonas Ådahl
f772b4cde6 restart: Make API that needs context take a context
This allows avoiding looking up old singletons.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2446>
2022-05-31 16:42:46 +00:00
Sebastian Keller
bb76d6fcc3 compositor: Update topmost window actor after visibility changes
The compositor currently only updates the topmost window actor that is
visible to it after stacking changes. The visibility of a window actor
to the compositor however might only change via the display idle queue
after the stacking changes. This could then lead to the topmost window
actor being assumed to be NULL on Wayland after switching from an empty
workspace or when opening the first window on an empty workspace. The
result of this is direct scanout being disabled in these cases.

To fix this also trigger the update when the visibility of windows
changes.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2269
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2413>
2022-05-17 13:42:07 +00:00
Sebastian Keller
0bc142ec1b compositor: Split out a function to update the topmost window actor
This allows this to be used from outside the restacking code in the
follow-up commit.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2413>
2022-05-17 13:42:07 +00:00
Sebastian Keller
54ba64b9f2 window-actor/wayland: Only use scanout for opaque non-fullscreen windows
This could for example happen with the client window created by the
desktop-icons-ng extension which spans the entire desktop, but is not a
fullscreen window and uses transparency

On Wayland only opaque surfaces or transparent surfaces of fullscreen
windows can be used for direct scanout.

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2263
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2409>
2022-05-17 10:34:20 +00:00
Sebastian Keller
dc43bb9f68 window-actor/x11: Don't use direct scanout if the window is not opaque
Some windows span the entire screen but still use transparency, such as
the desktop window of Nemo. When these windows were used for direct
scanout, the transparent areas would turn black and nothing else would
be rendered.

In addition to checking the surface for opaqueness, for X11 windows also
the window actor itself has to be checked, because its opacity might
have been changed via _NET_WM_WINDOW_OPACITY.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2263
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2409>
2022-05-17 10:34:20 +00:00
Sebastian Keller
9c8948fc04 window-actor: Add API to get the surface actor candidate for scanout
This replaces the API to get the topmost surface actor with an API to
get the surface actor that could be a candidate for direct scanout. The
advantage of this is that it allows X11 and Wayland specific
restrictions for these actors.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2409>
2022-05-17 10:34:20 +00:00
Bilal Elmoussaoui
749b9be98a core: Drop the default close dialog implementation
If the MetaPlugin doesn't implement it, we don't show anything.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2370>
2022-05-06 16:13:45 +02:00
Bilal Elmoussaoui
0e092ad6b3 default-plugin: Drop default confirm display dialog
Mostly to drop the 1/3 use cases of zenity on mutter and usually
shells built on top of Mutter should implement that vfunc

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2370>
2022-05-06 16:13:45 +02:00
Bilal Elmoussaoui
03929ca01f build: Fix building without Wayland
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2400>
2022-05-03 16:47:02 +02:00
Jonas Ådahl
d19700604b compositor/dnd: Fix indentation
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2391>
2022-04-29 18:58:38 +00:00
Jonas Ådahl
9d0f612de1 shaped-texture: Paint with the right layer snippet
When we get passed a "snippet" to the shaped texture, it's added as a
pipeline layer snippet to change how the source texture is sampled. When
we draw from a texture tower however we have allocated regular textures
which doesn't need any special layer snippet, so create separate
pipelines for those that doesn't use that snippet.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/528
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2278>
2022-04-07 07:28:44 +00:00
Jonas Ådahl
d4ffaf291f shaped-texture: Pass along the snippet to the texture tower
The snippet is used make sure the right source is sampled in the shader.
This wasn't done in the texture tower, meaning the textures from the
tower were not correct.

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/528
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2278>
2022-04-07 07:28:44 +00:00
Robert Mader
7f93004809 compositor/native: Check that the surface can be scanned out untransformed
Before scanning out the surface of a native client we have
to check the following attributes that influence the
relationship between buffer and the defined result on screen:
 - buffer scale
 - buffer transform
 - viewport

In the future we can loose these checks again in cases where the
display hardware supports the required operations (scaling, cropping
and rotating).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2276>
2022-03-05 14:14:37 +00:00
Robert Mader
6330acfaa2 compositor: Some header cleanups
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2276>
2022-03-05 14:14:37 +00:00
Jonas Dreßler
672696f823 dnd: Notify about events during compositor grab from event filter
Since the introduction of ClutterGrabs, MetaDnd now no longer gets
notified about input events on the stage during grabs (for example while
the alt-tab popup is shown) and thus can't move the grab feedback actor
anymore.

To fix this, forward events to MetaDnD directly from
meta_display_handle_event() when a ClutterGrab is in effect.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2308>
2022-03-02 15:12:23 +00:00
Carlos Garnacho
a870e6b38d backends/x11: Update MetaBackend on ClutterEvent processing
This should fix wonky handling of last used device and pointer
visibility on X11. At least does on --nested under presence of
touchscreen/tablet.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/285>
2022-02-08 14:34:47 +00:00
Jonas Ådahl
35ac3a096d compositor: Destroy actors when unmanaging
When disposing, actors being destroyed might want to access the disposed
compositor; avoid that by destroying them earlier.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2264>
2022-02-07 17:52:05 +00:00
Jonas Ådahl
dd14592314 laters: Expose MetaLaters publicly
Will allow not having to use the context-less meta_later_add().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2264>
2022-02-07 17:52:05 +00:00
Carlos Garnacho
b6de66e353 compositor: Remove meta_plugin_begin/end_modal
Amazingly, this is no longer used. This way to let Clutter grab input
is no longer necessary.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2100>
2022-01-29 02:11:37 +01:00
Carlos Garnacho
a840c039a0 core: Handle redirection changes in and out of ClutterGrab grabs
Wayland event processing and WM operations are themselves outside the
ClutterGrab loop so far. Until this is sorted out, these pieces of
event handling have got to learn to stay aside while there is a
ClutterGrab going on.

So, synchronize foci and other state when grabs come in or out, and
make it sure that Wayland event processing does not happen while
grabs happen.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2099>
2022-01-29 00:37:14 +00:00
Florian Müllner
5b720a157c compositor/plugin-manager: Split start() from new()
In order to support dynamic imports, gjs added an implicit mainloop
that can drive the main context independently from other mainloops
like the one from GApplication or MetaContext.

That means that sources can now get dispatched to the main context
from the moment the plugin is started, resulting in a crash as the
association between compositor and plugin manager doesn't exist until
meta_plugin_manager_new() returns.

Make sure this doesn't happen by only starting the plugin after
meta_plugin_manager_new() has returned.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2242>
2022-01-25 15:15:13 +01:00
Robert Mader
df3f81e709 compositor/native: Consider Wayland subsurfaces for scanout
If a Wayland subsurface is the topmost actor, consider in for
scanout as well. This will extend our scanout capabilities to apps
like Firefox

While on it, correct a unnessary type check to a NULL check.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2211>
2022-01-07 18:54:27 +00:00
Robert Mader
8abe876d15 window-actor: Add API to get the topmost surface actor
On Wayland a window actor may have more than one surface actor,
most importantly when subsurfaces are used.
Add a new function to request the one which is at the top -
it will be used in the next commit.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2211>
2022-01-07 18:54:27 +00:00
Mark
888e69d3a4 plugins/default: Fix broken switch_workspace()
Swap which windows are switched with which in the workspace switching
animation of the default plugin since this was backwards (resulting in
failures), but animate only those which are on either the current
workspace or the one to switch to. Have the animation span the entire
screen as intended.

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2038
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2076>
2022-01-06 16:49:25 +00:00
Jonas Ådahl
43161c6660 compositor/native: Track what Wayland surface is a scanout candidate
For the current candidate, set the candidate CRTC on that surface. This
will later be used to send DMA buffer feedback for direct scanout purposes.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1959>
2022-01-05 16:36:48 +00:00
Robert Mader
58f82d0624 texture-tower: Fix code style issues
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2199>
2022-01-03 14:38:09 +01:00
Robert Mader
cd781758eb surface-actor-x11: Fix code style issue
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2199>
2022-01-03 14:12:01 +01:00
Robert Mader
f99d3c01a4 shaped-texture: Fix code style issue
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2199>
2022-01-03 14:11:54 +01:00
Sebastian Keller
450ab0fdb9 window-group: Disable culling when rendering to non-stage-view buffer
When rendering to a buffer that is not the stage view buffer, we can not
know where the buffer will be displayed on the screen. As a result we
also can not know what translation would need to be applied to culling.

This was causing glitches when the gnome-shell magnifier was applying
offscreen effects. ClutterOffscreenEffect causes MetaWindowGroup to be
rendered to an offscreen buffer at an offset, because it draws to a
slightly larger texture with an accordingly translated origin. This
translation then later is canceled out again when the offscreen buffer
is drawn. To meta_actor_painting_untransformed() however which only sees
the translation used when drawing to the buffer this looked like the
window group was being rendered at the offset. This then lead to
redraw_clip getting translated accordingly, resulting in wrong
coordinates used for culling.

Similarly this was leading to issues when taking area screenshots while
at 1x zoom.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1678
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4876
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2080>
2022-01-03 11:20:50 +00:00
Sebastian Keller
3941597485 window-actor/wayland: Fix child actor list leak on dispose
The list returned by clutter_actor_get_children() is caller owned.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2193>
2022-01-02 05:06:47 +01:00
Robert Mader
6204769fdb surface-actor: Fix unobscurred_fraction calculation
This calculation wrongly applied a `x2 - x1` pattern.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1971

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2169>
2021-12-19 23:46:11 +01:00
Jonas Ådahl
3602762a18 tests/wayland-unit-tests: Add test case for remapping popup with subsurface
This test reproduces the crash in
https://gitlab.gnome.org/GNOME/mutter/-/issues/1828. It does not
reproduce with 'window-actor/wayland: Remove subsurface actors on
dispose' (dd416dd3e2). applied. This test case differs slightly
from the one that came with the dd416dd3e2 as in that it uses
withdrawn popup surfaces instead of explicitly client managed state.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1993>
2021-12-19 15:48:51 +00:00
Georges Basile Stavracas Neto
87a66830dc cogl: Drop cogl-wayland-server.h
This header only defines one function that doesn't exist anymore,
and nothing else. It can be safely dropped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2145>
2021-12-07 18:34:00 -03:00
Fernando Monteiro
44aa6ab735 cogl: Remove cogl_texture_new_with_size
Replace the deprecated function with the suggested alternative.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2058>
2021-12-07 15:32:21 +00:00
Fernando Monteiro
612da58c72 cogl: Remove cogl_texture_new_from_sub_texture
This function is deprecated and must be replaced to the alternative.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2058>
2021-12-07 15:32:21 +00:00
Erik Massop
7bb0055acd plugins/default: Use local vars for refs
Since the completion callback (on_switch_workspace_effect_complete) sets
priv->tml_switch_workspace1 to NULL, the unref was trying to unref NULL,
and the reffed ClutterTimeline was not getting unreffed.

This could be triggered by rapidly switching workspaces, switching again
before the animation of the initial switch was done.

Found while working on #2038.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2120>
2021-12-07 13:57:58 +00:00
Michel Dänzer
2c70120555 surface-actor-wayland: Do not acquire scanout if actor appears obscured
This can happen if a texture was newly assigned to the actor, but the
unobscured region hasn't been updated yet. Without bailing here, the
actor would display correctly via direct scanout, but other parts of
mutter would continue considering it obscured, which would e.g. result
in no frame callbacks getting sent for its surface.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1636
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2112>
2021-11-26 12:47:44 +01:00
Daniel van Vugt
858b5c12b1 background-content: Anti-alias texels that intersect the circle boundary
Previously we chose to only anti-alias texels inside the boundary
(`clip_radius - 1.0`) but zoomed in you could see it was slightly smaller
than the correct curve (#2024).

Similarly if you choose to only anti-alias texels outside that edge
(`clip_radius + 1.0`) then you'd get an overly convex curve that doesn't
match up with the straight line sections.

So now we anti-alias texels that intersect the circle boundary, regardless
of which side they are mostly on. For efficiency we define "intersect" to
mean any texel whose center is within 0.5 of the theoretical edge.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2024
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2102>
2021-11-24 15:55:20 +00:00
Jonas Ådahl
f1f2c96784 plugins/default: Add env var to disable animations
Intended to be used by tests, as animations may interfere with testing.
Eventually, a dedicated test plugin should be added, but it is out of
scope for this branch.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2025>
2021-11-06 14:25:40 +00:00
Carlos Garnacho
8ede36b2ef compositor: Remove dead code
When grabbing the devices, there's no error paths that would quit
late enough that both pointer and keyboard would need ungrabbing,
so the keyboard checks were dead code.

Fix this by dropping the boolean variable checks, and adding goto
labels to unroll the operation properly at every stage.

