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Author SHA1 Message Date
Georges Basile Stavracas Neto
605f35dd25
shadow-factory: Receive CoglFramebuffer
Following up last commit, this commit adds a CoglFramebuffer
argument to meta_shadow_paint(), and stops using the draw
framebuffer internally.

The only consumer of this API, MetaWindowActor, still passes
the draw framebuffer though.
2018-11-18 20:28:37 -02:00
Georges Basile Stavracas Neto
aecf588d8d
shadow-factory: Replace implicit API by explicit counterparts
MetaShadow.paint() uses Cogl implicit APIs (cogl_rectangle* ones, in
this case) to paint shadows with the shadow pipeline.

Replace those calls by cogl_framebuffer_draw_textured_rectangle()
calls, that achieve the exact same result but with the non-deprecated
API.
2018-11-18 20:28:34 -02:00
Jonas Ådahl
c7e6cd4e27 plugins/Makefile.am: Install libdefault.so in plugin directory
It was incorrectly installed directly in $(libdir)/mutter-N/ while it
should be installed in $(libdir)/mutter-N/plugins/
2018-11-07 12:54:41 +00:00
Jonas Ådahl
ef85d1a643 Add meson build support
This commit adds meson build support to mutter. It takes a step away
from the three separate code bases with three different autotools setups
into a single meson build system. There are still places that can be
unified better, for example by removing various "config.h" style files
from cogl and clutter, centralizing debug C flags and other configurable
macros, and similar artifacts that are there only because they were once
separate code bases.

There are some differences between the autotools setup and the new
meson. Here are a few:

The meson setup doesn't generate wrapper scripts for various cogl and
clutter test cases. What these tests did was more or less generate a
tiny script that called an executable with a test name as the argument.
To run particular tests, just run the test executable with the name of
the test as the argument.

The meson setup doesn't install test files anymore. The autotools test
suite was designed towards working with installed tests, but it didn't
really still, and now with meson, it doesn't install anything at all,
but instead makes sure that everything runs with the uninstalled input
files, binaries and libraries when running the test suite. Installable
tests may come later.

Tests from cogl, clutter and mutter are run on 'meson test'. In
autotools, only cogl and clutter tests were run on 'make check'.
2018-11-06 18:51:44 +01:00
Jonas Ådahl
d48d56f831 autotools: Make install directories paths more consistent
Install include files in
$prefix/include/mutter-$apiversion/[clutter,cogl,...,meta]/, and
datafiles in /usr/share/mutter-$apiversion/.... We still would conflict
e.g. given that our gettext name is "mutter", and how keybindings are
installed, but it's a step in the right direction.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
0afaf5262b plugin: Rename the .so file from plugin.so to libplugin.so
This is the filename convention you get when you define a shared module
in meson, and since there is no particular reason to not include the
"lib" prefix, lets make it easier to port it over. While at it,
de-duplicate the retrieval of the plugin name.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
2f4a68c8c3 Clean up include macros mess
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
8200995fdb shaped-texture: Clean up texture regions
We allocated texture regions, but didn't free them when finished,
causing a leak.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/653
2018-10-20 15:47:50 +02:00
Jonas Ådahl
ff08e19f52 shaped-texture: Transform clip and opaque region to texture space
The clip and opaque region are both in a translated stage coordinate
space, where the origin is in the top left corner of the painted
texture. The painting, however, is in the texture coordinate space,
so when the texture is scaled, the coordinate spaces differ.

Handle this by transforming the clip and opaque region to texture
coordinate space before computing the blend region and the opaque region
to paint.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/300
2018-10-04 15:06:10 +02:00
Jonas Ådahl
9c77e52ad3 region-utils: Add API to scale an integer region with a double
The added API lets the caller decide whether to shrink or grow the
rectangles if there are rounding issues.

Related: https://gitlab.gnome.org/GNOME/mutter/issues/300
2018-10-04 15:06:10 +02:00
Jonas Ådahl
0ae7ef4bc4 region-utils: Some whitespace fixes
Related: https://gitlab.gnome.org/GNOME/mutter/issues/300
2018-10-04 15:06:10 +02:00
Jonas Ådahl
556ed7b937 shaped-texture: Move variable declaration on top
Related: https://gitlab.gnome.org/GNOME/mutter/issues/300
2018-10-04 15:06:10 +02:00
Jonas Ådahl
b5a0068091 shaped-texture: Use ints for sizes
They were int before entering MetaShapedTexture, used as ints in the
cairo regions and rectangles, so there is no reason they should be
stored as unsigned.

Related: https://gitlab.gnome.org/GNOME/mutter/issues/300
2018-10-04 15:06:10 +02:00
Olivier Fourdan
2fb3db7659 compositor: Skip windows not visible to the compositor
The compositor will automatically unredirect the top most window which
is fully visible on screen. When unredirecting windows, it also shapes
the compositor overlay window (COW) so that other redirected windows
still shows correctly.

The function `get_top_visible_window_actor()` however will simply walks
down the window list, so if a window is placed on a layer above and
unredirected, then iconified by the client, it will still be picked up
by `get_top_visible_window_actor()` and he compositor will reckon it's
still unredirected while not in a visible state anymore, thus leaving a
black area on screen.

Make sure we skip the windows not known to the compositor while picking
the top visible window actor to avoid this issue.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/306
2018-09-21 18:50:06 +02:00
Florian Müllner
7fdaf7721c Don't cast free function passed to g_clear_pointer
The function is intentionally provided as macro to not require a
cast. Recently the macro was improved to check that the passed in
pointer matches the free function, so the cast to GDestroyNotify
is now even harmful.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/176
2018-07-31 23:40:01 +02:00
Florian Müllner
c403785d36 Stop using g_type_class_add_private()
It is now deprecated in favor of the G_ADD_PRIVATE() macro (usually
called via G_DEFINE_WITH_PRIVATE()).

https://gitlab.gnome.org/GNOME/mutter/merge_requests/176
2018-07-31 23:40:01 +02:00
Carlos Garnacho
94f4009882 compositor: Add get_paint_volume() implementation to MetaSurfaceActor
The special ::pick implementation there makes clutter fall into paths
that do require a get_paint_volume() implementation, or an infinite
area will be used.

Providing a paint volume here is easier on the invalidation mechanism.
2018-07-13 11:42:28 +00:00
Carlos Garnacho
ec8138773a compositor: Do not optimize obscured areas away in paint volumes
This optimization was presumably added before Clutter was able to
invalidate selected regions of an actor. Paint volumes are supposed
to be invariable as long as the actor conditions don't change.
Stacking of other actors shouldn't affect the paint volume, so it's
actually wrong to optimize those areas away here.
2018-07-13 11:42:28 +00:00
Armin Krezović
390314adfb Rename errors.[ch] to meta-x11-errors.[ch]
Also rename meta_error_trap_* to meta_x11_error_trap_* and
move meta-x11-errors.c to src/x11

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:17 +02:00
Armin Krezović
e8171ccdc1 Use MetaMonitorManager insted of MetaDisplay where possible
This drops display's monitors-changed signal and makes all
the code rely on MetaMonitorManager.

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:17 +02:00
Armin Krezović
43f9cd537e Fix XDND handling to work without GDK and MetaX11Display
This fixes mutter --nested --wayland without X11

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
8e7e1eeef5 Prepare for making MetaX11Display conditional
- Stop using CurrentTime, introduce META_CURRENT_TIME
- Use g_get_monotonic_time () instead of relying on an
  X server running and making roundtrip to it

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
1d5e37050d Stop using MetaScreen where it is unnecessary
https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
e1c67a1824 Move monitor management API to MetaDisplay
This includes changing various users to use MetaDisplay directly, who
used MetaScreen only for this before.

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
05899596d1 Move X11 helper windows and xprops to MetaX11Display
https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
98d912ba5f Move stack tracking and guard_window outside of MetaScreen
Move stack, stack_tracker to MetaDisplay guard_window to MetaX11Display

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
722c975aca Move alarm and xids management to MetaX11Display
https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
cd8f4259be Move screen size and cursor setting to MetaDisplay
Split X11 specific parts into MetaX11Display. This also required
changing MetaScreen to stop listening to any signals by itself, but
instead relying on MetaDisplay forwarding them. This was to ensure the
ordering. MetaDisplay listens to both the internal and external
monitors-changed signal so that it can pass the external one via the
redundant MetaDisplay(prev MetaScreen)::monitors-changed.

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
c64d5ad8af Move X11 extension queries to MetaX11Display
Also split extension queries into their own functions

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
dacc041d0c Switch meta_error_trap functions to MetaX11Display
They are X11 specific functions, used for X11 code. They have been
improved per jadahl's suggestion to use gdk_x11_lookup_xdisplay and
gdk_x11_display_error_trap_* functions, instead of current code.

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Armin Krezović
18779109de Start populating MetaX11Display
- Moved xdisplay, name and various atoms from MetaDisplay
- Moved xroot, screen_name, default_depth and default_xvisual
  from MetaScreen

- Moved some X11 specific functions from screen.c and display.c
  to meta-x11-display.c

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Daniel van Vugt
04e411c2c0 compositor: Remove dead code: META_DISABLE_MIPMAPS
Seems to have been unused for quite some time.
2018-07-04 11:08:49 +08:00
Daniel van Vugt
c9c3283540 shaped-texture: Disable mipmapping during animation
This avoids overwhelming the GPU with trying to update mipmaps at a high
rate. Because doing so could easily cause a reduction in the compositor
frame rate and thus actually reduce visual quality.

In the case of a window that is constantly animating in the overview,
this reduces mutter's render time by around 20%-30%.
2018-05-18 16:45:26 +08:00
Florian Müllner
7655e09d00 build: Introspect some more types
While MetaStage, MetaWindowGroup and MetaDBusDisplayConfigSkeleton don't
appear explicitly in the public API, their gtypes are still exposed via
meta_get_stage_for_screen(), meta_get_*window_group_for_screen() and
MetaMonitorManager's parent type. Newer versions of gjs will warn about
undefined properties if it encounters a gtype without introspection
information, so expose those types to shut up the warnings.

https://bugzilla.gnome.org/show_bug.cgi?id=781471
2018-05-07 21:44:47 +02:00
Florian Müllner
be069fb8ae window-group: Remove undefined function declaration
Ever since the function has been made public, its name has been
meta_actor_is_untransformed() ...

https://bugzilla.gnome.org/show_bug.cgi?id=781471
2018-05-07 21:44:47 +02:00
Carlos Garnacho
70036429bd wayland: Abstract access to the actor corresponding to a wl_surface
The actor itself will be shuffled around, abstract all external
access to it behind a function to make that easier later on.
2018-04-23 12:24:46 +02:00
Olivier Fourdan
85bbd82ae8 window-actor: add new signal "effects-completed"
When using plugins, the effects will affect the MetaWindowActor size
and position.

Add a new signal "effects-completed" wired to the corresponding
MetaWindowActor which is emitted when all effects are completed so that
derived objects can be notified when all effects are completed and use
the actual size and position.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/104
2018-04-09 10:19:26 +02:00
Jonas Ådahl
44624736c5 wayland: Push actor state instead of itself pulling
Make the Wayland objects push the state relevant to their role to the
MetaSurfaceActor instead of MetaSurfaceActorWayland pulling the state
from the associated surface.

This makes the relationship between the actor and the objects that
constructs it more clear; the actor is a drawable that the protocol
objects control, not the other way around.

