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Author SHA1 Message Date
Emmanuele Bassi
355555c1bf Store the units-per-em inside the Backend
Instead of recomputing the number of units needed to fit in
an em each time clutter_units_em() is called, we can store this
value into the default Backend along with the resolution and
font name. The value should also be updated each time the
resolution and font are changed, to keep it up to date.
2009-01-22 11:42:11 +00:00
Emmanuele Bassi
c5aca39c69 [docs] Specify the coordinate space of ButtonEvent
The coordinates of each ButtonEvent are relative to the stage that
received the event, so we should document this in the structure
annotation.

It should also be mentioned that the coordinates can be transformed
into actor-relative coordinates by using transform_stage_point().
2009-01-21 22:03:31 +00:00
Emmanuele Bassi
ee883f30d4 Add units-from-em conversion
An em is a unit of measurement in typography, equal to the point
size of the current font.

It should be possible to convert a value expressed in em to
ClutterUnits by using the current font and the current DPI as
stored by the default backend.
2009-01-21 17:35:47 +00:00
Emmanuele Bassi
93a0454c09 Remove the single-stage units converters
The stage-with/height-percentage converters had been broken by
the multiple-stages support of Clutter 0.8. They are also made
useless by the fact that Units are now floating point values.

The millimeters and typographic points converters also depended
on the default stage, but they can be reworked to use the default
DPI coming from the default Backend instead.
2009-01-21 17:10:36 +00:00
Emmanuele Bassi
0be613109e [docs] Remove sources of warnings in API references 2009-01-21 16:41:18 +00:00
Emmanuele Bassi
c9739e6aef Change the COGL texture constructor to use flags
Boolean arguments for functions are pretty evil and usually
lead to combinatorial explosion of parameters in case multiple
settings are added.

In the case of the COGL texture constructors we have a boolean
argument for enabling the auto-mipmapping; it is conceivable that
we might want to add more settings for a COGL texture without
breaking API or ABI compatibility, so the boolean argument should
become a bitmask.

The internals have not been changed: instead of checking for
a non-zero value, we check for a bitmask being set.
2009-01-21 10:14:29 +00:00
Emmanuele Bassi
5a4f9c5050 Bug 1404 - ClutterMedia issues
ClutterMedia was a rough cut at a simple media API; it needs some
re-evaluation before 1.0 in order to keep it simple to use, and
simple to implement.

- ClutterMedia:position

  The position property accessors collide with the corresponding
  ClutterActor methods, which make it impossible to bind them in
  high-level languages:

    video_texture.set_position()
    video_texture.get_position()

  In order to resolve the collision, we have to go through the
  GObject properties API:

    video_texture.set('position', value)
    value = video_texture.get('position')

  A :position in seconds is also a GStreamer-ism, and should rather
  be converted to a :progress property, with a normalized value
  between 0 and 1. the current position in seconds would then simply
  be progress*duration. For non-seekable streams, 0.0 would always
  be returned. This makes it easier to use the progress inside
  animations, Timelines or ClutterPath instances.

- ClutterMedia:volume should be renamed to :audio-volume and normalized
  as well, instead of being a floating point value between 0 and 100.

- ClutterMedia:buffer-percent should just be :buffer-fill and normalized
  between 0.0 and 1.0
2009-01-20 23:40:25 +00:00
Robert Bragg
e338245827 Renames the mesh api to the "vertex buffer api".
This better reflects the fact that the api manages sets of vertex attributes,
and the attributes really have no implied form. It is only when you use the
attributes to draw that they become mesh like; when you specify how they should
be interpreted, e.g. as triangle lists or fans etc. This rename frees up the
term "mesh", which can later be applied to a concept slightly more fitting.
E.g. at some point it would be nice to have a higher level abstraction that
sits on top of cogl vertex buffers that adds the concept of faces. (Somthing
like Blender's mesh objects.) There have also been some discussions over
particle engines, and these can be defined in terms of emitter faces; so some
other kind of mesh abstraction might be usefull here.
2009-01-20 22:29:35 +00:00
Robert Bragg
3014d4ff8a Merge branch 'cogl-float'
Okey; to summarise the changes...

We have converted Clutter and Cogl over to using floating point internally
instead of 16.16 fixed, but we have maintained the cogl-fixed API as a
utility to applications in case they want to implement their own optimizations.

The Clutter API has not changed (though ClutterFixed and ClutterUnit are now
internally floats) but all Cogl entry points have been changed to accept floats
now instead of CoglFixed.

To summarise the rationale...

There have been a number of issues with using fixed point though out Clutter
and Cogl including: lack of precision, lack of range, excessive format
conversion (GPUs tend to work nativly with IEEE floats) and maintainability.
One of the main arguments for fixed point - performance - hasn't shown
itself to be serious in practice so far since we seem to be more limited
by GPU performance and making improvements regarding how we submit data to
OpenGL[ES]/the GPU has had a more significant impact.

Ref: The recent multiple rectangle queuing changes + the
cogl-texture-agressive-batching branch which show significant performance
gains, and that recent tests on the ipodtouch (ARM + MBX) also showed no
loss of performance running with floats.

So finally; please forgive the inevitable fallout, this is a far reaching
change. There are still a few known issues with the fixed to float
conversion but enough works for all our conformance tests to pass, and the
remaining issues hopefully wont be too tricky to solve. For reference two
tags will be available either side of this change: "cogl-fixed-end" and
"cogl-float-start"
2009-01-20 18:47:50 +00:00
Emmanuele Bassi
ac1a0d568e [script] Parse easing modes by name
The easing modes for a ClutterAlpha can either be parsed by using
the enumeration "nickname" (the shorthand form of the enumeration
value) or by using the common naming policy used in other
animation frameworks, like:

        easeInCubic
        easeOutElastic
        easeInOutBounce
2009-01-20 18:24:58 +00:00
Emmanuele Bassi
268abcd786 [docs] Update the easing modes documentation
The ClutterAlpha API reference page should also list the
easing modes Clutter provides by default, by showing the
curves used by each entry in the AnimationMode enumeration.

We can also remove the incomplete graph showing the old
alpha functions.
2009-01-20 18:13:36 +00:00
Emmanuele Bassi
ec3b1a7b90 [animation] Implement new easing functions
Instead of using our own homegrown alpha functions, we should
use the easing functions also shared by other animation frameworks,
like jQuery and Tween, in the interests of code portability.

The easing functions have been defined by Robert Penner and
are divided into three categories:

        In    Out     InOut

Each category has a particular curve:

        Quadratic
        Cubic
        Quartic
        Quintic
        Sinusoidal
        Exponential
        Circular

In addition, there are "physical" curves:

        Elastic
        Back (overshooting cubic)
        Bounce (exponentially decaying parabolic)

Finally, the Linear curve is also provided as a reference.

The functions are private, and are meant to be used only
through their logical id as provided by the AnimationMode
enumeration.

The tests should be updated as well to match the new
easing functions.
2009-01-20 17:57:30 +00:00
Emmanuele Bassi
7d7372af43 [animation] Move the alpha value to floating point
The current Alpha value is an unsigned integer that can be used
implicitly as a fixed point value. This makes writing an alpha
function overshooting below and above the current range basically
impossible without complicating an already complex code, and
creating weird corner cases.

For this reason, the Alpha value should be defined as a floating
point normalized value, spanning a range between 0.0 and 1.0; in
order to allow overshooting, the valid range is extended one unit
below and one unit above, thus making it -1.0 .. 2.0.

This commit updates the various users of the ClutterAlpha API
and the tests cases.

This commit also removes all the current alpha functions exposed
in the public API.
2009-01-20 16:42:49 +00:00
Robert Bragg
c29a3b4dee [Automatic fixed-to-float.sh change] Hand coded changes for clutter-{fixed,units}
To avoid clashing with all the scripted changes, clutter-fixed.h and
clutter-units.h were manually converted to internally use floats instead of
16.16 fixed numbers.

Note: again no API changes were made in Clutter.
2009-01-20 16:20:55 +00:00
Robert Bragg
a2cf7e4a19 [Automatic fixed-to-float.sh change] Applies a number fixed to float patches
To deal with all the corner cases that couldn't be scripted a number of patches
were written for the remaining 10% of the effort.

Note: again no API changes were made in Clutter, only in Cogl.
2009-01-20 16:20:54 +00:00
Robert Bragg
e82f656590 [Automatic fixed-to-float.sh change] Applies all scripted changes
This is the result of running a number of sed and perl scripts over the code to
do 90% of the work in converting from 16.16 fixed to single precision floating
point.

Note: A pristine cogl-fixed.c has been maintained as a standalone utility API
      so that applications may still take advantage of fixed point if they
      desire for certain optimisations where lower precision may be acceptable.

Note: no API changes were made in Clutter, only in Cogl.

Overview of changes:
- Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use
the CLUTTER_FIXED_ macros.

- Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped
and expanded into code that works with single precision floats instead.

- Uses of cogl_fixed_* have been replaced with single precision math.h
alternatives.

- Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for
angles and math.h replacements.
2009-01-20 16:20:54 +00:00
Robert Bragg
8b39bfec7f Improves the unit test to verify more awkward scaling and some corresponding fixes
This simplifies the mucking about with the model-view matrix that was previously
done which improves its efficiency when scaling is necessary.

Notably: There should now be no performance advantage to using
ClutterCloneTexture as a special case clone actor since this method is just as
efficient.

The unit test was renamed to test-actor-clone.
2009-01-20 11:03:50 +00:00
Robert Bragg
df7480090d Implements a generic ClutterActorClone that doesn't need fbos.
Many use cases for clonning an actor don't require running a shader on the
resulting clone image and so requiring FBOs in these cases is overkill and
in-efficient as it requires kicking and synchronizing a render for each clone.

This approach basically just uses the paint function of another actor to
implement the painting for the clone actor with some fiddling of the model-
view matrix to scale according to the different allocation box sizes of
each of the actors.

A simple unit test called test-actors2 was added for testing.
2009-01-19 16:23:49 +00:00
Owen W. Taylor
6d4cd416ec Change default tile-waste from 64 to 63
It's more sensible to use 2^n-1 for a max tile-waste value rather
than 2^n, so change the value default from 64 to 63. Example:
191 and 192 will both be sliced to 128+64 rather than having
191=>128+64, 192=>256.

http://bugzilla.openedhand.com/show_bug.cgi?id=1402

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-01-16 23:45:36 +00:00
Owen W. Taylor
b716d32000 Fix properties that have X11 types to be 'long'
While X11 Pixmap and Window types only have 32-bits of data, they
are actually 'unsigned long'. Change the "window" and "pixmap"
property of ClutterX11TexturePixmaps to be ulong.

This fixes 64-bit bugs where ClutterGLXTexturePixmap passed a
reference to Pixmap to g_object_get("pixmap", &pixmap, ...);

http://bugzilla.openedhand.com/show_bug.cgi?id=1405

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-01-16 23:44:32 +00:00
Emmanuele Bassi
10f1f6587e [eglnative] Set the SYNC_MATRICES on stage realization
Since the stage in the EGL native backend only has one size, and it
is determined at realization, we can simply set the SYNC_MATRICES
private flag and let _clutter_stage_maybe_setup_viewport() set up
the GL viewport at the first redraw.
2009-01-16 22:13:44 +00:00
Emmanuele Bassi
7c93565902 [docs] Clarify what API registers a global alpha function
Both clutter_alpha_new_with_func() and clutter_alpha_set_func()
will not register a global alpha function, so we need to update
the documentation to explicitly say so.
2009-01-16 14:53:42 +00:00
Emmanuele Bassi
c096f41e70 [doc] Clarify the animation mode meaning
The animation mode parameters and properties are now slightly
anonymous unsigned longs, so we need to clarify in the documentation
that the user should either pass a ClutterAnimationMode value or
the result of registering an alpha function.
2009-01-16 14:37:42 +00:00
Emmanuele Bassi
d02819949d Remove AnimationMode from the Animation API
The animation mode symbolic id might come from the AnimationMode
enumeration or from the clutter_alpha_register_*() family of
functions. For this reason, we should use a gulong instead of
ClutterAnimationMode whenever we have an "animation mode" parameter
or property.
2009-01-16 14:37:42 +00:00
Emmanuele Bassi
74213e0ee3 [alpha] Allow registering alpha functions
In order to unify alpha functions and animation modes in ClutterAlpha
we should be able to register alpha functions and get a logical id
for them; the logical id will then be available to be used by
clutter_alpha_set_mode().

The registration requires API changes in ClutterAlpha constructors
and methods. It also provides the chance to shift ClutterAlpha
towards the use of animations modes only, and to alpha functions
as a convenience API for language bindings alone.
2009-01-16 14:37:35 +00:00
Neil Roberts
52d7b7be73 [fixed-to-float-patches] Move the changes to gles2-wrapper.h into the patch
It looks like the changes to cogl-gles2-wrapper.h were accidentally
committed to the actual file instead of the patch in commit
de27da0e. This commit moves the changes back into the patch so
cogl-gles2-wrapper.h is reverted back to master.
2009-01-16 10:50:53 +00:00
Neil Roberts
4e94500a2a Merge branch 'master' into cogl-float
The patches have been updated to apply cleanly.

The patches for the g_warnings in clutter-actor.c have been removed
because master now uses CLUTTER_UNITS_FORMAT so they aren't
necessary. The clutter-units.h patch now sets CLUTTER_UNITS_FORMAT to
'f'.
2009-01-15 18:26:22 +00:00
Neil Roberts
9339334a43 Fix GLES backends after merging the async-textures branch
The changes from the GL version of cogl-texture.c have been mirrored
in the GLES version. This adds the cogl_texture_new_from_bitmap
function and fixes the build errors.
2009-01-15 18:09:54 +00:00
Emmanuele Bassi
22183c7a8f Bug 1380 - Return booleans from CLUTTER_ACTOR_IS_* macros
If you try to use the CLUTTER_ACTOR_IS_* macros defined in ClutterActor
like this:

  typedef struct { unsigned int reactive : 1; } foo_t;

  foo_t f; f.reactive = CLUTTER_ACTOR_IS_REACTIVE (actor);

It will blow up because while the macros evaluate to 0 they can also
evaluate to non-zero values. Since most of the boolean flags in
Clutter and Clutter-based code are going to be stored like in the
example above, we should change the macros and let them evaluate
stricly either to 0 or to 1.
2009-01-14 18:18:20 +00:00
Emmanuele Bassi
41386a5f72 Remove the Effects API
The Effects API and all related symbols have been superceded by
the newly added Animation API and clutter_actor_animate().

This commit removes the Effects implementation, the documentation
and the interactive test/example code.
2009-01-14 16:56:21 +00:00
Emmanuele Bassi
5d346cca57 Emit ::load-finished for every texture load
The ::load-finished signal is emitted only when loading a texture
using clutter_texture_set_from_file(). Since this breaks user
expectations and consistency, we should also emit ::load-finished
when loading a texture from image data.
2009-01-14 15:38:04 +00:00
Emmanuele Bassi
110489ee58 Merge branch 'async-textures'
* async-textures:
  Whitespace fixes in ClutterTexture
  [async-loading] Do not force the texture size on async load
  [async-loading] Update asynchronous image loading
  Add API for extracting image size from a file
  Update/clean and apply the async-texture patch from bug #1144
2009-01-14 15:16:41 +00:00
Neil Roberts
d454bfcc87 [ClutterStageX11] Remove the handling_configure flag
Since Clutter changed to using a layout scheme the handling_configure
flag no longer works because the allocate method is not invoked
immediately during the call to set_size from the ConfigureNotify
handler. However it is also no longer neccessary because the resizes
are effectively batched up until a relayout is run so it won't cause
an infinite loop of resize and notify events anyway.
2009-01-14 15:10:50 +00:00
Emmanuele Bassi
df62a037b0 Fix compile warning for a possible uninitialized variable 2009-01-14 15:04:28 +00:00
Emmanuele Bassi
0e1bbcdc02 Add declaration of clutter_binding_pool_get_type()
The function is automagically created by G_DEFINE_TYPE(), but
it should also be declared in the header.
2009-01-14 15:03:30 +00:00
Emmanuele Bassi
a074106ded Merge branch 'animation-improvements'
* animation-improvements:
  [docs] Add ClutterAnimatable to the API reference
  Add license notice to ClutterAnimation files
  [docs] Update the ClutterAnimation section
  [animation] Extend ClutterAnimation support to all objects
  [animation] Use ClutterAnimatable inside Animation
  [animation] Add ClutterAnimatable
  [animation] Allow registering custom progress function
  [animation] Interval::compute_value should return a boolean
  Animate ClutterColor properties
2009-01-14 15:00:44 +00:00
Neil Roberts
ffc15e0962 [clutter-text] Fix x-position of cursor when moving up or down
ClutterText already has code to try to preserve the x position when
moving up or down. A target x-position is stored and the cursor is
positioned at the nearest point to that in the appropriate line when
up or down is pressed. However the target position was never cleared
so it would always target the x-position of the cursor from the first
time you pressed up or down.

To fix this the patch clears the target position in set_position and
then sets it after the call in real_move_up/down. That way pressing
up or down sets the target position and any other movement will clear
it.

To get an index for the pixel position in the line
pango_layout_line_x_to_index is used. However when x is greater than
the length of the line then the index before the last grapheme is
returned which was causing it to jump to the penultimate
character. The patch makes it add on the trailing value so that it
will jump to the last character.
2009-01-14 11:12:02 +00:00
Neil Roberts
b57c7e12d4 [clutter-text] Fix offset_to_bytes to work when pos == 0
The old function ended up returning the length of the string when pos
was zero. This caused it to insert characters at the end when the
cursor was at the beginning of the string.
2009-01-13 18:42:50 +00:00
Neil Roberts
e93c266647 [clutter-text] Don't allow control characters to be inserted
If an unbound control key is pressed (such as Ctrl+R) it would insert
a rectangle into the text.

Also zero is considered a valid unicode character by
g_unichar_validate so pressing a key such as shift would cause the
current selection to be deleted. The character isn't actually inserted
because insert_unichar disallows zeroes.
2009-01-13 18:17:17 +00:00
Neil Roberts
de114dead7 Fix GLES 2 after the multiple-texture-rectangle branch merge
The GLES 2 wrapper needs to set up some state before each
draw. Previously this was acheived by wrapping glDrawArrays. Since the
multiple-texture-rectangle branch merge, glDrawElements is used
instead so we also need a wrapper for that.

It was also directly calling glBindTexture. GLES 2 uses a wrapper for
this function so that it can cope with GL_ALPHA format textures. The
format of the current texture needs to be stored as well as the target
and object number for this to work.
2009-01-13 16:52:39 +00:00
Neil Roberts
453697fcad Update gtk-doc 'Since' field for cogl_texture_multiple_rectangles
The function has been backported to the 0.8 branch so it will also be
available in Clutter 0.8.6
2009-01-13 16:44:31 +00:00
Robert Bragg
616c082a7c Merge commit 'origin/master' into cogl-material
Conflicts:

	clutter/clutter-texture.c
	clutter/cogl/cogl-texture.h
	clutter/cogl/gles/cogl-context.c
	clutter/cogl/gles/cogl-context.h
2009-01-13 13:37:38 +00:00
Emmanuele Bassi
a9ae1c65c3 Add ClutterBindingPool:name
The BindingPool constructor should only check for duplicate pools
and then set the :name constructor-only property. If a BindingPool
is created without a name we also make a fuss about it.

It is also possible to simply dispose of a binding pool using
g_object_unref(), as long as it has been created by using
clutter_binding_pool_new() or directly with g_object_new(). Only
BindingPools attached to a class are not owned by the user.
2009-01-13 12:51:03 +00:00
Emmanuele Bassi
a4c8a70c83 Turn ClutterBindingPool a GObject
ClutterBindingPool is already "problematic" in terms of memory
management for language bindings and gobject-introspection. It
also lacks a GType.

Turning ClutterBindingPool into a GBoxed would not make much
sense, since it does not adhere to the copy/free semantics. It
could be referenced/unreferenced, but in that case we can just
as well use GObject as a base class instead of reimplemeting
a ref-counted object and then boxing it.

ClutterBindingPool is obviously a terminal class, so we just
hide the instance and class structures.
2009-01-13 12:34:59 +00:00
Robert Bragg
de27da0e5b [cogl/gles] Fixes for building for GLES 1 using floats
* This adds GLfixed -> GLfloat conversion
* redefines cogl_wrap_glBlahx macros as glBlahf
* Other misc fixes (mostly corresponding to cogl/gl equivalents)
2009-01-12 17:21:09 +00:00
Emmanuele Bassi
e730cd70b1 Whitespace fixes in ClutterTexture
Small whitespace fixes patch; ClutterTexture requires much more
love than I can provide at the moment.
2009-01-12 17:12:24 +00:00
Emmanuele Bassi
5ed62aaf76 [async-loading] Do not force the texture size on async load
The size of the texture as retrieved by the filename should
be set as the image size, not as the actor size, in order to
respect the :sync-size property.

When the asynchronous loading process terminates, we queue
a relayout so that the scene is updated.
2009-01-12 17:09:47 +00:00
Emmanuele Bassi
168d558bcf [async-loading] Update asynchronous image loading
Provide a main loop-based fallback to the asynchronous loading in
case the GLib threading support hasn't been enabled. This also
allows us to clean up the asynchronous loading machinery and have
it behave consistently across different scenarios.

Emit the ::load-finished even if the asynchronous loading from
disk was not enabled.

Finally, block clutter_texture_set_from_file() until we have an
image width and height, so that querying the texture actor size
after set_from_file() will still yield the correct result even
when asynchronous loading is set.
2009-01-12 17:00:06 +00:00
Emmanuele Bassi
1c114be31a Add API for extracting image size from a file
For the asynchronous loading we need a function call that parses
a file, given its path, and retrieves the image width and height.

This commit adds cogl_bitmap_get_size_from_file() to the CoglBitmap
API.
2009-01-12 16:52:20 +00:00
Emmanuele Bassi
946c075a2a Merge branch 'master' into async-textures 2009-01-12 14:43:53 +00:00
Havoc Pennington
be462b2ea8 Bug 1087 - virtualize stage_queue_redraw
Add a ClutterStage::queue-redraw signal.

The purpose of this signal is to allow combining the Clutter redraw
idle with another redraw idle such as gtk's (or any other one really;
this is desirable anytime Clutter is not the only thing drawing to
a toplevel window).

To override the default, you would connect to ::queue-redraw and then
stop the signal emission.
2009-01-12 14:28:39 +00:00
Robert Bragg
f09b221ade [ClutterGLXTexturePixmap] Use an RGB texture (not ARGB) for 24bpp pixmaps
By creating an ARGB texture for 24bpp pixmaps we were exposing an undefined
alpha channel to the blending and texture combine stages which resulted in
nasty artefacts. (This issue was seen on i945 + DRI2)
2009-01-12 13:15:32 +00:00
Emmanuele Bassi
ed991fe3c5 Declare G_LOG_DOMAIN for COGL
In order to get properly namespaced debug and warning messages
inside COGL code we need to define the G_LOG_DOMAIN macro.
2009-01-12 11:21:06 +00:00
Emmanuele Bassi
f911a3a7a1 Allow ensuring that a stage viewport is updated
Since we only update the GL viewport when we receive a ConfigureNotify
event on X11, we also need a function to allow other toolkits to tell
a stage that the viewport should be updated.

This commit adds clutter_stage_ensure_viewport(), a function that simply
sets the private SYNC_MATRICES flag on the stage and then queues a
redraw.

This function should be called by libraries integrating Clutter with
other toolkits, like clutter-gtk or clutter-qt.
2009-01-12 11:18:11 +00:00
Emmanuele Bassi
4f6cc0b25f [x11] Proper fix for the ClutterStage resize race
Continuation of the fix in commit 00a3c69868.

Instead of using a separate flag for the resize process, just
delay the setting of the CLUTTER_ACTOR_SYNC_MATRICES flag on the
stage to the point when we receive a ConfigureNotify event from
X11.

This commit will break the stage embedding into other toolkits.
2009-01-12 11:15:41 +00:00
Emmanuele Bassi
2693ea3ddc [docs] Documentation warnings
Fix the various warnings issued by gtk-doc when enabling the API
reference generation for both COGL and Clutter.
2009-01-09 14:26:35 +00:00
Emmanuele Bassi
00a3c69868 [x11] Fix a race condition when resizing a stage
There is a race condition when we resize a stage before showing
it on X11.

The race goes like this:

  - clutter_init() creates the default stage and realize it, which
    will cause a 640x480 Window to be created
  - call set_size(800, 600) on the stage will cause the Window to be
    resized to 800x600
  - call show() on the stage for the first time will cause COGL
    to set up an 800 by 600 GL viewport
  - the Window will be mapped, which will cause X to notify the
    window manager that the Window should be resized to 800x600
  - the window manager will approve the resize
  - X resizes the drawable to 800x600

To fix the race, we need to defer COGL from setting up the viewport
until we receive a ConfigureNotify event and the X server has resized
the Drawable.

In order to defer the call to cogl_setup_viewport() we add a new
private flag, CLUTTER_STAGE_IN_RESIZE; the flag is checked whenever
we need to change the viewport size along with the SYNC_MATRICES
private flag. Thus, cogl_setup_viewport() will be called only if
SYNC_MATRICES is set and IN_RESIZE is not set.
2009-01-09 12:06:46 +00:00
Emmanuele Bassi
efd7ad7e55 [text] Fix GObject properties in ClutterText
Some of the read-write properties of ClutterText were missing
an implementation in clutter_text_get_property(), as well as
the :position and :selection-bound properties being wrongly
converted from fixed point to integer, passing through floating
point values.
2009-01-08 17:06:04 +00:00
Emmanuele Bassi
e9ee7f049d Fix last improper usage of ClutterUnits
ClutterUnits should not be used interchangeably as, or with
ClutterFixed values. ClutterUnits should also not be assumed
to be integers.

This commit fixes the last few improper usages of ClutterUnit
values, and adds a CLUTTER_UNITS_FORMAT macro for safely printing
ClutterUnit values with printf().
2009-01-08 16:00:47 +00:00
Emmanuele Bassi
db3d2e9568 Merge branch 'animatable-iface' into animation-improvements
* animatable-iface:
  [docs] Add ClutterAnimatable to the API reference
  Add license notice to ClutterAnimation files
  [animation] Use ClutterAnimatable inside Animation
  [animation] Add ClutterAnimatable
2009-01-08 13:38:51 +00:00
Emmanuele Bassi
d340de8e00 Add license notice to ClutterAnimation files 2009-01-08 13:18:00 +00:00
Emmanuele Bassi
068ba1caf0 [animation] Extend ClutterAnimation support to all objects
Instead of limiting the use of ClutterAnimation to ClutterActor
instances, relax the constraint to include all GObject classes.

ClutterAnimation is not using actor-specific API, since it is
only using properties.

The only actor-based API is the clutter_actor_animate() family
of functions.
2009-01-08 13:13:39 +00:00
Emmanuele Bassi
60cfa5edb2 [animation] Use ClutterAnimatable inside Animation
ClutterAnimation should check if the object is implementing the
Animatable interface, and if so delegate to it the computation
of the value along the interval initial and final value, depending
on the progress.
2009-01-08 12:59:16 +00:00
Emmanuele Bassi
24808e20b3 [animation] Add ClutterAnimatable
The ClutterAnimatable interface is meant to be used by GObject
classes to override the value computation for an animatable
property within the boundaries of an interval.

It is composed of a single virtual function, animate_property();
its implementation will receive the ClutterAnimation used to
animate the object; the property name; the initial and final
interval values; and the progress factor as retrieved by the
Alpha object bound to the Animation instance.
2009-01-08 12:56:46 +00:00
Emmanuele Bassi
28b0f432b7 [animation] Allow registering custom progress function
A ClutterInterval can change the way the progress is computed
by subclassing and overriding the ::compute_value() virtual function.

It should also be possible to register a custom progress function
in the same way it is possible to register a custom transformation
function between two GValues.

This commit adds an internal, global hash table that maintains a
GType <-> progress function association; each ClutterInterval
will check if there is a progress function registered for the
GType of the initial and final values of the interval and, if
it has been found, it will call it to compute the value of the
interval depending on the progress factor.
2009-01-08 11:15:09 +00:00
Emmanuele Bassi
ff48c3ef7c [animation] Interval::compute_value should return a boolean
If the computation of the interval value depending on the progress
was not successful, ClutterInterval::compute_value() should return
this information to the caller.
2009-01-07 18:18:59 +00:00
Chris Lord
2cea22e6a0 Update/clean and apply the async-texture patch from bug #1144 2009-01-07 17:02:43 +00:00
Emmanuele Bassi
5d5b93bd2a Rename a variable masking index()
The maintainer CFLAGS found another masking of the index() function
by an helpless variable.
2009-01-07 16:41:17 +00:00
Neil Roberts
805b88d4c0 Merge branch multiple-texture-rectangle into master
Bug 1289 - Draw multiple glyphs at once

The multiple-texture-rectangle branch adds a new Cogl texture function
called cogl_texture_multiple_rectangles which is used to draw multiple
rectangles out of a texture using a single GL call. This is
significantly faster than drawing the rectangles with individual calls
on some platforms. The Pango renderer now uses this to speed up
rendering.

The conflicts are just due to the whitespace fixes in cb569a5.

Conflicts:

	clutter/cogl/gl/cogl-context.c
	clutter/cogl/gl/cogl-context.h
	clutter/cogl/gl/cogl-texture.c
2009-01-07 16:25:26 +00:00
Emmanuele Bassi
0d9c07f824 [docs] Documentation fixes
Remove the causes of warnings from the Clutter gtk-doc API reference
generation process.
2009-01-07 14:53:54 +00:00
Emmanuele Bassi
c1c7131199 [text] Do not use markup on an editable Text
An editable ClutterText should not use pango_layout_set_markup(),
as the contents of the text actor will not match the text.

Only read-only text actors should parse the contents for Pango
markup.
2009-01-07 13:48:45 +00:00
Emmanuele Bassi
368df450b2 [text] Do not ensure the cursor if not needed
If the Text actor is neither editable nor has its cursor set
to visible, then we should not be ensuring the cursor position.

This fixes a failure in the conformance test unit for the
layout cache.
2009-01-07 13:16:11 +00:00
Emmanuele Bassi
c54bd99097 Merge the ClutterText actor
Merge branch 'text-actor'

* text-actor: (108 commits)
  Re-align ClutterText header file
  [text] Fix cursor sizing
  Comments and whitespace fixes to ClutterText
  [docs] Add newly added :single-line-mode accessors
  Update the ignore file
  [tests] Add text field interactive test
  [text] Add single-line-mode to ClutterText
  [text] Fix the deletion actions
  [text] Use cached length when possible
  [tests] Add unit for the ClutterText:password-char property
  [docs] Update the Text section
  [text] Coalesce text visibility and password character
  Allow localizations to change the text direction
  Clean up the update_pango_context() function
  Pass the PangoContext, not the MainContext
  Revert the logic of the PangoContext check
  Remove the binding pool entry from the list
  Remove BindingPool::list_actions()
  Add ClutterActor::create_pango_context()
  Rename the PangoContext creation functions
  ...
2009-01-07 12:06:33 +00:00
Emmanuele Bassi
ad7d1b54bc Re-align ClutterText header file
The addition of the single line mode accessor methods caused the
re-alignment of the entire file.
2009-01-07 11:46:22 +00:00
Emmanuele Bassi
328534fc95 [text] Fix cursor sizing
The cursor should be slightly smaller than the height of the actor, to
allow for painting a border. Let's pad it by 1 pixel on the top and 1
on the bottom.

Also, we should use the cursor size everywhere and not use hardcoded
magic numbers.
2009-01-07 11:44:54 +00:00
Emmanuele Bassi
f3142a70dc Comments and whitespace fixes to ClutterText 2009-01-07 00:43:24 +00:00
Emmanuele Bassi
43f82332dd [text] Add single-line-mode to ClutterText
Allow using ClutterText as a single line text field. This is useful for
text fields that accept just a single line of contents by default, and
respond to the Enter key press to execute some action.

The :single-line-mode property enables this behaviour inside ClutterText
by clipping and scrolling the contents of the PangoLayout if they do
not fit the allocated width of the Text actor.
2009-01-07 00:25:24 +00:00
Emmanuele Bassi
8182b354b1 [text] Fix the deletion actions
When using the delete-prev action from the end of the text we end
up either missing the first glyph we have to delete or falling
through the last one in the text.

This commit fixes both issues.
2009-01-06 20:54:20 +00:00
Emmanuele Bassi
3d32d464e9 [text] Use cached length when possible
Since clutter_text_set_text() measures the length of the text
each time, we should use the cached length instead of recomputing
the text length each time. This should save us some time when
dealing with long, multi-byte texts.
2009-01-06 20:52:03 +00:00
Neil Roberts
12ea2933bd [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
The rest of Cogl expects the texture mode to be GL_MODULATE so it
needs to be restored after calling cogl_material_rectangle. Otherwise
cogl_texture_rectangle will fail to blend with the Cogl color properly
and all of the labels will be black.
2009-01-06 18:24:57 +00:00
Neil Roberts
606d34f2aa [cogl-material] Make the user_tex_coords parameter of _rectangle const
The array is only used for input so it should be const.
2009-01-06 16:09:55 +00:00
Neil Roberts
f5288b1918 Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS
Otherwise they won't get installed
2009-01-06 15:53:35 +00:00
Emmanuele Bassi
979b6794bb [text] Coalesce text visibility and password character
Using two properties to set a password entry can be construed as
both cumbersome and a gtk-ism. And rightly so on both counts.

The :text-visible property has also conflicting semantics with the
:cursor-visible one: while the latter hides the cursor, the former
changes the display of the contents of the Text actor. It is, thus,
not a matter of "visibility" but of "rendering".

Instead of setting the :text-visible and :invisible-char properties
to have a password text field, the Text actor should just have a
single :password-char property holding a Unicode character. If the
value of the :password-char is non-zero, the Text actor will use the
Unicode character to render the contents of the text entry.

This commit removes the following methods:

  clutter_text_set_text_visible()
  clutter_text_get_text_visible()
  clutter_text_set_invisible_char()
  clutter_text_get_invisible_char()

And the following properties:

  ClutterText:text-visible
  ClutterText:invisible-char

In favour of:

  clutter_text_set_password_char()
  clutter_text_get_password_char()

And:

  ClutterText:password-char

Thus making obvious what use the property and accessor methods are
for and simplifying the process of creating a simple password text
field to:

  text = clutter_text_new ();
  clutter_text_set_password_char (CLUTTER_TEXT (text), '*');
2009-01-06 15:22:31 +00:00
Emmanuele Bassi
854cf5d499 Animate ClutterColor properties
We can animate a ClutterColor-based property between an interval
of two colors by simply applying the factor to each color component.
2009-01-06 12:53:30 +00:00
Emmanuele Bassi
1892f8cb1d Allow localizations to change the text direction
The locale translators of Clutter are also the ones that should set
the default direction of the text in a Clutter user interface.

This commit adds a translatable string that defines the direction
of the text; the translation authors will change it to the correct
value and that will determine the default direction.

The default text direction can be overridden by using the
CLUTTER_TEXT_DIRECTION environment variable, or by using the
--clutter-text-direction command line switch. In any other case,
the locale will determine the text direction, as it should.
2009-01-06 12:35:19 +00:00
Neil Roberts
e4272fba69 Fix off-by-one error in clutter_stage_read_pixels
It was always reading one pixel lower than requested. If y was 0 then
it would try to read below the lowest line.

Thanks to Geoff Gustafson for spotting.
2009-01-06 12:27:13 +00:00
Takao Fujiwara
8e6423a1b6 Bug 1397 - Allow localizing the command line help
Clutter has a set of command line options that are added to every
application by means of clutter_init() or by obtaining the Clutter
GOptionGroup and using g_option_context_parse(). Thus, every Clutter
application will automatically have an --help command line switch
showing the list of options and their description.

At the moment, Clutter does not enable localization of the help,
thus making it less than useful on non-English locales.

This patch enables the machinery to create a localization file and
load it when initializing Clutter, by means of the GLib macros and
locale.h API we already use.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-01-06 12:15:02 +00:00
Emmanuele Bassi
1187004099 Clean up the update_pango_context() function
Logically split the various operations with whitespace so that
it's clear what does what.
2009-01-05 16:48:46 +00:00
Emmanuele Bassi
a5f9c72694 Pass the PangoContext, not the MainContext
When updating the PangoContext with the current options (font name,
options, resolution) pass the PangoContext instead of the Clutter
MainContext structure pointer.
2009-01-05 16:45:59 +00:00
Emmanuele Bassi
c79112bd3c Revert the logic of the PangoContext check
The branch that creates the global PangoContext should only run
if there is no global PangoContext already.
2009-01-05 16:44:52 +00:00
Emmanuele Bassi
700b34148b Remove the binding pool entry from the list
When removing a binding entry from the binding pool we should not
only remove it from the hash table, but also from the linked list
we use to iterate over inside the block/unblock_action() pair.
2009-01-05 16:29:49 +00:00
Emmanuele Bassi
c988b7b736 Remove BindingPool::list_actions()
The clutter_binding_pool_list_actions() was not implemented. The
utility of a call listing all the action names is also debatable:
all the functions related to the key bindings take the key symbol
and modifiers -- except the block_action() and unblock_action()
pair.
2009-01-05 16:25:50 +00:00
Emmanuele Bassi
982a678053 Add ClutterActor::create_pango_context()
Sometimes an actor needs to set specific font rendering options on
the PangoContext without changing settings for every other text-rendering
actor.

In order to do this, we need a new public method to create a Pango
context object -- preset with all the default settings -- owned by the
developer and not shared with the rest of Clutter.

This new method is called clutter_actor_create_pango_context(); while
it does not strictly depend on a ClutterActor, it is a good idea to
have it inside the ClutterActor API to map the current get_pango_context()
method and in case we start storing screen-specific data to the Actor
itself during the 1.x API cycle.
2009-01-05 15:29:10 +00:00
Emmanuele Bassi
d622a4dd89 Rename the PangoContext creation functions
The _clutter_context_create_pango_context() should create a new
context; the function returning the PangoContext stored inside the
MainContext structure should be named _get_pango_context() instead.
2009-01-05 15:27:33 +00:00
Emmanuele Bassi
33459f63d6 Whitespace fixes 2009-01-05 15:26:57 +00:00
Neil Roberts
ff73fe3e1f Fix some animation_set_* functions so they cope if the value is the same
The following functions are fixed:

clutter_animation_set_actor
clutter_animation_set_timeline
clutter_animation_set_alpha

This is related to bug 1392 which discusses the problem for
behaviour_set_alpha.
2009-01-05 13:19:40 +00:00
Neil Roberts
39f4848b93 Fix some *_set functions so they work if the object is the same value
Bug 1392 - behaviour_set_alpha set same alpha twice lead to warning
and destroy the input alpha

The following functions are fixed:

clutter_actor_set_shader
clutter_alpha_set_timeline
clutter_behaviour_set_alpha
clutter_clone_texture_set_parent_texture

They either now reference the new value before destroying the old
value, or just return immediately if the values are the same.
2009-01-05 13:19:40 +00:00
Neil Roberts
62cfc6487f Fix setting the mode on a ClutterAlpha created with animation_set_alpha(NULL)
It previously attempted to set the mode on the alpha using
clutter_animation_set_mode_internal, but this was setting the mode on
priv->alpha. At that point in the code priv->alpha is always NULL.

clutter_animation_set_mode_internal now takes a parameter to specify
which alpha to modify.
2009-01-05 12:52:46 +00:00
Emmanuele Bassi
e56fe478ef Allow overriding actions inside a BindingPool
As of now, a key binding installed into a BindingPool is always there
and cannot be changed.

This is problematic for sub-classes trying to override the callback
or the action for a given key binding.

This commit adds the ability to override the closure for an existing
key binding inside a binding pool -- assumed the caller knows the
key symbol and modifiers used to install the key binding in the first
place.
2009-01-05 12:49:01 +00:00
Neil Roberts
2ed60a5270 In clutter_alpha_set_mode, set priv->mode after setting the func
Otherwise the call to clutter_alpha_set_func sets the mode back to
CLUTTER_CUSTOM_MODE so clutter_alpha_get_mode won't get back the same
value that was set.
2009-01-05 12:47:10 +00:00
Emmanuele Bassi
55a22d5750 [text] Add select-all binding
Bind Ctrl+A to the "select all" action.
2009-01-05 12:27:45 +00:00
Emmanuele Bassi
fd2d78918b Merge branch 'units-rework'
* units-rework:
  [texture] Do not mix fixed point and units values
  [tests] Fix the actor detection
  [units] Do not use fixed point and units interchangeably
2009-01-05 11:11:10 +00:00
Robert Bragg
377f114046 [cogl-material] improvements for cogl_material_rectangle
The API has been changed to take an explicit length for the number of
texture coordinates passed, and it's now documented that if there are
more layers to the current material than the number of texture coords
passed, then default coordinates will be generated for the other
layers.

cogl_material_rectangle should now handle the case where a single
sliced texture is supplied as a material layer by falling back to
cogl_texture_rectangle. We are nearly at the point that
cogl_texture_rectangle could be deprecated. A few issues remain
though, such as not considering waste in cogl_material_rectangle.
2008-12-24 01:35:33 +00:00
Robert Bragg
e77a784714 [cogl-material] Adds a cogl_material_set_color function
The other colors of a material; such as the ambient and diffuse color are
only relevent when we can enable lighting. This adds a basic unlit
color property.

Later cogl_set_source_color can be integrated to either modify the color
of the current source material, or maintain a special singlton CoglMaterial
that is modified by calls to cogl_set_source_color and implicitly made
current.
2008-12-24 01:35:02 +00:00
Robert Bragg
462c45da3c [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL
This flattens the three functions: cogl_material_flush_gl_material_state,
.._flush_gl_alpha_func and .._flush_gl_blend_func into one:
cogl_flush_material_gl_state which doesn't takes a material handle. (the handle
is instead taken from the context.)

This has allows us to avoid re-submitting some state to OpenGL when the
material has not been replaced.

Note: Avoiding redundant state changes for material layers isn't dealt with
in this patch.
2008-12-24 01:33:23 +00:00
Robert Bragg
4e57972bd6 [cogl-material] Converts clutter-texture/clutter-clone-texture to the material API
This converts clutter-texture to use the new CoglMaterial API instead of
cogl_texture_rectangle.

This change does not add multi-texturing support to Clutter, it's more about
aiming to deprecate cogl_texture_rectangle, and moving everything over to the
cogl_set_source(material); cogl_draw_somthing(); coding pattern.

With this patch, the code can be built with/without CoglMaterial support so we
can do comparisons of the old/new code for a transient period. (look for the
USE_COGL_MATERIAL define)

Note: The FBO paths haven't currently been tested, so they may need some
tweaks.
2008-12-24 01:31:00 +00:00
Robert Bragg
bb938ac4ff Merge branch 'master' into cogl-material
Conflicts:

	clutter/cogl/gl/cogl-context.c
	clutter/cogl/gl/cogl-context.h
2008-12-24 00:59:13 +00:00
Robert Bragg
cb569a5443 White space clean up across a number of files (only removing trailing spaces)
Removed trailing white space from the following files:
- clutter-clone-texture.c
- clutter-texture.c
- clutter-texture.h
- cogl/cogl-texture.h
- cogl/gl/cogl-context.c
- cogl/gl/cogl-texture.c
- cogl/gl/cogl-context.h
2008-12-24 00:48:32 +00:00
Emmanuele Bassi
c9cdf1ef0a Fix an empty block
Remove a stray ';' that prevented the get_bounds() method of the
ClutterBehaviourRotate to correctly return the start angle value.
2008-12-23 20:55:35 +00:00
Emmanuele Bassi
f777bc629a [docs] Document the newly added functions
Document the ClutterBackend font name accessors, and the
clutter_actor_get_pango_context() getter method.
2008-12-23 16:59:14 +00:00
Emmanuele Bassi
9389d9755d Add the ability to set the text direction
The direction of the text depends on the locale, and it is the
basic setting needed to enable internationalization of user
interfaces.

This commit allows setting the direction of the PangoContext instance
used by Clutter by using the CLUTTER_TEXT_DIRECTION environment
variable, or by passing the --clutter-text-direction command line
argument. Valid values are:

        ltr     - for left-to-right locales
        rtl     - for right-to-left locales

The default is LTR.

Ideally, this should be a value set by the localization teams on the
PO file, but this step requires some build system surgery to allow
the translation of the Clutter strings.
2008-12-23 16:40:26 +00:00
Emmanuele Bassi
b4a3944b2b Return the default font name if no font name is set
When calling clutter_backend_get_font_name(), if no default font
name has previously been set, we just set the default and return
a pointer to it - like we do for the font options.
2008-12-23 16:27:54 +00:00
Emmanuele Bassi
e3785f4f45 Use the default font from the Backend
Instead of storing the default font name and size as a pre-processor
macro, use the newly added ClutterBackend API to retrieve the current
default font from the backend.
2008-12-23 15:05:16 +00:00
Emmanuele Bassi
7262542155 Store the default font name inside ClutterBackend
The default backend stores some of the global defaults, like the
font options, text resolution, double click settings. It should also
store the default font name, to allow various text-based actors to
share the same settings.

When the font name changes, the ::font-changed signal is emitted,
to allow actors to pick up the change.
2008-12-23 15:03:11 +00:00
Emmanuele Bassi
977bdcf89b Update the PangoContext on backend changes
When the ClutterBackend notifies of changes in the resolution or
font options, update the PangoContext stored by Clutter's main
context. This allows changing the backend font-related settings at
runtime.
2008-12-23 14:34:16 +00:00
Emmanuele Bassi
213d8f0e4e Store the PangoContext inside the main context
The PangoContext should be stored once, and inside the main
Clutter context. Each actor for which clutter_actor_get_pango_context()
has been called will hold a reference on the Pango context as well.

This makes it possible to update the text rendering for Clutter
by using only public API.
2008-12-23 14:27:41 +00:00
Emmanuele Bassi
61d47ee301 Do not leak the PangoContext
We hold a reference on the PangoContext we use for an actor, so
we should remove the reference inside the dispose implementation.
2008-12-23 14:15:10 +00:00
Emmanuele Bassi
a865a5d4ea Create the PangoContext of the Text actor
Instead of creating a single, private PangoContext for every
Text actor, use the newly added clutter_actor_get_pango_context()
function.
2008-12-23 14:11:27 +00:00
Emmanuele Bassi
78628edf2f Add a per-actor PangoContext
Rendering text inside an actor is pretty much impossible without
using internal API to create the various pieces like the PangoContext
and the font map.

Each actor should have the ability to create a PangoContext, which
is the only object needed to generate layouts and change the various
Pango settings.

This commit adds a clutter_actor_get_pango_context() function that
creates a PangoContext inside the ClutterActor private data and allows
the creation of PangoLayouts when needed. If the actor already
has a PangoContext, the same instance is returned.

The PangoContext is created only on demand.
2008-12-23 14:06:55 +00:00
Emmanuele Bassi
b8b8b155c4 Add signals for Backend options
The ClutterBackend instance at the moment lacks the ability to
notify runtime changes of the font options and the resolution.

For this reason, this commit adds a ::resolution-changed and a
::font-changed signals to the Backend class.

The ::resolution-changed signal is emitted when set_resolution()
is called with a different DPI; ::font-changed is emitted when the
cairo_font_options_t* changes from the default.
2008-12-23 13:55:51 +00:00
Robert Bragg
aee2589cc6 [doc] Hooks up cogl-material reference documentation
Adds some more gtk-doc comments to cogl-material.h, and adds a new section to
cogl-sections.txt
2008-12-22 16:35:52 +00:00
Robert Bragg
eb3b48e9ff Updates previous GLES multi-texturing code to use CoglMaterial
test-cogl-material now runs on GLES 1 using the PVR GLES1 SDK (though since
only 2 texture units are supported the third rotating light map doesn't show)

Note: It currently doesn't build for GLES 2.0
2008-12-22 16:35:52 +00:00
Robert Bragg
40b0bb4e95 Adds a CoglMaterial abstraction, which includes support for multi-texturing
My previous work to provide muti-texturing support has been extended into
a CoglMaterial abstraction that adds control over the texture combine
functions (controlling how multiple texture layers are blended together),
the gl blend function (used for blending the final primitive with the
framebuffer), the alpha function (used to discard fragments based on
their alpha channel), describing attributes such as a diffuse, ambient and
specular color (for use with the standard OpenGL lighting model), and
per layer rotations. (utilizing the new CoglMatrix utility API)

For now the only way this abstraction is exposed is via a new
cogl_material_rectangle function, that is similar to cogl_texture_rectangle
but doesn't take a texture handle (the source material is pulled from
the context), and the array of texture coordinates is extended to be able
to supply coordinates for each layer.

Note: this function doesn't support sliced textures; supporting sliced
textures is a non trivial problem, considering the ability to rotate layers.
Note: cogl_material_rectangle, has quite a few workarounds, for a number of
other limitations within Cogl a.t.m.
Note: The GLES1/2 multi-texturing support has yet to be updated to use
the material abstraction.
2008-12-22 16:35:52 +00:00
Robert Bragg
63047e1907 [doc] Hooks up cogl-matrix reference documentation
Adds a few more gtk-doc notes to cogl-matrix.h, and adds a new section to
cogl-sections.txt
2008-12-22 16:35:52 +00:00
Robert Bragg
fa8d6dc69b Adds CoglMatrix utility code 2008-12-22 16:35:52 +00:00
Robert Bragg
ea643ca0f8 [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2
Multitexturing allows blending multiple layers of texture data when texturing
some geometry. A common use is for pre-baked light maps which can give nice
lighting effects relativly cheaply. Another is for dot-3 bump mapping, and
another is applying alpha channel masks.

