The slightly different styles in the different build files make it
harder to reason about or share c_args.
This notably ensures we never set any extra c_args for plain builds and
fixes the cc.get_supported_arguments() check in Cogl, Clutter and Mtk.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3333>
clutter_actor_get_transformed_position() would write the uninitialized
values of v2 when clutter_actor_apply_transform_to_point() fails in
_clutter_actor_fully_transform_vertices() because the actor has not been
added to the stage yet.
When called from JS this would overwrite the zero initialized values
passed in from gjs. If the uninitialized values now happen to correspond
to one of the NaN float values used by mozjs to represent a pointer
type, this would lead to seemingly random crashes in mozjs code later
on.
Avoid this by using _clutter_actor_fully_transform_vertices() directly,
which allows us to check if it failed.
Related: https://gitlab.gnome.org/GNOME/gnome-shell-extensions/-/issues/469
Related: https://gitlab.gnome.org/GNOME/gjs/-/issues/591
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3453>
Although they're in the same units, `radius` is easier to understand than
`sigma` and makes the public API independent of the blur algorithm used
behind the scenes. We now only keep the `sigma` terminology where the
implementation is Gaussian-specific.
The assumption that `sigma = radius / 2.0` is actually not new here. We
just move it from `_st_create_shadow_pipeline` (gnome-shell!1905) into
`clutter_blur_new`.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1908>
Some actors have a well-defined layout manager other than FixedLayout.
If they do, we can handle the layout manager creation at the
ClutterActor instantiation, like GTK does for widget layout managers.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3445>
Tracy can filter its statistics by user text, in our case by span
description. It's useful to filter by actor type and name, and not so
much by the pointer. So, remove it, and also reduce the amount of
punctuation.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3417>
Transfer none was achieved using a stack GArray in the stage which
would get resized to 0 at the end of every frame to "free" it.
In the case of direct scanout however, painting the next frame only
happens after leaving fullscreen again. Until then the array just kept
growing and because GArrays don't reallocate when shrunk, this memory
remained allocated even after leaving fullscreen.
There is no cache benefit from storing paint volumes this way, because
nothing accesses them after their immediate use in the calling code.
Also the reduced overhead from avoiding malloc calls seems negligible as
according to heaptrack this only makes up about 2-3% of the temporary
allocations.
Changing this to transfer full and removing the stack array simplifies
the code and fixes the "leak".
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3191
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3442>
It was for a failed expriment that tried to mmap() dmabuf memory and
find damaged regions to decrease the amount that was eventually used to
write to an onscreen, but mmap:ing is only fast enough on intel, and
it's only relevant on various server GPUs. For it to be achievable, we
need to render to system memory in a way that we don't need to copy it
out of OpenGL, but that's currently not possible.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3443>
This is a step in cleaning up the Clutter context management. By making
it a GObject it's easier to add e.g. properties and features that helps
with introspection.
For now, this means the context creation is changed to go via a
"constructor" (clutter_create_context()). This is so that the global
context singleton can be mantained outsid of ClutterContext, until it
can be removed.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2016>
The original purpose of being able to report errors is no longer
relevant, since the Clutter backend is now practically a thin wrapper
around the actual backend, which has already dealt with error reporting.
Thus move this to the regular constructor path.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2016>
The intention for ClutterContext is to be more or less the MetaContext
or CoglContext equivalent. Lets rename the type so that it becomes more
consistent with the other similar types.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2016>
We might pick an actor that needs relayout. I've seen this happen inside
hiding / unmapping in particular. In this case, calculate_clear_area ()
will call clutter_actor_get_abs_allocation_vertices () which in turn
will force a relayout. However, this is not what we want, because:
1. We don't want to run layout during picking.
2. If the actor needs an allocation, then the pick stack could not have
used an up-to-date allocation, because it is not computed. Therefore
this clear area would use a potentially completely different
allocation than the one stored in the pick stack.
Thankfully, clear area seems to be used as a cache/optimization, so
let's just avoid computing it if the actor is not allocated.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3425>
In profilers with a timeline or flame graph views it is a very common
scenario that a span name must be displayed in an area too short to fit
it. In this case, profilers may implement automatic shortening to show
the most important part of the span name in the available area. This
makes it easier to tell what's going on without having to zoom all the
way in.
The current trace span names in Mutter don't really follow any system
and cannot really be shortened automatically.
The Tracy profiler shortens with C++ in mind. Consider an example C++
name:
SomeNamespace::SomeClass::some_method(args)
The method name is the most important part, and the arguments with the
class name will be cut if necessary in the order of importance.