This will make it easier to "detach" a surface actor from a surface,
which is necessary when unmapping a window while the underlying surface
is yet to be destroyed and potentially reused.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=791938
2018-02-23 18:57:47 +08:00
Jonas Ådahl
0162cdf8ef surface-actor/wayland: Minor style fixes
https://gitlab.gnome.org/GNOME/mutter/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=791938
2018-02-23 18:57:45 +08:00
Ting-Wei Lan
6cc48d8cbb build: Fix non-wayland builds
meta_dnd_wayland_handle_end_modal is not available on non-wayland build.

https://bugzilla.gnome.org/show_bug.cgi?id=791916
2017-12-24 17:55:14 +08:00
Marco Trevisan (Treviño)
1a1db9ef8d window-actor: rename destroy function in queue_destroy
Since this might delay the destruction after animation
has succeeded, it's just better to rename this accordingly.

https://bugzilla.gnome.org/show_bug.cgi?id=791006
2017-11-30 22:53:26 -05:00
Marco Trevisan (Treviño)
b1587f0716 compositor: reset top_window_actor and remove it from windows when destroyed
When the top window actor is destroyed, we need to make sure that
all its references are removed or it could be picked again in next
windows sync, causing crashes.
Since the window might or might not be destroyed when removed (depending
weather animations are in progress over it or not), it's just safer
to wait it to be destroyed before cleaning up any of its reference.

https://bugzilla.gnome.org/show_bug.cgi?id=791006
2017-11-30 22:53:26 -05:00
Carlos Garnacho
6c18bae83c compositor: Fix build
Unused variable definition. The fixup didn't make it to the previous
commit.
2017-11-17 16:58:54 +01:00
Carlos Garnacho
d0531966eb compositor: End MetaDnd grab on plugin grab end
We must emit ::dnd-leave to pair the ::dnd-enter that shall be
emitted whenever the plugin grab begins, otherwise we leave
listeners unable to clean up if the plugin begins and ends a
grab while there is an ongoing DnD operation.

https://bugzilla.gnome.org/show_bug.cgi?id=784545
2017-11-17 14:43:50 +01:00
Carlos Garnacho
c2fad2dc7c compositor: Keep reference to the screen on the MetaBackground
This is not a leak per se, but it seems too easy to make valgrind
SIGSEGV due to MetaBackground disconnecting signals from an already
destroyed MetaScreen when trying to SIGTERM gnome-shell. Keeping a
reference fixes this.

https://bugzilla.gnome.org/show_bug.cgi?id=789984
2017-11-06 20:51:58 +01:00
Marco Trevisan (Treviño)
91e3a0b3a9 MetaWindowActor: assert that we have plugin manager on simple effect
It looks that there are some extensions that run a Mainloop on startup,
causing to dispatch a clutter paint before the compositor is even available.
In such scenario a MetaWindow could try to start a simple effect
using a compositor plugin which is not there yet.

Then in order to catch these bugs we can now assert that the expected
conditions are valid, so that gnome-shell will provide a dumpstack to
debug the real offending JS code.

https://bugzilla.gnome.org/show_bug.cgi?id=789223
2017-10-24 04:42:54 -05:00
Marco Trevisan (Treviño)
0ebea2be9c Revert "MetaWindowActor: don't start any effect when no compositor is available"
This reverts commit 35fcf4a4ae.
2017-10-20 03:25:31 -05:00
Marco Trevisan (Treviño)
6f54bab0a8 Revert "MetaPluginManager: don't try to deference a NULL pointer when processing events"
This reverts commit 74565380aa.
2017-10-20 03:23:28 -05:00
Marco Trevisan (Treviño)
35fcf4a4ae MetaWindowActor: don't start any effect when no compositor is available
There are cases when no compositor is available (yet) but a MetaWindow tries
to start a simple effect using a compositor plugin which is not available.
In that case we should just ignore any request and protect ourselves from
crashes.

https://bugzilla.gnome.org/show_bug.cgi?id=789223
2017-10-20 16:10:18 +08:00
Marco Trevisan (Treviño)
74565380aa MetaPluginManager: don't try to deference a NULL pointer when processing events
This function might be called by components with invalid plugin manager
(as it might happen to MetaWindow when the compositor isn't initialized
properly), so we need to protect ourselves from crashes.

https://bugzilla.gnome.org/show_bug.cgi?id=789223
2017-10-20 16:10:18 +08:00
Rui Matos
3caefd8fda compositor: Avoid a crash if the top window actor is finalized
Since we're not holding a reference, the top window actor might be
finalized when we paint resulting in a use after free crash.

https://bugzilla.gnome.org/show_bug.cgi?id=788493
2017-10-19 18:37:34 +02:00
Jonas Ådahl
2e99963087 compositor: Ignore offscreen windows when unredirecting
When determining whether we should unredirect a window or not, ignore
offscreen windows, and just check the top most visible window.

Previously this was not an issue, but since 'stack-tracker: Keep
override redirect windows on top' we started sorting the UI frames
window, which is an offscreen override redirect window, on top, causing
the unredirect checking code to always check whether to unredirect the
UI frames window. This effectively disabled the compositor bypass
functionality.

https://bugzilla.gnome.org/show_bug.cgi?id=788493
2017-10-17 14:50:18 +08:00
Jonas Ådahl
c1fe1c5d6b window-actor: Use monitor API to get frame message refresh rate
Use the MetaMonitor API instead of accessing outputs directly to get
the refresh rate used when genaritng the frame message.

https://bugzilla.gnome.org/show_bug.cgi?id=785381
2017-10-05 16:18:43 -04:00
Jonas Ådahl
9817a6aa47 Make MetaOutput a GObject
Turn MetaOutput into a GObject and move it to a separate file. This
changes the storage format, resulting in changing the API for accessing
MetaOutputs from using an array, to using a GList.

https://bugzilla.gnome.org/show_bug.cgi?id=785381
2017-10-05 16:18:43 -04:00
Alessandro Bono
068791f6c1 meta-background-actor: Add gradient effect
Add a gradient effect that goes from the top to the bottom. The
height and the initial dark tone of the gradient are customizable.

https://bugzilla.gnome.org/show_bug.cgi?id=786618
2017-09-07 16:59:56 +02:00
Alessandro Bono
cbc4563b30 meta-background-actor: Rename brightness to vignette_brightness
The brightness is about the vignette. Add a 'vignette_' prefix in order
to give more context. Keep the property name as it is, doing so we don't
break any plugin (e.g., gnome-shell).

https://bugzilla.gnome.org/show_bug.cgi?id=786618
2017-09-07 16:59:56 +02:00
Alessandro Bono
f381d7c3bf meta-background-actor: Rename shader snippets
Add the word 'vignette' in order to give some context on what the
snippets do. This will be useful later when we land other snippets
for the gradient effect.

https://bugzilla.gnome.org/show_bug.cgi?id=786618
2017-09-07 16:59:56 +02:00
Alessandro Bono
7ba44e7945 meta-background-actor: Style fix
https://bugzilla.gnome.org/show_bug.cgi?id=786618
2017-09-05 01:39:30 +02:00
Alessandro Bono
168479862d meta-background-actor: Unset flags when they are not valid anymore
Currently, the flags that describe what is changed are never unsetted.
Unset each flag just after using them.

https://bugzilla.gnome.org/show_bug.cgi?id=783512
2017-08-21 22:18:28 +02:00
Olivier Fourdan
ce20c964a6 compositor: add vmethod to override inhibit shortcut dialog
A MetaPlugin implementation of the MetaInhibitShortcutsDialog can be
used in place of the default inhibit shortcut.

https://bugzilla.gnome.org/show_bug.cgi?id=783342
2017-08-02 11:58:55 +02:00
Silvère Latchurié
8153c5b544 compositor: Handle EXIF orientation for backgrounds
Apply the embedded EXIF orientation when the background is loaded.

https://bugzilla.gnome.org/show_bug.cgi?id=783125
2017-06-21 20:23:09 +02:00
Benoit Gschwind
e1950ed76f texture-tower: Fix usage of G_*_DECLS
https://bugzilla.gnome.org/show_bug.cgi?id=783505
2017-06-14 11:15:04 +02:00
Carlos Garnacho
27b949d6ba compositor: Remove MetaSurfaceActorWayland::painting signal
It's now unused.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2017-05-22 17:27:11 +02:00
Carlos Garnacho
68a9675d42 compositor: Expose MetaPlugin vmethod to create a MetaCloseDialog
So the actual close dialog can be overridden by MetaPlugin implementations.

https://bugzilla.gnome.org/show_bug.cgi?id=711619
2017-05-15 15:09:15 +02:00
Chris Vine
2f30098ab5 build: Fix non-wayland builds
Add the necessary preprocessor guards that were missed in commits
65e9c89ed9 and 6d64123849 ...

https://bugzilla.gnome.org/show_bug.cgi?id=780533
2017-05-11 13:45:44 +02:00
Jonas Ådahl
8163ca6821 Add support for scaled logical monitor framebuffers
This commit adds support for rendering onto enlarged per logical
monitor framebuffers, using the scaled clutter stage views, for HiDPI
enabled logical monitors.

This works by scaling the mode of the monitors in a logical monitors by
the scale, no longer relying on scaling the window actors and window
geometry for making windows have the correct size on HiDPI monitors.

It is disabled by default, as in automatically created configurations
will still use the old mode. This is partly because Xwayland clients
will not yet work good enough to make it feasible.

To enable, add the 'scale-monitor-framebuffer' keyword to the
org.gnome.mutter.experimental-features gsettings array.

It is still possible to specify the mode via the new D-Bus API, which
has been adapted.

The adaptations to the D-Bus API means the caller need to be aware of
how to position logical monitors on the stage grid. This depends on the
'layout-mode' property that is used (see the DisplayConfig D-Bus
documentation).

https://bugzilla.gnome.org/show_bug.cgi?id=777732
2017-04-07 22:30:48 +08:00
Jonas Ådahl
1c54c7a1bb window: Replace monitor scale getter with geometry scale
All places that get the 'main monitor scale' of a window really just
wants the window geometry scale, so call it that.

https://bugzilla.gnome.org/show_bug.cgi?id=777732
2017-04-07 22:30:48 +08:00
Hyungwon Hwang
65e9c89ed9 dnd: Implement DnD handling code in Wayland
No XDnD events which notify DnD status change comes in Wayland. To emulate XDnD
behavior, MetaDnd checks whether there is a grab or not when the modal window
starts showing. When there is a grab, it processes the raw events from
compositor, and emits DnD signals for plugin.

https://bugzilla.gnome.org/show_bug.cgi?id=765003
2017-03-07 08:28:36 +08:00
Hyungwon Hwang
5fafaf92df dnd: Implement MetaDnd
Implement MetaDnd for emitting DnD signals to plugins such as gnome-shell. The
xdnd handling code comes from gnome-shell, and it is hidden behind MetaDnd now.

https://bugzilla.gnome.org/show_bug.cgi?id=765003
2017-03-07 08:28:36 +08:00
Piotr Drąg
ead62f1901 Use Unicode in translatable strings
See https://developer.gnome.org/hig/stable/typography.html

https://bugzilla.gnome.org/show_bug.cgi?id=772218
2017-02-16 02:44:16 +01:00
Juraj Fiala
91c6a144da Update shadows to match Adwaita better
This should make Mutter shadows almost indifferentiable to the ones made
by Adwaita. Based on an initial patch from Maxim <dead.555@bk.ru>.

https://bugzilla.gnome.org/show_bug.cgi?id=744667
2017-02-15 23:54:07 +01:00
Florian Müllner
cb86745245 window-actor: Special-case COMBO window's shadow class
We currently don't have any shadow class for combo box popups,
which means the default shadow of normal windows is used. That's
clearly odd given that the two are very different, and isn't
consistent with GTK+-3's client-side shadows for popups. While
we could add a dedicated shadow class, the designers are fine
with reusing the existing shadow for dropdown-menus, so let's
do that.

https://bugzilla.gnome.org/show_bug.cgi?id=744667
2017-02-15 23:54:07 +01:00
Carlos Garnacho
2cd78bffd9 compositor: Avoid thaw on inconsistent effect_completed calls
If the meta_window_actor_effect_completed() triggers inconsistent
accounting, there's also high chances that the thaw call will be
unexpected at this time too, which will lead to a g_error().

This makes mutter more lenient to effect_completed() calls of the
right type (i.e. those triggering freeze/thaw) being performed more
times than necessary in the upper parts. A warning will be issued,
but the process won't abort.

https://bugzilla.gnome.org/show_bug.cgi?id=777691
2017-01-26 12:31:47 +01:00
Jonas Ådahl
4e812410cc monitor-manager: Move logical monitor into its own file
https://bugzilla.gnome.org/show_bug.cgi?id=777732
2017-01-25 16:28:53 +08:00
Jonas Ådahl
842ff5d6aa Rename MetaMonitorInfo MetaLogicalMonitor
In preparation for further refactorizations, rename the MetaMonitorInfo
struct to MetaLogicalMonitor. Eventually, part of MetaLogicalMonitor
will be split into a MetaMonitor type.

https://bugzilla.gnome.org/show_bug.cgi?id=777732
2017-01-25 16:28:51 +08:00
Rui Matos
1d280d8fa1 window: Inform the compositor when a window effectively changes size
In order for the compositor plugin to be able to animate window size
changes properly we need to let it know of the starting and final
window sizes.

For X clients this can be done synchronously and thus with a single
call into the compositor plugin since it's us (the window manager)
who's in charge of the final window size.

Wayland clients though, have the final say over their window size
since it's determined from the client allocated buffer.

This patch moves the meta_compositor_size_change_window() calls before
move_resize_internal() which lets the compositor plugin know the old
window size and freezes the MetaWindowActor.