The dot-3 bump mapping would be really nice one day, but currently cogl doesn't
support lighting so that's not dealt with in this patch.

notable limitations:
- It can only texture rectangles a.t.m - and like cogl_texture_rectangle there
is no support for rotated texturing.
- Sliced textures are not supported. I think I've figured out how to handle
layers with different slice sizes at least for rectangular geometry, but I'm
not sure how complex it becomes once rotations are possible and texturing
arbitrary cogl_polygons.
- Except for this new API, cogl still doesn't know about more than one texture
unit, and so has no way of caching any enables related to other units. So that
things don't break it's currently necessary to disable anything to do with
additional units as soon as we are done with them which isn't ideal.
- No clutter API yet.
2008-12-22 16:35:51 +00:00
Emmanuele Bassi
b021f518c1 Use "" as the default value for the :text property
This follows the convention of GtkLabel/GtkEntry in GTK+ and the old
ClutterEntry.

It makes it easier to use strlen/strcmp etc on the output, since we can
assume that it is always a string.

This commit also updates the test unit for ClutterText to verify that
the clutter_text_get_text() function also returns an empty string when
a ClutterText actor has been created.
2008-12-22 13:43:41 +00:00
Emmanuele Bassi
4a934c363c Do not include cogl-pango.h multiple times
The clutter-private.h header already includes cogl-pango.h with
the correct inclusion path, because the main context stores a
pointer to the font map.

There is no need for clutter-text.c to include cogl-pango.h
again since it already includes clutter-private.h.
2008-12-22 13:24:52 +00:00
Owen Taylor
6a980793c6 Return something reasonable from clutter_x11_handle_event()
Instead of returning CLUTTER_X11_FILTER_CONTINUE always from
clutter_x11_handle_event() return CLUTTER_X11_FILTER_REMOVE if
the event was on a stage and translated to a ClutterEvent.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2008-12-22 13:11:59 +00:00
Robert Bragg
3a6ffe3b7d [build] Replaces use of #include <cairo/cairo.h> with #include <cairo.h>
The cairo pkg-config is crafted such that #include <cairo.h> should be used.
If building with a private build of cairo installed to a custom prefix
<cairo/cairo.h> can cause an un-intended cairo header to be picked up during
compilation due to /usr/include being in the header search path.
2008-12-21 21:52:50 +00:00
Emmanuele Bassi
4e493d1937 Avoid masking math.h exported variables
Our beloved math.h exports, from bits/mathcalls.h, a bare "y1" symbol.
Apparently, it's unthinkable for code including <math.h> to also declare
arguments or variable named "y0", "y1" and "yn".

Anyway, the quick fix already used elsewhere in Clutter's codebase is
to rename the colliding variables "y_0", "y_1" and "y_n" - and
obviously everything similar to them as well, using the same pattern.
2008-12-19 18:21:36 +00:00
Emmanuele Bassi
c93cd4a096 [docs] Documentation fixes for CairoTexture
Sync up the arguments name inside the gtk-doc annotations with their
name inside the function declaration in the header file.
2008-12-19 17:48:30 +00:00
Emmanuele Bassi
2f23003425 Whitespace fixes
Let's try to honour the coding style document, now that we have one.
2008-12-19 17:44:24 +00:00
Emmanuele Bassi
81541e6940 [docs] Parameter naming fixes
The name of the parameter in the header and the one in the gtk-doc
annotation on top of a function must match.

Unfortunately, there is an index() function declared inside strings.h
which makes gcc complain for the "index" argument as soon as we
enable the extra compiler flags we use when distchecking.

Hence, we need to rename "index" to "index_" in the header and in
the source files.
2008-12-19 17:41:44 +00:00
Emmanuele Bassi
8d98c28dfa Merge branch 'cairo-texture'
* cairo-texture:
  [cairo-texture] Remove the construct only restriction on surface size
  [cairo-texture] Silently discard 0x0 surfaces
  Re-indent ClutterPath header
  Add a test case for the new cairo path functions
  Add clutter_path_to_cairo_path and clutter_path_add_cairo_path
  Warn instead of returning in the IN_PAINT check
  Small documentation fixes
  Print a warning when creating a cairo_t while painting
  Do not set the IN_PAINT flag inside the Stage paint
  Set the IN_PAINT private flag
  [docs] Add ClutterCairoTexture to the API reference
  Add ClutterCairoTexture
  Require Cairo as a Clutter dependency

Conflicts:

  Fix merge conflict in clutter/clutter-path.h
2008-12-19 16:44:40 +00:00
Neil Roberts
64de0411ea [cairo-texture] Remove the construct only restriction on surface size
It is possible to change the surface size after construction with
clutter_cairo_texture_set_surface_size so it doesn't seem right to
restrict changing the properties.

clutter_cairo_texture_resize_surface_internal is called in a handler
for the notify signal. It is called there rather than directly in the
set_property handler so that changing both properties in a single
g_object_set will only cause one resize. The constructed override is
no longer needed.

resize_surface_internal will now bail out if the size of the surface
is already the right size.
2008-12-19 15:35:14 +00:00
Emmanuele Bassi
cf5d69139d [texture] Do not mix fixed point and units values
Like we did for ClutterActor in commit cdb78ec4, fix ClutterTexture
usage of CoglFixed and ClutterUnit values without conversion between
the two types.
2008-12-19 13:42:17 +00:00
Emmanuele Bassi
cdb78ec4d2 [units] Do not use fixed point and units interchangeably
Clutter units are, at the moment, implemented as a value in fixed point
notation using the same format as CoglFixed. This is, though, an
implementation detail. For this reason, units should not be treated as
CoglFixed values and should be converted to and from fixed point using
the provided macros.

This commit updates the usage of units and fixed point values in
ClutterActor and rationalises some of the transformation code that
heavily relied on the equivalency between them.
2008-12-19 12:53:57 +00:00
Robert Bragg
5e0daa8ecd Improves tfp performance on Nvidia
Some drivers (e.g. Nvidia) get upset if you try to create multiple glx pixmaps
for the same server side pixmap object, even though you might have unique
client side names, we now avoid hitting this problem by destroying the current
glx pixmap early within clutter_glx_texture_pixmap_create_glx_pixmap.
2008-12-18 17:54:35 +00:00
Neil Roberts
4168ed09de Fix calculation in clutter_cubic_bezier
The calculation for cubic bezier curves had an extra multiplication by
3 which was causing the curve to go over 1.0 very quickly. This had
the affect of making test-animation appear to complete much before the
completed signal is emitted.
2008-12-18 12:20:46 +00:00
Neil Roberts
2bf815131a [clutter-interval] Fix calculation of interval for unsigned types
The patch makes it cast to double before subtracting the original
value from the target value. Otherwise if the target value is less
than the original value then the subtraction will overflow and the
factor will be multiplied by a very large number instead of the
desired interval.

The problem is demonstrable using the border-width property of
ClutterRectangle.
2008-12-17 19:26:24 +00:00
Emmanuele Bassi
e130e0c9b3 [cairo-texture] Silently discard 0x0 surfaces
The current CairoTexture can be created with a surface size of 0
by 0 pixels, but a warning will be printed.

Worse, the surface can be resized to be 0 by 0 pixels without a
warning. The :surface-width and :surface-height properties accept
a minimum value of 0, and not check is performed on either the
constructor or set_surface_size() parameters to enforce the "greater
than zero" rule.

The correct and consistent behaviour is to allow a 0 by 0 pixels
surface size everywhere; inside surface_resize_internal(), the
current surface will be destroyed and if either :surface-width or
:surface-height are set to 0, the resizing terminates.

Attempting to create a Cairo context from a CairoTexture with
either :surface-width or :surface-height set to 0 will result in
a warning.

This allows:

  - creating a CairoTexture with :surface-width or :surface-height
    set to zero and delaying the surface resize at a later point;
  - resizing the surface to 0 by 0 pixels to destroy the image
    surface used internally;
  - increase the consistency in the usage of CairoTexture.
2008-12-17 15:58:11 +00:00
Neil Roberts
140e4e1be2 Minor fix to documentation for clutter_actor_get_anchor_point
In both versions of clutter_actor_get_anchor_point the description of
the @anchor_y parameter was slightly wrong in different ways.
2008-12-17 15:05:08 +00:00
Emmanuele Bassi
6b782ce4e7 Fix the selection behaviour around the 0th glyph
After fixing the cursor position issues around the initial
glyph of the layout, the selection position needs fixing as
well.

The fix is similar: check if the position of the selection
is 0 and provide a fast path by setting the offset to 0.
2008-12-16 15:53:57 +00:00
Neil Roberts
ff92cc9766 Convert clutter_path_get_position to take a gdouble instead of an alpha value
The gdouble value represents an interval along the path from 0.0 to
1.0. This makes more sense than using an alpha value because paths are
not directly related to ClutterAlphas and the rest of the Clutter API
tends to expose gdouble arguments.
2008-12-16 15:39:53 +00:00
Emmanuele Bassi
d7ce56bb46 Support pango_layout_set_height() in ClutterText
This is the port of the patch attached to bug 1266:

  ClutterLabel support for pango_layout_set_height()

to the ClutterText actor. This patch adds support for the
pango_layout_set_height() function inside the layout creation
and caching, so that setting the height of a ClutterText will
make PangoLayout try to fill out the given height before
ellipsizing the contents of the ClutterText actor.

The original patch is from Havoc Pennington.

This commit ports the patch to ClutterText and applies a small
change to the height computation pointed out by Behdad Esfahbod
on GNOME's Bugzilla:

  http://bugzilla.gnome.org/show_bug.cgi?id=560931

That the layout heights when doing a size request should be
set to be G_MAXINT instead of -1.

Unfortunately, the patch seems to break the conformance suite
when setting the ellipsization on the layout.
2008-12-16 14:10:41 +00:00
Emmanuele Bassi
a3fbdb5949 Add ClutterText::set_selection()
The clutter_text_set_selection() function is a convenience
method for setting the cursor position and the selection
boundary to a given position in a single call, with sanity
checks for the positions.
2008-12-16 12:41:20 +00:00
Emmanuele Bassi
2209e17432 Fix ClutterText::get_selection()
The clutter_text_get_selection() function was not checking the
passed argument, and was still accessing the contents of the
Text actor using clutter_text_get_text().

This commit also adds the last few gtk-doc annotations missing
from ClutterText.
2008-12-16 12:25:45 +00:00
Emmanuele Bassi
e28fb9ae10 [docs] Add more gtk-doc annotations
Almost reaching full documentation.
2008-12-16 12:25:15 +00:00
Emmanuele Bassi
4a43b582ac Use clutter_text_activate()
Instead of repeating the same code for the ::activate signal
emission, use the clutter_text_activate() function inside the
'activate' key binding handler.
2008-12-16 12:05:10 +00:00
Emmanuele Bassi
93d96dca52 Add ClutterText::activate()
The clutter_text_activate() function will emit the ::activate
signal if the :activatable property is set.

This function is useful for subclasses or application code, for
example if we are going to use ::captured-event or ::key-press-event
signal handlers to intercept the Return key and emit the ::activate
signal ourselves.
2008-12-16 12:02:58 +00:00
Emmanuele Bassi
87f38475ae [docs] Add more gtk-doc annotations for ClutterText
Document the ClutterText constructors and the :editable, :selectable
and :activatable properties accessors.
2008-12-16 11:52:57 +00:00
Emmanuele Bassi
e3ba2ddf0a [docs] Annotate properties and fix signals docs
Annotate the properties without gtk-doc description, to get the
"Since" attribute.

Also, fix the ::cursor-event and ::activate signals documentation.
2008-12-16 11:30:47 +00:00
Emmanuele Bassi
7ebb9ff6b7 Allow selecting with line-start and line-end bindings
Instead of installing the line-start and line-end key bindings
using the bare ClutterBindingPool API, we can use the internal
clutter_text_add_move_binding(), which automatically installs
the same key binding with the Shift modifier mask.

This allows selecting when pressing Shift+Home or Shift+End.

The selection behaviour is still incorrect around the zeroeth
position, with all the text after the first line being selected.
2008-12-16 10:39:52 +00:00
Emmanuele Bassi
ea5a6abd9d Add :cursor-size property to ClutterText
We can control the width of the cursor when painting by using
a simple property.

The magic -1 number passed to the setter method will reset the
cursor size to the default one of 2px.

The getter method will return an unsigned integer with the
current size.
2008-12-16 10:37:45 +00:00
Emmanuele Bassi
ffb500d3a6 Remove unused page up/down key bindings
Moving the text by a "page" depends on being able to define a
"page size" in terms of lines of text. Since we don't define
something similar to an Adjustment that allows us to handle this
behaviour, we should defer the paging implementation to a higher
level class based on ClutterText.
2008-12-16 10:19:56 +00:00
Emmanuele Bassi
dc49dab350 Fix line start and line end key binding behaviour
Another fix for the key navigation behaviour around the zeroeth
glyph in the layout.

This commit adds a fast path for for the zero index when the
cursor position is set as zero, in case we are using the line-start
or line-end key bindings, similarly to what we did in commit
be64cbcdc2 for the move-up and
move-down bindings.
2008-12-16 10:15:57 +00:00
Emmanuele Bassi
be64cbcdc2 Fix up/down key navigation
The behaviour of ClutterText around the initial position is still
a little bit erratic.

This commit fixes the key navigation with Up and Down arrows around
the first line of text.
2008-12-15 18:46:08 +00:00
Emmanuele Bassi
e615b8cc6b Use units in position_to_coords()
We loose precision with a direct conversion for PangoUnits to
pixels, so we should do the conversion as needed, inside the
callers of clutter_text_position_to_coords().
2008-12-15 18:24:42 +00:00
Emmanuele Bassi
2714397fd5 Constify the cursor geometry in ::cursor-event
We don't allow changing the cursor geometry inside the ::cursor-event
signal handlers; for starters, it would make binding the signal a
huge mess, and it would also potentially break the whole actor.
2008-12-15 18:23:25 +00:00
Emmanuele Bassi
2d166b250c [docs] Add annotations for ClutterText structures
ClutterText and ClutterTextClass were missing annotations for
gtk-doc to pick up.
2008-12-15 15:10:55 +00:00
Emmanuele Bassi
39b575e6b4 Remove ClutterLabel and ClutterEntry
Both ClutterLabel and ClutterEntry have been deprecated by
ClutterText.
2008-12-15 15:08:12 +00:00
Emmanuele Bassi
ca310d49ca Re-indent ClutterPath header
Match the indentation and style of the other Clutter headers.
2008-12-15 15:00:37 +00:00
Emmanuele Bassi
f6feed4386 Fix a typo in the ClutterParamSpecFixed declaration
The ClutterParamSpecFixed constructor is declared in the header
as taking ClutterFixed values, but the implementation takes
ClutterUnit values instead. This obviously works because fixed
and units are exactly the same type.

This commit fixes the wrong parameters.
2008-12-15 14:29:59 +00:00
Emmanuele Bassi
b2f4363d95 Remove a double semi-colon typo
Fixes bug 1351 - Extra ; in clutter-behaviour-ellipse.c

Thanks to Haakon Sporsheim.
2008-12-13 11:53:03 +00:00
Neil Roberts
4e0073cd50 Fix the gtk-doc for some properties in ClutterActor
Some of the properties were specified as ClutterActor::property (with
two colons) but gtk-doc expects one colon so the documentation is not
parsed.
2008-12-12 22:47:46 +00:00
Neil Roberts
cd1992181c Fix the definition of clutter_actor_set_scale to match the declaration
Trivial change to declare the parameter as gdouble instead of double
so that it matches the header.
2008-12-12 17:38:53 +00:00
Neil Roberts
a462d19e14 Add clutter_path_to_cairo_path and clutter_path_add_cairo_path
See bug #1325.

Added doc for new cairo path functions to clutter-sections.txt
2008-12-12 14:31:43 +00:00
Emmanuele Bassi
0e1a3c2124 Warn instead of returning in the IN_PAINT check
It's conceivable that a warning should be deemed enough, instead
of just returning a NULL cairo_t when creating a context for the
CairoTexture actor.
2008-12-12 11:42:16 +00:00
Emmanuele Bassi
4d34872dea Small documentation fixes
Fix the CairoTexture description, and some of the comments inside
the code, especially with regards to the alpha channel unpremultiplication
that we have to perform each time we upload the image surface to
GL.
2008-12-11 15:51:24 +00:00
Emmanuele Bassi
cf9dea7cf6 Print a warning when creating a cairo_t while painting
If you create a Cairo context in the middle of a paint run and then
you destroy it, the CairoTexture will have to upload the contents of
the image surface to the GL pipeline. This usually leads to slow
downs and general performance degradation.

ClutterCairoTexture will warn to the console if Clutter has been
compiled with the debug messages and if create() or create_region()
are called while an actor is in the middle of a paint.
2008-12-11 15:48:43 +00:00
Emmanuele Bassi
1b88122873 Do not set the IN_PAINT flag inside the Stage paint
Since the CLUTTER_ACTOR_IN_PAINT private flag is set as part
of the paint process by clutter_actor_paint(), there is no
need to set it inside the ClutterStage paint function.
2008-12-11 15:41:25 +00:00
Emmanuele Bassi
3f2c9fe6b3 Set the IN_PAINT private flag
When calling clutter_actor_paint() we should be setting the
CLUTTER_ACTOR_IN_PAINT private flag. This allows signalling
to each Actor subclass that we are effectively in the middle
of a paint sequence. Actor subclasses can check for this
private flag and act based on its presence - for instance to
avoid recursion, or to detect performance degradation cases.
2008-12-11 15:39:28 +00:00
Emmanuele Bassi
e934ad03ca Add ClutterCairoTexture
Move the ClutterCairo actor from a separate library to an in-tree
actor.

ClutterCairoTexture is a simple texture subclass that allows you
to retrieve a Cairo context for a private image surface. When the
Cairo context is destroyed it will cause the image surface
contents to be uploaded to a GL texture.

The image surface used is not hardware accelerated.
2008-12-11 15:34:47 +00:00
Emmanuele Bassi
a50dfefbc3 Fix documentation issues
Provide a description for the ClutterText section, and fix some
misnamed arguments inside the header file.
2008-12-11 15:00:22 +00:00
Emmanuele Bassi
0ac1590378 Lazily create the PangoContext on Text::init
If we create the PangoContext for ClutterText inside the class
initialization we might not have a Clutter main context yet.

Ideally, we should store the Pango context inside the main context
and create it on clutter_init(), but for now we can lazily create
the PangoContext when we initialize a ClutterText instance for the
first time.
2008-12-11 14:57:46 +00:00
Emmanuele Bassi
5a1837bc9e Remove ClutterEntry and ClutterLabel from the build
For the time being, just don't include them or compile them; the
files will be removed from the repository as soon as all the
documentation annotations have been ported over to ClutterText.
2008-12-11 13:49:39 +00:00
Emmanuele Bassi
786bc4d4d5 Allow only synthetic events with keyval 0
We allow KeyEvents with a key symbol of '0' to fall through only
if they are marked as synthetic. Otherwise we discard them without
mercy.

Synthetic events are useful to test ClutterText behaviour; in fact,
we do use them inside the test suite exactly for that reason.
2008-12-11 12:24:45 +00:00
Emmanuele Bassi
77b3b9d5f4 Do not use contractions when not needed
I understand we are not Pascal developers, and we don't have to
use cute and cuddly names like "i_am_an_integer_counter", but
a ClutterButtonEvent should be stored inside an "event" variable.
Using "bev" instead? Mmmh, not so much.
2008-12-11 12:21:57 +00:00
Emmanuele Bassi
2ca7cb46f9 Use the paint opacity when painting a ClutterText
ClutterText should use the paint opacity for both text and
cursor.

ClutterLabel had the wrong behaviour, as it set the actor's
opacity using the text color's alpha channel, and ClutterEntry
completely disregarded the actor's opacity when painting the
cursor.

This commit harmonizes the ClutterText behaviour to always
use a composition of the actor's paint opacity and the text
and cursor alpha channel values, thus behaving more
consistently with the rest of Clutter.
2008-12-11 12:18:26 +00:00
Emmanuele Bassi
e9c369f86d Add documentation annotations
ClutterText is heavily under-documented. This commit ports most of
the API documentation from ClutterLabel and ClutterEntry to
ClutterText.
2008-12-11 12:17:11 +00:00
Emmanuele Bassi
cfb6022831 Code style fixes
Fix the arguments alignment whenever not consistent with the
coding style rules.
2008-12-11 12:15:49 +00:00
Emmanuele Bassi
7a93bcb64e Remove unused types
Since ClutterText now uses ClutterBindingPool there is no more
need for the internal key mapping types.
2008-12-11 12:14:53 +00:00
Emmanuele Bassi
f13e00b411 Truncate selections on text insertion
When inserting text on a key press event we should also truncate
the selection.

We should not truncate the selection when inserting any Unicode
character, since changing the selection also changes the cursor
position - and one of the invariants we inherited from ClutterEntry
is that inserting characters programmatically does not change the
cursor position.
2008-12-11 12:10:46 +00:00
Emmanuele Bassi
35172a7615 Change the binding propagation when truncating a selection
If a selection has been truncated inside a key binding handler,
we should just return and let the usual key event handler continue.

This fixes the case where we deleted a selection using the Delete
or the Backspace keys.
2008-12-11 12:08:20 +00:00
Emmanuele Bassi
eae98800d2 Use ClutterBindPool inside ClutterText
ClutterText should use the newly added ClutterBindingPool API to
handle key events, instead of its homegrown code.

This commit removes the action/mapping code and defers the entire
key binding matching to a ClutterBindingPool created inside the
Text class initialization function.
2008-12-11 12:03:17 +00:00
Emmanuele Bassi
b1c366a143 Add Text::get_chars() implementation and tests
The clutter_text_get_chars() function returns a section of the
contents of the Text actor, delimited by a start and an end position.

This commit adds the implementation for that function and a test
unit that guarantees the offset-to-bytes computations are correct.
2008-12-11 11:59:50 +00:00
Emmanuele Bassi
2fedd3263c Do not namespace internal data structures
Since the internal data structures are not exported (duh!), we
can eschew the namespacing and save us some characters.
2008-12-11 11:57:46 +00:00
Emmanuele Bassi
4a1f4d6f9a Move internal data structures on top
Try to keep the declarations section of the source files clean and
possibly consistent.
2008-12-11 11:55:39 +00:00
Emmanuele Bassi
d84a88ac3b Coding style consistency
Channel mitch's spirit.

This is also how I get to have the highest commit count on Clutter's
repository.
2008-12-11 11:54:32 +00:00
Emmanuele Bassi
d10f7127a2 Implement Text:max-length
The :max-length property establishes the maximum available
length for the Text actor's contents, in characters.
2008-12-11 11:54:07 +00:00
Emmanuele Bassi
1ff02f570e Use the stored contents length in ::delete_chars()
Instead of recomputing it, we can reuse the contents length we
compute and store inside clutter_text_set_text().
2008-12-11 11:50:02 +00:00
Emmanuele Bassi
4cc57bdc41 Improve the safety checks inside the text setters
We should check that the contents of the Text actor are
not NULL when computing the offsets in bytes.
2008-12-11 11:49:45 +00:00
Emmanuele Bassi
c72722df8c Add :cursor-color-set property declaration
The :cursor-color-set property is a read-only property that
reflects whether the ClutterText actor is going to use the
color set inside the :cursor-color property when painting
the cursor.
2008-12-11 11:49:14 +00:00
Emmanuele Bassi
bdb0cc462d General whitespace fixes in ClutterText
Let's keep whitespace fixes to their own commit to avoid
polluting git-blame.
2008-12-11 11:48:17 +00:00
Emmanuele Bassi
7fa93ebe9e Replace offset_to_bytes() implementation
We should re-use the offset_to_bytes() implementation from ClutterEntry
as it guaranteed some behaviour and sanity checks that we want to keep
inside ClutterText.
2008-12-11 11:47:06 +00:00
Emmanuele Bassi
9169dff794 Add text editing methods
Port the text editing methods from ClutterEntry, so that
ClutterText exposes the same API.
2008-12-11 11:43:56 +00:00
Emmanuele Bassi
74257dfa27 Add missing basic constructor
ClutterText should have an empty constructor, mostly for
bindings to use, that just proxies call to g_object_new()
without setting any property.
2008-12-11 11:43:37 +00:00
Emmanuele Bassi
7af992974e Initialize the cursor position
By default, the cursor position is initialized to -1, meaning
"place the cursor always at the end of the text".
2008-12-11 11:42:33 +00:00
Emmanuele Bassi
d5df1bebcf Add text-visibility accessors for ClutterText
A ClutterText can be put in "password mode" by setting the
text as "invisible": every character inside the Text actor's
contents will be replaced when building the Pango layout with
a specific Unicode character.

The Unicode character is set to '*' by default, but the user
can be changed using the provided API.
2008-12-11 11:40:55 +00:00
Emmanuele Bassi
97cf7e6819 Correctly initialize the initial state of ClutterText
Some of the values in ClutterText have an initial state that
does not match a zero-ed out ClutterTextPrivate structure.
2008-12-11 11:35:52 +00:00
Emmanuele Bassi
fc168a3482 Merge the ClutterLabel properties into ClutterText
ClutterText should have the same properties as ClutterLabel.

While at it, we can finally fix the disconnect between the wrap
and wrap-mode properties and its accessors, that we perpetuated
from GtkLabel.

The ClutterText:line-wrap property and ClutterText:line-wrap-mode
are mapped to the set_line_wrap(), get_line_wrap() and
set_line_wrap_mode(), get_line_wrap_mode() accessor functions
respectively. This should simplify bindings the Vala ones that
map a property into a method.
2008-12-11 11:33:10 +00:00
Emmanuele Bassi
c5f51f7027 Add Text::get_chars() method declaration
Add the declaration for a clutter_text_get_chars() function that
returns a portion of the contents of a Text actor.
2008-12-11 11:31:48 +00:00
Emmanuele Bassi
430d1cf347 Add Actor::grab_key_focus() method
Bug 1003 - Add clutter_actor_take_key_focus()

The grab_key_focus() method is just a simple wrapper around
clutter_stage_take_key_focus() that removes the need to get
the ClutterStage of an actor in order to set the key focus.

Based on a patch by Xan López.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Øyvind Kolås <pippin@linux.intel.com>
2008-12-11 11:22:46 +00:00
Emmanuele Bassi
40fb75052b Merge Label and Entry API into ClutterText
ClutterText should expose both ClutterLabel and ClutterEntry
functionality using an API that matches the one provided by
those two classes.
2008-12-11 11:21:39 +00:00
Emmanuele Bassi
437f96982e Expose the Text accessors as public API
Fix up the header to expose ClutterText accessors for the main
properties, matching ClutterLabel.
2008-12-11 11:20:14 +00:00
Emmanuele Bassi
4d62da80ad Coalesce ClutterLabel API usage
ClutterText replaces ClutterLabel, so it should expose the same
kind of API - ideally with the minimal amount of changes, so that
the porting is trivial.
2008-12-11 11:17:26 +00:00
Emmanuele Bassi
a91bb5450f Group all the integer private fields
Integer fields using the ": <bits>" notation should be packed
together so that the compiler can optimize the structure size
correctly.
2008-12-11 11:15:56 +00:00
Emmanuele Bassi
f9bf187e5d Use internal headers
Since ClutterText is part of Clutter, it can use the internal
and private headers instead of the catch-all clutter.h.
2008-12-11 11:15:11 +00:00
Emmanuele Bassi
a98720ae19 Initial import of the Text actor from Tidy
The TidyText actor is meant as a replacement for both ClutterLabel
and ClutterText.

Any text-displaying and editing actor should derive from ClutterText
and implement the various visual cues to differentiate the editable
from the non-editable state. Those visual cues usually belong to
a high-level toolkit, especially if themeing is involved.
2008-12-11 11:12:48 +00:00
Emmanuele Bassi
4973b684a6 Resort the main Clutter include file
Just for overall sanity we keep the include file sorted.
2008-12-11 11:11:11 +00:00
Emmanuele Bassi
bc6a107ff6 Do not modify parameters in place
When the apply_transform_to_point() and its relative variant
landed in Clutter 0.3, the initial approach was to modify the
passed vertex as an in-out parameter. This was later dropped
in favour of a more consistent out parameter.

Unfortunately, the implementation never changed: both methods
where modifying the passed vertex with the partial results of
the computations.

This commit copies the contents of the "point" ClutterVertex
argument inside a stack variable and, for good measure, constifies
the argument.

Thanks to Thomas Steinacher for catching this in Python.
2008-12-10 23:00:48 +00:00
Neil Roberts
e21fee39b4 Merge commit 'git-svn' into multiple-texture-rectangle 2008-12-10 12:25:25 +00:00
Neil Roberts
dc6545ccd1 * clutter/cogl/gl/cogl.c:
* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
	function to glBufferSubData. When calling glXGetProcAddress with
	the former Mesa returns a stub dispatch function which will
	segfault if you try to use it. With NVIDIA it returns NULL so
	_cogl_features_init decides the card doesn't have VBO support.
2008-12-10 12:13:20 +00:00
Neil Roberts
c81a0b3281 Bug 1323 - ClutterBehaviorDepth conflicts with other behaviors
* clutter/clutter-behaviour-ellipse.c (actor_apply_knot_foreach):
	Don't set the depth if there is no x or y tilt. That way it can
	still be used in conjunction with ClutterBehaviourDepth. Thanks to
	Tonny Tzeng.
2008-12-10 11:27:14 +00:00
Neil Roberts
9537f8e4ae Use a single index array
There's no point in clearing the index array because it is always the
same sequence of indices regardless of the vertices. Instead it is
just added to when there are more vertices than ever before.
2008-12-09 18:03:29 +00:00
Neil Roberts
2c9a79651a Merge commit 'git-svn' into multiple-texture-rectangle 2008-12-09 15:10:56 +00:00
Neil Roberts
0bedd891fb Support cogl_texture_multiple_rectangles in GL ES backend 2008-12-09 15:10:33 +00:00
Neil Roberts
8fc949bfaf Minor fix to indentation in gl/cogl-texture.c 2008-12-09 15:01:10 +00:00
Neil Roberts
73974de482 Add gtk-doc for cogl_texture_multiple_rectangles 2008-12-09 13:20:32 +00:00
Neil Roberts
bf72b8cdc3 Use glDrawRangeElements to share vertices
When drawing a quad from cogl_texture_multiple_rectangles share two of
the vertices in each triangle by using indices.
2008-12-09 13:02:28 +00:00
Emmanuele Bassi
e3dd18dc0c 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-binding-pool.h: Fix the ActivateFunc
	documentation by adding a "return value" annotation.
2008-12-08 14:22:52 +00:00
Emmanuele Bassi
8a537b6299 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/Makefile.am:
	* clutter/clutter.h: Add ClutterBindingPool to the build.

	* clutter/clutter-binding-pool.c:
	* clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
	structure meant to hold (key symbol, modifiers) pairs and associate
	them to a closure. The ClutterBindingPool can be used to install
	key bindings for actors and then execute closures inside the
	key-press-event signal handlers, removing the need for big
	switch() or if() blocks for each key.

	* clutter/clutter-event.c: Consistently use "key symbol" instead
	of "key value".

	* clutter/clutter-event.h: Add more modifier masks.

	* clutter/clutter-marshal.list:

	* tests/conform/Makefile.am:
	* tests/conform/test-binding-pool.c:
	* tests/conform/test-conform-main.c: Add ClutterBindingPool
	conformance test.

	* tests/interactive/Makefile.am:
	* tests/interactive/test-binding-pool.c: Add interactive test (and
	example code) for the ClutterBindingPool usage.
2008-12-08 13:57:10 +00:00
Neil Roberts
008693d8b2 * clutter/clutter-main.c (_clutter_do_pick): Restore the GL_DITHER
state after reading the pixel value instead of before. Suggested
	in bug 1328 thanks to Guy Zadickario.
2008-12-08 12:02:36 +00:00
Emmanuele Bassi
2410f74e29 2008-12-05 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1309 - clutter_timeline_new and clutter_timeline_set_speed
	have two standard of the fps limitation

	* clutter/clutter-timeline.c:
	(clutter_timeline_class_init): Set the maximum value of the
	:fps property to be G_MAXUINT. (Zhang Wei)
2008-12-05 17:44:12 +00:00
Neil Roberts
b105efae7b * clutter/clutter-entry.c: Fix the 'Since' annotation in the
gtk-doc.
2008-12-05 14:29:57 +00:00
Neil Roberts
74ba6fd8c4 * clutter/clutter-timeline.c:
* clutter/clutter-texture.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-label.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-actor.c: Fix the 'Since' annotation in the
	gtk-doc.
2008-12-05 14:08:06 +00:00
Neil Roberts
1a63414966 Bug 1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline
* clutter/clutter-path.h:
	* clutter/clutter-path.c: Implementation of new ClutterPath object
	to represent a path combining straight line and bezier curve
	elements.

	* clutter/clutter.h: Include clutter-path.h and remove
	clutter-behaviour-bspline.h

	* tests/interactive/test-threads.c (test_threads_main):
	* tests/interactive/test-script.c:
	* tests/interactive/test-behave.c (test_behave_main): Use new path
	API

	* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.

	* clutter/clutter-bezier.h:
	* clutter/clutter-bezier.c: Moved bezier curve handling code out
	from clutter-behaviour-bspline.c to a separate file.

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Reimplemented to work with a
	ClutterPath

	* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour-bspline.c: Removed

	* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
	clutter-behaviour-bspline.

	* tests/conform/test-path.c: New automatic test for ClutterPath
	consistency

	* tests/conform/test-conform-main.c (main): Add test_path

	* tests/conform/Makefile.am (test_conformance_SOURCES): Add
	test-path.c

	* clutter/clutter-sections.txt: Add ClutterPath docs

	* clutter/clutter.types:
	* clutter/clutter-docs.xml:
	* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
	mention of ClutterBehaviourBspline

	* clutter/clutter-marshal.list: Add VOID:UINT
2008-12-05 13:13:37 +00:00
Neil Roberts
bafcfca797 Merge commit 'git-svn' into multiple-texture-rectangle
Conflicts:

	clutter/cogl/gl/cogl-texture.c
2008-12-04 18:20:57 +00:00
Neil Roberts
e3f077d55f Use the correct length in _cogl_texture_flush_vertices
The check for whether there are any rectangles to flush was using the
wrong value so it would always flush.

Thanks to Johan Bilien for spotting.
2008-12-04 17:50:03 +00:00
Neil Roberts
98035e4d8a Bug 1297 - Bring back support for GL_ARB_texture_rectangle
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign,
	(_cogl_texture_quad_hw, cogl_texture_polygon),
	(_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures

	* clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures
	when NPOTs are not available or it is forced by the
	CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable.

	* clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling
	GL_TEXTURE_RECTANGLE_ARB.
2008-12-04 17:24:33 +00:00
Neil Roberts
89e7552ca3 Bug 1172 - Disjoint paths and clip to path
* clutter/cogl/cogl-path.h:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
	cogl_path_move_to. Previously this always started a new path but
	now it instead starts a new disjoint sub path. The path isn't
	cleared until you call either cogl_path_stroke, cogl_path_fill or
	cogl_path_new. There are also cogl_path_stroke_preserve and
	cogl_path_fill_preserve functions.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gles/cogl-context.c:
	* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
	to a GArray.

	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
	stack code quite a bit to make it more maintainable.  Previously
	whenever you added a new clip it would go through a separate route
	to immediately intersect with the current clip and when you
	removed it again it would immediately rebuild the entire clip. Now
	when you add or remove a clip it doesn't do anything immediately
	but just sets a dirty flag instead.

	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Taken away the code to intersect
	stencil clips when there is exactly one stencil bit. It won't work
	with path clips and I don't know of any platform that doesn't have
	eight or zero stencil bits. It needs at least three bits to
	intersect a path with an existing clip. cogl_features_init now
	just decides you don't have a stencil buffer at all if you have
	less than three bits.

	* clutter/cogl/cogl.h.in: New functions and documentation.

	* tests/interactive/test-clip.c: Replaced with a different test
	that lets you add and remove clips. The three different mouse
	buttons add clips in different shapes. This makes it easier to
	test multiple levels of clipping.

	* tests/interactive/test-cogl-primitives.c: Use
	cogl_path_stroke_preserve when using the same path again.

	* doc/reference/cogl/cogl-sections.txt: Document the new
	functions.
2008-12-04 13:45:09 +00:00
Robert Bragg
bb2272992b Bug 1303 - clutter_glx_texture_pixmap_using_extension doesn't check if
fallbacks are being used

	* glx/clutter-glx-texture-pixmap.c:
	clutter_glx_texture_pixmap_using_extension now checks to see if
	priv->use_fallback is TRUE not just that the tfp extension is
	available.
2008-12-03 18:00:05 +00:00
Neil Roberts
55cec1f651 Bug 1305 - NPOT textures unaligned to a pixel sometimes have
border artifacts

	* clutter/cogl/gl/cogl-texture.c: Set the wrap mode of a texture
	on demand

	Instead of setting the wrap mode once per texture at creation, it
	is now changed whenever the texture is drawn. The previous value
	is cached so that it isn't changed if the value is the same.

	This is used in _cogl_texture_quad_hw to only enable GL_REPEAT
	mode when the coordinates are not in the range [0,1]. Otherwise it
	can pull in pixels from the other edge when the texture is
	rendered off-pixel.
2008-12-01 16:27:54 +00:00
Neil Roberts
29505dd0ba Use GL_TRIANGLES for the texture vertex array
Most cards don't actually support GL_QUADS and they are deprecated in
GL 3.0 so there is a chance it will perform faster with GL_TRIANGLES
even though it has to submit two extra vertices.
2008-11-28 14:20:07 +00:00
Neil Roberts
ab347481ae Use cogl_texture_multiple_rectangles in CoglPangoRenderer
The glyphs are queued into an array of rectangles instead of being
drawn directly. Whenever a different texture is used or the sequence
is complete the array is flushed.

This is based on a patch from Owen Taylor.
2008-11-28 13:14:10 +00:00
Neil Roberts
b312cd2d55 Add cogl_texture_multiple_rectangles
This takes an array of sets of 8 floats to describe the rectangles. It
tries to send the geometry with a single glDrawArrays as far as
possible. cogl_texture_rectangle is now just a wrapper around
cogl_texture_multiple_rectangles.
2008-11-28 13:09:04 +00:00
Neil Roberts
10942e8e04 Make cogl_texture_rectangle use the vertex array
cogl_texture_quad_hw and _sw now just add vertices to the vertex
array. The last texture used is stored and if a different texture is
encountered then flushes the vertices. cogl_texture_rectangle always
flushes the vertices after calling either of the functions.
2008-11-28 12:33:19 +00:00
Neil Roberts
93ea1681bb Use a GArray for the texture vertices in cogl_texture_polygon
Previously it was a dynamic array that was manually reallocated.
2008-11-27 16:44:39 +00:00
Emmanuele Bassi
dfa730909c 2008-11-26 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-group.c:
	(clutter_group_real_raise), (clutter_group_real_lower): Repaint
	the Group on raise and lower.
2008-11-26 16:46:48 +00:00
Neil Roberts
ce189e7d77 * clutter/cogl/gl/cogl-texture.c (cogl_texture_rectangle): Fixed
the test for whether to use hardware tiling. Previously it assumed
	that texture coordinates are in increasing order but this is not
	the case since bug 1057 was fixed. The texture coordinates are now
	sorted later. It also allowed negative coordinates which doesn't
	make sense if the texture has waste.
2008-11-26 16:35:25 +00:00
Neil Roberts
50868579a0 Bug 1299 - clutter_score_remove will segmentation fault if
timelines are more than 52 and continue to remove them

	* clutter/clutter-score.c (traverse_children): Don't destroy the
	entry in the handler for REMOVE_BY_ID. It will be removed again
	anyway in the call to g_node_traverse. This was causing a
	crash. Thanks to zhangwei for spotting.
2008-11-25 13:19:48 +00:00
Neil Roberts
8ff85615b3 * clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon): Fix the
equation for calculating texture coordinates when using sliced
	textures. This became broken in revision 3520.
2008-11-24 12:27:48 +00:00
Neil Roberts
21617cc0f1 Bug 1271 - mingw compiling failed: undefined reference to
`_glDrawRangeElements@24'

	Resolve glDrawRangeElements with cogl_get_proc_address instead of
	calling it directly because functions defined in GL > 1.1 are not
	directly exported under Windows.

	* clutter/cogl/common/cogl-mesh.c: Use the function pointer from
	the context

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise
	function pointer.

	* clutter/cogl/gl/cogl-context.h (CoglContext): Add a function
	pointer

	* clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the
	function pointer.

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve
	glDrawRangeElements
2008-11-21 16:18:58 +00:00
Neil Roberts
1c4bd93b11 Bug 1269 - mingw32 building failed at clutter-media.c
* clutter/clutter-media.c: Rename the 'ERROR' signal enum to
	'ERROR_SIGNAL' otherwise it clashes with windgi.h. Thanks to David
	Kedves
2008-11-21 16:18:38 +00:00
Neil Roberts
8ca07482dd * clutter/pango/cogl-pango.h: Include pango/pango.h to get
pango-renderer.h. In versions prior to 1.18.4 pangocairo.h does
	not include pango-renderer.h
2008-11-21 16:18:31 +00:00
Neil Roberts
1ce98c97cf Bug 1280 - clutter_score_append_at_marker lead to segmentation
fault in trunk and incorrect appearance in clutter-0.8

	* clutter/clutter-score.c (start_children_entries): Check whether
	the child timeline is actually attached at a marker before
	comparing whether the marker's name matches the marker
	reached. This fixes a crash that happens when a marker is reached
	on a timeline that also has child timelines attached at the
	end. Thanks to zhangwei for spotting.
2008-11-21 12:01:41 +00:00
Emmanuele Bassi
47150304cd 2008-11-20 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property): Add sanity checks for NULL
	boxed values when setting the rotation center.

	* tests/interactive/test-animation.c:
	(on_button_press): Add an example on how to use the rotation
	properties to animate an actor.
2008-11-20 10:52:09 +00:00
Neil Roberts
eeab42b765 Fixed some trivial compiler warnings
* tests/interactive/test-pixmap.c (create_pixmap): Use a format
	string instead of passing the error message directly to g_error.

	* tests/interactive/test-easing.c (test_easing_main)
	(on_button_press):
	* tests/interactive/test-animation.c (on_button_press): Use
	unsigned variables for the results from clutter_actor_get_size
	otherwise it complains about the pointer signedness being
	different.

	* clutter/clutter-script.c (clutter_script_add_search_paths): Use
	G_GSIZE_FORMAT instead of %d for a gsize parameter otherwise it
	gets upset on 64-bit.
2008-11-18 18:53:10 +00:00
Robert Bragg
2705547469 * clutter/cogl/common/cogl-mesh.c:
Re-works validate_custom_attribute_name() so it doesn't access an
	un-initialised variable.
2008-11-18 16:24:31 +00:00
Robert Bragg
39aa5c27b5 A comparison of gl/cogl-texture.c and gles/cogl-texture.c, to reduce
differences and improve maintainability.

	* clutter/cogl/gl/cogl-context.h:
	Adds a CoglTextureGLVertex typedef + texture_vertices and
	texture_vertices_size members to CoglContext for using vertex arrays
	like GLES does

	* clutter/cogl/gl/cogl-context.c:
	Initializes texture_vertices + texture_vertices_size members

	* clutter/cogl/gl/cogl-internal.h:
	Adds COGL_ENABLE_COLOR_ARRAY

	* clutter/cogl/gl/cogl.c:
	Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable

	* clutter/cogl/gles/cogl-context.h:
	Change the CoglTextureGLVertex to use GLfloat for the position
	and texture coord attributes and GLubyte for the color.

	* clutter/cogl/gles/cogl-texture-private.h:
	Adds a wrap_mode member like GL has.

	* clutter/cogl/gl/cogl-texture.c
	* clutter/cogl/gles/cogl-texture.c:
	Improves the comparability of the files, such that the remaining
	differences, better reflect the fundamental differences needed
	between GL and GLES. Notably GL no longer uses glBegin/glEnd for
	submitting vertices, it uses vertex arrays like GLES and this gives
	a small but measurable fps improvement for test-text.
2008-11-18 16:24:09 +00:00
Robert Bragg
41ec02c8b5 * clutter/cogl/gl/cogl-internal.h
* clutter/cogl/gles/cogl-internal.h:
	Removes semicolon after the GE() macro since that breaks using it as a
	single statement.
2008-11-18 16:23:40 +00:00
Emmanuele Bassi
5e9282bd79 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter.h: Add clutter-shader.h and
	clutter-shader-types.h to the global include.
2008-11-18 15:35:20 +00:00
Emmanuele Bassi
837d17aefc 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-shader.h: Add a function for setting an
	integer uniform, similar to cogl_program_uniform_1f().

	* clutter/cogl/gl/cogl-program.c: Implement the GL version
	of cogl_program_uniform_1i().

	* clutter/cogl/gles/cogl-program.c: Implement the GLES version
	of cogl_program_uniform_1i().
2008-11-18 15:21:02 +00:00
Emmanuele Bassi
af0cb47570 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
	by Chris Lord and Neil Roberts)

	* README: Update release notes.

	* clutter/Makefile.am:
	* clutter/clutter-shader-types.[ch]: Add GValue types for
	shader values.

	* clutter/clutter-actor.[ch]: Update the shader API to use
	the newly added GValue support for GLSL shader uniform
	setters.

	* clutter/clutter-shader.[ch]: Add float and integer convenience
	API for single value GLSL uniform setters.

	* clutter/cogl/cogl-shader.h: Add new uniform setters.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-program.c:
	* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
	to handle the GLSL uniform setters.

	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-internal.h:
	* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
	of COGL to handle the GLSL uniform setters.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-fbo.c:
	* tests/interactive/test-shader.c: Update the shader tests.
2008-11-18 15:08:40 +00:00
Emmanuele Bassi
25d9773e15 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-texture.c:
	(clutter_texture_get_preferred_width): Fix the usage of the
	fixed point division macro.
2008-11-18 13:52:22 +00:00
Emmanuele Bassi
34cc7fe21c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-alpha.h:
	* clutter/clutter-alpha.c:
	(clutter_alpha_set_mode): Use a lookup table to find the alpha
	function given the animation mode.

	(clutter_exp_in_func),
	(clutter_exp_out_func),
	(clutter_exp_in_out_func): Add new exponential functions.

	* clutter/clutter-script.c: Update the lookup table with the
	new animation modes; match "linear" to the ramp-inc alpha
	function.

	* clutter/clutter-types.h: Add new AnimationMode values.

	* tests/interactive/test-easing.c: Update the easing functions
	test.
2008-11-18 12:42:05 +00:00
Emmanuele Bassi
62844d5f04 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements

	* clutter/Makefile.am:
	* clutter/clutter.h: Update the build

	* clutter/clutter-types.h: Add AnimationMode, an enumeration
	for easing functions.

	* clutter/clutter-alpha.[ch]: Add the :mode property to
	control the function bound to an Alpha instance using an
	enumeration value. Also add six new alpha functions:

		- ease-in, ease-out, ease-in-out
		- sine-in, sine-out, sine-in-out

	* clutter/clutter-deprecated.h: Deprecate the #defines for
	the alpha functions. They will be replaced by entries in the
	ClutterAnimationMode.

	* clutter/clutter-interval.[ch]: Add ClutterInterval, an
	object for defining, validating and computing an interval
	between two values.

	* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
	object responsible for animation the properties of a single
	actor along an interval of values. ClutterAnimation memory
	management is automatic. A simple wrapper method for
	ClutterActor is provided:

		clutter_actor_animate()

	which will create, or update, an animation for the passed
	actor.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a new 'animation' debug note.

	* clutter/clutter-script.c: Clean up the alpha functions
	whitelist, and add the new functions.

	* doc/reference/clutter/Makefile.am:
	* doc/reference/clutter/clutter-sections.txt: Update the
	API reference.

	* doc/reference/clutter/clutter-animation.xml: Renamed to
	doc/reference/clutter/clutter-animation-tutorial.xml to
	avoid clashes with the ClutterAnimation section.

	* doc/reference/clutter/clutter-docs.sgml: Renamed to
	doc/reference/clutter/clutter-docs.xml, as it was an XML
	file and not a SGML file.

	* tests/Makefile.am:
	* tests/interactive/Makefile.am:
	* tests/interactive/test-animation.c:
	* tests/interactive/test-easing.c: Add two tests for the
	new simple animation API and the easing functions.

	* tests/interactive/test-actors.c:
	* tests/interactive/test-behave.c:
	* tests/interactive/test-depth.c:
	* tests/interactive/test-effects.c:
	* tests/interactive/test-layout.c:
	* tests/interactive/test-multistage.c:
	* tests/interactive/test-paint-wrapper.c:
	* tests/interactive/test-rotate.c:
	* tests/interactive/test-scale.c:
	* tests/interactive/test-texture-quality.c:
	* tests/interactive/test-threads.c:
	* tests/interactive/test-viewport.c: Update interactive tests
	to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
Emmanuele Bassi
87a43f3375 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-script.c:
	* clutter/clutter-stage.c: Use the ParamSpecColor and GValue
	API for ClutterColor-based properties.
2008-11-17 14:21:49 +00:00
Emmanuele Bassi
99b173eee7 2008-11-14 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1265 - ClutterScore doesn't emit 'started' signal (Bastian
	Winkler)

	* clutter/clutter-score.c: Emit the ::started signal.

