Double negations are the spawn of the devil, and is_non_opaque() is
used like that to find out if it's opaque most often, change the
function name to see the glass half full.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
The MetaBackgroundActor was ignoring the unobscured area altogether,
and just painted according to the clip area. Check the unobscured
area too, as it might well be covered by client windows.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
Wayland clients do this through the opaque region in the surface
actor. However X11 clients were considered fully transparent for
culling purposes, which may result in mutter painting other bits
of the background or other windows that will be painted over in
reality.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
We want to clip it away if 1) The window is fully opaque or
2) If it's translucent but has a frame (as explained in the comment
above). The code didn't quite match and we were only applying it on
case #2.
Case #1 is far more common, and saves us from pushing some drawing
that we know will be covered in the end.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
Make it so it returns the closest ancestry MetaWindowActor if it
is a MetaSurfaceActor.
We need this for Wayland subsurfaces, so we can support actions like
Meta+Drag on them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/604
Saves us from using MetaCompositor API, at a point where it might not
be initialized yet. Use the same window directly, since we already
have it handy.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/672
We need to set XdndAware and XdndProxy on the stage window if running
a X11 compositor, this is not necessary on wayland.
Takes over gnome-shell code doing this initialization.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/667
Waking up gnome-shell and triggering JavaScript listeners of
`size-changed` every time a window was only moved was wasting a lot
of CPU.
This cuts the CPU requirement for dragging windows by around 22%.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/568
The way code was structured made it easy to misunderstand things as the
surface actor of a window actor could change over time. So is not the
case, however, the intention of the corresponding "update" function was
so that a surface actor could be assigned to a window actor as soon as
the X11 window was associated with its corresponding wl_surface, if the
window in question came from Xwayland.
Restructure the code and internal API a bit to make it clear that a
window actor only once gets a surface actor assigned to it, and that it
after that point never changes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
X11 actors need to release the server data (pixmap and damage) before the
display is closed.
During the close phase all the windows are unmanaged and this causes the window
actors to be removed from the compositor, unsetting their actor surface.
However, in case a window is animating the surface might not be destroyed until
the animation is completed and a reference to it kept around by gjs in the shell
case. By the way, per commit 7718e67f all window actors (even the animating
ones) are destroyed before the display is closed, but this is not true for the
child surface, because the parent window will just unref it, leaving it around
if reffed somewhere else. This is fine for wayland surfaces, but not for X11
ones which are bound to server-side pixmaps.
So, connect to the parent MetaWindowActor "destroy" signal, releasing the x11
resources that implies detaching the pixmap (unsetting the texture) and removing
the damages.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/629https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
free_damage and detach_pixmap functions are called inside dispose and an object
can be disposed multiple times, even when the display is already closed.
So, don't try to deference a possibly null-pointer, assigning the xdisplay too
early, as if the X11 related resources have been unset, the server might not be
open anymore. In fact, we assume that if we have a damage or a pixmap set,
the display is still open.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
In MetaWindowActor creation we're setting the compositor private (i.e. the
window actor itself) of a window before creating the surface actor, and so
passing to the it a window without its compositor side set.
Since the surface actor might use the parent actor, set this before updating
the surface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
As per commit 80e3c1d set_surface_actor has been added, meant to do different
things depending on the backend, like connecting to signals under X11.
However, the vfunc isn't ever used, making the X11 surfaces not to react to
repaint-scheduled signal.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
Everytime the top window changes we connect/disconnect to the actor's destroy
signal, although as explained in commit ba8f5a11 this might be slower in case
the window actor has many other signal connections.
So, just track this using an ID.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
The commit
commit 60f7ff3a69
Author: Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
Date: Fri Dec 21 18:12:49 2018 -0200
window-actor: Turn into a derivable class
made the previous instance struct a instance private struct, but didn't
remove the parent field. Since it's unused, there is no point in keeping
it around, so lets drop it.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/658
We're currently emitting the 'grab-op-end' signal when the grab prerequisites
are met, but when display->grab_op is still set to a not-NONE value and thus
meta_display_get_grab_op() would return that in the signal callback.
And more importantly when this is emitted, devices are still grabbed.
Instead, emit this signal as soon as we've unset all the grab properties and
released the devices.
Helps with https://gitlab.gnome.org/GNOME/gnome-shell/issues/1326https://gitlab.gnome.org/GNOME/mutter/merge_requests/596
Code underneath seems to handle errors properly, and this is apparently
here to save a few XSync()s on X11. Just drop this windowing dependent
bit to make things cleaner.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/420
When the compositor is destroyed we should cleanup the list of window actors we
created and destroy them.
Since all the actors are added to the window_group or top_window_group we can
just destroy these containers (together with the feedback_group), and simply
free the windows list.
This is particularly needed under X11 because before we destroy the display, we
might do some cleanups as detaching the surface pixmaps and freeing the damages
and if this happens at later point (for example when triggered by garbage
collector in gnome-shell), we might crash because the x11 dpy reference is
already gone.
Destroying the window actors instead, ensures we avoid any further call to X11
related functions and that we release the actors XServer resources.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/576
This reverts a change introduced in edfe5cc3 to use `paint_clipped_rectangle()`
instead of `cogl_framebuffer_draw_rectangle()` for full paints as it
contained logic necessary for viewport src-rects. This is not longer the case.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/504
This brings the viewport src-rect code in line with how we handle
transforms, by applying a `CoglMatrix` to the pipeline instead of
changing the paint logic.
It also fixes not-y-inverted textures in combination with
transforms.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/504
Commit 8e9184b6 added filtering to avoid image jaggies when downscaling
but used `LINEAR_MIPMAP_NEAREST`. In some situations this could lead to
GL choosing a single lower resolution mipmap and then upscaling it, hence
slightly blurry.
We don't want to revert that change since it avoids aliasing jaggies, so
let's use `LINEAR_MIPMAP_LINEAR` instead. This provides the highest quality
filtering that GL can do and avoids the situation of GL using a single
mipmap that's lower resolution than the screen. Now it will blend that one
with the next mipmap which is higher resolution than the screen. This still
avoids jaggies but also maintains 1px resolution.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1105https://gitlab.gnome.org/GNOME/mutter/merge_requests/505
When commit 91c6a144da synced shadows with Adwaita, it removed the
shadow completely from attached modal dialogs. However Adwaita uses
the same shadow for all dialogs (modal or not), so do the same here.
https://gitlab.gnome.org/GNOME/mutter/issues/490
We need to use pixel size of the monitor in order to generate a valid
texture with full quality for current monitor
In spanned case the background should cover all the differently scaled monitors
thus we scale the texture up to the maximum scaling level and then we resample
it drawing only each side in the monitor it should occupy using the proper
scaling level.
In wallpaper mode (or color mode) for example we don't need to scale the area,
also the texture size we return should be unscaled, not to confuse
MetaBackgroundActor making it use more space than needed.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
To be used to translate absolute cursor positions to relative positions,
as well as to determine whether a cursor sprite is inside the stream or
not. It also helps calculating the scale the cursor sprite needs to be
scaled with to be in stream coordinate space.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/413
There are most likely no GNOME users left still using hardware that
does not support NPOT textures. Further more, they would crash much
earlier and never hit this code-path. So remove the unnecessary check
here.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/447
This implements the viewporter protocol which offers a cropping and scaling
capabilities to wayland clients.
There are several use cases for this, for example video players and games,
both as a convenience function and as potential performance optimization when
paired with hardware overlays etc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/323
Commit 25f416c13d added additional compilation warnings, including
-Werror=return-type. There are several places where this results
in build failures if `g_assert_not_reached()` is disabled at compile
time and the compiler misses a return value.
https://gitlab.gnome.org/GNOME/mutter/issues/447
Make meson link libmutter using -fvisibility=hidden, and introduce META_EXPORT
and META_EXPORT_TEST defines to mark a symbols as visible.
The TEST version is meant to be used to flag symbols that are only used
internally by mutter tests, but that should not be considered public API.
This allows us to be more precise in selecting what is exported and what is
not, without the need of a version-script file that would be more complicated
to maintain.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/395
Previously, the clipping rectangle passed to
`meta_surface_actor_get_image()` was updated with the actual texture
size, but recent changes in `meta_shaped_texture_get_image()` now keep
the caller's clipping rectangle unchanged.
The implementation of `meta_window_actor_capture_into()` was relying on
the old behavior of updating the passed clipping rectangle, but now that
it's kept unchanged, the actual clipping rectangle used to copy the data
is wrong, which causes either a distorded image or worse, a crash of
mutter.
Use the resulting cairo image size to copy the data instead of the
clipping rectangle to avoid the issue and get the expected size.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/442
I saw Meson fade from the sky
On the wind I heard a sigh
As snowflakes cover fallen Makefiles
I will say this last goodbye
Meson is now coming
So ends Autotools days
Future is now coming
And we must away
Over Python and without Bashisms
Through lands where never Meson touched
By silver streams that run down to the Sea
Under parsers, beneath old legacy
Over snow one winter’s morn
I turned at last to paths that lead home
And though where the road then takes me
I cannot tell
We came all this way
But now comes the day
To bid you farewell
Many places I have been
Many sorrows I have seen
But I don’t regret
Nor will I forget
All Makefiles that took that road with me
I bid you all a very fond farewell.