Then we get rid of the META_MOVE_RESIZE_DONT_SYNC_COMPOSITOR flag
since it's not needed anymore as the window actor is frozen and that
means we can use meta_compositor_sync_window_geometry() as the point
where we inform the compositor plugin of the final window size.

https://bugzilla.gnome.org/show_bug.cgi?id=770345
2016-11-23 18:37:35 +01:00
Rui Matos
9c03e78505 MetaPlugin: add a size_changed vfunc
This will be used to let plugins know when a previous size change
actually becomes effective. This is needed to handle wayland client
resizing properly since, unlike X, it's async.

https://bugzilla.gnome.org/show_bug.cgi?id=770345
2016-11-23 18:37:31 +01:00
Florian Müllner
0aa6d9782c build: Fix cogl include paths
cogl-egl-defines.h is now referenced from a public header, so we need
to include its location whenever the header is used (directly or via
cogl.h).
2016-11-23 18:03:59 +01:00
Jonas Ådahl
5774fcdd80 MetaShapedTexture: Default to y-inverted being true
Normally textures in OpenGL are inverted on the Y axis, and we only
apply our rotation transform when it is not. To make the common case
work as normal, default to assuming textures are Y inverted.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 09:36:51 +08:00
Jonas Ådahl
7c31fb2450 MetaShapedTexture: Add support for setting a custom CoglSnippet
To support special types of buffer types, add support for setting a
CoglSnippet on the shaped texture which will then be added to the
pipeline.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
11783ffdd0 MetaSurfaceActorWayland: Remove API never used externally anymore
https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
41c96921d6 wayland: Add support for EGL_WAYLAND_Y_INVERTED_WL
Add support for inverted Y Wayland buffers. OpenGL textures are by
default inverted, so adding support for EGL_WAYLAND_Y_INVERTED_WL
effectively means adding support for non-inverted, which makes the
MetaShapedTexture apply a transformation when drawing only when querying
EGL_WAYLAND_Y_INVERTED_WL resulted in the response "EGL_FALSE".

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Rui Matos
236417be38 compositor: End a wayland popup grab when starting a compositor grab
Wayland popup grabs, unlike other grab types, can be safely cancelled
so there's no reason to deny compositor grab requests if a wayland
popup is on.

In particular, this allows entering the overview via a keybinding or
locking the screen while a wayland popup has a grab which is something
that's been advertised as a wayland improvement over X.

https://bugzilla.gnome.org/show_bug.cgi?id=771235
2016-11-02 14:07:14 +01:00
Florian Müllner
9e5491439e window-actor: Make sync_visibility() public
When we mess with a window actor's visibility from the shell side
(yes, I know :-( ), we should at least restore the proper visibility
when we're done with it ...

https://bugzilla.gnome.org/show_bug.cgi?id=771536
2016-09-18 11:01:15 +02:00
Jonas Ådahl
2e7f11305c MetaWindowActor: Sync thawed state when surface actor is set
Not having a surface actor would cause the window actor state to be
considered frozen, thus causing various state (such as geometry, shape
etc) synchronization to be delayed until thawed. If the window actor
was "thawed" due to having a surface set, not all state would be
properly synchronized, causing the thawed window actor to be displayed
incorrectly.

This patch fixes this by putting state synchronization after thawing in
a common function, calling it both from frozen count decreasing and
surface setting.

This fixes for example misplaced menus in Steam.

https://bugzilla.gnome.org/show_bug.cgi?id=770991
2016-09-09 10:00:24 +08:00
Jonas Ådahl
28a898a22f Use signals instead of onscreen framebuffer frame callbacks
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.

This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
749237a28e MetaWindowGroup: Only compensate for transforms when in clone paint
We were compensating for a clone paint viewport offset even when we
were not in clone paniting mode. This would break painting if we offset
the viewport for some other reason for example as in the future stage
view painting.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
7f0e6b9b4b compositor: Don't access use the onscreen framebuffer directly
Instead of assuming there is a single onscreen framebuffer, use the
helper functions for setting the frame callback and getting the frame
counter.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
a465e4c5b8 compositor: Initiate cogl context field on creation
There will only ever be one context; just get it from clutter instead
of waiting for we interact with a framebuffer.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
085df1170e plugins/default: Make the background a vignette
Make the default plugin background a vignette in order to see that it
properly draws using the correct scale.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
dd1eaeb262 Use correct cogl object types
Use the correct pointer types for cogl objects. This avoids warnings
when including the cogl headers doesn't result in all the cogl types
being typedefs to void.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Rui Matos
cc6efeb14f MetaSurfaceActorX11: invalidate the stex on video memory purged errors
MetaShapedTexture uses FBOs when mipmapping so we need to cause them
to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:50 +02:00
Rui Matos
53993ba4d2 MetaBackground: invalidate contents on video memory purged errors
We use FBOs so we need to cause them to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:50 +02:00
Rui Matos
7f6bcea331 compositor: Handle GL video memory purged errors
Emit a signal so that interested parties can recreate their FBOs and
queue a full scene graph redraw to ensure we don't end up showing
graphical artifacts.

This relies on the GL driver supporting the
NV_robustness_video_memory_purge extension and cogl creating a
suitable GL context. For now we only make use of it with the X backend
since the only driver with which this is useful is NVIDIA.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:50 +02:00
Florian Müllner
53a9411255 surface-actor: Keep track of ignored damage
We ignore all damage while a surface is frozen and queue a full
update instead once it's thawed. While not super efficient, this
isn't overly bad for the intended case of catching up with any
updates that happened during a compositor effect. However when
extended frame sync is used, surfaces are also frozen while the
client is drawing a frame, in which case the current behavior is
pretty damaging (pun intended), as we end up redrawing the entire
window each frame. To address this, keep track of the actual damage
we ignore and apply it when the surface is thawed.

https://bugzilla.gnome.org/show_bug.cgi?id=767798
2016-06-17 21:39:06 +02:00
Jonas Ådahl
19f7e310d9 MetaSurfaceActorWayland: Use weak pointer instead of destroy hook
MetaWaylandSurface is a GObject now, so lets utilize that.

https://bugzilla.gnome.org/show_bug.cgi?id=763431
2016-05-01 21:11:27 +08:00
Jonas Ådahl
26815d68f6 MetaSurfaceActorWayland: Only NULL check surface on class vfuncs
The only time the surface pointer (priv->surface) may be NULL is when
the surface is unmanaged but still painting, possibly due to a unmap
animation or the like, so only guard handle this situation in the entry
points that may come from the stage painting.

https://bugzilla.gnome.org/show_bug.cgi?id=763431
2016-05-01 21:11:27 +08:00
Jonas Ådahl
bca041b68e MetaWindow: Make buffer_rect and rect share coordinate space
Before this commit, on Wayland, the buffer rect would have the size of
the attached Wayland buffer, no matter the scale. The scale would then
be applied ad-hoc by callers when a sane rectangle was needed. This
commit changes buffer_rect to rather represent the surface rect (i.e.
what is drawn on the stage, including client side shadow). The users of
buffer_rect will no longer need to scale the buffer_rect themself to
get a usable rectangle.

https://bugzilla.gnome.org/show_bug.cgi?id=763431
2016-05-01 21:11:27 +08:00
Rui Matos
1fa540bcb7 Fix the merged build
https://bugzilla.gnome.org/show_bug.cgi?id=760439
2016-04-27 20:37:47 +02:00
Florian Müllner
8842bdfb11 Do not skip CoglError parameters
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible (i.e. any CoglError
that is not a malformed blend string).

https://bugzilla.gnome.org/show_bug.cgi?id=765058
2016-04-15 17:22:24 +02:00
Florian Müllner
bdc72dd9d7 Do not try to unref NULL CoglObjects
https://bugzilla.gnome.org/show_bug.cgi?id=765058
2016-04-15 17:21:22 +02:00
Jonas Ådahl
10a0114856 wayland: Move buffer use count to MetaWaylandSurface
Each wl_surface.commit with a newly attached buffer should result in
one wl_buffer.release for the attached buffer. For example attaching
the same buffer to two different surfaces must always result in two
wl_buffer.release events being emitted by the server. The client is
responsible for counting the wl_buffer.release events and be sure to
have received as many release events as it has attached and committed
the buffer, before reusing it.

https://bugzilla.gnome.org/show_bug.cgi?id=762828
2016-03-29 18:26:10 +08:00
Jasper St. Pierre
190357c561 surface-actor-x11: Unredirect ARGB32 windows with full opaque regions
We can detect that these windows are already fully opaque, so allow them
to unredirect. Allows unredirecting Totem during video playback, giving
a significant speed boost.
2016-03-21 13:44:44 -07:00
Rui Matos
ca1b4382c0 shaped-texture: Invalidate mask texture when main texture changes size
We currently rely only on MetaWindowActor to update the mask
texture. This isn't good enough since we might get asked to use the
mask (e.g. via meta_shaped_texture_get_image() ) after having a new
texture size but before MetaWindowActor decides to update the mask in
which case we might crash since cogl_texture_new_from_sub_texture()
might fail with an early return such as

Cogl-CRITICAL **: cogl_sub_texture_new: assertion 'sub_x + sub_width
<= next_width' failed

https://bugzilla.gnome.org/show_bug.cgi?id=762639
2016-03-10 15:56:41 +01:00
Jonas Ådahl
99bba9e56c bell: Flash whole window if the window had no frame
CSD X11 clients and Wayland clients don't have a window frame drawn by
the compositor to flash. So instead of flashing the whole screen when
configured to just flash the window, flash just the window region.

https://bugzilla.gnome.org/show_bug.cgi?id=763284
2016-03-10 12:34:56 +08:00
Jonas Ådahl
020ae58fe4 wayland: Add "painting" signal to surface actor
Make MetaWaylandSurface a listener and move output state updating to
the handler function.

https://bugzilla.gnome.org/show_bug.cgi?id=744104
2016-02-16 19:02:48 +08:00
Florian Müllner
46eb682c83 Revert "window: Remove old tiling code"
This reverts commit 8bded7d497.
2016-01-10 15:16:09 +01:00
Jasper St. Pierre
8bded7d497 window: Remove old tiling code
We'll soon replace this with a better scheme

https://bugzilla.gnome.org/show_bug.cgi?id=751857
2016-01-09 18:08:32 -08:00
Lionel Landwerlin
0e8ca1a042 default-plugin: port to non deprecated API
https://bugzilla.gnome.org/show_bug.cgi?id=759374
2015-12-15 08:39:57 +00:00
Cosimo Cecchi
377ecdb864 compositor: pass correct parameter to meta_window_actor_size_change()
We were always passing the parameter for a maximize animation.
2015-10-12 15:39:51 -04:00
Jasper St. Pierre
b975676c5d window-actor: Draw shadows around some CSD windows
Some windows, like Chromium and Steam, are technically CSD in that they
don't want a system titlebar and draw their own, but we should still
provide them with a shadow.
2015-10-07 12:09:30 -07:00
Olivier Fourdan
443d579d40 wayland: do not crash if the surface is gone
If a queued event is being processed after the surface is
destroyed, trying to access the window associated with the surface
will lead to a segmentation fault.

This patch avoids the crash by first checking if the surface is not null.

https://bugzilla.gnome.org/show_bug.cgi?id=754715
2015-09-09 09:30:14 +02:00
Ting-Wei Lan
0aa4c4d43e build: Fix return value in meta-background.c
https://bugzilla.gnome.org/show_bug.cgi?id=754545
2015-09-04 11:47:34 +08:00
Ray Strode
1d56d50fcd background: paint color matte for scaled and centered backgrounds
Some backgrounds don't fully fill the screen.  For those backgrounds
it's important to paint a color behind them to fill in the gaps.

This commit checks whether or not the background image textures take
up the entire monitor, and in the event they don't, draws a color
behind them (such as it would do if the background were
translucent).

https://bugzilla.gnome.org/show_bug.cgi?id=754476
2015-09-03 15:14:15 -04:00
Ray Strode
0ffd4254d9 background: simplify conditional in meta_background_get_texture
meta_background_get_texture only draws the bottom image texture
if
   1) the blend factor leaves the top image translucent
   or
   2) the top image is translucent from alpha

The latter case doesn't actually matter since we're using REPLACE
on the top image texture.

This commit drops the unnecessary check for the second case and
applies demorgans law to the conditional for clarity.

https://bugzilla.gnome.org/show_bug.cgi?id=754476
2015-09-03 15:14:15 -04:00
Rui Matos
299ed424d3 compositor: Handle fences in the frontend X connection
Since mutter has two X connections and does damage handling on the
frontend while fence triggering is done on the backend, we have a race
between XDamageSubtract() and XSyncFenceTrigger() causing missed
redraws in the GL_EXT_X11_sync_object path.