	* tests/interactive/test-score.c: Check the emission of the
	Score signals.
2008-11-14 14:52:35 +00:00
Neil Roberts
0ae150e462 * clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
	Initialise the 'tex' sampler uniform to 0. The GLSL spec
	specifically says that you must initialize sampler uniforms. This
	fixes texturing for GLES 2 when using the PowerVR simulator via
	software Mesa.
2008-11-13 14:44:27 +00:00
Robert Bragg
3d2a1e2d81 Gets the mesh API working with GLES2
* clutter/cogl/common/cogl-mesh.c:
	Make sure we use the appropriate cogl_wrap_gl* funcs as appropriate

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	In our glColorPointer wrapper we needed to mark our color attribute
	as normalized.

	* tests/conform/Makefile.am:
	When creating unit test symlinks we use the -l gtester option to
	list tests, but when using the PVR SDK the test binary also spews
	out some extra info that caused lots of random symlinks to be
	created. We now grep for lines starting with a '/'

	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-mutability.c:
	Use cogl_set_source_color instead of directly calling glColor4ub
2008-11-13 14:28:16 +00:00
Neil Roberts
d510a4b0cd * clutter/clutter-actor.c (clutter_actor_get_paint_visibility):
Fix logic so that it won't return TRUE for a hidden stage.
2008-11-13 11:37:35 +00:00
Emmanuele Bassi
bb6751b84b 2008-11-13 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_applied): Do not reset the depth
	of the actors to which the Ellipse behaviour has been applied
	to, unless the behaviour is going to update it because it has
	a tilt on the X or Y axis.
2008-11-13 10:54:06 +00:00
Neil Roberts
eb9799098b * clutter/clutter-actor.c (clutter_actor_get_reactive)
(clutter_actor_get_paint_visibility): Be sure to return exactly
	TRUE or FALSE instead of zero or some non-zero value in these
	functions that return a gboolean. Thanks to Kai Wei for spotting.
2008-11-13 10:33:56 +00:00
Emmanuele Bassi
c823bf9c83 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-types.h:
	* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
	in favour of cogl_set_source_color() and friends; store the
	CoglColor components as unsigned bytes instead of fixed point
	normalized values; add functions for allocating, copying and
	freeing CoglColor, for use of language bindings.

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
	an header file containing the deprecation symbols similar
	to clutter-deprecated.h.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
	of COGL after the CoglColor changes.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Do not use CoglColor whenever it
	is possible, and use cogl_set_source_color4ub() instead.

	* clutter/pango/cogl-pango-render.c: Ditto as above.

	* doc/reference/clutter/subclassing-ClutterActor.xml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-cogl-offscreen.c:
	* tests/interactive/test-cogl-primitives.c:
	* tests/interactive/test-cogl-tex-convert.c:
	* tests/interactive/test-cogl-tex-foreign.c:
	* tests/interactive/test-cogl-tex-getset.c:
	* tests/interactive/test-cogl-tex-polygon.c:
	* tests/interactive/test-cogl-tex-tile.c:
	* tests/interactive/test-paint-wrapper.c: Drop the usage of
	CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
Neil Roberts
0ff710d37b Bug 1057 - cogl_texture_rectangle doesn't support backward
coordinates

	* clutter/cogl/gl/cogl-texture.c: Instead of sorting the vertex
	and texture coordinates passed to cogl_texture_rectangle, just
	swap both sets whenever the texture coordinates are backward.
2008-11-12 13:03:09 +00:00
Neil Roberts
3fdb6e5ca7 * clutter/clutter-rectangle.c (clutter_rectangle_paint): Fixed so
that it doesn't use the alpha value from the border colour to draw
	the rectangle
2008-11-12 12:39:55 +00:00
Neil Roberts
f59da4d7a4 * clutter/cogl/gles/Makefile.am (libclutterinclude_HEADERS):
* clutter/cogl/gl/Makefile.am (libclutterinclude_HEADERS):
	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Move cogl-mesh.h into the
	headers for libclutter so that it will get installed.
2008-11-12 12:08:44 +00:00
Neil Roberts
1fd2156a99 Fix warnings in mesh tests
* tests/conform/test-mesh-mutability.c (on_paint):
	* tests/conform/test-mesh-interleved.c (on_paint):
	* tests/conform/test-mesh-contiguous.c (on_paint): Use g_usleep
	instead of sleep

	* tests/conform/test-mesh-mutability.c (queue_redraw):
	* tests/conform/test-mesh-interleved.c (queue_redraw):
	* tests/conform/test-mesh-contiguous.c (queue_redraw): Added
	missing return statement

	* clutter/cogl/cogl-mesh.h: Add a declaration for
	cogl_mesh_submit

	* clutter/cogl/common/cogl-mesh.c (cogl_mesh_submit): Move the
	documentation to cogl-mesh.h to match the rest of the functions
2008-11-12 10:55:06 +00:00
Robert Bragg
16897e0729 Bug 1164 - Implements the proposed Mesh API
* clutter/cogl/cogl-mesh.h
	* clutter/cogl/cogl-types.h
	* clutter/cogl/cogl.h.in
	* clutter/cogl/common/Makefile.am
	* clutter/cogl/common/cogl-mesh-private.h
	* clutter/cogl/common/cogl-mesh.c
	* clutter/cogl/gl/cogl-context.c
	* clutter/cogl/gl/cogl-context.h
	* clutter/cogl/gl/cogl-defines.h.in
	* clutter/cogl/gl/cogl.c
	* clutter/cogl/gles/cogl-context.c
	* clutter/cogl/gles/cogl-context.h
	* doc/reference/cogl/cogl-docs.sgml
	* doc/reference/cogl/cogl-sections.txt:
	The Mesh API provides a means for submitting an extensible number of
	per vertex attributes to OpenGL in a way that doesn't require format
	conversions and so that the data can be mapped into the GPU (in vertex
	buffer objects) for - hopefully - fast re-use.

	There are a number of things we can potentially use this API for, but
	right now this just provides a foundation to build on. Please read
	the extensive list of TODO items in cogl-mesh.c for examples.

	Please refer to the cogl-mesh section in the reference manual for
	documentation of the API.

	* tests/conform/Makefile.am
	* tests/conform/test-conform-main.c
	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-interleved.c
	* tests/conform/test-mesh-mutability.c:
	Privides basic coverage testing for the mesh API.
2008-11-10 18:53:14 +00:00
Emmanuele Bassi
12051380f7 2008-11-10 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-texture.c: Remove an unused function.
2008-11-10 12:29:10 +00:00
Emmanuele Bassi
7c6ae80bfe 2008-11-07 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-media.c: Improve documentation of the
	ClutterMedia interface.
2008-11-07 18:00:59 +00:00
Matthew Allum
1453d8b44f 2008-11-07 Matthew Allum <mallum@linux.intel.com>
Bug 1238 - [PATCH] Pack bitfields in ClutterTexturePrivate

* clutter/clutter-texture.c:

        Using 'guint my_field : 1' for booleans to save space only
        makes sense if you group all such fields together. Fix
        grouping for ClutterTexturePrivate. Thanks to Owen Taylor for
patch.
2008-11-07 17:00:54 +00:00
Matthew Allum
0d7545a541 2008-11-07 Matthew Allum <mallum@linux.intel.com>
Bug 1237 - clutter_texture_set_filter_quality calls
                  clutter_texture_[un]realize

* clutter/clutter-texture.c: (clutter_texture_set_filter_quality):
        Call clutter_actor_[un]realize and keep visibility state
2008-11-07 16:50:23 +00:00
Matthew Allum
c7c5cf9bd4 2008-11-07 Matthew Allum <mallum@linux.intel.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-private.h:
        * clutter/clutter-texture.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:

        Attempt to lower overhead of updating TFP's (particularly mipmaped).
        Compresses mipmap updates only for visible TFPs.
        Avoiding updates for non visible TFP's whilst keeping visible
        clones working ok.
2008-11-07 16:31:56 +00:00
Neil Roberts
b6cc701930 Bug 1230 - Pick fails on low precision color buffers
* clutter/clutter-main.c (_clutter_id_to_color): When using fuzzy
	picking to pick a color for an actor, it would previously set the
	fuzzy bit and then all but the most significant of the remaining
	unused bits. This meant that for 16-bit displays it would end up
	with a strange pattern for the unused bits like 1011 which could
	cause it to round up. Now it just sets all but the most
	significant of all of the unused bits giving a pattern like
	0111. Thanks to Guy Zadickario for the patch.
2008-11-06 12:03:05 +00:00
Neil Roberts
f7d447cfde * clutter/cogl/gles/cogl.c (cogl_perspective):
* clutter/cogl/common/cogl-fixed.c (cogl_fixed_sin)
	(cogl_angle_sin, cogl_angle_tan, cogl_fixed_sqrt): Replaced uses
	of 1 + ~x with just -x which is equivalent and easier to
	understand.
2008-11-06 11:42:11 +00:00
Emmanuele Bassi
ae6d930bba 2008-11-06 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1233 - CLUTTER_ALPHA_SINE_INC is broken in trunk

	* clutter/clutter-alpha.c: Fix a rollover in the sine functions.
2008-11-06 10:54:31 +00:00
Neil Roberts
e6570be339 * clutter/clutter-color.c (clutter_color_new): Remove CLAMP macros
around the component parameters because they are guint8 anyway so
	the CLAMP is redundant and it causes a warning.
2008-11-05 12:16:15 +00:00
Thomas Wood
33c03448e5 2008-11-04 Thomas Wood <thomas@linux.intel.com>
* clutter/clutter-color.c: Update ClutterColor documentation as
	changes have been backported to 0.8.4.
2008-11-04 17:52:29 +00:00
Emmanuele Bassi
e4cb59c1e6 2008-11-04 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-script.c: Document the "is-default" member of
	a ClutterStage definition.
2008-11-04 16:37:04 +00:00
Neil Roberts
a15ae21bd2 * clutter/cogl/gl/cogl.c (cogl_perspective): Use the accurate
64-bit multiplication macro instead of COGL_FIXED_FAST_DIV for
	calculating xmax as was done previously. This fixes
	test-perspective and other tests that had a gone a bit skewiff.
2008-11-04 12:43:06 +00:00
Neil Roberts
146967702f Bug 1181 - In Score, timelines, appended at markers, are also
called on complete

	* clutter/clutter-score.c (start_children_entries): Use the name
	of the marker to start as the data parameter and only start child
	timelines that have the same marker name. Previously the
	ClutterScore would just start all child entries when a marker was
	reached or the timeline completed regardless of whether they were
	added with a marker or not. Thanks to Mihail Naydenov for
	reporting the bug.
2008-11-04 10:40:53 +00:00
Emmanuele Bassi
e3788338e4 2008-11-03 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/gl/Makefile.am: Whitespace fixes.

	* clutter/cogl/gles/Makefile.am: Put back a missing backslash
	that broke the GLES build.
2008-11-03 23:58:13 +00:00
Emmanuele Bassi
7393c6a463 2008-11-03 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1231 - Build fails in gles flavour in revision 3442

	* clutter/cogl/gles/cogl-context.h: Fix remaining use of
	ClutterFixed over CoglFixed. (Michael Boccara)
2008-11-03 23:54:38 +00:00
Neil Roberts
fc8c2c5d9b Bug 1207 - Timelines sometime miss markers
* clutter/clutter-timeline.c (timeline_timeout_func): Move the
	code for firing the new-frame and marker-reached signals into a
	separate static function so that it can also be called when the
	last frame is reached. Also fix an issue where the frame numbers
	were changed in the wrong direction when detecting missed markers
	in a reversed timeline. Based on a patch by Michael Boccara.

	* tests/test-timeline.c: Now tries to automatically verify whether
	the test worked by keeping track of all the signal emissions. The
	timelines are run a second time with an extra timeout that causes
	delays to simulate skipped frames.
2008-11-03 12:42:17 +00:00
Emmanuele Bassi
745d7bed2a 2008-10-31 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/pango/cogl-pango-fontmap.c:
	* clutter/pango/cogl-pango-render.c: Whitespace fixes and code
	duplication removal. Plus, start documenting the CoglPango API.
2008-10-31 17:48:24 +00:00
Matthew Allum
52c6f0ab98 2008-10-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_set_filter_quality),
        (clutter_texture_get_filter_quality):
        Fix up some logic, typos.

        * clutter/glx/clutter-glx-texture-pixmap.c:
        Improve support for mipmaped TFP textures.
2008-10-31 16:59:51 +00:00
Emmanuele Bassi
91f2653b71 2008-10-31 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1200 - Crash with invalid DISPLAY

	* clutter/clutter-main.c: Use the ClutterBackend wrapper API
	instead of directly checking the class structure.

	* clutter/glx/clutter-backend-glx.c: Return the correct value
	in case of failure.

	* clutter/x11/clutter-backend-x11.c: Bail out if XOpenDisplay()
	failed.
2008-10-31 12:48:26 +00:00
Emmanuele Bassi
850e6318e3 Fix a typo 2008-10-31 12:07:01 +00:00
Emmanuele Bassi
d30c52ffd4 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl-offscreen.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-shader.h:
	* clutter/cogl/cogl-texture.h:
	* clutter/cogl/cogl-types.h: Add copyright and licensing
	notice to the newly added files.
2008-10-30 17:57:41 +00:00
Emmanuele Bassi
90f4b1d492 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1219 - Clean up cogl.h

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-offscreen.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-shader.h:
	* clutter/cogl/cogl-texture.h:
	* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
	into sub-header for each section of the API.

	* clutter/cogl/gl/*:
	* clutter/cogl/gles/*: Update the GL and GLES implementations
	of COGL to cope with the new header structure.

	* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
2008-10-30 17:25:00 +00:00
Emmanuele Bassi
b5cc7a4044 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1215 - Move the Pango renderer to the public API

	* clutter/pango/*: Rename PangoClutter -> CoglPango.

	* clutter/Makefile.am:
	* clutter/clutter-backend.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-main.[ch]:
	* clutter/clutter-private.h: Update the users of the Pango
	renderer API.

	* README: Update release notes.
2008-10-30 17:11:29 +00:00
Emmanuele Bassi
a32eca26b6 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1212 - Allow only a single include file for Clutter

	* clutter/*.h: Only allow including clutter.h in third
	party code.

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in: Only allow including cogl.h in
	third party code.

	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/eglnative/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/fruity/Makefile.am:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-glx.h:
	* clutter/osx/Makefile.am:
	* clutter/pango/Makefile.am:
	* clutter/sdl/Makefile.am:
	* clutter/win32/Makefile.am:
	* clutter/x11/Makefile.am: Fix build environment.

	* clutter/x11/clutter-x11-texture-pixmap.h:
	* clutter/x11/clutter-x11.h: Fix inclusion rules.

	* tests/test-pixmap.c: Fix inclusion of GdkPixbuf header.

	* README: Update release notes.
2008-10-30 17:04:34 +00:00
Emmanuele Bassi
36e30239af 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1211 - Drop ClutterFeatureFlags usage from COGL

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Do not use ClutterFeatureFlags
	when CoglFeatureFlags will do. This removes the last usage
	of Clutter API inside COGL.
2008-10-30 16:52:56 +00:00
Emmanuele Bassi
a547cdbc4d 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1210 - Add CoglColor API

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-color.c:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
	COGL. CoglColor is optimized to allow the minimum amount of
	conversions possible for both GL and GLES implementations.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-main.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Use CoglColor when needed.

	* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.

	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-primitives.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-foreign.c:
	* tests/test-cogl-tex-getset.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-paint-wrapper.c: Update the tests.

	* README: Update release notes.
2008-10-30 16:50:07 +00:00
Emmanuele Bassi
911b395c8a 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1209 - Move fixed point API in COGL

	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
	after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
	one and avoids the dependency of COGL on Clutter's own API.

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h: Update internal usage of
	ClutterFixed to CoglFixed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
	COGL API.

	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
	the COGL API.

	* clutter/pango/pangoclutter-glyph-cache.c:
	* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
	renderer glyphs cache.

	* clutter/clutter-fixed.c:
	* clutter/clutter-fixed.h: ClutterFixed and related API becomes
	a simple transition API for bindings and public Clutter API.

	* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-backend.c:
	* clutter/clutter-behaviour-depth.c:
	* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-behaviour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-color.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-units.h: Move from the internal usage of
	ClutterFixed to CoglFixed.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-tex-tile.c:
	* tests/test-project.c: Fix tests after the API change

	* README: Add release notes.
2008-10-30 16:37:55 +00:00
Neil Roberts
04ce490c0a Bug 1074 - FBOs on GLES
* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but
	use the API calls directly instead of loading an extension because
	it is part of the core in GLES 2.

	* clutter/cogl/gles/cogl.c (_cogl_features_init): Report
	COGL_FEATURE_OFFSCREEN.

	* clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Add
	viewport_store

	* tests/test-fbo.c (make_shader): Conditionally use the GLES 2
	names of the shader variables
2008-10-29 14:52:48 +00:00
Neil Roberts
f2c19971e5 Bug 1206 - Picking disabled dithering
* clutter/clutter-main.c (_clutter_do_pick): After picking is
	finished, restore the state of glEnable (GL_DITHER). Otherwise it
	will cause the scene to look different after the first pick on low
	depth displays. (Thanks to Michael Boccara for the patch)
2008-10-29 12:19:27 +00:00
Robert Bragg
1f2813ceda 2008-10-28 Robert Bragg <robert@linux.intel.com>
* pangoclutter-render.c: Replace #include <cairo/cairo.h> with
	#include <cairo.h> (Thanks to Carl Worth for spotting that)
2008-10-28 22:56:02 +00:00
Thomas Wood
15af9b9b48 * clutter/clutter-color.c (param_color_set_default): Set the no copy
flag when setting the default param spec value to prevent invalid
	frees.
2008-10-28 11:45:04 +00:00
Neil Roberts
82d43ffe64 Bug 1189 - Backface culling
* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface
	culling in GL if it is requested.

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw):
	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw): Reorder the
	vertices so that they are counter-clockwise.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to
	store whether backface culling is currently enabled.

	* clutter/cogl/gles/cogl.c (cogl_enable_backface_culling): 
	* clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New
	function

	* doc/reference/cogl/cogl-sections.txt: Add
	cogl_enable_backface_culling
2008-10-27 14:36:52 +00:00
Neil Roberts
e43b7ddd3d Bug 1196 - Texture border drawing problems
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl)
	(_cogl_texture_upload_to_gl):

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_upload_to_gl)
	(_cogl_texture_upload_subregion_to_gl):
	
	When uploading data to a sliced texture, fill the waste pixels
	with copies of the edge of the real texture data. Otherwise the
	value of the waste pixels are undefined so it will show artifacts
	when the texture is scaled with GL_LINEAR and the pixels are
	blended in.
2008-10-27 12:39:22 +00:00
Emmanuele Bassi
3ced5a9086 2008-10-21 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-color.[ch] (clutter_value_set_color): Constify
	colors and values where needed.
2008-10-21 18:50:44 +00:00
Emmanuele Bassi
3abaf6841f 2008-10-21 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1197 - Missing const for clutter_init_with_args *

	* clutter/clutter-main.[ch] (clutter_init_with_args): Constify
	the string parameters. (Owen Taylor)
2008-10-21 18:48:13 +00:00
Neil Roberts
96c1a8543d Bug 1043 - COGL calls glTexSubImage2D() with out-of-bounds
values (SIGSEGV)

	* clutter/cogl/gl/cogl-texture.c
	(_cogl_texture_upload_subregion_to_gl): When iterating over the
	slices, discard ones that don't intersect immediatly otherwise it
	will call glTexSubImage2D with a negative width/height and then
	move the source position incorrectly. Thanks to Gwenole
	Beauchesne.
2008-10-20 15:54:17 +00:00
Emmanuele Bassi
0cd9345864 Declare clutter_color_new() 2008-10-20 10:36:41 +00:00
Neil Roberts
49192f60b6 Bug 1195 - ClutterBehaviourBspline only works for very short paths
* clutter/clutter-behaviour-bspline.c: Changed the CBZ_T_POW3 and
        CBZ_T_MUL functions so that they preserve more of the least
        significant bits. This fixes some of the jaggy behaviour with
        longer paths.
2008-10-20 09:43:12 +00:00
Emmanuele Bassi
8f1819cd52 2008-10-17 Thomas Wood <thomas@linux.intel.com>
reviewed by: Emmanuele Bassi <ebassi@linux.intel.com>

	* clutter/clutter-color.[ch]: Add GParamSpec and GValue integration
	for ClutterColor. With ClutterParamSpecColor it is possible to define
	color properties; with the GValue integration it's possible to
	automatically transform strings into colors and vice versa.

	(clutter_color_free): Allow NULL parameter to match other boxed
	types destructors.

	(clutter_color_new): Add a constructor for the ClutterColor boxed
	type, mostly for bindings.
2008-10-17 16:23:46 +00:00
Emmanuele Bassi
9cf5386bb1 2008-10-17 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-color.c (clutter_color_parse): Add checks
	for the arguments, to avoid trying to parse NULL strings.
2008-10-17 08:04:03 +00:00
Emmanuele Bassi
6d4667cb61 2008-10-16 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-container.[ch]: Add checks to the Container
	interface invocation methods, to avoid crashing or corrupting
	the stack when an actor does not implement every virtual
	function of the Container interface vtable. GObject allows this
	to happen so we must handle the case gracefully. This also means
	that we can classify some virtual function as mandatory (as is
	the case for ::add, ::remove and ::foreach) and some other
	optional.
2008-10-16 10:28:17 +00:00
Øyvind Kolås
c606547dcb Bug 1108 - Enter/Leave events logics wrt. skipped motion events
Handle dropped motion events when computing crossing events,
based on a patch from Gwenole Beauchesne.
* clutter/clutter-main.c: (clutter_event_get_device): internal static
utility function.
(clutter_do_event): generate enter/leave events for all pointer
events.
(generate_enter_leave_events): modified enter/leave events generator
to work for all pointer event types. Enter/leave events are now
delivered before the motion/button event that caused the crossing to
happen.
* clutter/clutter-event.c: (clutter_event_copy), (clutter_event_free):
removed reference counting logic that is not needed when the crossing
events are directly delivered.
2008-10-01 13:46:33 +00:00
Emmanuele Bassi
e3b80d147c 2008-09-25 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-event.h: Fix missing documentation.
2008-09-25 11:08:06 +00:00
Emmanuele Bassi
a87f34c177 2008-09-24 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1130 - CLUTTER_MOTION is not emitted when time goes backwards.

	* clutter/clutter-main.c (clutter_do_event): Check for time
	rollbacks inside the motion event throttling. (Pierce Liu)
2008-09-24 10:12:23 +00:00
Emmanuele Bassi
d3d29b194e 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-timeout-pool.c: Reword previous commit.
2008-09-23 13:25:31 +00:00
Emmanuele Bassi
b3726e4d66 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-timeout-pool.c:
	(clutter_timeout_pool_new): Fix previous commit: g_source_unref()
	is not needed. (Thanks to Neil Roberts)
2008-09-23 12:58:31 +00:00
Emmanuele Bassi
9ddfe73b39 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1154 - clutter_timeout_pool_new() documentation doesn't say
	how to free

	* clutter/clutter-timeout-pool.c: Update the documentation to
	note that you must use g_source_unref() to free the timeout
	pool. (Murray Cumming)
2008-09-23 12:23:05 +00:00
Emmanuele Bassi
a4b0ffe1de 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1124 - Clutter causes an additional size request in each
	allocation

	* clutter/clutter-actor.c:
	(clutter_actor_store_old_geometry): Store the allocation instead
	of causing a new size-request cycle. (Johan Bilien)
2008-09-23 11:15:38 +00:00
Emmanuele Bassi
9f0842bacb 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1125 - Save an extra pango_layout_get_size in many cases

	* clutter/clutter-label.c:
	(clutter_label_create_layout_no_cache): Add a simple check
	before calling pango_layout_get_size(). (Johan Bilien)
2008-09-23 11:11:14 +00:00
Emmanuele Bassi
73adac987d 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-alpha.c:
	(clutter_alpha_get_alpha): Do not return the cached value but
	just compute the current alpha value. The use case is pretty
	much straightforward: stop a timeline, advance it, and retrieve
	the alpha value before starting the timeline to adjust an
	animation dependent on the alpha. Caching the alpha value is
	not needed because the behaviours will always pass the alpha
	value inside the ::alpha-notify virtual function anyway, so
	there is no need for them to call clutter_alpha_get_alpha().

	This change makes it also possible to reliably unit-test
	ClutterAlpha.

	(timeline_new_frame_cb): Call clutter_alpha_get_alpha().
2008-09-23 09:41:08 +00:00
Tomas Frydrych
6b51ac4b77 2008-09-23 Tomas Frydrych <tf@linux.intel.com>
* clutter/clutter-main.c:
	    * clutter/clutter-main.h:
	    * clutter/clutter-private.h:
	    * clutter/x11/clutter-backend-x11.c:
	    (clutter_get_option_group_without_init):
	    Function to obtain clutter option group without opening display
	    (for use with foreign display and gtk_clutter_init). Bug 1033.

	    Stripped trailing whitespace.
2008-09-23 07:03:35 +00:00
Neil Roberts
72c9f88019 Bug 856 - Teardown sequence is borked
* clutter/clutter-main.c: Don't free the ClutterMainContext so
	that the main loop can be restarted.

	* clutter/eglx/clutter-backend-egl.c: 
	* clutter/eglnative/clutter-backend-egl.c: Register an atexit
	handler which disposes the backend object so that we are still
	guaranteed to call eglTerminate on GLES.
2008-09-22 16:36:27 +00:00
Emmanuele Bassi
77b1388d1c 2008-09-19 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1033 - Manually parsing command line options prevents
	initializing clutter

	* clutter/clutter-main.c:
	(post_parse_hook), (clutter_init_with_args),
	(clutter_parse_args), (clutter_init): Move the initialization
	of Clutter at the end of the post-parse hook of Clutter's
	GOptionGroup. Clutter must be initialized at the end of the
	argument parsing.
2008-09-19 13:22:12 +00:00
Emmanuele Bassi
6d17aa1a66 2008-09-19 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-main.c: Properly document the
	clutter_get_option_group() function and the invariant that
	after parsing Clutter's option group the library will be
	initialized. (Thanks to Tomas Frydrych for pointing this
	out)
2008-09-19 11:38:48 +00:00
Emmanuele Bassi
57bc2313d0 2008-09-19 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/x11/clutter-backend-x11.c: Properly document the
	usage of clutter_x11_set_display().

	* clutter/x11/clutter-x11.h: clutter_x11_set_display() is
	public API and should be declared in the header we install.
2008-09-19 10:28:51 +00:00
Neil Roberts
50a248764c Bug 1048 - SIGFPE in cogl_texture_set_region() with nvidia
* clutter/cogl/gl/cogl-texture.c (cogl_texture_set_region):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_set_region):
	Don't attempt to upload any data if the width or height of the
	subregion is zero. Thanks to Gwenole Beauchesne.
2008-09-18 13:16:15 +00:00
Neil Roberts
76faa8c7a6 Bug 1044 - cogl_get_viewport error
* clutter/cogl/gles/cogl.c (cogl_get_viewport): Use glGetIntegerv
	instead of glGetFixedv to read the viewport because the latter
	converts incorrectly on some hardware.
2008-09-18 11:24:27 +00:00
Neil Roberts
8681cb249c Bug 1080 - clutter_stage_read_pixels has upside-down y coordinate
* clutter/clutter-stage.c (clutter_stage_read_pixels): Use
	OpenGL's coordinate system for the arguments to glReadPixels (so
	that y zero is the bottom of the window). Use clutter_redraw
	instead of clutter_stage_paint to ensure the right GL context is
	selected. Set some of the glPixelStore parameters that might have
	been changed by Cogl.

	* tests/test-stage-read-pixels.c: Replace with a different test
	that gets a sub-region of the stage around the cursor.
2008-09-18 10:24:37 +00:00
Neil Roberts
6dac43ddeb Bug 1145 - Flicker on resize the window
* clutter/glx/clutter-stage-glx.c (clutter_stage_glx_realize):
	Don't set a backing pixel on the X window. Otherwise when the
	window resizes it will flicker when X paints the background
	immediatly before Clutter repaints the whole stage.
2008-09-17 13:25:50 +00:00
Neil Roberts
147880b148 * clutter/clutter-types.h: Swap left and right in the
documentation for ClutterGravity.
2008-09-17 10:40:40 +00:00
Neil Roberts
ae8bab0bc8 Bug 1121 - Setting anchor point doesn't work if set too early
* clutter/clutter-actor.c
	(clutter_actor_set_anchor_point_from_gravity)
	(clutter_actor_move_anchor_point_from_gravity): Add documentation
	to make it clear that the anchor point won't move when the actor
	is resized.
2008-09-17 10:40:32 +00:00
Neil Roberts
3fb00f9cdd Bug 1100 - WM_SIZE not handled correctly, user_resize and
window_style correction.

	* clutter/win32/clutter-stage-win32.c (get_window_style): Remove
	the WS_MAXIMIZEBOX style if the stage isn't resizable.
	(clutter_stage_win32_set_user_resize): Queue a redraw of the
	window frame when the user_resize property is changed.

	* clutter/win32/clutter-event-win32.c (message_translate): Don't
	update the size of the stage when handling WM_SIZE messages that
	result from the stage being minimized. Thanks to Roman Yazmin.
2008-09-16 16:00:31 +00:00
Tomas Frydrych
8be7e29a6b 2008-09-16 Tomas Frydrych <tf@linux.intel.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
	    * clutter/x11/clutter-x11-texture-pixmap.c:
	    TFP resyncing on MapNotify/ConfigureNotify (bug  1020; patch by
	    Andy Wingo <wingo@pobox.com>).
2008-09-16 11:50:38 +00:00
Øyvind Kolås
7294239d64 * clutter/clutter-main.c: amended typo in gtk-doc. 2008-09-15 14:47:25 +00:00
Neil Roberts
8d429e8abc Bug 1034 - Picking doesn't work on Eee PC
* clutter/clutter-main.c (_clutter_id_to_color): When choosing a
	pick color, set all but the most significant of the unused
	bits. This should make make it more likely that the GL
	implementation will round down to the right value.

	* tests/test-pick.c: Test case for picking. It creates 192 actors
	at known positions and stores their gids. It then calls
	clutter_stage_get_actor_at_pos with each position to check that
	the right gid is returned.

	* tests/Makefile.am (noinst_PROGRAMS): Add test-pick
2008-09-12 12:43:25 +00:00
Neil Roberts
b16e75db2c Bug 1010 - ClutterLabel does not update the layout (again)
* clutter/clutter-label.c: Bring back layout caching. This time it
	will cache up to three different layouts. The width for which each
	layout was generated is stored so that if the same width is
	requested again it can use the cached version. If no cached
	version is available it will try to replace the oldest
	layout. 'Age' is determined by a counter which is incremented
	every time a layout is created. The cache is cleared after any
	property changes that might affect the layout.
	(struct _ClutterLabelPrivate): Removed extents_width,
	extents_height and context because they weren't used anywhere.

	* tests/test-label-cache.c: Add a test which checks whether the
	label is using a different layout when properties are
	changed. Also compares the extents of the label's layout with an
	independent layout and fails if they aren't the same.

	* tests/Makefile.am (noinst_PROGRAMS): Add test-label-cache
2008-09-12 10:31:44 +00:00
Neil Roberts
b83470366c Bug 1137 - Setting the anchor point does not trigger a re-paint
* clutter/clutter-actor.c (clutter_actor_set_property): When
	changing the anchor point properties, use set_anchor_pointu
	instead of changing the value directly so that a redraw will be
	queued.
	(clutter_actor_set_anchor_pointu): Queue a redraw when the anchor
	point is changed. Thanks to Johan Bilien.
2008-09-10 11:20:22 +00:00
Emmanuele Bassi
0515ee22c2 2008-08-27 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1082 - Texture bitmap is destroyed in wrong way

	* clutter/cogl/common/cogl-bitmap-pixbuf.c:
	(_cogl_bitmap_from_file): Make a copy of the pixbuf data in
	the internal image loader so that we can keep working under
	the assumption that we are using the GLib memory allocation
	and deallocation functions.
2008-08-27 12:56:54 +00:00
Emmanuele Bassi
c34e17163d 2008-08-27 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1099 - No ClutterScript API to get a list of IDs in a given file

	* clutter/clutter-script.[ch]: Add clutter_script_list_objects(),
	a function for retrieving all the objects built by a ClutterScript
	instance. (Based on a patch by Noah Gibbs)
2008-08-27 12:16:56 +00:00
Emmanuele Bassi
d03ad3dd41 2008-08-26 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1090 - Label somtimes returns natural_width < min_width

	* clutter/clutter-label.c:
	(clutter_label_get_preferred_width): Check that the width of the
	layout is always greater than 0. (Johan Bilien)
2008-08-26 12:57:04 +00:00
Neil Roberts
607503ca43 Bug 1103 - Two typos in clutter documentation
* doc/reference/clutter/subclassing-ClutterActor.xml: Update the
	custom actor example since the Cogl API was changed to namespace
	all of the path related functions in cogl_path_*. Thanks to Nati
	Berkover.
	
	* clutter/clutter-score.c: Add missing parameter in example of
	calling clutter_score_start().
2008-08-19 10:55:49 +00:00
Neil Roberts
6b4a033efe Bug 1085 - Cursor is in wrong position on ClutterEntry if set
x-align property

	* clutter/clutter-entry.c (clutter_entry_paint): When calculating
	the position to draw the cursor at, take into account the
	alignment of the text. Queue a redraw when the x-align property is
	changed.
2008-08-18 15:33:38 +00:00
Neil Roberts
cd7b7c9c72 Bug 1091 - WM_MOUSEWHEEL (scroll-event) not handled correctlly
* clutter/win32/clutter-event-win32.c (message_translate): The
	coordinates in a WM_MOUSEWEEL message are given relative to the
	screen so they need to be converted to client coordinates before
	use. Thanks to Roman Yazmin.
2008-08-07 20:34:37 +00:00
Emmanuele Bassi
3e31f02211 2008-08-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-child-meta.c:
	(clutter_child_meta_set_property),
	(clutter_child_meta_class_init): Make the :container and
	:actor properties of ChildMeta construct-only, to allow
	bindings to actually use ChildMeta without abusing the API.

	* clutter/clutter-container.c (create_child_meta): Instead of
	setting the members of the ChildMeta structure, use the
	constructor properties.
2008-08-06 10:20:57 +00:00
Emmanuele Bassi
265f72ff2b 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-keysyms.h: Resync with keysymdef.h inside Xorg.
2008-08-05 10:54:40 +00:00
Emmanuele Bassi
bd30ac8e28 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c:
	(clutter_script_default_connect): Improve wording and debug
	messages in the default autoconnection for signal handlers.
2008-08-04 16:33:43 +00:00
Emmanuele Bassi
fbe225d179 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-parser.c:
	* clutter/clutter-script-private.h: Clean up the code; add a
	conversion function for reading a ClutterColor out of a
	JSON object or array definition.

	* clutter/clutter-script.c: Clean up the code; document properly
	how we translate from type name to type function.
2008-08-04 16:21:27 +00:00
Emmanuele Bassi
2e67125cc9 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Rework and improve the documentation
	of the thread-safe timeout and idle source installer functions.
2008-08-04 10:36:37 +00:00
Neil Roberts
db4c5e2829 Bug 945 - Clipping+fbo cloning bugs
* clutter/cogl/gl/cogl.c: 
	* clutter/cogl/gles/cogl.c: 
	* clutter/cogl/cogl.h.in: Add cogl_clip_stack_save,
	cogl_clip_stack_restore, cogl_viewport and cogl_frustum.

	* clutter/cogl/gl/cogl-fbo.h: 
	* clutter/cogl/gl/cogl-fbo.c: Try to attach a stencil buffer when
	creating an FBO.

	* clutter/cogl/common/cogl-clip-stack.c: Add functions to save and
	restore the whole state of the stack.

	* clutter/clutter-texture.c (clutter_texture_paint): When
	rendering the FBO source, setup a temporary asymmetric perspective
	projection matrix to render it as it would appear on screen.

	* clutter/clutter-private.h: 
	* clutter/clutter-actor.c
	(_clutter_actor_apply_modelview_transform_recursive): No longer
	static and exported in clutter-private.h
2008-08-01 12:23:57 +00:00
Neil Roberts
fc73b84002 Bug 1071 - clutter_timeline_get_duration doesn't always work
* clutter/clutter-timeline.c: Calculate the 'duration' property
	on-demand instead of storing it as a member variable. Notify
	duration property changes whenever the fps or num_frames changes.
2008-08-01 11:09:43 +00:00
Neil Roberts
420dcf7437 Bug 1069 - Warnings with ClutterScore
* clutter/clutter-score.c (clutter_score_is_playing): Check
	whether priv->running_timelines is NULL before checking its
	length.
	(foreach_running_timeline): Remove the completed signal handler
	when stopping the score. Otherwise the completed callback will get
	called multiple times if the timeline is started later.
2008-08-01 11:09:31 +00:00
Neil Roberts
1e84798546 Bug 1075 - Difficult to bind clutter_stage_new
* clutter/clutter-stage.c (clutter_stage_dispose): Unrealize the
	stage before removing the update idle handler. Otherwise
	unrealizing causes another redraw to be queued and if the stage
	object remains alive it will cause an assert and abort.
2008-07-31 08:54:43 +00:00
Neil Roberts
6974c31ad5 * clutter/clutter-stage.c (clutter_stage_class_init): Added the
'perspective' property. All of the machinery was there to
	implement the property but somehow the call that actually installs
	it was missing.
2008-07-30 21:09:58 +00:00
Emmanuele Bassi
ba257b0196 2008-07-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.h:
	* clutter/clutter-units.h: Fix the upper and lower boundaries of
	ClutterFixed and ClutterUnit types; G_MAXINT16 and G_MININT16
	were not enough to describe those values.
2008-07-30 15:47:43 +00:00
Ross Burton
56be7fb7ea 2008-07-30 Ross Burton <ross@openedhand.com>
* clutter/clutter-main.c:
	Destroy the debugging timer when the context is freed.

	* clutter/clutter-stage.c:
	Free the stage title when the stage is finalized.
2008-07-30 15:01:37 +00:00
Neil Roberts
d6496254d6 * clutter/clutter-model.c (clutter_model_set_sorting_column): This
function is supposed to accept -1 to disable sorting. However it
	checks for whether the column is >= the number of columns, but
	clutter_model_get_n_columns() returns an unsigned int so the
	column number also gets promoted to unsigned for the
	comparison. Therefore -1 is always greater than the number of
	columns so it wouldn't let you set it.
2008-07-30 10:32:25 +00:00
Neil Roberts
7df15542e4 * clutter/clutter-timeline.c (clutter_timeline_list_markers): When
requesting the list of markers it was returning the marker data as
	a string instead of the name so it was copying garbage.
2008-07-26 14:00:32 +00:00
Neil Roberts
0d700d7abb * clutter/clutter-actor.c (clutter_actor_remove_clip)
(clutter_actor_set_clipu): Queue a redraw when the clip is
	changed.
2008-07-25 11:29:12 +00:00
Neil Roberts
7c8fdee369 * clutter/clutter-script.c: The example in the documentation
showed a color being specified as '0xff0000ff' but it should be
	'#ff0000ff'
2008-07-24 09:11:54 +00:00
Emmanuele Bassi
931c9edde3 2008-07-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1062 - clutter_actor_query_coords() replacement in 0.8

	* clutter/clutter-deprecated.h: Fix the deprecation warning
	for clutter_actor_query_coords(). (Gwenole Beauchesne)
2008-07-23 12:20:35 +00:00
Emmanuele Bassi
d3d4f7be5a Fix the dependencies in the Makefile template 2008-07-17 11:17:32 +00:00
Neil Roberts
e33cce309a * clutter/clutter-texture.c:
* clutter/clutter-rectangle.c: 
	* clutter/clutter-group.c: 
	* clutter/clutter-entry.c: 
	* clutter/clutter-clone-texture.c: Remove unnecessary calls to
	cogl_{push,pop}_matrix. The matrix is preserved in
	clutter_actor_paint whenever the actor's transformation is applied
	so there should be no need to push the matrix in actor paint
	implementations unless it does some additional transformations
	itself.
2008-07-17 10:08:52 +00:00
Neil Roberts
9fbdee463d * clutter/cogl/common/cogl-primitives.c (cogl_path_rel_curve_to):
Fixed a typo in the second parameter which meant the curve was
	drawn incorrectly.
2008-07-14 19:22:17 +00:00
Emmanuele Bassi
d3e2b27cff 2008-07-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter.h: Include missing installed files.
2008-07-14 13:46:31 +00:00
Tomas Frydrych
7a33510e0c 2008-07-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-stage.c:
	    (clutter_stage_hide_cursor):
	    Fixed C&P bug that made it impossible to show cursor once hidden.

	    Stripped trailing whitespace.
2008-07-14 08:49:22 +00:00
Matthew Allum
d5369aa9bf 2008-07-13 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-x11-texture-pixmap.c:
        Call XSync in unredirect X error trap (Thanks to Andy Wingo)
2008-07-13 22:54:19 +00:00
Tomas Frydrych
5f8dc01de3 2008-07-11 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c:
	    Move G_IMPLEMENT_INLINES before all other #include statements (bug
	    #1038).
2008-07-11 10:36:07 +00:00
Tomas Frydrych
9b4daec78b 2008-07-11 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c:
	    Changed #define G_IMPLEMENTS_INLINES to G_IMPLEMENT_INLINES (bug
	    #1038).
2008-07-11 10:12:05 +00:00
Matthew Allum
34329a1ffb 008-07-10 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl-fbo.c:
        * clutter/cogl/gles/cogl-texture.c:
        Fix warnings with eglnative build
2008-07-10 16:19:09 +00:00
Matthew Allum
18e1dfb232 2008-07-10 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        Assume TFP npots sized textures are always supported if TFP ext is!
        (Based on patch from James Ketrenos)
2008-07-10 00:12:23 +00:00
Matthew Allum
34f6defca9 2008-07-08 Matthew Allum <mallum@openedhand.com>
Bug 1011 - Fix TFP fallback mechanism (take 2)

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * tests/test-pixmap.c:
        Slightly modified patch from Gwenole Beauchesne applied
       to better handle both falling back to non accelerated tfp
       and improvements to the test case.
2008-07-08 11:58:08 +00:00
Matthew Allum
0a1ad0342e 2008-07-07 Matthew Allum <mallum@openedhand.com>
Bug 1016 - Changing window-redirect-automatic property after
                   creating ClutterX11TexturePixmap doesn't work.

        * clutter/x11/clutter-x11-texture-pixmap.c:
        (clutter_x11_texture_pixmap_set_window):
        Sync up redirection prop correctly (Jason Tackaberry)
2008-07-07 22:28:13 +00:00
Matthew Allum
cc43d7a30d 2008-07-07 Matthew Allum <mallum@openedhand.com>
Bug 1019 - clutter-frame-source.h not included by clutter.h

        * clutter/clutter.h:
        Add missing header include.
2008-07-07 22:18:27 +00:00
Neil Roberts
34a7433c6f * clutter/clutter-actor.h: Remove redundant duplicate declaration
of clutter_actor_allocate_preferred_size
2008-07-05 15:56:03 +00:00
Emmanuele Bassi
8e4ed73af8 2008-07-05 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1033 - Manually parsing command line options prevents
	           initializing clutter (Armin Burgmeier)

	* clutter/clutter-main.c:
	(post_parse_hook), (clutter_init_real): Set the is_initialized
	flag inside the real initialization function.
2008-07-05 12:39:37 +00:00
Emmanuele Bassi
4d51f3e7ea 2008-07-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c: Properly document the behaviour
	of the :alignment property.
2008-07-04 12:27:03 +00:00
Neil Roberts
167475e422 Bug 1015 - Cloning unparented actors with FBOs doesn't work with
new layout code

	* clutter/clutter-texture.c (clutter_texture_new_from_actor): Now
	parents the source actor if it doesn't already have a parent so
	that it will get an allocation during layout.

	* tests/test-fbo.c: One of the tests tries to ensure that the
	ClutterTexture clone keeps the source actor alive by derefing
	it. However as actors have a floating reference then test-fbo
	doesn't have its own reference once the source is parented so
	unrefing just steals the parent's reference and causes
	badness. The test now claims the floating reference before cloning
	the source so that it can safely be unref'd later.
2008-07-04 10:44:18 +00:00
Emmanuele Bassi
00e327fbec 2008-07-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/Makefile.am: Fix distchecking by adding the
	generated enum types files to DISTCLEANFILES.
2008-07-03 17:07:51 +00:00
Tomas Frydrych
f3d5d9d757 2008-07-03 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
	    * clutter/clutter-fixed.c
	    Fixed inlining of clutter_qmulx() and clutter_qdivx() (bug 1022).
2008-07-03 12:30:36 +00:00
Neil Roberts
0ee57b37cd * clutter/clutter-shader.c (bind_glsl_shader): Fix a cut-and-paste
error which broke vertex shaders
2008-07-03 12:29:03 +00:00
Øyvind Kolås
60341ad959 * clutter/cogl/common/cogl-bitmap-pixbuf.c:
(_cogl_bitmap_from_file): removed debug g_printf that announces each
successful image load done by the internal image backend.
2008-07-03 09:49:06 +00:00
Neil Roberts
919efb5a6f * clutter/clutter-actor.c
(clutter_actor_get_abs_allocation_vertices): The initialization of
	the local stage pointer got moved away in revision 3081 so it was
	crashing if the function is called before the layout is run.
2008-07-02 16:15:30 +00:00
Emmanuele Bassi
9056e3ac4c 2008-07-02 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c:
	(clutter_label_create_layout_no_cache),
	(clutter_label_create_layout): Split the layout creation in two
	functions: one creating the layout, the other creating the layout
	and hitting the glyphs cache. The first one is for the offscren
	operations - like requesting the preferred size; the second one
	is for paint and allocation.
	
	(clutter_label_allocate): Try to aggressively cache the PangoLayout
	between allocations - to avoid recreating it even when the label
	just moved because of an animation. See bug #1010.
2008-07-02 14:36:35 +00:00
Øyvind Kolås
5829aa8210 * clutter/fruity/clutter-fruity.c: made the multi touch code more
robust. There are situations though where the device seems to stop
generating any touch events until all fingers have been lifted and
a new interaction session is started.
2008-07-02 13:44:53 +00:00
Neil Roberts
1001d1ffa1 * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Use clutter_x11_has_event_retrieval() instead of
	!backend_x11->no_xevent_retrieval to reflect the changes to the
	GLX backend in revision 3078
2008-07-02 09:48:06 +00:00
Emmanuele Bassi
12fd095006 2008-07-02 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1010 - ClutterLabel does not update the layout (Lee Jusung)

	* clutter/clutter-actor.c:
	(clutter_actor_queue_relayout): Remove some pointer dereferencing.
	
	* clutter/clutter-label.c:
	(clutter_label_allocate): Revert the change of r2883 and remove the
	layout width cache and force a recreation of the layout every time
	we receive an allocation.
2008-07-02 09:24:25 +00:00
Neil Roberts
cfd91cd0ef * clutter/clutter-actor.c (clutter_actor_get_transformed_sizeu):
This is now do-what-I-mean like clutter_actor_get_size so that if
	the allocation box is available it will use that, otherwise it
	will use the preferred size. clutter_actor_transform_vertices has
	been converted to clutter_actor_transform_and_project_box so that
	it can be used by both functions. Based on a patch by Emmanuele
	Bassi.
	(clutter_actor_get_abs_allocation_vertices)
	(clutter_actor_get_allocation_vertices): These two functions now
	force a relayout if the allocation box is not available.