The texture tower can return no texture e.g. if the calculated level is
negative. This was handled before, but regressed with
e1370ee209. This fixes a potential crash
observed occasionally when starting Firefox nightly using the Wayland
backend in overview mode.
Now that everything is settled, from the initialization
process to the subclasses to moving code to the compositor,
MetaWindowActor can be a proper abstract class that cannot
be instantiated.
Thus, make MetaWindowActor an abstract class.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
This vfunc was added as a was to work around the convoluted
initialization process. Now that we figured it out and moved
the MetaWindowActor-specific initialization to constructed(),
we can override that.
Remove post_init() and use GObject.constructed() entirely.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
MetaWindowActor breaks layering isolation by accessing
and injecting itself into compositor->windows. This is
a bad practice, and effecticely makes returning the
new actor useless, since we doesn't even use the return
value.
Move window actor creation to under MetaCompositor and
stop violating (too badly) the resposabilities of each
component. This moves meta_window_actor_new() into
meta_compositor_add_window().
Also, move the remaining initialization code to the
GObject.constructed vfunc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
Document the roles of MetaSurfaceActor and MetaWindowActor,
and when their subclasses are used.
(And this is actually the first real documentation under
src/compositor/README!)
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
MetaWindowActor handles sending _NET_WM_FRAME_* X atoms to
clients - even pure Wayland clients.
Now that we have Wayland- and X11-specific implementations of
MetaWindowActor, we can delegate this to MetaWindowActorX11,
and allow pure Wayland apps to not even connect to
MetaSurfaceActor:repaint-scheduled.
Do that by moving all the X11-specific code to the X11-specific
MetaWindowActorX11 class. Add vfuncs to MetaWindowActorClass
that are necessary for the move, namely:
* pre_paint() and post_paint()
* post_init()
* frame_complete()
* set_surface_actor()
* queue_frame_drawn()
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
Those are stub specialized classes for MetaWindowActor. This will
help ensuring that we do not execute X11-specific code paths on
pure Wayland clients.
The relationship between the window actor and the surface is the
following:
* Wayland: MetaWindowActorWayland + MetaSurfaceActorWayland
* X11: MetaWindowActorX11 + MetaSurfaceActorX11
* Xwayland: MetaWindowActorX11 + MetaSurfaceActorWayland
It is not possible to have MetaWindowActorWayland backed by a
MetaSurfaceActorX11 surface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
We will introduce specialized MetaWindowActors for X11
and Wayland in the future, so it needs to be derivable.
Make it a derivable class, and introduce a private field.
The MetaWindowActorClass definition is in the private
header in order to prevent external consumers of Mutter
to create MetaWindowActor implementations of their own.
That is, MetaWindowActor is only internally derivable.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
EGLStream textures are imported as GL_TEXTURE_EXTERNAL_OES and reading
pixels directly from them is not supported. To make it possible to get
pixels, create an offscreen framebuffer and paint the actor to it, then
read pixels from the framebuffer instead of the texture directly.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
When a texture is transformed in any way (e.g. Wayland buffer
transforms), we cannot just fetch the pixels from the texture directly
and be done with it, as that will result in getting the untransformed
pixels.
To properly get the pixels in their right form, first draw to an
offscreen framebuffer, using the same method as when painting on the
stage, then read from the framebuffer into a cairo image surface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/408
Implements the `MetaScreenCastWindow` interface for screen-cast
`RecordWindow` mode.
`meta_window_actor_capture_into()` implementation is still pretty crude
and doesn't take into account subsurfaces and O-R windows so menus,
popups and other tooltips won't show in the capture.
This is left as a future improvement for now.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/306
The shader used for computing a vignette currently has two
problems:
* The math is wrong such that the vignette isn't stretched
across the whole actor and so ends abruptly
* There is noticeable banding in its gradient
This commit corrects both problems by fixing the computing
and introducing noise dithering.
This adds the necessary bits to support Wayland buffer transforms.
The main part here is to properly setup the Cogl pipeline
and to recalculate the size of the painted area accordingly,
so culling etc. still works.
The choosen approach additionally lays groundwork for Wayland
wp_viewporter support.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/322
It cuts out some of the GObject boilerplate, and gives us g_autoptr()
support for free.
Since this changes the ABI, we also need to bump the libmutter API
version.
Following up last commit, this commit adds a CoglFramebuffer
argument to meta_shadow_paint(), and stops using the draw
framebuffer internally.
The only consumer of this API, MetaWindowActor, still passes
the draw framebuffer though.
MetaShadow.paint() uses Cogl implicit APIs (cogl_rectangle* ones, in
this case) to paint shadows with the shadow pipeline.
Replace those calls by cogl_framebuffer_draw_textured_rectangle()
calls, that achieve the exact same result but with the non-deprecated
API.
This commit adds meson build support to mutter. It takes a step away
from the three separate code bases with three different autotools setups
into a single meson build system. There are still places that can be
unified better, for example by removing various "config.h" style files
from cogl and clutter, centralizing debug C flags and other configurable
macros, and similar artifacts that are there only because they were once
separate code bases.
There are some differences between the autotools setup and the new
meson. Here are a few:
The meson setup doesn't generate wrapper scripts for various cogl and
clutter test cases. What these tests did was more or less generate a
tiny script that called an executable with a test name as the argument.
To run particular tests, just run the test executable with the name of
the test as the argument.
The meson setup doesn't install test files anymore. The autotools test
suite was designed towards working with installed tests, but it didn't
really still, and now with meson, it doesn't install anything at all,
but instead makes sure that everything runs with the uninstalled input
files, binaries and libraries when running the test suite. Installable
tests may come later.
Tests from cogl, clutter and mutter are run on 'meson test'. In
autotools, only cogl and clutter tests were run on 'make check'.
Install include files in
$prefix/include/mutter-$apiversion/[clutter,cogl,...,meta]/, and
datafiles in /usr/share/mutter-$apiversion/.... We still would conflict
e.g. given that our gettext name is "mutter", and how keybindings are
installed, but it's a step in the right direction.
This is the filename convention you get when you define a shared module
in meson, and since there is no particular reason to not include the
"lib" prefix, lets make it easier to port it over. While at it,
de-duplicate the retrieval of the plugin name.
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
The clip and opaque region are both in a translated stage coordinate
space, where the origin is in the top left corner of the painted
texture. The painting, however, is in the texture coordinate space,
so when the texture is scaled, the coordinate spaces differ.
Handle this by transforming the clip and opaque region to texture
coordinate space before computing the blend region and the opaque region
to paint.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/300
They were int before entering MetaShapedTexture, used as ints in the
cairo regions and rectangles, so there is no reason they should be
stored as unsigned.
Related: https://gitlab.gnome.org/GNOME/mutter/issues/300
The compositor will automatically unredirect the top most window which
is fully visible on screen. When unredirecting windows, it also shapes
the compositor overlay window (COW) so that other redirected windows
still shows correctly.
The function `get_top_visible_window_actor()` however will simply walks
down the window list, so if a window is placed on a layer above and
unredirected, then iconified by the client, it will still be picked up
by `get_top_visible_window_actor()` and he compositor will reckon it's
still unredirected while not in a visible state anymore, thus leaving a
black area on screen.
Make sure we skip the windows not known to the compositor while picking
the top visible window actor to avoid this issue.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/306
The function is intentionally provided as macro to not require a
cast. Recently the macro was improved to check that the passed in
pointer matches the free function, so the cast to GDestroyNotify
is now even harmful.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/176
The special ::pick implementation there makes clutter fall into paths
that do require a get_paint_volume() implementation, or an infinite
area will be used.
Providing a paint volume here is easier on the invalidation mechanism.
This optimization was presumably added before Clutter was able to
invalidate selected regions of an actor. Paint volumes are supposed
to be invariable as long as the actor conditions don't change.
Stacking of other actors shouldn't affect the paint volume, so it's
actually wrong to optimize those areas away here.
- Stop using CurrentTime, introduce META_CURRENT_TIME
- Use g_get_monotonic_time () instead of relying on an
X server running and making roundtrip to it
https://bugzilla.gnome.org/show_bug.cgi?id=759538
Split X11 specific parts into MetaX11Display. This also required
changing MetaScreen to stop listening to any signals by itself, but
instead relying on MetaDisplay forwarding them. This was to ensure the
ordering. MetaDisplay listens to both the internal and external
monitors-changed signal so that it can pass the external one via the
redundant MetaDisplay(prev MetaScreen)::monitors-changed.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
They are X11 specific functions, used for X11 code. They have been
improved per jadahl's suggestion to use gdk_x11_lookup_xdisplay and
gdk_x11_display_error_trap_* functions, instead of current code.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
- Moved xdisplay, name and various atoms from MetaDisplay
- Moved xroot, screen_name, default_depth and default_xvisual
from MetaScreen
- Moved some X11 specific functions from screen.c and display.c
to meta-x11-display.c
https://bugzilla.gnome.org/show_bug.cgi?id=759538
This avoids overwhelming the GPU with trying to update mipmaps at a high
rate. Because doing so could easily cause a reduction in the compositor
frame rate and thus actually reduce visual quality.