If the fence trigger gets processed first by the server, any client
drawing that happens between that and the damage subtract being
processed and is completely contained in the last damage event box
that mutter got, won't be included in the current frame nor will it
cause a new damage event.

A simple fix for this would be XSync()ing on the frontend connection
after doing all the damage subtracts but that would add a round trip
on every frame again which defeats the asynchronous design of X
fences.

Instead, if we move fence handling to the frontend we automatically
get the right ordering between damage subtracts and fence triggers.

https://bugzilla.gnome.org/show_bug.cgi?id=728464
2015-08-13 14:14:46 +02:00
Adel Gadllah
038f828ab1 SurfaceActorWayland: Destroy frame callbacks when the surface gets destroyed
https://bugzilla.gnome.org/show_bug.cgi?id=739163
2015-08-09 19:25:46 +02:00
Ting-Wei Lan
b0b08d5010 build: Fix return value in meta-sync-ring.c
https://bugzilla.gnome.org/show_bug.cgi?id=753380
2015-08-09 17:49:57 +08:00
Adel Gadllah
070cd27786 wayland: Only call frame callbacks when a surface gets drawn on screen
The spec says:
"A server should avoid signalling the frame callbacks if the surface is not
visible in any way, e.g. the surface is off-screen, or completely obscured
by other opaque surfaces."

We actually do have the information to do that but we are always calling
the frame callbacks in after_stage_paint. So fix that to only call when
when the surface gets drawn on screen.

https://bugzilla.gnome.org/show_bug.cgi?id=739163
2015-08-09 10:40:40 +02:00
Aaron Plattner
9df6cda3e3 compositor: Fix GL_EXT_x11_sync_object race condition
The compositor maintains a ring of shared fences with the X server in order to
properly synchronize rendering between the X server and the compositor's GPU
channel.  When all of the fences have been used, the compositor needs to reset
one so that it can be reused.  It does this by first waiting on the CPU for the
fence to become triggered, and then sending a request to the X server to reset
the fence.

If the compositor's GPU channel is busy processing other work (e.g. the desktop
switcher animation), then the X server may process the reset request before the
GPU has consumed the fence.  This causes the GPU channel to hang.

Fix the problem by having the compositor's GPU channel trigger its own fence
after waiting for the X server's fence.  Wait for that fence on the CPU before
sending the reset request to the X server.  This ensures that the GPU has
consumed the X11 fence before the server resets it.

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>

https://bugzilla.gnome.org/show_bug.cgi?id=728464
2015-08-07 17:27:42 +02:00
Rui Matos
39763d4add compositor: Add support for GL_EXT_x11_sync_object
If GL advertises this extension we'll use it to synchronize X with GL
rendering instead of relying on the XSync() behavior with open source
drivers.

Some driver bugs were uncovered while working on this so if we have
had to reboot the ring a few times, something is probably wrong and
we're likely to just make things worse by continuing to try.  Let's
err on the side of caution, disable ourselves and fallback to the
XSync() path in the compositor.

https://bugzilla.gnome.org/show_bug.cgi?id=728464
2015-08-07 17:27:42 +02:00
Jonas Ådahl
ac79988939 wayland: Handle unsetting of input and opaque surface region
When a client sets an input region or a opaque region to NULL, it
should still be considered a change to the corresponding region on the
actor. This patch makes sure this state is properly forwarded.

https://bugzilla.gnome.org/show_bug.cgi?id=753222
2015-08-05 10:22:49 +08:00
Florian Müllner
124888764d default-plugin: Replace deprecated macro 2015-07-22 16:01:13 +02:00
Matthias Clasen
ad51c52b69 feedback actor: Fix a typo
The code for setting an anchor was comparing apples and oranges.
This was pointed out by coverity.

https://bugzilla.gnome.org/show_bug.cgi?id=752552
2015-07-20 17:39:09 -04:00
Jonas Ådahl
f01247d815 wayland: Fix calculation of window geometry when scaled
Take the surface actor scale into account when calculating the window
geometry.

https://bugzilla.gnome.org/show_bug.cgi?id=744934
2015-07-16 11:54:14 +08:00
Jonas Ådahl
3b993131e8 wayland: Fix subsurface positioning on HiDPI
Keep the active position state in its original coordinate space, and
synchronize the surface actor with it when it changes and when
synchronizing the rest of the surface state, in case the surface scale
had changed.

https://bugzilla.gnome.org/show_bug.cgi?id=745655
2015-07-16 11:43:19 +08:00
Jonas Ådahl
117f57f74c wayland: Factor out some parts of meta_surface_actor_wayland_get_scale
Put a toplevel window getter in meta-wayland-surface.h and a main
monitor scale getter in window-wayland.h.

https://bugzilla.gnome.org/show_bug.cgi?id=745655
2015-07-16 11:43:19 +08:00
Jonas Ådahl
5d10196919 MetaSurfaceActorWayland: Don't dereference surface before NULL check
Fixes regression introduced in ba7c524a18.

https://bugzilla.gnome.org/show_bug.cgi?id=744453
2015-07-15 17:10:48 +08:00
Jonas Ådahl
eb023ff2c9 wayland: Send wl_surface.enter and wl_surface.leave
Whenever a MetaSurfaceActor is painted, update the list of what outputs
the surface is being drawed upon. Since we do this on paint, we
effectively avoids this whenever the surface is not drawn, for example
being minimized, on a non-active workspace, or simply outside of the
damage region of a frame.

DND icons and cursors are not affected by this patch, since they are not
drawn as MetaSurfaceActors. If a MetaSurfaceActor or a parent is cloned,
then we'll check the position of the original actor again when the clone is
drawn, which is slightly expensive, but harmless. If the MetaShapedTexture
instead is cloned, as GNOME Shell does in many cases, then these clones
will not cause duplicate position checks.

https://bugzilla.gnome.org/show_bug.cgi?id=744453
2015-07-15 14:55:55 +08:00
Jonas Ådahl
ba7c524a18 MetaSurfaceActorWayland: Unset the MetaWaylandSurface pointer when it goes away
We may access it during painting even if it has been freed. For now,
manually unset it during the MetaWaylandSurface cleanup; in the future
make MetaWaylandSurface a GObject and make the surface pointer a weak
reference.

https://bugzilla.gnome.org/show_bug.cgi?id=744453
2015-07-15 14:55:55 +08:00
Jasper St. Pierre
a191554cf6 compositor: Export meta_shadow_factory_get_shadow to introspection
I forgot we had a separate list of headers for introspection to scan.
2015-07-06 00:27:03 -07:00
Jasper St. Pierre
b33a82eb7c Export the shadow factory
The elementary guys would like this as an API, and I don't see any
reason to refuse -- this is quite nice shadow painting code :)

For some reason, gobject-introspection can't seem to cope with
MetaWindowShape. I'll look into it a bit later, but for now, mark
the function it has trouble with as (skip).
2015-07-06 00:14:22 -07:00
Jasper St. Pierre
2705c87f74 window-group: Fix issues when translated
It seems that when translated, paint_offset and actor_offset will always
be the same, so our translation of the clip group won't work. For now,
until I figure out what's going on here, just use the painting offset,
since that what seems to make sense to me.

I didn't write this code, though, so I don't know why the actor's
allocation was involved in this computation at all.

I tested briefly with clones (magnifier, manual cloning through the
looking glass) and couldn't find any other artifacts, so I'm going to do
this for now.
2015-07-05 23:55:43 -07:00
Jasper St. Pierre
9fc1c919e8 window-actor: Replace no-shadow with a shadow-mode
The elementary guys want to be able to force shadows *on*, for use in
their overview.
2015-07-05 23:29:11 -07:00
Jasper St. Pierre
9f04c58ffe Implement a generic "size change" mechanism
A much less hacky version of maximize / unmaximize is reimplemented
in terms of this, but it could also eventually be used for fullscreen /
unfullscreen, and tile / untile.
2015-07-05 23:03:36 -07:00
Jasper St. Pierre
7de1f3a7be plugin-manager: Make the event an enum 2015-07-05 22:01:59 -07:00
Jasper St. Pierre
fd443ecf2a plugin-manager: Clean up an unused define 2015-07-05 22:01:59 -07:00
Jasper St. Pierre
e8dd5601e7 window-group: Turn clipped redraws back on
Whoops -- I commented this out for debugging reasons.
2015-07-05 19:19:33 -07:00
Jasper St. Pierre
ccca810daf window-group: Improve performance by hacking around Clutter
The comment explains it better, but Clutter tries to be smart and
repaint actors when their allocations change. Since the window group's
allocation changes when windows move around, this means that moving a
window will always cause a full-stage repaint, which is super slow.

Hack around this for now.
2015-07-05 19:18:22 -07:00
Jasper St. Pierre
693456b644 shaped-texture: Remove unnecessary copies of the pipeline 2015-07-05 15:01:15 -07:00
Jasper St. Pierre
aacc3d5628 shaped-texture: Repeat edge pixels instead of mirroring the image
While nothing will completely fix X11's artifacts, this tends to look a
bit better, *especially* with mask textures that have black at the
edges (which are most of them).

It's also faster for GPUs to manage.
2015-07-05 15:00:38 -07:00
Jasper St. Pierre
4c6866741d surface-actor-x11: Make sure to set a size when unredirected
When we're unredirected, we don't have a pixmap, and thus our allocation
becomes 0x0. So when events come in, they pass right through our actor,
going to the one underneath in the stack.

Fix this by having a fallback size on the shaped texture actor when
we're unredirected, causing it to always have a valid allocation.

This fixes clicking on stuff in sloppy / mouse mode focus.
2015-06-23 16:30:29 -07:00
Jasper St. Pierre
84baf4e181 shaped-texture: Clean up some internals
These are internal vfuncs, they don't need prechecks.
2015-06-23 16:18:38 -07:00
Rui Matos
7c5fe42835 meta-background: Add a function to refresh all background instances
We need to reload the FBOs under some circumstances, this adds a way
to easily do so.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2015-03-25 11:48:32 +01:00
Alban Browaeys
f858f66fe0 MetaBackgroundActor: glsl: do not mix int and float.
Implicit conversion from int to float is not supported by
GLSL ES.

Fixes:
(gnome-shell:8954): Cogl-WARNING **: Shader compilation failed:
1:2: P0004: High precision not supported, instead compiling high precision as medium precision
4:17: S0001: Type mismatch in arithmetic operation between 'int' and 'float'
when one trigger the overview mode on Mali 400 r1p1 GPU.

https://bugzilla.gnome.org/show_bug.cgi?id=745442
2015-03-03 22:09:35 +01:00
Jonas Ådahl
fffb863f37 wayland: Sync surface actor state when changing main monitor
In order to switch to the correct surface actor scale given the monitor
the surface is on, without relying on the client committing a new state
given some other side effect, sync the surface actor state when the main
monitor associated with the corresponding window changed.

https://bugzilla.gnome.org/show_bug.cgi?id=744933
2015-03-03 14:53:15 -05:00
Jonas Ådahl
bbcee174ce wayland: Make the surface actor set its own state
Since the surface actor knows more about how it draws itself, instead of
pushing texture state (buffer and scale), input region and opaque region
from MetaWaylandSurface after having transformed into what the surface
actor expects, make the surface actor set its own state given what state
the Wayland surface is in.

https://bugzilla.gnome.org/show_bug.cgi?id=744933
2015-03-03 14:53:15 -05:00
Chris Wilson
72f5a36522 compositor: Update composite overlay window before unredirecting
The current ordering updates the clip shape of the composite overlay
window after unredirecting the target window. This has the effect of
forcing X to clear the target window and sending an expose to the
application to repaint - causing an unsightly flash. If we update the
shape first, then unredirect, X restores the background of the root
window (sending no expose events as no one is interested) and the
background is typically NONE for the root window. Then the unredirect
paints the contents of the composite backing pixmap over top without
requiring a round trip and waiting for the client to repaint - thus no
flashing.