This logic makes sence for other languages too, like Rust. I can see it
being implemented in other profilers like Sysprof, since it's generally
useful.
Hence, this commit adjusts our trace names to look like C++ and arrange
the parts of the name in the respective order of importance.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3402>
NULL actor pointers seem to arise sometimes in `clutter_stage_update_device`
when using a touchscreen, but that's only fatal with `CLUTTER_DEBUG=event`.
So just handle NULL where it was crashing: `_clutter_actor_get_debug_name`.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3413>
Scoped traces are less error prone, and they can still be ended
prematurely if needed (this commit makes that work). The only case this
doesn't support is starting a trace inside a scope but ending outside,
but this is pretty unusual, plus we have anchored traces for a limited
variation of that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3396>
Allow only specific files to use those deprecated APIs making
it easier to find where deprecated APIs are still in use
and avoid introducing new usages without being noticed
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3400>
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones
This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
clutter_keyval_name() returns a pointer to a static array, not
newly allocated memory. Add a transfer annotation to indicate
that callers must not free the returned memory.
While add it, make the return value const to stress further that
callers shouldn't touch the returned memory.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3386>
Currently, nothing uses the dumped json of the paint nodes tree. So
let us drop them in a separate commit so it can easily be reverted
if someone ends up wanting to build a tool to consume and inspect
the JSON.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3354>
Currently, json-glib is used for two things:
- For loading scripts, nothing seems to use that in real life other
than some tests
- For debugging paint nodes
For now, the PR drops the first use case and only require json-glib
if it is a debug build
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3354>
We don't actually need the host to be a container, so simply work on
actors saving us a few casts.
This'll simplify dropping ClutterContainer entirely later, and
StViewport/ShellWindowPreviewLayout will also need to be updated for the
new signatures
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3384>
The layout manager takes the generic ClutterActor expand/align
properties into account. Everyone should already use those instead
of the custom layout/child properties, so removing them should have
little fallout, while making for a nice cleanup.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3382>
This struct contains the pressed/latched/locked set of modifiers applying
to the event, and may be filled in by backends generating those events.
Other places where we forward modified key events, state may be normally
obtained from the original event.
Since this constructor is used in a variety of places, this commit
updates them all in one go.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3369>
This function may be used on key events to obtain the fully
detailed pressed/latched/locked modifiers that apply when the
event is received. No events have this detailed information
yet.
This API call may be compared to the clutter_event_get_state_full()
that existed in the past, although this getter has a stronger
predilection to it applying exclusively to key events.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3369>
Make CoglBuffer an abstract class and inherit the various Cogl*Buffer types from it.
As none of the subclasses is overriding the vtable functions, they were not turned into
vfuncs but plain function pointers in CoglBuffer.
We still use _cogl_buffer_initialize until we port the various params into actual construct-only
properties, similar to the previous commit for CoglTexture.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
- Make Texture a parent GObject class and move the vtable funcs as vfuncs
instead of an interface as we would like to have dispose free the TextureLoader.
- Make the various texture sub-types inherit from it.
- Make all the sub-types constructors return a CoglTexture instead of their respective
specific type. As most of the times, the used functions accept a CoglTexture,
like all the GTK widgets constructors returning GtkWidget.
- Fix up the basics of gi-docgen for all these types.
- Remove CoglPrimitiveTexture as it is useless: It is just a texture underhood.
- Remove CoglMetaTexture: for the exact same reason as above.
- Switch various memory management functions to use g_ variant instead of the cogl_ one
Note we would still want to get rid of the _cogl_texture_init which is something
for the next commit
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
My motivation was at first to replace cairo_rectangle_t with graphene_rect_t
but noticed nothing uses it anywhere: Shell/Kiosk/Gala; so it is safe
to just drop and people could still use the new_to_framebuffer ctor
and handle setting up things themselves if needed.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3240>
The helper doesn't do anything that makes it worth
to be exposed as public API. End-users, such as GNOME Shell could have
an in-tree helper if they end up using it that much.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3086>
For frame updates in response to sporadic user interaction, this results
in input → output latency somewhere between the minimum possible and the
minimum plus the length of one display refresh cycle (assuming the frame
update can complete within a refresh cycle).
Applying a max_render_time based deadline which corresponds to higher
than the minimum possible latency would result in higher effective
minimum latency for sporadic user interaction.
This was discovered by Ivan Molodetskikh, based on measurements
described in https://mastodon.online/@YaLTeR/110848066454900941 .
v2:
* Set min_render_time_allowed_us = 0 as well, to avoid unthrottled
frame events. (Robert Mader)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3174>
When more than one refresh interval has passed since
last_presentation_time_us.