In the case of a window that is constantly animating in the overview,
this reduces mutter's render time by around 20%-30%.
While MetaStage, MetaWindowGroup and MetaDBusDisplayConfigSkeleton don't
appear explicitly in the public API, their gtypes are still exposed via
meta_get_stage_for_screen(), meta_get_*window_group_for_screen() and
MetaMonitorManager's parent type. Newer versions of gjs will warn about
undefined properties if it encounters a gtype without introspection
information, so expose those types to shut up the warnings.
https://bugzilla.gnome.org/show_bug.cgi?id=781471
When using plugins, the effects will affect the MetaWindowActor size
and position.
Add a new signal "effects-completed" wired to the corresponding
MetaWindowActor which is emitted when all effects are completed so that
derived objects can be notified when all effects are completed and use
the actual size and position.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/104
Make the Wayland objects push the state relevant to their role to the
MetaSurfaceActor instead of MetaSurfaceActorWayland pulling the state
from the associated surface.
This makes the relationship between the actor and the objects that
constructs it more clear; the actor is a drawable that the protocol
objects control, not the other way around.
This will make it easier to "detach" a surface actor from a surface,
which is necessary when unmapping a window while the underlying surface
is yet to be destroyed and potentially reused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/5https://bugzilla.gnome.org/show_bug.cgi?id=791938
When the top window actor is destroyed, we need to make sure that
all its references are removed or it could be picked again in next
windows sync, causing crashes.
Since the window might or might not be destroyed when removed (depending
weather animations are in progress over it or not), it's just safer
to wait it to be destroyed before cleaning up any of its reference.
https://bugzilla.gnome.org/show_bug.cgi?id=791006
We must emit ::dnd-leave to pair the ::dnd-enter that shall be
emitted whenever the plugin grab begins, otherwise we leave
listeners unable to clean up if the plugin begins and ends a
grab while there is an ongoing DnD operation.
https://bugzilla.gnome.org/show_bug.cgi?id=784545
This is not a leak per se, but it seems too easy to make valgrind
SIGSEGV due to MetaBackground disconnecting signals from an already
destroyed MetaScreen when trying to SIGTERM gnome-shell. Keeping a
reference fixes this.
https://bugzilla.gnome.org/show_bug.cgi?id=789984
It looks that there are some extensions that run a Mainloop on startup,
causing to dispatch a clutter paint before the compositor is even available.
In such scenario a MetaWindow could try to start a simple effect
using a compositor plugin which is not there yet.
Then in order to catch these bugs we can now assert that the expected
conditions are valid, so that gnome-shell will provide a dumpstack to
debug the real offending JS code.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
There are cases when no compositor is available (yet) but a MetaWindow tries
to start a simple effect using a compositor plugin which is not available.
In that case we should just ignore any request and protect ourselves from
crashes.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
This function might be called by components with invalid plugin manager
(as it might happen to MetaWindow when the compositor isn't initialized
properly), so we need to protect ourselves from crashes.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
When determining whether we should unredirect a window or not, ignore
offscreen windows, and just check the top most visible window.
Previously this was not an issue, but since 'stack-tracker: Keep
override redirect windows on top' we started sorting the UI frames
window, which is an offscreen override redirect window, on top, causing
the unredirect checking code to always check whether to unredirect the
UI frames window. This effectively disabled the compositor bypass
functionality.
https://bugzilla.gnome.org/show_bug.cgi?id=788493
Turn MetaOutput into a GObject and move it to a separate file. This
changes the storage format, resulting in changing the API for accessing
MetaOutputs from using an array, to using a GList.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
The brightness is about the vignette. Add a 'vignette_' prefix in order
to give more context. Keep the property name as it is, doing so we don't
break any plugin (e.g., gnome-shell).
https://bugzilla.gnome.org/show_bug.cgi?id=786618
Add the word 'vignette' in order to give some context on what the
snippets do. This will be useful later when we land other snippets
for the gradient effect.
https://bugzilla.gnome.org/show_bug.cgi?id=786618
This commit adds support for rendering onto enlarged per logical
monitor framebuffers, using the scaled clutter stage views, for HiDPI
enabled logical monitors.
This works by scaling the mode of the monitors in a logical monitors by
the scale, no longer relying on scaling the window actors and window
geometry for making windows have the correct size on HiDPI monitors.
It is disabled by default, as in automatically created configurations
will still use the old mode. This is partly because Xwayland clients
will not yet work good enough to make it feasible.
To enable, add the 'scale-monitor-framebuffer' keyword to the
org.gnome.mutter.experimental-features gsettings array.
It is still possible to specify the mode via the new D-Bus API, which
has been adapted.
The adaptations to the D-Bus API means the caller need to be aware of
how to position logical monitors on the stage grid. This depends on the
'layout-mode' property that is used (see the DisplayConfig D-Bus
documentation).
https://bugzilla.gnome.org/show_bug.cgi?id=777732
No XDnD events which notify DnD status change comes in Wayland. To emulate XDnD
behavior, MetaDnd checks whether there is a grab or not when the modal window
starts showing. When there is a grab, it processes the raw events from
compositor, and emits DnD signals for plugin.
https://bugzilla.gnome.org/show_bug.cgi?id=765003
Implement MetaDnd for emitting DnD signals to plugins such as gnome-shell. The
xdnd handling code comes from gnome-shell, and it is hidden behind MetaDnd now.
https://bugzilla.gnome.org/show_bug.cgi?id=765003
We currently don't have any shadow class for combo box popups,
which means the default shadow of normal windows is used. That's
clearly odd given that the two are very different, and isn't
consistent with GTK+-3's client-side shadows for popups. While
we could add a dedicated shadow class, the designers are fine
with reusing the existing shadow for dropdown-menus, so let's
do that.
https://bugzilla.gnome.org/show_bug.cgi?id=744667
If the meta_window_actor_effect_completed() triggers inconsistent
accounting, there's also high chances that the thaw call will be
unexpected at this time too, which will lead to a g_error().
This makes mutter more lenient to effect_completed() calls of the
right type (i.e. those triggering freeze/thaw) being performed more
times than necessary in the upper parts. A warning will be issued,
but the process won't abort.
https://bugzilla.gnome.org/show_bug.cgi?id=777691
In preparation for further refactorizations, rename the MetaMonitorInfo
struct to MetaLogicalMonitor. Eventually, part of MetaLogicalMonitor
will be split into a MetaMonitor type.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
In order for the compositor plugin to be able to animate window size
changes properly we need to let it know of the starting and final
window sizes.
For X clients this can be done synchronously and thus with a single
call into the compositor plugin since it's us (the window manager)
who's in charge of the final window size.
Wayland clients though, have the final say over their window size
since it's determined from the client allocated buffer.
This patch moves the meta_compositor_size_change_window() calls before
move_resize_internal() which lets the compositor plugin know the old
window size and freezes the MetaWindowActor.
Then we get rid of the META_MOVE_RESIZE_DONT_SYNC_COMPOSITOR flag
since it's not needed anymore as the window actor is frozen and that
means we can use meta_compositor_sync_window_geometry() as the point
where we inform the compositor plugin of the final window size.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
This will be used to let plugins know when a previous size change
actually becomes effective. This is needed to handle wayland client
resizing properly since, unlike X, it's async.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
Normally textures in OpenGL are inverted on the Y axis, and we only
apply our rotation transform when it is not. To make the common case
work as normal, default to assuming textures are Y inverted.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Add support for inverted Y Wayland buffers. OpenGL textures are by
default inverted, so adding support for EGL_WAYLAND_Y_INVERTED_WL
effectively means adding support for non-inverted, which makes the
MetaShapedTexture apply a transformation when drawing only when querying
EGL_WAYLAND_Y_INVERTED_WL resulted in the response "EGL_FALSE".
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Wayland popup grabs, unlike other grab types, can be safely cancelled
so there's no reason to deny compositor grab requests if a wayland
popup is on.
In particular, this allows entering the overview via a keybinding or
locking the screen while a wayland popup has a grab which is something
that's been advertised as a wayland improvement over X.
https://bugzilla.gnome.org/show_bug.cgi?id=771235
When we mess with a window actor's visibility from the shell side
(yes, I know :-( ), we should at least restore the proper visibility
when we're done with it ...
https://bugzilla.gnome.org/show_bug.cgi?id=771536
Not having a surface actor would cause the window actor state to be
considered frozen, thus causing various state (such as geometry, shape
etc) synchronization to be delayed until thawed. If the window actor
was "thawed" due to having a surface set, not all state would be
properly synchronized, causing the thawed window actor to be displayed
incorrectly.
This patch fixes this by putting state synchronization after thawing in
a common function, calling it both from frozen count decreasing and
surface setting.
This fixes for example misplaced menus in Steam.
https://bugzilla.gnome.org/show_bug.cgi?id=770991
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.
This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
We were compensating for a clone paint viewport offset even when we
were not in clone paniting mode. This would break painting if we offset
the viewport for some other reason for example as in the future stage
view painting.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Instead of assuming there is a single onscreen framebuffer, use the
helper functions for setting the frame callback and getting the frame
counter.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Use the correct pointer types for cogl objects. This avoids warnings
when including the cogl headers doesn't result in all the cogl types
being typedefs to void.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Emit a signal so that interested parties can recreate their FBOs and
queue a full scene graph redraw to ensure we don't end up showing
graphical artifacts.