Fixes regression from

commit d6282716b2
Author: Jasper St. Pierre <jstpierre@mecheye.net>
Date:   Fri Dec 6 17:10:44 2013 -0500

    compositor: Simplify the unredirected window management code

Cc: Jasper St. Pierre <jstpierre@mecheye.net>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>

https://bugzilla.gnome.org/show_bug.cgi?id=743858
2015-02-02 15:41:24 +01:00
Rui Matos
3f2d658f20 monitor-manager: Expose MetaMonitorManager to introspection
This just exposes the type and the singleton getter necessary to make
it available to introspection. We'll expose more functionality as it
becomes needed.

https://bugzilla.gnome.org/show_bug.cgi?id=743745
2015-01-30 13:13:49 -05:00
Jonas Ådahl
22c13b3144 plugins/Makefile.am: Don't fail when trying to remove nonexisting file
https://bugzilla.gnome.org/show_bug.cgi?id=743189
2015-01-19 09:37:54 -08:00
Owen W. Taylor
5e84c8f20b MetaWindowActor: don't overwrite send_frame_messages_timer
If the app finished multiple frames before we sent _NET_WM_FRAME_DRAWN,
we could add the send_frame_messages_timer multiple times. In the rare
case that the app immediately closed the window, the older timeout
could potentially then run on the freed actor.

https://bugzilla.gnome.org/show_bug.cgi?id=738686
2014-12-02 11:47:13 -05:00
Owen W. Taylor
9745f9f8ce Fix problems resulting in left-over queued frames
* Use -1 rather than 0 as a flag for pending queue entries; 0 is
  a valid frame_counter value from Cogl.
* Consistently handle the fact we can have more than one pending
  entry. It's app misbehavior to submit a new frame before
  _NET_WM_FRAME_DRAWN is received; but we accept such frame messages,
  so we can't just leak them.
* If we remove send_frame_message_timer, assign the current frame counter
  to pending entries.
* To try to avoid regressing on this, when sending _NET_WM_FRAME_TIMINGS
  messages, if we have stale messages, or messages with no frame drawn
  time, warn and remove them from the queue rather than just accumulating.
* Improve commenting.

https://bugzilla.gnome.org/show_bug.cgi?id=738686
2014-12-02 11:47:13 -05:00
Carlos Garnacho
e96eb0e82e compositor: Always recurse over surface children actors when picking
The parent pick() implementation in ClutterActor only recurses if the
vfunc is untouched, which means it's up to the MetaWaylandSurface
implementation to actually recurse, just the same as if an input mask
applied.

https://bugzilla.gnome.org/show_bug.cgi?id=738890
2014-11-24 14:44:11 +01:00
Florian Müllner
6e25c37da1 window-actor: Do not request unredirection when destroyed
WindowActors can outlive their corresponding window to animate unmap.
Unredirecting the actor does not make sense in that case, so make
sure to not request it.

https://bugzilla.gnome.org/show_bug.cgi?id=740133
2014-11-18 16:10:12 +01:00
Carlos Garnacho
700d367937 compositor: Ensure child actors are included in picking
If the actor surface has an input mask, custom picking is implemented
for the portions affected by the mask, although the child actors (most
usually subsurfaces) are left out.

https://bugzilla.gnome.org/show_bug.cgi?id=738890
2014-10-23 16:53:44 +02:00
Cosimo Cecchi
a37f632b1b background: use GFiles instead of filenames
We want to use GResources for system backgrounds, so move this to a
GFile.

https://bugzilla.gnome.org/show_bug.cgi?id=736936
2014-10-14 18:54:36 -07:00
Adel Gadllah
cd32e4a68a meta-surface-actor-x11: Fix unredirect heuristic
Damage coordinates are relative to the drawable not to the screen. So we
have to check whether x and y are 0 and not window_rect.x/y otherwise the
herustic will never trigger for windows on monitors whos x and y are not 0.

https://bugzilla.gnome.org/show_bug.cgi?id=738271
2014-10-12 00:35:47 +02:00
Adel Gadllah
a116509301 meta-surface-actor-x11: Detatch the pixmap in window_decorated_notify
The window can change its decoration without changing its size.

https://bugzilla.gnome.org/show_bug.cgi?id=738146

Found by Jasper St. Pierre <jstpierre@mecheye.net>
2014-10-08 23:11:47 +02:00
Owen W. Taylor
272e1fb296 MetaBackgroundActor: queue a redraw when the background changes
When the MetaBackground changes, queue the actor for redraw.
2014-10-08 15:03:02 -04:00
Jasper St. Pierre
8e85015f91 default: Adjust the default background
Getting a bit tired of green...
2014-10-07 20:42:26 -07:00
Carlos Garnacho
28e59c5a8f compositor: Add MetaDnDActor
This actor is a subclass of MetaFeedbackActor that additionally
implements the "drag failed" animation, snapping back to the drag
origin position in a surface.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
b588baf9f5 compositor: Add MetaFeedbackActor
This actor is a non-reactive container that autoembeds itself into
the feedback window group in the compositor. The API is meant to
help on creating things attached to pointer/touchpoints, with an
X/Y attachment offset, and following the position of certain events.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
9a825d9bee compositor: Add a "feedback" window group
Although not strictly a window group... This ClutterActor is
meant to stay always on top, and only show non-reactive actors
created by Mutter itself. Two possible usecases for this layer
are DnD surfaces, and touch spots.

We might also want to move cursors out of an overlay in MetaStage
into here at some point.
2014-10-06 19:39:43 -07:00
Owen W. Taylor
b735571688 MetaBackgroundImage: free the GdkPixbuf after creating a texture
The GdkPixbuf used to load a texture was never freed.
2014-09-29 21:32:48 -04:00
Owen W. Taylor
458953268b MetaBackground: fix getting stuck in a bad state after monitor changes
After the ::monitors-changed signal, set the dirty flag on each new
monitor information struct so the per-monitor resources will be
recreated.
2014-09-12 14:59:20 -04:00
Owen W. Taylor
e27bbdc769 Fix colors for horizontal background gradients
COGL_PIXEL_FORMAT_RGB_888 is packed 3-bytes per pixel.
2014-09-12 11:00:55 -04:00
Owen W. Taylor
09b46029fa Fix multi-monitor backgrounds
The texture area was meant to be in monitor-relative coordinates, but that
was not consistently followed throughout the code - fix.

https://bugzilla.gnome.org/show_bug.cgi?id=736568
2014-09-12 11:00:55 -04:00
Florian Müllner
8d53ae894b window-actor: Skip frame-sync when the corresponding window is gone
https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Florian Müllner
d50f8afa9e window-actor: Consider needs_destroy in is_destroyed()
According to the documentation, the method returns "whether the X window
that the actor was displaying has been destroyed" - that is very much
true when we delay the actual actor destruction for a destroy animation,
so update the method accordingly.

https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Florian Müllner
98fa343588 window-actor: Keep in compositor's window list until destroyed
When a window is destroyed, the corresponding actor may still be
kept around for the destroy effect. But as the actor is removed
from the compositor's stack list immediately, the compositor will
always stack it above "valid" window actors - this is not what we
want, so only update the compositor's list when the actor is
actually destroyed.

https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Florian Müllner
9be3e56b70 background: Fix monitor validation in get_texture()
Monitor indexes should be in the range [0, n], not [-1, 0] :-)
2014-09-06 18:22:56 +02:00
Jasper St. Pierre
7e0822c5b1 background-actor: Add missing paren 2014-09-05 13:51:21 -07:00
Jasper St. Pierre
3ea6424b8f background: Fix meta_background_new
This is used by the default plugin.
2014-09-03 19:55:15 -07:00
Jasper St. Pierre
883c4a7b0f background-actor: Add a simple paint volume
Not having a paint volume causes every single paint to turn into
full-stage redraw, since otherwise culling won't properly work.

Since we don't paint outside of our allocation, just use the simple
default implementation, but also return TRUE inside it.
2014-09-03 11:08:48 -07:00
Jasper St. Pierre
d4317ba1e4 background: Fix build
These warnings weren't properly working on Owen's machine, so they went
unchecked.
2014-09-03 11:03:17 -07:00
Owen W. Taylor
9d69b2a963 MetaBackground: add properties to set vignette settings
Make the vignette options properties so they can be animated;
modify the function-call API for meta_background_actor_set_vignette()
to correspond more closely to the 3 properties.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Owen W. Taylor
ef3b000050 MetaBackgroundActor: match total dimming if GLSL is not present
Without GLSL, we didn't apply the vignetting, which not only made the
background uniform in color, it made it much lighter. Adjust for this
and make the average brightness with the vignette effect the same
with or without GLSL.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Owen W. Taylor
a4a688ed83 Rewrite background code
The old requirement that multiple MetaBackgroundActor objects be
layered on top of each to produce blended backgrounds resulted in
extremely inefficient drawing since the entire framebuffer had
to be read and written multiple times.

 * Replace the MetaBackground ClutterContent with a plain GObject
   that serves to hold the background parameters and prerender
   textures to be used to draw the background. It handles
   colors, gradients, and blended images, but does not handle
   vignetting

 * Add vignetting to MetaBackgroundActor directly.

 * Add MetaBackgroundImage and MetaBackgroundImageCache to allow
   multiple MetaBackground objects to share the same images

By removing the usage of ClutterContent, the following optimizations
were easy to add:

 Blending is turned off when the actor is fully opaque
 Nearest-neighbour filtering is used when drawing 1:1

The GLSL vignette code is slightly improved to use a vertex shader
snippet for computing the texture coordinate => position in actor
mapping.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Owen W. Taylor
17dc5c57dd Use meta_actor_painting_untransformed() for MetaShapedTexture
The old check for using NEAREST by checking clutter_actor_is_in_clone_paint()
and meta_actor_is_untransformed (actor) doesn't work properly since
clutter_actor_is_in_clone_paint() does not look at ancestors of the
actor; it only applies to a direct clone of the actor. Using
meta_actor_painting_untransformed() allows us to check exactly what we
care about rather than using tricky approximations.

https://bugzilla.gnome.org/show_bug.cgi?id=735632
2014-09-03 13:43:40 -04:00
Owen W. Taylor
ef5f939db8 Factor out meta_actor_painting_untransformed()
The painting_untransformed() function in MetaWindowGroup is useful
elsewhere, in particular if we want to check whether we can avoid
bilinear filtering when painting a texture 1:1.

https://bugzilla.gnome.org/show_bug.cgi?id=735632
2014-09-03 13:43:40 -04:00
Jasper St. Pierre
2f9840a51c compositor: Conditionalize some more Wayland support 2014-08-27 12:56:39 -04:00
Jasper St. Pierre
09aefdba43 compositor: Conditionalize more Wayland support 2014-08-27 12:41:26 -04:00
Jasper St. Pierre
b091cbf361 shaped-texture: Don't set a small minimum size
The shaped-texture is effectively fixed size. It doesn't make sense to
have less allocation than requested.
2014-08-27 10:00:19 -04:00
Jasper St. Pierre
a6fcda69ac shaped-texture: Remove the use of MetaWindowActor internals
I want to make this class an independent helper.
2014-08-27 10:00:19 -04:00
Adel Gadllah
3a8bad1e6f meta-surface-actor: Fix is_argb32 for unredirected windows
meta_surface_actor_is_argb32 assumes that lack of stex means that a window is
ARGB32. When we unredirect a window we detach the texture so we end up without
a texture. Given that should_unredirect returns FALSE when a window is argb32,
we know that this window is indeed not ARGB32.

Returing TRUE in that case causes us to flip between redirected and
unredirected on every paint.

So fix that by returning FALSE in that case.
2014-08-26 18:59:02 +02:00
Jasper St. Pierre
6526118d9f shaped-texture: Fix a typo in a comment 2014-08-25 10:52:07 -04:00
Jasper St. Pierre
c15b3b4a09 shaped-texture: Fix the logic when the blended region is empty
When the blended region was empty, meaning we didn't have to paint
anything blended -- the case for an app update -- was drawing the
entire window blended, because of a think-o in the complex and
complicated logic.

Fix this so that we don't draw anything for the blended region when
empty.
2014-08-25 09:30:15 -04:00
Jasper St. Pierre
01a47c7d6d shaped-texture: If we have too many rectangles, don't paint the opaque
region first

If we're going to render the entire texture blended, then don't bother
painting the unblended stuff, since we're just going to draw on top
anyway.
2014-08-24 12:38:29 -04:00
Rico Tzschichholz
ecc254c659 surface-actor-x11: Fix "incompatible pointer type" error
Caused by e73c46ce03
2014-08-22 07:38:08 +02:00
Jasper St. Pierre
9cb1c95e49 surface-actor: Call process_damage even when the actor is invisible
Otherwise, surface-actor-x11 won't be marked as having received damage,
which is vital to updating the actual surface.
2014-08-21 18:30:56 -04:00
Jasper St. Pierre
e73c46ce03 surface-actor-x11: Use the existing check for "visibility"
Instead of doing our own thing here.
2014-08-21 18:30:35 -04:00
Jasper St. Pierre
952e9c52bc surface-actor-x11: Merge a simple function inline
This is a one-liner, only used in one place.
2014-08-21 18:30:17 -04:00
Jasper St. Pierre
dc0437a5b5 surface-actor-wayland: Pass in a CoglTexture, as well
This makes it so that MetaSurfaceActorWayland is effectively just a
wrapper actor around MetaShapedTexture with some extra scaling. I think
the MetaSurfaceActor subclassing was a bad idea -- we really should have
these abstractions in much higher levels in the stack than the
compositor.
2014-08-21 16:34:29 -04:00
Jasper St. Pierre
55331a0678 surface-actor-wayland: Don't store the buffer
We don't need to anymore -- we're purely texture based.
2014-08-21 16:24:30 -04:00
Jasper St. Pierre
f5580f61f9 wayland: Update the CoglTexture in the MetaWaylandSurface
It doesn't make sense to update it in the surface actor. It's also
theoretically wrong to update the buffer's texture on surface commit,
too, because it's buffer state, not surface state, but I don't think
there's any place we use a wl_buffer without a wl_surface.
2014-08-21 16:22:53 -04:00
Jasper St. Pierre
0e758a9e65 display: Establish a separate state variable for routing events
We've long used a switch statement on the grab operation to determine
where events should go. The issue with MetaGrabOp is that it's a mixture
of a few different things, including event routing, state management,
and the behavior to choose during operations.