	* tests/test-fbo.c: Fixed the shader to use texture2D instead of
	texture2DRect now that GL_EXT_texture_rectangle is no longer used.
2008-07-01 21:52:19 +00:00
Chris Lord
9ed5d2577d * clutter/clutter-stage.c:
Add a note to the clutter_stage_read_pixels doc that the alpha channel
        isn't guaranteed to contain sensible data

        * tests/test-stage-read-pixels.c: (update_snapshot):
        Overwrite the alpha data when using clutter_stage_read_pixels; fixes
        this test on non-nvidia drivers
2008-07-01 14:08:24 +00:00
Matthew Allum
be160d971a 2008-07-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/test-devices.c:
        Disable use of XInput and add an explicit clutter_x11_enable_xinput
        to enable it.
        Also fix up the x11 pre-init calls to not need g_type_init.
2008-07-01 13:41:23 +00:00
Øyvind Kolås
6f68ae35b7 Bug 1013 - Per device grabs are not obeyed in pointer device propagation.
* clutter/clutter-event.c: (clutter_event_get_device_id): swap
arguments of g_return_val_if_fail around.
* clutter/clutter-event.h: added *device field to crossing events as
well.
* clutter/clutter-main.c: (emit_pointer_event): added a device
argument and check for per device grabs if this device is passed.
(clutter_do_event): pass the device if present for all pointer event
emissions.
(generate_enter_leave_events): copy the device from the motion events
when generating enter/leave events.
2008-07-01 11:51:20 +00:00
Chris Lord
00f77ed840 * clutter/clutter-texture.c:
Correct documentation about accepted pixel formats

        * tests/test-stage-read-pixels.c: (main):
        Don't try to free a ClutterTexture after main, fixes segfault on quit
2008-07-01 10:11:39 +00:00
Emmanuele Bassi
07f68e61f8 2008-07-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour.h:
	* clutter/clutter-event.h:
	* clutter/clutter-texture.h: Add missing documentation and
	change the copyright and licensing notice to use the FSF
	website instead of its address. (#512)
2008-07-01 10:08:28 +00:00
Matthew Allum
5beb8b7779 2008-06-30 Matthew Allum <mallum@openedhand.com>
Bug 1008 - tfp still a bit borked

        * clutter/x11/clutter-x11-texture-pixmap.c:
        Fix from Andy Wingo for sync_window borkage
2008-06-30 22:00:49 +00:00
Neil Roberts
604990a53b Bug 985 - MSC math.h / M_PI issue
* clutter/cogl/gl/cogl.c (set_clip_plane): 
	* clutter/clutter-alpha.c (sinc_func): Use G_PI instead of M_PI
	because M_PI isn't defined in MSVC without a special
	#define. Thanks to Haakon Sporsheim
2008-06-30 16:15:53 +00:00
Neil Roberts
abbcf0ee4b * clutter/win32/clutter-backend-win32.c (check_vblank_env): Use
g_ascii_strcasecmp instead of strcasecmp because strcasecmp isn't
	available in MSVC.
2008-06-30 16:08:45 +00:00
Matthew Allum
7d59aa3da0 2008-06-30 Matthew Allum <mallum@openedhand.com>
Bug 1007 - Fix TFP fallback mechanism

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        Add some extra safety to glx pixmap creations and tidy up some notes.
        Patch from Gwenole Beauchesne.
2008-06-30 16:06:36 +00:00
Neil Roberts
06d0696874 * clutter/x11/clutter-event-x11.c:
* clutter/win32/clutter-event-win32.c: Use the HAVE_CONFIG_H guard
	around #include "config.h"
2008-06-30 16:01:56 +00:00
Emmanuele Bassi
b510d2827c 2008-06-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/glx/Makefile.am: Build the X11 base backend before
	the backends that depend on it.
2008-06-30 15:58:25 +00:00
Emmanuele Bassi
ad221bfe4e 2008-06-30 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1000 - clutter-x11 should define gtypes for its enumerations

	* clutter/x11/Makefile.am:
	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-x11-enum-types.c.in:
	* clutter/x11/clutter-x11-enum-types.h.in:
	* clutter/x11/clutter-x11.h: Add the GTypes for the X11-specific
	enumerations, so that they can be used by the bindings. (Andy
	Wingo)
2008-06-30 15:03:42 +00:00
Matthew Allum
ac02680447 2008-06-30 Matthew Allum <mallum@openedhand.com>
Bug 997 - automatic updates not working for named TFP pixmaps,
                  at least in x11

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/glx/clutter-glx-texture-pixmap.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/test-pixmap.c:
        Rework Andy Wingos patch a little adding more safety for now also
        handling redirect Windows (as well as pixmaps)
2008-06-30 14:36:49 +00:00
Emmanuele Bassi
edca282ad0 2008-06-30 Emmanuele Bassi <ebassi@openedhand.com>
Bug 980 - cogl-bitmap-fallback.c compiler error/warning due to
	          cast issue (Haakon Sporsheim)

	* clutter/cogl/common/cogl-bitmap-fallback.c:
	(_cogl_unpremult_alpha_last),
	(_cogl_unpremult_alpha_first): Cast to avoid a compiler warning
	with MSC.
2008-06-30 14:20:46 +00:00
Øyvind Kolås
5525d0cad7 Disable XInput handling for keyboard events, re-enabling key press and
release events when pointer is outside window as well as re-enabling
keyrepeat.
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): select
for KeyPressMask and KeyReleaseMask even with XInput enabled.
* clutter/x11/clutter-backend-x11.c: (_clutter_x11_register_xinput): 
Disabled the XInput keyboard code paths (comments and #if 0's)
* clutter/x11/clutter-event-x11.c: (event_translate): always handle
keyboard events without regard to XInput.
2008-06-30 14:01:03 +00:00
Matthew Allum
9fa47035ac 2008-06-29 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-event-x11.c:
        ifdef convert_xdevicekey_to_xkey () with XINPUT check.
        (fix via Andy Wingo)
2008-06-29 22:19:20 +00:00
Tommi Komulainen
4471e886f5 OSX: don't depend on ClutterGLWindow
* clutter/osx/clutter-osx.h (_clutter_event_osx_put)
	* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate,
	NSEvent:clutterStage:)
	* clutter/osx/clutter-stage-osx.c (EVENT_HANDLER): Since events are
	delivered to ClutterGLView, pass the associated ClutterStage directly
	to event translation. Avoids relying on being embedded in
	ClutterGLWindow, which makes it easier to implement clutter-gtk.
2008-06-29 10:31:31 +00:00
Tommi Komulainen
079747e8cb OSX: document Shift modifier speciality
* clutter/osx/clutter-event.osx.c (NSEvent:clutterKeyVal:): Add
	comment, on OSX backend the Shift modifier is included in 'keyval'
	making it identical to 'unicode_value'  Instead of <Shift>a or
	<Shift>3 you'd get <Shift>A and <Shift>#
2008-06-29 10:31:05 +00:00
Matthew Allum
03d7fdacd6 2008-06-27 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl.c:
        Temp workaround for 10.4 ATI card OSX folks, see #929
        (Tommi Komulainen)

        Bug 998 - clutter always captures X input events

* clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
When we disable X event retrival, dont still select for window
events.
2008-06-27 23:02:30 +00:00
Emmanuele Bassi
17f46e57f3 2008-06-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.h:
	* clutter/clutter-main.c:
	* clutter/x11/clutter-backend-x11.c: Add further documentation,
	and increase the coverage to 94%.
2008-06-27 21:13:19 +00:00
Neil Roberts
114148bab5 Bug 993 - Underline colors are sometimes wrong
* clutter/pango/pangoclutter-render.c: Fixed so that instead
	of trying to set the color in prepare_run it uses draw_glyphs
	to draw groups of glyphs and requests the color for each part
	from Pango.
2008-06-27 14:36:59 +00:00
Emmanuele Bassi
d88d2a6061 Fix the previous commit 2008-06-26 22:36:25 +00:00
Emmanuele Bassi
a07d57572c 2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_min_width),
	(clutter_actor_set_min_height),
	(clutter_actor_set_natural_width),
	(clutter_actor_set_natural_height): Ignore any override of the
	minimum and natural size of the stage on backends that only
	support static stages.

	* clutter/clutter-stage.c (clutter_stage_allocate): Use the
	preferred size of the ClutterStage implementation instead of
	the display size.

	* clutter/clutter-backend.[ch]: Remove get_display_size() and
	clutter_backend_get_display_size().

	* clutter/eglnative/clutter-backend-egl.c:
	* clutter/fruity/clutter-backend-fruity.c:
	* clutter/osx/clutter-backend-osx.c:
	* clutter/sdl/clutter-backend-sdl.c:
	* clutter/win32/clutter-backend-win32.c:
	* clutter/x11/clutter-backend-x11.c: Remove get_display_size()
	implementations.
2008-06-26 21:42:44 +00:00
Emmanuele Bassi
b6aa1ca9ec 2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-shader.c (bind_glsl_shader): Verify that the
	vertex shader has been successfully compiled, like we do with
	the fragment shader.
2008-06-26 13:54:13 +00:00
Emmanuele Bassi
561e95eedf 2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-backend-osx.c:
	(clutter_backend_osx_get_display_size): Fix the allocation pool
	macro name.
2008-06-26 13:52:35 +00:00
Matthew Allum
244995a834 2008-06-26 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        Move the gl extension probe into the regular object init() rather than
        class_init. Should be a little safer.
2008-06-26 09:47:58 +00:00
Neil Roberts
5f3db8e0a0 * clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_get_display_size): Implement
	get_display_size on the Win32 backend.
2008-06-25 16:51:43 +00:00
Emmanuele Bassi
dd185940c0 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.h: Make the priority constants public.

	* clutter/clutter-stage.c: Use CLUTTER_PRIORITY_REDRAW.

	* clutter/clutter-timeline.c: Use CLUTTER_PRIORITY_TIMELINE.
2008-06-25 16:46:42 +00:00
Emmanuele Bassi
ce348f805c 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-backend-osx.c:
	(clutter_backend_osx_get_display_size),
	(clutter_backend_osx_class_init): Implement the get_display_size
	function.
2008-06-25 15:59:54 +00:00
Emmanuele Bassi
eb6fba284d 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_min_width),
	(clutter_actor_set_min_height),
	(clutter_actor_set_natural_width),
	(clutter_actor_set_natural_height): Add a comment explaining
	the override in place for backends providing a fixed size
	on a stage.
2008-06-25 15:02:13 +00:00
Emmanuele Bassi
79b214e1f1 2008-06-25 Emmanuele Bassi <set EMAIL_ADDRESS environment variable>
* clutter/clutter-actor.c:
	(clutter_actor_set_min_width),
	(clutter_actor_set_min_height),
	(clutter_actor_set_natural_width),
	(clutter_actor_set_natural_height): If setting the minimum
	and natural width and height on a top-level actor, and on
	a backend that provides only static stages, then override
	the value and use the size of the display as returned by
	the backend.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_realize): Remove the setting of the
	minimum and natural width and height.
2008-06-25 14:47:00 +00:00
Emmanuele Bassi
8a51236858 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c:
	(clutter_stage_allocate): Minor optimization.

	(clutter_stage_init): Do not set the minimum size of the
	stage wrapper, and require that the backends set the size
	themselves.
2008-06-25 14:20:27 +00:00
Emmanuele Bassi
72bdcccf26 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_realize): Try to force the minimum and
	natural size on realization.
2008-06-25 13:52:17 +00:00
Emmanuele Bassi
d651cc4337 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c:
	(clutter_backend_get_display_size): Provide a fallback for
	backends not implementing get_display_size().

	* clutter/clutter-stage.c:
	(clutter_stage_allocate): Add debug messages.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_get_display_size),
	(clutter_backend_sdl_class_init): Implement get_display_size()
	on the SDL backend.
2008-06-25 13:32:03 +00:00
Chris Lord
631277be44 * clutter/clutter-fixed.c: (clutter_sinx):
Fix clutter_sinx for angles > CFX_2PI - CFX_ONE. Also add note to
        documentation about being able to use modulus with ClutterFixed
2008-06-25 13:21:25 +00:00
Emmanuele Bassi
49c5c97dd8 Fix another typo 2008-06-25 13:18:21 +00:00
Emmanuele Bassi
09956cba74 Fix typo 2008-06-25 13:16:07 +00:00
Emmanuele Bassi
8008bfea25 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.h:
	* clutter/clutter-backend.c:
	(clutter_backend_get_display_size): Add a function for getting the
	display size out of the backend.

	* clutter/clutter-stage.c:
	(clutter_stage_allocate): When allocating on a backend with a
	static stage, we simply ignore the passed box and override it with
	the size of the display.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_get_display_size),
	(clutter_backend_egl_class_init): Implement get_display_size() by
	returning the size of the EGL surface.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_egl_get_display_size),
	(clutter_backend_egl_class_init): Ditto as above.

	* clutter/x11/clutter-backend-x11.c:
	(clutter_backend_x11_get_display_size),
	(clutter_backend_x11_class_init): Implement get_display_size() by
	returning the DisplayWidth and DisplayHeight of the current
	screen.
2008-06-25 13:05:59 +00:00
Neil Roberts
1049959d34 * clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_realize): Use a more direct method to choose
	the best pixel format instead of ChoosePixelFormat because
	otherwise if the display's depth is 16 then it will prefer the
	non-accelerated software implementation when the requested depth
	is 24.
2008-06-25 12:25:43 +00:00
Emmanuele Bassi
09097fc810 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c (clutter_stage_allocate): Fix condition;
	should always test before committing.
2008-06-25 12:08:49 +00:00
Matthew Allum
6371f0c621 2008-06-25 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-backend-x11.c: (_clutter_x11_register_xinput)
        Add extra safety and fallback if no useable pointing devices are
        found.
2008-06-25 12:02:11 +00:00
Emmanuele Bassi
8b1385ed23 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c:
	(clutter_stage_allocate): Check if the stage provided by the
	backend is static (i.e. a framebuffer that cannot be resized)
	and interrupt the allocation chain there.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_class_init): Remove the ::allocate empty
	stub.
2008-06-25 11:49:43 +00:00
Matthew Allum
b84c5311ee 2008-06-25 Matthew Allum <mallum@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        Disable passing of attribs to eglCreateContext() on GLES 1.1 h/w
2008-06-25 11:17:43 +00:00
Neil Roberts
ed44a845a5 * clutter/clutter-actor.c (clutter_actor_paint): Guard against the
actor clip being enabled or disabled in an actor paint
	method. Otherwise the clip stack can be become unbalanced. This
	was happening in ClutterEntry until it was fixed in revision 2983.
2008-06-25 08:40:25 +00:00
Neil Roberts
feb16bcf95 Bug 979 - Wrong call convension for SwapIntervalProc in win32 backend
* clutter/win32/clutter-backend-win32.c: Use the correct calling
	convention for SwapInterval. Thanks to Haakon Sporsheim.
2008-06-24 22:07:15 +00:00
Emmanuele Bassi
5521867989 2008-06-24 Emmanuele Bassi <ebassi@openedhand.com>
Bug 989 - Add a search path for clutter script assets

	* clutter/clutter-script.h:
	* clutter/clutter-script.c:
	(clutter_script_finalize),
	(clutter_script_add_search_paths),
	(clutter_script_lookup_filename): Add the ability to define multiple
	search paths inside ClutterScript and to look up a specific filename
	inside those search paths. This is useful to define a set of
	directories where the assets for a UI definition are and still
	reference those assets by their name instead of the full path. (989,
	based on a patch by Matthew Allum)

	* clutter/clutter-texture.c:
	(clutter_texture_set_custom_property): Use the newly added
	clutter_script_lookup_filename() function.
2008-06-24 16:47:43 +00:00
Neil Roberts
d4da3a3e2a * clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: All of the settings and
	uniforms are now proxied into COGL variables instead of setting
	the GL uniforms directly. Just before glDrawArrays is executed a
	shader is generated using the given settings to avoid using 'if'
	statements. The shaders are cached.

	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: 
	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: The shaders
	are now split into parts using comments instead of 'if' statements
	so that the simplest shader can be generated on the fly.

	* clutter/cogl/gles/stringify.sh: Now splits up the shader sources
	into separate C strings where deliminated by special comments.

	* clutter/cogl/gles/cogl-program.h: 
	* clutter/cogl/gles/cogl-program.c: A custom shader can no longer
	be directly linked with the fixed-functionality replacement
	because the replacement changes depending on the settings. Instead
	the bound shader is linked with the appropriate replacement shader
	just before glDrawArrays is executed. The custom uniform variables
	must also be proxied through COGL variables because their location
	can change when relinked.
2008-06-24 16:21:40 +00:00
Øyvind Kolås
eac5e21f1c * clutter/fruity/clutter-fruity.c: removed dead code and unused
variables.
2008-06-24 11:34:22 +00:00
Emmanuele Bassi
9bc15bb467 2008-06-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.c:
	(clutter_entry_ensure_layout): Convert the invisible char
	to UTF-8 to avoid Pango barfing on us.
2008-06-24 10:40:58 +00:00
Matthew Allum
a692421945 2008-06-24 Matthew Allum <mallum@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c:
        Add an extra debug note.
        * configure.ac:
        Generate version.xml for COGL API docs
2008-06-24 10:39:12 +00:00
Chris Lord
bc55368304 Bug 988 - cursor position wrong with multibyte invisible char
* clutter/clutter-entry.c: (clutter_entry_ensure_cursor_position):
        Fix cursor position calculation when using invisible text
2008-06-24 10:22:53 +00:00
Emmanuele Bassi
00efebe00a 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-event-x11.c (event_translate): Set the
	event type explicitly in the union members as well for the
	key events, like we do for all the other events.
2008-06-23 22:00:37 +00:00
Neil Roberts
e11d08807d * clutter/clutter-entry.c (clutter_entry_paint): Set the clip
using COGL directly instead of setting the actor clip. Otherwise
	the clip stack will be unbalanced after the first draw. This also
	frees up the actor clip to be set by an application.
2008-06-23 20:55:24 +00:00
Matthew Allum
20c384cab8 2008-06-23 Matthew Allum <mallum@openedhand.com>
Bug 987 - clutter-event.c c99 variable declaration

        * clutter/clutter-event.c:
        Remove c99ism.
2008-06-23 18:58:33 +00:00
Emmanuele Bassi
300d1ef025 Fixes for distcheck 2008-06-23 16:43:49 +00:00
Emmanuele Bassi
9006de848b 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_get_preferred_width),
	(clutter_texture_get_preferred_height),
	(clutter_texture_set_property),
	(clutter_texture_get_property),
	(clutter_texture_class_init),
	(clutter_texture_init): Add the new :keep-aspect-ratio property
	to ClutterTexture; when set to TRUE the texture will return a
	preferred width maintaining the aspect ratio with the given height
	and a preferred height maintaining the aspect ratio with the
	given width. This allows to set the width or the height and have
	the texture automatically request the height or the width respectively
	while maintaining the aspect ratio of the original image.

	* tests/test-script.json: Update to test the new :keep-aspect-ratio
	property.
2008-06-23 15:31:12 +00:00
Neil Roberts
dff84094ff Bug 918 - Group doesn't clip if it's children are clipped
* clutter/cogl/common/cogl-clip-stack.h: 
	* clutter/cogl/common/cogl-clip-stack.c: Added functions to
	maintain a stack of clipping rectangles.

	* clutter/cogl/gles/cogl.c: 
	* clutter/cogl/gl/cogl.c: The cogl_clip_set and unset functions
	have moved into cogl-clip-stack.c which calls back to cogl.c to
	set the actual rectangles. Multiple clip rectangles are combined
	by merging the stencil buffers.

	* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): 
	* clutter/cogl/gl/cogl-primitives.c (_cogl_path_fill_nodes): Merge
	the stencil buffer with the contents of the clipping stack after
	drawing the path.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Store the number
	of available stencil bits.

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-clip-stack.c
2008-06-23 14:57:36 +00:00
Robert Bragg
030ac047d1 2008-06-23 Robert Bragg <bob@o-hand.com>
* clutter/eglx/clutter-stage-egl.c: Makes sure the eglx backend
	passes the EGL_OPENGL_ES2_BIT surface attrib when using
	GLES2.0 under cogl
2008-06-23 13:09:08 +00:00
Chris Lord
6ba7710224 * clutter/x11/clutter-event-x11.c: (convert_xdevicekey_to_xkey),
(translate_key_event), (event_translate):
        Change the xinput event handling to use translate_key (fixes modifier
        handling with xinput key events)
2008-06-23 12:45:20 +00:00
Emmanuele Bassi
d9b657bdfc 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 982 - __COGL_GET_CONTEXT MS compiler issue (Haakon Sporsheim)

	* clutter/cogl/common/cogl-handle.h:
	* clutter/cogl/common/cogl-primitives.c: Remove C99-isms.

	* clutter/cogl/gl/cogl-fbo.c:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto as above.

	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c: Ditto as above.
2008-06-23 11:01:30 +00:00
Emmanuele Bassi
04e5b4a710 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 984 - pango_clutter_render_layout() declared void, but
	          returns (Haakon Sporsheim)

	* clutter/pango/pangoclutter-render.c:
	(pango_clutter_render_layout): Do not use a return statement.
2008-06-23 10:37:43 +00:00
Emmanuele Bassi
a843a5f90e 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 905 - Paint cursor directly (Xan López)

	* clutter/clutter-entry.c:
	(clutter_entry_paint_cursor),
	(clutter_entry_init),
	(clutter_entry_set_color): Directly paint the cursor on the
	entry instead of using an actor.
2008-06-23 10:32:43 +00:00
Emmanuele Bassi
87d68544d0 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 981 - clutter_stage_read_pixels temprow fix (Haakon Sporsheim)

	* clutter/clutter-stage.c (clutter_stage_read_pixels): Allocate
	the temporary row data used to flip the buffer from glReadPixels()
	in order to fix compilation under MSVC. Also validate the input
	parameters to avoid random segfaults.
2008-06-23 10:06:02 +00:00
Matthew Allum
b241481586 2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/fruity/clutter-backend-fruity.c:
        * clutter/fruity/clutter-backend-fruity.h:
        * clutter/fruity/clutter-fruity.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/Makefile.am:
        * tests/test-devices.c:
        Merge of 'xinput' branch giving initial basic support of
        multiple input devices.
2008-06-23 09:55:42 +00:00
Matthew Allum
920687a470 2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        Remove uneeded (at least for now) paint_area method (#970)
2008-06-23 09:08:27 +00:00
Emmanuele Bassi
62cc9ec3c9 2008-06-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c: Be more explicit about the fact that
	the script id is not the name of an actor, and that it is retrieved
	by using clutter_get_script_id().
2008-06-19 20:45:28 +00:00
Emmanuele Bassi
e29ae614b5 2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_allocate_preferred_size): Add more documentation
	and notes on where it's appropriate to call this function.
2008-06-17 15:59:08 +00:00
Chris Lord
b592efcf99 * clutter/clutter-texture.c: (clutter_texture_get_preferred_width),
(clutter_texture_get_preferred_height):
        Maintain aspect ratio with natural width/height when for_width/height
        are specified
2008-06-17 14:45:33 +00:00
Matthew Allum
2dbbee28d5 2008-06-17 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Clean up of parenting code (see #972)
        Doc updates to section intro.
        Add clutter_actor_allocate_preferred_size () utility call

        * clutter/clutter-group.c: (clutter_fixed_layout_allocate):
        Use clutter_actor_allocate_preferred_size ()

        * doc/clutter-actor-invariants.txt:
        Add some more notes
2008-06-17 13:49:40 +00:00
Emmanuele Bassi
988cac1dfb 2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_parent): Do not emit ::parent-set when
	reparenting.

	(clutter_actor_unparent): Ditto, as above.
	
	(clutter_actor_reparent): Emit ::parent-set with the old
	parent and set the IN_REPARENT flag unconditionally.
2008-06-17 12:39:37 +00:00
Emmanuele Bassi
ec91b3d253 2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_parent): Document and maintain the invariant
	that after setting a realized parent on an actor, the actor is
	also going to be realized.

	(clutter_actor_unparent): Change the invariant that an unparented
	actor is also unrealized: the paint is fast enough to avoid
	unrealizing, since it also causes more problems that what it's
	worth.

	* tests/test-invariants.c (test_show_on_set_parent): Update the
	invariants test because we changed the invariants.
2008-06-17 09:33:18 +00:00
Jussi Kukkonen
d03314cb84 * clutter/clutter-score.c (clutter_score_append):
initialize "marker" string and "complete_id" signal id when creating a
	ClutterScoreEntry.
2008-06-17 08:55:54 +00:00
Tomas Frydrych
2ccfd3c08f 2008-06-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	    (clutter_actor_move_anchor_point_from_gravity):
	    Fixed incorrect sign of position adjustment (revert of earlier
	    change).
2008-06-16 14:14:19 +00:00
Emmanuele Bassi
6ec5cc538c 2008-06-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_unparent): Reset the
	:show-on-set-parent property to TRUE when unparenting.

	* tests/Makefile.am: Add test-invariant to the build.

	* tests/test-invariants.c: Test the invariants that we are going
	to honour (and document, at some point).
2008-06-16 13:40:39 +00:00
Emmanuele Bassi
aef6fc5f61 2008-06-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c: Ignore any size allocation
	we receive from the user.

	* clutter/fruity/clutter-stage-fruity.c: Ditto as above.
2008-06-16 13:38:46 +00:00
Tomas Frydrych
1c4b1ce90e 2008-06-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	    (clutter_actor_move_anchor_point):
	    (clutter_actor_move_anchor_pointu):
	    (clutter_actor_move_anchor_point_from_gravity):
	    Fixed incorrect sign of position adjustment.
	    Fixed replace call to _move_by with move_byu in
	    _move_anchor_pointu.

	    Stripped trailing whitespace.
2008-06-16 09:27:44 +00:00
Emmanuele Bassi
8996406189 2008-06-15 Emmanuele Bassi <ebassi@openedhand.com>
Bug #967 - Mismatch of Timeline::marker-reached signal signature

	* clutter/clutter-marshal.list:
	* clutter/clutter-timeline.c:
	(clutter_timeline_class_init): Fix the type of the frame_num
	argument in the ::marker-reached signal creation to match the
	signal class handler. (Armin Burgmeier)
2008-06-15 12:50:05 +00:00
Matthew Allum
6fe23fefe9 Revert miscommit of unfinished cogl changes in r2920 2008-06-14 22:07:23 +00:00
Matthew Allum
04bf04db4d 2008-06-14 Matthew Allum <mallum@openedhand.com>
* README:
        Make needed GL version 1.4, note GLES2 support, add some notes
        for COGL.
2008-06-13 23:03:45 +00:00
Emmanuele Bassi
a840375b81 Remove the "hiding" in the texture description 2008-06-13 15:37:58 +00:00
Emmanuele Bassi
4b97a02410 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* tests/test-cogl-primitives.c:
	* tests/test-events.c:
	* tests/test-multistage.c:
	* tests/test-textures.c:
	* tests/test-timeline.c: Miscellaneous fixes for distcheck to
	pass.
2008-06-13 15:01:34 +00:00
Emmanuele Bassi
76b71f8cc4 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_unrealize), (clutter_texture_dispose): Add a
	guard against reading back memory during the unrealization on
	dispose.
2008-06-13 14:58:18 +00:00
Emmanuele Bassi
e3de3f196b 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
Bug #953 - Actors are not hidden before unrealized or
	           disposed (Tommi Komulainen)

	* clutter/clutter-actor.c:
	(clutter_actor_unrealize): Hide a visible actor when unrealizing
	it.

	(clutter_actor_dispose): Make sure to unrealize an actor when
	disposing it.
2008-06-13 14:16:22 +00:00
Emmanuele Bassi
23c160886b 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_dispose), (clutter_actor_destroy),
	(clutter_actor_unparent): Clean up the actor's destruction
	sequence, making sure that every operation is performed
	under the CLUTTER_ACTOR_IN_DESTRUCTION internal flag.
2008-06-13 13:59:07 +00:00
Emmanuele Bassi
be0711b88b 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
Bug #960 - PangoContext creation code should not be duplicated

	* clutter/clutter-private.h:
	* clutter/clutter-main.c:
	(_clutter_context_create_pango_context): Abstract the creation
	of the PangoContext inside its own function, to avoid code and
	bugs duplication. (Tommi Komulainen)

	* clutter/clutter-entry.c (clutter_entry_init): Use the newly
	added PangoContext creation function.

	* clutter/clutter-label.c (clutter_label_init): Ditto as above.
2008-06-13 09:10:39 +00:00
Emmanuele Bassi
d1006ca506 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
Bug #964 - "unrealized" signal of ClutterActor wrongly named

	* clutter/clutter-actor.c (clutter_actor_class_init): Fix typo
	in the ::unrealize signal name. (Armin Burgmeier)
2008-06-12 17:24:07 +00:00
Emmanuele Bassi
a4c4e3464d 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* doc/reference/cogl/Makefile.am: Ignore cogl/gl and cogl/gles
	when building the documentation.

	* clutter/cogl/cogl.h.in: Add sections in the header file.
2008-06-12 17:21:16 +00:00
Emmanuele Bassi
13df7d579d 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add more clarifications on the
	size and position accessors and the distinction between
	transformed and untransformed actor box inside the actor's
	description.
2008-06-12 16:34:50 +00:00
Emmanuele Bassi
da8eea1842 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Clarify the documentation of the
	accessors of the width and height.
2008-06-12 16:20:08 +00:00
Neil Roberts
e4304e2d0a * clutter/win32/clutter-stage-win32.c: Updated to the new layout
API. All code to do with positioning the stage has been removed so
	the window is left where Windows wants to put it and it can not be
	moved with clutter_actor_set_position.

	* clutter/win32/clutter-stage-win32.h (ClutterStageWin32): Remove
	win_xpos and win_ypos.

	* clutter/win32/clutter-event-win32.c (message_translate): Remove
	the handler for WM_MOVE because the stage no longer cares where it
	is positioned.
2008-06-12 12:12:25 +00:00
Emmanuele Bassi
8ff6cec829 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Documentation fixes.

	* clutter/clutter-backend.c: Documentation fixes.

	* clutter/clutter-container.h: Documentation fixes.

	* clutter/clutter-fixed.c (clutter_qdivx): Fix the return
	value to be after the description.

	* clutter/clutter-texture.[ch]: Documentation fixes.

	* clutter/clutter-timeline.c: Documentation fixes.
2008-06-12 11:43:25 +00:00
Emmanuele Bassi
00a1e0c3ee 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c: Remove a duplicate
	get_preferred_width() implementation. (thanks to Iain Holmes)
2008-06-11 17:32:22 +00:00
Neil Roberts
3d1d677902 * clutter/clutter-actor.c (clutter_actor_allocate): Fixed the
logic when detecting whether the actor has moved.
2008-06-11 17:12:29 +00:00
Iain Holmes
04df29dbd4 2008-06-11 Iain Holmes <iain@openedhand.com>
* configure.ac: Detect the GL headers in flavour=fruity

        * clutter/fruity/clutter-stage-fruity.c: Update the Fruity 
backend to 
        use the new size negotiation API.
2008-06-11 16:29:20 +00:00
Emmanuele Bassi
583ea401c3 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c (clutter_label_allocate): Keep the
	layout if the size of the allocation is the same as the last
	allocation received by the label.
2008-06-11 16:12:52 +00:00
Emmanuele Bassi
c859a2f7fd 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Notify :x, :y, :width and :height
	properties using ClutterUnits, not pixels.
2008-06-11 15:08:03 +00:00
Emmanuele Bassi
d642636fd1 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c: Update the EGL native
	backend to use the new size negotiation API.
2008-06-11 10:19:02 +00:00
Emmanuele Bassi
bae4bd0796 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/sdl/clutter-stage-sdl.c: Update the SDL backend to
	use the new size negotiation API.
2008-06-11 10:12:44 +00:00
Emmanuele Bassi
df86cb1ae3 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
Bug #961 - Fails to build on OSX

	* clutter/osx/clutter-stage-osx.c: Update the OSX backend to
	use the new size negotiation API.
2008-06-11 09:45:22 +00:00
Neil Roberts
1aa77985f4 * clutter/clutter-main.c: Include <locale.h> for setlocale() 2008-06-10 21:25:23 +00:00
Emmanuele Bassi
4a788a6df7 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-child-meta.c: Fix section name

	* clutter/clutter-container.c:
	(clutter_container_child_set_property),
	(clutter_container_child_get_property): Fix gtk-doc parameter
	name.

	* clutter/clutter-container.h: Fix documentation of the
	interface vfuncs.

	* clutter/clutter-event.h: Fix documentation.

	* clutter/clutter-feature.h: Fix documentation.

	* clutter/clutter-types.h: Add ClutterRequestMode.

	* clutter/x11/clutter-event-x11.c: Fix documentation.

	* tests/test-fullscreen.c: Verify that the stage size has been
	changed by clutter_stage_fullscreen().
2008-06-10 17:11:14 +00:00
Emmanuele Bassi
473d0e9fc3 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box

	* clutter/clutter-actor.[ch]: Rework the size allocation,
	request and paint area. Now ::request_coords() is called
	::allocate(), and ::query_coords() has been split into
	::get_preferred_width() and ::get_preferred_height(). See
	the documentation and the layout test on how to implement
	a container and layout manager with the new API. (#915,
	based on a patch by Havoc Pennington, Lucas Rocha and Johan
	Bilien)

	* clutter/clutter-clone-texture.c: Port CloneTexture to
	the new size negotiation API; it just means forwarding
	the requests to the parent texture.

	* clutter/clutter-deprecated.h: Add deprecated and replaced
	API.

	* clutter/clutter-entry.c: Port Entry to the new size
	negotiation API.

	* clutter/clutter-group.c: Port Group to the new size
	negotiation API; the semantics of the Group actor do not
	change.

	* clutter/clutter-label.c: Port Label to the new size
	negotiation API, and vastly simplify the code.

	* clutter/clutter-main.[ch]: Add API for executing a
	relayout when needed.

	* clutter/clutter-private.h: Add new Stage private API.

	* clutter/clutter-rectangle.c: Update the get_abs_opacity()
	call to get_paint_opacity().

	* clutter/clutter-stage.c:
	(clutter_stage_get_preferred_width),
	(clutter_stage_get_preferred_height),
	(clutter_stage_allocate),
	(clutter_stage_class_init): Port Stage to the new size
	negotiation API.

	* clutter/clutter-texture.c: Port Texture to the new size
	negotiation API.

	* clutter/clutter-types.h: Add ClutterRequestMode enumeration.

	* clutter/x11/clutter-stage-x11.c: Port the X11 stage
	implementation to the new size negotiation API.

	* tests/Makefile.am: Add the layout manager test case.

	* tests/test-opacity.c: Update.

	* tests/test-project.c: Update.

	* tests/test-layout.c: Test case for a layout manager implemented
	using the new size negotiation API; the layout manager handles
	both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
Emmanuele Bassi
8f013e1b22 Update svn:ignore property 2008-06-10 16:49:39 +00:00
Emmanuele Bassi
a930370b81 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
* autogen.sh: Check for, and run glib-gettextize.

	* configure.ac: Set up the localization support.

	* clutter/clutter-main.c: Do not define the GETTEXT_PACKAGE,
	but use the one from the configure script.

	* po/POTFILES.in: Template for the translatable files.
2008-06-10 16:47:38 +00:00
Chris Lord
878b353568 * clutter/clutter-main.c: (pre_parse_hook):
Call setlocale on init
        
        * clutter/x11/clutter-event-x11.c: (translate_key_event):
        Fix typo and use the same buffer size as xev
2008-06-10 14:01:43 +00:00
Øyvind Kolås
8fcfd8ff21 * clutter/clutter-texture.c: improved documentation for
clutter_texture_set_filter_quality.
2008-06-10 11:18:19 +00:00
Chris Lord
67fbfebd6d Bug #916 - ClutterKeyEvent:unicode_value is ignored
Bug #950 - AltGr not handled 

        * clutter/osx/clutter-event-osx.c: (clutter_event_osx_translate):
        * clutter/x11/clutter-event-x11.c: (translate_key_event):
        * tests/test-events.c: (fill_keybuf), (input_cb):
        Apply patch from Tommi Komulainen, fill the unicode_value attribute of
        the ClutterKeyEvent struct. Also use XKeycodeToKeysym, as suggested in
        bug #950, comment #2
2008-06-10 10:57:50 +00:00
Matthew Allum
5d9e1bbbb0 2008-06-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Minor reformatting cleanups. Emit filter-quality prop on change.
        * clutter/glx/clutter-glx-texture-pixmap.c:
        Support mipmaps via filter quality prop.
2008-06-10 10:49:21 +00:00
Chris Lord
db518c8736 * clutter/cogl/common/cogl-primitives.c: (_cogl_path_arc):
Draw as expected when end angle is lower than start angle (i.e. do not
        swap the angles). This aligns with cairo behaviour.
2008-06-10 10:05:12 +00:00
Tommi Komulainen
863837baec 7 small miscellaneous fixes
Bug#959 - Multiple minor improvements

	* configure.ac: pick up GDKPIXBUF_PREFIX from gdk-pixbuf-2.0
	module, not pango

	* clutter/clutter-keysyms-table.h: cosmetic fix for ifdef guard
	name in the comment (leftover from earlier commit)

	* tests/test-textures.c: don't depend on GdkPixbuf as we're not
	using any actual features from it, just plain pixel buffer
	manipulation

	* clutter/clutter-timeline.c
	* clutter/clutter-timeline.h (clutter_timeline_list_markers): Use
	gsize* to return number of items, not guint*
	* tests/test-paint-wrapper.c: use correct type (guint*) in call
	to clutter_actor_get_size()

	* tests/test-depth.c (janus_group): properly take height2 into
	account when calculating needed height for the rectangle

	* tests/test-cogl-tex-getset.c: use rowstride, not width*4, when
	calculating pixel offsets

	* tests/test-cogl-tex-getset.c: Don't assume/force RGBA format,
	also support ARGB format (needed with quartz imageloader.)
2008-06-10 06:37:46 +00:00
Tommi Komulainen
45ff3cb00c OSX: print GL_VENDOR, GL_RENDERER, GL_VERSION and GL_EXTENSIONS
* clutter/osx/clutter-backend-osx.c (clutter_backend_osx_post_parse):
	Print GL_VENDOR, GL_RENDERER, GL_VERSION and GL_EXTENSIONS to aid
	debugging.
2008-06-09 23:00:31 +00:00
Tommi Komulainen
78e1f63fcd cogl: add support for quartz imagebackend
Bug #930 - add support for quartz imagebackend

	* clutter/cogl/common/cogl-bitmap-pixbuf.c
	(_cogl_bitmap_from_file): When USE_QUARTZ is defined implement
	using Core Graphics.
	* configure.ac: support --with-imagebackend=quartz and print
	which imagebackend is selected. Make quartz default on OSX
2008-06-09 21:15:12 +00:00
Øyvind Kolås
a28e51d752 * clutter/cogl/common/cogl-primitives.c: (cogl_path_rel_curve_to):
fixed naming of implementation of cogl_path_rel_curve_to (it was
called just cogl_rel_curve_to).
2008-06-09 16:14:06 +00:00
Emmanuele Bassi
40b62c7b67 2008-06-09 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Clean up a bit the X11 and X extensions
	checks with PKG_CHECK_EXISTS(). Since we are filling up the
	X11_CFLAGS and X11_LIBS variables ourselves there is no
	point in polluting the Makefiles with unused variables.

	* clutter/Makefile.am: Remove the pkg-config variable
	evaluation and use the values retrieved from the configure
	script.
2008-06-09 13:29:17 +00:00
Chris Lord
db232dd5e7 Bug #914 - ClutterEntry is confused about characters vs. bytes
* clutter/clutter-entry.c: (clutter_entry_ensure_layout),
        (clutter_entry_handle_key_event_internal),
        (clutter_entry_set_text):
        Fix mix-up of character and byte counts, handle unicode correctly.
        Use clutter_key_event_unicode() instead of
        clutter_keysym_to_unicode().

        * clutter/clutter-event.c: (clutter_key_event_unicode):
        Don't ignore ClutterKeyEvent.unicode_value

        * clutter/clutter-keysyms-table.h:
        Rename header define so as not to conflict with clutter-keysyms.h

        Patch originally by Emmanuele Bassi, with input from Tommi Komulainen.
2008-06-09 10:13:20 +00:00
Øyvind Kolås
4582ab12b8 * clutter/clutter-texture.c: made the filter-quality proeprty also
control the use of mipmapping.
* clutter/clutter-texture.h: added ClutterTextureQuality enum.
* tests/test-texture-quality.c: new test.
* tests/Makefile.am: added test-texture-quality
2008-06-07 15:08:05 +00:00
Emmanuele Bassi
eb990a853a 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_class_init): Do not unrealize on hide(), and
	do not realize() on show. By default, clutter_actor_show() will
	realize ourselves, and we don't want to unrealize when hidden
	to avoid paying the penalty of reading back the texture data
	from the video memory.

	* tests/test-actors.c: Show all textures again when pressing
	the 'r' key.
2008-06-06 16:22:55 +00:00
Emmanuele Bassi
66474e3aa5 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.c (clutter_entry_init): Remove a
	variable shadowing another one. (Tommi Komulainen)
2008-06-06 14:45:43 +00:00
Emmanuele Bassi
543b6971b4 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
Bug #955 - ClutterLabel is missing fallback resolution handling

	* clutter/clutter-label.c (clutter_label_init): Handle
	clutter_backend_get_resolution() return value -1 similar to
	ClutterEntry (falling back to 96.0). (#955, Tommi Komulainen)
2008-06-06 14:44:49 +00:00
Neil Roberts
1bfeddaaee * clutter/eglnative/clutter-stage-egl.c
(clutter_stage_egl_realize): Use ES 2 renderable type when
	building for GLES 2.

	* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
	a NULL for the microseconds parameter of g_timer_elapsed.

	* clutter/eglnative/clutter-stage-egl.h: 
	* clutter/eglnative/clutter-egl.h: 
	* clutter/eglnative/clutter-backend-egl.h: Include
	clutter-egl-headers.h instead of including the GL headers directly
	so it can include gl2.h when building for GLES 2.

	* clutter/eglnative/clutter-egl-headers.h: 
	* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
	Added clutter-egl-headers.h

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2
	doesn't provide a default precision for floats in the fragment
	shader and it will reject the shader if there isn't one.
2008-06-06 14:21:22 +00:00
Matthew Allum
9d8bfaf997 2008-06-06 Matthew Allum <mallum@openedhand.com>
Bug #948 - Remove texture rectangle support

        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
        Remove support for GL_TEXTURE_RECTANGLE_ARB (now using just regular
        2D textures, with optional npots extension). Simplifys code, + makes
        mipmap & shader support much more sane.
2008-06-06 13:44:22 +00:00
Øyvind Kolås
7804ce7d1a * clutter/cogl/common/cogl-bitmap-pixbuf.c:
(_cogl_bitmap_from_file): allocate height×rowstride and not duplicate
gdkpixbuf's strange optimization saving some bytes at the end of the
pixbuf.
2008-06-06 12:53:35 +00:00
Tommi Komulainen
3d034ff6aa cogl: define GL_READ/DRAW_FRAMEBUFFER_EXT if not available
Bug 913 - cogl fails to build on OSX

	* clutter/cogl/gl/cogl-fbo.c: define GL_READ_FRAMEBUFFER_EXT and
	GL_DRAW_FRAMEBUFFER_EXT if not defined in the build system. The
	#ifdef can fail if they're not #defines but variables or enums.
	As the values are supposed to be industry standard even then
	it shouldn't have ill effects.
2008-06-05 21:40:59 +00:00
Tommi Komulainen
b8e8a80a40 OSX: add multistage support
Bug #911 - OSX: add multistage support

	* clutter/osx/clutter-backend-osx.{c,h}
	(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
	clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
	clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
	clutter_backend_osx_dispose, ClutterGLView:drawRect:):
	* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
	ClutterGLWindow:setFrameSize:):
	Adapt to new multistage backend API. Don't keep a pointer to
	default stage. Derive from ClutterActor instead of ClutterStage.
	Implement ClutterStageWindow interface. Paint, resize and
	otherwise manipulate the wrapper rather than self when necessary.

	(clutter_backend_post_parse): Create our singleton GL context
	here. We could probably create the context when the default
	stage is created, but I think this is more clean.

	* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
	* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
	ClutterGLWindow:windowShouldClose:):
	* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
	for clutter-event-osx.c to easily get the stage for NSWindow.
	Fill in ClutterEventAny::stage on our events.

	Consistently use 'stage_osx' and 'wrapper' as variable names
	when referring to ClutterStageOSX and ClutterStage objects
	respectively.
2008-06-05 21:27:58 +00:00
Tommi Komulainen
cba23c0b26 OSX: add missing memory pool wrapup
Bug #910 - OSX: missing memory pool

	* clutter/osx/clutter-backend-osx.c (clutter_backend_osx_redraw):
	Add missing memory pool wrapup.
2008-06-05 21:27:28 +00:00
Tommi Komulainen
e783591eab OSX: handle gracefully NULL title
Bug #909 - OSX: missing NULL pointer handling

	* clutter/osx/clutter-stage-osx.c (ClutterGLWindow,
	clutter_stage_osx_set_title): NSString:stringWithUTF8String:
	does not accept NULL values, use empty string ("") instead.
	Avoids potential crash.
2008-06-05 20:10:00 +00:00
Emmanuele Bassi
a06a79737b 2008-06-05 Emmanuele Bassi <ebassi@openedhand.com>
Bug #840 - Implement prepare-paint and finish-paint signals.

	* clutter/clutter-actor.c:
	(clutter_actor_class_init): Add the ::paint, ::realize and
	::unrealize signals to ClutterActor. It is possible to
	override the paint, realization and unrealization of an
	actor without subclassing it. The ::paint signal handlers
	have the same limitations of a ClutterActor::paint implementation
	inside a subclass.

	(clutter_actor_realize),
	(clutter_actor_unrealize),
	(clutter_actor_paint): Emit the signals instead of calling
	the functions from the class vtable.
2008-06-05 14:32:18 +00:00
Matthew Allum
a7ce389052 2008-06-05 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.h:
        Actually export clutter_glx_texture_pixmap_using_extension ()
2008-06-05 12:05:19 +00:00
Chris Lord
036c8393a6 * clutter/clutter-entry.c:
Correct the documentation for clutter_entry_set_max_length, fixes bug
        #915.
2008-06-05 10:05:01 +00:00
Neil Roberts
b887bddbb1 Applied patch from bug #947
* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab
	the floating reference when creating the default stage. The stage
	manager will take a reference to it so it will behave as any other
	stage.
	(clutter_stage_new): Don't take the floating reference to the new
	stage but let the stage manager keep it instead.

	* clutter/clutter-stage-manager.c
	(_clutter_stage_manager_add_stage): Take a reference to the stage
	when it is added to the list.
	(_clutter_stage_manager_remove_stage): Unref the stage when it is
	removed from the list.
	(clutter_stage_manager_dispose): Keep track of the 'next' pointer
	as a separate variable so we can cope when the stage being
	destroyed removes itself from the list as the list is being
	iterated.

	* clutter/clutter-actor.c (clutter_actor_destroy): Take a
	reference at the beginning of the function even if there is no
	parent container so that overall the reference count is not
	changed when the actor is unref'd again at the bottom of the
	function. Previously it would have a net effect of leaving the
	reference count alone unless it is a top level actor in which case
	it would unref it.
2008-06-03 20:15:11 +00:00
Matthew Allum
437fa9239f 2008-06-03 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        Dont always fallback to x11 (slow) updates for a single
        failed pixmap.
        Minor cleanups.
        * clutter/x11/clutter-x11-texture-pixmap.c:
        Move shm allocation to only area updates.
2008-06-03 16:25:17 +00:00
Øyvind Kolås
474ae2d17e * clutter/clutter-container.c: (container_get_child_property):
s/g_object_set_property/g_object_get_property/
2008-06-03 10:49:49 +00:00
Neil Roberts
dd1a669911 * clutter/pango/pangoclutter-glyph-cache.c
(pango_clutter_glyph_cache_set): When creating a new band, make
	sure the texture is wide enough for the glyph, not just tall
	enough.
2008-06-02 16:02:31 +00:00
Neil Roberts
8bdb98736d Applied 'final patch' from bug #874
* clutter/cogl/gles/cogl.c:
	* clutter/cogl/gl/cogl.c: The clip planes are now set using the
	inverse projection matrix as the modelview matrix so that they can
	be specified in screen coordinates.

	* clutter/cogl/gles/cogl-context.h (CoglContext):
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to
	cache the inverse projection matrix

	* clutter/clutter-fixed.h: Added a constant for converting from
	radians to degrees.

	* clutter/clutter-fixed.c (clutter_atani, clutter_atan2i): Added
	fixed-point versions of atan and atan2.

	* tests/test-clip.c: Added a test for clipping with various
	rotations and depths.

	* tests/Makefile.am (noinst_PROGRAMS): Added test-clip
2008-06-02 12:34:10 +00:00
Neil Roberts
42ed195f01 * clutter/cogl/gles/cogl-gles2-wrapper.h: The uniform numbers are
now stored in a separate struct so they can be stored for
	application program objects as well.

	* clutter/cogl/gles/cogl.c: Moved stub shader functions into
	separate files.
	(_cogl_features_init): Report support for the shaders feature on
	GLES 2

	* clutter/cogl/gles/cogl-shader.h:
	* clutter/cogl/gles/cogl-shader.c:
	* clutter/cogl/gles/cogl-program.h:
	* clutter/cogl/gles/cogl-program.c: Separate files to handle
	shaders on programs on GLES. If version 1.1 is being used then the
	stub functions which all fail are still used.

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes),
	(cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute
	bindings into a separate function so they can be used to bind on
	application shaders as well.
	(cogl_gles2_wrapper_update_matrix): Now takes a parameter and is
	no longer static so that it can be used to update all of the
	matrices when a new shader is bound.

	* clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for
	CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for
	example on GLES 2).

	* clutter/cogl/gles/cogl-context.h (CoglContext): Added handle
	arrays for programs and shaders.

	* clutter/cogl/gles/cogl-context.c (cogl_create_context)
	(cogl_destroy_context): Initialize and destroy program and shader
	handle array.

	* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add
	cogl-{shader,program}.{c,h}
2008-06-02 10:58:57 +00:00
Neil Roberts
de49189c9f * clutter/cogl/gl/cogl-context.c (cogl_destroy_context): Fix
cut-and-paste error where the wrong arrays were being freed.
2008-06-02 09:35:43 +00:00
Emmanuele Bassi
3ab2ff9846 2008-06-01 Emmanuele Bassi <ebassi@openedhand.com>
Merge from clutter-0-6:

	* clutter/clutter-model.c:
	(clutter_model_iter_set_internal_valist): Add an internal function
	wrapping ClutterModelIter::set_value that does not emit the
	::row-changed signal. Emitting this signal before the ::row-added
	one is wrong: a row cannot change before being inserted.

	(clutter_model_append), (clutter_model_prepend),
	(clutter_model_insert): Use the non-signal emitting variant of
	clutter_model_iter_set_valist().

	(clutter_model_iter_set_valist): Use the internal version and emit
	the ::row-changed signal at the end.
2008-06-01 19:57:42 +00:00
Emmanuele Bassi
a4e4faff1d 2008-05-31 Emmanuele Bassi <ebassi@openedhand.com>
Bug #943 - Signals are only emitted within a certain area of
	           the stage

	* clutter/clutter-main.c (clutter_do_event): Use the proper
	API and not the macros for the default stage, in case we are
	using a backend supporting multiple stages. (Julian Aron Prenner)
2008-05-31 17:09:40 +00:00
Emmanuele Bassi
7b9a7b95ec 2008-05-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-fontmap.c:
	* clutter/pango/pangoclutter-renderer.c: 
	* clutter/pango/pangoclutter.h
	* clutter/pango/pangoclutter-private.h: Add a function retrieving
	the font mipmapping setting.
2008-05-30 16:48:32 +00:00
Neil Roberts
71133b3d0e * clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Added
uniforms for alpha testing.