CID: #1418254
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2061>
2021-10-25 15:45:35 +02:00
Robert Mader
8bf87a7e73 shaped-texture: Remove mask texture handling from get_image()
It has been broken for a long time now, not handling shadows of
SSD clients well. Instead, just use the offscreen code paths.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1110

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1996>
2021-09-22 13:07:44 +00:00
Daniel van Vugt
b6857e59b2 shaped-texture: Fix whitespace/indentation warnings
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1992>
2021-09-20 16:07:59 +00:00
Robert Mader
2239e7ad29 shaped-texture: Remove get_image_via_offscreen()
It duplicates functionality in `meta_window_actor_get_image()`, its
only user. Instead, make `should_get_via_offscreen()` public and
use it in the former.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1893>
2021-09-04 09:17:44 +00:00
Robert Mader
b1c8510a95 window-actor: Add paint_to_content() function
Analogous to `get_image()` this returns a `ClutterContent` for a
given `MetaWindowActor`. This can be used to implement window
effects without a roundtrip from GPU to CPU memory.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1893>
2021-09-04 09:17:44 +00:00
Robert Mader
6bbb216f07 window-actor: Factor out framebuffer creation of get_image()
So we can reuse the code in the following commit.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1893>
2021-09-04 09:17:44 +00:00
Marco Trevisan (Treviño)
a4223007e2 tests: Run a localed mock implementation on tests
As per this we can just warn if its proxy initialization fails.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1233>
2021-09-04 10:04:01 +02:00
Robert Mader
dd416dd3e2 window-actor/wayland: Remove subsurface actors on dispose
Destroying the window actor also destroys all its children. Subsurfaces
however may get reused. If the client did not unparent them before
the window actor got destroyed, they will be left without actor
which results in a crash.

Unparent all actors of subsurfaces on dispose to avoid that.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1892

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1958>
2021-09-02 21:14:18 +00:00
Jonas Ådahl
ef8c428ef9 background-image: Properly clear the failed to be filled texture pointer
Otherwise we'll unref and effectively free it, eventually resulting in
use after free, causing wierd issues like crashes and infinite
recursions.

Related: https://bugzilla.redhat.com/show_bug.cgi?id=1989726
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1979>
2021-08-31 08:25:32 +00:00
Jonas Ådahl
04994ebddf background-image: Use autoptrs for errors when loading image
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1979>
2021-08-31 08:25:32 +00:00
Robert Mader
021c1dd7fa surface-actor: Remove get_image() function
It is unused and removing it allows us some further cleanups.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1978>
2021-08-28 13:59:52 +02:00
Robert Mader
9f8242658e surface-actor: Remove some unused and useless functions
These functions only added some extra redirections.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1978>
2021-08-28 13:58:48 +02:00
Jonas Ådahl
ea46ebea99 tests/stage-view: Added test for incorrect frame clock scheduling
The test attempts to reproduce gnome-shell#4486, and is fixed by
"window-actor/x11: Don't cache the frame-drawn frame clock".

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1947>
2021-08-22 17:06:53 +00:00
Jonas Ådahl
d2186f6f1a window-actor/x11: Don't cache the frame-drawn frame clock
We fetch a frame clock that we schedule update on when queuing
_NET_WM_FRAME_DRAWN events. In some situations this frame clock is the
one from the stage, and if there are multiple hotplugs in a row, we
failed to update it as there were no stage views changes on the window
actor itself. As an actor updates the stage views list on layout, When a
queue_frame_drawn() call was done (typically from an X11 event) after a
second hotplug, it'd attempt to schedule an update on the frame clock
from the previous hotplug, as it didn't get notified about any
stage-views changes since for itself there was none.

Fix this by not caching the frame clock at all and just fetch it every
time.

In the majority of cases, this fetching means iterating over a very
short list (most often a single entry, rarely more), so it's very
unlikely to be of any relevance. The only situations where it might be a
heavier operation is the short time between a hotplug and a layout, as
it will attempt to traverse up to the stage to find a clock, but that's
likely only a few levels, so even that is unlikely to be an issue.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4486
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1947>
2021-08-22 17:06:53 +00:00
Jonas Ådahl
26e06845e3 plugins/default: Switch to g_spawn_check_wait_status()
The old one is deprecated and equivalent.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1941>
2021-08-12 13:11:31 +00:00
Robert Mader
287c715df6 shaped-texture: Do not apply y-inverts to shape masks
This was introduced by accident in commit 1467b6b02a

y-inverted textures in combination with shape masks appear to
be only commonly used with EGLstreams. However, as we draw the
shape mask ourselves, we don't want to apply the y-invert to it
as testified by the left over `cogl_pipeline_set_layer_matrix()`.

Note that we still allow to apply viemports and buffer transforms,
as the Xwayland mode setting emulation may use it (in fact only
the former, but it probably does not hurt to leave the later as well).

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1792

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1937>
2021-08-04 15:08:12 +00:00
Carlos Garnacho
a42c470efd compositor: Add COGL_HAS_TRACING checks around tracing code
This code sneaked unconditionally, even though we can disable
tracing code with -Dprofiler=false. Add some COGL_HAS_TRACING
checks so that this code is also optionally built.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1951>
2021-08-02 17:15:23 +02:00
Jonas Ådahl
ffb88bffc5 x11/window: Add tracing for X11 synchronization events
Add tracing and data gathering for processing related to
_NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS, used by some X11 clients
for synchronized rendering.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1700>
2021-07-29 15:37:12 +02:00
Daniel van Vugt
9e6a3f537b background-content: Shrink and optimize the rounded-clip shader
The main benefit being it now fits within the hardware limits for the
i915 Mesa driver, and runs on the GPU instead of software fallback.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4251,
       https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4425

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1860>
2021-07-26 16:17:46 +08:00
Florian Müllner
ff14ed5ad9 compositor: Update outdated URL
The file was moved a while ago. Update the link to the new location,
and specify a particular tag instead of master to make sure this
doesn't happen again.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1930>
2021-07-18 23:14:16 +02:00
Carlos Garnacho
dc6d3cead2 backends: Shuffle ClutterBackendX11 code into MetaClutterBackendX11
We have a Clutter implementation of the X11, just to subclass it in
our backends. Move the implementation entirely to src/backends/x11.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1862>
2021-07-16 19:08:06 +02:00
Jonas Ådahl
ff0afb186a context: Move 'replace-current-wm' tracking to the context
This move yet another scattered global static variable into the
context's control.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1861>
2021-07-15 11:34:37 +02:00
Robert Mader
7d3e2c5f9c shaped-texture: Fix damage propagation for rotated transforms with viewport
When a viewport source rect or destination size is set, `stex->dst_width`
gives us the the cropped and/or scaled size. At this step, we need the
uncropped/unscaled size however.

Note: this is only ever relevant if buffer transform and viewport are
used together - otherwise the values are the same.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1836>
2021-04-21 20:29:14 +02:00
Jonas Dreßler
99abb086fb window-actor-x11: Invalidate paint volume when shadow changes
The shadow size is factored into the paint volume MetaWindowActorX11
returns in its get_paint_volume() vfunc override, so we should
invalidate the paint volume every time that shadow might change.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1829>
2021-04-19 17:56:08 +00:00
Robert Mader
2ded9c4bf2 shaped-texture: Apply viewport and rotation in right order
When using buffer transforms and viewports together, we currently
apply the transformation (read: rotation) first, resulting in
wrong buffer coordinates for viewport source rects.

Flip the order in whitch we apply our matrix transformations.

This can be tested e.g. via:
`weston-simple-damage --use-viewport --transform=flipped-180`

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1832>
2021-04-19 15:03:05 +02:00
Robert Mader
f7768874e5 window-actor/wayland: Cleaner subsurface reordering
Currently when reordering subsurfaces, we un- and reparent all child
actors of the window actor. This is unnecessarily wasteful and
triggers bugs in clutter. While the underlying issue should be fixed
eventually, simply reorder the actors with the tools clutter provides
us with, avoiding those bugs and likely being faster as well.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1831>
2021-04-19 11:55:49 +00:00
Robert Mader
5772c27e04 shaped-texture: Expose ensure_size_valid() API
When the texture size is invalidated using `invalidate_size()`, the new
size will only get calculated the next time `update_size()` is
called. This happens e.g. in `meta_shaped_texture_get_preferred_size()`
via `ensure_size_valid()`.

`update_size()` can chain up to `clutter_content_invalidate_size()`
as well as emitting a `size-changed` signal. If this happens during
layout, the result is a 'change the layout conditions during layout'
issue, causing heavy breakage in e.g. the Shell overview.

To fix this, expose `ensure_size_valid()` as API so callers can make
sure the texture has a valid size without creating redundant size
invalidations calls.

Note that if a buffer with a new size is attached we already trigger
`update_size()` explicitely, avoiding such situations.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1799>
2021-03-29 15:47:25 +00:00
Robert Mader
50ba52b1b5 shaped-texture: Use G_APPROX_VALUE to compare viewport source rects
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1799>
2021-03-29 15:47:25 +00:00
Robert Mader
1bfd932f15 region-utils: Fix typo in crop_and_scale() fastpath
Fixes 09b1bbb1cf

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1786>
2021-03-29 15:17:48 +00:00
Robert Mader
52547cb9ea shaped-texture: Viewport update calculation fixes
If only a viewport destination size is set, the noop viewport has
to take the buffer scale into account.

If a viewport source but no viewport destination size is set, the
destination size is that of the viewport source, not of the whole
texture.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1786>
2021-03-29 15:17:48 +00:00
Marco Trevisan (Treviño)
2744722b8c later: Handle gracefully calls with unset display
This can happen when the display has been already closed, in such case
we should not crash but warn about the error and return early.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1780>
2021-03-13 15:12:36 +00:00
Jonas Ådahl
ba38057067 plugins/default: Initialize background color in a predictable manner
The order of which function argument expressions are executed is
undefined, so don't rely on this for setting the background colors, as
it results in different colors on different architectures.

For example, it has been observed that the order of execution is
reversed comparing x86_64 and aarch64, making these two architectures
having different background color.

Fix this confusion, and also reproduceability in future reference tests,
by making the order of execution predictable.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1698>
2021-03-12 15:09:45 +00:00
Jonas Dreßler
b770ea606a background-content: Optimize rounded clipping shader a bit
We're using the gtk4 shader for rounded rect clipping here, and gtk just
introduced a small optimization to make this shader a bit faster, so
let's do the same.

See 57e354c297

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1774>
2021-03-11 22:59:07 +01:00
Jonas Ådahl
9b90b5a1b0 window-actor/x11: Queue full actor redraw when redraw queued
With frame timings, we might end up in a situation where a frame drawn
is expected, but no damage was posted. Up until now, mutter handled
this, if the window wasn't completely hidden, by posting a 1x1 pixel
damage region. The problem with this is that we now are a bit more
aggressive optimizing away no-op redraws, meaning we still might end up
not drawing, making things get stuck.

Fix this by doing a full actor redraw, as that is the only reliable way
to both a new frame being drawn, as well as the actor in question itself
getting redrawn.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1516
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3369
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1471
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1754>
2021-03-09 17:42:58 +00:00
Jonas Ådahl
44a4e61665 compositor/x11: Notify the sync ring about frames on updates
The sync ring has an API about "frames", where it is notified about
the end of frames. However, its "insert wait" call is done before
updates, meaning that some "insert waits" will never see the "after
frame" if there was no frame drawn. This will cause mismatching in the
frame counting, causing freezes in the synchronization until something
else triggers an actual frame, effectively "unfreezing" the sync ring.

Fix this by not only notifying the sync ring about frames when there
were actual frames drawn, but also on plain updates which didn't result
in a drawn frame.

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/1516
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1754>
2021-03-09 17:42:58 +00:00
Ivan Molodetskikh
4810164885 cogl: Make presentation time always MONOTONIC
This concerns only the cases when the presentation timestamp is received
directly from the device (from KMS or from GLX). In the majority of
cases this timestamp is already MONOTONIC. When it isn't, after this
commit, the current value of the MONOTONIC clock is sampled instead.

The alternative is to store the clock id alongside the timestamp, with
possible values of MONOTONIC, REALTIME (from KMS) and GETTIMEOFDAY (from
GLX; this might be the same as REALTIME, I'm not sure), and then
"convert" the timestamp to MONOTONIC when needed. An example of such a
conversion was done in compositor.c (removed in this commit). It would
also be needed for the presentation-time Wayland protocol. However, it
seems that the vast majority of up-to-date systems are using MONOTONIC
anyway, making this effort not justified.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
2021-03-08 09:48:11 +00:00
Jonas Ådahl
3bbfaa03b3 background-content: Fix pipeline cache size
The cache had the size 9, which was "big enough" in the past, but when
more ways pipelines could be constructed, the size was not enough. The
need to increase the cache size was hard to spot though, since adding
pipeline flag didn't give any hints about the cache being directly tied
to these flag values.

So, when enough flag bits were set when attempting to retrieve and put a
pipeline in the cache, it'd instead overwrite some arbitrary stack
memory, which would sooner or later result in a memory corruption
induced crash. Valgrind could not detect this particular memory
corruption, as it messed up stack memory, not e.g. freed heap memory, so
it instead got confused and thought plain stack values were unreadable.

Fix these two issues by making the cache size the combination of all
pipeline flags + 1, so that we can safely put any flag combination in
the cache.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1747>
2021-02-24 15:59:58 +00:00
Robert Mader
6eeeffdc68 src: Stop using GSlice
It has been inofficially deprecated for years, is known to cause issues
with valgrind and potentially hides memory corruption.
Lets stop using it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1512>
2021-02-22 13:52:27 +01:00
Jonas Dreßler
9512d58c28 display: Don't add MetaDisplay argument to grab-op-* signals twice
GObject signals pass the emitting GObject as the first argument to
signal handler callbacks. When refactoring the grab-op-begin/end signals
to remove MetaScreen with commit 1d5e37050d,
the "screen" argument was replaced with a "display" argument instead of
being removed completely. This made us call the signal handlers with two
identical MetaDisplay arguments, which is very confusing and actually
wasn't handled in a grab-op-begin handler in gnome-shell.