This relies on the GL driver supporting the
NV_robustness_video_memory_purge extension and cogl creating a
suitable GL context. For now we only make use of it with the X backend
since the only driver with which this is useful is NVIDIA.
https://bugzilla.gnome.org/show_bug.cgi?id=739178
We ignore all damage while a surface is frozen and queue a full
update instead once it's thawed. While not super efficient, this
isn't overly bad for the intended case of catching up with any
updates that happened during a compositor effect. However when
extended frame sync is used, surfaces are also frozen while the
client is drawing a frame, in which case the current behavior is
pretty damaging (pun intended), as we end up redrawing the entire
window each frame. To address this, keep track of the actual damage
we ignore and apply it when the surface is thawed.
https://bugzilla.gnome.org/show_bug.cgi?id=767798
The only time the surface pointer (priv->surface) may be NULL is when
the surface is unmanaged but still painting, possibly due to a unmap
animation or the like, so only guard handle this situation in the entry
points that may come from the stage painting.
https://bugzilla.gnome.org/show_bug.cgi?id=763431
Before this commit, on Wayland, the buffer rect would have the size of
the attached Wayland buffer, no matter the scale. The scale would then
be applied ad-hoc by callers when a sane rectangle was needed. This
commit changes buffer_rect to rather represent the surface rect (i.e.
what is drawn on the stage, including client side shadow). The users of
buffer_rect will no longer need to scale the buffer_rect themself to
get a usable rectangle.
https://bugzilla.gnome.org/show_bug.cgi?id=763431
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible (i.e. any CoglError
that is not a malformed blend string).
https://bugzilla.gnome.org/show_bug.cgi?id=765058
Each wl_surface.commit with a newly attached buffer should result in
one wl_buffer.release for the attached buffer. For example attaching
the same buffer to two different surfaces must always result in two
wl_buffer.release events being emitted by the server. The client is
responsible for counting the wl_buffer.release events and be sure to
have received as many release events as it has attached and committed
the buffer, before reusing it.
https://bugzilla.gnome.org/show_bug.cgi?id=762828
We can detect that these windows are already fully opaque, so allow them
to unredirect. Allows unredirecting Totem during video playback, giving
a significant speed boost.
We currently rely only on MetaWindowActor to update the mask
texture. This isn't good enough since we might get asked to use the
mask (e.g. via meta_shaped_texture_get_image() ) after having a new
texture size but before MetaWindowActor decides to update the mask in
which case we might crash since cogl_texture_new_from_sub_texture()
might fail with an early return such as
Cogl-CRITICAL **: cogl_sub_texture_new: assertion 'sub_x + sub_width
<= next_width' failed
https://bugzilla.gnome.org/show_bug.cgi?id=762639
CSD X11 clients and Wayland clients don't have a window frame drawn by
the compositor to flash. So instead of flashing the whole screen when
configured to just flash the window, flash just the window region.
https://bugzilla.gnome.org/show_bug.cgi?id=763284
Some windows, like Chromium and Steam, are technically CSD in that they
don't want a system titlebar and draw their own, but we should still
provide them with a shadow.
If a queued event is being processed after the surface is
destroyed, trying to access the window associated with the surface
will lead to a segmentation fault.
This patch avoids the crash by first checking if the surface is not null.
https://bugzilla.gnome.org/show_bug.cgi?id=754715
Some backgrounds don't fully fill the screen. For those backgrounds
it's important to paint a color behind them to fill in the gaps.
This commit checks whether or not the background image textures take
up the entire monitor, and in the event they don't, draws a color
behind them (such as it would do if the background were
translucent).
https://bugzilla.gnome.org/show_bug.cgi?id=754476
meta_background_get_texture only draws the bottom image texture
if
1) the blend factor leaves the top image translucent
or
2) the top image is translucent from alpha
The latter case doesn't actually matter since we're using REPLACE
on the top image texture.
This commit drops the unnecessary check for the second case and
applies demorgans law to the conditional for clarity.
https://bugzilla.gnome.org/show_bug.cgi?id=754476
Since mutter has two X connections and does damage handling on the
frontend while fence triggering is done on the backend, we have a race
between XDamageSubtract() and XSyncFenceTrigger() causing missed
redraws in the GL_EXT_X11_sync_object path.
If the fence trigger gets processed first by the server, any client
drawing that happens between that and the damage subtract being
processed and is completely contained in the last damage event box
that mutter got, won't be included in the current frame nor will it
cause a new damage event.
A simple fix for this would be XSync()ing on the frontend connection
after doing all the damage subtracts but that would add a round trip
on every frame again which defeats the asynchronous design of X
fences.
Instead, if we move fence handling to the frontend we automatically
get the right ordering between damage subtracts and fence triggers.
https://bugzilla.gnome.org/show_bug.cgi?id=728464
The spec says:
"A server should avoid signalling the frame callbacks if the surface is not
visible in any way, e.g. the surface is off-screen, or completely obscured
by other opaque surfaces."
We actually do have the information to do that but we are always calling
the frame callbacks in after_stage_paint. So fix that to only call when
when the surface gets drawn on screen.
https://bugzilla.gnome.org/show_bug.cgi?id=739163
The compositor maintains a ring of shared fences with the X server in order to
properly synchronize rendering between the X server and the compositor's GPU
channel. When all of the fences have been used, the compositor needs to reset
one so that it can be reused. It does this by first waiting on the CPU for the
fence to become triggered, and then sending a request to the X server to reset
the fence.
If the compositor's GPU channel is busy processing other work (e.g. the desktop
switcher animation), then the X server may process the reset request before the
GPU has consumed the fence. This causes the GPU channel to hang.
Fix the problem by having the compositor's GPU channel trigger its own fence
after waiting for the X server's fence. Wait for that fence on the CPU before
sending the reset request to the X server. This ensures that the GPU has
consumed the X11 fence before the server resets it.
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
https://bugzilla.gnome.org/show_bug.cgi?id=728464
If GL advertises this extension we'll use it to synchronize X with GL
rendering instead of relying on the XSync() behavior with open source
drivers.
Some driver bugs were uncovered while working on this so if we have
had to reboot the ring a few times, something is probably wrong and
we're likely to just make things worse by continuing to try. Let's
err on the side of caution, disable ourselves and fallback to the
XSync() path in the compositor.
https://bugzilla.gnome.org/show_bug.cgi?id=728464
When a client sets an input region or a opaque region to NULL, it
should still be considered a change to the corresponding region on the
actor. This patch makes sure this state is properly forwarded.
https://bugzilla.gnome.org/show_bug.cgi?id=753222
Keep the active position state in its original coordinate space, and
synchronize the surface actor with it when it changes and when
synchronizing the rest of the surface state, in case the surface scale
had changed.
https://bugzilla.gnome.org/show_bug.cgi?id=745655
Whenever a MetaSurfaceActor is painted, update the list of what outputs
the surface is being drawed upon. Since we do this on paint, we
effectively avoids this whenever the surface is not drawn, for example
being minimized, on a non-active workspace, or simply outside of the
damage region of a frame.
DND icons and cursors are not affected by this patch, since they are not
drawn as MetaSurfaceActors. If a MetaSurfaceActor or a parent is cloned,
then we'll check the position of the original actor again when the clone is
drawn, which is slightly expensive, but harmless. If the MetaShapedTexture
instead is cloned, as GNOME Shell does in many cases, then these clones
will not cause duplicate position checks.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
We may access it during painting even if it has been freed. For now,
manually unset it during the MetaWaylandSurface cleanup; in the future
make MetaWaylandSurface a GObject and make the surface pointer a weak
reference.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
The elementary guys would like this as an API, and I don't see any
reason to refuse -- this is quite nice shadow painting code :)
For some reason, gobject-introspection can't seem to cope with
MetaWindowShape. I'll look into it a bit later, but for now, mark
the function it has trouble with as (skip).
It seems that when translated, paint_offset and actor_offset will always
be the same, so our translation of the clip group won't work. For now,
until I figure out what's going on here, just use the painting offset,
since that what seems to make sense to me.
I didn't write this code, though, so I don't know why the actor's
allocation was involved in this computation at all.
I tested briefly with clones (magnifier, manual cloning through the
looking glass) and couldn't find any other artifacts, so I'm going to do
this for now.
A much less hacky version of maximize / unmaximize is reimplemented
in terms of this, but it could also eventually be used for fullscreen /
unfullscreen, and tile / untile.
The comment explains it better, but Clutter tries to be smart and
repaint actors when their allocations change. Since the window group's
allocation changes when windows move around, this means that moving a
window will always cause a full-stage repaint, which is super slow.
Hack around this for now.
While nothing will completely fix X11's artifacts, this tends to look a
bit better, *especially* with mask textures that have black at the
edges (which are most of them).
It's also faster for GPUs to manage.
When we're unredirected, we don't have a pixmap, and thus our allocation
becomes 0x0. So when events come in, they pass right through our actor,
going to the one underneath in the stack.
Fix this by having a fallback size on the shaped texture actor when
we're unredirected, causing it to always have a valid allocation.