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_gles2_wrapper_init): Get the uniforms for alpha testing
	settings.
	(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable alpha
	testing.
	(cogl_wrap_glAlphaFunc): Filled in the wrapper.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Added alpha
	testing.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_wrap_glGetIntegerv): Added a wrapper for glGetIntegerv so
	that it can report zero clip planes.

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/gles/cogl-texture.c: Use the wrapped version of
	glGetIntegerv

	* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): Use
	_cogl_features_available to check for the stencil buffer instead
	of an #ifdef. The stencil buffer is available in the default
	profile for the GLES 2 simulator.
2008-05-29 13:29:04 +00:00
Neil Roberts
8d7bf93909 * clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init): Get uniforms for fog parameters and
    	initialise them.
    	(cogl_wrap_glDrawArrays): Store the modelview matrix in a uniform
    	as well so that it can be used for fogging calculations.
    	(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable fogging.
    	(cogl_wrap_glFogx, cogl_wrap_glFogxv): Fill in wrapper to set
    	fogging parameters.

    	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: Calculate the
    	fog amount if fogging is enabled.

    	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Mix with fog
    	color.

    	* clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Add
    	uniforms for fogging.
2008-05-28 17:14:17 +00:00
Emmanuele Bassi
a03ec45dff 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-font.c: Remove unneeded file.

	* tests/Makefile.am:
	* tests/test-random-text.c: Add a test for checking the
	glyph cache.
2008-05-28 14:14:56 +00:00
Emmanuele Bassi
ed80c88413 Forgot GlyphCache implementation 2008-05-28 14:09:22 +00:00
Emmanuele Bassi
f20cfeadb4 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Bug #919 - Replacement pango renderer (Neil Roberts)

	* clutter/clutter-backend.h:
	* clutter/clutter-backend.c:
	(clutter_backend_set_font_options),
	(clutter_backend_get_font_options): Add the ability to set
	the cairo_font_options_t* for the backend at construction
	time, so that backend implementations can have their own
	options.

	* clutter/clutter-color.c: Include pango/pango-attributes.h
	for the pango_color_parse() function.

	* clutter/clutter-label.c:
	(clutter_label_ensure_layout),
	(clutter_label_init), (clutter_label_set_text),
	(clutter_label_set_font_name), (clutter_label_set_ellipsize),
	(clutter_label_set_use_markup): Ensure that the cache is
	always primed when the Label changes; this makes sure that
	the cache is rebuilt outside the paint run, which should
	make the painting perform better especially on embedded
	devices.

	* clutter/clutter-entry.c:
	(clutter_entry_ensure_layout),
	(clutter_entry_init), (clutter_entry_set_text),
	(clutter_entry_set_font_name): Ditto as above.

	* clutter/clutter-private.h:
	* clutter/clutter-main.[ch]: Create the font-map inside the
	main context; add two new functions:

	  clutter_clear_glyph_cache()
	  clutter_set_use_mipmapped_text()

	that control the glyphs cache.

	* clutter/pango/Makefile.am:
	* clutter/pango/pangoclutter-fontmap.c:
	* clutter/pango/pangoclutter-private.h:
	* clutter/pango/pangoclutter-render.c:
	* clutter/pango/pangoclutter.h: Rewrite the Pango renderer
	using a PangoCairo context and saving the glyphs inside a
	more efficient cache.

	* configure.ac: Depend on pangocairo instead of pangoft2.
2008-05-28 14:03:28 +00:00
Emmanuele Bassi
a0747e8c2d 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Bug 882 - Allow child properties for containers implementing the
	          ClutterContainer interface (Øyvind Kolås)

	* clutter/clutter-child-meta.[ch]: Base class for the metadata
	of a ClutterActor inside a ClutterContainer; the ChildMeta
	object implements a wrapper for storing data that is attached
	to a ClutterActor only when it's part of a ClutterContainer.
	The ChildMeta object is used to store the child properties
	accessible through the ClutterContainer API.

	* clutter/clutter-container.[ch]: Creates the ChildMeta for
	each actor, in case the Container specifies the ChildMeta
	type to use.

	* clutter/Makefile.am: Add clutter-child-meta.[ch] to the build.

	* clutter/clutter-marshal.list: Add the marshaller for the
	ClutterContainer::child-notify signal.

	* clutter/clutter-types.h: Declare ClutterContainer and
	ClutterChildMeta to avoid recursive inclusion.
2008-05-28 13:48:11 +00:00
Neil Roberts
717d9768ed * clutter/cogl/gles/Makefile.am: Use old-style Makefile rules for
the stringify script so that automake won't complain.
2008-05-28 13:17:03 +00:00
Emmanuele Bassi
c74dfa96ca 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Fix merging of objects with the same id.

	* clutter/clutter-script.c:
	(json_object_end): If there already is an ObjectInfo under the
	parsed id, merge the construction with the currently stored
	state.

	(parse_children), (parse_signals),
	(parse_behaviours): Append the newly parsed children, signals
	and behaviours, in case the ObjectInfo already has unresolved
	items.

	(clutter_script_construct_object): Fix a typo in the type check.
	
	(clutter_script_init): Do not copy the key inside the hash
	table holding the objects - we are already holding it inside
	the value.
2008-05-28 12:09:41 +00:00
Neil Roberts
1502d0690c * clutter/cogl/gles/cogl-gles2-wrapper.c (cogl_wrap_glGetFixedv):
Filled in the wrapper for glGetFixedv
2008-05-28 11:29:58 +00:00
Neil Roberts
29f7cbdfb7 * clutter/cogl/gles/cogl-texture.c: Use the wrapper for
glTexParameteri. Call glGenerateMipmap after every change to the
	texture image data.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for
	glTexParameteri so that it can ignore requests to set
	GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does
	nothing on GLES 1
2008-05-28 10:47:21 +00:00
Emmanuele Bassi
cb279f999a 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c:
	(clutter_script_construct_object): Mark top-level objects,
	that is objects that don't have their ownership transferred
	when building up a ClutterScript.

	(object_info_free): Merge a fix from the stable branch, but
	do not check the type - check whether the object is a top
	level (we still need the ClutterActor type check in order to
	call clutter_actor_destroy()).
2008-05-28 09:03:49 +00:00
Emmanuele Bassi
d27ea0b4ac 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.c:
	(clutter_rectangle_paint): Remove commented out call to
	cogl_enable(); the call is not needed and the comment is
	in C99.
2008-05-28 08:58:44 +00:00
Neil Roberts
70dbc03734 GLES 2 backend
* clutter/eglx/clutter-stage-egl.h:
	* clutter/eglx/clutter-egl-headers.h:
	* clutter/eglx/clutter-backend-egl.h:
	* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
	clutter-egl-headers.h so that the right version can be used
	depending on whether the GLES 2 wrapper is being used.

	* configure.ac: Added an automake conditional for whether the GLES
	2 wrapper should be used.

	* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
	Remove the call to glGetIntegerv to get the max texture size. It
	was being called before the GL context was bound so it didn't work
	anyway and it was causing trouble for the GLES 2 simulator.

	* clutter/cogl/gles/stringify.sh: Shell script to convert the
	shaders into a C string.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
	missing GL functions in GLES 2.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
	GLES 2

	* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
	macro instead of always using the GLES 1 header.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
	for the state of the GLES 2 wrapper.

	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
	functions where neccessary.

	* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
	wrapper and an extra build step to put the GLSL files into a C
	string whenever the files change.
2008-05-27 17:42:50 +00:00
Matthew Allum
94b2d6f664 2008-05-26 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-stage-x11.c: (clutter_stage_x11_request_coords):
        Dont allow the window to be resize to 0 dimentions. (fixes #933)
2008-05-26 20:55:53 +00:00
Emmanuele Bassi
4ef8d3bb5f 2008-05-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug #912 - Invalid use of int* as parameter for glGetIntegerv

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Use GLint
	instead of int. (#912, Tommi Komulainen)
2008-05-23 15:23:40 +00:00
Emmanuele Bassi
5cc8687e7e 2008-05-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug #928 - Reparenting a child that itself is a container
	doesn't work

	* clutter/clutter-actor.c (clutter_actor_set_parent): Realize
	an actor when setting its parent, if the parent is realized.

	* clutter/clutter-group.c:
	(clutter_group_realize), (clutter_group_class_init): Add the
	missing implementation of the ::realize() virtual function; this
	makes sure that the children of a Group are realized if the Group
	is realized. (#928)
2008-05-23 09:42:32 +00:00
Neil Roberts
f9e43c440b * clutter/cogl/gl/cogl.c (error_string):
* clutter/cogl/gles/cogl.c (error_string): Rename to
	_cogl_error_string and remove the static scoping so that it can be
	called in cogl-texture etc.

	* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
	GE(*) can't be used to wrap around calls that use the return
	value.

	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
	wrapper around calls in the middle of a glBegin/glEnd pair which
	otherwise always generate an error because glGetError can only be
	called outside of the pair.

	* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
	COGL_DEBUG and declare a prototype for _cogl_error_string.

	* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
	version.
2008-05-21 13:20:33 +00:00
Ivan Leben
9f5a8edc64 * clutter/cogl/gles/cogl-texture.c:
(_cogl_texture_download_from_gl:) Only comment out the broken
	check for framebuffer alpha bits, not the check for alpha in
	texture format.
2008-05-21 10:00:08 +00:00
Øyvind Kolås
ecd5ba2bd2 Decouple actor opacity from fill opacity in ClutterRectangle (fixes
race when both are set from clutter script also makes it more
consistent with the behavior of other actors.)
* clutter/clutter-rectangle.c: (clutter_rectangle_set_color): stop
setting the opacity of the actor from the specified color.
(clutter_rectangle_paint): combine the absolute opacity of the actor
with the alpha of the color when painting.
2008-05-20 16:05:57 +00:00
Ivan Leben
2008a03a6b * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Implemented a workaround
	for missing alpha framebuffer channel. There are still
	some issues with detecting whether alpha is present in the
	framebuffer. See comments in code. Test-cogl-tex-getset now
	successfully retrieves a RGBA texture image data.
2008-05-20 10:37:36 +00:00
Ivan Leben
3d9f83019d * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Store old blending factors
	and restore them when done. The lack of ability to retrieve
	the alpha channel now more noticable in test-cogl-tex-getset
	since the edges of the hand are not antialiased.

	* clutter/cogl/gl(es)/cogl-internal.h: Declare
	cogl_blend_func to avoid "implicit implementation" compile
	warning.
2008-05-19 15:21:56 +00:00
Ivan Leben
f2d701c809 * clutter/cogl/gl(es)/cogl.c: New internal function
cogl_blend_func caches blending setup much like cogl_enable
	does with the enable flags. This separates blending factors
	setup from the enable/disable operation in preparation of
	the texture image retrieval fix for alpha channel on GLES.
	(cogl_enable:) Does not modify blending factors anymore.

	* clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two
	new variables to cache blending src and dst factors.

	* clutter/cogl/gl(es)/cogl-context.c:
	(cogl_create_context:) Initialize blending factors.

	* clutter/cogl/gles/cogl-texture.c:
	(cogl_texture_download_from_gl:) Set blending factors to
	CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior
	where source colour was actually multiplied with its alpha
	value in the result (not noticable on current tests).
2008-05-19 15:02:27 +00:00
Emmanuele Bassi
aec03912b8 2008-05-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglx/Makefile.am: Fix the INCLUDE directives to
	properly include the X11 backend headers.

	* clutter/glx/Makefile.am: Add the libclutter-x11.la static
	library to the LDADD directives.
2008-05-19 14:21:24 +00:00
Tomas Frydrych
460b05bd83 2008-05-19 Tomas Frydrych <tf@openedhand.com>
* clutter/x11/clutter-x11.h:
	    * clutter/glx/clutter-glx.h:
	    Include texture pixmap headers.
2008-05-19 12:27:26 +00:00
Neil Roberts
fbc68f2d26 * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Fix name of parent class variable which otherwise breaks the
	build.
2008-05-16 15:40:49 +00:00
Neil Roberts
14a48008cd Use the Mesa headers instead of depending on GLee for Win32
builds.

	* configure.ac: No longer check for GLee

	* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h

	* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
	but downloads the Mesa library instead and installs the headers
	from that. Fixed the libpng version.
2008-05-16 11:09:59 +00:00
Tomas Frydrych
889222f7d5 2008-05-16 Tomas Frydrych <tf@openedhand.com>
* clutter/glx/Makefile.am:
	    * clutter/x11/Makefile.am:
	    Install glx and x11 specific includes into clutter/glx and
	    clutter/x11 so that header files that include glx/*.h or x11/*.h
	    when installed.
2008-05-16 10:50:29 +00:00
Neil Roberts
bfaacb10bf * clutter/win32/clutter-event-win32.c (message_translate): Fix
signedness of old_xpos and old_ypos to get rid of compiler
	warnings.

	* clutter/win32/clutter-backend-win32.c
	(clutter_backend_win32_get_features): Cast the result of
	glGetString to a signed char pointer to avoid compiler warnings.
2008-05-16 09:47:37 +00:00
Neil Roberts
8ef653a9e8 * clutter/win32/clutter-stage-win32.c:
* clutter/win32/clutter-backend-win32.c: Reflect changes to the
	GLX/X11 backend in revisions 2708-2709 and 2713-2715 which
	simplify the backend a little.
2008-05-15 22:03:22 +00:00
Emmanuele Bassi
f6dce7f9e5 2008-05-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-backend-x11.c:
	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-fixed.c:
	* clutter/clutter-model.h: Fix documentation.

	* clutter/eglnative/clutter-backend-egl.[ch]:
	* clutter/eglnative/clutter-event-egl.c: Add the same solution
	used for the SDL backend in order to get the time of an event.
	This should fix the motion event throttling and the click count
	on button press.

	* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
	directives.
2008-05-15 14:31:43 +00:00
Øyvind Kolås
677a202407 * clutter/cogl/gles/cogl.c: (_cogl_features_init): do not set
COGL_FEATURE_TEXTURE_READ_PIXELS, since it is not available.
2008-05-14 11:10:45 +00:00
Matthew Allum
092fdf1d79 2008-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        Rejid Øyvind's previous commit a little moving more into
        clutter-main.c and using ClutterContext.
        Also Refactor clutter_init & clutter_init_with_args to share
        same core init code.
2008-05-13 23:02:45 +00:00
Øyvind Kolås
a1b240d31b Made it possible to do picking when the colors stored in the
framebuffer are only approximately the correct value.
* clutter/clutter-actor.c: 
(init_bits): initialize constants about how many bits are
available/will be used for r,g,b components.
(_clutter_pix_to_id): now own function, compute an id from a
pixel into its own function (used from _clutter_do_pick). 
(_clutter_id_to_col): now own function, computes the color to use for
a given id.
(clutter_actor_paint): use clutter_id_to_col.
* clutter/clutter-main.c:
(_clutter_do_pick): use _clutter_pix_to_id
(clutter_main): re-enable invocation of fruity app shell.
2008-05-13 18:40:14 +00:00
Emmanuele Bassi
04f3e42253 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/fruity/clutter-stage-fruity.c:
	(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
	up and set flags, as it is not needed anymore.

	(clutter_stage_egl_realize): Set the REALIZED flag.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
	up and set flags, as it is not needed anymore.
2008-05-13 16:09:42 +00:00
Emmanuele Bassi
d141f781ec 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_unrealize): Move the shaders release from here...

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_dispose): ... to here. Shaders should be
	released when the GL context is being destroyed, and that only
	happens when the backend is being disposed, now that we support
	multiple stages.
2008-05-13 10:42:36 +00:00
Emmanuele Bassi
87ccdacdaf 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c:
	(_clutter_backend_create_stage): Call _clutter_stage_set_window()
	ourselves, thus removing yet another action that backends must
	implement and might get wrong; also cuts a backend-agnostic piece
	of code duplication.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage): Update the EGL native backend.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage): Update the EGLX backend.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_egl_create_stage): Update the fruity backend

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Update the GLX backend.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_create_stage): Update the SDL backend.

	* HACKING.backends: Update the ::create_stage() description.
2008-05-13 10:37:17 +00:00
Emmanuele Bassi
6022344a80 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-event-x11.c (event_translate): Remove the
	cheap Expose event compression, as it seems to play games when a
	composite manager is running. It's also not really needed, as
	the redraw queue will avoid redraws too close to each other
	anyway.

	* clutter/x11/clutter-stage-x11.c:
	(clutter_stage_x11_show), (clutter_stage_x11_hide): Do not chain
	up just to set the flags. This fixes a critical warning coming
	from ClutterActor::hide() default implementation.
2008-05-13 10:21:25 +00:00
Ivan Leben
54e2fd14ae * clutter/cogl/gl/cogl-defines.h.in:
Fix GL function prototypes on OS X by #definining APIENTRY and
	APIENTRYP if missing.
2008-05-13 04:56:06 +00:00
Ivan Leben
75b829f930 * clutter/cogl/gl/cogl-defines.h.in:
Defined GL extension functions used by Cogl inside the COGL_
	namespace.

	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl.c:
	Use COGL_ extension function prototypes instead of relying
	on glext.h to define them. Should fix the mac compilability
	bug, but haven't tested it yet.
2008-05-12 17:20:22 +00:00
Matthew Allum
f360f81f22 2008-05-12 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-x11-texture-pixmap.c:
        * configure.ac:
        * tests/Makefile.am:
        Remove the XComposite dep from Clutter itself, just use
        in test-pixmap (if available)
2008-05-12 16:22:16 +00:00
Emmanuele Bassi
101a3cac4e 2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
	duplicated code and all the bookkeeping from the backends into
	ClutterStage whenever possible, to reduce the amount of	work a
	backend must do (and possibly get wrong). Thanks to Tommi
	Komulainen.

	* clutter/clutter-main.c:
	(clutter_init_with_args), (clutter_init): Realize the default
	stage after creation. The default stage is special, because we
	use it in the initialization sequence. This removes the burden
	from the backends and reduces the things a backend can get
	wrong.

	* clutter/clutter-stage.c:
	(clutter_stage_show): Make sure to realize the implementation if
	it hasn't been realized yet.

	(clutter_stage_realize): Set the REALIZED flag and call
	clutter_stage_ensure_current() if the implementation was
	successfully realized.

	(clutter_stage_unrealized): Call clutter_stage_ensure_current()
	on unrealize.

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Do not realize the stage anymore
	when creating it, and let the normal realization sequence take
	place.

	(clutter_backend_glx_ensure_context): Trap for X11 errors.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_realize): Chain up to the X11 implementation
	so that we can set up the window state (title, cursor visibility)
	when we actually have a X window. Also, do not call
	clutter_stage_ensure_current(), and rely on the wrapper to do
	it for us. This means we can drop setting the REALIZED flag on
	the wrapper.

	(clutter_stage_glx_unrealize): Do not call
	clutter_stage_ensure_current() ourselves, and rely on the wrapper
	to do it for us.

	* clutter/x11/clutter-stage-x11.c:
	(set_wm_title),	(set_cursor_visible): Move the WM title and
	cursor visibility code inside their own functions.

	(clutter_stage_x11_realize): Set the window title and whether the
	cursor is visible or not after realizing the stage.

	(clutter_stage_x11_set_cursor_visible),
	(clutter_stage_x11_set_title): Call set_wm_title() and
	set_cursor_visible().

	(clutter_stage_x11_finalize): Free the title string.

	* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
	so that we can set it even when the stage hasn't been realized
	yet.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage):
	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglnative backend.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_ensure_context),
	(clutter_backend_egl_create_stage):
	* clutter/eglx/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglx backend.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_create_stage):
	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_sdl_realize): Update the sdl backend.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_fruity_create_stage):
	* clutter/sdl/clutter-stage-fruity.c:
	(clutter_stage_fruity_realize): Update the fruity backend.

	* tests/test-multistage.c (on_button_press): Bail out if
	clutter_stage_new() returns NULL.

	* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
Robert Bragg
c76e576141 2008-05-12 Robert Bragg <bob@openedhand.com>
* clutter/clutter-timeline.c:
	Adds clutter-timeline documentation RE: r2337, explaining
	the current timeline semantics.
2008-05-12 15:18:38 +00:00
Emmanuele Bassi
6fa7aeef85 2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
* HACKING.backends: Update documentation.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_realize): Avoid setting more flags than
	necessary.
2008-05-12 10:17:55 +00:00
Neil Roberts
9144b3902e * clutter/clutter-frame-source.c (clutter_frame_source_add)
(clutter_frame_source_add_full): Add gtk-doc and rename the
	'function' parameter to 'func'.

	* clutter/clutter-frame-source.h: Rename the 'function' parameters
	to 'func'.

	* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
	public header.

	* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
	Improve gtk-doc

	* doc/reference/clutter/clutter-sections.txt: Added
	clutter_threads_add_frame_source,
	clutter_threads_add_frame_source_full,
	clutter_frame_source_add and clutter_frame_source_add_full.
2008-05-09 16:27:06 +00:00
Emmanuele Bassi
d7a8fa8b53 2008-05-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h: Add a flag for the
	default stage.

	* clutter/clutter-script.c:
	(json_object_end): If the "type" member is "ClutterStage"
	and we have a "is-default" member set to true then this
	is the default stage.

	(clutter_script_construct_object): Special case the default
	stage instead of each ClutterStage.
	
	(object_info_free): Ditto as above.

	* tests/test-script.json: Test the creation of a non-default
	stage and the ::destroy handler to quit.
2008-05-09 13:58:04 +00:00
Emmanuele Bassi
1abccbad21 2008-05-09 Emmanuele Bassi <ebassi@openedhand.com>
Bug #902 - Support transform from G_TYPE_INT to ClutterUnit

	* clutter/clutter-units.c:
	(clutter_value_transform_int_unit),
	(clutter_unit_get_type): Add GValue transformation function from
	integer values to ClutterUnit. (#902)

	(param_unit_validate): Fix validation for ClutterParamSpecUnit;
	this allows writable ClutterUnit properties.

	* clutter/clutter-fixed.c:
	(clutter_value_transform_int_fixed),
	(clutter_value_transform_double_fixed),
	(clutter_value_transform_float_fixed): Add GValue transformation
	functions from native types (int, double, float) to ClutterFixed.

	(clutter_fixed_get_type): Register the new transformation functions.

	(param_fixed_validate): Fix validation for ClutterParamSpecUnit;
	this allows writable ClutterFixed properties.
2008-05-09 10:58:26 +00:00
Ivan Leben
ef084cfa95 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00
Neil Roberts
046cebf4ac * clutter/clutter-frame-source.h: Added the missing G_BEGIN_DECLS
and G_END_DECLS
2008-05-07 15:16:48 +00:00
Emmanuele Bassi
fabed98362 2008-05-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_dispose): Destroy the timer that we created...
	(clutter_backend_sdl_init): ... here.

	* clutter/sdl/clutter-backend-sdl.h: Add a GTimer for time-based
	operations, like the event time.

	* clutter/sdl/clutter-event-sdl.c:
	(get_backend_time): Get the elapsed milliseconds for the SDL
	backend.

	(_clutter_events_init): Start the timer provided by the backend...
	(_clutter_events_uninit): ... and the stop it.

	(key_event_translate), (event_translate): Use the backend time
	to fill out the time field of the event structures. This fixes
	the motion notification throttling on the SDL backend.
2008-05-07 15:03:59 +00:00
Matthew Allum
0782e7d635 2008-05-06 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        More cleanups, safety additions.
2008-05-06 19:57:05 +00:00
Øyvind Kolås
a1d0b30070 * clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c: 
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
2008-05-05 12:01:19 +00:00
Øyvind Kolås
0e6ad06db4 * clutter/cogl/cogl.h.in: api review touch ups.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
2008-05-05 10:25:11 +00:00
Emmanuele Bassi
a231418c9d 2008-05-02 Emmanuele Bassi <ebassi@openedhand.com>
Bug #900 - clutter_actor_lower() and friends do not queue redraw

	* clutter/clutter-actor.c:
	(clutter_actor_raise),
	(clutter_actor_lower): Queue a redraw after raising and lowering
	and actor in the paint order stack. (#900)
2008-05-02 11:48:43 +00:00
Emmanuele Bassi
f6cfee60a9 2008-05-01 Emmanuele Bassi <ebassi@openedhand.com>
Build fixes for the SDL flavour.

	* clutter/sdl/clutter-backend-sdl.c: Remove an unused function.

	* clutter/sdl/clutter-event-sdl.c:
	(clutter_event_dispatch): Properly cast the stage pointer.

	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_window_iface_init): Remove the draw_to_pixbuf()
	stub and assignment.
2008-05-01 15:49:57 +00:00
Øyvind Kolås
a628a7cf5c * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes): draw
the rasterized scanlines as an array of triangles.
2008-05-01 11:27:58 +00:00
Emmanuele Bassi
21c0c41e51 2008-05-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.c:
	(clutter_behaviour_remove_all): Disconnect the ::destroy
	handler when removing all actors, to match the behaviour
	of clutter_behaviour_remove().
2008-05-01 09:28:41 +00:00
Matthew Allum
f72af9926d 2008-05-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        * tests/test-pixmap.c:
        Fix up texture-pixmap, now works.
        Thanks to Neil for spotting we were actually using
        wrong texture type in fbconfig (COGL change).
2008-04-30 23:07:23 +00:00
Øyvind Kolås
98f5b6a0c9 * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
keep track of direction we are drawing in and make sure we leave
two intersection points when we have changed direction.
2008-04-30 21:48:47 +00:00
Øyvind Kolås
6562d30ab0 * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
scanline rasterizer fallback for GLES without working stencil
buffer (would benefit from optimization/smarter choice of
datastructures).
2008-04-30 16:57:21 +00:00
Emmanuele Bassi
15af14d933 2008-04-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.c:
	(clutter_effect_closure_destroy): Do not remove the actor
	from the behaviour; the behaviour is an internal detail of the
	effect, and it will remove the actors anyway when finalized
	when g_object_unref() is called. This should guard against
	actors being destroyed while an effect is running.
2008-04-30 16:27:18 +00:00
Øyvind Kolås
11a14de9f1 * clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-primitives.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.h: moved duplicated code to the
common directory.
2008-04-30 15:05:17 +00:00
Robert Bragg
108bbe7474 2008-04-30 Robert Bragg <bob@openedhand.com>
* clutter/clutter/x11/clutter-x11-texture-pixmap.c:
	In _update_area_real with depth=16 we weren't setting up the alpha
	channel.
2008-04-30 14:58:25 +00:00
Matthew Allum
f9c43cd640 2008-04-29 Matthew Allum <mallum@openedhand.com>
* clutter/glx/Makefile.am:
        * clutter/x11/Makefile.am:
        Revert header install locations (Mistake in previous commit,
        fixes #898)
2008-04-29 22:02:10 +00:00
Neil Roberts
a5cd811a9c * clutter/clutter-actor.c (clutter_actor_move_anchor_point): The
actor position was being moved in the wrong direction. Perhaps
	this was a cut-and-paste bug from move_anchor_point_from_gravity
	because in that function ax and ay represent the old anchor
	position, but in this function they represent the new.
2008-04-29 21:27:52 +00:00
Matthew Allum
ca3074f772 2008-04-29 Matthew Allum <mallum@openedhand.com>
* clutter/glx/Makefile.am:
        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/glx/clutter-glx-texture-pixmap.h:
        * clutter/x11/Makefile.am:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        * tests/test-pixmap.c:
        Commit newer x11 texture pixmap stuff (optionally using SHM).
        Also seemingly still broken overhauled glx-texture-pixmap
        (code by Robert and myself)

* configure.ac:
        Minor formatting change.
2008-04-29 16:30:47 +00:00
Neil Roberts
19058afe82 Removed COGLhandle and changed shader and program functions to be
wrapped in reference-counted CoglHandles instead.

	* clutter/cogl/gl/cogl-shader.c: 
	* clutter/cogl/gl/cogl-shader.h: 
	* clutter/cogl/gl/cogl-program.c: 
	* clutter/cogl/gl/cogl-program.h: 
	New files to hold the shader and program functions.

	* clutter/cogl/gl/cogl.c: Removed shader and program functions.

	* clutter/cogl/common/cogl-handle.h: New header to define
	COGL_HANDLE_DEFINE which helps build functions to create
	reference-counted handles. This reduces the amount of duplicated
	code.

	* clutter/cogl/gl/cogl-texture.c: 
	* clutter/cogl/gles/cogl-texture.c: 
	* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
	from cogl-handle.h to avoid duplicating some of the common code.

	* clutter/cogl/gles/cogl-defines.h.in: 
	* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle

	* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
	and shaders.

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
	initialisers for shader_handles and program_handles.
	(cogl_destroy_context): Added calls to g_array_free for all handle
	arrays.

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
	cogl-{program,shader}.{c,h}

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
	CoglHandles instead of COGLhandles. cogl_program_destroy and
	cogl_shader_destroy is now replaced with cogl_program_unref and
	cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
	added.

	* clutter/clutter-shader.c: Converted to use CoglHandles for the
	programs and shaders instead of COGLhandles.

	* cogl/cogl-sections.txt: Added cogl_shader_ref,
	cogl_shader_unref, cogl_is_shader, cogl_program_ref,
	cogl_program_unref, cogl_is_program and cogl_is_offscreen.
2008-04-29 16:10:37 +00:00
Øyvind Kolås
83e2861614 * clutter/cogl/cogl.h.in: renaming of API's in cogl to make the
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
2008-04-29 15:41:34 +00:00
Robert Bragg
c90df4d4a0 2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/x11/clutter-x11-texture-pixmap.c:
	In clutter_x11_texture_pixmap_set_pixmap, dont assume that the actor
	size should be changed to match the size of the pixmap.
2008-04-29 13:51:25 +00:00
Robert Bragg
3bcd5d3f98 2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/cogl/gles/cogl-texture.c:
	Replaces an malloc call with g_malloc.
2008-04-29 12:44:41 +00:00
Neil Roberts
122e1dafd1 Fixed 'make dist'
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
	instead of cogl.h
	(DIST_SUBDIRS): Added common folder

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
	cogl-defines.h and use the right location for cogl-defines.gl.h
	(EXTRA_DIST): Distribute cogl-defines.h.in

	* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
	Remove cogl-defines.h and use the right location for
	cogl-defines.gles.h
	(EXTRA_DIST): Distribute cogl-defines.h.in

	* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
2008-04-28 16:57:44 +00:00
Neil Roberts
18826f3b04 * clutter/cogl/cogl.h.in (COGL_A_BIT): Added the missing comma after
COGL_PIXEL_FORMAT_G_8
2008-04-28 16:03:06 +00:00
Øyvind Kolås
35e0ae7fa9 * clutter/cogl/cogl.h.in: reindented. 2008-04-28 15:36:11 +00:00
Emmanuele Bassi
90c815efb8 2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(parse_rotation_array),
	(clutter_actor_set_custom_property): Use the internal, unit based
	rotation setter when parsing the rotation from a ClutterScript
	file.
	
	(clutter_geometry_copy),
	(clutter_vertex_copy),
	(clutter_actor_box_copy): Use the more efficient g_slice_dup().

	(clutter_actor_get_stage): Add documentation.

	* clutter/clutter-group.c: Documentation fix.
2008-04-28 15:32:42 +00:00
Øyvind Kolås
de5f1e78fb * clutter/cogl/cogl.h.in: moved the documentation of the cogl
primitives to the main public header.
* clutter/cogl/gl/cogl-primitives.c: from here ..
* clutter/cogl/gles/cogl-primitives.c: .. _and_ here.
2008-04-28 14:18:29 +00:00
Øyvind Kolås
aae4c7d0f6 * clutter/cogl/cogl.h.in: added documentation. 2008-04-28 14:00:46 +00:00
Emmanuele Bassi
a7f4767ecb 2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-units.c (param_unit_init): Use the right
	macros to set the default minimum and maximum values.

	* clutter/clutter-fixed.c (param_fixed_init): Ditto as above.
2008-04-28 13:37:28 +00:00
Emmanuele Bassi
b8827ea095 2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_redraw): Whitespace fixes.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_hide): Indentation fixes.

	(clutter_stage_egl_realize): Use g_critical() to report failure,
	unset the flags and bail out instead of continuing the realization
	of the stage.
2008-04-28 09:33:38 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Emmanuele Bassi
7c3cf35eec 2008-04-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/sdl/clutter-stage-sdl.[ch]: Port the SDL stage to
	the new stage implementation API.

	* clutter/sdl/clutter-backend-sdl.[ch]: Port the SDL backend
	to the new backend API.

	* clutter/sdl/clutter-event-sdl.c:
	(clutter_event_dispatch): Assign the default stage as the
	origin of the event.
2008-04-25 12:17:01 +00:00
Emmanuele Bassi
b09e6ce55b 2008-04-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage): Fix checks using a
	non assigned member of the ClutterBackendEGL structure.
2008-04-24 13:10:45 +00:00
Emmanuele Bassi
6ac86b939b 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.[ch]:
	* clutter/eglnative/clutter-stage-egl.[ch]:
	* clutter/eglnative/clutter-event-egl.c: Port to the new stage
	and backend APIs. *WARNING* untested and not compiled.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_init): Set some defaults.
2008-04-23 17:20:59 +00:00
Emmanuele Bassi
389e1470a5 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac:
	* clutter/Makefile.am: Do not build the internal JSON-GLib
	copy if there is a system installed one.

	* clutter/clutter-json.h: Remove.

	* clutter/clutter-json.h.in: Template for the clutter-json.h
	header file, used to opaquely include the JSON-GLib types.
2008-04-23 13:58:58 +00:00
Emmanuele Bassi
43992d9964 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Document :show-on-set-parent and
	the fact that calling clutter_actor_show() and hide() on an
	unparented actor will change that property as well as a side
	effect.
2008-04-23 13:54:13 +00:00
Emmanuele Bassi
7d103daed4 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_set_property): Use the
	internal setter for the rotation center.
2008-04-23 13:21:33 +00:00
Emmanuele Bassi
b450363370 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Add units based variant of the
	rotation accessors.
2008-04-23 12:53:25 +00:00
Emmanuele Bassi
e1dfbec336 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 892 - Incorrect results using rotation-[center|angle] properties

	* clutter/clutter-actor.c:
	(clutter_actor_set_rotation_internal): Inline function for setting
	the rotation using fixed point for the angle and units for the
	center of rotation.

	(clutter_actor_set_property),
	(clutter_actor_set_rotationx): Use the internal setter to avoid
	loss of precision and too many conversions to and from units.
2008-04-23 12:39:50 +00:00
Emmanuele Bassi
4b0a15c468 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 891 - assertion failed when test-behave exits

	* clutter/clutter-behaviour.c:
	(remove_actor_on_destroy),
	(clutter_behaviour_apply),
	(clutter_behaviour_remove): Remove the actor if it gets
	destroyed before the behaviour.
2008-04-23 09:46:16 +00:00
Emmanuele Bassi
9655f4d58c 2008-04-18 Emmanuele Bassi <ebassi@openedhand.com>
Bug #884 - Add clutter_alpha_set_closure

	* clutter/clutter-alpha.[ch]: Add clutter_alpha_set_closure(),
	a GClosure variant of clutter_alpha_set_func(), and reimplement
	the latter as a special case of the former. (#884, Xan López)
2008-04-18 15:03:30 +00:00
Neil Roberts
e97cba0162 * clutter/clutter-timeline.c (clutter_timeline_get_progressx):
Changed to use clutter_qdiv instead of CLUTTER_FIXED_DIV otherwise
	it can't cope with timelines with more than 255 frames.
2008-04-18 13:51:16 +00:00
Emmanuele Bassi
816aa93135 2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-frame-source.c: Small coding style fixes.
2008-04-17 20:53:37 +00:00
Emmanuele Bassi
af562ad59a Add clutter-frame-source to the repository to fix the build 2008-04-17 20:50:49 +00:00
Neil Roberts
827c26757e Applied patch from bug #881
* clutter/clutter-frame-source.h: 
	* clutter/clutter-frame-source.c:
	New files that contain a replacement for g_timeout that try to
	cope with system delays.

	* clutter/Makefile.am: Added clutter-frame-source.{c,h}

	* clutter/clutter-timeline.c (timeout_add): Use a frame source
	instead of a g_timeout.

	* clutter/clutter-main.c (clutter_threads_add_frame_source_full)
	(clutter_threads_add_frame_source): New public functions to wrap a
	frame source and grab the Clutter mutex.

	* clutter/clutter-timeout-pool.c: Now calculates the timeout
	expiration times in the same way as a frame source does so that it
	counts time in frame intervals instead of setting the next
	expiration time as an offset from the current time.
2008-04-17 16:50:23 +00:00
Emmanuele Bassi
fd70c7df49 2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.c:
	(clutter_value_transform_fixed_int),
	(clutter_value_transform_fixed_double),
	(clutter_value_transform_fixed_float),
	(clutter_fixed_get_type): Add GValue transformation functions
	for ClutterFixed; copying a CLUTTER_TYPE_FIXED GValue into
	a G_TYPE_FLOAT/G_TYPE_DOUBLE one will automatically transform
	the fixed point representation into a floating point one. Also
	add the G_TYPE_INT transformation function to do a plain
	fixed->int copy.

	* clutter/clutter-units.c:
	(clutter_value_transform_unit_int),
	(clutter_unit_get_type): Add a unit->int transformation function.
2008-04-17 14:08:26 +00:00
Emmanuele Bassi
fa3b3e7f55 2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.c (clutter_value_get_fixed): Fix typo
	in the function name.
2008-04-17 11:42:08 +00:00
Emmanuele Bassi
3d30622d96 2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-units.c (clutter_value_get_unit): Fix typo
	in the function name.
2008-04-17 11:40:46 +00:00
Emmanuele Bassi
6d73c5e452 2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-units.h:
	* clutter/clutter-fixed.h: Add boundaries for fixed point
	and units values.

	* doc/reference/clutter-sections.txt: Update the documentation.
2008-04-17 11:09:27 +00:00
Emmanuele Bassi
0ecfa9701f 2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.[ch]: Add a ClutterFixed fundamental
	type, and wrappers for storing it into GValues; also add a
	GParamSpec subclass for defining parameters holding
	ClutterFixed values. This allows creating GObject properties
	using fixed point values.

	* doc/reference/clutter-sections.txt: Document the newly
	added API.
2008-04-17 10:08:17 +00:00
Emmanuele Bassi
d1ba07d0e7 2008-04-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Add clutter-units.c

	* clutter/clutter-units.[ch]: Add a ClutterUnit fundamental
	type, and wrappers for storing it into GValues; also add a
	GParamSpec subclass for defining parameters holding ClutterUnit
	values. This allows creating GObject properties using units.

	* doc/reference/clutter-sections.txt: Document the newly
	added API.
2008-04-17 09:13:12 +00:00
Matthew Allum
c2cb5bf64a 2008-04-15 Matthew Allum <mallum@openedhand.com>
Work related to #873;

        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.h:
        General cleanup of texture pixmap code, adding;
          - Pixmap dimentions and depth now auto probed, read only props.
          - More X safety traps
          - Add support for optionally tracking damage and automatically
            updating texture.

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/glx/clutter-glx-texture-pixmap.h:
        General cleanup and some safety additions. Needs more work so
        'proper' subclass - dependent on new COGL.

        * clutter/x11/clutter-backend-x11.c: (clutter_x11_remove_filter):
        Invert g_return_if check.

        * configure.ac:
        Pull in XComposite and XDamage (at least for now)

        * tests/Makefile.am:
        * tests/test-pixmap.c:
        Add a modified test from Johan for above.
2008-04-15 21:18:13 +00:00
Neil Roberts
3d1f2a0859 Added support for foreign windows to the Win32 backend.
* clutter/win32/clutter-stage-win32.c
	(clutter_stage_win32_request_coords): Don't resize foreign
	windows.
	(clutter_stage_win32_unrealize): Don't destroy foreign windows.
	(clutter_stage_win32_init): Added initialiser for is_foreign_win.
	(clutter_win32_get_stage_from_window): Resort to looking in the
	stage list if the window isn't the right window class so that it
	can still find stages with foreign windows.
	(clutter_win32_set_stage_foreign): New public function to set a
	foreign window for a stage.

	* clutter/win32/clutter-event-win32.c
	(clutter_win32_disable_event_retrieval): New public function to
	disable event retrieval.
	(message_translate): Don't handle WM_SIZE or WM_MOVE for foreign
	windows.

	* clutter/win32/clutter-backend-win32.h (struct
	_ClutterBackendWin32): Added a flag to disable event retrieval

	* clutter/win32/clutter-backend-win32.c
	(clutter_backend_win32_ensure_context): Update debug note to
	include whether the stage is foreign or not.
2008-04-15 16:12:37 +00:00
Øyvind Kolås
429f7e64ca * clutter/clutter-actor.c: (clutter_actor_set_shader_param): queue a
redraw when a shader_param is set. Normalized some gtk-doc syntax in
some of the api documentation.
2008-04-15 13:55:36 +00:00
Øyvind Kolås
e3c2b27d1d * clutter/clutter-group.c: fixed typo in docs. 2008-04-15 11:31:53 +00:00
Matthew Allum
a435ec43ec 2008-04-14 Matthew Allum <mallum@openedhand.com>
* clutter/eglx/clutter-stage-egl.c:
        Actually set wm protocols on eglx stage windows. Fixes issues with
        cloising stages and cleanup.
2008-04-14 17:01:14 +00:00
Matthew Allum
77a7eaeed5 2008-04-14 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_color):
        Disable use of color4ub, issues with latest MBX SDL (#857)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * configure.ac:
        Fixup for the eglx backend to work with new backend/multistage code.
        Some issues remain in destroying stages.
2008-04-14 15:10:22 +00:00
Neil Roberts
f7b53e6004 Bug #853
* clutter/clutter-timeline.c (clutter_timeline_get_progressx): Fix
	arithmetic for calculating the reverse progress when the timeline
	is backward. (Should subtract from one instead of taking the
	reciprocal).
2008-04-14 11:07:34 +00:00
Neil Roberts
0b8a500fca Upgraded the Win32 backend to work with the multi-stage
subclassing code.

	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: Now inherits from
	ClutterGroup and implements ClutterStageWindow instead of
	inheriting directly from ClutterStage.

	* clutter/win32/clutter-event-win32.c (message_translate): Now
	takes an extra parameter to return whether DefWindowProc should be
	called. This is needed to prevent the default WM_CLOSE handler
	from destroying the window.

	* clutter/win32/clutter-backend-win32.c
	(clutter_backend_win32_dispose): Destroy all of the stages using
	g_slist_foreach as per bug #871. Now also destroys the GL context.
	(clutter_backend_win32_get_features): Added assertions to ensure
	there is a valid GL context.
	(clutter_backend_win32_ensure_context): Accepts NULL stage. Gets
	implementation pointer from the stage.
2008-04-13 08:43:32 +00:00
Emmanuele Bassi
bf48bd1f55 2008-04-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-container.c:
	(clutter_container_get_type): Relax the precondition on the
	implementations of ClutterContainer from ClutterActor to
	GObject.
2008-04-11 15:40:08 +00:00
Emmanuele Bassi
8867c1bae5 2008-04-11 Emmanuele Bassi <ebassi@openedhand.com>
* README: Add a note about the Shader API changes.

	* clutter/clutter-deprecated.h: Add deprecation symbols.

	* clutter/clutter-shader.[ch]: Rename the :bound read-only
	property to :compiled. Also rename clutter_shader_bind()
	and clutter_shader_is_bound() to clutter_shader_compil() and
	clutter_shader_is_compiled(), respectively.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_unrealize): Update after
	clutter_shader_release_all() rename.

	* tests/test-shader.c (button_release_cb), (main): Update.
2008-04-11 12:00:50 +00:00
Emmanuele Bassi
0535283b77 2008-04-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_ensure_context): Sync up with the GLX
	backend.

	(clutter_backend_egl_create_stage): Dumb compilation fix.

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Unref the stage if we are
	erroring out.
2008-04-10 19:58:47 +00:00
Emmanuele Bassi
c97bcb37ba 2008-04-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglx/clutter-stage-egl.c:
	(clutter_stage_egl_realize): Sync up with the GLX backend.
2008-04-10 19:54:08 +00:00
Emmanuele Bassi
497734062c 2008-04-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Update the regular expression to match
	all the namespaces we actually use. Thanks to Neil Roberts for
	spotting this. A make distclean is needed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/json/Makefile.am:
	* clutter/pango/Makefile.am: Revert previous commit.
2008-04-09 14:18:42 +00:00
Emmanuele Bassi
05b2e6bc1c 2008-04-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/json/Makefile.am:
	* clutter/pango/Makefile.am: Fix the visibility of all the
	symbols, for the main library and the statically linked ones.
2008-04-09 13:27:00 +00:00
Emmanuele Bassi
cf4ba6c512 2008-04-09 Emmanuele Bassi <ebassi@openedhand.com>
* autogen.sh: Clean up a bit

	* clutter/clutter-fixed.[ch]:
	(clutter_double_to_fixed),
	(clutter_double_to_int),
	(clutter_double_to_uint): Make these functions public, as they
	are expanded by their respective macros. This fixes the errors
	from the linker trying to resolve their name.
2008-04-09 10:51:15 +00:00
Neil Roberts
b4ab8b63a1 Applied patch from bug #871
* clutter/x11/clutter-backend-x11.c (clutter_backend_x11_dispose):
	Call g_slist_foreach instead of iterating over the stage_manager
	list manually when deleting stages. Otherwise the 'next' pointer
	of the list node can get corrupted when the actor removes itself
	from the list.

	* clutter/clutter-stage.c (clutter_stage_dispose): Call
	clutter_actor_unrealize in the dispose handler. This fixes
	problems where the dispose handler for the ClutterStageWrapper
	can't deselect the GL context until the stage is unrealized.
2008-04-09 09:33:32 +00:00
Emmanuele Bassi
7fd5d5d10d 2008-04-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c: Add more debug messages

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c:
	(clutter_stage_is_default): Add a function to check if the
	stage is the default one.

	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-stage-glx.c:
	* clutter/x11/clutter-stage-x11.c: Keep the stage wrapper
	and implementation flags in sync, to ensure that the GL
	context is always set.
2008-04-04 17:26:26 +00:00
Emmanuele Bassi
f859135082 2008-04-04 Emmanuele Bassi <ebassi@openedhand.com>
Bug #864 - Allow instantiating and subclassing of ClutterStage

	* clutter/Makefile.am: Add clutter-stage-window.[ch]

	* clutter/clutter-stage-manager.c:
	(_clutter_stage_manager_remove_stage): Do not warn if removing
	a stage we don't manage, as we might be invoked multiple times
	during a ClutterState dispose sequence.

	* clutter/clutter-actor.c:
	* clutter/clutter-backend.[ch]:
	* clutter/clutter-main.c:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
	with a private actor implementing the ClutterStageWindow
	interface for handling the per-backend realization, painting
	and unrealization, plus all the windowing system abstraction.

	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
	to the new backend and stage API and semantics.

	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
	the new backend and stage API and semantics.

	* clutter/eglx/clutter-backend-egl.[ch]:
	* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
	to the new backend and stage API and semantics (untested).

	* tests/test-multistage.c (on_button_press): Rename
	clutter_stage_create_new() to clutter_stage_new().
2008-04-04 15:02:11 +00:00
Neil Roberts
f126822b5c 2008-04-04 Neil Roberts <neil@o-hand.com>
Applied patch from bug #810.

	* clutter/x11/clutter-event-x11.c (event_translate): Set a flag
	when resizing the stage from a ConfigureNotify event.

	* clutter/x11/clutter-stage-x11.c
	(clutter_stage_x11_request_coords): Don't try to resize the window
	again if the flag is set.
	(clutter_stage_x11_init): Added initialiser for the flag.

	* clutter/x11/clutter-stage-x11.h (struct _ClutterStageX11): Added
	the flag.
2008-04-04 13:46:50 +00:00
Matthew Allum
e44ac14ef7 2008-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Remove uneeded stage private member.
        Add show-on-set-parent prop and make so by default Actors are
        now automatically shown when reparented (#791)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/cogl/gles/cogl.c:
        A couple of minor comments.

        * clutter/eglnative/Makefile.am:
        Add missing clutter-egl.h header (back port from trunk)

        * tests/test-actors.c:
        Modify to take advantage of new show-on-set-parent functionality.
2008-04-04 13:20:02 +00:00
Emmanuele Bassi
509d2ad395 2008-04-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Only export symbols matching "^clutter.*",
	to avoid exposing the library-private symbols starting with
	an underscore.
2008-04-03 03:26:00 +00:00
Emmanuele Bassi
653afecc11 2008-04-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.c: ClutterAlpha is an InitiallyUnowned
	subclass. This should fix a lot of leakage. (#860, Neil Roberts)
2008-04-03 03:09:28 +00:00
Emmanuele Bassi
6fa02d3aa0 2008-04-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_get_features): Assert if we don't have a
	GL context here or if it's not matched to a drawable. Asserting
	might seem too drastic, but if we don't have a valid GL context
	here then Clutter will segfault anyway, and I'll take an assert()
	over a hard to read, deep in GLX guts backtrace any day (and
	twice on a monday).