So fix this by not adding the MetaDisplay as an argument to those
signals, GObject will take care of that for us.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1734>
2021-02-19 14:52:22 +01:00
Jonas Dreßler
5527b6e483 background-content: Add support for rounded clipping when drawing
We're going to round the workspace backgrounds in the new overview for
gnome-shell 40.

So far corner-rounding was only possible for StWidgets because the
rounded clipping was done using cairo drawing. We now need rounded
clipping for ClutterActors too because backgrounds are drawn using
ClutterActors (or more specifically a ClutterContent). To implement
that, first a ClutterOffscreenEffect subclass together with a fragment
shader from GSK (see gskSetOutputColor() [1] in the GSK GL renderer
code) was investigated, and while that was generic and worked quite
well, it was extremely slow for the case of drawing wallpapers because
of all the FBOs that had to be allocated.

This is the new, more performant approach: Use the same fragment shader,
but perform the rounded clipping right in MetaBackgroundContent while
we're painting the wallpaper. This has almost no performance impact,
with the downside of not being a generic solution.

To allow for rounded clipping not only at the edges of the wallpaper,
but using any given bounding rectangle, the API exposes not only the
radius, but also a bounding rect.

[1] https://gitlab.gnome.org/GNOME/gtk/-/blob/master/gsk/resources/glsl/preamble.fs.glsl

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1717>
2021-02-18 20:26:42 +00:00
Carlos Garnacho
437f5d1c66 compositor: Sync pointer after begin/end modal on X11
Ensure we issue a motion event for the current pointer position,
as there might be situations where compositor modals get X grabs
from other clients stacked on top, or missed events in between
otherwise.

Ensure the Clutter state is still up-to-date afterwards here. This
replaces some sync_pointer() calls done in GNOME Shell code, always
done after modality changes.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1659>
2021-02-14 13:23:29 +00:00
Carlos Garnacho
00c7f45a0f compositor: Refactor backend-specific code into MetaCompositor vfuncs
Do these Wayland operations (that apply on both native and nested backends)
in the MetaCompositorServer subclass. We want to add more backend specific
behavior here in the future.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1659>
2021-02-14 13:23:29 +00:00
Olivier Fourdan
3322e4fa54 surface-actor-wayland: Handle Xwayland vanishing gracefully
When a game is playing fullscreen, mutter may use a direct scanout of
the surface.

However, if that surface is from Xwayland and Xwayland had vanished (now
that mutter can survive that), the actual surface might be NULL, so
check for that case to avoid a crash.

Close: https://gitlab.gnome.org/GNOME/mutter/-/issues/1638
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1718>
2021-02-09 19:06:22 +00:00
Ivan Molodetskikh
9b44aa77b6 clutter: Remove clutter_stage_set_sync_delay
The sync_delay field is never accessed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1707>
2021-02-05 17:05:19 +00:00
Robert Mader
7da34f154b compositor/dnd-actor: Take geometry scale into account on DnD-cancel
Technically this is still wrong if the source actor or dnd actor are
transformed in other ways. However geometry scale is the by far most
common case and we currently lack convenience API in Clutter to
easily compute the right values.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1683>
2021-02-05 09:51:56 +00:00
Robert Mader
dfa659b5b5 feedback-actor: Add API to set and get geometry scale
Analogous to MetaWindowActor. Also take it into account for positioning
when an anchor is set.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1683>
2021-02-05 09:51:56 +00:00
Olivier Fourdan
df5a5d279d window-actor: Add a new can_freeze_commits() API
Mutter freezes Xwayland commits when resizing windows, and thaw them in
the window actors' after_paint() for X11.

Yet, after_paint() could be never called, as when a new window is mapped
while the overview is active in gnome-shell.

As a result, the content of the X11 window will remain invisible to the
overview.

Add a new window actor API to tell whether commits can be frozen. For
Wayland window actors, this always return FALSE, whereas for X11 window
actors, it checks whether the Clutter actor is mapped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1678>
2021-01-30 10:13:03 +00:00
Daniel van Vugt
f512d4fefa shaped-texture: Update the full bounding box of each clip rectangle
When using fractional scaling this matters, so that you don't miss a
line of pixels at the edge of the clip rectangle by rounding down. This
was observed as a line of corrupt pixels in Firefox (Wayland) tooltips.

Related to: https://gitlab.gnome.org/GNOME/mutter/-/issues/1500

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1554>
2021-01-27 17:05:38 +08:00
Daniel van Vugt
93e938e22f background: Make the final monitor texture RGB instead of RGBA
The monitor texture is the final background image. It doesn't need to
have any alpha channel. Cross-fades (which is the process of rendering
*into* the monitor texture) still work just fine.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1665>
2021-01-11 15:08:27 +08:00
Carlos Garnacho
a64dba4d7a compositor: Trigger repick after window effects here
Just because of implementation details, this is only relevant to Wayland,
and is done via ::effects-completed handlers there. Ideally, Clutter should
notice by itself about effects starting, finishing, and affecting picking.
Doing this in generic code seems slightly cleaner in the interim.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:49 +01:00
Carlos Garnacho
745ccc5b01 compositor: Fix warning with -Wmaybe-uninitialized
Assert that the region is created, thus we passed a valid enum value
to the get_scaled_region() function. Fixes:

  ../../../../Source/gnome/mutter/src/compositor/meta-surface-actor.c: In function ‘get_scaled_region’:
  ../../../../Source/gnome/mutter/src/compositor/meta-surface-actor.c:113:10: warning: ‘scaled_region’ may be used uninitialized in this function [-Wmaybe-uninitialized]
    113 |   return scaled_region;
        |          ^~~~~~~~~~~~~

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1624>
2020-12-08 13:35:50 +00:00
Robert Mader
3b7137cb35 surface-actor-wayland: Optimize get_current_primary_view for single view
In case we only have a single view (or there's only one view left to
check and the actor is visible on previous views) we can take a short-
cut, saving a region allocation and some calculations.

While on it, declare float numbers in '.f' style to make them more
recognizable.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1596>
2020-11-23 14:49:42 +01:00
Robert Mader
ff94ed0ebf surface-actor-wayland: Add API to pick a primary stage view
Add a simple heuristic how to choose the primary stage view to drive events
like frame callbacks for a given surface actor.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1468>
2020-11-19 19:43:40 +01:00
Robert Mader
9db09e327c surface-actor: Add API to check obscuredness per stage view
Our main use case of `is_obscured()` is frame callback emission.
Since we now support stage views running at differt speeds, we
need to know whether an actor is visible on a specific stage view
in order to schedule frame callbacks accordingly.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1468>
2020-11-19 19:42:08 +01:00
Robert Mader
09b1bbb1cf region-utils: Always use FLT_EPSILON when comparing floating point values
As you should always do. Using the `float` variant even if `scale` is
a `double` as values passed in are potentially computed at `float`
precission.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1565>
2020-11-16 19:27:20 +01:00
Robert Mader
91c9416259 region-utils: Reduce temporary allocations
This applies the optimizations from 0c55e87d8f to serveral
similar places in region-utils.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1565>
2020-11-16 19:27:20 +01:00
Daniel van Vugt
c7a0ab3eb8 background-content: ceilf the actor size instead of roundf
We want the bounding box so `ceilf` seems more appropriate. It was
only written using `roundf` before as a workaround for inaccuracies
coming out of `clutter_actor_get_transformed_size` that would have
tricked `ceilf` into landing on the wrong integer. But that's since
been fixed by 67cc60cbda so we can use `ceilf` now.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1532
2020-10-27 19:33:30 +00:00
Georges Basile Stavracas Neto
8d47f79b2c clutter/actor: Remove '_paint' suffix from clutter_actor_should_pick_paint
We're not using paint to pick anymore.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Georges Basile Stavracas Neto
05b6b6a88d clutter/actor: Use pick context in clutter_actor_should_pick_paint()
Pass the ClutterPickContext to clutter_actor_should_pick_paint() and
check the pick mode from it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Daniel van Vugt
a24b2f4b0f background-content: Assume background clones are always transformed
Because clones may not have identical geometry to their source actors.
So we can't use the geometry of the source actor to decide to take the
more optimized (more clipped) path.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1480
2020-10-23 22:54:25 +00:00
Jonas Ådahl
5a58ccbece texture-tower: Use memory management helpers more
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Jonas Ådahl
1cc82cf759 background: Use memory management helpers more
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Jonas Ådahl
eb14da3874 cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects
A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Robert Mader
1c1c8b25ed window-actor: Freeze subsurfaces as well
In order to prevent glitches in animations, make sure we freeze all
surfaces of a window actor.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1339
2020-10-14 15:53:53 +00:00
Jonas Ådahl
bf6dde87f8 compositor: Make sure _NET_WM_FRAME_DRAWN timestamp has the right scope
The timestamp sent with _NET_WM_FRAME_DRAWN should be in "high
resolution X server timestamps", meaning they should have the same scope
as the built in X11 32 bit unsigned integer timestamps, i.e. overflow at
the same time.

This was not done correctly when mutter had determined the X server used
the monotonic clock, where it'd just forward the monotonic clock,
confusing any client using _NET_WM_FRAME_DRAWN and friends.

Fix this by 1) splitting the timestamp conversiot into an X11 case and a
display server case, where the display server case simply clamps the
monotonic clock, as it is assumed Xwayland is always usign the monotonic
clock, and 2) if we're a X11 compositing manager, if the X server is
using the monotonic clock, apply the same semantics as the display
server case and always just clamp, or if not, calculate the offset every
10 seconds, and offset the monotonic clock timestamp with the calculated
X server timestamp offset.

This fixes an issue that would occur if mutter (or rather GNOME Shell)
would have been started before a X11 timestamp overflow, after the
overflow happened. In this case, GTK3 clients would get unclamped
timestamps, and get very confused, resulting in frames queued several
weeks into the future.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1494
2020-10-12 14:48:21 +00:00
Jonas Ådahl
2c95e08998 Remove misplaced line break in g_* logging functions
They resulted in empty lines in the log.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1466
2020-10-08 16:38:41 +02:00
Jonas Ådahl
313e3e771c Make meta_* logging utilities not require line break
Unlike g_* logging utilities, the meta_* counterparts behave like odd
printf() functions. Lets change that so they fit better into how logging
is done everywhere else.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1466
2020-10-08 16:38:41 +02:00
Georges Basile Stavracas Neto
a3cb1cabd3 texture-tower: Use graphene APIs
A boring one, with the exception that row and column needed to be
swapped. For the sake of consistency, the variable names were also
synchronized with the values they hold, so e.g. xy → yx, etc.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:48 +00:00
Georges Basile Stavracas Neto
f6998f87c2 src: Use graphene APIs
This commit encompasses the trivial ones.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:48 +00:00
Georges Basile Stavracas Neto
4376f59c1e shaped-texture: Use graphene APIs
This is a slightly delicate port; much like the ClutterActor port,
using graphene required swapping the order of operations upside down.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:48 +00:00
Georges Basile Stavracas Neto
3e0c961b76 Replace the CoglMatrix type by graphene_matrix_t
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
cedb5318da cogl/matrix: Relocate and update projection and transform APIs
Ideally, we would use Graphene to do that, however as of now Graphene
lacks these APIs so we still need these helpers. Since we're preparing
to get rid of CoglMatrix, move them to a separate file, and rename them
with the 'cogl_graphene' prefix.

Since I'm already touching the world with this change, I'm also renaming
cogl_matrix_transform_point() to cogl_graphene_matrix_project_point(),
as per XXX comment, to make it consistent with the transform/projection
semantics in place.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
55b05e5631 Don't access CoglMatrix struct fields
Instead, use the new cogl_matrix_get_value() API.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:46 +00:00
Florian Müllner
f481cbfa16 plugin: Drop version information
Mutter itself is versioned now, so passing the version information
to the plugin is redunant now: The version is already determined by
linking to a particular API version (gnome-shell) or by installing
to a versioned plugin path (external plugins).

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1473
2020-10-06 15:14:34 +02:00
Robert Mader
78592cbcc8 surface-actor: Simplify culling logic
This reverts the commits 372d73e275 and 1d20045247 - the special
case for alpha-less textures could only happen on Wayland, but now
the opaque region is also set in those cases.

This commit saves us some allocations, simplifies the logic a bit and
makes sure culling uses the same opaque region as our painting paths.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1463
2020-10-02 15:09:12 +00:00
Daniel van Vugt
64d34a7648 background-content: Apply Cullable clipping even in the transformed case
Just like we used to before 30809665d8.