This leads to poorly defined event routing and hard-to-follow logic,
since it's sometimes unclear what should point where, and our utility
methods for determining grab operations apart can be poorly named.

To fix this, establish the concept of a "event route", which describes
where events should be routed to.
2014-08-15 16:08:49 -04:00
Jasper St. Pierre
5f0fab2156 Conditionalize Wayland support again 2014-08-13 20:28:22 -04:00
Jasper St. Pierre
467465c99c backend: Create the stage in the backend, rather than the compositor
This allows creating the stage much earlier than it otherwise would have
been. Our initialization sequence has always been a bit haphazard, with
first the MetaBackend created, then the MetaDisplay, and inside of that,
the MetaScreen and MetaCompositor.

Refactor this out so that the MetaBackend creates the Clutter
stage. Besides the clarity of early initialization, we now have much
easier access to the stage, allowing us to use it for things such as
key focus and beyond.
2014-08-13 20:08:46 -04:00
Jasper St. Pierre
e935b52e51 display: Move composite version checks here 2014-08-13 19:32:39 -04:00
Jasper St. Pierre
e320b06aaa texture-tower: Fix error case in meta-texture-tower
If we for some reason have an error trying to allocate the framebuffer,
we'll still mark the tower as revalidated. Move the validation to the
end of the actual revalidation code to solve this.
2014-08-08 17:29:26 -04:00
Jasper St. Pierre
b284126d3b background: Don't bother attaching a paint node if the region is empty 2014-08-07 14:59:59 -04:00
Jasper St. Pierre
6858cb261f background-actor: Don't bother clipping to the content box
We already clip to the content box when we go to paint the content.
2014-08-07 14:58:18 -04:00
Jasper St. Pierre
2d6954186e background: Don't render with blending when we don't need to
If we have an opaque background image, then we shouldn't need to blend
against anything for it to work. Turn off blending in this case.
2014-08-07 14:01:14 -04:00
Jasper St. Pierre
d72bf0cd5d compositor: Don't use cogl_texture_new_with_data in the obvious cases
It's a deprecated API that can surprise us. Namely, when the internal
format passed is COGL_PIXEL_FORMAT_ANY, it will *always* allocate an
RGBA8888 pixel format texture, even if we only passed it a RGB format
or even an A8 format.

cogl_texture_2d_new_with_data is the newer, better API and doesn't have
these warts.
2014-08-07 14:01:14 -04:00
Jasper St. Pierre
584460deec background: Merge the code for creating the color texture into here
It's unused anywhere else.
2014-08-07 13:49:16 -04:00
Jasper St. Pierre
e3d5969282 background: Don't bother supporting alpha channels for gradients 2014-08-07 13:39:21 -04:00
Owen W. Taylor
249468bbea MetaTextureTower: actually mark revalidated levels as valid
We were never actually clearing the invalid area on the smaller levels
of the texture tower, so we recomputed those levels every time.

https://bugzilla.gnome.org/show_bug.cgi?id=734400
2014-08-07 15:56:28 +02:00
Rui Matos
7d54631ebf backends: Make MetaBackend available to introspection
This moves meta-backend.h under meta/ and, for now, just exposes to
introspection the methods that we actually need in gnome-shell.

https://bugzilla.gnome.org/show_bug.cgi?id=734301
2014-08-07 11:31:59 +02:00
Jasper St. Pierre
c2fe6a18ad shadow-factory: Comment fixes 2014-08-02 18:55:44 -04:00
Jasper St. Pierre
f9a77aec3f shadow-factory: Fix style 2014-07-31 17:49:13 +02:00
Jasper St. Pierre
bee6d2b240 shadow-factory: Untabify 2014-07-31 17:49:13 +02:00
Jasper St. Pierre
9a6a189e36 window-actor: Rebuild the shape and mask when the surface updates
Connecting to size-changed is wrong -- size-changed tells us when
we *told* the X server or resize the window. For X11, we're sort of
guaranteed that the surface will be updated at some point before the
next frame, but for Xwayland, we can't be sure that the new surface is
attached at this point.

This fixes weird artifacts when resizing apps like xclock.
2014-07-31 17:49:13 +02:00
Jasper St. Pierre
505eabb78c surface-actor: Remove unused APIs 2014-07-31 17:49:13 +02:00
Giovanni Campagna
b0ba325f0e MetaShapedTexture: fix critical warnings with fully obscured windows
If a window is fully obscured, it could have a negative paint volume
width/height. Normalize that to 0x0.
2014-07-31 16:21:32 +02:00
Jasper St. Pierre
6fbd21001b window-actor: Base the paint volume on our children, not our shape
This was wrong for subsurfaces that extend beyond the parent's shape,
since the paint volume would be wrong in this case. Instead of using the
shape region which can be out of date and wrong, just use the union of
our children's volumes, which is a lot easier to manage.
2014-07-30 17:15:00 +02:00
Jasper St. Pierre
626e4965b1 shaped-texture: Remove silly ClutterPaintVolume code with slightly less silly ClutterActorBox code 2014-07-30 17:09:23 +02:00
Jasper St. Pierre
6954d23444 window-actor: Don't connect to allocation-changed
This can cause allocation loops. Connect to size-changed to update the
shape instead.
2014-07-28 11:32:52 +02:00
Jasper St. Pierre
25f8eaf1ac shaped-texture: Clean up slightly 2014-07-28 11:23:36 +02:00
Cosimo Cecchi
cd84317346 compositor: add support for unminimize compositor effects
https://bugzilla.gnome.org/show_bug.cgi?id=733789
2014-07-26 17:26:40 +02:00
Carlos Garnacho
70aee2d95e display: cancel wayland client touches when the compositor is grabbed
When a compositor grab begins, clients will stop receiving events, so any
ongoing sequence at that time must be cancelled.

https://bugzilla.gnome.org/show_bug.cgi?id=733631
2014-07-24 18:07:30 +02:00
Adel Gadllah
37652ca2cf background: Do not assume GLSL is available
Some hardware does not support it causing crashes in cogl during paint.

https://bugzilla.gnome.org/show_bug.cgi?id=733623
2014-07-24 16:51:53 +02:00
Rui Matos
f55737ec06 compositor: Sync X drawing only once per frame
We only need to call XSync() once per frame to synchronize X with GL
drawing.

https://bugzilla.gnome.org/show_bug.cgi?id=728464
2014-07-23 13:59:18 -04:00
Adel Gadllah
6ee5a1437c x11: Move event filter to backend connection 2014-07-19 18:51:26 +02:00
Owen W. Taylor
182a267f69 Connect to ClutterStage::after-paint with connect_after()
Use connect_after() to accomodate code in GNOME Shell that,
when benchmarking drawing performance, connects to ::after-paint
and calls glFinish(). The timing information from that will be
more accurate if we hold off until that completes before we signal
apps to begin drawing the next frame. If there are no other
connections to ::after-paint, connect() vs. connect_after() doesn't
matter.

https://bugzilla.gnome.org/show_bug.cgi?id=732350
2014-07-16 13:38:15 -04:00
Jasper St. Pierre
b11405570a compositor: Don't bother selecting for events on the COW
We already select all the events we need on the stage window instead.
2014-07-15 17:18:37 -04:00
Jasper St. Pierre
463b50e746 screen: Fetch the COW window up-front
XGetCompositeOverlayWindow is a round trip to the X server. We shouldn't
be doing it on every MapWindow.
2014-07-10 14:18:02 -04:00
Jasper St. Pierre
1af9e92e91 Don't add in our old input event mask when we select input events
This causes a round-trip to the server, and just isn't necessary, since
we're always in charge of our event mask.
2014-07-10 13:30:05 -04:00
Carlos Garnacho
79e682bcd0 compositor: emit grab-op-begin/end signals on plugin grabs
This makes it possible to track there grabs triggered this way, in
addition to the ones handled by mutter.
2014-07-07 19:18:21 -04:00
Giovanni Campagna
8d08851f28 compositor: show the stage after we set the size
So that it is actually respected
2014-07-01 20:28:00 +02:00
Jasper St. Pierre
af135c0b0b monitor-manager: Rename output_id to winsys_id
The output_id is more of an opaque identifier for the monitor, based on
its underlying ID from the windowing system. Since we also use the term
"output_id" for the output's index, rename our use of the opaque cookie
"output_id" to "winsys_id".
2014-07-01 13:24:34 -04:00
Owen W. Taylor
bc510378b3 Switch to using ClutterStage::after-paint
The experimental API clutter_stage_set_paint_callback() is replaced
with an ::after-paint signal as of Clutter 1.19.5.
2014-06-27 14:36:32 -04:00
Owen W. Taylor
9c6e527d4b Add ::first-frame signal to MetaWindowActor
This signal is emitted the first time a frame of contents of the
window is completed by the application and has been drawn on the
screen. This is meant to be used for performance measurement of
application startup.

https://bugzilla.gnome.org/show_bug.cgi?id=732343
2014-06-27 10:37:42 -04:00
Nikita Churaev
d0cafab836 Change shadow radiuses to match new Adwaita more or less
Exact simmilarity is not possible yet due to different blurring algorithms.

https://bugzilla.gnome.org/show_bug.cgi?id=731866
2014-06-19 11:55:24 +02:00
Jasper St. Pierre
24d7c5ebe3 compositor: Simplify meta_window_actor_set_updates_frozen
Since we always call it with the same value, just push that
value into the implementation.
2014-06-17 13:10:42 -04:00
Jasper St. Pierre
188e4e1b92 window: Rename get_input_rect to get_buffer_rect
With get_input_region existing, get_input_rect is a misnomer. Really,
it's about the geometry of the output surface, and it's only used that
way in the compositor code.

Way back when in GNOME 3.2, get_input_rect was added when we added
invisible borders. get_outer_rect was always synonymous with server-side
geometry of the toplevel. get_outer_rect was used for both user-side
policy (the "frame rect") and to get the geometry of the window.

Invisible borders were meant to extend the input region of the frame
window silently. Since most users of get_outer_rect cared about the
frame rect, we kept that the same and added a new method, get_input_rect
to get the full rect of the framed window with all invisible borders for
input kept on.

As time went on and CSD and Wayland became a reality, the relationship
between the server-side geometry and the "frame rect" became more
complicated, as can be evidenced by the recent commits. Since clients
don't tend to be framed anymore, they set their own input region.

get_buffer_rect is also sort of a poor name, since X11 doesn't really
have buffers, but we don't really have many other alternatives.

This doesn't change any of the code, nor the meaning. It will always
refer to the rectangle where the toplevel should be placed.
2014-06-17 10:33:52 -04:00
Jasper St. Pierre
3c0fae74f1 window: Move get_toplevel_xwindow to window-x11 2014-06-16 18:29:38 -04:00
Florian Müllner
af3aae7295 meta-window-actor: Don't add shadows to popups if the toolkit already does
GTK+ will add its own shadows client-side, so we don't need to anymore.

https://bugzilla.gnome.org/show_bug.cgi?id=731353
2014-06-10 13:40:33 +02:00
Florian Müllner
98e219da4b shadow-factory: Make sure to never use a negative spread
The smallest possible spread corresponds to an unblurred shadow, which
neither grows nor shrinks - thus the spread should be zero not negative
as returned by our current calculation.

https://bugzilla.gnome.org/show_bug.cgi?id=731353
2014-06-10 13:40:32 +02:00
Rico Tzschichholz
8734477d52 meta: Add generated meta-version.h
Avoid populating *_VERSION constants through cflags in pkg-config-file
which could be overridden by the project using it. Properly prefix the
defines with META_ to make gi-scanner happy.
2014-06-05 14:05:16 +02:00
Rico Tzschichholz
847a3bbee3 build: Fix some warnings and clean up a bit 2014-06-04 19:31:37 +02:00
Florian Müllner
b64548ee1f Pass button_rect when opening window menu from button
When opening the window menu without an associated control - e.g.
by right-clicking the titlebar or by keyboard - using coordinates
for the menu position is appropriate. However when the menu is
associated with a window button, the expected behavior in the
shell can be implemented much easier with the full button geometry:
the menu will point to the center of the button's bottom edge
rather than align to the left/right side of the titlebar as it
does now, and the clickable area where a release event does not
dismiss the menu will match the actual clickable area in mutter.