	* clutter/x11/clutter-backend-x11.c:
	(clutter_backend_x11_get_features): No need for a variable here.
2008-04-03 03:04:41 +00:00
Matthew Allum
c158a93a84 2008-04-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-stage-glx.c:
        Allow NULL to be passed to _clutter_backend_ensure_context
        which essentially clears GL context. This is hooked into stage
        unrealisation.  Isn't yet quite bulletproof.
        Fixes issues with gtk-embed crasher (thanks to Neil).
2008-04-01 14:04:46 +00:00
Robert Bragg
d04fd6d620 2008-04-1 Robert Bragg <bob@o-hand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
	In clutter_glx_texture_pixmap_dispose; trap X errors around
	glXDestroyGLXPixmap so we can't die due to BadDrawable errors.
2008-04-01 13:36:19 +00:00
Matthew Allum
244eedb5bd 2008-03-31 Matthew Allum <mallum@openedhand.com>
* README:
        Add notes on new multistage feature.

        * clutter/clutter-stage-manager.c:
        Dont ref contained stages.

        * clutter/clutter-stage.c:
        Automatically remove stage from stage manager on finalisation.
        Cleans up warnings when a stage is destroyed.

        * clutter/clutter-backend.h:
        * clutter/glx/clutter-backend-glx.c:
        Minor formatting cleanups.

        * clutter/glx/clutter-stage-glx.c:
        * configure.ac:
        * clutter/clutter-version.h.in:
        Add a general CLUTTER_STAGE_TYPE define, should be useful for
        evntual stage subclassing and creating with g_object_new()
2008-03-31 17:15:02 +00:00
Neil Roberts
e88c8b4ce1 2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-backend-win32.c
	(clutter_backend_win32_init): Added a call to
	timeBeginPeriod. Without this the frame rates are terrible because
	the glib timeouts are not accurate enough. However this requires
	Glib >= 2.16.0 to take any effect because of a change in the way
	g_poll is implemented. See revision 6597 of glib.
	(clutter_backend_win32_finalize): Added a call to timeEndPeriod.

	* configure.ac: Added -lwinmm to the library dependencies for the
	Win32 backend.
2008-03-30 22:27:27 +00:00
Neil Roberts
1a263dca5c 2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-win32.h: 
	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: 
	* clutter/win32/clutter-event-win32.c: 
	* clutter/win32/clutter-backend-win32.h: 
	* clutter/win32/clutter-backend-win32.c:
	Upgraded for multi-stage support.

	* clutter/win32/clutter-stage-win32.c
	(clutter_stage_win32_request_coords): Fixed so that it doesn't set
	the position or size if it hasn't changed. This was causing
	problems when the window was resized using the top left corner. In
	that case the window receives resize and move messages separately
	which caused the window to flash at a different size or position
	while one message was handled before the other.
	(clutter_stage_win32_realize): Added PFD_GENERIC_ACCELERATED to
	the list of pixel format flags to force it to use hardware
	acceleration.

2008-03-30  Neil Roberts  <neil@o-hand.com>

	* clutter-sections.txt: Added clutter_win32_get_stage_from_window
2008-03-30 16:51:01 +00:00
Matthew Allum
8847bcd195 2008-03-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-debug.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-feature.h:
        * clutter/clutter-group.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-stage-manager.c
        * clutter/clutter-stage-manager.h
        * clutter/clutter-types.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/Makefile.am:
        * tests/test-multistage.c:
        Initial commit of multi stage support (mostly a merge from the
        clutter-multistage branch).
        Note, this commit will break all backends except glx.
2008-03-28 22:50:55 +00:00
Neil Roberts
dd7ff3e829 2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for
	the Win32 backend section.

	* clutter/win32/clutter-stage-win32.c
	(clutter_win32_get_stage_window): Fixed punctuation in the
	documentation.

	* README: Added notes about the Win32 backend.

2008-03-26  Neil Roberts  <neil@o-hand.com>

	* clutter-sections.txt: Added a section for the Win32 specific
	API.

	* clutter-docs.sgml: Added comments about the Win32 backend.

	* Makefile.am: Added bits to ignore the headers for the Win32
	backend.
2008-03-26 22:22:32 +00:00
Neil Roberts
9b52136be4 2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-event-win32.c (clutter_event_check):
	Removed the pointless parameter in the call to check_msg_pending.
	(check_msg_pending): Fixed to use PeekMessageW instead of
	PeekMessage.
2008-03-26 10:58:12 +00:00
Neil Roberts
051ed6b43b 2008-03-25 Neil Roberts <neil@o-hand.com>
Added a native Win32 WGL backend.

	* configure.ac: Added the 'win32' flavour.

	* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Added an ifdef
	to use wglGetProcAddress with the Win32 backend.

	* clutter/Makefile.am (DIST_SUBDIRS): Added the win32 directory.

	* clutter/win32/clutter-win32.pc.in:
	* clutter/win32/clutter-win32.h: 
	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: 
	* clutter/win32/clutter-event-win32.c: 
	* clutter/win32/clutter-backend-win32.h: 
	* clutter/win32/Makefile.am:
	* clutter/win32/clutter-backend-win32.c: New files.
2008-03-25 15:42:50 +00:00
Emmanuele Bassi
7c05499865 2008-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.[ch]: Add a ::copy() virtual function
	for copying iterators.

	* clutter/clutter-list-model.c:
	(clutter_list_model_iter_copy),
	(clutter_list_model_iter_class_init): Implement the ::copy()
	function inside the ListModel iterator subclass.
2008-03-19 18:33:33 +00:00
Emmanuele Bassi
8efb98edae 2008-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c:
	* clutter/clutter-texture.c: Use CLUTTER_ACTOR_IS_VISIBLE()
	and not CLUTTER_ACTOR_IS_MAPPED().
2008-03-19 15:05:16 +00:00
Emmanuele Bassi
57f9439031 2008-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.[ch]: Small clean ups and refactoring.
	Use gulong instead of guint, so we have a bigger id space for
	the timelines inside a Score.
2008-03-19 11:46:57 +00:00
Chris Lord
b961d5484c * clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform), (clutter_actor_paint):
        Apply clip inside paint function instead of transform function
2008-03-19 11:38:53 +00:00
Emmanuele Bassi
c1e45f7ee7 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.c: Update documentation.
2008-03-18 22:10:05 +00:00
Emmanuele Bassi
477db755b7 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.[ch]: Remove all the API changes, and
	just add a clutter_score_append_at_marker(); the implementation
	remains the same, but the marker must be explicitly created by
	the developer. The ids are no longer used to create implicit
	markers, so they can return to be unsigned integers.

	* clutter/clutter-timeline.[ch]:
	(clutter_timeline_has_marker): Add a function to query a timeline
	for a marker being set.

	* tests/test-score.c (main): Update with the API changes.

	* clutter.symbols: Update exported symbols.
2008-03-18 22:07:17 +00:00
Emmanuele Bassi
0ca514a35f 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Small clean ups in the coding style.
2008-03-18 17:56:50 +00:00
Emmanuele Bassi
b6b9dd7c65 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add new symbols

	* clutter/clutter-score.[ch]: Use the newly added marker API
	on the timelines to implement attaching timelines at specific
	points, using either milliseconds or frames.

	* tests/test-score.c (main): Test the new API.
2008-03-18 17:54:40 +00:00
Emmanuele Bassi
be97c496b6 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-marshal.list: Add signature for the
	::marker-reached signal marshaller.

	* clutter/clutter-timeline.[ch]: Add timeline marker API;
	using markers it is possible to add a unique identifier to
	a particular frame of the timeline, and receive a signal
	notification when reaching that particular marker while
	playing the timeline. (#641)

	* tests/test-timeline.c: Update the test case to check for
	the marker-reached signal emission.

	* clutter.symbols: Add new symbols.
2008-03-18 17:50:45 +00:00
Matthew Allum
74c8271db6 2008-03-09 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-id-pool.c: (clutter_id_pool_free):
        Use g_slice_free not g_free.
        * clutter/clutter-main.c: (_clutter_do_pick):
        Dont 'over read' the framebuffer when picking (#839, Neil Roberts)
2008-03-09 19:07:17 +00:00
Øyvind Kolås
cdf8bb0739 Refactored the integer id->ClutterActor mapping code to be a self
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
2008-03-07 17:34:40 +00:00
Robert Bragg
d628513f9d 2008-03-07 Robert Bragg <bob@o-hand.com>
* clutter/clutter-timeline.c:
	Timeline changes to fix the issues identified in bugzilla #439
	
	Notably, this includes some tweaks to timeline semantics. So e.g. for a   
	10 frame timeline here are some points about the new timeline code:
	- When you create a timeline it starts with current_frame_num == 0
	- After starting a timeline, the first timeout is for
	  current_frame_num == 1 (Notably it isn't 0 since there is a delay
	  before the first timeout signals so re-asserting the starting point
	  would give a longer than average first frame.)
	- For a non looping timeline the last timeout would be for
	  current_frame_num == 10
	- For a looping timeline the timeout for current_frame_num == 10 would      
	  be followed by a timeout for current_frame_num == 1 and frame 0 is
	  considered == frame 10.
	- Asking for a timeline of N frames might better be described as asking    
	  for a timeline of _length_ N.

	Warning: Although I tried to test things, I guess it's quite likely that
	this breaks somthing depending on a specific quirk of the previous
	timeline code.
2008-03-07 01:00:00 +00:00
Emmanuele Bassi
abc29d4407 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_anchor_point_from_gravity): Fix a stupid
	conversion from pixels to units that should I not have made.
2008-03-06 18:12:40 +00:00
Emmanuele Bassi
0563b9cfaf 2008-02-28 Gwenole Beauchesne <gbeauchesne@splitted-desktop.org>
Signed off by: Emmanuele Bassi <ebassi@openedhand.com>

	* clutter/clutter-group.c (clutter_group_real_lower): Fix to
	actually lower the actor under the 'above' actor. (#822)
2008-03-06 13:39:56 +00:00
Emmanuele Bassi
daea8af85e 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.h:
	* clutter/clutter-entry.c:
	(clutter_entry_handle_key_event_internal),
	(clutter_entry_key_press), (clutter_entry_class_init),
	(clutter_entry_handle_key_event): Handle a default class handler
	for the key-press-event, so that giving key focus to an entry will
	automatically make it work. This deprecates the
	clutter_entry_handle_key_event() function. (#824)

	* tests/test-entry.c (main): Remove the handle_key_event()
	machinery, and just give focus to the entry.
2008-03-06 12:39:24 +00:00
Chris Lord
781661e9c3 * clutter/clutter-model.c: (clutter_model_set_sorting_column):
Don't disable sorting on column 0
2008-03-06 11:44:37 +00:00
Emmanuele Bassi
7fc0bd0dd5 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
Add support for the anchor point inside ClutterScript (#834,
	David Stanczak)

	* clutter/clutter-actor.c:
	(clutter_actor_set_property),
	(clutter_actor_get_property),
	(clutter_actor_class_init): Add the :anchor-x and :anchor-y
	properties to the ClutterActor class.

	(clutter_actor_set_anchor_point),
	(clutter_actor_set_anchor_pointu),
	(clutter_actor_set_anchor_point_from_gravity): Reimplement
	the pixel based and gravity based API using the units based
	one. Emit the ::notify signal for the :anchor-x and :anchor-y
	properties.
	
	(parse_units),
	(clutter_actor_parse_custom_node): Parse the :anchor-x and
	:anchor-y properties using the custom units format (mm, px,
	pt and %).

	* tests/test-script.json: Test the newly added properties.
2008-03-06 04:37:00 +00:00
Emmanuele Bassi
57a954b1eb 2008-03-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_do_event): Do not throttle the
	motion events if the per-actor delivery has been disabled.
2008-03-04 16:23:13 +00:00
Øyvind Kolås
9a6dfbdbaa * clutter/pango/pangoclutter-render.c: (draw_glyph): use g_slice_new0
instead of g_slice_new when allocating the glyph_info, avoiding a
branch based on uninitialized memory.
2008-03-04 11:16:05 +00:00
Øyvind Kolås
bb6f3c6a4f Reuse the numeric id's used for picking actors to avoid the potential
of overflowing the id numbers when continusly creating and destroying
actors on long running applications for 16bpp.
* clutter/clutter-private.h: replaced hashtable with GArray and a
GSList for available slots in the array.
* clutter/clutter-actor.c: (create_actor_id): function to create an
actor->id mapping, (release_actor_id): function to mark an existing id
as available for reuse.
* clutter/clutter-main.c: (clutter_context_free): added utility
function for cleaning up the context, 
(clutter_get_actor_by_gid): use the GArray for looking up actors.
2008-02-29 14:54:28 +00:00
Emmanuele Bassi
1bef7d3a1a 2008-02-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.c:
	(clutter_exp_inc_func),	(clutter_exp_dec_func): Clamp the value
	of the alpha function between [0, MAX_ALPHA]. (#800)
2008-02-26 13:57:53 +00:00
Emmanuele Bassi
b5bcee6c6c 2008-02-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (emit_event): Fix the last commit
	which inverted a condition.
2008-02-25 16:50:50 +00:00
Emmanuele Bassi
bcd9a6dcec 2008-02-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Remove the usage of g_return_if_fail()
	from static functions: either assert or use g_warning() to check
	internal state, as g_return_if_fail() can be compiled out.

	* clutter/clutter-main.c: Ditto as above.
2008-02-25 12:24:56 +00:00
Tomas Frydrych
db5b80465a 2008-02-25 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-texture.c:
	(texture_update_data):
	Set alignment based on actual data rowstride, not the texture
	width.
2008-02-25 11:34:51 +00:00
Tomas Frydrych
a9ff224ba1 2008-02-21 Tomas Frydrych <tf@openedhand.com>
* clutter/x11/clutter-backend-x11.h:
	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-x11.h:
	(clutter_x11_handle_event):
	(clutter_x11_disable_event_retrieval):
	Functions to allow to hook into external XEvent retrieval (for
	example when using clutter with gtk); NB: this API is tentative.
2008-02-21 15:18:14 +00:00
Emmanuele Bassi
4dfe577fba 2008-02-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
	PropertyNotify events if they don't match our window.

	* clutter/x11/clutter-stage-x11.c:
	(clutter_stage_x11_request_coords): Chain up to the parent's
	request coords.
2008-02-21 12:45:48 +00:00
Emmanuele Bassi
cbf1b90895 2008-02-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
	ConfigureNotify events if we are painting on a foreign window.

	* clutter/x11/clutter-stage-x11.c:
	(clutter_stage_x11_request_coords): Reliquish control of the
	window size, if we are painting on a foreign window. This fixes
	the GtkClutterEmbed widget.
2008-02-21 12:17:01 +00:00
Emmanuele Bassi
6e9c4de9ad 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.c (clutter_timeline_set_delay): Relax
	the condition to allow 0 msecs of delay (meaning: no delay).
2008-02-20 17:20:36 +00:00
Tomas Frydrych
1cec9a01f6 2008-02-20 Tomas Frydrych <tf@openedhand.com>
* clutter/Makefile.am:
	Added libclutter_ ... _la_DEPENDENCIES to fix dependency tracking.
2008-02-20 16:00:33 +00:00
Tomas Frydrych
9aba9710c1 2008-02-20 Tomas Frydrych <tf@openedhand.com>
* clutter/x11/clutter-x11.h:
	* clutter/x11/clutter-backend-x11.c:
	(clutter_x11_set_display):
	Function to set X display connection prior to calling
	clutter_init(); stripped loads of trailing space.
2008-02-20 14:16:54 +00:00
Tomas Frydrych
0864743fd1 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-marshal.list:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-backend-glx.h:
	* clutter/glx/clutter-glx.h:
	* clutter/x11/Makefile.am:
	ClutterX11TexturePixmap and ClutterGLXTexturePixmap actors (#713;
	patch by Johan Bilien).
2008-02-20 12:43:54 +00:00
Emmanuele Bassi
8c451b8a67 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_get_abs_opacity): Add function that does what
	get_opacity() does now...

	(clutter_actor_get_opacity): ... and make get_opacity() do what
	it's supposed to be doing. The original get_opacity() returned
	a composited value, and there's no way to actually extract the
	real opacity value set with set_opacity().

	* clutter/clutter-clone-texture.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Update to use get_abs_opacity().

	* clutter/clutter-entry.c:
	* clutter/clutter-label.c: Ditto. Also, never change the stored
	alpha value. (#804)

	* tests/Makefile.am:
	* tests/test-opacity.c: Test suite for the get_opacity() and
	get_abs_opacity() API, and correct opacity handling.

	* README: Add note about the change in get_opacity().
2008-02-20 10:59:47 +00:00
Chris Lord
015eba286f * clutter/clutter-model.c: (clutter_model_resort):
Don't return when there's no sort function set, leave that to the
        model sub-class
2008-02-19 12:31:50 +00:00
Emmanuele Bassi
68f618ce0b 2008-02-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-list-model.c:
	(clutter_list_model_iter_set_value): Fix a typo in the conversion
	code.
2008-02-18 14:32:57 +00:00
Emmanuele Bassi
117b00e0f9 2008-02-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_get_box_from_vertices): Avoid a masking warning
	caused by math.h utter braindamage.
2008-02-18 09:56:37 +00:00
Emmanuele Bassi
cbbab92b78 2008-02-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Document the fact that ancestor can
	be NULL in the relative transformation API, and what are the
	effects.
2008-02-18 09:43:01 +00:00
Matthew Allum
41fb7b6a30 2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/pango/pangoclutter-render.c: (draw_glyph):
        More safety checks (#796, Tero Saarni)
2008-02-15 20:22:08 +00:00
Chris Lord
9b780c2716 * clutter/clutter-entry.c:
* clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-texture.c:
        More documentation fixes
2008-02-15 17:11:50 +00:00
Chris Lord
ecd62417d2 * clutter/clutter-entry.c: (clutter_entry_class_init):
More documentation fixes
2008-02-15 16:40:26 +00:00
Chris Lord
2c4bdc7636 * clutter/clutter-label.c: (clutter_label_class_init):
More documentation fixes
2008-02-15 16:26:00 +00:00
Chris Lord
94f884f2ef * clutter/clutter-clone-texture.c:
* clutter/clutter-texture.c: (clutter_texture_class_init):
        More documentation fixes
2008-02-15 15:49:44 +00:00
Chris Lord
d722fb9220 * clutter/clutter-actor.c:
* clutter/clutter-container.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c: (clutter_stage_class_init):
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * doc/reference/clutter-docs.sgml:
        Fix more documentation
2008-02-15 15:18:02 +00:00
Emmanuele Bassi
66f244b1cc 2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]:
	* clutter/clutter-types.h:
	* doc/reference/clutter-docs.sgml: Fix a lot of documentation.

2008-02-15  Matthew Allum  <mallum@openedhand.com>
2008-02-15 14:39:25 +00:00
Matthew Allum
97b9cd92f0 2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_paint_init):
        Remove depth test getting turned on by default (unlike GL backend)
2008-02-15 14:30:45 +00:00
Tomas Frydrych
fa7a114ce8 2008-02-15 Tomas Frydrych <tf@openedhand.com>
* configure.ac:
	* clutter/clutter-version.h.in:
	* build/msvc_2k5/clutter-version.h:
	Removed unused --without-fpu configure option and CLUTTER_NO_FPU
	macro
2008-02-15 13:04:33 +00:00
Emmanuele Bassi
d76f7e42ea 2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Rename
	clutter_actor_get_box_from_vertices() to
	clutter_actor_box_get_from_vertices().

	* clutter/clutter-group.c (clutter_group_query_coords): Fix the
	query_coords() implementation.
2008-02-15 10:46:38 +00:00
Tomas Frydrych
78341d2e28 2008-02-15 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_group_query_coords):
	Added function to translate vertex array to a bounding box.

	(clutter_actor_is_scaled):
	(clutter_actor_is_rotated):
	Fixed documentation.
2008-02-15 09:40:41 +00:00
Tomas Frydrych
4d53cb1037 2008-02-15 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-group.c: (clutter_group_query_coords):
	Disabled new code taking into account actor scale and rotation.
2008-02-15 09:13:58 +00:00
Tomas Frydrych
ea9b7b6550 2008-02-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_actor_is_scaled):
	(clutter_actor_is_rotated):
	Convenience functions to test whether actor is scaled or rotated.

	(clutter_actor_apply_relative_transform_to_point):
	Removed unused variable.

	* clutter/clutter-group.c:
	(clutter_group_query_coords):
	Use clutter_actor_get_relative_vertices() to calculate bounding
	boxes of children that are scaled or rotated.
2008-02-15 09:13:50 +00:00
Tomas Frydrych
02ae0fcd9e 2008-02-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_actor_get_relative_vertices):
	(clutter_actor_apply_relative_transform_to_point):
	Functions to calculate actor vertices in the plane of a given
	ancestor.
2008-02-14 15:59:38 +00:00
Chris Lord
aa9e91e261 * clutter/clutter-texture.c: (texture_get_tile_pixbuf),
(clutter_texture_get_pixbuf):
        Fix copying textures to pixbufs for tiled textures and correct #ifndef
        typo

        * clutter/clutter-util.c:
        Amend documentation
2008-02-12 17:17:52 +00:00
Matthew Allum
9c625d187d 2008-02-12 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (texture_get_tile_pixbuf):
        ifdef out 'leaked' GL only API call.
2008-02-12 15:17:28 +00:00
Tomas Frydrych
14de7190d2 2008-02-12 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-texture.c (texture_update_data):
	Fixed incorrect calculation of offset into texture data (needs to
	use width of the texture, not of the updated area).
2008-02-12 13:41:44 +00:00
Tomas Frydrych
161163cf14 2008-02-12 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-texture.c (texture_update_data):
	Fixed incorrect aligment of texture data.
2008-02-12 13:12:31 +00:00
Tomas Frydrych
b40643b86e 2008-02-12 Tomas Frydrych <tf@openedhand.com>
* clutter/x11/clutter-event-x11.c (event_translate):
	Ignore events directed at the stage window once they have been
	passed to the filter functions.
2008-02-12 12:39:22 +00:00
Matthew Allum
3ef9e235ef 2008-02-11 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Minor documentation tweak to class description.

        * clutter/clutter-behaviour-scale.c:
        'Force' start + end vals of scale behaviour
        (#779, Havoc Pennington)
2008-02-11 20:31:16 +00:00
Emmanuele Bassi
bab8b24aed 2008-02-11 Emmanuele Bassi <ebassi@openedhand.com>
* README:
	* NEWS: Release 0.5.6

	* configure.ac: Post release bump to 0.5.7.

	* clutter/clutter-behaviour-scale.c:
	* tests/test-fbo.c: Fix compilation warnings.
2008-02-11 16:29:31 +00:00
Tomas Frydrych
3c1792bc86 2008-02-11 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_transform_stage_point):
	Moved part of the calculation to floating point to avoid overflow
	of ClutterFixed range for large actors (bug 613).
2008-02-11 10:56:57 +00:00
Matthew Allum
2bc7289aee 2008-20-10 Matthew Allum <mallum@o-hand.com>
* clutter/osx/clutter-stage-osx.c
        Fix up a couple of typos breaking build.
2008-02-10 13:05:08 +00:00
Emmanuele Bassi
d192f73b78 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add actor box diagram and notes.
2008-02-08 16:13:15 +00:00
Emmanuele Bassi
143be77205 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Move the nice graph and
	description from the Path behaviour...

	* clutter/clutter-behaviour.c: ... to the main Behaviour class.
2008-02-08 15:39:41 +00:00
Emmanuele Bassi
3c307796a3 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Add a paragraph describing
	the effects of different alpha functions on the path behaviour.
2008-02-08 14:34:58 +00:00
Emmanuele Bassi
9a05ab16e6 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Reference the newly added event-flow.png

	* clutter/clutter-alpha.c: Ditto, with alpha-func.png

	* clutter/clutter-texture.c: Fix the XML.
2008-02-08 13:52:11 +00:00
Emmanuele Bassi
bcf968bc77 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Reference the newly
	added image showing the effects of different alpha functions
	on the same path behaviour.

	* configure.ac: Find out the prefix of some of the libraries
	we depend upon, so that gtk-doc can fix the references for us.
2008-02-08 13:40:50 +00:00
Matthew Allum
9f6d7aa483 2008-02-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Tidy up offscreen code, adding into realize/unrealize.
        Add more safety code.
        Improve documentation.
2008-02-08 10:37:38 +00:00
Emmanuele Bassi
07eb790188 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c:
	(resolve_alpha_func): Use a whitelist containing the alpha function
	provided by Clutter, as a fallback in case g_module_open() does not
	work.

	(clutter_script_parse_alpha): Add an explicit warning in case we
	cannot find the alpha function used inside a UI definition.
2008-02-08 10:19:53 +00:00
Tomas Frydrych
60f162b7bf 2008-02-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-group.c:
	(clutter_group_query_coords):
	Take into account the anchor point when calculating the box size.
2008-02-07 18:37:11 +00:00
Emmanuele Bassi
d3e15f20eb 2008-02-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add a note on clutter_actor_set_size()
	reguarding groups.

	* clutter/clutter-group.c: Clarify group sizing.
2008-02-07 17:08:29 +00:00
Tomas Frydrych
1f5e879e2f 2008-02-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property):
	Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z

	* tests/test-actors.c:
	Adjusted to use anchor point for both group and hands.
2008-02-07 15:06:31 +00:00
Emmanuele Bassi
6b4a9c4df5 2008-02-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-parser.c:
	(clutter_script_get_type_from_symbol),
	(clutter_script_get_type_from_class): Use BIND_LAZY flag
	when looking at the symbols, so we don't load them all up.

	* clutter/clutter-script.c (resolve_alpha_func): Ditto as above.
2008-02-07 14:17:53 +00:00
Øyvind Kolås
56a34b724f * clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform): perform translation as
well as anchor point adjustment based on self not being stage (and
not by self not being an orphan).
2008-02-07 13:05:18 +00:00
Matthew Allum
a3c79e567c 2008-02-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/osx/clutter-stage-osx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        * clutter/x11/clutter-stage-x11.c:
        Add at least somne basic offscreen handling into all backends.
        Remove unused clutter_stage_set_offscreen vfunc. (#549)

        * clutter/clutter-texture.c:
        Minor API doc tweak, noting rowstride source in set_area
2008-02-07 12:55:51 +00:00
Emmanuele Bassi
c8499a7619 2008-02-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.c (traverse_children): Actually implement
	clutter_score_list_timelines().

	* tests/test-score.c (main): Test clutter_score_list_timelines().
2008-02-07 11:53:52 +00:00
Matthew Allum
b1615f01a4 2008-02-07 Matthew Allum <mallum@openedhand.com>
* clutter/pango/pangoclutter-render.c:
        Warn if requested glyph is too big for underlying texture cache.
        (see #666)
2008-02-07 10:42:22 +00:00
Matthew Allum
3185947520 2008-02-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (texture_upload_data):
        Remove random appearing 'priv->filter_quality =1' (#643)
2008-02-07 10:19:20 +00:00
Matthew Allum
3d802b172c 2008-02-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Minor clean up from last commit.

        * tests/test-fbo.c:
        Swall tweak (rotate offscreen, rather than resize
2008-02-06 14:50:15 +00:00
Matthew Allum
ccc58efad4 2008-02-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Initial attempt at handling resizing/tranformed source textures.

        * clutter/pango/pangoclutter-render.c: (draw_glyph):
        Guards against freetype returning NULL bitmaps and
        thus causing device by zeros on NVIDIA drivers. (see ml)
2008-02-06 14:39:04 +00:00
Matthew Allum
49b189ecbb 2008-02-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_get_vertices):
        Make sure GL related Matrices are initialised. Fixes #756

        * clutter/clutter-texture.c:
        Fix up code from Norways answer to Jean-Michel Basquiat.
        (warning on tile_get_pixbuf)
2008-02-05 16:40:46 +00:00
Øyvind Kolås
19e64c65d5 * clutter/clutter-texture.c: removed spurious left over debug printf. 2008-02-05 15:37:52 +00:00
Øyvind Kolås
17f54fd7b8 * clutter/clutter-texture.c: applied modified patch from Gwenole
Beuchesne adressing bug #635. Adressing a buffer overflow in
clutter_texture_get_pixbuf() when tiling is forced.
2008-02-05 14:49:29 +00:00
Emmanuele Bassi
b884bc4dd5 2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-shader.c (clutter_shader_constructor): Keep the
	constructor line under the 80 columns using a variable.
2008-02-04 22:38:27 +00:00
Emmanuele Bassi
2764fa2f87 2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-shader.c: Small documentation and style fixes

	* tests/test-scale.c: Constify the gravities array.
2008-02-04 22:35:38 +00:00
Chris Lord
3878e6730a * clutter/clutter-actor.c: (clutter_actor_transform_stage_point):
Check that x_out and y_out != NULL before setting their contents
2008-02-04 15:11:29 +00:00
Øyvind Kolås
5eb9bbc1f3 * clutter/clutter-timeline.c: (clutter_timeline_rewind): updated
documentation to take direction into account.
2008-02-04 14:35:47 +00:00
Øyvind Kolås
1fe08217b7 * clutter/clutter-actor.[ch]: added clutter_actor_get_shader and
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
2008-02-04 11:45:12 +00:00
Matthew Allum
680cd23b43 2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_set_rotationx):
        Add notify signal for set_rotate

        * clutter/clutter-texture.c:
        Add basic cleanup code for fbo's

        * tests/test-fbo.c: (main):
        Minor notes.

        * clutter/osx/clutter-stage-osx.c: (clutter_stage_osx_realize):
        Turn on vblanking.
2008-02-03 23:25:12 +00:00
Matthew Allum
9026b8f976 2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-shader.c:
        Minor formatting cleanups to fit in 80 cols.

        * clutter/clutter-texture.c:
        More safety checks, clean ups in clutter_texture_new_from_actor()

        * clutter/cogl/gl/cogl.c:
        Always clear the FBO initially when rendering

        * tests/test-fbo.c:
        Overhall the test as to be more useful (and show current issues)
2008-02-03 01:53:10 +00:00
Matthew Allum
f6602ad265 2008-02-02 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-timeline.c:
        Document frame number limits in new-frame signal.

        * clutter/x11/clutter-event-x11.c:
        Remove uneeded error trap (#751)
2008-02-02 23:39:53 +00:00
Matthew Allum
d83442476f 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
       Disable the depth test and buffer as has some strange side
       effects, mainly on x/y axis rotation with multiple layers at
       same depth (eg rotating text on a bg has very strange
       effect). Seems no clean 100% effective way to fix without other
       odd issues.. So for now move to application to handle and add
       cogl_enable_depth_test() as for custom actors (i.e groups) to
       enable if need be.
2008-02-01 18:14:54 +00:00
Matthew Allum
b14da429e0 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_new_from_actor):
        Fix typo breaking FBO rendering on anything other than a cloned
        texture.
2008-02-01 16:54:48 +00:00
Matthew Allum
8366a906e2 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * tests/Makefile.am:
        * tests/test.fbo.c:
        Add initial support for FBO's in Clutter (OpenGL only so far).
        See new clutter_texture_new_from_actor()
        Initial implementation, needs work.

        * clutter/x11/clutter-stage-x11.c:
        (clutter_stage_x11_set_cursor_visible):
        Fall back to again not relying on xfixes to hide cursor. *sigh*

        * clutter/clutter-deprecated.h:
        Add clutter_group_find_child_by_id
2008-02-01 15:29:00 +00:00
Øyvind Kolås
6bb998f25f * clutter/cogl/gles/cogl.c: (cogl_rectangle_internal): increase size
of GLfixed[] array to make contents fit.
2008-02-01 12:07:23 +00:00
Emmanuele Bassi
f0145e7f83 2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: Clean up a bit the flag-related macros.
2008-02-01 11:53:10 +00:00
Emmanuele Bassi
ecc673d9cd 2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_get_property): Use clutter_actor_get_reactive()
	instead of the IS_REACTIVE() macro.

	(clutter_actor_set_reactive): Emit the notify signal for the
	reactive property.

	* clutter/clutter-timeline.c:
	(timeline_timeout_func),
	(clutter_timeline_get_delta): Coding style fixes.
2008-02-01 11:22:59 +00:00
Robert Bradford
756d2223da 2008-01-31 Rob Bradford <rob@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-backend-glx.h:
	Fix formatting.
2008-01-31 23:10:30 +00:00
Emmanuele Bassi
adf89a2e17 2008-01-31 Emmanuele Bassi <ebassi@sprite>
* clutter/clutter-timeline.c (clutter_timeline_skip): Don't
	add the frames outside the direction check. (thanks to benoar
	on clutter-list for spotting it)
2008-01-31 21:15:54 +00:00
Tomas Frydrych
81612d44e7 2007-01-31 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_transform_vertices):
	Call clutter_actor_query_coords() instead of accessing the actor
	box, so that actors that calculate their bounding box on the fly
	(like ClutterGroup) work.

	* (_clutter_actor_apply_modelview_transform_recursive):
	Made to work for parentless actors.
2008-01-31 17:30:46 +00:00
Emmanuele Bassi
d0b0e1bcd4 2008-01-31 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.h:
	* clutter/clutter-entry.c:
	(clutter_entry_set_cursor_position),
	(clutter_entry_get_cursor_position): Rename [gs]et_position()
	to [gs]set_cursor_position(), and avoid method name collisions
	with bindings for high-level languages.

	* clutter/clutter-deprecated.h: Add replacement warnings for the
	renamed methods.
2008-01-31 14:24:04 +00:00
Emmanuele Bassi
d7e01ee396 2008-01-31 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_init): Explicitly
	memset() to 0 the clip container, so if you get the clip without
	having set it, you won't get garbage.

2008-01-31  Rob Bradford  <rob@openedhand.com>
2008-01-31 14:21:36 +00:00
Robert Bradford
e40ba6e9b7 2008-01-31 Rob Bradford <rob@openedhand.com>
* clutter/x11/clutter-backend-x11-private.h:
	Add missing start to comment

	* clutter/x11/clutter-backend-x11.c:
	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-stage-x11.c:
	* clutter/x11/clutter-x11.h:
	Remove tabs.
2008-01-31 11:24:11 +00:00
Tomas Frydrych
4a1e765e19 2007-01-30 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
	Added new clutter_actor_move_anchor_point_ API.

        * clutter/clutter-behaviour-scale.c:
        * clutter/clutter-behaviour-scale.h:
        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        * tests/test-actors.c:
        * tests/test-effects.c:
        * tests/test-scale.c:
	Removed gravity from ClutterBehaviourScale.
2008-01-30 12:13:26 +00:00
Emmanuele Bassi
27dfc4e1ec 2008-01-25 Emmanuele Bassi <ebassi@sprite>
* clutter/clutter-group.c (sort_z_order): Invert condition to
	return to the same as in revision 1976.
2008-01-25 21:48:20 +00:00
Emmanuele Bassi
45c040f5c4 2008-01-25 Emmanuele Bassi <ebassi@sprite>
* clutter/clutter-label.c (clutter_label_query_coords): Check
	if the layout logical rectangle size is bigger than the bounding
	box; this usually means that the bounding box changed in one
	point and the label private allocation needs to be
	updated. (#724)
2008-01-25 21:41:50 +00:00
Emmanuele Bassi
985fa0c6b3 2008-01-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/Makefile.am: Add the generated clutter-x11 pkg-config
	file to CLEANFILES, to pass distcheck.

	* Makefile.am:
	* clutter/Makefile.am: Tweak up the Makefiles.

	* README:
	* NEWS: Release 0.5.4

	* configure.ac: Post-release bump to 0.5.5
2008-01-25 19:48:26 +00:00
Emmanuele Bassi
21e55bf635 2008-01-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c: Use a shorter Z order sorting function,
	avoiding the checks.
2008-01-25 18:06:11 +00:00
Øyvind Kolås
8f6fad06ee * clutter/clutter-shader.c: added documentation strings for
ClutterShader.
2008-01-25 17:20:33 +00:00
Emmanuele Bassi
97a23161f6 2008-01-23 Emmanuele Bassi <ebassi@openedhand.com>
* Makefile.am: Use variables, instead of substitutions.

	* clutter/clutter-private.h:
	* clutter/clutter-main.h: Make clutter_do_event() public again,
	as we need it in clutter-gtk.

	* configure.ac:
	* clutter/x11/Makefile.am:
	* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
	file for clutter-gtk, as it depends on the X11 backend API, as
	implemented by the GLX and EGLX backends.

	* clutter/x11/clutter-event-x11.c (event_translate): Do not
	propagate DestroyNotify events if the stage doesn't own the
	window.

	* tests/test-scale.c (main): Set values different from the default.
2008-01-23 11:08:39 +00:00
Emmanuele Bassi
25b0e6df23 2008-01-21 Emmanuele Bassi,,, <ebassi@sprite>
* clutter/clutter-behaviour-scale.c:
	(clutter_behaviour_scale_set_property),
	(clutter_behaviour_scale_class_init): Fix stupid typo in the
	y-scale-end property declaration. (#720)
2008-01-21 21:54:37 +00:00
Emmanuele Bassi
e0fc055dd2 2008-01-21 Emmanuele Bassi,,, <ebassi@sprite>
* clutter/clutter-behaviour-depth.h:
	* clutter/clutter-behaviour-depth.c:
	(clutter_behaviour_depth_set_bounds),
	(clutter_behaviour_depth_get_bounds): Add the depth-start and
	depth-end accessors.

	* tests/test-depth.c (timeline_completed): Use set_bounds()
	instead of g_object_set().

	* clutter.symbols: Add clutter_behaviour_depth_set_bounds()
	and clutter_behaviour_opacity_get_bounds() to the list of
	public symbols.
2008-01-21 16:07:28 +00:00
Emmanuele Bassi
689f026cb5 2008-01-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-scale.c: Use separate variables for
	storing the scale boundaries; apparently, using arrays broke
	the python bindings. (#720)
2008-01-21 15:06:12 +00:00
Matthew Allum
b9d1cb9612 2008-01-21 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-group.c:
        Make sure unrealizing a group also unrealizes children.

        * clutter/glx/clutter-stage-glx.c:
        Chain up to group unrealize to make sure textures get unrealized
        when changing context (see #718)

        * clutter/clutter-texture.c:
        Formatting cleanups
2008-01-21 11:39:23 +00:00
Emmanuele Bassi
92954a76a7 2008-01-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (generate_enter_leave_events): Do not
	take the explicit reference, and let clutter_event_copy() do it
	for us. (#714, Neil Roberts)
2008-01-19 10:33:31 +00:00
Emmanuele Bassi
5b40709270 2008-01-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.c (clutter_event_copy): Take an extra
	reference on the related actor in ClutterEventCrossing that we
	explicitly unref in clutter_event_free(). (#714, Neil Roberts)
2008-01-19 10:30:29 +00:00
Emmanuele Bassi
94fb3f0c6a 2008-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_do_event): Check the
	return value of the ::event signal for the CLUTTER_DELETE
	event type.

	* clutter/clutter-stage.c (clutter_stage_event): Emit the
	::event signal when receiving the CLUTTER_DELETE event; this
	allows to intercept the user's closing of the stage window.
2008-01-18 18:08:37 +00:00
Tomas Frydrych
c9aa5f1b1a 2007-01-18 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
	Added missing proto for clutter_fixed_qdivx().
2008-01-18 12:21:40 +00:00
Tomas Frydrych
e833356561 2007-01-18 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
	* clutter/clutter-fixed.c:
	Added CLUTTER_QDIV() for 64-bit division (bug 564, patch by
	Gwenole Beauchesne).
2008-01-18 12:17:41 +00:00
Emmanuele Bassi
a68067b06c 2008-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.h: Add a gunichar field for the Unicode
	representation of the key. (#555)
2008-01-18 11:58:16 +00:00
Emmanuele Bassi
cbddf6aa1a 2008-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-script.h:
	* clutter/clutter-stage.h:
	* clutter/clutter-units.h: Documentation fixes and additions.
2008-01-18 11:25:47 +00:00
Emmanuele Bassi
683cdf4cc1 2008-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add ClutterBehaviourOpacity accessors.

	* clutter/clutter-behaviour-opacity.h:
	* clutter/clutter-behaviour-opacity.c:
	(clutter_behaviour_opacity_set_bounds),
	(clutter_behaviour_opacity_get_bounds): Add accessors for the
	opacity-start and opacity-end properties.

	* clutter/clutter-behaviour-scale.h: Fix the argument name to
	avoid complaints by gtk-doc.
2008-01-18 11:02:34 +00:00
Emmanuele Bassi
02e542eb9f 2008-01-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-scale.c:
	(clutter_behaviour_scale_set_gravity): Notify on the right property
	name.
2008-01-17 14:44:43 +00:00
Emmanuele Bassi
fe2379a810 2008-01-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add new ClutterBehaviourScale setters.

	* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
	on both axis. Add setters for all the behaviour properties.

	* clutter/clutter-effect.h:
	* clutter/clutter-effect.c (clutter_effect_scale): Split the
	final scale factor to match the ClutterBehaviourScale changes. (#709)
	
	* tests/test-actors.c:
	* tests/test-effects.c:
	* tests/test-rotate.c:
	* tests/test-scale.c: Update after API change.
2008-01-17 14:31:14 +00:00
Emmanuele Bassi
e2f72ae557 2008-01-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Rename COGLhandleARB to COGLhandle.

	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl.c: Update GL implementation of COGL.

	* clutter/cogl/gles/cogl-defines.h:
	* clutter/cogl/gles/cogl.c: Update GLES implementation of COGL.

	* clutter/clutter-shader.c: Fix ClutterShader to use the new
	COGLhandle type instead of COGLhandlerARB.
2008-01-16 10:38:05 +00:00
Emmanuele Bassi
454b6011b6 2008-01-16 Emmanuele Bassi <ebassi@openedhand.com>
Define COGLhandleARB. (patch by Johan Bilien)

	* clutter/cogl/gles/cogl-defines.h: Define COGLhandleARB on
	GLES as well (using GLuint)

	* clutter/cogl/gles/cogl.c: Use COGLhandleARB.
2008-01-16 10:02:56 +00:00
Emmanuele Bassi
756ea6693f 2008-01-14 Tommi Komulainen <tommi.komulainen@iki.fi>
reviewed by: Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/osx/clutter-event-osx.c (_clutter_event_osx_put):
	Initialize ClutterEvent structure with zeroes (#672)

	The 'source' member was uninitialized and being referenced in
	clutter_do_event leading to crash.
2008-01-14 13:59:27 +00:00
Emmanuele Bassi
eba7612388 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.c (timeline_timeout_func): Fix
	check if the last frame was reached by skipping a frame (#654,
	Johan Bilien)
2008-01-14 12:02:28 +00:00
Emmanuele Bassi
dd5bad99d2 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-shader.c: Use correct format string for
	gssize. (#695, Tommi Komulainen)
2008-01-14 11:56:35 +00:00
Emmanuele Bassi
db990ccac8 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Implement non-GLX
	version using GModule and looking up the symbol from the running
	process. It should work when linked to library providing the
	requested function. (#696, Tommi Komulainen)
2008-01-14 11:52:04 +00:00
Emmanuele Bassi
ccc4ad400b 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_model_insertv()

	* clutter/clutter-model.[ch] (clutter_model_insertv): Add a vector
	based insertion API, for language bindings
2008-01-14 10:13:35 +00:00
Emmanuele Bassi
3b0c46dd28 2008-01-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.c (clutter_effect_rotate): Make the
	rotate effect work on the passed axis, instead of hardcoding
	the X axis. (#700, Neil Roberts)
2008-01-12 11:05:05 +00:00
Øyvind Kolås
063386c1e2 Added COGLhandleARB since the underlying type on OSX is void*,
patch from Tommi Komulainen <tommi.komulainen@iki.fi>, (#694)
* clutter/cogl/gl/cogl-defines.h.in: Added COGLhandleARB typedef.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/clutter-shader.c: Use COGLhandleARB instead of COGLint when
referring to program or shader handles.
2008-01-10 09:55:44 +00:00
Emmanuele Bassi
f32911c519 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/clutter.h:
	* clutter/clutter-list-model.[ch]: Complete the ClutterModelDefault
	to ClutterListModel rename by renaming the source files
2008-01-09 14:40:31 +00:00
Emmanuele Bassi
6b3b6c5afe 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.[ch]: Rename ClutterModelDefault
	into ClutterListModel, to make it clear that the default
	ClutterModel implementation is list-based

	* tests/test-model.c: Update call
2008-01-09 14:34:24 +00:00
Emmanuele Bassi
e85d5eab84 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.c:
	(clutter_model_default_new),
	(clutter_model_default_newv): Move the constructors in the
	right file

	* clutter/clutter-model-private.h: Add a private header for
	the ClutterModel implementations

	* clutter/clutter-model.c:
	(clutter_model_check_type),
	(clutter_model_set_n_columns),
	(clutter_model_set_column_type): Mark as private to Clutter,
	not static to ClutterModel

	* clutter/Makefile.am: Add clutter-model-private.h
2008-01-09 14:18:53 +00:00
Emmanuele Bassi
a6c7ce7117 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c:
	(clutter_label_ensure_layout): Fix the ClutterUnits to Pango
	scale conversion.
2008-01-09 11:00:54 +00:00
Emmanuele Bassi
6fdeda0e8f 2008-01-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c:
	(clutter_model_appendv),
	(clutter_model_prependv): Fix the columns length pre-condition
2008-01-08 14:12:11 +00:00
Emmanuele Bassi
164cb1d18a 2008-01-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.[ch]: Remove the ClutterModelDefault
	iterator symbols from the public API; the iterator implementation
	is a detail of the default ClutterModel class

	* clutter.symbols: Update
2008-01-07 17:35:07 +00:00
Emmanuele Bassi
09263f94b0 2008-01-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.h:
	* clutter/clutter-model.c:
	(clutter_model_appendv),
	(clutter_model_prependv): Add vector based API for bindings.
	
	(clutter_model_get_column_name),
	(clutter_model_get_column_type),
	(clutter_model_set_sorting_column): Fix the check in the condition
	on the column index.

	* tests/test-scale.c (on_timeline_completed), (main): Fix spelling

	* clutter.symbols: Update public symbols
2008-01-07 17:17:43 +00:00
Emmanuele Bassi
28ef76edfa 2008-01-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_actor_move_byu()
	
	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_move_by),
	(clutter_actor_move_byu): Add a units-based variant of the
	clutter_actor_move_by() function
2008-01-04 18:30:25 +00:00
Emmanuele Bassi
7649df9632 2008-01-02 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.c:
	(clutter_model_default_get_iter_at_row),
	(clutter_model_default_insert_row): Fix off-by-one errors

	(clutter_model_default_class_init):
	(clutter_model_default_remove_row): Move the actual removal of the
	row to...