This fixes clicking on stuff in sloppy / mouse mode focus.
Implicit conversion from int to float is not supported by
GLSL ES.
Fixes:
(gnome-shell:8954): Cogl-WARNING **: Shader compilation failed:
1:2: P0004: High precision not supported, instead compiling high precision as medium precision
4:17: S0001: Type mismatch in arithmetic operation between 'int' and 'float'
when one trigger the overview mode on Mali 400 r1p1 GPU.
https://bugzilla.gnome.org/show_bug.cgi?id=745442
In order to switch to the correct surface actor scale given the monitor
the surface is on, without relying on the client committing a new state
given some other side effect, sync the surface actor state when the main
monitor associated with the corresponding window changed.
https://bugzilla.gnome.org/show_bug.cgi?id=744933
Since the surface actor knows more about how it draws itself, instead of
pushing texture state (buffer and scale), input region and opaque region
from MetaWaylandSurface after having transformed into what the surface
actor expects, make the surface actor set its own state given what state
the Wayland surface is in.
https://bugzilla.gnome.org/show_bug.cgi?id=744933
The current ordering updates the clip shape of the composite overlay
window after unredirecting the target window. This has the effect of
forcing X to clear the target window and sending an expose to the
application to repaint - causing an unsightly flash. If we update the
shape first, then unredirect, X restores the background of the root
window (sending no expose events as no one is interested) and the
background is typically NONE for the root window. Then the unredirect
paints the contents of the composite backing pixmap over top without
requiring a round trip and waiting for the client to repaint - thus no
flashing.
Fixes regression from
commit d6282716b2
Author: Jasper St. Pierre <jstpierre@mecheye.net>
Date: Fri Dec 6 17:10:44 2013 -0500
compositor: Simplify the unredirected window management code
Cc: Jasper St. Pierre <jstpierre@mecheye.net>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
https://bugzilla.gnome.org/show_bug.cgi?id=743858
This just exposes the type and the singleton getter necessary to make
it available to introspection. We'll expose more functionality as it
becomes needed.
https://bugzilla.gnome.org/show_bug.cgi?id=743745
If the app finished multiple frames before we sent _NET_WM_FRAME_DRAWN,
we could add the send_frame_messages_timer multiple times. In the rare
case that the app immediately closed the window, the older timeout
could potentially then run on the freed actor.
https://bugzilla.gnome.org/show_bug.cgi?id=738686
* Use -1 rather than 0 as a flag for pending queue entries; 0 is
a valid frame_counter value from Cogl.
* Consistently handle the fact we can have more than one pending
entry. It's app misbehavior to submit a new frame before
_NET_WM_FRAME_DRAWN is received; but we accept such frame messages,
so we can't just leak them.
* If we remove send_frame_message_timer, assign the current frame counter
to pending entries.
* To try to avoid regressing on this, when sending _NET_WM_FRAME_TIMINGS
messages, if we have stale messages, or messages with no frame drawn
time, warn and remove them from the queue rather than just accumulating.
* Improve commenting.
https://bugzilla.gnome.org/show_bug.cgi?id=738686
The parent pick() implementation in ClutterActor only recurses if the
vfunc is untouched, which means it's up to the MetaWaylandSurface
implementation to actually recurse, just the same as if an input mask
applied.
https://bugzilla.gnome.org/show_bug.cgi?id=738890
WindowActors can outlive their corresponding window to animate unmap.
Unredirecting the actor does not make sense in that case, so make
sure to not request it.
https://bugzilla.gnome.org/show_bug.cgi?id=740133
If the actor surface has an input mask, custom picking is implemented
for the portions affected by the mask, although the child actors (most
usually subsurfaces) are left out.
https://bugzilla.gnome.org/show_bug.cgi?id=738890
Damage coordinates are relative to the drawable not to the screen. So we
have to check whether x and y are 0 and not window_rect.x/y otherwise the
herustic will never trigger for windows on monitors whos x and y are not 0.
https://bugzilla.gnome.org/show_bug.cgi?id=738271
This actor is a subclass of MetaFeedbackActor that additionally
implements the "drag failed" animation, snapping back to the drag
origin position in a surface.
This actor is a non-reactive container that autoembeds itself into
the feedback window group in the compositor. The API is meant to
help on creating things attached to pointer/touchpoints, with an
X/Y attachment offset, and following the position of certain events.
Although not strictly a window group... This ClutterActor is
meant to stay always on top, and only show non-reactive actors
created by Mutter itself. Two possible usecases for this layer
are DnD surfaces, and touch spots.
We might also want to move cursors out of an overlay in MetaStage
into here at some point.
According to the documentation, the method returns "whether the X window
that the actor was displaying has been destroyed" - that is very much
true when we delay the actual actor destruction for a destroy animation,
so update the method accordingly.
https://bugzilla.gnome.org/show_bug.cgi?id=735927
When a window is destroyed, the corresponding actor may still be
kept around for the destroy effect. But as the actor is removed
from the compositor's stack list immediately, the compositor will
always stack it above "valid" window actors - this is not what we
want, so only update the compositor's list when the actor is
actually destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=735927
Not having a paint volume causes every single paint to turn into
full-stage redraw, since otherwise culling won't properly work.
Since we don't paint outside of our allocation, just use the simple
default implementation, but also return TRUE inside it.
Make the vignette options properties so they can be animated;
modify the function-call API for meta_background_actor_set_vignette()
to correspond more closely to the 3 properties.
https://bugzilla.gnome.org/show_bug.cgi?id=735637
Without GLSL, we didn't apply the vignetting, which not only made the
background uniform in color, it made it much lighter. Adjust for this
and make the average brightness with the vignette effect the same
with or without GLSL.
https://bugzilla.gnome.org/show_bug.cgi?id=735637
The old requirement that multiple MetaBackgroundActor objects be
layered on top of each to produce blended backgrounds resulted in
extremely inefficient drawing since the entire framebuffer had
to be read and written multiple times.
* Replace the MetaBackground ClutterContent with a plain GObject
that serves to hold the background parameters and prerender
textures to be used to draw the background. It handles
colors, gradients, and blended images, but does not handle
vignetting
* Add vignetting to MetaBackgroundActor directly.
* Add MetaBackgroundImage and MetaBackgroundImageCache to allow
multiple MetaBackground objects to share the same images
By removing the usage of ClutterContent, the following optimizations
were easy to add:
Blending is turned off when the actor is fully opaque
Nearest-neighbour filtering is used when drawing 1:1
The GLSL vignette code is slightly improved to use a vertex shader
snippet for computing the texture coordinate => position in actor
mapping.
https://bugzilla.gnome.org/show_bug.cgi?id=735637
The old check for using NEAREST by checking clutter_actor_is_in_clone_paint()
and meta_actor_is_untransformed (actor) doesn't work properly since
clutter_actor_is_in_clone_paint() does not look at ancestors of the
actor; it only applies to a direct clone of the actor. Using
meta_actor_painting_untransformed() allows us to check exactly what we
care about rather than using tricky approximations.
https://bugzilla.gnome.org/show_bug.cgi?id=735632
The painting_untransformed() function in MetaWindowGroup is useful
elsewhere, in particular if we want to check whether we can avoid
bilinear filtering when painting a texture 1:1.
https://bugzilla.gnome.org/show_bug.cgi?id=735632
meta_surface_actor_is_argb32 assumes that lack of stex means that a window is
ARGB32. When we unredirect a window we detach the texture so we end up without
a texture. Given that should_unredirect returns FALSE when a window is argb32,
we know that this window is indeed not ARGB32.
Returing TRUE in that case causes us to flip between redirected and
unredirected on every paint.
So fix that by returning FALSE in that case.
When the blended region was empty, meaning we didn't have to paint
anything blended -- the case for an app update -- was drawing the
entire window blended, because of a think-o in the complex and
complicated logic.
Fix this so that we don't draw anything for the blended region when
empty.
region first
If we're going to render the entire texture blended, then don't bother
painting the unblended stuff, since we're just going to draw on top
anyway.
This makes it so that MetaSurfaceActorWayland is effectively just a
wrapper actor around MetaShapedTexture with some extra scaling. I think
the MetaSurfaceActor subclassing was a bad idea -- we really should have
these abstractions in much higher levels in the stack than the
compositor.
It doesn't make sense to update it in the surface actor. It's also
theoretically wrong to update the buffer's texture on surface commit,
too, because it's buffer state, not surface state, but I don't think
there's any place we use a wl_buffer without a wl_surface.
We've long used a switch statement on the grab operation to determine
where events should go. The issue with MetaGrabOp is that it's a mixture
of a few different things, including event routing, state management,
and the behavior to choose during operations.
This leads to poorly defined event routing and hard-to-follow logic,
since it's sometimes unclear what should point where, and our utility
methods for determining grab operations apart can be poorly named.
To fix this, establish the concept of a "event route", which describes
where events should be routed to.
This allows creating the stage much earlier than it otherwise would have
been. Our initialization sequence has always been a bit haphazard, with
first the MetaBackend created, then the MetaDisplay, and inside of that,
the MetaScreen and MetaCompositor.
