When Cogl gained support for importing pixmaps, I think there was a
misunderstanding that there is a difference in how it works in GLX and
EGL where GLX needs to rebind the pixmap in order to guarantee that
changes are reflected in the texture after it detects damage, whereas
with EGL it doesn’t. The GLX spec makes it pretty clear that it does
need to rebind whereas the EGL spec is a bit harder to follow. As a
fallout from Mesa MR 12869, it seems like the compositor really does
need to rebind the image to comply with the spec. Notably, in
OES_EGL_image_external there is:
"Binding (or re-binding if already bound) an external texture by calling
BindTexture after all modifications are complete guarantees that
sampling done in future draw calls will return values corresponding to
the values in the buffer at or after the time that BindTexture is
called."
So this commit changes the x11_damage_notify handler for EGL to lazily
queue a rebind like GLX does. The code that binds the image while
allocating the texture has been moved into a reusable helper function.
It seems like there is a bit of a layering violation when accessing the
GL driver internals from the EGL winsys code, but I noticed that the GLX
code also includes the driver GL headers and otherwise it seems pretty
tricky to do properly.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2062>
We are using internal API that has the benefit of checking that the
focus surface still matches, but has the drawback that it does not
check the MetaWaylandKeyboard state.
In order to fix this, look for keyboard focus and serial matches
specifically when triggering activation.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2148>
The GBM support in the NVIDIA driver is fairly new, and to make it
easier to identify whether a problem encountered is related to using GBM
instead of EGLStreams, add a debug environment variable to force using
EGLStream instead of GBM.
To force using EGLStream instead of GBM, use
MUTTER_DEBUG_FORCE_EGL_STREAM=1
Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2045
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2132>
We created pipes for the stdout of the spawned mock services. This
resulted in the pipe being filled if enough things were logged, as
nothing was reading from it. Change this to allow for two modes:
verbose - where output is logged to the parent stderr, as well as non-verbose
(default) - where things are logged directly to /dev/null.
This fixes frozen tests when running with --repeat and a high enough
repeat count.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2139>
This is notably necessary with transformations, since these don't
trigger allocation machinery, but may affect the actor under the
pointer.
Visible e.g. with GNOME Shell's "Application does not respond"
dialogs.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
With Wayland handling all events as they come, this code now just
performs motion compression for events that will be handled by Clutter
widgetry.
The intent to opt tablets and styli out of motion compression was
early and fast client handling, since that is now covered in a generic
manner, this code is superfluous. We don't really need the extra events
for these devices in compositor widgetry either.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
We essentially create those at the time they need to be handled, and
use shortcuts that avoid the event from being queued up. It's too much
of a short cut though, these events are also of interest to the Wayland
event handlers, e.g. to handle pointer state changes (e.g. repicks due
to the pick actor being destroyed) immediately, instead of at the next
event.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
If we are still under the "clear area" of the pick actor, we forget
to update the coordinates. This is usually not needed, unless we
need to repick again for non-event circumstances (e.g. pick actor
is destroyed). This will ensure the right pointer coordinates are
used afterwards in those situations.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
Traditionally, the next repaint would also involve picking, which
would correct the actor under the pointer. This now does not happen
out of the box, so we really are waiting for the next pointer event
here.
To avoid the pointer/cursor to lag behind, trigger an immediate
repick here, that will look up the new actor under the pointer
coordinates.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
And resort to it first, unless we are told to ignore the cache
(e.g. after relayouts). This avoids further pick context operations
while the pointer is on the current actor.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
This safe area is the region (in stage coordinates) where the pointer
is ensured to stay within the current actor. This is not used yet, but
will be used for optimizations in pointer picking.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
These may be used for optimizations once we find the pick actor,
so picking can be avoided in areas we know didn't cross into
other actors. Nothing makes use of it yet though, just log these
so far.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
Since this signal is in a hot path during input handling, it makes sense
not to have this be a signal at all, currently most of the time spent in
it is in GLib signal machinery itself.
Replace it with a function/user data pair that are set on the sprite
itself. Only the places that create an sprite are interested in hooking
one ::prepare-at behavior per sprite, so we can do with a single pair.
This makes meta_cursor_sprite_prepare_at() inexpensive enough.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
Let the meta_cursor_sprite_realize() function return a boolean value
telling whether there was an actual change in the sprite cursor. E.g.
the surface/icon for it changed in between.
This is used in the native backend to avoid converting/uploading again
the cursor surface.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
Add a clutter_stage_pick_and_update_device() method that is the only
single entry point for updating a device position as seen by the
stage.
Also, update all callers to use it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
The clutter_stage_get_actor_at_pos() calls it almost 1:1 underneath
and is public API, we can have all callers use this, and stop using
this function outside of clutter-stage.c.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
As event handling goes:
1) Events get generated and queued by the seat (from another thread in
native, in the same thread in X11)
2) The MetaBackend gets those events and forwards them to Clutter
via clutter_do_event()
3) The events get queued in the ClutterStage
4) At the time of processing a frame, the input events are processed,
5) Motion events are throttled, only the last is effectively handled
6) Events are filtered, wayland and WM handling happens here
7) Events maybe reach to clutter
This commit moves 6 to happen between 2 and 3. The end result is that:
- Throttling only applies to Clutter event handling, The wayland event
forwarding bits will handle the event stream as soon as it comes, as
timely as possible.
- WM event handling is also unthrottled, but that's more of a side
effect.
- This all still happens on the main thread, so there's the possibility
that other busy areas (e.g. relayout) temporarily block this event
forwarding.
- Sending events unthrottled inherently means more CPU, probably
dependent on input devices' frequency. The impact is not measured.
This should bring the best of both worlds with e.g. 1000Hz mice, wayland
clients get unthrottled events, while GNOME Shell UI still behaves like
it used to do.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
If we wait till finalize, dispose will destroy the actor hierarchy
and cause untimely repicks. Ensure to free the pointer/touch info
first, so the hooked signal callbacks are gone when destroying the
actors.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
This test is injecting input events without checking the correct stage/
device state. Wait for the pointer to enter the stage, so the event gets
correctly forwarded across.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
Listen to changes in MetaWindow::is-alive, so that the pointer
can logically leave the surface as soon as that happens. This
helps prevent flooding the client socket while it is stalled.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2122>
Change some things in these "app is alive" checks:
- The dialog timeout is separated from the ping timeout, in order
to show it again at a constant rate after dismissing, despite in
flight pings. It still shows immediately after the first failed
ping.
- As we want to tap further into is-alive logic, MetaWindow now
made it a property, that other places in code can fetch and
subscribe.
- Motion events trigger ping (as long as there was none other in
flight for the same window), and are counted between ping and
pong, in order to preemptively declare the window as not alive
before there is trouble with event queues being overflown.
This results in a separate logic between "the application does
not respond" and "we are showing the close dialog" so that the
former may get triggered independently.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2122>
If we were cancelled, it could mean we teared down, meaning fetching
manager instances will attempt to fetch past freed instances. Handle
this by waiting with the fetching until we know we weren't cancelled.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2140>