Because in some cases `clip_region` is able to shave off an extra pixel
from the edge of the redraw rectangle(s). And not shaving that off was
making the background rendering inconsistent with shaped-texture, causing
occasional off-by-one artefacts. Now both shaped-texture and
background-content agree on the clip region again that doesn't happen.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1443

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1464
2020-10-01 18:13:15 +08:00
Robert Mader
effb824412 shaped-texture: Add debug paint overlay for opaque regions
Using opaque painting paths can have a big impact on painting performance.
In order to easily validate whether we use the opaque paths, add a opaque
(green) or blended (purple) overlay over painted areas if the
`META_DEBUG_PAINT_OPAQUE_REGION` `MetaDebugPaintFlag` is set.

You can do so in `lg` via:
`Meta.add_debug_paint_flag(Meta.DebugPaintFlag.OPAQUE_REGION)`

This can be helpful for application developers, as previously it was not
trivial to check whether e.g. Wayland or X11 opaque regions where
properly set.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1372
2020-08-31 17:48:56 +02:00
Daniel van Vugt
86af337585 background-content: Use redraw_clip when culling is unavailable
When in the overview culling via `self->clip_region` is unavailable.
The region is `NULL` because the paint call has not originated from a
`WindowGroup`, because the overview does not use `WindowGroup`.

So the main wallpaper was being painted in full while in the overview.
That's a waste of effort because `redraw_clip` is going to be used to
stencil/scissor out only the parts that are changing. We don't need to
paint *most* of the wallpaper, only the parts behind anything changing.

For the overview this reduces GPU power usage (intel_gpu_top) roughly
10% and reduces render times almost as much.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1363
2020-08-30 12:04:07 +00:00
Daniel van Vugt
30809665d8 background-content: Explicitly distinguish stage space from actor space
`meta_background_content_paint_content` was mixing two different
coordinate systems in `actor_pixel_rect`. It was initialized with
actor-local coordinates and then `if (self->clip_region)` would be
treated as stage coordinates. This worked because `self->clip_region`
was only non-NULL outside of the overview where both coordinate systems
were the same. So it always got the right answer, possibly by accident.

In order to enhance the function however we will need to know which
coordinate system we're working in, so now we make it explicit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1363
2020-08-30 12:04:07 +00:00
Daniel van Vugt
0efecc1dc5 background-content: Don't set up pipeline unless it's needed
There was still a possibility we might return and not paint anything
so there's no need to set up the pipeline before that.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1363
2020-08-30 12:04:07 +00:00
Björn Daase
5ec9bde64f *: Fix spelling mistakes found by codespell
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1410
2020-08-29 09:10:31 +00:00
Jonas Ådahl
07e964e9fc clutter/actor: Return the actor used when picking clock
The actor used might be relevant, so that e.g. if it moves or for some
other reason changes stage views, the user can listen for that.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1404
2020-08-13 06:34:05 +00:00
Daniel van Vugt
305fcd0713 clutter-stage: Add gl-video-memory-purged signal
For when you want parts of Clutter to connect to the signal, without
referencing Meta classes.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1374
2020-08-05 08:26:37 +00:00
Olivier Fourdan
ca64a308eb surface-actor: Restore drop shadow with server-side decorations
Commit 510cbef15a changed the logic in `handle_update()` for X11 window
actors to return early if the surface is not an X11 surface.

That works fine for plain Xorg, but on Xwayland, the surface is actually
a Wayland surface, therefore the function returns early before updating
the drop shadows of server-side decorations for X11 windows.

Change the test logic to restore drops shadows with Xwayland windows.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1384
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1358
2020-07-28 13:21:23 +00:00
Olivier Fourdan
d0ee02fae7 cleanup: Remove duplicate semicolons in C code
No functional change, it just hurts my eyes when reading the code.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1385
2020-07-28 10:32:46 +02:00
Daniel van Vugt
ecaaccb064 background: Use NEAREST filtering when the texture is the monitor resolution
That was obviously always the intention, but it didn't work when the
display was scaled. My 3840x2160 monitor with a 3840x2160 texture was
being rendered with LINEAR filtering.

It seems the `force_bilinear` flag was TRUE when it should be FALSE.
Because a texture area that's an integer fraction of the texture
resolution is still a perfect match when that integer is the monitor
scale. We were also getting:

`meta_actor_painting_untransformed (fb, W, H, W, H, NULL, NULL) == FALSE`

when the display was scaled. Because the second W,H was not the real
sampling resolution. So with both of those issues fixed we now get
NEAREST filtering when the texture resolution matches the resolution it's
physically being rendered at.

Note: The background texture actually wasn't equal to the physical monitor
resolution prior to January 2020 (76240e24f7). So it wasn't possible to do
this before then. Since then however, the texture resolution is always
equal to the physical monitor resolution.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1346
2020-07-08 07:26:50 +00:00
Robert Mader
d722e59aac window-actor/wayland: Remove custom get_paint_volume() vfunc
It doesn't take all children - subsurfaces in this case - into
account, thus creating glitches if subsurfaces extend outside
of the toplevel surface.

Further more it doesn't seem to serve any special purpose - it was
added in f7315c9a36, a pretty big commit, and no discussion was
started about the code in question. So it was likely just overlooked
in the review process.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/873
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1316
2020-07-07 12:25:43 +00:00
Daniel van Vugt
32dbcd9352 background-content: Mipmap background texture rendering
gnome-shell displays workspace previews at one tenth scale. That's a
few binary orders of magnitude so even using a LINEAR filter was
resulting in visible jaggies. Now we apply mipmapping so they appear
smooth.

As an added bonus, the mipmaps used occupy roughly 1% the memory of
the original image (0.1 x 0.1 = 0.01) so they actually fit into GPU/CPU
caches now and rendering performance is improved. There's no need to
traverse the original texture which at 4K resolution occupies 33MB,
only a 331KB mipmap.

In my case this reduces the render time for the overview by ~10%.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/1416

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1347
2020-07-07 16:15:28 +08:00
Jonas Ådahl
a9a9a0d1c5 clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.

For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.

This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.

Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
37326e4a32 compositor: Use stage signals instead of clutter repaint callbacks
The repaint callbacks are not tied to repaint, thus a bit misleading.
What the functionality in the pre/post-paint callbacks here cares about
is when actually painting; the non-painting related parts has already
moved out to a *-update signal.

This also renames the related MetaWindowActorClass vfuncs, to align with
naming convention of the signals that it listens to.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
8cff3b84f7 wayland/compositor: Process frame callbacks on 'after-update'
Instead of going via MetaCompositor to know about when we updated
(confusingly named post-paint), use the new stage signal directly.

Note that this doesn't change the time frame callbacks are dispatched;
it's still not tied to actual painting even though it seemed so before
given the function names.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
578c30792a compositor: Remove unused stage pointer
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
5f729ea437 clutter/stage: Only emit "presented" on completion event
We'd emit multiple "presented" signals per frame, one for "sync" and one
for "completion". Only the latter were ever used, and removing the
differentiation eases the avoidance of cogl onscreen framebuffer frame
callback details leaking into clutter.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
ae7cc0417f compositor: Remove 'pre-paint' signal
It's not used; just use the vfunc directly.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
468bf81307 surface-actor: Remove 'pre-paint' vfunc
The vfunc was not tied to "paint", but was used by MetaWindowActorX11
as part of the "update" mechanisms. In order to make that more clear,
special case it in MetaWindowActorX11 by type checking the surface
actor, handling the case without MetaSurfacActor abstraction.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
551101c65c compositor-x11: Move synchronization to before-update
The synchronization must happen no matter the painting, as it in itself
might result in reported damage, making the stage actually painted. Thus
move it out of the "pre-paint" handler, to something explicitly not tied
to the painting itself - ClutterStage::before-update.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
110ed7ff8a laters: Use 'before-update' signal from stage
Instead of the 'pre-paint' signal on MetaCompositor, rely directly on
the 'before-update' signal on the stage. A reason for this is that the
callback should not only invoked in connection to painting, but updating
in general. Currently the 'pre-paint' signal is emitted no matter
whether there were any painting or not, but that's both misleading and
will go away.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
fc0b8f9d9c laters: Use clutter_stage_schedule_update() instead of timeline
The MetaLater functionality needs to make sure an update is scheduled so
that it can run its callbacks etc. This used a ClutterTimeline (which is
an object more or less meant to drive animations markers, frames etc)
just to keep the master frame clock running. We're moving away from a
single master clock, so just schedule updates directly instead, with the
newly exposed API.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:50 +02:00
Robert Mader
86646679f1 surface-actor: Add culling offset for geometry scale - take 2
41130b08eb added a fix for culling subsurfaces with geometry scale.
Unfortunately it only did so for the opaque regions, not for clip and
unobscured regions, as the effect was hidden by bug that was only
fixed by 3187fe8ebc.

Apply the same fix to clip and unobscured regions and use the chance
to move most of the slightly hackish geometry scale related code
into a single place.

We need to scale slightly differently in the two cases, indicated by
the new `ScalePerspectiveType` enum, as the scale is dependent on the
perspective - once from outside, once from inside of the scaled actor.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1312
2020-06-30 20:57:57 +02:00
Jonas Dreßler
98df2dbd05 clutter/actor: Always return a resource scale in get_resource_scale()
Since we now always return a resource scale, we can remove the boolean
return value from clutter_actor_get_resource_scale() and
_clutter_actor_get_real_resource_scale(), and instead simply return the
scale.

While at it, also remove the underscore from the
_clutter_actor_get_real_resource_scale() private API.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1276
2020-06-30 13:15:53 +00:00
Daniel van Vugt
9823a0f6c9 background-content: Fix an x/y mixup
Fortunately the coordinate is local and always (0,0) so it didn't
break anything.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1341
2020-06-30 18:37:35 +08:00
Robert Mader
1142f06af5 shaped-texture: Clean up set_opaque_region()
Make the code more consistent with similar functions elsewhere
and save a few cycles by removing the type check.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1334
2020-06-29 12:58:10 +02:00
Robert Mader
bb4e87bf35 shaped-texture: Make set_opaque_region() private
The shell doesn't use it and I couldn't find any extensions that does
and it probably doesn't make much sense any more these days anyway.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1334
2020-06-29 12:57:55 +02:00
Daniel van Vugt
e5542c3210 shaped-texture: Use the REPLACE combine function on opaque areas
We were setting the pipeline colour to all white (1.0, 1.0, 1.0, 1.0)
and so the default layer combine function multiplied each pixel
(R, G, B, A) by all ones. Obviously multiplying by one four times per
pixel is a waste of effort so we remove the colour setting *and* set
the layer combine function to a trivial shader that will ignore whatever
the current pipeline colour is set to. So now we do **zero** multiplies
per pixel.

On an i7-7700 at UHD 3840x2160 this results in 5% faster render times
and 10% lower power usage (says intel_gpu_top). The benefit is probably
much higher for virtual machines though, as they're no longer being
asked to do CPU-based math on every pixel of a window.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1331
2020-06-27 10:20:11 +00:00
Robert Mader
3187fe8ebc shaped-texture: Reintroduce clip_region
In commit 4c1fde9d MetaCullable related code was moved out of
MetaShapedTexture into MetaSurfaceActor. While generally desirable,
this removed drawing optimizations in MetaShapedTexture for partial
redraws. The common case for fully obscured actors was still supposed
to work, but it was now discovered that it actually did not.

This commit revert parts of 4c1fde9d: it reintroduces clipping
to MetaShapedTexture but leaves all culling and actor related logic
in MetaSurfaceActor.

Thanks to Daniel van Vugt for uncovering the issue.

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/850
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1295

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1326
2020-06-22 17:56:01 +02:00
Corentin Noël
e09ac67698 window-actor-x11: switch the signal callback argument and data on shadow factory change
invalidate_shadow takes the MetaWindowActorX11 as argument and not the MetaShadowFactory.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1314
2020-06-15 13:22:08 +00:00
Jonas Dreßler
e6a93326bf window-actor: Don't freeze actor updates during the size-change effect
As explained in the last commits, we'll let gnome-shell take care of
this since freezing and thawing needs to be decoupled from the effect
starting and ending.

So stop freezing the MetaWindowActor when starting the effect and
thawing the actor when ending the effect.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
2020-06-15 13:10:16 +00:00
Jonas Dreßler
fb474fb612 window-actor: Make freezing and thawing of actor updates public API
As explained in the last commit, gnome-shell needs to be able to thaw
window actor updates during its size-change effect is active.

So make meta_window_actor_freeze() and meta_window_actor_thaw() public
API, which will allow the shell to freeze and thaw actor updates itself.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
2020-06-15 13:10:16 +00:00
Jonas Dreßler
d12dc993d1 window-actor: Allow syncing actor geometry while effect is running
The size-change animation in gnome-shell needs to sync the window actors
geometry during the animation, it currently does this by notifying the
compositor that the animation was finished before it actually is.

This causes a few bugs in Mutter though, since it will now emit the
"effects-completed" signal on the window actor even though they aren't
completed.

To fix that, we need to decouple freezing and thawing of actor updates
from window effects and allow gnome-shell to thaw actor updates before
it notifies Mutter that the effect is completed.