Refactor this out so that the MetaBackend creates the Clutter
stage. Besides the clarity of early initialization, we now have much
easier access to the stage, allowing us to use it for things such as
key focus and beyond.
If we for some reason have an error trying to allocate the framebuffer,
we'll still mark the tower as revalidated. Move the validation to the
end of the actual revalidation code to solve this.
It's a deprecated API that can surprise us. Namely, when the internal
format passed is COGL_PIXEL_FORMAT_ANY, it will *always* allocate an
RGBA8888 pixel format texture, even if we only passed it a RGB format
or even an A8 format.
cogl_texture_2d_new_with_data is the newer, better API and doesn't have
these warts.
Connecting to size-changed is wrong -- size-changed tells us when
we *told* the X server or resize the window. For X11, we're sort of
guaranteed that the surface will be updated at some point before the
next frame, but for Xwayland, we can't be sure that the new surface is
attached at this point.
This fixes weird artifacts when resizing apps like xclock.
This was wrong for subsurfaces that extend beyond the parent's shape,
since the paint volume would be wrong in this case. Instead of using the
shape region which can be out of date and wrong, just use the union of
our children's volumes, which is a lot easier to manage.
Use connect_after() to accomodate code in GNOME Shell that,
when benchmarking drawing performance, connects to ::after-paint
and calls glFinish(). The timing information from that will be
more accurate if we hold off until that completes before we signal
apps to begin drawing the next frame. If there are no other
connections to ::after-paint, connect() vs. connect_after() doesn't
matter.
https://bugzilla.gnome.org/show_bug.cgi?id=732350
The output_id is more of an opaque identifier for the monitor, based on
its underlying ID from the windowing system. Since we also use the term
"output_id" for the output's index, rename our use of the opaque cookie
"output_id" to "winsys_id".
This signal is emitted the first time a frame of contents of the
window is completed by the application and has been drawn on the
screen. This is meant to be used for performance measurement of
application startup.
https://bugzilla.gnome.org/show_bug.cgi?id=732343
With get_input_region existing, get_input_rect is a misnomer. Really,
it's about the geometry of the output surface, and it's only used that
way in the compositor code.
Way back when in GNOME 3.2, get_input_rect was added when we added
invisible borders. get_outer_rect was always synonymous with server-side
geometry of the toplevel. get_outer_rect was used for both user-side
policy (the "frame rect") and to get the geometry of the window.
Invisible borders were meant to extend the input region of the frame
window silently. Since most users of get_outer_rect cared about the
frame rect, we kept that the same and added a new method, get_input_rect
to get the full rect of the framed window with all invisible borders for
input kept on.
As time went on and CSD and Wayland became a reality, the relationship
between the server-side geometry and the "frame rect" became more
complicated, as can be evidenced by the recent commits. Since clients
don't tend to be framed anymore, they set their own input region.
get_buffer_rect is also sort of a poor name, since X11 doesn't really
have buffers, but we don't really have many other alternatives.
This doesn't change any of the code, nor the meaning. It will always
refer to the rectangle where the toplevel should be placed.
The smallest possible spread corresponds to an unblurred shadow, which
neither grows nor shrinks - thus the spread should be zero not negative
as returned by our current calculation.
https://bugzilla.gnome.org/show_bug.cgi?id=731353
Avoid populating *_VERSION constants through cflags in pkg-config-file
which could be overridden by the project using it. Properly prefix the
defines with META_ to make gi-scanner happy.
When opening the window menu without an associated control - e.g.
by right-clicking the titlebar or by keyboard - using coordinates
for the menu position is appropriate. However when the menu is
associated with a window button, the expected behavior in the
shell can be implemented much easier with the full button geometry:
the menu will point to the center of the button's bottom edge
rather than align to the left/right side of the titlebar as it
does now, and the clickable area where a release event does not
dismiss the menu will match the actual clickable area in mutter.
So add an additional show_window_menu_for_rect() function and
use it when opening the menu from a button.
https://bugzilla.gnome.org/show_bug.cgi?id=731058
The last commit added support for the "appmenu" button in decorations,
but didn't actually implement it. Add a new MetaWindowMenuType parameter
to the show_window_menu () functions and use it to ask the compositor
to display the app menu when the new button is activated.
https://bugzilla.gnome.org/show_bug.cgi?id=730752
It looks weird to have Alt+Space pop up under the cursor instead
of the top-left corner of the window, and the Wayland request will
pass through the coordinates as well.
Add it to the compositor interface, and extend the
_GTK_SHOW_WINDOW_MENU ClientMessage to support it as well.
Scale surfaces based on output scale and the buffer scale set by them.
We pick the scale factor of the monitor there are mostly on.
We only handle native i.e non xwayland / legacy clients yet.
https://bugzilla.gnome.org/show_bug.cgi?id=728902
Talking it over with Owen, we weren't sure why this was here.
At one point, we were creating a foreign stage window, so potentially
Clutter didn't select for its own events, but now we're using a standard
stage window, so this seems weird.
Why we did it on the COW, nobody knows. Maybe copy/paste bugginess?
Each level in the tower is initialized by binding the texture for that
level to an offscreen framebuffer and rendering the previous level as a
textured rectangle. The problem was that we were blending the previous
level with undefined data so argb32 windows with transparencies would
result in artefacts. This makes sure to disable blending when drawing
the textured rectangle.
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!
In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.
We still keep MetaScreen in the public compositor API for compatibility
purposes.
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.
With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.
We also kill off active_screen at the same time, since it's
not necessary anymore.
A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to use Cogl's check rather than keeping our own.
is_argb32 can be called at any time, including times when we don't
have a texture. In that case, just assume we're ARGB32. The value
really shouldn't be important though.
Previously, a sequence like this would crash a client:
=> surface.attach(buffer)
=> buffer.destroy()
The correct behavior is to wait until we release the buffer before
destroying it.
=> surface.attach(buffer)
=> surface.attach(buffer2)
<= buffer.release()
=> buffer.destroy()
The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.
But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.
Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.
Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
If we have a CLICKING grab op we still need to send events to xwayland
so that we get them back for gtk+ to process thus we can't steer
wayland input focus away from it.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
This ensures that we send the proper leave and enter events to wayland
clients.
Particularly, this solves a bug in SSD xwayland windows where clicking
and dragging on the title bar to move the window only works on the odd
turn (unless the pointer moves away from the title bar between
tries). This happens because xwayland gets a button press but doesn't
see the release so when it gets the next button press it discards it
because its pointer button tracking logic says that the button is
already pressed. Sending the proper wayland pointer leave event fixes
it since wayland clients must forget about button state at that point.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.
https://bugzilla.gnome.org/show_bug.cgi?id=722266
All WM events (passive button grabs and passive keyboard grabs)
are handled through clutter now, so we must make sure we spoof
them even if they happen on frames (because that's where we
grab on)
Weirdly, clutter stopped segfaulting when we call clutter_x11 methods
and the backend is not right, but this is correct anyway, and
probably fixes some BadDrawable errors in mutter-wayland on x11,
caused by mixing windows of the outer X and windows of Xwayland.
Mouse event handling was duplicated, resulting in weird interactions
if clutter was allowed to see certain events (for example under
wayland, where it gets all events). Because now clutter sees all
X events, even when running as an x11 compositor, we can handle
everything using the clutter variants.
At the same time, rewrite a little the passive button grab code,
to make it clear what is being matched on what and why.
meta_ui_window_is_widget() returns FALSE for frame windows, so we
must filter those explicitly (by letting the event go to gtk
and from there to MetaFrames). Also, for proper gtk widgets
(window menus) we want to let gtk see all events, including
keyboard, otherwise we break keynav in the window menu.
This means that having a window menu open disables keybindings
(because the event doesn't run through clutter)
We must spoof events to clutter even if they are associated
with a MetaWindow, because keyboard events are always associated
with one (the focus window), and we must process keybindings
for window togheter with the global ones if they include Super,
because we're not going to see them again.
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
At some point meta_window_actor_cull_out stopped calling
meta_cullable_cull_out_children which caused the unobscured region
to never be set for the stex.
https://bugzilla.gnome.org/show_bug.cgi?id=725216
For decorated windows, we don't want to apply any input
shape, because the frame is always rectangular and eats
all the input.
The real check is in meta-window-actor, where we consider
if we need to apply the bounding shape and the input shape
(or the intersection of the two) to the surface-actor,
but as an optimization we avoid querying the server in
meta-window.
Additionally, for undecorated windows, the "has input shape"
check is wrong if the window has a bounding shape but not an
input shape.
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.
Based on a patch by Jasper St. Pierre.
Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.
The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
gnome-shell has some complex tracking to set the X input focus
correctly, assuming various things about how the stage is set up in X11.
For instance, it assumes that all actors that get key focus are
gnome-shell Chrome actors that will get events through the stage, so
when one of them is focused, it will try to set the focus back to the
stage.
In Wayland, windows are considered chrome actors that will get key
events through the stage, so this only has the result of unfocusing any
windows that have just received key focus.
We should probably move this input focus moving to mutter instead of
gnome-shell so we can better use mutter's internal state and heuristics.
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.
This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:
* X11 compositor. In this case, we're a traditional X11 compositor,
not a Wayland compositor. We use XCompositeNameWindowPixmap to get
the backing pixmap for the window, and deal with the COMPOSITE
extension messiness.