So add an additional show_window_menu_for_rect() function and
use it when opening the menu from a button.

https://bugzilla.gnome.org/show_bug.cgi?id=731058
2014-06-02 23:49:48 +02:00
Florian Müllner
d380d30ef4 Update (allow-none) annotations
The annotation has been deprecated in favor of (nullable) and/or
(optional).
2014-05-28 21:55:03 +02:00
Florian Müllner
31db32e826 Actually implement opening the app menu
The last commit added support for the "appmenu" button in decorations,
but didn't actually implement it. Add a new MetaWindowMenuType parameter
to the show_window_menu () functions and use it to ask the compositor
to display the app menu when the new button is activated.

https://bugzilla.gnome.org/show_bug.cgi?id=730752
2014-05-27 19:40:06 +02:00
Jasper St. Pierre
6513cbb470 Add back coordinates to the window menu
It looks weird to have Alt+Space pop up under the cursor instead
of the top-left corner of the window, and the Wayland request will
pass through the coordinates as well.

Add it to the compositor interface, and extend the
_GTK_SHOW_WINDOW_MENU ClientMessage to support it as well.
2014-05-22 10:50:57 -04:00
Jasper St. Pierre
8640982e68 Convert window menus to a compositor implementation 2014-05-17 15:16:23 -04:00
Adel Gadllah
fa29a1a99e Fix last commit
Actually do the changes from the review ... pushed old version of the
patch :/
2014-05-03 12:00:27 +02:00
Adel Gadllah
f9bffae9fd wayland: Scale native surfaces for hidpi
Scale surfaces based on output scale and the buffer scale set by them.
We pick the scale factor of the monitor there are mostly on.

We only handle native i.e non xwayland / legacy clients yet.

https://bugzilla.gnome.org/show_bug.cgi?id=728902
2014-05-03 10:11:55 +02:00
Jasper St. Pierre
25a16c3379 Remove trailing whitespace 2014-05-02 09:34:48 -04:00
Jasper St. Pierre
aed6d4fbb7 default: Remove the maximize effect
It looks awful, and doesn't work with Wayland at all for some
reason, which means that maximize seems to "hang" for half a
second. Just trash it.
2014-04-28 15:20:49 -04:00
Jasper St. Pierre
270c7abd3c default: Remove the unmaximize implementation
It does nothing.
2014-04-28 15:20:48 -04:00
Jasper St. Pierre
e2bd15541b default: Remove unused internal state tracking 2014-04-28 15:20:48 -04:00
Jasper St. Pierre
63f1a10e33 compositor: Don't select for weird events on the COW/stage
Talking it over with Owen, we weren't sure why this was here.

At one point, we were creating a foreign stage window, so potentially
Clutter didn't select for its own events, but now we're using a standard
stage window, so this seems weird.

Why we did it on the COW, nobody knows. Maybe copy/paste bugginess?
2014-04-24 16:26:21 -04:00
Jasper St. Pierre
925075ddaf compositor: Don't select for stage events on the UI X11 connection 2014-04-24 12:12:53 -04:00
Jasper St. Pierre
41de208f31 compositor: Also ungrab the VCP when beginning a modal
XXX: This should not be needed. We need to figure out why
there's a grab on the UI connection.
2014-04-24 11:26:12 -04:00
Jasper St. Pierre
e9eb3c32a9 compositor: Move event spoofing code to MetaBackendX11
This is now where we handle device events.
2014-04-23 14:23:13 -04:00
Jasper St. Pierre
61b714c666 compositor: Remove "exclusive is exclusive" codepath
We now handle input events in the backend.
2014-04-23 14:23:13 -04:00
Jasper St. Pierre
e9263d25b9 compositor: Take modal grabs through the backend as well 2014-04-23 14:23:12 -04:00
Jasper St. Pierre
d590626017 compositor: Select for input on the output window the right display 2014-04-23 14:23:12 -04:00
Jasper St. Pierre
91784d87b6 Move the painting of the cursor on the stage out of the cursor renderer
This logic is now well-contained the stage. This is the start of us
moving to backend-specific cursor renderers.
2014-04-22 16:56:02 -04:00
Jasper St. Pierre
2769683521 Rename MetaWaylandStage to MetaStage and put in compositor/ 2014-04-22 16:56:02 -04:00
Jasper St. Pierre
168ede9374 compositor: Create the MetaWaylandStage here 2014-04-22 16:56:01 -04:00
Jasper St. Pierre
bb4896f1af plugin: Don't pass events to Clutter
We do this ourselves in the backend
2014-04-22 12:44:33 -04:00
Bastien Nocera
d53e04f4c8 Name all timeouts and idles
Better names can be used once we make more use of them.

https://bugzilla.gnome.org/show_bug.cgi?id=727979
2014-04-10 18:59:46 +02:00
Florian Müllner
7ac66faa72 tower: Fix erroneous return value
The function's return value is void, not gboolean.
2014-04-09 12:10:24 -07:00
Robert Bragg
d0b870d3a9 tower: make sure not to blend when updating tower
Each level in the tower is initialized by binding the texture for that
level to an offscreen framebuffer and rendering the previous level as a
textured rectangle. The problem was that we were blending the previous
level with undefined data so argb32 windows with transparencies would
result in artefacts. This makes sure to disable blending when drawing
the textured rectangle.
2014-04-09 12:10:17 -07:00
Jasper St. Pierre
99ad5c00a7 texture-tower: Remove CPU codepath for mipmap generation
The CPU codepath for mipmapping is unusably slow, and we expect modern
graphics cards with modern TFP/FBO support.
2014-04-09 12:10:00 -07:00
Jasper St. Pierre
b9e9595e8b errors: Kill off meta_error_trap_push_with_return
It isn't special; it's just an alias for meta_error_trap_push.
2014-04-07 10:37:03 -04:00
Jasper St. Pierre
8373c90cd8 background: Remove load_still_frame
Nothing uses it, and it's incompatible with XWayland anyway.
2014-04-02 12:35:24 -04:00
Jasper St. Pierre
6296fefea6 window-actor: Clean up has_shadow
This has some particularly picky #if 0'd code. Since the history for
it isn't illuminating in the slightest, I'm just going to kill it.
2014-04-02 11:40:04 -04:00
Jasper St. Pierre
ccced506ed Rename monitor => meta-monitor-manager 2014-03-31 22:05:24 -04:00
Jasper St. Pierre
82e02e39d3 window-actor: Fix the input shape region for decorated X11 windows
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!

In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
2014-03-30 20:16:58 -04:00
Matthias Clasen
f4f529385a Fix the build with -Werror=maybe-uninitialized
gcc can't really know that the condition won't change between
the first if and the second, so help it out by initializing
the variable up top.
2014-03-27 14:58:20 -04:00
Adel Gadllah
6eeaf09ab7 compositor: Don't call process_damage if the window is gone
We might get a damage event for an already unmanaged window calling
process_damage is pointless and causes a crash so simply skip that case.

https://bugzilla.gnome.org/show_bug.cgi?id=727115
2014-03-27 14:06:27 +01:00
Jasper St. Pierre
cd905a34fb compositor: Kill off MetaCompScreen
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.

We still keep MetaScreen in the public compositor API for compatibility
purposes.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
47aa583625 display: Kill off grab_screen
Just like active_screen, the screen can always be inferred
from the MetaDisplay, so there's no point in keeping it around.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
d7519f4ebc Remove any possibility for zaphod mode
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.

With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.

We also kill off active_screen at the same time, since it's
not necessary anymore.

A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
cc0488f1e2 surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to  use Cogl's check rather than keeping our own.
2014-03-25 17:04:39 -04:00
Jasper St. Pierre
e30ed6892c surface-actor: Prevent a dumb crash
is_argb32 can be called at any time, including times when we don't
have a texture. In that case, just assume we're ARGB32. The value
really shouldn't be important though.
2014-03-25 17:04:37 -04:00
Jasper St. Pierre
272676b896 surface-actor-wayland: Make sure to clean up on dispose
We need to remove our destroy handler if the surface is destroyed
before the buffer is, which is the case when we have no destroy
effect.
2014-03-25 12:00:38 -04:00
Jasper St. Pierre
1cfaf45389 surface-actor-wayland: Fix meta_surface_actor_wayland_is_argb32
This prevents us from clipping shadows under windows for all
apps, and loads of other fun optimizations.
2014-03-20 18:03:38 -04:00
Jasper St. Pierre
57359da9b4 wayland: Kill the buffer destroy error
Previously, a sequence like this would crash a client:

  => surface.attach(buffer)
  => buffer.destroy()

The correct behavior is to wait until we release the buffer before
destroying it.

  => surface.attach(buffer)
  => surface.attach(buffer2)
  <= buffer.release()
  => buffer.destroy()

The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.

But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.

Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.

Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
2014-03-20 13:53:05 -04:00
Jasper St. Pierre
e67abdd3ff compositor: Kill unused variable 2014-03-20 13:18:55 -04:00
Jasper St. Pierre
ca4777f778 compositor: Make code a bit more understandable 2014-03-20 13:18:47 -04:00
Rui Matos
76dc0ca681 wayland: Exempt CLICKING grab ops when syncing wayland input focus
If we have a CLICKING grab op we still need to send events to xwayland
so that we get them back for gtk+ to process thus we can't steer
wayland input focus away from it.

https://bugzilla.gnome.org/show_bug.cgi?id=726123
2014-03-20 17:08:53 +01:00
Rui Matos
1b29113150 wayland: Set/unset wayland focus on mutter grab/ungrab operations
This ensures that we send the proper leave and enter events to wayland
clients.

Particularly, this solves a bug in SSD xwayland windows where clicking
and dragging on the title bar to move the window only works on the odd
turn (unless the pointer moves away from the title bar between
tries). This happens because xwayland gets a button press but doesn't
see the release so when it gets the next button press it discards it
because its pointer button tracking logic says that the button is
already pressed. Sending the proper wayland pointer leave event fixes
it since wayland clients must forget about button state at that point.

https://bugzilla.gnome.org/show_bug.cgi?id=726123
2014-03-20 17:08:53 +01:00
Jasper St. Pierre
044c06bff3 Don't include wayland/ by default either 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
a3ccc4fd1c Remove x11/ directory from default include path 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
b087fce062 window-actor: Also always assume the plugin manager exists
Addendum to the above...
2014-03-18 18:31:07 -04:00
Jasper St. Pierre
420f322910 compositor: Assume the plugin manager always exists 2014-03-18 18:25:33 -04:00
Jasper St. Pierre
4bf6e0ae8c compositor: Kill off an unused cursor variable 2014-03-18 18:25:33 -04:00
Jasper St. Pierre
97872e70a5 compositor: Fix variable name style in meta_shape_cow_for_window
This has bugged me forever...
2014-03-18 18:25:33 -04:00
Jasper St. Pierre
be57308663 compositor: Clean up
Remove a bunch of weird checks, random logs, unused variables
and other cruft that nobody cares about today.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
33f1bd96f5 compositor: Kill off modal_plugin
We only ever have one plugin, so don't bother recording which plugin
is modal, only whether we are modal or not.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
9ba49358e5 compositor: Remove meta_check_end_modal
"This is used when reloading plugins"

Yeah, no.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
4fdbb466e1 meta-plugin: Remove some unused features
And don't use properties for no reason.
2014-03-18 18:25:31 -04:00
Jasper St. Pierre
0f85986340 Add a META_MAXIMIZE_BOTH
Which has the value of META_MAXIMIZE_VERTICAL |
META_MAXIMIZE_HORIZONTAL.