The first step for this is allowing to sync the actor geometry while an
effect is active, this should be redundant since effects which actually
need to inhibit those updates will freeze the actor anyway. Also a
geometry change happening while another effect is active will kill the
old effect anyway because MetaPluginManager kills all the active window
effects before starting a new one; so the new size-change effect for any
geometry change is going to kill the current effect.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
2020-06-15 13:10:16 +00:00
Jonas Ådahl
932340a989 background-content: Shut up warning
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1303
2020-06-10 10:42:18 +02:00
Georges Basile Stavracas Neto
ca0156e9a7 background-content: Render background slices relative to actor box
The current code assumes that the actor will always have the same
size and position of the background texture, but part of the implicit
contract of being a ClutterContent is being able to render itself
at any given actor, at any given size.

For example, if the current code is given an actor with 0x0+100+100
as geometry, and no clipped region, it'll render not the whole
background, but the 0x0+100+100 rectangle of the background. In
practice, the actor geometry acts like a "clip mask" over the
background texture, due to the assumption that the actor will
always have the same size of the monitor.

Make the calculation of the texture slices relative to the actor
box.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
2020-06-09 17:07:02 -03:00
Georges Basile Stavracas Neto
6d75b4fc53 background-content: Simplify method call
It's always passing the same pipeline and texture rect, simplify
by passing the MetaBackgroundContent instance itself.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
2020-06-09 17:07:02 -03:00
Georges Basile Stavracas Neto
6bd382ad23 background-actor: Use MetaBackgroundContent
MetaBackgroundActor is still necessary for culling purposes,
but now the actual rendering of the background is delegated
to MetaBackgroundContent, as well as the sizing information.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
2020-06-09 17:07:02 -03:00
Georges Basile Stavracas Neto
a1b3d1a2a7 Introduce MetaBackgroundContent
MetaBackgroundContent is a ClutterContent implementation
that can render a background to any attached actor. Right
now, it preserves all the properties and the rendering
model of MetaBackgroundActor.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
2020-06-09 17:07:02 -03:00
Jonas Ådahl
25f9406e69 compositor: Get the stage via the backend
We would get the MetaDisplay from the backend singleton before creating
the MetaCompositor, then in MetaCompositor, get the backend singleton
again to get the stage. To get rid of the extra singleton fetching, just
pass the backend the MetaCompositor constructors, and fetch the stage
directly from the backend everytime it's needed.

This also makes it available earlier than before, as we didn't set our
instance private stage pointer until the manage() call.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1289
2020-06-05 21:39:27 +00:00
Jonas Ådahl
066bc5986d wayland: Drive frame callbacks from stage updates
Don't tie frame callbacks to actor painting, as it may end up in
situations where we miss sending frame callbacks when we should have. An
example of this is when a surface is partially off screen, and then
reports damage that is fully off screen. When this happen, we are likely
not to repaint anything, thus we won't send any frame callbacks even
though it's "suitable" for rendering again, as the surface is not on a
separate workspace or fully obscured.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/817
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1152

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
2020-05-26 16:46:57 +02:00
Jonas Ådahl
1571f8078a Reshuffle Wayland initailization
Move Wayland support (i.e. the MetaWaylandCompositor object) made to be
part of the backend. This is due to the fact that it is needed by the
backend initialization, e.g. the Wayland EGLDisplay server support.

The backend is changed to be more involved in Wayland and clutter
initialization, so that the parts needed for clutter initialization
happens before clutter itself initialization happens, and the rest
happens after. This simplifies the setup a bit, as clutter and Wayland
init now happens as part of the backend initialization.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
2020-05-26 16:35:00 +02:00
Jonas Ådahl
510cbef15a surface-actor: Move out some X11-ism to X11 subclass
On X11 we don't update the texture in certain circumstances, such as if
the surface is a fullscreen unredirect, or doesn't have a Pixmap. On
Wayland we only want to avoid updating the texture if there is no
texture, but as this is handled implicitly by MetashapedTexture, we
don't need to try to emulate the X11-y conditions in the generic layer
and instead just have the implementations handle update processing
themself.

This doesn't have any functional changes, but removes a vfunc from
MetaSurfaceActorClass.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
2020-05-26 16:35:00 +02:00
Jonas Ådahl
03c65b93e6 region-utils: Make transform util const correct
The input should be const, as it will not be altered.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
2020-05-26 13:54:28 +00:00
Jonas Dreßler
2791f5b466 clutter/actor: Make has_mapped_clones() factor in parent actors
All existing users of clutter_actor_has_mapped_clones() actually want to
know whether the actor is being cloned by a visible clone, it doesn't
matter to them if that clone is attached to an actor somewhere else in
the tree or to the actor itself.

So make clutter_actor_has_mapped_clones() a bit more convenient to use
and also check the clones of the parent-actors in that function.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
2020-05-26 14:54:57 +02:00
Robert Mader
819f9afa31 shaped-texture: Fix typo in documentation
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1252
2020-05-13 12:12:01 +02:00
Daniel van Vugt
7a0bc5af7f background: Limit mipmap levels to avoid loss of visible detail
When the wallpaper image is larger than the monitor resolution we already
use mipmapping to scale it down smoothly in hardware. We use
`GL_TEXTURE_MIN_FILTER` = `GL_LINEAR_MIPMAP_LINEAR` for the highest quality
scaling that GL can do. However that option is designed for 3D use cases
where the mipmap level is changing over time or space.

Since our wallpaper is not changing distance from us we can improve the
rendering quality even more than `GL_LINEAR_MIPMAP_LINEAR`. To do this we
now set `GL_TEXTURE_MAX_LEVEL` (if available) to limit the mipmap level or
blurriness level to the lowest resolution (highest level) that is still
equal to or higher than the monitor itself. This way we get the benefits
of mipmapping (downscaling in hardware) *and* retain the maximum possible
sharpness for the monitor resolution -- something that
`GL_LINEAR_MIPMAP_LINEAR` alone doesn't do.

Example:

  Monitor is 1920x1080
  Wallpaper photo is 4000x3000
  Mipmaps stored on the GPU are 4000x3000, 2000x1500, 1000x750, ...

  Before: You would see an average of the 2000x1500 and 1000x750 images.
  After:  You will now only see the 2000x1500 image, linearly sampled.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1003
2020-05-13 09:37:31 +00:00
Niels De Graef
cfa2d1abf7 shaped-texture: Add a few explanatory comments
One of the important classes in Mutter's handling of client textures is
the `MetaShapedTexture`. This commit adds a few gtk-doc comments which
explain its purpose, with special attention to the viewport methods.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1210
2020-05-13 07:57:58 +00:00
Laurent Bigonville
d26dc4ae44 compositor: Only include meta-window-actor-wayland.h when building with wayland
https://gitlab.gnome.org/GNOME/mutter/-/issues/1074
2020-04-27 13:28:28 +00:00
Olivier Fourdan
bd45a00fa3 window-actor/x11: Cache the frame bounds
When resizing an X11 window with client side decorations, the shadow is
clipped by the frame bounds so that we don't need to paint the shadow
under the opaque areas covered by the window and its frame.

When the X11 client uses the EMWH synchronization mechanism (like all
gtk-3 based clients), the actual window may not be updated so that the
actual window and it frame may be behind the expected window frame
bounds, which gives the impression of de-synchronized shadows.

To avoid the issue, keep a copy of the frame bounds as a cache and only
update it when the client is not frozen so that the clipping occurs on
the actual content.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1178
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1214
2020-04-27 13:04:38 +02:00
Jonas Ådahl
a4f55d4986 clutter/paint-context: Allow passing redraw clip to offscreen paint context
So that we can mark the redraw clip of the part of the stage we're
painting.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
Jonas Ådahl
1b33a5a3a7 clutter/paint-context: Add paint flag
A paint flag affects a paint operation in ways defined by the flags.
Currently no flags are defined, so no semantical changes are defined
yet. Eventually a flag aiming to avoid painting of cursors is going to
be added, so that screen cast streams can decide whether to include a
cursor or not.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
Jonas Ådahl
65a6c4c361 compositor: Add support for direct scanout of Wayland surfaces
Try to bypass compositing if there is a fullscreen toplevel window with
a buffer compatible with the primary plane of the monitor it is
fullscreen on. Only non-mirrored is currently supported; as well as
fullscreened on a single monitor. It should be possible to extend with
more cases, but this starts small.

It does this by introducing a new MetaCompositor sub type
MetaCompositorNative specific to the native backend, which derives from
MetaCompositorServer, containing functionality only relevant for when
running on top of the native backend.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
b51c468c0f later: Listen to MetaCompositor signal instead of clutter
We need to coordinate with MetaCompositor during pre-paint so that we
have control over whether MetaLater callbacks happen first, or the
MetaCompositor pre-paint logic.

In order to do so, make MetaLater listen to a new signal "pre-paint" on
MetaCompositor, that is called MetaCompositors own pre-paint handling.

This fixes an issue where the top window actor was calculated after the
MetaCompositor pre-paint handling, meaning the top actor being painted
was out-of-date.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
2e7d02f1ce later: Make MetaCompositor the owner of the MetaLaters state
Since the order of destruction during MetaDisplay tear down is a bit
unordered, there are pieces that try to destruct its compositing
dependent pieces (i.e. queued MetaLater callbacks) after MetaCompositor
has been cleaned up, meaning we need to put some slightly awkward NULL
checks to avoid crashing.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
dc4fe780f7 display: Initialize MetaCompositor in two steps
MetaCompositor is the place in mutter that manages the higher level
state of compositing, such as handling what happens before and after
paint. In order for other units that depend on having a compositor
instance active, but should be initialized before the X11 implementation
of MetaCompositor registers as a X11 compositing manager, split the
initialization of compositing into two steps:

 1) Instantiate the object - only construct the instance, making it
    possible for users to start listening to signals etc
 2) Manage - this e.g. establishes the compositor as the X11 compositing
    manager and similar things.

This will enable us to put compositing dependent scattered global
variables into a MetaCompositor owned object.

For now, compositor management is internally done by calling a new
`meta_compositor_do_manage()`, as right now we can't change the API of
`meta_compositor_manage()` as it is public. For the next version, manual
management of compositing will removed from the public API, and only
managed internally.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
d682cdb078 util: Move MetaLater to its own file
While at it, fix some style inconsistencies, for now use a single
singleton struct instead of multiple static variables, and
other non-functional cleanups. Semantically, there is no changes
introduced.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
5dad87cfb9 surface-actor-x11: Move window related unredirect logic to MetaWindowX11
Better to have the relevant object figure out whether it is a good
position to be unredirectable other than the actor, which should be
responsible for being composited.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
Jonas Ådahl
a6f94696e2 window-actor: Set viewport when blitting to screencast fb
This fixes an issue where a non-maximized screen casted window would be
stretched to fill the whole screen cast stream, instead of just the crop
that corresponds to the current window size.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1174
2020-04-03 16:14:02 +00:00
Robert Mader
09a6031c69 window-actor: Force full actor geometry sync when mapping
Normally we bail out in `sync_actor_geometry()`. The comment there
states:
```
Normally we want freezing a window to also freeze its position; this allows
windows to atomically move and resize together, either under app control,
or because the user is resizing from the left/top. But on initial placement
we need to assign a position, since immediately after the window
is shown, the map effect will go into effect and prevent further geometry
updates.
```

The signal for the initial sync originates in `MetaWindow` though and predates
`xdg_toplevel_set_maximized`, which again calls `meta_window_force_placement`,
triggering the signal too early. As a result, Wayland clients that start up
maximized have a wrong map animation, starting in the top-left corner.

In order to fix this without changing big parts of the geometry logic and risking
regressions, force the initial sync again before mapping.

Solution suggested by Jonas Ådahl.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1164
2020-03-30 15:59:48 +00:00
Georges Basile Stavracas Neto
fed5f4d9aa window-actor: Inhibit culling when blitting to screencast
This allows us to screencast any window continuously, even
without it being visible. Because it's still being painted,
clients continue to receive frame callbacks, and people
are happy again.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
2020-03-27 23:29:58 +00:00
Georges Basile Stavracas Neto
cdd27d0e53 window-actor: Clip before translate when blitting
cogl_framebuffer_push_rectangle_clip() acts on the current modelview
matrix. That means the result of clipping then translating will be
different of the result of translating then clipping.

What we want for window screencasting is the former, not the latter.
Move the translation code (and associated) to after clipping.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/1097

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
2020-03-27 23:29:57 +00:00
Georges Basile Stavracas Neto
82778f72a4 window-actor: Shuffle some lines around
Move the CoglColor assignment right above the cogl_framebuffer_clear() call,
and let these wonderful partners together to delight us with an easier to
read code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
2020-03-27 23:29:57 +00:00
Jonas Ådahl
8beef8ccd0 shaped-texture: Fix use-nearest check when viewports are scaled
We checked that the content size was appropriately painted in the stage,
but didn't take into account that the size of the sampled texture
region, meaning that when stage views were scaled, we'd think that we
would draw a texture scaled, as e.g. a 200x200 sized texture with buffer
scale 2 would have the size 100x100. When stage views were not scaled,
we'd apply a geometry scale meaning it'd end up as 200x200 anyway, thus
pass the check, but when stage views are scaled, it'd still be painted
as a 100x100 shaped texture on the stage, thus failing the
are-we-unscaled test.