In this case, meta_is_wayland_compositor() is FALSE.
* Wayland clients. In this case, we're a Wayland compositor managing
Wayland surfaces. The rendering for this is fairly straightforward,
as Cogl handles most of the complexity with EGL and SHM buffers...
Wayland clients give us the input and opaque regions through
wl_surface.
In this case, meta_is_wayland_compositor() is TRUE and
priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.
* XWayland clients. In this case, we're a Wayland compositor, like
above, and XWayland hands us Wayland surfaces. XWayland handles
the COMPOSITE extension messiness for us, and hands us a buffer
like any other Wayland client. We have to fetch the input and
opaque regions from the X11 window ourselves.
In this case, meta_is_wayland_compositor() is TRUE and
priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.
We now split the rendering logic into two subclasses, which are:
* MetaSurfaceActorX11, which handles the X11 compositor case, in that
it uses XCompositeNameWindowPixmap to get the backing pixmap, and
deal with all the COMPOSITE extension messiness.
* MetaSurfaceActorWayland, which handles the Wayland compositor case
for both native Wayland clients and XWayland clients. XWayland handles
COMPOSITE for us, and handles pushing a surface over through the
xf86-video-wayland DDX.
Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
It's mostly equivalent to the case where we've already detached
the pixmap, *except* for the x11_size_changed case. We can simply
detach the pixmap at the time the window changes size, though.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.
So, I can't see any reason that we queue a redraw in here.
With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
We can never have a window actor that represents either the X root
window or the stage window, so it doesn't make sense to bail out
early in case we do.
I'd imagine that this came from a much earlier version of the code
where the compositor was much separate and had its own MapNotify
handling.
Since the unredirected window MetaWindowActor is stacked on top, it
will naturally get culled out of the process, so we can remove the
special casing here. Unfortunately, with the way that the code is
currently structured, it's too difficult to actually prevent setting
the clip / visible regions if the window is redirected, so just let
those be set for unredirected windows for now.
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
It doesn't work now that we set the pivot point. This breaks the
maximize effect, but it fixes the destroy effect. The maximize effect
looks bad anyway, so it's not too important to me.
In order for the compositor to properly determine whether a client
is an X11 client or not, we need to wait until XWayland calls
set_window_id to mark the surface as an XWayland client. To prevent
the compositor from getting tripped up over this, make sure that
the window has been fully initialized by the time we call
meta_compositor_add_window.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.
However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.
I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.
Remove this now.
The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.
At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".
https://bugzilla.gnome.org/show_bug.cgi?id=720631
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
It seems that this code is trying to transform from "surface coordinates"
(the size of texture that's being displayed) to "actor coordinates"
(the actor's allocation), but I can't find any place where the two are
different. As such, let's just go back to using "surface coordinates"
everywhere and see what breaks.
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
We currently ignore the unobscured region when we have mapped clones in
meta_window_actor_process_damage and meta_window_actor_damage_all but
use it unconditionally when computing the paint volume.
This is wrong. We should ignore it there as well or we will end up with
empty clones if the cloned window is completly obscured
(like the tray icons in gnome-shell).
https://bugzilla.gnome.org/show_bug.cgi?id=721596
We need to do this for XWayland windows, since we only get the event
telling us they're an XWayland window after the compositor knows about
the window.
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.
We no longer unmap the toplevel windows during normal operation. The
toplevel state is tied to the window's lifetime.
Call meta_compositor_add_window / meta_compositor_remove_window instead...
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.
However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.
I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.
Remove this now.
The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. Theoretically, we might want to
show previews of shaded windows in the overview and Alt-Tab, so we remove
the complex unmap tracking for this later.
For x defined below, x == -INT32_MAX assuming that the arithmetic
expression actually uses the fpu.
float f = 1.0f;
int32_t x = INT32_MAX * f;
This would result in the calculated clip width/height to be -INT_MAX
if the damage width/height is INT_MAX. To solve this, use a double
variable instead.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
We need to set the number of components on the CoglTextureRectangle to
prevent wasting too much GPU memory. As we need to do this before we call
cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper,
and make callers call cogl_texture_rectangle_new_with_size directly.
The shadow is added in the paint step, not as a separate actor,
so the raise is a no-op. It also gets rid of an annoying misspelling
that's driving me crazy.
In the past, MetaWindowGroup was allocated the size of the screen and
painted the size of the screen because it contained the screen background,
but now we also have the "top window group" which contains only popup
windows, so the allocation doesn't properly reflect the paint bounds
of the window group. Compute the paint bounds accurately from the
children.
https://bugzilla.gnome.org/show_bug.cgi?id=719669
Since subsurfaces won't have toplevel MetaWindowActors, we need to
use MetaSurfaceActor instead. These are embedded in the MetaWindowActor,
just like MetaShapedTexture was (in fact, MetaSurfaceActor now contains
a MetaShapedTexture)
Make MetaWindowActor chain up to the generic default MetaCullable
implementation, and remove the helper methods for MetaSurfaceActor
and MetaShapedTexture.
Instead of hardcoded knowledge of certain classes in MetaWindowGroup,
create a generic interface that all actors can implement to get parts of
their regions culled out during redraw, without needing any special
knowledge of how to handle a specific actor.
The names now are a bit suspect. MetaBackgroundGroup is a simple
MetaCullable that knows how to cull children, and MetaWindowGroup is the
"toplevel" cullable that computes the initial two regions. A future
cleanup here could be to merge MetaWindowGroup / MetaBackgroundGroup so
that we only have a generic MetaSimpleCullable, and move the "toplevel"
cullability to be a MetaCullableToplevel.
https://bugzilla.gnome.org/show_bug.cgi?id=714706
For clarity, rename meta_window_get_outer_rect() to match terminology
we use elsewhere. The old function is left as a deprecated
compatibility wrapper.
When a Wayland compositor, simply rely on the clutter actor allocation
changed signal to sync geometry and emit window actor size changed
signals.
Attaching a wl_buffer to a MetaShapedTexture will signal allocation
changed on the corresponding MetaSurfaceActor, which the MetaWindowActor
is listening to.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
Instead of having MetaWindowActor only have one single MetaShapedTexture
as actor drawing its content, introduce a new abstract MetaSurfaceActor
that takes care of drawing.
This is one step in the direction to decouple MetaWaylandSurface with a
MetaWindow and MetaWindowActor (except for shell/xdg surfaces) in order
to finally support subsurfaces like features, or any feature where
window is not drawn using a single texture.
The first step, implemented in this patch, is to not have
MetaWindowActor work directly with a shaped texture. There are still
some cases where it simply gets the texture and goes on as before, but
this should be changed by either removing the need of going via
MetaWindowActor or by adding some generic interface to MetaSurfaceActor
that doesn't limit its functionality to one shaped texture.
There should be no visible difference nor after this patch, but
meta_window_actor_get_texture() and meta_surface_actor_get_texture()
should be deprecated when equivalent functionality has been introduced.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
The current time offset calculation is wrong. It is supposed to calculate
the offset between the current time and the
"time where it message should be sent" (last_time + interval).
Fix the math to actually do that.
https://bugzilla.gnome.org/show_bug.cgi?id=709340
We must set x11_size_changed even if we are frozen, as every window
size change makes the X server drop the pixmap, and we might lose
the information at the next thaw() if the window changes size
twice in one frame (so we would keep drawing with the old pixmap
until something else causes another resize)
To properly resize clients, we need to send them configure events
with the size we computed from the constraint system, and
then check if the new size they ask is compatible with
our expectation.
Note that this does not handle interactive resizing yet, it
merely makes the API calls work for wayland clients.
https://bugzilla.gnome.org/show_bug.cgi?id=707401
If we skip getting the clip rectangle because we don't have an
allocation or a texture, don't intersect with the visible region.
This avoids a pixman warning of an invalid rectangle.
Reviewed by drago01 in IRC.
Switching meta/util.h to gi18n.h was wrong, mutter is a library
and needs gi18n-lib.h, but that cannot be included from a public
header (since it depends on config.h or command line options),
so split util.h into a public and a private part.
https://bugzilla.gnome.org/show_bug.cgi?id=707897
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.
https://bugzilla.gnome.org/show_bug.cgi?id=707458
(cherry picked from commit c5bf60eab4)
Calling XIGrabDevice has no effect under wayland, because the
xserver is getting events from us. Instead, we need to use our
own interfaces for grabs.
At the same time, we can simplify the public API, as plugins
should always listen for events using clutter.
https://bugzilla.gnome.org/show_bug.cgi?id=705917
We must send frame_drawn and frame_timing messages to even when
we don't actually queue a redraw on screen to comply with the
WM sync spec.
So throttle such apps to down to a ~100ms interval.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
When we get a damage event we update the window by calling
meta_shaped_texture_update_area which queues a redraw on the actor.
We can avoid that for obscured regions by comparing the damage area to
our visible area.
This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases
where they should be sent; they will be added back in a later commit.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
When drawing entirely opaque regions, we traditionally kept blending on
simply because it made the code more convenient and obvious to handle.
However, this can cause lots of performance issues on GPUs that aren't
too powerful, as they have to readback the buffer underneath.