	(clutter_model_default_row_removed): ... the signal class handler
	of ::row-removed; this way, signal handlers connected to
	::row-removed will get a valid iterator, while signal handlers
	connected to ::row-removed with the AFTER flag will get an updated
	model
2008-01-02 12:15:10 +00:00
Tomas Frydrych
6ffd3b42d5 2007-12-31 Tomas Frydrych <tf@openedhand.com>
* configure.ac:
	* clutter/Makefile.am:
	Added -no-undefined to libtool LDFLAGS for mingw/SDL backend, to
	allow building of shared libraries for win32.
2007-12-31 14:52:17 +00:00
Emmanuele Bassi
2db2de021f 2007-12-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_unrealize): Do not read the pixels back if the
	texture is being destroyed
2007-12-28 15:34:24 +00:00
Emmanuele Bassi
9becd34a37 2007-12-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c:
	(clutter_model_real_get_n_rows), (clutter_model_class_init),
	(clutter_model_get_n_rows): Provide a default implementation of
	the get_n_rows() method, so that subclasses do not strictly need
	to override it
2007-12-28 15:33:20 +00:00
Emmanuele Bassi
ac9f2fb1c5 2007-12-25 Emmanuele Bassi <ebassi@openedhand.com>
reviewed by: <delete if not using a buddy>

	* clutter/clutter-actor.c:
	(parse_rotation_array): Inline, and get the JsonArray as a parameter

	(parse_rotation): Update

	* clutter/clutter-script.c:
	(warn_missing_attribute): Fix for emacs-style warnings
	
	(clutter_script_parse_node): Remove an ifdeffed out section

	(clutter_script_construct_parameters),
	(clutter_script_construct_object): Rename get_parameters, so
	it's obvious what it does
2007-12-25 22:31:11 +00:00
Emmanuele Bassi
60e14ae728 2007-12-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-enum-types.c.in: Fix the template
2007-12-25 11:41:10 +00:00
Emmanuele Bassi
09a2f0733a 2007-12-24 16:24:26 +00:00
Emmanuele Bassi
87a9232d8a 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.c:
	* clutter/clutter-event.c:
	* clutter/clutter-stage.c: Intern more strings using the I_() macro

	* clutter/clutter-enum-types.c.in: Call g_intern_static_string()
	in the enum types template
2007-12-24 14:52:41 +00:00
Emmanuele Bassi
53aee5ffb4 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_actor_set_clipu() and
	clutter_actor_get_clipu()

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
	new units-based versions of the clip accessors

	(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
	the pixels-based clip accessors as proxies for the units-based
	ones
2007-12-24 14:21:19 +00:00
Emmanuele Bassi
97dd890ae1 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
	clip components as ClutterFixed values

	* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
	of cogl_clip_set()

	* clutter/cogl/gles/cogl.c:
	(cogl_rectangle_internal): Provide an internal, inlined rectangle
	drawing	function using fixed point values, to be shared by
	cogl_clip_set() and cogl_rectangle()

	(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
	of cogl_clip_set() and cogl_rectangle() to use the new internal
	rectangle drawing function

	* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
	values instead of pixel-based; this allows higher precision and
	device independence

	(_clutter_actor_apply_modelview_transform): Pass the clip
	components converting from units to fixed point values, using
	the new cogl_clip_set() signature

	(clutter_actor_get_property), (clutter_actor_set_clip),
	(clutter_actor_get_clip): Update the accessors of the clip
	property
2007-12-24 12:53:04 +00:00
Emmanuele Bassi
24b24f0d53 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: Remove the unused ::set_depth() and
	::get_depth() virtual functions. (#674, Murray Cumming)
2007-12-21 17:18:49 +00:00
Emmanuele Bassi
e3ebfdb14b 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c:
	* clutter/clutter-group.h: Add the clutter_group_add() convenience
	function; it's now "undeprecated" and implemented as a macro

	* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
	macro

	* clutter/cogl/cogl.h: Include just the needed headers instead
	of the whole clutter.h; this avoids rebuild cogl when not needed
2007-12-21 16:04:39 +00:00
Emmanuele Bassi
ee4bcf6465 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* Makefile.am: Move tests build before docs, to cut down the
	distcheck failure discovery

	* clutter.symbols: Add clutter_texture_set_area_from_rgb_data()

	* clutter/clutter-actor.c:
	* clutter/clutter-script.c:
	* clutter/clutter-texture.c:
	* clutter/json/json-generator.c:
	* clutter/json/json-parser.c: Compilation fixes for passing distcheck

	* tests/test-grab.c:
	* tests/test-score.c:
	* tests/test-script.c:
	* tests/test-shader.c:
	* tests/test-unproject.c: Ditto as above
2007-12-21 15:25:00 +00:00
Emmanuele Bassi
935e3c1b4e 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c:
	(clutter_label_ensure_layout): Avoid rounding errors in the layout
	computing when switching between Clutter units and Pango units.
2007-12-21 13:18:19 +00:00
Øyvind Kolås
06fe42dde9 * clutter/clutter-texture.[ch]: (bug #675) added
clutter_texture_set_area_from_rgb_data, sharing some of the
initialization infrastructure with clutter_texture_set_from_rgb_data.
2007-12-20 14:26:07 +00:00
Emmanuele Bassi
41c9528b4d 2007-12-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-container.c:
	(clutter_container_lower_child): Fix interface method call
	to actually call ClutterContainer::lower. (#670, Gwenole
	Beauchesne)
2007-12-20 10:44:28 +00:00
Emmanuele Bassi
ecded5cb7c 2007-12-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c:
	(clutter_label_query_coords): Return the bounding box set inside
	request_coords(), if any; otherwise, return the natural allocation
	of the label. (#678, reported by Gwenole Beauchesne)

	* tests/test-rotate.c: Align the label
2007-12-20 09:22:05 +00:00
Tomas Frydrych
263d8ea5a0 2007-12-19 Tomas Frydrych <tf@openedhand.com>
* clutter/Makefile.am:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/pango/pangoclutter-render.c:
	* configure.ac:
	Fixes to allow cross-compilation with mingw (patch by Neil
	Roberts).
	Removed trailing whitespace.
2007-12-19 16:16:10 +00:00
Øyvind Kolås
bf66f7a3ec * clutter/clutter-main.c: (generate_enter_leave_events): synthesize
enter event (without related) and corresponding leave event when the
actor the cursor is over has been destroyed.
* clutter/clutter-event.c: (clutter_event_free): only unref the
related_actor when it actually is set.
2007-12-18 13:03:45 +00:00
Emmanuele Bassi
b14bdfe2bb 2007-12-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c:
	(unset_motion_last_actor),
	(generate_enter_leave_events): Attach a callback to the destroy
	signal on the last motion actor, so if it goes away while the
	pointer is in the middle of it we can unset the pointer.

	* clutter/clutter-private.h: Store the last motion actor inside
	the global context.
2007-12-18 10:49:29 +00:00
Emmanuele Bassi
98c537365c 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_should_pick_paint),
	(clutter_actor_apply_transform_to_point): Fix the whitespace.

	(clutter_actor_set_rotation): Clarify that the coordinates of
	the centre of rotation are relative to the anchor point or,
	if not set, to the upper left corner of the bounding box.
2007-12-17 17:45:49 +00:00
Tomas Frydrych
967710c836 2007-12-17 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-rotate.c:
	Clamping of start and end angles to <0, 360).
2007-12-17 17:16:49 +00:00
Emmanuele Bassi
c4e9f32034 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Clarify the equivalence
	between the upper and lower bounds of the ClutterAlpha and
	the position in the path. (#634)
2007-12-17 15:56:35 +00:00
Emmanuele Bassi
b728858cc3 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Mention the fact that a ClutterTexture
	will scale its contents to fit inside the requested bounding
	box. (#661)
2007-12-17 15:51:30 +00:00
Emmanuele Bassi
4f651833b4 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Fix documentation for
	the ::captured-event signal. (#673)
2007-12-17 15:47:19 +00:00
Emmanuele Bassi
f7606ebb89 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Clarify the set_clip() method
	documentation, pointing out that the clip area origin is
	always the top-left corner of an actor.
2007-12-17 15:08:43 +00:00
Emmanuele Bassi
5eecda2dba 2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-alpha.h:
	* clutter/clutter-event.h:
	* clutter/clutter-fixed.[ch]:
	* clutter/clutter-model.h:
	* clutter/clutter-shader.[ch]:
	* clutter/clutter-stage.c: Documentation fixes.
2007-12-15 14:36:27 +00:00
Emmanuele Bassi
afaa4fe26f 2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.c:
	(clutter_model_default_iter_next),
	(clutter_model_default_iter_prev): Do not instantiate a new
	iterator, and update the passed one instead, as we say we do
	in the documentation. This avoid leaking tons of iterators.

	* clutter/clutter-model.[ch]: Update the documentation.

	* tests/test-model.c: Prettify some output.
2007-12-15 13:02:06 +00:00
Emmanuele Bassi
6193beb8be 2007-12-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.c:
	(clutter_knot_get_type): Use the I_() macro.

	* clutter/clutter-model.[ch]: Make ClutterModel and ClutterModelIter
	abstract classes; also, provide more virtual functions inside the
	ClutterModel vtable, to allow subclasses and language bindings to
	override the entire ClutterModel using other/native data types
	to store the rows.
	
	* clutter/clutter-model-default.[ch]: ClutterModelDefault is a
	default implementation of ClutterModel and ClutterModelIter using
	GSequence.

	* clutter/Makefile.am:
	* clutter/clutter.h: Build glue for ClutterModelDefault.

	* tests/test-model.c: Update for constructor changes.

	* tests/test-shader.c: Fix a typo.
2007-12-14 17:25:55 +00:00
Matthew Allum
9a2a4ef7b3 2007-12-14 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl-defines.h.in:
        * clutter/cogl/gles/cogl-defines.h:
        Add CLUTTER_COGL_HAS_GL/GLES defines
2007-12-14 12:36:45 +00:00
Øyvind Kolås
5220f68e17 Refined the ClutterShader API based on a patch from Emmanuele Bassi.
* clutter/clutter-actor.c: (clutter_actor_paint),
(clutter_actor_apply_shader): queue a redraw of actor when shader is
set.
* clutter/clutter-actor.h: indentation.
* clutter/clutter-shader.[ch]: made the fragment and vertex shader
sources properties. Report error through GError when binding shaders.
* tests/test-shader.c: modified to use newer API.
2007-12-11 14:49:41 +00:00
Emmanuele Bassi
6e61c0a999 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c:
	(clutter_model_get_sorting_column): Fix wrong type check.
2007-12-10 16:42:21 +00:00
Emmanuele Bassi
81e908f9fb 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.[ch]: Allow unsorting the model (passing
	-1 as the sorting column)

	(clutter_model_iter_get_valist): Do not initialise twice che
	return value.
2007-12-10 16:22:05 +00:00
Emmanuele Bassi
002adaf305 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c (clutter_model_iter_get_value): Initialise
	the passed GValue like the other getters do.
2007-12-10 16:02:46 +00:00
Emmanuele Bassi
be8fdbe5c1 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.h:
	* clutter/clutter-model.c:
	(clutter_model_append_value),
	(clutter_model_prepend_value),
	(clutter_model_insert_value): Add a _value() variant for the
	insertion methods, for use of the language bindings.

	(clutter_model_append), 
	(clutter_model_prepend),
	(clutter_model_insert): Do not return a boolean: insertion should
	never fail unless for a programming error, in which case we have
	plenty of warnings.
2007-12-10 15:08:53 +00:00
Emmanuele Bassi
b4bc9f8320 2007-12-10 Emmanuele Bassi,,, <ebassi@sprite>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_get_angle_tilt),
	(clutter_behaviour_ellipse_get_angle_tiltx),
	(clutter_behaviour_ellipse_set_tilt): Fix a double conversion
	that was messing up the returned results. (#665)
2007-12-10 12:00:08 +00:00
Emmanuele Bassi
0f535537c2 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property),
	(clutter_actor_get_property),
	(clutter_actor_class_init): Add the rotation-* properties,
	controlling the rotation angle and center on each axis. (#614)

	(parse_rotation_array), (parse_rotation),
	(clutter_actor_parse_custom_node),
	(clutter_actor_set_custom_property),
	(clutter_scriptable_iface_init): Add a new "rotation" custom
	property for expressing the rotation along each axis in a
	compact way:

	  "rotation" : [
	    { "x-axis" : [ <angle>, [ <y>, <z> ] ] },
	    { "y-axis" : [ <angle>, [ <x>, <z> ] ] },
	    { "z-axis" : [ <angle>, [ <x>, <y> ] ] }
	  ]

	(clutter_geometry_get_type),(clutter_vertex_get_type),
	(clutter_actor_box_get_type): Use the I_() macro instead of
	directly calling g_intern_static_string().
	
	* clutter/clutter-entry.c (clutter_entry_request_coords):
	* clutter/clutter-label.c (clutter_label_ensure_layout),
	(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
	instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".

	* clutter/clutter-private.h: Add the I_() macro for intern
	static strings.

	* tests/test-script.json: Test the newly added "rotation"
	custom property.
2007-12-10 11:01:10 +00:00
Tomas Frydrych
797805c6e7 2007-12-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(_clutter_actor_apply_modelview_transform):
	Moved offset translation after rotation so that rotation coords
	are also relative to the offset point.
2007-12-10 08:15:10 +00:00
Emmanuele Bassi
bd355346de 2007-12-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Document the values for full
	transparency and full opacity in the set_opacity()
	method. (#662)

	* clutter/clutter-behaviour-ellipse.c: Improve consistency
	in the apidoc.
2007-12-09 08:47:11 +00:00
Emmanuele Bassi
f476cfbd4c 2007-12-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_get_sizeu),
	(clutter_actor_get_positionu): Add unit-based accessors to
	the size and position.
2007-12-07 15:49:54 +00:00
Tomas Frydrych
a4234ab4cf 2007-12-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_set_angle_start):
	(clutter_behaviour_ellipse_set_angle_end):
	(clutter_behaviour_ellipse_set_angle_tilt):
	(clutter_behaviour_ellipse_set_tilt):
	Removed strayed degree -> ClutterAngle conversions left over from
	API changes.

	(clutter_behaviour_ellipse_set_angle_tiltx):
	Removed stray printf.
2007-12-07 11:00:01 +00:00
Tomas Frydrych
57d523c276 2007-12-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
	Fixed tilt setters and getters.
2007-12-07 07:48:57 +00:00
Tomas Frydrych
58142d7ee7 2007-12-06 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c:
	* clutter/clutter-fixed.h:
	(clutter_sqrti):
	Added extra iteration to the Newton-Rapson algorithm for argumens
	lesser than 342 to improve precission.
2007-12-06 16:21:48 +00:00
Emmanuele Bassi
dad823f123 2007-12-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c:
	(clutter_set_motion_events_frequency): Never allow the motion
	events devlivery frequency to exceed the default frame rate.
2007-12-06 12:38:04 +00:00
Emmanuele Bassi
6fae4bcfc9 2007-12-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-parser.[ch]: Use gssize, size we allow -1
	as a length (meaning "use the whole string").

	(json_parser_load_from_data): Use the passed length instead of
	using strlen() all the time.

	* clutter/clutter-script.[ch]: Ditto as above.
2007-12-06 11:25:16 +00:00
Emmanuele Bassi
6cbdff7452 2007-12-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-render.c: Hush a compiler warning
	by removing a unused variable.
2007-12-06 10:55:41 +00:00
Emmanuele Bassi
40df4dee2b 2007-12-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c (clutter_label_ensure_layout): If the
	label has a requested size, force it when ensuring the layout.
2007-12-06 10:49:46 +00:00
Matthew Allum
8e44f0613f 2007-12-05 Matthew Allum <mallum@openedhand.com>
* clutter/pango/pangoclutter-render.c:
        Prefer rendering with npots textures over pots textures if
        available (essentially makes applying shaders easier)
        Also convert some float to fixed.
2007-12-05 21:41:43 +00:00
Emmanuele Bassi
4ff25a291c 2007-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.h: Rearrange declarations.

	* clutter/clutter-score.c: More documentation in the long
	description of the ClutterScore section.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add the CLUTTER_DEBUG_SHADER flag,
	for debugging the shader calls.

	* clutter/clutter-feature.h: Fix the documentation of the
	feature flags.

	* clutter/Makefile.am: Remove trailing whitespace.
2007-12-05 21:15:19 +00:00
Tomas Frydrych
e9d9715dcf 2007-12-05 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* tests/Makefile.am:
	* tests/test-unproject:
	(clutter_actor_transform_stage_point):
	Added new function for translating stage coordinates into local
	actor coordinates.
2007-12-05 14:54:15 +00:00
Emmanuele Bassi
dabe850551 2007-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.c: Better document ClutterScore
	and its API.
2007-12-04 16:56:53 +00:00
Emmanuele Bassi
51a0d5a80f 2007-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.[ch]: Reimplement ClutterScore using
	a N-ary tree to store the timelines. Remove clutter_score_add():
	the same functionality can be achieved by passing a NULL
	parent to clutter_score_append().

	* tests/test-score.c: Update ClutterScore test unit, and add
	debug printouts.
2007-12-04 16:26:19 +00:00
Øyvind Kolås
094c5f77b8 * clutter/clutter-shader.c: (bind_glsl_shader): use gchar instead of
GLcharARB.
2007-12-04 09:13:06 +00:00
Øyvind Kolås
4de11937e6 * clutter/clutter-shader.[ch]: do not include GL.h. 2007-12-03 17:14:49 +00:00
Øyvind Kolås
e92b864dff Support for shaders in clutter. At the moment limited to drivers
providing GLSL support.
* clutter/cogl/cogl.h: added rather direct binding of needed for glsl
shaders.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl-defines.h: added stubs.
* clutter/cogl/gles/cogl.c: added stubs.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): unrelated memory management sanity fix.
(clutter_stage_glx_unrealize): unbind all shaders on stage unrealize.
* clutter/Makefile.am: added clutter-shader.[ch]
* clutter/clutter-actor.[ch]: adding shader capability to 
actors.
* clutter/clutter-feature.h: added CLUTTER_FEATURE_SHADERS_GLSL
* clutter/clutter-private.h: added stack of shaders to context.
* clutter/clutter-shader.[ch]: new.
* tests/Makefile.am: added shader test.
* tests/test-shader.c: (frame_cb), (main): simple shader test,
cycle through the inline shader with right/left mouse buttons.
2007-12-03 16:29:18 +00:00
Øyvind Kolås
ace69e71b3 * clutter/glx/clutter-stage-glx.c: for extra sanity, set
stage_x11->xvisinfo = NULL after XFree. Makes using the root window
as foreign window possible.
2007-12-03 16:16:41 +00:00
Øyvind Kolås
3def17d9d2 * clutter/clutter-timeline.c: (clutter_timeline_get_delta): return the
number of milliseconds passed between new-frame events instead of
since new-frame events, thus making sure that the sum of _get_delta's
returned for all new-frame events is equal to total time elapsed.
2007-11-30 17:07:08 +00:00
Emmanuele Bassi
97631bffd5 2007-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (parse_units),
	(clutter_actor_parse_custom_node): Do not allow using percentages
	of the stage on the stage itself, as it makes little to no
	sense.

	* clutter/clutter-script.c:
	(clutter_script_construct_object): Rearrange code.

	* tests/test-script.json: Do not set the size of the stage, to
	test for the stage size percentage.
2007-11-30 14:36:07 +00:00
Emmanuele Bassi
640b9aa07b 2007-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.h: Complete the documentation of
	the ClutterModelClass structure members.
2007-11-30 13:22:03 +00:00
Emmanuele Bassi
9628df5ca9 2007-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.h:
	* clutter/clutter-timeline.c
	(timeline_timeout_func),
	(clutter_timeline_get_delta): Add a function for retrieving
	the number of frames and the time (in milliseconds) elapsed
	since the last timeline ::new-frame signal. This can be useful
	for implementing a physics engine or just for knowing how if
	and how many frames have been skipped.
2007-11-30 13:20:15 +00:00
Emmanuele Bassi
f04a0a4645 2007-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (parse_units),
	(clutter_actor_parse_custom_node),
	(clutter_scriptable_iface_init): Override the parsing code
	for the x, y, width and height properties of ClutterActor,
	to allow strings with modifiers when defining the position
	and/or the dimensions of an actor. Bare integers are assumed
	as pixels; floating point values in the [0, 1] interval are
	assumed as percentages; strings can have these modifiers:

	  - px - pixels
	  - mm - millimeters
	  - pt - points (at the current resolution)
	  - %  - percentage of the stage

	* clutter/clutter-units.h: Fix the conversion macros

	* tests/test-script.json: Test the new values.
2007-11-30 09:27:10 +00:00
Emmanuele Bassi
687561dfe2 2007-11-29 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.[ch]: Slight API change in the constructor
	functions for ClutterModel: clutter_model_new() now takes a list
	of GType/string pairs for both the column type and the column name.

	(clutter_model_set_n_columns),
	(clutter_model_set_names),
	(clutter_model_set_types): Subclasses of ClutterModel will be able
	to call clutter_model_set_types() and clutter_model_set_names() in
	any order, provided that they don't call each function more than
	once.

	* tests/test-model.c: Update the test case.
2007-11-29 15:01:21 +00:00
Tomas Frydrych
9c77b0ab13 2007-11-29 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.h:
        * clutter/clutter-actor.c:
	Converted depth and rotation offsets to ClutterUnit.

	(clutter_actor_set_depthu):
	(clutter_actor_get_depthu):
	Additional ClutterUnit API.

	(_clutter_actor_apply_modelview_transform):
	Use cogl_translatex() in place of cogl_translate().
2007-11-29 13:47:37 +00:00
Matthew Allum
aebf79829a 2007-11-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (generate_enter_leave_events):
        Minor formatting tweak.
        * configure.ac:
        Typo fix from Damien Lespiau (via mailing list)
2007-11-28 23:57:26 +00:00
Emmanuele Bassi
9800eb0639 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
Add more introspection capabilities to the base model class

	* clutter/clutter-model.h:
	* clutter/clutter-model.c:
	(clutter_model_finalize): Do no leak the column types array.

	(clutter_model_get_n_columns): Function for getting the number
	of columns inside a model.

	(clutter_model_set_names): Add API for setting the names of the
	columns.

	(clutter_model_get_column_name),
	(_model_get_column_type): Add API for getting each column's name
	and the default implementation for ClutterModel.

	(clutter_model_get_column_type),
	(_model_get_iter_at_row): Add API for getting each column's type
	and the default implementation for ClutterModel.

	* clutter.symbols: Add ClutterModel and ClutterModelIter symbols,
	and keep the symbols file sorted.
2007-11-28 18:04:24 +00:00
Tomas Frydrych
132296dcc3 2007-11-28 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
	(clutter_actor_set_positionu):
	(clutter_actor_set_sizeu):
	(clutter_actor_get_widthu):
	(clutter_actor_get_heightu):
	(clutter_actor_set_widthu):
	(clutter_actor_set_heightu):
	(clutter_actor_get_xu):
	(clutter_actor_get_yu):
	(clutter_actor_set_xu):
	(clutter_actor_set_yu):
	Expanded ClutterActor API with new ClutterUnit-base functions.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
	(clutter_stage_get_resolution):
	(clutter_stage_get_resolutionx):
	New function to query stage resolution (floating and fixed point
	versions).

        * clutter/clutter-units.h:
	(CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE):
	(CLUTTER_UNITS_FROM_STAGE_HEIGHT_PERCENTAGE):
	(CLUTTER_UNITS_FROM_PARENT_WIDTH_PERCENTAGE):
	(CLUTTER_UNITS_FROM_PARENT_HEIGHT_PERCENTAGE):
	(CLUTTER_UNITS_FROM_MM):
	(CLUTTER_UNITS_FROM_MMX):
	(CLUTTER_UNITS_FROM_POINTS):
	(CLUTTER_UNITS_FROM_POINTSX):
	New macros for conversions to ClutterUnits.

	* clutter.symbols:
	Added:
	        ClutterActor anchor_point functions,
                clutter_stage_get_resolution functions.

	Removed:
                clutter_actor_scale_with_gravity functions.
2007-11-28 15:31:41 +00:00
Emmanuele Bassi
f4817f279a 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Documentation fixes.
2007-11-28 14:16:37 +00:00
Emmanuele Bassi
4976be12ca 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
Remove the layout containers: they will be moved to a
	high-level library.

	* clutter/clutter.h:
	* clutter/Makefile.am: Remove layout and boxes from the
	build.

	* clutter/clutter-layout.[ch]: Remove the ClutterLayout
	interface.
	
	* clutter/clutter-box.[ch]:
	* clutter/clutter-hbox.[ch]:
	* clutter/clutter-vbox.[ch]: Remove ClutterBox and its
	subclasses.
	
	* clutter/clutter-label.c: Remove ClutterLayout implementation

	* clutter/clutter-script-private.h:
	* clutter/clutter-script-parser.c:
	* clutter/clutter-script.c:
	(clutter_script_parse_node): Remove special parsing for
	ClutterMargin and ClutterPadding.

	* clutter/clutter-types.h: Remove ClutterPadding and ClutterMargin.

	* tests/Makefile.am:
	* tests/test-boxes.c: Remove the boxes test case.
2007-11-28 13:50:24 +00:00
Tomas Frydrych
20a9bf142c 2007-11-28 Tomas Frydrych <tf@openedhand.com>
* clutter/NEWS:
	Started 0.6.0 section with comment on actor anchor point.

        * clutter/clutter/clutter-actor.c:
        * clutter/clutter/clutter-actor.h:
        * clutter/clutter/clutter-behaviour-scale.c:
        * clutter/clutter/clutter-deprecated.h:
	(clutter_actor_set_anchor_point):
	(clutter_actor_set_anchor_pointu):
	(clutter_actor_get_anchor_point):
	(clutter_actor_get_anchor_pointu):
	(clutter_actor_set_anchor_point_from_gravity):
	New anchor point API deprecating old gravity scaling, added
	comments on modelview matrix construction to ClutterActor
	documentation.

	(clutter_actor_set_scale_with_gravity):
	(clutter_actor_set_scale_with_gravityx):
	Deprecated; use clutter_actor_set_anchor_point_from_gravity() instead.
2007-11-28 12:23:31 +00:00
Emmanuele Bassi
04afb1066c 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.[ch]: Add clutter_effect_template_construct()
	function, for language bindings that need to set the alpha function
	but cannot call the clutter_effect_template_new() ctor themselves.
2007-11-28 10:27:33 +00:00
Tomas Frydrych
55d53acc8f 2007-11-27 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
        * clutter/clutter-behaviour-ellipse.h:
	(clutter_behaviour_ellipse_get_angle_startx):
	(clutter_behaviour_ellipse_set_angle_startx):
	(clutter_behaviour_ellipse_get_angle_endx):
	(clutter_behaviour_ellipse_set_angle_endx):
	(clutter_behaviour_ellipse_get_angle_tiltx):
	(clutter_behaviour_ellipse_set_angle_tiltx):
	Changed to take and return angles in degrees represented as
	ClutterFixed.
2007-11-27 12:34:28 +00:00
Emmanuele Bassi
ceecc23a02 2007-11-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_destroy): Remove the
	reference we hold on the actor, as it was preventing the finalization
	of every child on the stage.
2007-11-27 11:05:26 +00:00
Emmanuele Bassi
69bc9516f9 2007-11-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-stage-x11.c:
	(clutter_stage_x11_set_cursor_visible): Restore the XFixes usage,
	as it now seems to be have been fixed.
2007-11-26 12:10:20 +00:00
Emmanuele Bassi
a02e20a14a 2007-11-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_real_show),
	(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
	if it is a top-level one (like ClutterStage); the backends are
	responsible for setting that flag, as it might be the result of an
	asynchronous operation (e.g. on X11).
	
	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_show),
	(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
	on show and hide respectively.

	* clutter/osx/clutter-stage-osx.c:
	(clutter_stage_osx_show),
	(clutter_stage_osx_hide): Ditto as above.

	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_sdl_show),
	(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
	parent class show/hide virtual functions.

	* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
	and UnmapNotify events to call the X11 stage map/unmap functions.

	* clutter/x11/clutter-stage-x11.[ch]:
	(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
	with the fullscreen value.

	(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
	flag on the stage actor and redraw; also, if the fullscreen_on_map
	flag was set, call clutter_stage_fullscreen() as well. (#648)

	* tests/Makefile.am:
	* tests/test-fullscreen.c: Add a fullscreen test case for checking
	whether fullscreen works on every backend/platform.
2007-11-26 12:07:25 +00:00
Emmanuele Bassi
c4f89675e0 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_real_request_coords),
	(clutter_actor_request_coords),
	(clutter_actor_class_init): Provide a default ::request_coords()
	implementation in ClutterActor and use it to store the bounding
	box passed to clutter_actor_request_coords(). This makes the code
	more reliable and clean, and avoids a call to the subclass
	request_coords() method if the bounding box did not change. Now,
	every class overriding ClutterActor::request_coords() *must* chain
	up to the parent class method or the bounding box will not be
	saved inside the ClutterActor structure.
	
	* clutter/clutter-entry.c:
	* clutter/clutter-group.c:
	* clutter/clutter-hbox.c:
	* clutter/clutter-label.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-vbox.c: Chain up to the parent class
	request_coords() method.
2007-11-23 17:12:27 +00:00
Emmanuele Bassi
b0446d66fe 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.h: Add more documentation.
2007-11-23 17:07:46 +00:00
Emmanuele Bassi
07079204ac 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-effect.c:
	* clutter/clutter-event.c:
	* clutter/clutter-event.h:
	* clutter/clutter-group.h:
	* clutter/clutter-model.c:,
	* clutter/clutter-script.c:
	* clutter/clutter-scriptable.h:
	* clutter/clutter-stage.c: Documentation fixes.

	* clutter/clutter-score.c: Fix implementation.
2007-11-23 13:11:10 +00:00
Emmanuele Bassi
7c7b9d0568 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-stage-x11.c: Chain up the hide and show
	to the parent's implementation.
2007-11-23 13:07:04 +00:00
Emmanuele Bassi
2b447c3b48 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.[ch]: Update the effects API to remove
	the start value for most of them.

	(clutter_effect_move): Make it a simple "move from current
	position to new coordinates" effect.

	(clutter_effect_path): Rename from clutter_effect_move().

	(clutter_effect_rotate): Sync up with the new actor rotation API.

	* tests/test-effects.c: Regression test for the effects.

	* tests/Makefile.am: Build glue for test-effects

	* tests/test-behave.c: Emulate a full ramp by using a looping
	timeline changing its direction when reaching the last frame.
2007-11-23 11:23:19 +00:00
Emmanuele Bassi
e57b42ae52 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out
	if clutter_actor_destroy() was called on the stage: the stage
	is not for the user to destroy.

	* clutter/x11/clutter-backend-x11.c:
	* clutter/eglnative/clutter-backend-egl.c:
	* clutter/sdl/clutter-backend-sdl.c:
	* clutter/osx/clutter-backend-osx.c: Unset the top-level private
	flag on the stage when disposing it, so the backends can safely
	call clutter_actor_destroy().

	* clutter/clutter-private.h: Tweak the private flags accessors,
	to avoid the typecheck.
2007-11-23 11:20:14 +00:00
Emmanuele Bassi
8039922802 2007-11-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c (clutter_label_new_full): Set the
	terminating NULL which was removed when applying patch for
	fixing #606. (#645, Gwenole Beauchesne)
2007-11-22 13:41:00 +00:00
Øyvind Kolås
c7292a0d8b * clutter/clutter-actor.c: mended a couple of typos in documentation. 2007-11-21 23:25:56 +00:00
Øyvind Kolås
7fca77fa5e * clutter/clutter-actor.c: mended a couple of typos in documentation. 2007-11-21 23:25:30 +00:00
Matthew Allum
24d43aee02 2007-11-21 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_fog_set):
        Minor fixes for fog on GLES.
2007-11-21 12:30:50 +00:00
Emmanuele Bassi
99acb8e9c1 2007-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the
	glFog() functions and enabling the GL_FOG flag.

	* clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set().
	
	* clutter/cogl/gles/cogl.c: Add GL/ES implementation of
	cogl_fog_set().

	* clutter.symbols: Add new symbols.

	* clutter/clutter-stage.h: Add API to enable depth cueing on
	the stage using a linear GL fog, and to set the parameters
	for it (#637).

	* clutter/clutter-stage.c (clutter_stage_paint): Enable the
	GL fog if the ClutterStage:use-fog property is true.

	* tests/test-depth.c: Test the new stage API.
2007-11-21 11:55:26 +00:00
Øyvind Kolås
a770e57193 * clutter/clutter-main.c: (event_click_count_generate): generalized
click_count generation code.
* tests/test-events.c: (input_cb): extended test to report click_count
for release and scroll events as well as press events.
2007-11-20 17:14:05 +00:00
Øyvind Kolås
08f841304a reverted accidental commit 2007-11-20 17:06:23 +00:00
Øyvind Kolås
80ef0db622 reverted accidental commit 2007-11-20 17:05:23 +00:00
Øyvind Kolås
4320c354a3 * clutter/clutter-main.c: (clutter_do_event): avoid computing source
of events if it is already set (for synthetic events.)
* clutter/clutter-event.c: Add more information to the documentation
of clutter_event_put.
2007-11-20 17:03:53 +00:00
Emmanuele Bassi
9955b06542 2007-11-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c::
	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-effect.c:
	* clutter/clutter-label.c: Remove the usage of G_PARAM_CONSTRUCT
	without an override for the ::construct virtual function; using
	G_PARAM_CONSTRUCT to set the default value of a property is not
	the recommended approach; default values are set inside the
	instance init function.
2007-11-20 16:05:56 +00:00
Emmanuele Bassi
6cb35639e7 2007-11-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c (clutter_texture_init): Set filter-quality
	value to 1, to fix the regression caused when applying the patch for
	buf #616.
2007-11-20 15:45:59 +00:00
Emmanuele Bassi
caa56dadd4 2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.[ch]: Fix ClutterLabel size allocation when
	no bounding box has been provided, and store the box set by the
	user so that it can be reused when recomputing the layout. (#600)

	(clutter_label_class_init),
	(clutter_label_init): Set the :wrap property default to FALSE.
	
	* clutter/clutter-units.h: Add ClutterUnit-to-PangoUnit conversion
	macro.

	* tests/test-rotate.c: Fix string.
2007-11-19 21:14:16 +00:00
Emmanuele Bassi
531be399b7 2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-bspline.c:
	* clutter/clutter-behaviour-depth.c:
	* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-behaviour-scale.c: Fix gtk-doc short description.
2007-11-19 16:35:46 +00:00
Emmanuele Bassi
75d047ed4d Do not forget files when committing 2007-11-19 16:35:11 +00:00
Emmanuele Bassi
b676210545 2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Update

	* clutter/clutter-actor.h: Rename the angle argument for
	set_rotationx() to avoid gtk-doc complaining

	* clutter/clutter-main.h:
	* clutter/clutter-main.c:
	(clutter_set_motion_events_enabled): Rename for consistency

	(clutter_get_motion_events_frequency),
	(clutter_set_motion_events_frequency): Add accessors for the default
	motion events deliver frequency.
	
	(clutter_do_event): Throttle down motion events delivery using the
	motion events frequency setting, to avoid excessive redraws. (#608)

	(clutter_context_get_default): Enable per-actor motion events, at
	least for now.

	* tests/test-events.c (red_button_cb):
	* tests/test-grab.c (green_press_cb): Update.
2007-11-19 16:30:56 +00:00
Emmanuele Bassi
976df38630 2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.c (timeline_timeout_func): Do not emit the
	::new-frame signal twice for the last frame. (#531)
2007-11-19 15:25:56 +00:00
Øyvind Kolås
990d0e90a5 * clutter/clutter-actor.[ch]: (clutter_actor_set_rotationx),
(clutter_actor_set_rotation): swapped axis and angle around,
the new argument order is: (axis, angle, x, y, z). Also removed
deprecated rotation functions from header.
Updated use of clutter_actor_set_rotation? in the following files:
* clutter/clutter-behaviour-rotate.c: 
* clutter/clutter-effect.c: 
* tests/test-actors.c: 
* tests/test-project.c:
2007-11-19 11:43:20 +00:00
Emmanuele Bassi
521162a01c 2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.[ch]: Constify the color argument
	for the ClutterLabel ctor. (#604)
2007-11-19 00:02:13 +00:00
Matthew Allum
382852f921 2007-11-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * tests/test-events.c:
        Parent Actors no longer need to be set reactive for reactive
        children to get events. Also makes groups now pickable.
        (#597, #423)

        * clutter/clutter-texture.c:
        Handle case when 1x1 tiled texture is created,
        falling 'back' to being non tiled. (#596)

        * clutter/eglx/clutter-backend-egl.c:
        Call EglTerminate on backend shutdown.
2007-11-18 23:24:55 +00:00
Emmanuele Bassi
fd0e52848b 2007-11-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c: Add gtk-doc section for
	ClutterModelIter

	* clutter/clutter-script.h: Fix argument name.

	* clutter/x11/clutter-x11.h:
	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-backend-x11.c: Document functions and
	types.
2007-11-18 15:41:47 +00:00
Emmanuele Bassi
7495848f14 2007-11-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Update exported symbols.

	* clutter/clutter-actor.[ch]: Remove clutter_actor_rotate_*
	and clutter_actor_get_rx* and provide a simpler rotation API:
	clutter_actor_set_rotation() and clutter_actor_get_rotation().

	* clutter/clutter-deprecated.h: Deprecate the old rotation API.

	* clutter/clutter-behaviour-bspline.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-effect.c: Update internal usage of the
	rotation API.

	* tests/test-project.c: Ditto as above.
2007-11-18 15:36:04 +00:00
Emmanuele Bassi
b7a79cf198 2007-11-17 Emmanuele Bassi <ebassi@openedhand.com>
Optimise Atoms usage in the X11 and X11-based backends.

	* clutter/x11/clutter-backend-x11.c:
2007-11-17 18:11:14 +00:00
Øyvind Kolås
3c0897a102 * clutter/clutter-main.c: (emit_event): renamed from deliver_event,
(emit_pointer_event): utility function to emit pointer event signals
(which takes pointer grab into account).
(emit_keyboard_event): utility function to emit keyboard event signals
(which takes keyboard grab into account).
(clutter_do_event): use the above utility functions, also reindented
the source.
2007-11-16 13:41:07 +00:00
Øyvind Kolås
3b4f603368 * clutter/clutter-main.[ch]: added clutter_grab_keyboard,
clutter_ungrab_keyboard and clutter_get_keyboard_grab, in
clutter_do_event deliver keyboard related events only to the
actor with the keyboard grab if a grab exists.
* clutter/clutter-private.h: added keyboard_grab_actor to context.
* tests/test-grab.c: added testing for testing the keyboard grab.
2007-11-15 18:00:24 +00:00
Emmanuele Bassi
c640b05182 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_request_coords), (clutter_texture_class_init),
	(clutter_texture_init): Unset :sync-size if explicitly setting
	the texture size. (#616)
2007-11-15 17:38:40 +00:00
Emmanuele Bassi
75d186c3f9 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
	fixes for bugs #614 and #628.

	* clutter/clutter-main.c:
	* clutter/clutter-stage.c: Update internal usage of the actor
	API.

	* tests/test-events.c: Update test suite.
2007-11-15 17:35:47 +00:00
Øyvind Kolås
d060b3bdd7 fixing commited conflict due to interrupted commit 2007-11-15 17:34:49 +00:00
Øyvind Kolås
36c6189405 * clutter/clutter-main.c: (generate_enter_leave_events),
(clutter_do_event): moved the generation of enter/leave events
to a utility function.
2007-11-15 17:32:09 +00:00
Øyvind Kolås
266315c486 * clutter/clutter-main.c: (generate_enter_leave_events),
(clutter_do_event): moved the generation of enter/leave events
to a utility function.
2007-11-15 17:30:30 +00:00
Neil J. Patel
35cecde0c8 2007-11-15 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-model.c:
	Added some more examples to the documentation, plus explained how the
	iters work internally.
2007-11-15 17:10:12 +00:00
Øyvind Kolås
53ec33f34c * clutter/clutter-main.[ch]: added clutter_grab_pointer,
clutter_ungrab_pointer and clutter_get_pointer_grab, in
clutter_do_event deliver pointer related events only to the
actor with the pointer grab if a grab exists.
* clutter/clutter-private.h: added pointer_grab_actor to context.
* tests/Makefile.am:
* tests/test-grab.c: added test for testing the pointer grab.
2007-11-15 17:08:48 +00:00
Emmanuele Bassi
0d082df3a5 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.[ch]: Add ClutterTimeline:direction
	property, defining the direction (forward or backward) of the
	timeline.

	* tests/test-timeline.c: Test the direction property.

	* clutter.symbols: Update exported symbols
2007-11-15 17:03:55 +00:00
Emmanuele Bassi
768d85dcea 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.h:
	* clutter/clutter-effect.c:
	(clutter_effect_template_new_for_duration): Add a simple constructor
	for implicitly creating a ClutterTimeline with a given duration.
2007-11-15 15:38:04 +00:00
Emmanuele Bassi
960619b9e3 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Update with the new public symbols

	* clutter/clutter-script.h:
	* clutter/clutter-script-private.h:
	* clutter/clutter-script.c:
	(parse_signals), (json_object_end),
	(signal_info_free), (object_info_free): Parse the "signals"
	member for GObjects.

	(clutter_script_connect_signals),
	(clutter_script_connect_signals_full): Add new API for autoconnecting
	signal handlers using the UI definition files.

	* tests/test-script.c:
	* tests/test-script.json: Test signal autoconnection.
2007-11-15 15:24:43 +00:00
Matthew Allum
3607a470aa 2007-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/eglx/Makefile.am:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-backend-egl.h:
        * clutter/eglx/clutter-eglx.h:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/eglx/clutter-stage-egl.h:
        * clutter/glx/Makefile.am:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/Makefile.am:
        * clutter/x11/clutter-backend-x11-private.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        Create a new X11 backend class of which EGL and GLX 'real' backends
        then subclass. Effectively shares all X11 code between both backends
        avoids code duplication and brings many missing features to EGL X
        backend. Requires some cleanup and testing. (#518)

        * clutter/cogl/gles/cogl.c: (cogl_color):
        Add define to use color4ub only if configure finds it.
        If not fall back to old code.

        * configure.ac:
        Drop support for vincent checks.
        Drop sdles backend.
        Specifically check for color4ub call.
2007-11-15 14:45:27 +00:00
Neil J. Patel
70e09ab9df 2007-11-15 Neil J. Patel <njp@o-hand.com>
* clutter/Makefile.am:
	* clutter/clutter-model.c: 
	* clutter/clutter-model.h:
	* clutter/clutter.h:
	* tests/Makefile.am:
	* tests/test-model.c:
	Merged ClutterModel, which closes #443.
2007-11-15 10:02:25 +00:00
Emmanuele Bassi
baad0f5b0d 2007-11-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-clone-texture.c (set_parent_texture): Hide the
	clone texture only if it was visible, and show it again if we
	are adding a visible texture.

	* tests/test-script.json: Test the CloneTexture actor.
2007-11-14 13:36:31 +00:00
Emmanuele Bassi
4de1adb04a 2007-11-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Rename clutter_actor_get_id() to
	clutter_actor_get_gid().

	(clutter_actor_set_parent): Use GUINT_TO_POINTER().

	* clutter/clutter-deprecated.h: Add a replacement warning for
	clutter_actor_get_id().

	* clutter/clutter-texture.c (texture_upload_data): Use
	clutter_actor_get_gid(), and don't leak the filename string.
2007-11-14 11:43:18 +00:00
Emmanuele Bassi
b0e169d73c 2007-11-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-scriptable.[ch]: Rename ::set_name and ::get_name
	to ::set_id and ::get_id, to avoid potential confusion with the
	ClutterActor:name property.

	* clutter/clutter-script.h:
	* clutter/clutter-script.c (clutter_script_construct_object): Use
	clutter_scriptable_set_id().

	(clutter_get_script_id): Add a public function to retrieve the ID
	used in the UI definition files from an object.

	* clutter/clutter-actor.c: Do not set the name of the actor with
	the ID set in the UI definition files.

	* tests/test-script.c: Test clutter_get_script_id().

	* clutter.symbols: Update with the new symbols.
2007-11-14 11:32:24 +00:00
Emmanuele Bassi
bbf57ee461 2007-11-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cutter-deprecated.h: Don't let everyone know from where
	we have stolen^Wtaken inspiration for the deprecation warnings.
2007-11-14 11:00:01 +00:00
Øyvind Kolås
e4deda095c * clutter/clutter-behaviour-bspline.[ch]:
Replaced clutter_behaviour_bspline_append with
clutter_behaviour_bspline_append_knots. Fixes bug #582.
* clutter/clutter-deprecated.h: added deprecation macro reflecting the
API change.
2007-11-13 14:12:51 +00:00
Øyvind Kolås
99370d1e0c * clutter/Makefile.am:
* clutter/clutter.h: include clutter-deprecated.h
* clutter/clutter-deprecated.h: added file containing macros that
provides more meaningful errors when compiling clutter using code that
uses deprecated functions.
2007-11-13 14:06:19 +00:00
Øyvind Kolås
0dee5eaac3 Renamed all properties of behaviours (and related
functions/variables/parameters)
to match the pattern something-start, something-end. Fixes bug #577.
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-path.c: 
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-rotate.h:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-behaviour-scale.h:
* clutter/clutter-effect.c: 
* clutter/clutter-effect.h:
* clutter/clutter-script.c:
* tests/test-depth.c: 
* tests/test-script.c:
2007-11-13 13:21:56 +00:00
Øyvind Kolås
95338ba67b * clutter/clutter-event.h: made ClutterEventAny have a source field,
rearanged other structs to have source in the same position.
* clutter/clutter-event.c: (clutter_event_get_source): modified to use
the any event.
(clutter_event_free): removed unused variable.
* clutter/clutter-main.c: (deliver_event), (clutter_do_event): reduced
amount of code. As well as deliver button-release events to the stage.
2007-11-12 19:12:02 +00:00
Robert Bradford
222b012014 2007-11-08 Rob Bradford <rob@openedhand.com>
* clutter/glx/clutter-glx.h:
	Include <X11/Xutil.h> needed for the definition of XVisualInfo.
2007-11-08 21:36:14 +00:00
Robert Bradford
6997c45f84 2007-11-08 Rob Bradford <rob@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_color):
	Switch over to using glColor4ub in the GLES backend. It's available in
	the header file but missing in the reference manual.
2007-11-08 21:23:53 +00:00
Emmanuele Bassi
72ce4487f8 2007-11-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Fix the declaration of the
	class handlers for the ::captured-event, ::enter-event and
	::leave-event signals; the function signatures were missing
	the return value the signals marshallers were expecting, and
	their names weren't respecting the convention for event-related
	signals.
2007-11-07 16:40:30 +00:00
Tomas Frydrych
3b07be19ba 2007-11-06 Tomas Frydrych <tf@o-hand.com>
* clutter/clutter-fixed.h:
	Added CLUTTER_SQRTI_ARG_MAX, CLUTTER_SQRTI_5_PERCENT,
	CLUTTER_SQRTI_10_PERCENT expressing clutter_sqrti limits.
	Stripped trailing whitespace.

        * clutter/clutter-fixed.c:
	(clutter_sqrti):
	Updated documentation, stripped trailing whitespace.

        * clutter/clutter-behaviour-path.c:
	(node_distance):
	Use clib sqrt if clutter_sqrti() precission would be worse than
	10%.
	Stripped trailing whitespace.
2007-11-06 15:46:23 +00:00
Emmanuele Bassi
9461dd216b 2007-11-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-layout.h: Add commodity macros to test for
	a specific layout flag in one line.
2007-11-06 14:45:11 +00:00
Emmanuele Bassi
7ee405a8b0 2007-11-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-box.c (clutter_box_dispose): Call unparent()
	on the children, instead of destroy(), to avoid a double free
	and a crash when destroying a ClutterBox.
2007-11-06 14:36:28 +00:00
Emmanuele Bassi
b5afa2e6ec 2007-11-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c: Break the references in ::dispose,
	and free the resources in ::finalize.
2007-11-06 14:35:22 +00:00
Øyvind Kolås
9047f9d2bc * clutter/clutter-container.[ch]: removed find_child_by_id method
from interface (and all implementations of it) since this
functionality is now implemented using a global hash.
* clutter/clutter-box.c: 
* clutter/clutter-group.c:
2007-11-05 17:12:11 +00:00
Emmanuele Bassi
8fde26cd81 2007-11-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c: Do not keep ownership of the
	pixbufs we load.
2007-11-01 17:53:10 +00:00
Øyvind Kolås
60a66695c6 * clutter/clutter-main.c: (_clutter_do_pick): disable dithering
when painting in pick mode.
2007-10-31 15:38:18 +00:00
Matthew Allum
ce0dd69b09 2007-10-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-score.c:
        Various minor improvements to ClutterScore.
2007-10-31 14:50:34 +00:00
Emmanuele Bassi
4b0139ce0e 2007-10-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-layout.c: Fix documentation, with regards to
	the containers handling of the children implementing the
	ClutterLayout interface.
2007-10-30 22:12:01 +00:00
Emmanuele Bassi
6fd7fbf460 2007-10-29 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac:
	* clutter/cogl/gl/cogl-defines.h.in: The OS X backend has a funny
	OpenGL header location, so it basically did break every application
	including clutter/cogl.h because the GL header inclusion depended
	on symbols defined into Clutter's config.h. Now, we define the
	GL header into the configure template and use it to create the
	cogl-defines.h file cogl.h includes.
2007-10-29 16:50:34 +00:00
Emmanuele Bassi
92d4481a68 2007-10-29 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-parser.c: Enable parsing of negative numbers;
	GScanner splits negative numbers into two tokens, so we need to
	special case them.
2007-10-29 16:45:25 +00:00
Emmanuele Bassi
6e5cded500 2007-10-29 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c: Add the :filename and :filename-set
	properties, to retrieve the path of the currently parsed file (if
	:filename-set is TRUE) from the ClutterScriptable implementations.
2007-10-29 15:57:59 +00:00
Matthew Allum
307305187a 2007-10-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-effect.c:
        Small doc fix (#584)
2007-10-28 21:57:04 +00:00
Emmanuele Bassi
d42153dc69 2007-10-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-parser.c:
	(json_scanner_msg_handler): Set the GError to be returned by
	the parsing functions into the GScanner error message handler.

	(json_parser_object): Return the symbol token in case we have
	a parse error after the member name.

	(json_parser_load_from_data): Propagate the error set in the
	message handler, if any.

	* clutter/json/json-node.c (json_node_free): Unref the objects
	only if are set, to avoid a couple of needless criticals we
	get on error.

	* tests/test-script.json: More properties.
2007-10-27 19:49:39 +00:00
Emmanuele Bassi
35132fb5de 2007-10-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.[ch]: Slight API change in the
	clutter_script_get_objects() function: now it takes
	object name/object return location pairs and returns the
	number of objects found and returned.

	* tests/test-script.c: Exercise the clutter_script_get_objects()
	function.
2007-10-27 19:08:59 +00:00
Emmanuele Bassi
ae7463cccf 2007-10-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.c (clutter_rectangle_paint): Use
	CGL_ENABLE_BLEND flag instead of CGL_BLEND value. (#580,
	Gwenole Beauchesne)
2007-10-27 12:26:12 +00:00
Emmanuele Bassi
f36bee599c 2007-10-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.c (clutter_color_to_string): Update the
	documentation for the format of the returned string, and remove
	the note: now clutter_color_parse() can parse the string this
	function returns.
2007-10-27 12:14:18 +00:00
Emmanuele Bassi
cdb495d49a 2007-10-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-render.c: Last usage of guint
	replaced with COGLuint. (Tommi Komulainen)
2007-10-27 12:01:51 +00:00
Matthew Allum
737ac37f27 2007-10-26 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Switch from use of guint to COGLuint. Avoids problems when
        guint != GLuint on some platforms, i.e OSX.
        (Tommi Komulainen, #526)

        * clutter/Makefile.am:
        * clutter/osx/Makefile.am:
        * clutter/osx/clutter-backend-osx.c:
        * clutter/osx/clutter-backend-osx.h:
        * clutter/osx/clutter-event-osx.c:
        * clutter/osx/clutter-osx.h:
        * clutter/osx/clutter-stage-osx.c:
        * clutter/osx/clutter-stage-osx.h:
        * configure.ac:
        Add initial Cocoa/OSX Backend (by Tommi Komulainen, see #526)
2007-10-26 22:06:45 +00:00
Emmanuele Bassi
b7b7c60e5f 2007-10-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.c: Add a :x-align property for aligning
	the text in the entry, in case the actor is wider than the
	text it shows.
2007-10-26 15:56:17 +00:00
Emmanuele Bassi
7b6f602956 2007-10-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Add a --clutter-default-fps run-time
	switch and CLUTTER_DEFAULT_FPS environment variable support for
	setting the default frame-rate at run-time.
2007-10-26 15:47:39 +00:00
Emmanuele Bassi
6ab8c4d28a 2007-10-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.h:
	* clutter/clutter-script.c: Add a ::get_type_from_name() virtual
	function for bindings to override. The current implementation
	calls g_type_from_name() and our lazy class resolver.