This is an obvious code cleanup.
2014-03-15 09:49:56 -04:00
Jasper St. Pierre
dd8d8e436d wayland: Remove special code for modal grabs
Since we never pass any Clutter events to Wayland, it's not needed.
2014-03-10 15:10:44 -04:00
Florian Müllner
94f39a493f window-actor: Guard against %NULL frame mask
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.

https://bugzilla.gnome.org/show_bug.cgi?id=722266
2014-02-28 20:11:58 +01:00
Adel Gadllah
d41fba6558 meta-shaped-texture: Check if the parent has mapped clones as well
When the  WindowActor has mapped clones we should ignore
the unobscured region as well, so we need to walk up and check it
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=725180
2014-02-28 18:27:37 +01:00
Jasper St. Pierre
770b58b367 wayland: Move "public" Wayland API to another header file 2014-02-28 10:24:06 -05:00
Rui Matos
674bcef6da Handle mouse-button-modifier being disabled
In case 'mouse-button-modifier' is disabled the mask is 0 which means
we would always grab.
2014-02-28 14:55:14 +01:00
Giovanni Campagna
b9a5d710b7 compositor: always redirect passive button grabs to clutter
All WM events (passive button grabs and passive keyboard grabs)
are handled through clutter now, so we must make sure we spoof
them even if they happen on frames (because that's where we
grab on)
2014-02-27 14:37:48 +01:00
Giovanni Campagna
65dd54a4db compositor: don't spoof events when running as a wayland compositor
Weirdly, clutter stopped segfaulting when we call clutter_x11 methods
and the backend is not right, but this is correct anyway, and
probably fixes some BadDrawable errors in mutter-wayland on x11,
caused by mixing windows of the outer X and windows of Xwayland.
2014-02-27 14:28:46 +01:00
Giovanni Campagna
b00fa70d91 display: move more event handling to clutter
Mouse event handling was duplicated, resulting in weird interactions
if clutter was allowed to see certain events (for example under
wayland, where it gets all events). Because now clutter sees all
X events, even when running as an x11 compositor, we can handle
everything using the clutter variants.
At the same time, rewrite a little the passive button grab code,
to make it clear what is being matched on what and why.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
360d423faa MetaSurfaceActor: add a generic hook to retrieve the MetaWindow
This way we can find the window for a ClutterEvent even when
running as an x11 compositor.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
394b44a2c2 compositor: fix mouse interactions on frames
meta_ui_window_is_widget() returns FALSE for frame windows, so we
must filter those explicitly (by letting the event go to gtk
and from there to MetaFrames). Also, for proper gtk widgets
(window menus) we want to let gtk see all events, including
keyboard, otherwise we break keynav in the window menu.
This means that having a window menu open disables keybindings
(because the event doesn't run through clutter)
2014-02-27 03:13:32 +01:00
Giovanni Campagna
ed6821a819 keybindings: fix per window keybindings
We must spoof events to clutter even if they are associated
with a MetaWindow, because keyboard events are always associated
with one (the focus window), and we must process keybindings
for window togheter with the global ones if they include Super,
because we're not going to see them again.
2014-02-27 03:13:32 +01:00
Jasper St. Pierre
eb75306f8a Revert "window-actor: Complete the removal of update_shape"
This reverts commit 640102c03b.
2014-02-26 20:52:44 -05:00
Jasper St. Pierre
98c4b82907 Revert "window: Update the shape, input, and opaque regions immediately"
This reverts commit c0d791cd6e.
2014-02-26 20:45:38 -05:00
Jasper St. Pierre
640102c03b window-actor: Complete the removal of update_shape
I accidentally stashed the rest of the stuff and forgot to
commit it... oops.
2014-02-26 20:04:19 -05:00
Jasper St. Pierre
c0d791cd6e window: Update the shape, input, and opaque regions immediately
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
2014-02-26 20:03:16 -05:00
Jasper St. Pierre
41d5e69de5 window-actor: Kill off another use of MetaFrameBorders 2014-02-26 20:02:13 -05:00
Jasper St. Pierre
2dc7371944 window-actor: Don't pass around client_area
To solve a performance regression, the three update_*_region
calls are going to be split up, so just call get_client_area_rect
in the methods itself.
2014-02-26 20:02:11 -05:00
Jasper St. Pierre
ec2c3e1438 window: Add meta_window_get_client_area_rect 2014-02-26 19:54:41 -05:00
Adel Gadllah
d85845426c window-actor: Fix culling
At some point meta_window_actor_cull_out stopped calling
meta_cullable_cull_out_children which caused the unobscured region
to never be set for the stex.

https://bugzilla.gnome.org/show_bug.cgi?id=725216
2014-02-26 15:01:07 +01:00
Giovanni Campagna
9f5087e97d Fix input and bounding shapes
For decorated windows, we don't want to apply any input
shape, because the frame is always rectangular and eats
all the input.
The real check is in meta-window-actor, where we consider
if we need to apply the bounding shape and the input shape
(or the intersection of the two) to the surface-actor,
but as an optimization we avoid querying the server in
meta-window.
Additionally, for undecorated windows, the "has input shape"
check is wrong if the window has a bounding shape but not an
input shape.
2014-02-25 01:27:32 +01:00
Giovanni Campagna
45624f2edf MetaWindowActor: survive having no MetaSurfaceActor
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.

Based on a patch by Jasper St. Pierre.
2014-02-25 01:22:56 +01:00
Giovanni Campagna
153f843ea6 MetaSurfaceActor: move freeze accounting to MetaWindowActor
Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
2014-02-25 01:20:22 +01:00
Jasper St. Pierre
f0cd9b0687 wayland-surface: Rework construction / destruction yet again
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.

The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
2014-02-24 14:46:19 -05:00
Jasper St. Pierre
9b24ae2033 Revert "compositor: Delay meta_compositor_add_window until the first show"
This reverts commit 4efe4483fb.
2014-02-24 14:46:18 -05:00
Jasper St. Pierre
04b5232960 compositor: The stage is always focused when we're a Wayland compositor
gnome-shell has some complex tracking to set the X input focus
correctly, assuming various things about how the stage is set up in X11.
For instance, it assumes that all actors that get key focus are
gnome-shell Chrome actors that will get events through the stage, so
when one of them is focused, it will try to set the focus back to the
stage.

In Wayland, windows are considered chrome actors that will get key
events through the stage, so this only has the result of unfocusing any
windows that have just received key focus.

We should probably move this input focus moving to mutter instead of
gnome-shell so we can better use mutter's internal state and heuristics.
2014-02-23 12:34:53 -05:00
Jasper St. Pierre
f860df4b2d Revert "compositor: fix focusing the stage window"
This reverts commit 876f81db12.

This doesn't quite work properly, and is overcomplicated.
2014-02-23 12:34:52 -05:00
Adel Gadllah
14841475b5 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:39:25 +01:00
Jasper St. Pierre
020cfa7283 surface-actor-x11: Recreate damage when the toplevel X window changes 2014-02-20 14:50:48 -05:00
Jasper St. Pierre
83aca0b53d window-actor: Split into two subclasses of MetaSurfaceActor
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:

  * X11 compositor. In this case, we're a traditional X11 compositor,
    not a Wayland compositor. We use XCompositeNameWindowPixmap to get
    the backing pixmap for the window, and deal with the COMPOSITE
    extension messiness.

    In this case, meta_is_wayland_compositor() is FALSE.

  * Wayland clients. In this case, we're a Wayland compositor managing
    Wayland surfaces. The rendering for this is fairly straightforward,
    as Cogl handles most of the complexity with EGL and SHM buffers...
    Wayland clients give us the input and opaque regions through
    wl_surface.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.

  * XWayland clients. In this case, we're a Wayland compositor, like
    above, and XWayland hands us Wayland surfaces. XWayland handles
    the COMPOSITE extension messiness for us, and hands us a buffer
    like any other Wayland client. We have to fetch the input and
    opaque regions from the X11 window ourselves.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.

We now split the rendering logic into two subclasses, which are:

  * MetaSurfaceActorX11, which handles the X11 compositor case, in that
    it uses XCompositeNameWindowPixmap to get the backing pixmap, and
    deal with all the COMPOSITE extension messiness.

  * MetaSurfaceActorWayland, which handles the Wayland compositor case
    for both native Wayland clients and XWayland clients. XWayland handles
    COMPOSITE for us, and handles pushing a surface over through the
    xf86-video-wayland DDX.

Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 14:44:31 -05:00
Jasper St. Pierre
0b055fae2e window-actor: Kill off needs_pixmap
It's mostly equivalent to the case where we've already detached
the pixmap, *except* for the x11_size_changed case. We can simply
detach the pixmap at the time the window changes size, though.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:51:52 -05:00
Jasper St. Pierre
bc79259398 window-actor: Don't queue a redraw when queueing a new pixmap
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.

So, I can't see any reason that we queue a redraw in here.

With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:35:01 -05:00
Stefano Facchini
4de3f7ca29 Make tile preview a compositor plugin effect
https://bugzilla.gnome.org/show_bug.cgi?id=665758
2014-02-19 21:55:35 +01:00
Jasper St. Pierre
c964ef4e01 window-actor: Fix build
I'm bad.
2014-02-19 01:11:42 -05:00
Jasper St. Pierre
0dccc440b6 window-actor: Kill off a nonsensical edge case
We can never have a window actor that represents either the X root
window or the stage window, so it doesn't make sense to bail out
early in case we do.

I'd imagine that this came from a much earlier version of the code
where the compositor was much separate and had its own MapNotify
handling.
2014-02-18 23:36:46 -05:00
Jasper St. Pierre
c251eb8ec0 window-group: Don't special-case the unredirected window
Since the unredirected window MetaWindowActor is stacked on top, it
will naturally get culled out of the process, so we can remove the
special casing here. Unfortunately, with the way that the code is
currently structured, it's too difficult to actually prevent setting
the clip / visible regions if the window is redirected, so just let
those be set for unredirected windows for now.
2014-02-18 21:29:50 -05:00
Jasper St. Pierre
1e6b3faa83 Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
2014-02-18 21:29:23 -05:00
Jasper St. Pierre
ed18580118 default: Improve the destroy effect as well 2014-02-17 19:27:33 -05:00
Jasper St. Pierre
c485637a61 default: Don't use anchor points
It doesn't work now that we set the pivot point. This breaks the
maximize effect, but it fixes the destroy effect. The maximize effect
looks bad anyway, so it's not too important to me.
2014-02-17 17:57:45 -05:00
Jasper St. Pierre
2f4563132a default: Use a consistent rand() for monitor backgrounds
g_random_int() is seeded with /dev/urandom, so it's not consistent.
2014-02-17 14:02:13 -05:00
Jasper St. Pierre
e3a0f2c546 default: Don't wait to show the stage
We can show it immediately now...
2014-02-17 13:57:35 -05:00
Jasper St. Pierre
a0ef7c7142 Move position-changed / size-changed signals to the MetaWindow
They fit more appropriately over here...

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:44:39 -05:00
Jasper St. Pierre
4efe4483fb compositor: Delay meta_compositor_add_window until the first show
In order for the compositor to properly determine whether a client
is an X11 client or not, we need to wait until XWayland calls
set_window_id to mark the surface as an XWayland client. To prevent
the compositor from getting tripped up over this, make sure that
the window has been fully initialized by the time we call
meta_compositor_add_window.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:44:38 -05:00
Jasper St. Pierre
aec3edb1cc Always map the client and frame windows
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.

However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.

I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.

Remove this now.

The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.

At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:19:41 -05:00
Jasper St. Pierre
593db0baee default: Make the map animation more friendly 2014-02-09 11:53:15 -05:00
Rico Tzschichholz
a8336669a3 shaped-texture: Fix unused variable warning
(cherry picked from commit 101a13c86d)
2014-02-05 22:51:46 +01:00
Jasper St. Pierre
f6db756326 shaped-texture: Move unobscured_region processing here
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:42:38 -05:00
Jasper St. Pierre
27ab516f41 cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:24:08 -05:00
Jasper St. Pierre
9542b464bf window-actor: Clean up whitespace 2014-02-05 14:14:41 -05:00
Jasper St. Pierre
1ebaaa1950 shaped-texture: Clean up code flow a bit
This is easier for me to read.
2014-02-05 14:10:50 -05:00
Jasper St. Pierre
71efbf0330 shaped-texture: Constify clip
This matches upstream
2014-02-05 14:10:49 -05:00
Jasper St. Pierre
a6539463be shaped-texture: Remove get_clip
It seems that this code is trying to transform from "surface coordinates"
(the size of texture that's being displayed) to "actor coordinates"
(the actor's allocation), but I can't find any place where the two are
different. As such, let's just go back to using "surface coordinates"
everywhere and see what breaks.
2014-02-05 14:05:18 -05:00
Jonas Ådahl
183ad75603 default plugin: Fix workspace switch type error
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=723563
2014-02-03 17:33:52 -05:00
Adel Gadllah
6bf1a66b7c window_actor: Remove the frame_messages timeout in destroy
Otherwise it might fire off later and cause a crash.

https://bugzilla.gnome.org/show_bug.cgi?id=723468
2014-02-02 15:15:20 +01:00
Jasper St. Pierre
d5d5c2167a compositor: Remove pending_input_region
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:21:00 -05:00