Keep track of the opaque region set by windows (through _NET_WM_OPAQUE_REGION,
Wayland opaque_region hints, standard RGB32 frame masks or similar), and draw
those rectangles separately through a different path with blending turned off.
https://bugzilla.gnome.org/show_bug.cgi?id=707019
Split out pipeline creation to a separate function so that we don't
have so much dense code in the paint function itself, and remove some
indentation levels.
Also, don't use our own template for the unmasked pipeline, since it
has nothing different from the default pipeline template.
We also don't store the pipelines anymore since their creation isn't
really helping us; we set the mask texture and paint texture on every
paint anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=707019
We can't use the X11 stage window, if clutter is not using the X11
backend (and even if it was, it would be bogus when the xwayland
server is not the one clutter is talking to). Instead, we introduce
the concept of "focus type", which we use to differentiate the
various meanings of None in the focus_xwindow field.
https://bugzilla.gnome.org/show_bug.cgi?id=706364
Remove grab window and cursor from the API, and just grab always
on the stage window with no cursor.
This is mainly to remove the X11 usage in the public API, in preparation
for implementing this in wayland.
https://bugzilla.gnome.org/show_bug.cgi?id=705917
We want to show a dialog when a display change happens from the
control center. To do so, add a new vfunc to MetaPlugin and
call it when a configuration change is requested via DBus.
https://bugzilla.gnome.org/show_bug.cgi?id=705670
Instead of a full white background, make one with a random color.
This way the different "monitors" are visible and it's easier
to debug the DBus API.
https://bugzilla.gnome.org/show_bug.cgi?id=705670
We need to use g_signal_connect_object(), rather than g_signal_connect(),
because the window actor can be destroyed before the window emits
the final notify::appears-focused inside unmanage, if the plugin
decides that it doesn't want to animate the destruction (which
happens with dialogs and the default plugin)
https://bugzilla.gnome.org/show_bug.cgi?id=706207
We need to use g_signal_connect_object(), rather than g_signal_connect(),
because the window actor can be destroyed before the window emits
the final notify::appears-focused inside unmanage, if the plugin
decides that it doesn't want to animate the destruction (which
happens with dialogs and the default plugin)
https://bugzilla.gnome.org/show_bug.cgi?id=706207
The previous code was leaving focus fields dirty in MetaWaylandPointer
and MetaWaylandKeyboard at time (which could crash the X server
because of invalid object IDs)
The new code is more tighly integrated in the normal X11 code
for handling keyboard focus (meaning that the core idea of input
focus is also correct now), so that meta_window_unmanage() can
do the right thing. As a side benefit, clicking on wayland clients
now unfocus X11 clients.
For the mouse focus, we need to clear the surface pointer when
the metawindowactor is destroyed (even if the actual actor is
kept alive for effects), so that a repick finds a different pointer
focus.
https://bugzilla.gnome.org/show_bug.cgi?id=705859
Remove window_surfaces, as the FIXME asks for. We don't need it
because we can obtain the surface from the MetaWindow, and
follow the wayland compositor path for both types of clients.
https://bugzilla.gnome.org/show_bug.cgi?id=705818
This copies the basic input support from the Clayland demo compositor.
It adds a basic wl_seat implementation which can convert Clutter mouse
events to Wayland events. For this to work all of the wayland surface
actors need to be made reactive.
The wayland keyboard input focus surface is updated whenever Mutter
sees a FocusIn event so that it will stay in synch with whatever
surface Mutter wants as the focus. Wayland surfaces don't get this
event so for now it will just give them focus whenever they are
clicked as a hack to test the code.
Authored-by: Neil Roberts <neil@linux.intel.com>
Authored-by: Giovanni Campagna <gcampagna@src.gnome.org>
This adds support for running mutter as a hybrid X and Wayland
compositor. It runs a headless XWayland server for X applications
that presents wayland surfaces back to mutter which mutter can then
composite.
This aims to not break Mutter's existing support for the traditional X
compositing model which means a single build of Mutter can be
distributed supporting the traditional model and the new Wayland based
compositing model.
TODO: although building with --disable-wayland has at least been tested,
I still haven't actually verified that running as a traditional
compositor isn't broken currently.
Note: At this point no input is supported
Note: multiple authors have contributed to this patch:
Authored-by: Robert Bragg <robert@linux.intel.com>
Authored-by: Neil Roberts <neil@linux.intel.com>
Authored-by: Rico Tzschichholz.
Authored-by: Giovanni Campagna <gcampagna@src.gnome.org>
We now track whether a window has an input shape specified via the X
Shape extension. Intersecting that with the bounding shape (as required
by the X Shape extension) we use the resulting rectangles to paint
window silhouettes when picking. As well as improving the correctness of
picking this should also be much more efficient because typically when
only picking solid rectangles then the need to actually render and issue
a read_pixels request can be optimized away and instead the picking is
done on the cpu.
GNOME Shell's actors aren't touch capable, so we need to make sure that
they get the fallback pointer emulated events for now. This fixes the top
bar and other elements not working on a touchscreen without a grab.
https://bugzilla.gnome.org/show_bug.cgi?id=697192
Some cards have 2k texture limits, which can be smaller than
commonly sized backgrounds.
One way to get around this problem is to use Cogl's "sliced texture"
feature, that transparently uses several hardware textures under the hood.
This commit changes background textures loaded from file to potentially
use slicing. Based on a patch by Jasper St. Pierre
<jstpierre@mecheye.net>.
https://bugzilla.gnome.org/show_bug.cgi?id=702283
Some cards have 2k texture limits, which can be smaller than
commonly sized backgrounds.
This commit downscales the background in this situation, so that
it won't fail to load.
https://bugzilla.gnome.org/show_bug.cgi?id=702283
gnome-shell needs to know whether the stage window is focused so
it can synchronize between stage window focus and Clutter key actor
focus. Track all X windows, even those without MetaWindows, when
tracking the focus window, and add a compositor-level API to determine
when the stage is focused.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
We substract one from the unredirect counter when enable_unredirect_for_screen
gets called. It is an unsigned integer so substracting one from zero (which means enable) would overflow and thus keep it peramently enabled.
This should never happen because it means there is an unmatched
enable / disable pair somewhere. So in addition to fixing it add a
warning when this case gets triggered.
https://bugzilla.gnome.org/show_bug.cgi?id=701224
Commit 4f2bb583bf changed things so that the compositor used
clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT
to get after-paint notification and send _NET_WM_FRAME_DRAWN, but this
doesn't actually work, since Clutter will already have blocked for
VBlank before calling post-paint functions.
The result is that frame synced toolkits like GTK 3.8 will normally
only be able to draw every other frame.
Since ::paint doesn't work either, a new function
clutter_stage_set_paint_callback() has been added to Clutter
(and will be included in the 1.14 branch)
https://bugzilla.gnome.org/show_bug.cgi?id=698794
gnome-shell has traditionally just called XSetInputFocus when wanting to
set the input focus to the stage window, but this might cause strange,
hard-to-reproduce bugs because of an interference with mutter's focus
prediction. Add API to allow gnome-shell to focus the stage window that
also updates mutter's internal focus prediction state.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
The hierarchy handling is handled in the shell by adding stuff
directly to the uiGroup, and we have a dedicated actor for
the overview there, so we don't need this anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
This essentially just moves install_corners() from the compositor, through
the core, into the UI layer where it arguably should have been anyway,
leaving behind stub functions which call through the various layers. This
removes the compositor's special knowledge of how rounded corners work,
replacing it with "ask the UI for an alpha mask".
The computation of border widths and heights changes a bit, because the
width and height used in install_corners() are the
meta_window_get_outer_rect() (which includes the visible borders but not
the invisible ones), whereas the more readily-available rectangle is the
MetaFrame.rect (which includes both). Computing the same width and height
as meta_window_get_outer_rect() involves compensating for the invisible
borders, but the UI layer is the authority on those anyway, so it seems
clearer to have it do the calculations from scratch.
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=697758
Signed-off-by: Simon McVittie <simon.mcvittie@collabora.co.uk>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
compositor/meta-background.c:64: error: redefinition of typedef 'MetaBackgroundPrivate'
./meta/meta-background.h:51: error: previous declaration of 'MetaBackgroundPrivate' was here
Right now we call unset_texture from MetaBackground's dispose method.
unset_texture assumes there's a pipeline available, but there may not
be if the object was just created.
This commit fixes that incorrect assumption.
https://bugzilla.gnome.org/show_bug.cgi?id=696157
Cogl automatically caches pipelines with no eviction policy,
so we need to make sure to reuse snippets to prevent
identical pipelines from getting cached separately.
https://bugzilla.gnome.org/show_bug.cgi?id=696157
g_task_propagate_pointer relinishes the GTask
of its reference to the propagated pointer, so we need to
unref it ourselves when we're done with it.
https://bugzilla.gnome.org/show_bug.cgi?id=696157
ClutterBinLayout's get_preferred_width / get_preferred_height
doesn't respect fixed child positioning when calculating the
size of the layout, but does when allocating. This is absurdly
broken, but it's what we're given. Use a ClutterFixedLayout,
which doesn't have these issues.
https://bugzilla.gnome.org/show_bug.cgi?id=696089