Fix this by comparing the transformed paint size with the sampled size,
instead of the paint size again, when checking whether we are being
painted scaled or not. For example, when stage views are scaled, our
200x200 buffer with buffer scale 2, thus content size 100x100 will
transform to a 200x200 paint command, thus passing the test. For
non-scaled stage views, our 200x200 buffer with buffer scale 2 thus
content size 100x100 will also transform into a 200x200 paint command,
and will also pass the check, as the texture sample region is still
200x200.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/804

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1124
2020-03-26 08:32:46 +00:00
Jonas Ådahl
62d0dd907b clutter-utils: Fix a couple of coding style issues
Multiple assignments on the same line were split up, so was a super long
line.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1124
2020-03-26 08:32:46 +00:00
Jonas Ådahl
238e41d493 cogl: Install cogl-trace.h and include from cogl.h
This is so that cogl-trace.h can start using things from cogl-macros.h,
and so that it doesn't leak cogl-config.h into the world, while exposing
it to e.g. gnome-shell so that it can make use of it as well. There is
no practical reason why we shouldn't just include cogl-trace.h via
cogl.h as we do with everything else.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
2020-03-26 09:05:38 +01:00
Robert Mader
41130b08eb surface-actor: Add culling offset for geometry scale
This fixes a case that was overlooked in
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1036 - when we
have a geometry scale > 1 and Wayland subsurfaces that have an offset
to their parent surface (which is often the case when the toplevel surface
includes decoration/shadows etc.), we have to add extra offset to their
opaque regions so they match their 'visible' location.

This is necessary as `meta_cullable_cull_out_children` moves the coordinate
system during culling, but does not know about geometry scale.

Also, remove the redundant check for `window_actor` - we only hit this code
path if a `window_actor` culls out its children.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1108
2020-03-23 20:28:59 +01:00
Robert Mader
1d20045247 surface-actor: Fix memory leak
When we create a new region for an opaque texture we need to free it.
While on it, simplify the check slightly.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1108
2020-03-23 18:10:28 +00:00
Olivier Fourdan
0743381573 window/x11: Rename meta_window_x11_buffer_rect_to_frame_rect
To keep consistent and avoid confusion, rename the function:
    `meta_window_x11_buffer_rect_to_frame_rect()`
to:
    `meta_window_x11_surface_rect_to_frame_rect()`

As this function doesn't deal with the `window->buffer_rect` at all.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
2020-03-10 14:52:26 +01:00
Olivier Fourdan
267f712068 window-actor/x11: Use the new MetaShapedTexture API
The code in `build_and_scan_frame_mask` predates the introduction of the
`MetaShapedTexture` API to get the texture width hand height.

Use the new `meta_shaped_texture_get_width/height` API instead of using
the CoGL paint texture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
2020-03-10 14:52:26 +01:00
Olivier Fourdan
304a103659 window-actor: Add API to update regions
For X11 clients running on Xwayland, the opaque, input and shape regions
are processed from different properties and may occur at a different
time, before the actual buffer is eventually committed by Xwayland.

Add a new API `update_regions` to window actor to trigger the update of
those regions when needed.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
2020-03-10 14:52:26 +01:00
Olivier Fourdan
2d09e95934 window-actor/x11: Compute client area from surface size
Commit 7dbb4bc3 cached the client area when the client was frozen.

This is not sufficient though, because the buffer size might still be
lagging waiting for the buffer from Xwayland to be committed.

So instead of caching the client size from the expected size, deduce the
client area rectangle from the surface size, like we did for the frame
bounds in commit 1ce933e2.

This partly reverts commit 7dbb4bc3 - "window-actor/x11: Cache the
client area"

https://gitlab.gnome.org/GNOME/mutter/issues/1007
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
2020-03-10 14:52:26 +01:00
Robert Mader
adc38f902a window-actor/X11: Update shape, input and opaque region in order
As they depend on each other to be correct, we should set all of them
in the correct order. As we do already have a function for that, use it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
2020-03-10 14:52:26 +01:00
Robert Mader
39a8c047d1 background-actor: Do not copy empty clip/unobscured regions
Clip and unobscured regions stricly shrink during culling. If they
are already empty, simply reference the empty region to reduce allocations.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1082
2020-02-29 19:44:01 +00:00
Robert Mader
c979cd95aa surface-actor: Do not copy empty clip/unobscured regions
Clip and unobscured regions stricly shrink during culling. If they
are already empty, simply reference the empty region to reduce allocations.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1082
2020-02-29 19:44:01 +00:00
Robert Mader
6831f2edb4 window-actor/x11: Disable culling on window actor level
This shape region culling was wrongly implemented in f5a28aa9, as it
does not take frame offsets into account, and is also redundant, as
we already set the opaque region of the underlying surface accordingly.

The other parts were implemented in ac7aa114, the reason given in
the commit message:
```
Wayland clients do this through the opaque region in the surface
actor. However X11 clients were considered fully transparent for
culling purposes, which may result in mutter painting other bits
of the background or other windows that will be painted over in
reality.
```

is wrong though - culling on X11 actors works just fine and did only
not work in Wayland sessions because of a bug that got fixed in
19814497.

In conclusion the whole part appears to be redundand and some testing
done suggests the same. Drop it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1082
2020-02-29 19:44:01 +00:00
Robert Mader
372d73e275 surface-actor: Cull out surfaces without alpha channel
If a opaque region is explicitly set we should not consider the surface
opaque, as that implies e.g. a shape region is set.

If no opque region is set but the texture does not have an alpha channel,
we can savely cull it out.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1082
2020-02-29 19:44:01 +00:00
Carlos Garnacho
4b513a31ae compositor: Shuffle x11 compositing bits in MetaCompositor
Given that on Wayland we are pretty much guaranteed to finish MetaX11Display
setup after the MetaCompositor is enabled, we may drop the
meta_compositor_manage() x11 initialization bits, and move them into the
MetaX11Compositor subclass where it's actually needed.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/944
2020-02-28 20:20:35 +00:00
Georges Basile Stavracas Neto
86168b945c window-stream-source: Draw into DMA buffer image
Much like monitor streaming, implement window streaming by
making the window actor draw itself with a paint context
that used the passed framebuffer.

Now that all MetaScreenCastStreamSrc subclasses implement
blit_to_framebuffer, remove the conditional check from
meta_screen_cast_stream_src_blit_to_framebuffer().

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1086
2020-02-28 15:52:19 -03:00
Jonas Ådahl
fe1ccea1e1 clutter: Pass redraw clip via paint context
Instead of users fetching it via `clutter_stage_get_redraw_clip()`, pass
it via the paint context. This is helpful as it is only valid during a
paint, making it more obvious that it needs to be handled differently
when there is no redraw clip (i.e. we're painting off-screen).

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
2020-02-25 19:18:54 +01:00
Christian Hergert
4c421959dc clutter: fix hole in ClutterPaintNode
Fixing the missalignment takes the structure from 80 bytes down to 72.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1081
2020-02-21 22:36:31 +00:00
Robert Mader
f5a28aa9e4 window-actor: Make culling of opaque windows X11 only
It is only useful for clients that do not set an opaque region but
still can be detected as being opaque. This is helpful for X11 clients
as opaque regions only got introduced around 2012 and only as part of EWMH
and are thus not used in many cases.
On Wayland however opaque regions have been part of the core protocol from the
beginnig and we can assume they are used more commonly.

As the current implementation in `MetaWindowActor` does not handle Wayland
subsurfaces well, instead of adding more complexity just move it to
`MetaWindowActorX11`.

While on it, take the shape region into account that is set when clients
use the X Nonrectangular Window Shape Extension Protocol, so we have exact
culling with those clients.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1058
2020-02-20 15:57:51 +00:00
Jonas Ådahl
5149e1e43a wayland: Move tree updating to the shell surface role
The shell surface role is the one where subsurfaces may exist, and it
has direct relation to the MetaWindowActorWayland which currently has
the subsurface stacking logic.

Instead of directly finding the window actor when dealing with
subsurfaces, notify the parent surface that the subsurface state
changed, so that it can outsource the application of this information to
the role. For subsurface roles, this simply means forward upward to the
parent; for shell surface roles, this means regenerate the surface actor
layering.

This allows us to move away from accessing the window directly from the
surface, which in turn allows us to change the ownership structure of
windows.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
2020-02-19 22:34:28 +00:00
Jonas Ådahl
ac2c870177 surface-actor: Remove get_window() API and vfunc
It was unused.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
2020-02-19 22:34:28 +00:00
Sebastian Keller
b45b03b063 surface-actor-x11: Avoid flicker when (un)redirecting windows
Currently when a window is requested to be unredirected, the
corresponding pixmap and texture can get cleared before the window has
been unredirected by the X server. This can result in the windows behind
showing through which causes a short flicker after showing an OSD or
notification when a fullscreen application is running.
Fix this by ensuring the texture is only cleared after the window has
been unredirected by the server.

Similarly when the window is being redirected again, the pixmap of the
window can only be requested after the redirection has been completed by
the server. This currently can happen in a different frame than the next
redraw of the actor resulting in an empty texture until the next redraw.
Fix this by queuing a redraw immediately after redirecting.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/997
2020-02-18 22:49:01 +00:00
Jonas Ådahl
c06fae4741 window-actor: Don't show actor until meta_window_actor_show()
By default clutter will show an actor as it is added to a parent. This
means that after we create the window actor, when it's added to the
window group, we implicitly show it. What we really want is to not show
it until the window is supposed to be shown, which happens when
meta_window_actor_show() is called, as showing prior to that, could
cause issues.

Avoid the implicit show by setting the "show-on-set-parent" property on
the window actor to `FALSE` on window actor construction.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1066
2020-02-18 23:04:49 +01:00
Olivier Fourdan
76e0d7293d window-actor/x11: Update opaque region
Now that the opaque region is not reset by the Wayland actor surface, we
need to update the opaque region just like we do for input region.

That fixes a regression with client-side decoration X11 windows running
in Xwayland.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1060
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1043
2020-02-17 23:37:18 +00:00
Robert Mader
aceadfe305 cullable: Check if effects are disabled
Currently we skip culling actors if they have any effects set. But
effects can be disabled, in which case we don't need to do that.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1052
2020-02-14 01:17:42 +01:00
Olivier Fourdan
0f58c98386 screen-cast-window: Use buffer bounds in place of frame bounds
The frame bounds as returned by `meta_window_actor_get_frame_bounds()`
would be used as cropping values when streaming a window content.

But, as its name implies, it returns the actual frame bounds, whereas we
may want to include the whole buffer, to include client side shadows for
example.

Rename the `get_frame_bounds()` API to `get_buffer_bounds()` (which was
previously partly removed with commit 11bd84789) and return the actual
buffer bounds to use as the cropping area when streaming a window.

Fixes: 931934511 - "Implement MetaScreenCastWindow interface"
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1022
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1018
2020-02-11 12:59:57 +00:00
Olivier Fourdan
ebc07871eb shaped-texture: Add get_width()/get_height() API
Add an API to retrieve the content size of a shaped texture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1022
2020-02-11 12:59:57 +00:00
Olivier Fourdan
840c50b00d window-actor: Ensure clipping in capture_into()
The clip bounds passed in `meta_window_actor_capture_into()` represent
the actual allocated buffer size where the window actor image will be
eventually copied.

As such, it is completely agnostic to the scaling factors that might
affect the different surface actors which compose the window actor.

So instead of trying to compute the scale factor by which the given
clipping bounds need to be adjusted, simply clip the resulting image
based on the given bounds to make sure we never overflow the destination
buffer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1022
2020-02-11 12:59:57 +00:00
Robert Mader
264f68858a surface-actor: Implement meta_cullable_is_untransformed interface
Its `cull_out()` method was already implemented with geometry scale
in mind. Add a corresponding `is_untransformed()` method so culling
succeeds with geometry scale > 1.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
2020-02-08 19:20:41 +01:00
Robert Mader
56ce25360c cullable: Factor out untransformed check into a vfunc
Some cullable implementation may have extra information about their
expected size. The main example here are surface actors which can be scaled
by geometry scale.

Add an API to overwrite the default size / untransformed check for such cases.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
2020-02-08 19:20:41 +01:00
Robert Mader
d8b7905662 surface-actor: Scale unobscured and clip region by geometry scale
The local copy of the clip- and unobscured region are used to optimize
painting. To get correct results when the actor is scaled, thus "grows",
the corresponding regions have to "shrink", i.e. get scaled down.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
2020-02-07 19:22:15 +01:00
Robert Mader
cbef49fd74 shaped-texture: Remove unused meta-cullable header
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
2020-02-07 18:05:49 +01:00
Daniel van Vugt
76240e24f7 background: Scale monitor_area after texture creation
Scaling the `monitor_area` before texture creation was just wasting
megabytes of memory on resolution that the monitor can't display. This
was also hurting runtime performance.

Example:

  Monitor is natively 1920x1080 and scale set to 3.

  Before: The monitor texture allocated was 5760x3250x4 = 74.6 MB
  After:  The monitor texture allocated is  1920x1080x4 =  8.3 MB

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/2118

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1004
2020-02-04 19:48:01 +00:00
Olivier Fourdan
1ce933e281 window-actor/x11: Get frame rect from the buffer size
When building the frame mask, the current reported frame size may not
match when is actually on screen if the buffer has not been updated
yet.

So instead of getting the frame size from the meta window, deduce it
from the texture size.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
2020-01-29 10:44:50 +00:00
Olivier Fourdan
c0321c7b21 frame: Pass the frame area for get_mask()
Currently, `meta_frame_get_mask()` and `meta_ui_frame_get_mask()` will
return the frame mask applied to the current frame size, by querying the
frame themselves.