	* clutter.symbols: Update.

	* doc/reference/clutter-sections.txt: Update.
2007-10-26 09:05:06 +00:00
Emmanuele Bassi
736bbfb713 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Reverse the list of
	parsed knots, to preserve the real ordering after prepending
	them (thanks to Øyvind for spotting this).

	* clutter/clutter-behaviour-bspline.c: Ditto as above.
2007-10-25 20:06:48 +00:00
Emmanuele Bassi
5a260b7ac3 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-parser.c: Unset the GValue when
	getting a ClutterUnit from a JSON node.
2007-10-25 15:14:06 +00:00
Emmanuele Bassi
7b242370f0 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-bspline.c: Implement the
	ClutterScriptableIface to parse the custom "knots" property.
2007-10-25 15:05:19 +00:00
Emmanuele Bassi
adb5d0275f 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Do not include <clutter/clutter.h>.
2007-10-25 14:43:55 +00:00
Emmanuele Bassi
6738114bc2 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Implement the
	ClutterScriptableIface to parse the custom "knots" property.
2007-10-25 14:42:15 +00:00
Emmanuele Bassi
33ef32d7cd 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c (clutter_texture_set_property): Do
	not try to set NULL pixbufs.
2007-10-25 14:37:41 +00:00
Emmanuele Bassi
f0f043cb19 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Implement part of the ClutterScriptable
	interface, using the ClutterActor API to set and get the name
	of an actor.

	(clutter_geometry_copy), (clutter_geometry_free): Use
	the slice allocator to avoid fragmentation when setting
	properties and emitting signals (that is: when packing
	boxed types into GValues).

	(clutter_actor_box_copy), (clutter_actor_box_free),
	(clutter_vertex_copy), (clutter_vertex_free): Ditto.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_push_transform_child),
	(clutter_actor_pop_transfomr_child): Simple wrappers around
	COGL API, which avoid including clutter/cogl.h when writing
	container actors outside Clutter.
2007-10-25 14:36:37 +00:00
Emmanuele Bassi
6c01499abf 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/clutter.h:
	* clutter/clutter-scriptable.[ch]: Add the ClutterScriptable
	interface; by implementing this interface, a class can
	override the UI definition parsing and transform complex data
	types into GObject properties, or allow custom properties.

	* clutter/clutter-script.c:
	* clutter/clutter-script-parser.c:
	* clutter/clutter-script-private.h: Rearrange the code and
	use the ClutterScriptable interface to parse and build the
	custom properties. This cleans up the code and also it makes
	it more reliable (the complex type parsing is now done using
	the target type and not just the name of the property).
2007-10-25 14:34:54 +00:00
Emmanuele Bassi
9c38eead46 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-json.h: Header for including the JSON
	parsing and data types.

	* clutter/json/json-types.h: Add JSON_NODE_VALUE_TYPE() macro.

	* clutter/json/Makefile.am: Install the JSON headers into a
	private location. This might change in the future, and might
	also cause collisions if you're using JSON-GLib and Clutter
	at the same time, so be warned.
2007-10-25 14:32:29 +00:00
Emmanuele Bassi
eec01b6e73 Check width in ClutterLabel::request_coords
If we get a size requisition, and we have ellipsization active,
check if we are getting less space than what the layout needs
and recompute the width.
2007-10-22 15:47:07 +00:00
Emmanuele Bassi
509799fa0c Change the clutter_color_from_string() format
The format should be "%02x%02x%02x%02x" because we use guint8 for each
component, and not guint16. The string before was completely broken.
2007-10-22 15:46:56 +00:00
Emmanuele Bassi
e937961870 2007-10-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.c (clutter_entry_paint): Fixed off by
	one error. (#566, Gwenole Beauchesne)
2007-10-19 10:15:57 +00:00
Øyvind Kolås
373da11329 * clutter/clutter-timeline.c: (clutter_timeline_set_duration):
rearranged arithemetic to allow specifying duration with sub second
precision (also enables durations smaller than one second).
2007-10-18 13:47:21 +00:00
Emmanuele Bassi
f1105807fb 2007-10-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h:
	* clutter/clutter-script.h:
	* clutter/clutter-script.c: Allow id-less objects: as long
	as they have a "type" member, a unique id will be provided.

	(json_object_end): Add merge id to the object information
	structure.

	(apply_behaviours), (add_children): Keep the unresolved
	objects around.

	(construct_stage), (clutter_script_construct_object): If an
	object has unresolved children or behaviours try resolving
	them when we ask for it.

	(json_parse_end), (clutter_script_ensure_objects): Ensure
	that the objects are fully constructed as best as we can when
	finished parsing.

	(object_info_free), (remove_by_merge_id):
	(clutter_script_unmerge_objects): Remove objects under the
	same merge id returned by the loading functions. (Fixes
	bug #558)
2007-10-18 12:31:07 +00:00
Matthew Allum
1ccbe04505 2007-10-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-score.c:
        * clutter/clutter-score.h:
        * tests/test-score.c:
        Implement more ClutterScore functionality.
2007-10-17 23:03:38 +00:00
Emmanuele Bassi
03fe64e8f8 2007-10-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property), (clutter_actor_get_property),
	(clutter_actor_class_init): Add the :reactive property, to
	control reactiveness using the UI definition files.

	(clutter_actor_reparent): Do not assume the parent is a
	ClutterContainer, and call the container API only if needed.

	(clutter_actor_destroy): Remove from the parent if needed,
	just like the documentation says.
2007-10-17 16:43:46 +00:00
Øyvind Kolås
1a80c688fe * clutter/pango/pangoclutter-render.c: (tc_get): Provide for blank
rows/columns of pixels between adjecant glyphs in the texture cache to
avoid bilinear interpolation spillage at edges of glyphs.
2007-10-16 19:14:52 +00:00
Øyvind Kolås
a7fb3a78d2 * clutter/clutter-main.c: (clutter_do_event): allow motion events
only delivered to stage to be chaugt in the capture phase as well
as the bubbling phase.
2007-10-16 16:35:02 +00:00
Emmanuele Bassi
143a5937e2 2007-10-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-object.c: Automatically transform every
	delimiter into an underscore.

	* clutter/clutter-script.c: Implement the "parent_texture"
	property translation for ClutterCloneTextures, using the
	passed id of the parent texture.
2007-10-16 14:40:00 +00:00
Emmanuele Bassi
f6c83a224e 2007-10-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.[ch]: Added ClutterTimeline:duration,
	a property for setting the duration of a timeline in milliseconds.
	The property comes with accessors and a new constructor. The
	frame rate used is the default value.

	* clutter/clutter-private.h:
	* clutter/clutter-main.[ch]: Add clutter_get_default_frame_rate()
	and clutter_set_default_frame_rate(); these two functions control
	the default frame rate to be used when creating timelines. Currently
	is set to 60 frames-per-second.
2007-10-16 13:41:34 +00:00
Emmanuele Bassi
5737a8b79a 2007-10-16 Emmanuele bassi <ebassi@openedhand.com>
* clutter/clutter-color.c: Copy the alpha when shading.
2007-10-16 09:39:15 +00:00
Tomas Frydrych
f8de77ac92 2007-10-16 Tomas Frydrych <tf@o-hand.com>
* clutter.symbols:
	Added a bunch of missing symbols.
	
	* clutter/clutter-script.c:
	* json/json-node.c:
	Use g_slice_new0 instead of g_slice_new to avoid passing garbage to functions.
	
	* tests/test-threads.c:
	Replaced non-portable sleep() with g_usleep().
2007-10-16 08:34:16 +00:00
Tomas Frydrych
922a7e4d21 2007-10-15 Tomas Frydrych <tf@o-hand.com>
* clutter/cogl/gl/cogl-defines.h:
	* clutter/cogl/gl/cogl.c:
	Fixed up GL include for windows.
2007-10-15 19:19:42 +00:00
Matthew Allum
dd99f024bf 2007-10-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        More events documentation.

        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        Add synthetic flag and make put_event use it
        (via modded patch from pippin)

        * clutter/clutter-main.c: (clutter_do_event):
        dont use put event anymore when pushing enter/leave events.
2007-10-15 16:50:59 +00:00
Emmanuele Bassi
2a891520fa 2007-10-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/Makefile.am: Compile with the debug flags, if
	set.
2007-10-15 09:09:04 +00:00
Emmanuele Bassi
12b9b3bbfc 2007-10-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add a :depth property, so we can
	set the initial depth of an actor inside the UI definition
	files.
2007-10-12 12:42:54 +00:00
Emmanuele Bassi
abc529aaec 2007-10-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c (construct_timline),
	(parse_member_to_property): Transfer ownership of the
	implicit timelines to the behaviour, so that they get
	unreferenced when the behaviour is destroyed.

	(parse_member_to_property): Reverse the list of children
	and behaviours.
2007-10-12 09:43:27 +00:00
Tomas Frydrych
174bd04b49 2007-10-12 Tomas Frydrych <tf@o-hand.com>
Portability fixes:

	* clutter/clutter-private.h:
	Bracket #include "unistd.h" with #ifdef HAVE_UNISTD_H

	* clutter/clutter-fixed.c:
	Use "", not <> for inclusion of local files.

	(clutter_sqrtx): forward declare local variables.

	* clutter/clutter-debug.h:
	Added non-gcc (c99) implementation of variadic debug macros for
	when not compiling with gcc.

	* clutter/pango/pangoclutter-render.c:
	Fixed some strange uses of CLUTTER_NOTE() + stripped trailing
	whitespace.
2007-10-12 09:39:41 +00:00
Tomas Frydrych
abd6832dd9 2007-10-12 Tomas Frydrych <tf@o-hand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-behaviour-depth.c:
        * clutter/clutter-box.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-container.c:
        * clutter/clutter-entry.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-fixed.c:
        * clutter/clutter-group.c:
        * clutter/clutter-hbox.c:
        * clutter/clutter-label.c:
        * clutter/clutter-layout.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-score.c:
        * clutter/clutter-script.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeout-pool.c:
        * clutter/clutter-vbox.c:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * clutter/eglnative/clutter-backend-egl.c:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/json/json-array.c:
        * clutter/json/json-generator.c:
        * clutter/json/json-node.c:
        * clutter/json/json-object.c:
        * clutter/json/json-parser.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:

	Fixedup config.h inclusion (must always be bracketed with #ifdef
	HAVE_CONFIG_H).
2007-10-12 08:17:00 +00:00
Tomas Frydrych
422c725a47 2007-10-11 Tomas Frydrych <tf@o-hand.com>
* clutter/clutter-entry.c:
	Avoid using C++ reserverd words to name variables.
2007-10-11 15:07:36 +00:00
Øyvind Kolås
914c930cee Improve the quality of text when the scale it is shown at screen is
smaller than the original, seems to work well down to about a scale
of 50%.
* clutter/pango/pangoclutter-fontmap.c:
(pango_clutter_font_map_default_substitute): turn off hinting.
* clutter/pango/pangoclutter-render.c: request linear filtering
instead of nearest neighbour when scaling down.
* tests/test-text.c: replaced test with a a test that renders a sample
grid with various pixel sizes and scales for visual inspection of
text rendering quality.
2007-10-11 12:18:01 +00:00
Emmanuele Bassi
52065e88bc 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-backend-glx.c: Fix documentation of the
	filter function API.

	* clutter/clutter-score.c:
	* clutter/clutter-effect.c:
	* clutter/clutter-actor.c: Documentation fixes.

	* clutter/clutter-actor.h: Automatically typecast to ClutterActor
	when setting/checking flags.
2007-10-10 16:02:54 +00:00
Emmanuele Bassi
261bc4c4f5 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Beautify the ClutterActor documentation.
2007-10-10 14:51:25 +00:00
Emmanuele Bassi
717a82303a 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Remove the ::event-after signal:
	three event layers to connect to seems a bit overkill.

	(clutter_actor_event): Return FALSE, not TRUE by default,
	as g_signal_emit() will change the return value if no
	handlers are connected

	* clutter/clutter-stage.c: Emit ::notify when we change
	the fullscreen property.

	* clutter/clutter-script.c: Add more documentation for the
	definition format and keywords.

	(translate_property): Collapse the G_TYPE_ENUM and G_TYPE_FLAGS
	cases into one, to simplify the code.

	* tests/test-script.c: Test enumeration conversion by using
	a value different from the default.
2007-10-10 14:29:29 +00:00
Matthew Allum
6216ce659c 2007-10-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-main.c:
        * tests/test-events.c:
        Add basic W3 DOM  event 'capture' like functionality.
2007-10-10 13:04:34 +00:00
Emmanuele Bassi
a4b7abd18e 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h:
	* clutter/clutter-script.c: Parse flags like we parse enums.
2007-10-10 13:01:09 +00:00
Emmanuele Bassi
8b55030c14 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-types.h:
	* clutter/json/json-array.c:
	* clutter/json/json-object.c: Resync with the upstream copy
	of JSON-GLib; add json_object_remove_member() and
	json_array_remove_element() and fix the g_hash_table_get_keys()
	replacement for GLib 2.12.

	* clutter/clutter-script.c: Clean up the complex properties
	parsing code.
2007-10-10 12:51:51 +00:00
Emmanuele Bassi
704aa0c6d7 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c (json_object_end): Add "type_func"
	to the list of attributes we skip.
2007-10-10 10:44:45 +00:00
Emmanuele Bassi
7aa52af5dd 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-parser.c: Use the commodity JsonNode API
	and accept bare values as root nodes.

	* clutter/clutter-script-private.h:
	* clutter/clutter-script.c: Unreference the created objects
	only if they are top-levels, like ClutterBehaviour and
	ClutterTimelines. Actors have floating references, so we
	just transfer ownership to their containers, and the stage
	is owned by the backend. Add the "type_func" key to the
	object definition, so the user can supply its own GType
	function if the class name doesn't follow the GObject rules.
	Document the ClutterScript public API.
2007-10-10 10:42:19 +00:00
Matthew Allum
8faf9b9964 2007-10-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add missing enter/leave event signals

        * clutter/clutter-main.c: (clutter_do_event):
        Set time in crossing events.
        Protect against do_pick() failing.
2007-10-09 23:45:49 +00:00
Emmanuele Bassi
475fcc64a7 2007-10-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c (resolve_alpha_func): Fix the
	ClutterAlphaFunc resolution function.
2007-10-09 20:04:23 +00:00
Emmanuele Bassi
b0569d0f27 2007-10-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c (clutter_script_get_object): Construct
	the requested object if it hasn't been already. This allows
	referencing objects within the same snippet.

	* tests/test-script.c: Declare a timeline and use it inside
	multiple behaviours; apply multiple behaviours to various
	actors, then retrieve the timeline to start it when the test
	runs.
2007-10-09 16:21:04 +00:00
Emmanuele Bassi
0d7184db20 2007-10-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h:
	* clutter/clutter-script.c: Allow applying behaviours directly
	inside the UI definition data.

	* tests/test-script.c: Test the "behaviours" member.
2007-10-09 15:11:01 +00:00
Robert Bradford
9e3f1e0d4c 2007-10-09 Rob Bradford <rob@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_dispose):
	Call eglTerminate() on the display when the backend is disposed of.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_realize):
	Don't use the createNativeWindow() call, it's not generic EGL.
2007-10-09 13:56:29 +00:00
Emmanuele Bassi
ac9aa06fcf 2007-10-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h:
	* clutter/clutter-script.h:
	* clutter/clutter-script.c: Add licensing information to
	the newly added files.

	* clutter/clutter-script.c: Support creating behaviours with
	ClutterScript. ClutterAlpha objects are implicit, but
	timelines can be both explicit objects using their id or
	implicit objects. Make the property resolution and translation
	more robust. Support the pixbuf property.

	* tests/test-script.c: Test the newly added features.

	* docs/reference/clutter-docs.sgml:
	* docs/reference/clutter-sections.txt: Add ClutterScript.
2007-10-09 13:29:03 +00:00
Emmanuele Bassi
d0e46914c1 2007-10-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.h: Add deprecation guards around
	CLUTTER_FIXED_INT().
2007-10-09 13:24:52 +00:00
Emmanuele Bassi
1016f27ca8 Fix typo in GLib version check 2007-10-09 12:10:11 +00:00
Emmanuele Bassi
98841e2be8 2007-10-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c: Parse ClutterMargin and ClutterPadding
	properties from arrays or integers (assume pixels).
2007-10-08 16:48:22 +00:00
Emmanuele Bassi
76dd06bc7b 2007-10-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h:
	* clutter/clutter-script.c: Allow defining childrens for every
	container actor inside the UI definition files.
2007-10-08 16:25:10 +00:00
Matthew Allum
34a40de3c5 2007-10-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-private.h:
        * clutter/clutter-main.c:
        Add a hash to global clutter context mapping all parented actor
        id's to actors.
        Add clutter_get_actor_by_id() call.
        Convert picking machinery to use above.
        (performance/simpler composite actor creation)

        * clutter/clutter-stage.c: (clutter_stage_fullscreen),
        (clutter_stage_unfullscreen), (clutter_stage_event):
        Only set the fullscreen property on stage state fullscreen event(#545)
        Experimental as could be painful to implement on non X backends.
2007-10-08 16:18:33 +00:00
Emmanuele Bassi
9e81870d0b 2007-10-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c (json_parse_end):
	* clutter/json/json-object.c (json_object_get_members): Replace
	the GLib 2.14 API with the equivalent code for GLib < 2.14.

	* configure.ac: Revert the dependency bump.
2007-10-08 15:18:31 +00:00
Emmanuele Bassi
adcfc6d130 Fix includes in ClutterScript 2007-10-08 15:04:13 +00:00
Emmanuele Bassi
991562f536 2007-10-08 Emmanuele Bassi <ebassi@openedhand.com>
Initial implementation of the UI definition files. (#424)

	* clutter/json/Makefile.am:
	* clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based
	JSON parser/generator library. We use it in-tree because we might
	need to change the API. Ideally, we'd depend on it.

	* clutter/clutter.h:
	* clutter/clutter-script-private.h:
	* clutter/clutter-script.[ch]: ClutterScript, the scenegraph
	generator class. It parses JSON streams in form of buffers and
	files and builds the scene.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a "script" debug flag

	* clutter/Makefile.am: Build glue.

	* tests/Makefile.am:
	* tests/test-script.c: Add a test case for the ClutterScript.

	* configure.ac: Depend on GLib 2.14, so we can use the
	g_hash_table_get_key() and g_hash_table_get_values() functions
	for the time being; we can probably reimplement those, but we
	are going to need 2.14 anyway if we are going to implement a
	list model using GSequence.
2007-10-08 15:03:22 +00:00
Matthew Allum
bc13e907cc 2007-10-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/sdl/clutter-event-sdl.c:
        Remove seperate double/triple click events and replace with
        a click_count member.
        Move calculating click counts from backend to do_event()
        Initial implementation of ENTER/LEAVE events.

        * tests/test-events.c:
        Add code to test above.

        * tests/test-behave.c:
        Sync with newer API.

        * clutter/clutter-score.c:
        Silence a warning.
2007-10-03 09:28:16 +00:00
Emmanuele Bassi
4189c66a21 2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.h: Add CLUTTER_FIXED_TO_INT() and
	deprecate CLUTTER_FIXED_INT(), for symmetry with
	CLUTTER_FIXED_FROM_INT().

	* clutter/clutter-alpha.c:
	* clutter/clutter-behaviour-depth.c:
	* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-fixed.h: Use CLUTTER_FIXED_TO_INT().
2007-10-02 14:53:32 +00:00
Emmanuele Bassi
db0ed63c93 2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_get_size): Implement
	get_size() as a wrapper around clutter_actor_query_coords()
	instead of calling g_object_get() twice.

	(clutter_actor_init): Initialise the box in one call.
2007-10-02 14:45:40 +00:00
Emmanuele Bassi
090c1d11b4 2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Remove the ::event-after signal
	class handler, as it's not meant to be overridden by sub-classes.

	(clutter_actor_class_init):
	Make every event-related signal return a boolean: return TRUE
	in a signal handler to block the emission. The value is accumulated
	automatically by the signal API.

	(clutter_actor_event): If ::event returns TRUE, skip to emitting
	::event-after. Return the value accumulated by the signal emission
	chain.

	* clutter/clutter-private.h: Rename _clutter_boolean_accumlator().

	* clutter/clutter-main.c (clutter_do_event): If clutter_actor_event()
	returns TRUE then stop the event emission chain from child to parent.

	* clutter/clutter-stage.c (clutter_stage_event): Behave like
	clutter_actor_event().

	(clutter_stage_get_key_focus),
	(clutter_stage_set_key_focus): Avoid a nasty circular reference
	issue: if the actor passed to set_key_focus is NULL then the stage
	has the key focus.

	* tests/test-events.c: Update the events test with the API
	changes.
2007-10-02 14:03:36 +00:00
Tomas Frydrych
5b4b51ba7a 2007-10-01 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_scale_with_gravityx):
	Use CLUTTER_QMUL for better precission (#532, patch by Gwenole
	Beauchesne).

	* clutter/clutter-color.c:
	(clutter_color_to_hlsx):
	Added missing CLUTTER_INT_TO_FIXED conversion (#544, patch by Neil
	Roberts).
2007-10-01 15:26:09 +00:00
Neil J. Patel
b5b613000c 2007-10-01 Neil J. Patel <njp@o-hand.com>
Patch by: Tommi Komulainen <tommi.komulainen@iki.fi>

	* clutter/clutter-entry.c: (clutter_entry_delete_text):
	Fix characters vs. bytes inconsistency (#520).
2007-10-01 13:44:33 +00:00
Matthew Allum
956f6b6238 2007-09-30 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-event.h:
        Removed unused POINTER_ENTER and POINTER_LEAVE states. (#546)
        * clutter/clutter-stage.c: (clutter_stage_fullscreen),
        (clutter_stage_unfullscreen):
        Only Change fullscreen prop if the backend implements fullscreen
        methods. (#545)
2007-09-30 22:27:52 +00:00
Øyvind Kolås
d93230d1bf 2007-09-28 Øyvind Kolås <pippin@openedhand.com>
* clutter/clutter-container.[ch]: added
	clutter_container_find_child_by_name.
2007-09-28 14:52:54 +00:00
Øyvind Kolås
99c97b3337 2007-09-28 Øyvind Kolås <pippin@openedhand.com>
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize):
	removed unused variable perspective.
	* tests/test-events.c: (main): added CLUTTER_STAGE() cast.
	* tests/test-threads.c: include unistd.h for sleep().
2007-09-28 11:03:21 +00:00
Øyvind Kolås
f7a426587c * clutter/clutter-label.c: (clutter_label_ensure_layout): avoid
calling pango_layout_set_text|markup before we've got any text.
2007-09-28 10:54:42 +00:00
Matthew Allum
ff81b9fcd2 2007-09-27 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-clone-texture.c:
        * clutter/clutter-rectangle.c:
        Include config.h in all c files (#524, Tommi Komulainen)
2007-09-27 22:20:30 +00:00
Matthew Allum
cf48841f2b 2007-09-27 Matthew Allum <mallum@openedhand.com>
Merge from stable.

        * clutter/clutter-behaviour-path.c: (path_alpha_to_position)
        Fix uninitialized variable (#480, Gwenole Beauchesne)
2007-09-27 22:15:25 +00:00
Matthew Allum
5ab0ed5a00 2007-09-27 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        Further event tweaks;
        - Ref the event actor source
        - Protect against off stage events (button releases)
        - Move more into ClutterEventAny
        - Add a click count to button event (as yet unused)
        - Minor cleanups

        * clutter/clutter-actor.c:
        Make scale x/y a property.

        * clutter/clutter-private.h:
        Remove _clutter_actor_apply_modelview*

        * clutter/eglx/clutter-backend-egl.c:
        Warning cleanup

        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Avoid setting viewport directly, but set sync flag.

        * clutter/pango/pangoclutter-render.c: (draw_glyph):
        Minor cleanups.

        * clutter/Makefile.am:
        * tests/Makefile.am:
        * tests/test-score.c
        * clutter/clutter.h:
        * clutter/clutter-score.h:
        * clutter/clutter-score.c:
        Add very initial (broken) ClutterScore implementation.
2007-09-27 21:38:38 +00:00
Ross Burton
bc7b1b3a16 2007-09-25 Ross Burton <ross@openedhand.com>
Merge from stable.
	
	* clutter/clutter-group.c:
	Optimise sort_z_order.
2007-09-25 13:22:24 +00:00
Emmanuele Bassi
c7ff2b7651 2007-09-17 Emmanuele Bassi <ebassi@openedhand.com>
Merge from stable

	* clutter/eglnative/clutter-event-egl.c:
	Flag every device click after the first as motion events
	instead of button presses. (#505, Shreyas Srinivasan)
2007-09-17 11:34:03 +00:00
Matthew Allum
f5483054fc 2007-09-10 Matthew Allum <mallum@openedhand.com>
Port from stable branch.

        * clutter/eglnative/clutter-event-egl.c: (clutter_event_dispatch):
        Only declare tsevent if we have tslib (#498, Robert Bragg)
2007-09-10 09:16:33 +00:00
Emmanuele Bassi
f2e1d852bb 2007-09-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c: Remove stray include <gdk-pixbuf-xlib.h>
	in ClutterStage: the code requesting it was moved in the backends.
2007-09-06 10:37:24 +00:00
Emmanuele Bassi
b60c049e54 Fix the ClutterRectangle border drawing
Apply a patch from Neil Roberts (bug 488) for fixing the drawing of the
rectangle border, by not overdrawing the rectangle on the border and by
doing the correct check on the border colour.
2007-08-31 11:58:20 +00:00
Matthew Allum
e812b0d875 2007-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-effect.c: (clutter_effect_template_set_property):
        Add missing break statement. Whoops.
2007-08-29 22:32:47 +00:00
Matthew Allum
818a667836 2007-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (_clutter_do_pick):
        Call glFinish before reading pixels
        * clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_realize):
        Add missing read surface in making context current.
        Above fixes via Kate Alhola.

        * clutter/glx/clutter-glx.h:
        Add missing filter funcs so there actually exported
2007-08-29 19:11:18 +00:00
Matthew Allum
1ceaf04ac7 2007-08-24 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        Add initial support for stage state events.
        Fix fullscreening for an already mapped stage.

        * tests/test-events.c:
        Print out info from the above. Blue button now toggles
        fullscreen.

        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        Add a setting for templates to ref or clone underlying
        timelines. (As to improve sync issues like those in foofone)

        * tests/test-timeline.c:
        Also add completed signals.

        * clutter/cogl/gles/cogl.c: (cogl_texture_image_2d):
        * configure.ac:
        Forward port from stable branch. RGB Image fixes gles
        and check for lower case libgles_cm.
2007-08-24 15:12:52 +00:00
Tomas Frydrych
e0f609e8aa Fixed rotation around x axis (bug 486).
* clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform):
2007-08-24 06:19:06 +00:00
Emmanuele Bassi
46a3a0bec6 2007-08-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h:
	* clutter/clutter-event.c: Revert the event queue ordering
	commit.

	* clutter/eglx/clutter-event-egl.c:
	* clutter/glx/clutter-event-glx.c:
	* clutter/sdl/clutter-event-sdl.c: Update backends.
2007-08-23 12:47:25 +00:00
Tomas Frydrych
a40f50fffa Fixed CCW rotation in rotate behaviour (bug 483); fixed overall path length calculation for angles > 360 in rotate and ellipse. 2007-08-22 10:33:26 +00:00
Emmanuele Bassi
fa7eb4e5a8 Remove the threads locking in the dispatchers destruction notification
The GLib main loop allows destroying sources while still in the dispatcher
function, so whether the Clutter threading lock is being held or not is
actually unpredictable by the library. This might be fixed in GLib, so we
just do what GTK+ does for the time being and wait.

See bug: http://bugzilla.gnome.org/show_bug.cgi?id=459555
2007-08-22 10:12:15 +00:00
Emmanuele Bassi
00142fdb62 Return event coordinates for 3BUTTON_PRESS events
The switch() in clutter_event_get_coords() wasn't returning the coordinates
for the 3 button press events, thus those events never reached the actors.
2007-08-21 15:48:51 +00:00
Emmanuele Bassi
59f4df5dfd Correctly initialise the multiple clicks variables 2007-08-21 15:48:44 +00:00
Emmanuele Bassi
9d61c5c856 Check for pending events from the tail of the events queue
When checking for pending events we need to look from the tail of the
list backwards.
2007-08-21 15:48:37 +00:00
Emmanuele Bassi
277d86f654 Preserve ordering when placing synthetic events in the queue
When we are in the the event translation function sometimes we need to
synthesise events: the double and triple click events are synthetic events
placed on the queue after a sequence of events has been received, for
instance.

Until now, the events were placed on the queue after the translation from
the native events was successful. This led to a loss of ordering because
we put the synthesised event on the queue before the last event that
triggered it.

This patch puts the events on the queue before translating them, with a
"pending" flag set; if the translation sequence is completed then the flag
is removed - otherwise the event is removed from the queue altogether. The
queue manipulation functions have been modified to ignore the "pending"
flag when looking for events.

This patch also adds a private structure overlayed on the ClutterEvent
struct so that we can extend the events with private data without exposing
it in the public API.
2007-08-21 15:48:13 +00:00
Emmanuele Bassi
886f47c94c Document ClutterStage properties
Add missing documentation for the ClutterStage properties and enable the
properties and signals in the gtk-doc API reference.
2007-08-21 15:47:51 +00:00
Tomas Frydrych
b1c040ce19 Fixes for 64-bit platforms; use of SSE builtin when available (patches by Gwenole Beauchesne). 2007-08-21 09:25:09 +00:00
Emmanuele Bassi
155c22b93a 2007-08-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/clutter-enum-types.h.in:
	* clutter/clutter-enum-types.c.in: Use template files for
	glib-mkenums; this makes the Makefile template a bit more
	clean and the enum types generation more customisable (e.g.
	when GLib 2.14 has been released, we can use g_once_init_enter()
	and g_once_init_leave() to have thread-safe GType functions
	for the enum types as well).
2007-08-20 20:16:15 +00:00
Emmanuele Bassi
7ab6f4e338 Relax the CLUTTER_CHECK_VERSION() macro check
The macro should check for a micro version greater or equal to the specified
micro version parameter. Fixes bug 477, patch by Neil Roberts.
2007-08-20 11:54:28 +00:00
Emmanuele Bassi
87d41ca788 Make gtk-doc produce the ClutterTimeline signals 2007-08-20 09:17:23 +00:00
Emmanuele Bassi
92910e3e2f Various fixes to ClutterTimeline
Emit the ClutterTimeline::new-frame signal only if we arrive there with an
active timeout source. Also, make sure to take a reference on the timeout
when emitting signals.

If the timeline is advancing of zero frames, bump it up to one frame. (bug
471, Rob Bradford)

If the user called clutter_timeline_pause() while in the ::new-frame handler
the timeout is removed and the timeline is reset, while the correct behaviour
should be to simply return. (#371, Johan Bilien)

If we skipped the last frames and we ended up over the frame number, emit
the ::new-frame signal with the last frame before emitting the ::completed
signal.

Remove the call to clutter_timeline_stop() when reaching the end of the
timeline: it was used just to remove the timeout source and it emitted the
::paused signal, which doesn't make any sense. Also rewind the timeline
after emitting the ::completed signal, so that calling get_current_frame()
in the ::completed signal handlers still work.
2007-08-19 19:09:20 +00:00
Emmanuele Bassi
c8a0faab73 No need to unref the ClutterAlpha in the effect closure
The ownership of the ClutterAlpha object is transferred to the ClutterBehaviour
used by the effect; we just need to unref the behaviour to make the alpha
object disappear.
2007-08-19 17:06:54 +00:00
Emmanuele Bassi
72ad55f677 Protect the version components 2007-08-19 17:06:41 +00:00
Emmanuele Bassi
5d0e16e2a9 Replace the note in clutter_do_event()
Use an EVENT note and not a SCHEDULER one.
2007-08-19 17:06:37 +00:00
Emmanuele Bassi
1a6deea7a7 Use g_list_insert_sorted() instead of our custom function
The clutter_timeout_pool_insert_sorted() function caused an inversion of
the timeout sources in the pool; this led to a wrong behaviour in the
execution of the timeout functions. See bug 471.

This patch drops clutter_timeout_pool_insert_sorted() in favour of the
standard g_list_insert_sorted(), which produces identical behaviours with
and without the pool.

A new test, written by Rob Bradford, has been added to the regression test
suite in order to identify sorting issues with the timeout pools.
2007-08-19 17:06:22 +00:00
Matthew Allum
5b3f06faac 2007-08-19 Matthew Allum <mallum@openedhand.com>
* clutter/eglx/clutter-event-egl.c: (clutter_event_dispatch):
        Fix clutter_thread typo (Kate Alhola)
2007-08-19 00:03:01 +00:00
Emmanuele Bassi
d0514f4de2 Fix clutter_behaviour_rotate_get_center()
Apply a patch from Neil Roberts (bug 468) that makes the get_center() method
of ClutterBehaviourRotate return the correct tuple of coordinates.

Also, fix some coding style issues and make sure to freeze and thaw the
GObject notification queue when emitting the notify signal on multiple
properties in one method.
2007-08-18 12:39:36 +00:00
Emmanuele Bassi
5cfac975d3 Update the Since version in the API that has been backported
Some of the API landed in trunk has been backported to the stable branch
after testing. This patch updates the Since: tag in the API reference to
reflect the time when the API was first added to a release.
2007-08-18 12:39:30 +00:00
Emmanuele Bassi
d7dc1d7c97 Add checks on the reactive accessors
Check for the parameter in the various "reactive" flag accessors.
2007-08-15 19:50:31 +00:00
Emmanuele Bassi
294ec333b7 Add clutter_effect_depth(), simple wrapper around the depth behaviour
This patch adds a new effect function, wrapping ClutterBehaviourDepth into
clutter_effect_depth().
2007-08-15 19:50:16 +00:00
Emmanuele Bassi
635b84971d Fix for the smoothstep alpha function
When computing the increasing smoothstep alpha value use the right type
for the results, to avoid overflowing the [0, 0xffff] range of the alpha
value.

Also use the right format when printing out the opacity and alpha values
in the opacity behaviour.
2007-08-15 13:29:43 +00:00
Emmanuele Bassi
ab948d577f Rename ClutterContainer raise() and lower() methods to avoid clashes
Language bindings will have problems with raise() and lower() bein in both
ClutterContainer and ClutterActor; hence, this patch renames
clutter_container_raise() and clutter_container_lower() to
clutter_container_raise_child() and clutter_container_lower_child(),
respectively.
2007-08-14 08:01:33 +00:00
Matthew Allum
8ad4dde16b 2007-08-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-types.h:
        Initial implementation of actors emmitting event signals (423);
        - Actors set_reactive() to receive mouse events.
          (call clutter_enable_motion_events() for per action motion events)
        - clutter_stage_set_key_focus () to direct key events.
        - Events bubble up to parents (ending at stage)
          (original source identified by clutter_event_get_source())
        TODO:
        - enter/leave notifys for actors.
        - stage specific events - fullscreen
        - grabs

        * tests/test-events.c:
        Extend a little to use new API

        * clutter/cogl/gl/cogl.c:
        * clutter/glx/clutter-backend-glx.c:
        Move get_proc_address into cogl and out of backend.
        (shaders will need it)

        * clutter/clutter-group.c: (clutter_group_real_lower):
        Fix a minor compile warning.

        * TODO:
        Sync up.
2007-08-13 20:48:01 +00:00
Emmanuele Bassi
143005bd79 Implement ::raise(), ::lower() and ::sort_depth_order() in ClutterBox
Provide the implementations of the newly added ClutterContainer virtual
functions inside ClutterBox.
2007-08-13 17:01:30 +00:00
Emmanuele Bassi
ad184c0fe3 Use the sibling to reinsert the actor at the right position
Fix a bug where we used the actor to reposition itself in the group. This
was probably masked by the sort_depth_order() call.
2007-08-13 17:01:25 +00:00
Emmanuele Bassi
adfa359e48 Add more checks to ClutterContainer::raise() and ::lower()
Check that the actors passed are actually children of the container,
as the implementations assume this.
2007-08-13 17:01:12 +00:00
Emmanuele Bassi
a60dcb9889 Make ClutterActor use ClutterContainer methods
Every direct reference to ClutterGroup has been removed, in favour of
ClutterContainer - which is the official way of creating container
actors as of 0.4.
2007-08-13 17:01:07 +00:00
Emmanuele Bassi
27ce96150e Move depth ordering methods from ClutterGroup to ClutterContainer
Since ClutterActor directly calls ClutterGroup methods we need ClutterContainer
to provide them, so that every container actor behaves the same way.

This patch makes ::raise, ::lower and ::sort_depth_order virtual functions
of the ClutterContainer interface, implemented by ClutterGroup.

The documentation has been added and deprecation warnings have been added
as well.
2007-08-13 17:00:58 +00:00
Emmanuele Bassi
9635f60064 Use clutter_container_find_child_by_id() when picking
ClutterStage now uses the newly added clutter_container_find_child_by_id()
function to find the right child in the scenegraph, using the picking id.

This fixes the test-boxes test case.
2007-08-13 17:00:52 +00:00
Emmanuele Bassi
57c0be73cd Implement ClutterContainer::find_child_by_id() in ClutterBox
Iterate (recursively) on the children of a box to find the one with the
given unique id.
2007-08-13 17:00:47 +00:00
Emmanuele Bassi
d9b421de40 Make ::find_child_by_id() a method of ClutterContainer
Finding a child by its ID is a method that should be used by every container
and not only by ClutterGroup. This is needed to actually fix the picking in
ClutterStage.
2007-08-13 17:00:37 +00:00
Matthew Allum
b5cc246f59 2007-08-12 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (texture_upload_data):
        Align texture data correctly for edge tiles.
        (#422 - Neil Roberts)
2007-08-12 21:30:14 +00:00
Emmanuele Bassi
68bbe4cd89 2007-08-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeout-pool.c: Fix removing and adding timeouts
	to the timeout pool during a dispatch of a timeout source already
	inside the pool. (#456, based on a patch by Neil Roberts)

	(clutter_timeout_dispatch), (clutter_timeout_pool_dispatch): Hold
	the main Clutter lock in the pool dispatch function, instead of
	the per-timeout dispatch; this guarantees that the ref+unref of
	the single timeouts are done under the main lock.
2007-08-12 13:19:31 +00:00
Matthew Allum
690d01367e 2007-08-11 Matthew Allum <mallum@openedhand.com>
Ported from 0.4 branch.

        * clutter/clutter-texture.c:
        Fix typo in clutter_texture_get_pixbuf (#458, #442?, Neil Roberts).
        Use take_object when getting pixbuf prop to avoid ref leak
2007-08-11 19:28:05 +00:00
Emmanuele Bassi
ffbf7b64ab 2007-08-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-box.c: Rename a variable to fix a compiler
	warning.
2007-08-09 13:24:42 +00:00
Emmanuele Bassi
5bf83b3f0a 2007-08-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-ellipse:
	(clutter_behaviour_ellipse_get_tiltx): Remove useless
	"Return" in the API documentation.
2007-08-08 23:23:18 +00:00
Emmanuele Bassi
fae203c1ea 2007-08-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeout-pool.c: Fix sorting of the pool
	when inserting and removing timeout sources. (#449, Neil
	Roberts)
2007-08-08 21:36:16 +00:00
Emmanuele Bassi
705f47783a 2007-08-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_get_timestamp): Remove
	the microseconds remainder, which is mostly useless. (#447)
2007-08-08 13:24:43 +00:00
Emmanuele Bassi
1639b7d0b8 2007-08-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_get_timestamp): Return the
	correct number of microseconds (#447, Neil Roberts)
2007-08-08 11:22:45 +00:00
Emmanuele Bassi
4befcd0a64 Merge clutter.git/threading branch 2007-08-08 10:20:14 +00:00
Emmanuele Bassi
0176d1c8a8 Protect the G_DISABLE_CAST_CHECKS define
When compiling with cast checks already disabled there's no need to
redefine this symbol.
2007-08-07 14:21:10 +00:00
Emmanuele Bassi
fffdeb64c7 Do not mask the y1 symbol exported by math.h
Do you ever wonder what would happen if glibc were a serious library
and not the joke it actually is?
2007-08-07 14:12:58 +00:00
Emmanuele Bassi
b8d6f3aaab Do not mask index in ClutterEntry 2007-08-07 14:07:39 +00:00
Emmanuele Bassi
f57edd70d3 Even more documentation fixes 2007-08-07 14:03:58 +00:00
Emmanuele Bassi
790ef05b46 More documentation fixes 2007-08-07 14:03:30 +00:00
Emmanuele Bassi
9686266fd3 Documentation fixes 2007-08-07 14:03:08 +00:00
Matthew Allum
3a8cc2226b 2007-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
        Add a documentation note regarding ellipse setting
        the applied actors position.
2007-08-07 12:17:15 +00:00
Matthew Allum
363faccfd5 2007-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.c:
        * clutter/clutter-fixed.h:
        Add documentation.

        * clutter/cogl/gl/cogl.c: (cogl_perspective):
        Remove CFX_* shortened macros
2007-08-07 11:35:22 +00:00
Emmanuele Bassi
70c43c5a11 Remove unused clutter_threads_enter() and clutter_threads_leave()
The threads_enter() and threads_leave() functions are no-ops because Clutter
is not thread-aware nor thread-safe. Leaving them in is a source of confusion
so we just remove them.

Update the NEWS and the README files with the release notes.
2007-08-06 20:46:54 +00:00
Emmanuele Bassi
e548b53936 Add descriptions to ClutterBox and subclasses
Final touches to the ClutterBox implementation.
2007-08-06 19:37:55 +00:00
Emmanuele Bassi
0705948690 Match arguments, to make gtk-doc happy 2007-08-06 19:37:46 +00:00
Emmanuele Bassi
cc80f3bb68 Add NULL-check on the padding in clutter_box_pack() 2007-08-06 19:37:26 +00:00
Emmanuele Bassi
5c8d18e619 Add default padding to ClutterBox
To avoid using a ClutterPadding each time you add an actor to a ClutterBox
when you want the same padding around each child, you can now set the
default padding. The API is pixel-based, since it's a commodity function,
and will affect only clutter_box_pack_defaults().
2007-08-06 19:37:15 +00:00
Emmanuele Bassi
fb6d01cd76 Port ClutterVBox to the new ClutterBox implementation
Like ClutterHBox, ClutterVBox now takes into account the per-child
padding and the per-box margin.
2007-08-06 19:37:00 +00:00
Emmanuele Bassi
6005c0849d Port ClutterHBox to the new ClutterBox implementation
ClutterHBox now uses the padding associated to each packed child and uses
the margin associated to the box.
2007-08-06 19:36:43 +00:00
Emmanuele Bassi
a55cea7b2b Initialise the box allocation
We need the allocation to be < 0 for the subclasses to compute it
correctly the first time.
2007-08-06 19:36:39 +00:00
Emmanuele Bassi
54b77d12cd Update the ClutterBox API and structure
ClutterBox is meant to work like the HTML boxing model: it has a margin and
a backgrdound color, and every child actor is added with a pack type and a
padding. The ClutterBoxChild structure holds the child actor, the padding,
the packing type and the allocated coordinates for the actor.
2007-08-06 19:36:27 +00:00
Matthew Allum
b3c8ff186c 2007-08-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Correct set pixbuf property as GDK_TYPE_PIXBUF
        (fix via Neil Roberts)
2007-08-06 12:48:13 +00:00
Matthew Allum
7949cfe30a 2007-08-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-depth.c:
        Modify to work like all other behvaiours in not forcing
        increasing order in behaviour 'limits'. (#436)
        Rename limit min/max props to start/end.

        * tests/test-depth.c:
        Simplify test-case to work with above change and
        without multiple ramps

        * clutter/clutter-behaviour-rotate.c:
        Handle CW rotation when end > start and similar for CCW just
        like ellipse behaviour.
2007-08-05 23:13:27 +00:00
Matthew Allum
e1d439f9c9 2007-08-05 Matthew Allum <mallum@openedhand.com>
* README:
        * clutter/clutter-actor.c:
        Document show/hide_all behaviour correctly.
2007-08-05 13:37:49 +00:00
Emmanuele Bassi
f13707632c 2007-08-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-depth.c: Fix typo in the description.
2007-08-05 09:46:01 +00:00
Emmanuele Bassi
679ce128e4 2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-depth.c: Clarify the depth behaviour
	even more in the description used by the API reference.
2007-08-04 09:42:01 +00:00
Emmanuele Bassi
46506cb93e 2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-depth.c: Clarify that what drives
	the movement along the Z axis is the ClutterAlpha object (we
	don't have the luxury of a rollover like the opacity does);
	so, if you want to go from 0 to -100 you have to use a
	decreasing function, just as well if you want to go from 100
	to 0. Using a min-depth of 100 and a max-depth of 0 and an
	increasing function is undefined behaviour.

	* tests/Makefile.am:
	* tests/test-depth.c: Add a test case for the depth behaviour.
2007-08-04 08:59:18 +00:00
Emmanuele Bassi
7cd4ee0517 2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_set_opacity): Queue
	a redraw when setting the opacity of an actor.
2007-08-04 07:55:55 +00:00
Emmanuele Bassi
f32dca44e2 2007-08-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_get_angle_tilt): Avoid recursion
	by fixing a typo.

	(clutter_behaviour_ellipse_get_angle_begin),
	(clutter_behaviour_ellipse_get_angle_end): Correct the angles
	here too.

2007-08-03  Emmanuele Bassi  <ebassi@openedhand.com>
2007-08-03 15:40:11 +00:00
Emmanuele Bassi
ac5ca04fa5 2007-08-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_get_property): Do not forget to
	correct the angles when returning them.
2007-08-03 15:18:43 +00:00
Tomas Frydrych
b368f1833a added direction paramenter to clutter_behaviour_ellipse_new (), made direction to be respected, unclamped angle values 2007-08-03 09:52:52 +00:00
Emmanuele Bassi
4ccfc2daa2 2007-08-02 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
	* clutter/eglx/clutter-backend-egl.c:
	* clutter/sdl/clutter-backend-sdl.c: Set the default resolution
	as 96.0 dpi for every backend (we already were under this
	assumption anyway, and this makes it easier to change this
	setting per-backend).

	* clutter/pango/pangoclutter-fontmap.c:
	* clutter/pango/pangoclutter.h: Allow setting the resolution
	for the PangoClutterFontMap object and provide the implementation
	for the PangoFcFontMap::get_resolution() virtual function. This
	allows to set the resolution of the PangoContext when retrieving
	it.

	* clutter/clutter-label.c (clutter_label_init): Set the
	resolution of the font map with the one the backend gives us.

	* clutter/clutter-entry.c (clutter_entry_init): Ditto.
2007-08-02 09:58:18 +00:00
Emmanuele Bassi
337571a805 2007-08-02 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.c (clutter_color_subtract): Invert the
	operands and match what the function says it does.
2007-08-02 07:40:58 +00:00
Matthew Allum
a6a998e4d8 2007-08-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-color.c: (clutter_color_from_pixel):
        Fix typo in alpha channel extraction (#434)
2007-08-01 22:09:33 +00:00
Emmanuele Bassi
fbadfa1a6b 2007-08-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Add floating-point variant of the
	clutter_actor_get_r[xyz]angx() functions.
2007-08-01 13:11:43 +00:00
Emmanuele Bassi
4170d7cc43 2007-07-31 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.[ch]: Fix clutter_stage_set_user_resizable()
	name, and add a getter for the property.

	* clutter/glx/clutter-stage-glx.c: Use the accessor, not
	g_object_get() to retrieve the value of the resizable property.
2007-07-31 17:01:52 +00:00
Emmanuele Bassi
6145261040 Fix previous commit 2007-07-31 16:53:17 +00:00
Emmanuele Bassi
dd93a0a13c 2007-07-31 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.[ch]: Add clutter_backend_set_resolution()
	and clutter_backend_get_resolution(); backends should use the former
	to set the resolution of the display when initialising, while actors
	should use the latter when sizing themselves depending on the
	resolution or the font size.

	* clutter/glx/clutter-backend-glx.c: Set the resolution as 96 dpi
	as a default and query the X server when opening the display.

	* clutter/clutter-entry.c: Drop the hardcoded dpi value and use
	clutter_backend_get_resolution() to compute the default size.
2007-07-31 10:38:23 +00:00
Emmanuele Bassi
cae72ec419 2007-07-31 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.c (clutter_entry_init): Set the default
	size of the entry based on the size of the default font. (#414).
2007-07-31 08:28:17 +00:00
Emmanuele Bassi
4c5e32ad05 2007-07-31 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/sdl/clutter-backend-sdl.c: Fix a typo in
	clutter_backend_sdl_get_features() (#426, Pan Bohui)
2007-07-31 07:58:35 +00:00
Tomas Frydrych
936fea0b37 Fixed invalid assumption about z cooordiance in calculation of
tilt in y axis.
2007-07-30 16:09:40 +00:00
Tomas Frydrych
2cc4a23820 Fixed incorrect order of modelview matrix stacking while calculating actor vertices. 2007-07-30 07:27:14 +00:00
Matthew Allum
459e8a0a9d 2007-07-30 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.h:
        Remove #if 0's old backend_api
        (generating uneeded documentation)
2007-07-29 23:24:13 +00:00