To be able to get the frame mask at an arbitrary size, change the API to
take a rectangle representing the size at which the frame mask should be
rendered.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
2020-01-29 10:44:50 +00:00
Olivier Fourdan
7dbb4bc3f5 window-actor/x11: Cache the client area
With Xwayland, the shape region is recomputed and reapplied even when
the actor is frozen to prevent the black shadows effect.

However, while recomputing the shape region, the current client size is
taken into account, rather than the size when the client was frozen,
which is ahead of the actual client size using the NET_WM_SYNC protocol.

Keep the current client area and to reuse them when the X11 window actor
is frozen for rebuilding the client mask texture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
2020-01-29 10:44:50 +00:00
Sebastian Keller
b30a29f830 shaped-texture: Plug region leak
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1002
2020-01-16 20:57:20 +00:00
Olivier Fourdan
c0038f6dac window-actor/x11: Update shape even when frozen
On Xwayland, freezing actor updates on sync requests means the
server-side frame and shadows repaint will be frozen as well, which
causes the shadow to show black at times when resizing X11 clients
which support NET_WM_SYNC.

Using freeze/thaw commits prevents the content from changing, yet the
shape window still needs to be updated when frozen otherwise the
difference in shape induced by the on-going resize operation will show
as well, even if the toplevel window has its commits frozen.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
Closes: https://bugzilla.gnome.org/show_bug.cgi?id=767212
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/858
2020-01-16 09:22:25 +01:00
Olivier Fourdan
d7a7af1ff2 window-actor/x11: Freeze/thaw commits on actor freeze/thaw
When using Xwayland, if the damage get posted before the X11 window
manager/compositor has finished repainting the actors, the intermediate
state will show.

Make sure to hint Xwayland as to when it can post pending damages and
commit the Wayland buffer using the `freeze_commits()/thaw_commits()`
API, based on window actor freeze/thaw.

See-also: https://gitlab.gnome.org/GNOME/mutter/merge_requests/855
See-also: https://gitlab.freedesktop.org/xorg/xserver/merge_requests/316

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
aa017383ac window-actor: Add set_frozen vfunc
Currently, the window actor freeze/thaw implementation sets the frozen
state of the surface actor using `meta_surface_actor_set_frozen()`.

If we want to expand that behavior to also freeze/thaw commits for X11
windows running on Xwayland, we need to have a specific vfunc to abstract
that in the window actor specific implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
c3c54e8ce6 surface-actor: Add meta_surface_actor_is_frozen()
Change the internal `is_frozen()` API to be available publicly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
4ae9953607 window/x11: Freeze commits on resize
Make sure we freeze commits before resizing the window as this will
clear the frame to black.

Set the "thaw on paint" flag so that the post paint for window actor X11
can then thaw the freeze initiated prior to the resize and keep the
freeze/thaw balanced.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Jonas Ådahl
3969285e5c shaped-texture: Make setting the same texture a no-op
Will be helpful when pushing state to the shaped texture, letting the
one pushing not have to care about checking if anything changed.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
60ebf19c9e shaped-texture: Minor clean up
Use cogl_clear_object(), add reference to texture when setting, and
remove redundant runtime type check.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
6e5ac0b585 Use G_GNUC_FALLTHROUGH instead of comments
Get the same task done in a bit more C:y way.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/998
2020-01-09 17:58:29 +01:00
Robert Mader
a8cb84c711 window-actor: Also cull out clip_region
From `meta_cullable_cull_out`:
```
Actors that may have fully opaque parts should also subtract out a region
that is fully opaque from @unobscured_region and @clip_region.
```

As we do no check for the intersection of these two elsewhere in the code,
let's substract from the clip region, too.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/985
2020-01-06 13:38:23 +00:00
Jonas Ådahl
3f65837e0d clutter, core: Stop using the Cogl framebuffer stack
The Cogl framebuffer stack is going away; replace all its uses by the
framebuffer stack carried by the paint context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
549f60fe49 texture-tower: Don't use implicit framebuffer stack Cogl API
Replace it with the non-deprecated counterparts.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
26147afb08 shadow-factory: Don't set implicit Cogl material
We only draw with non-deprecated API already, so there is no reason to
set the source material.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
f11170fecb clutter/paint-node: Have caller of .._get_framebuffer() handle fallback
clutter_paint_node_get_framebuffer() fell back on
cogl_get_draw_framebuffer() when the root node didn't have a custom
get_framebuffer vfunc. As this relies on deprecated implicit Cogl stack
API, it needs to go away, so handle this in the caller that knows more
about the context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
cb9d6b79ef clutter: Introduce pick contexts
Just as with painting, add a pick context that carries pick related
temporary state when doing actor picking. It is currently unused, and
will at least at first still carry around a framebuffer to deal track
view transforms etc.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
49c8d42317 clutter: Introduce paint contexts
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.

The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.

The same context is passed around for paint nodes, contents and effects
as well.

In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Robert Mader
0247d35e5a shaped-texture: Do not invalidate content on set_cogl_texture()
This was wrongly introduced in 75cffd0ec4. As the comment above explains, we
only want to queue redraws in response to surface/buffer damage.

This triggered a full redraw when using DMA buffers on Wayland as we currently
create a new texture on every buffer_attach(), breaking partial invalidation.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/947
2019-11-26 21:35:50 +01:00
Corentin Noël
5582d7b3be background: set_file accepts NULL files
https://gitlab.gnome.org/GNOME/mutter/merge_requests/941
2019-11-22 22:13:35 +00:00
Carlos Garnacho
e44bd2edb4 compositor: Use redraw clip region to cull out children
This will avoid repainting too much of the background if the
bounding box turned out to be too large.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2019-11-22 21:07:05 +00:00
Robert Mader
8e172aeecb cleanup: Use g_clear_handle_id() for g_source_remove()
It makes sure we do not forget to zero the id and lets us avoid
zero checks before. We use it for all new code, lets clean up the
existing code base.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/947
2019-11-22 01:27:40 +01:00
Robert Mader
92375c75f8 cleanup: Use g_clear_signal_handler() where possible
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.

A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.

No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
2019-11-21 15:02:27 +00:00
Jonas Ådahl
7193938d27 compositor: Guard against untimely calls
It seems that sometimes these functions are called by Javascript in
GNOME Shell during tear down. This causes segfaults and crash reports,
but without any backtraces other than the entry and exit points into
gjs.

In order to get more useful information about where these calls come
from, validate the input passed gracefully, by complaining in the log
and returning NULL values.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/926
2019-11-11 13:09:20 +00:00
Robert Mader
a4f51da184 plugin-manager: Kill window effects on destroy
We do so for all other window effects already. Why this was left out
is unknown (9b3a0d1ad8), but we will need it for a fix in GS.

Related: https://gitlab.gnome.org/GNOME/mutter/issues/655

https://gitlab.gnome.org/GNOME/mutter/merge_requests/924
2019-11-08 22:18:09 +00:00
Florian Müllner
0545b93232 plugins/default: Handle skipped animations
We currently assume that the actor_animate() helper function returns
a timeline. However Clutter may skip implicit animations and simple
set properties directly, for example when the actor is hidden.

The returned timeline will be NULL in that case, and we abort when
using it as instance parameter to g_signal_connect().

Fix this by only setting up a completed handler when we are actually
animating, and complete the effect directly otherwise.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/925
2019-11-08 22:49:31 +01:00
Jonas Ådahl
dc1a28c42a plugins/default: Clean up tile preview when closing display
On finalize, the preview actor will have been destroyed behind our back;
avoid that by cleaning up before it's too late.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/912
2019-11-05 10:35:00 +01:00
Jonas Ådahl
955b27637c plugin/default: Init quark before using
Cut lines in pieces, and remove useless "optimizations" while at it

https://gitlab.gnome.org/GNOME/mutter/merge_requests/912
2019-11-05 10:35:00 +01:00
Robert Mader
5e87d67e5f surface-actor-wayland: Do not send frame callbacks if the actor is obscured
`meta_surface_actor_is_obscured` implies that the actor got successfully culled
out and nothing of it will get painted. This includes that there are no clones,
no effects etc. In this cases we don't want to send frame callbacks, thus avoiding
unnecessary client work.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/918
2019-11-04 16:06:37 +01:00
Carlos Garnacho
40e6aa7d94 compositor: Plug cairo_region_t leak
The MetaBackgroundActor uses a region to find out the areas that need
repainting, but forgot to free it, oops.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/873
2019-10-21 19:01:37 +02:00
Georges Basile Stavracas Neto
179d5ba6a6 clutter: Split pick and paint
Add the corresponding clutter_actor_pick() and
clutter_actor_continue_pick() as public APIs,
and use them in pick overrides and ClutterEffect.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/865
2019-10-21 13:49:26 +00:00
Daniel van Vugt
e82a657cd9 clutter/actor: Remove color from the pick virtual function
It's unused since commit 14c706e51.

**ABI break**

https://gitlab.gnome.org/GNOME/mutter/merge_requests/851
2019-10-16 12:01:16 +00:00
Georges Basile Stavracas Neto
bdf5e3f357 Replace ClutterGeometry by graphene_rect_t
The last of the replacements. It is fine for now
to replace ClutterGeometry's integers by floats.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
94682e69aa Replace ClutterRect by graphene_rect_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
160cc9182d Replace ClutterPoint by graphene_point_t
Remove the tests for ClutterPoint since it's
corresponding code moved to private ClutterStage
methods.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
a5d0cfe8fb Replace ClutterVertex by graphene_point3d_t
Pretty direct and straightforward port. This requires a
GNOME Shell counterpart. In addition to that, include a
progress function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Georges Basile Stavracas Neto
959a418cc3 Replace CoglEuler by graphene_euler_t
As the first step into removing Cogl types that are covered by
Graphene, remove CoglEuler and replace it by graphene_euler_t.

This is a mostly straightforward replacement, except that the
naming conventions changed a bit. Cogl uses "heading" for the
Y axis, "pitch" for the X axis, and "roll" for the Z axis, and
graphene uses the axis themselves. That means the 1st and 2nd
arguments need to be swapped.

Also adapt the matrix stack to store a graphene_euler_t in the
rotation node -- that simplifies the code a bit as well.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Jonas Ådahl
f7315c9a36 window-actor: Move shapes, shadows and unredirection to X11 sub types
Move out updating of various shapes (input, opaque, shape) indirectly
from X11 to the corresponding X11 sub types of MetaWindowActor and
MetaSurfaceActor.

Also move fullscreen window unredirection code with it. We want to
effectively do something similar for MetaCompositorServer, but it will
work differently enough not to share too much logic.

While it would have been nice to move things piece by piece, things were
too intertwined to make it feasible.

This has the side effect fixing accidentally and arbitrarily adding
server side shadow to Wayland surfaces.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/727

https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
2019-10-16 13:16:55 +02:00
Jonas Ådahl
9ac52f0340 compositor/x11: Move unredirect logic to helper
It makes it clearer what is required for unredirecting a window.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
2019-10-16 13:05:40 +02:00
Jonas Ådahl
f059466337 window-actor/x11: Use g_clear_signal_handler()
Also fixes type of handler ID.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
2019-10-16 13:05:40 +02:00
Jonas Ådahl
dcd0f4322a shaped-texture: Add API to check opaqueness
It is opaque if the texture has no alpha channel, or if the opaque
region covers the whole content.

Internally uses a function that checks whether there is an alpha
channel. This API will be exposed at a later time as well.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
2019-10-16 13:05:40 +02:00
Jonas Ådahl
c474ad6a53 Stop including core.h where it's not used
It provides glue for window frame controls and internal window
management, and that is only relevant for a couple of places in src/ui/.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/854
2019-10-15 07:17:29 +00:00
Robert Mader
317ce05a27 window-actor: Add a missing NULL-check
We shouldn't crash on a NULL-clip.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/856
2019-10-14 18:23:32 +02:00
Jonas Ådahl
fb6e2743ec plugins/default: Hold reference on timelines while stopping
We get implicit, thus auto-removed, transitions, then manage them
manually by stopping them and emitting "completed" signals. This doesn't
work since they are removed and freed when stopped. To be able to emit
the "completed" signal, hold a reference while stopping, so that we
still can emit the signal as before.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/828
2019-10-07 18:33:28 +00:00
Ting-Wei Lan
006eb6d81e build: Fix build when wayland is disabled
https://gitlab.gnome.org/GNOME/mutter/merge_requests/817
2019-10-03 08:52:44 +00:00
Jonas Ådahl
f352c3d79d display: Handle late unredirect (un)inhibit calls
When tearing down, gnome-shell may call various methods a bit late,
specifically while MetaDisplay is closing, after MetaCompositor is
freed.

Handle calls to the fullscreen unredirect inhibitation counters
happening after MetaCompositor tear down by ignoring them. We're closing
anyway, so it's not a problem.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1710

https://gitlab.gnome.org/GNOME/mutter/merge_requests/808
2019-09-26 11:43:00 +02:00
Robert Mader
b5775e3d85 window-actor: Use surface coordinates for the fast path in get_image()
shaped_texture requires the clip to be in surface coordinates. Scale
it accordingly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/758
2019-09-20 16:42:55 +00:00
Robert Mader
cd70595b50 shaped-texture: Use surface coordinates in get_image()
There were multiple bugs present after the ClutterContent transition.
Refactor `get_image` to:

- always assume surface coordinates for the clip
- return a cairo_surface in buffer size
- make the offscreen path take size arguments, so we can
easily change the assumption in get_image
- fix some clipping bugs on the way

https://gitlab.gnome.org/GNOME/mutter/merge_requests/758
2019-09-20 16:42:55 +00:00
Marco Trevisan (Treviño)
b8a49a682e window/surface-actor: Add docstrings
Redefine the docstring for functions using shaped texture, setting the clip
as nullable.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/79
2019-09-20 15:03:52 +00:00
Marco Trevisan (Treviño)
82901f89d5 shaped-texture: Mark set the clip and return value nullable
As per the code definition the clip can be a null rectangle, and we can also
return a null surface, so mark them as nullable in the introspection.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/796
2019-09-20 15:03:52 +00:00
Jonas Ådahl
ef2e04a613 plugins/default: Get default keymap from localed
When starting standalone mutter and running using the native backend, we
always fall back on using the us pc105 keyboard layout. This can be very
frustrating if one is used to using some other keyboard layout, such as
dvorak, causing keyboard fumbling everytime when doing something with
standalone mutter.

Avoid this involuntary fumbling by having the default plugin query
localed what layout the user has actually configured the machine to
operate using. It doesn't add any keymap selection user interface, so
it'll always use the first one it encounters.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/787
2019-09-10 20:09:40 +00:00
Jonas Ådahl
2f27b8d5fa window-actor: Handle changing surface actor on window reparenting
The commit f2f4af0d50 missed one situation
where mutter does things differently, i.e. changes what surface actor is
associated with a given window actor: reparenting a Xwayland window when
changing whether it is decorated.

To summarize, there are three types of window actors:

X11 window actors - directly tied to the backing X11 window. The
corresponding surface actor is directly owned by the window actor and
will never change.

Wayland window actors - gets its surface actor from MetaWaylandSurface
at construction. A single MetaWaylandSurface may create and destroy
multiple window actors over time, but a single window actor will never
change surface actor.

Xwayland window actors - a mix between the above two types; the window
corresponds to the X11 window, and so does the window actor, but the
surface itself comes from the MetaWaylandSurface.

Normally when a X11 window is unmapped, the corresponding MetaWindow is
unmanaged. With Xwayland, this happens indirectly via the destruction of
the wl_surface. The exception to this is windows that are reparented
during changing their decoration state - in this case on plain X11, the
MetaWindow stays alive. With Xwayland however, there is a race
condition; since the MetaWindow is tied to the wl_surface, if we receive
the new surface ID atom before the destruction of the old wl_surface,
we'll try to associate the existing MetaWindow and MetaWindowActor with
the new wl_surface, hitting the assert. If the surface destruction
arrives first, the MetaWindow and MetaWindowActor will be disposed, and
the we wouldn't hit the assert.

To handle this race gracefully, reinstate handling of replacing the
surface actor of an existing window actor, to handle this race, as it
was handled before.

Eventually, it should be reconsidered whether the MetaWindow lifetime is
tied to the wl_surface or if it should be changed to be consistent with
plain X11, as this re-exposes another bug where the X11 client and
mutter will enter a feedback loop where the window is repeatedly
remapped. See https://gitlab.freedesktop.org/xorg/xserver/issues/740.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/709

https://gitlab.gnome.org/GNOME/mutter/merge_requests/773
2019-09-05 07:43:40 +00:00
Daniel van Vugt
14c706e51b clutter: Introduce geometric picking
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.

However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.

Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.

The picking routines are still tied to painting.

When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.

CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:

  |         |     Intel | Nvidia |
  | ------: | --------: | -----: |
  | Moving the mouse:            |
  | Before  |       10% |    10% |
  | After   |        6% |     6% |
  | Moving a window:             |
  | Before  |       23% |    81% |
  | After   |       19% |    40% |

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
        https://gitlab.gnome.org/GNOME/mutter/issues/691

Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
                          https://gitlab.gnome.org/GNOME/mutter/issues/590,
                          https://gitlab.gnome.org/GNOME/mutter/issues/700

v2: Fix code style issues
    Simplify quadrilateral checks
    Remove the 0.5f hack
    Differentiate axis-aligned rectangles

https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
2019-09-02 16:41:13 +00:00
Jonas Ådahl
a14fd1b955 compositor: Trace pre/post paint functions
https://gitlab.gnome.org/GNOME/mutter/merge_requests/757
2019-08-31 12:22:39 +00:00
Jonas Ådahl
cd0990c581 window-actor: Use new get_image() API to screen casting window content
This fixes screen casting of windows consisting of multiple surfaces to
work.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
2019-08-27 15:31:25 +00:00
Jonas Ådahl
96e831dd8a window-actor: Add API to get a cairo surface of the window
This currently uses a hack where it pushes a CoglFramebuffer backed by a
texture to the framebuffer stack, then calls clutter_actor_paint() on
the window actor causing it to render into the framebuffer. This has the
effect that all subsurfaces of a window will be drawn as part of the
window.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
2019-08-27 15:31:25 +00:00
Jonas Ådahl
ad138210b3 window-actor: Add 'damaged' signal
Make it possible to listen for damage on a window actor. For X11, the
signal is emitted when damage is reported; for Wayland, it is emitted
when any of the surfaces associated with the window is damaged.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
2019-08-27 15:31:25 +00:00
Robert Mader
a3c97ee535 surface-actor-wayland: Handle stex being disposed
As the MetaShapedTexture might already got finalized, this can lead to a crash.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/755
2019-08-27 08:55:51 +00:00
Robert Mader
77229f99b8 wayland: Implement subsurface.place_below() for parents
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.

Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
2019-08-27 11:31:00 +03:00
Georges Basile Stavracas Neto
9b7d918537 surface-actor: Unref shaped texture on dispose
The MetaShapedTexture created by MetaSurfaceActor used to
be a ClutterActor, which means destruction was taken care
by Clutter.

Now that it's a plain GObject, we need to manually clean it
up.

Cleanup the shaped texture on disposal.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/753
2019-08-26 20:14:00 +03:00
Robert Mader
7275cf60bd wayland/feedback-actor: Use float for position and anchor
To be correct with fractional scaling. Furthermore, we currently
use it only with ClutterPoint values, which are floats already.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/684
2019-08-26 11:57:49 +00:00
Carlos Garnacho
ad72fa46b0 clutter: Move X11 input to src/backends/x11
The end goal is to have all clutter backend code in src/backends. Input
is the larger chunk of it, which is now part of our specific
MutterClutterBackendX11, this extends to device manager, input devices,
tools and keymap.

This was supposed to be nice and incremental, but there's no sane way
to cut this through. As a result of the refactor, a number of private
Clutter functions are now exported for external backends to be possible.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/672
2019-08-24 08:59:08 +00:00
Georges Basile Stavracas Neto
fb9e8768a3 window-actor: Handle geometry scale
Geometry scale is applied to each surface individually, using
Clutter scales, and not only this breaks subsurfaces, it also
pollutes the toolkit and makes the actor tree slightly too
fragile. If GNOME Shell mistakenly tries to set the actor scale
of any of these surfaces, for example, various artifacts might
happen.

Move geometry scale handling to MetaWindowActor. It is applied
as a child transform operation, so that the Clutter-managed
scale properties are left untouched.

In the future where the entirety of the window is managed by a
ClutterContent itself, the geometry scale will be applied
directly into the transform matrix of MetaWindowActor. However,
doing that now would break the various ClutterClones used by
GNOME Shell, so the child transform is an acceptable compromise
during this transition.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
c747be84d9 wayland: Don't scale input and opaque regions
Leave them at surface coordinates and let MetaSurfaceActor
and MetaShapedTexture handle the interactions between buffer
and geometry scale.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
6b35a4901e shaped-texture: Move private function to private header
meta_shaped_texture_update_area() is a private function that
is exposed in the public headers. It is not used anywhere
outside Mutter, and should really be in the private header.

Move it to the private header.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
4c1fde9deb shaped-texture: Move MetaCullable helpers to MetaSurfaceActor
Now that MetaShapedTexture is not a ClutterActor anymore, it does
not make sense to make it a MetaCullable semi-implementation. This
is, naturally, a responsibility of MetaSurfaceActor, since now
MetaShapedTexture is a ClutterContent and as such, it only cares
about what to draw.

Move the MetaCullable implementation of MetaShapedTexture to
MetaSurfaceActor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
425e65049b shaped-texture: Draw pipeline relative to alloc
By implementing ClutterContent, it is expected that
MetaShapedTexture can draw on any actor. However,
right now this is not possible, since it assumes
that the drawing coordinates and sizes of the actor
are synchronized with its own reported width and
height.

It mistakenly draws, for example, when setting an
actor's content to it. There is no way to trigger
this wrong behavior right now, but it will become
a problem in the future where we can collect the
paint nodes of MetaShapedTexture as part of other
ClutterContent implementations.

Use the allocation box passed by the actor to draw
the pipelines of MetaShapedTexture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
75cffd0ec4 shaped-texture: Implement ClutterContent
MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.

MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.

Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.

Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:

 * MetaShapedTexture now handles buffer scale.

 * We now paint into ClutterPaintNode instead of the direct
   framebuffer.

 * Various pieces of Wayland code now use MetaSurfaceActor
   instead of MetaShapedTexture.

 * MetaSurfaceActorWayland doesn't override size negotiation
   vfuncs anymore

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Jonas Ådahl
0db38c4999 compositor: Let MetaDisplay choose the correct compositor type
A base type shouldn't know about sub types, so let MetaDisplay make
the correct choice of what type of MetaCompositor it should create. No
other semantical changes introduced.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
8ee00cee60 compositor/x11: Move stage input region setting to MetaX11Display
It doesn't use anything specific to MetaCompositor, and
MetaCompositorX11 isn't exposed, so move it to MetaX11Display.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
984aad4b86 compositor: Move out X11 compositing code into sub type
Introduce MetaCompositorX11, dealing with being a X11 compositor, and
MetaCompositorServer, being a compositor while also being the display
server itself, e.g. a Wayland display server.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
9af90bf9c1 compositor: Fix indentation mistake
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
12ea2fcb51 compositor: Make type derivable
This is so that we can split it up properly into X11 compositor and
display server compositor sub types.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
55cd110c63 compositor: Use meta_window_actor_from_window() throughout
Instead of explicitly using meta_compositor_get_window_private() and
casting it to MetaWindowActor * each time.

With minor bonus style cleanups.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
d20f6c7969 compositor: Use g_clear_signal_handler to disconnect signal handlers
This also exposed wrong types used for the signal handler ids.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/385
2019-08-14 15:42:03 +00:00
Marco Trevisan (Treviño)
d526283ab9 compositor: Make it a GObject
This means we can later use GObject features like signals, subclassing
etc.

Bump glib_req version as per g_clear_handle_id usage.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/385
2019-08-14 15:42:03 +00:00
Carlos Garnacho
319f7f5b63 compositor: Add explicit API call to redirect X11 windows
This is not useful yet, but will be when Xwayland may restart

https://gitlab.gnome.org/GNOME/mutter/merge_requests/709
2019-08-06 00:41:36 +00:00
Carlos Garnacho
aae9f3a3e6 window-actor: Fix rectangle coordinates in culling
The cull methods expect regions with 0,0 in the actor top-left corner,
whereas meta_window_get_frame_rect() returns a rectangle in workarea
coordinates.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/707
2019-07-31 00:27:33 +02:00
Carlos Garnacho
f501fdcc56 window-actor: Remove negation in function name
Double negations are the spawn of the devil, and is_non_opaque() is
used like that to find out if it's opaque most often, change the
function name to see the glass half full.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:17:14 +02:00
Carlos Garnacho
90a5582a73 background-actor: Clip obscured background areas
The MetaBackgroundActor was ignoring the unobscured area altogether,
and just painted according to the clip area. Check the unobscured
area too, as it might well be covered by client windows.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:17:14 +02:00
Carlos Garnacho
ac7aa11417 window-actor: Cull out areas covered by opaque windows
Wayland clients do this through the opaque region in the surface
actor. However X11 clients were considered fully transparent for
culling purposes, which may result in mutter painting other bits
of the background or other windows that will be painted over in
reality.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:17:14 +02:00
Carlos Garnacho
cc5968109b window-actor: Fix check to clip beneath the window
We want to clip it away if 1) The window is fully opaque or
2) If it's translucent but has a frame (as explained in the comment
above). The code didn't quite match and we were only applying it on
case #2.

Case #1 is far more common, and saves us from pushing some drawing
that we know will be covered in the end.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:08:51 +02:00
Carlos Garnacho
0f6ab787ac window-actor: Check frame bounds region before use
It may be NULL when the window goes unmanaged. This was unnoticed
as we barely enter the clip_shadow_under_window() check.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:08:42 +02:00
Carlos Garnacho
2812338b7a shadow-factory: Optimize shadows entirely if clip region is empty
If the clip region is empty, we don't need to check the 9 slices
separately, nothing will be painted anyway.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:08:30 +02:00