I honestly can't tell if the previous calculation was correct or not,
but I'm confident the new one is, and it's simpler.
v2:
* ASCII art diagram didn't make sense anymore, try to improve
(Ivan Molodetskikh)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3330>
The absolute modelview contains OpenGL coordinates, which have a higher
chance to not be invertible or, when doing so, introduce rounding
errors. These again often result in relative transforms becoming 3D
instead of 2D, making us miss optimized code paths down the line.
Thus cache stage-relative matrices instead, improving correctness and
possibly performance.
While on it also add some fast paths for cases where we can skip
calculating inverted matrices altogether and change variable names to be
more precise.
Fixes: dfd58ca8f1 ("clutter/actor: Extend caching in apply_relative_transformation_matrix")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3286>
When CLUTTER_ENABLE_DEBUG is not defined, then CLUTTER_NOTE is defined
as an empty block of code. As a result of that, jitter_us is in that
situation unused, and a compiler warning about this unused variable
appears.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3275>
Apart from a few edge cases we can avoid walking the tree and transform
to the ancestor coordinate space by multiplying the actor stage-relative
matrix with the inverse of the ancestor's stage-relative matrix.
Since the stage-relative matrices are cached, this reduces the number of
matrix multiplications we do in many situations considerably.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3259>
This used to be the HW device that triggered the crossing (i.e.
the mouse moving the pointer, etc), or the logical device if the
crossing event happened through other means than input device
events, e.g. relayouts.
The move to ClutterEvent constructors went a bit too far in
the simplifications and broke these expectations for input-generated
crossing events.
Make this event constructor behave like the other events: receive
a source device, and figure out the corresponding logical device from
there. Also pass the source device as it'd be expected, in the
input-induced crossing event generation paths.
Fixes: a8c62251f8 ("clutter: Port stage crossing events to new constructors")
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2981
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3256>
The stage has the knowledge about input that is ongoing over it
(incl. things like styli and touchpoints). Add an iterator API
for these devices/touchpoints, so they can be used for calculations
and heuristics in other places of the code.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3059>
So far, we expected all events to have input devices set on them, IM events
lost theirs with commit 6aa42d6dad. This somewhat made sense, because IM
events are not backed by any actual device, they are generated by us in
response to eg. an OSK key press.
To fullfil the assumption that all devices at least have a logical input
device set, pass the seat to the clutter_event_im_new() constructor and then
set the device to the logical keyboard device. The source_device we leave
empty, since there is no actual physical device that this event came from.
Fixes: 6aa42d6dad
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3236>
The assertion for !implicit_grab_cancelled in the
`grab_actor == old_grab_actor` case of
clutter_stage_notify_grab_on_pointer_entry() is meant to do a simple
sanity-check to ensure the grab machinery is working as intended: During a
seat grab, all input gets delivered to the tree inside the grab, and all
implicit grabs outside of that tree are cancelled.
When a new seat grab on the same actor as the existing one happens, we run
through the cancellation machinery for implicit grabs anyway, so we might as
well check that the assumption mentioned above holds true: By asserting that
no implicit grabs were cancelled, we know that no implicit grabs exist
outside of the existing seat grab tree.
This assertion is slightly over-eager though due to the way we set
implicit_grab_cancelled: We initialize it to TRUE in the
entry->press_count > 0 case and then only set it to FALSE once we find an
implicit grab that may remain active. If there are no implicit grabs though
(while entry->press_count is still >0), we never set implicit_grab_cancelled
to FALSE, triggering the assertion in question even though no implicit grabs
got cancelled.
There's two possible solutions for this: Either dropping the assertion, or
refactoring it so it observes the situation where the implicit grabs were
already undone. This commit implements the latter.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2700
Fixes: debbd88f8c ("clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3216>
Dropped obsolete Free Software Foundation address pointing
to the FSF website instead as suggested by
https://www.gnu.org/licenses/gpl-howto.html
keeping intact the important part of the historical notice
as requested by the license.
Resolving rpmlint reported issue E: incorrect-fsf-address.
Signed-off-by: Sandro Bonazzola <sbonazzo@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3155>
This is at best pointless, since the relayout will change pointer
picking conditions, and buggy at worst, since the actor being
relayout is not at an state that it can be asked during picking.
This specifically fixes warnings like:
Can't update stage views actor <unnamed>[<Gjs_ui_workspacesView_WorkspacesDisplay>:0x5601dd557050] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspacesView_WorkspacesView>:0x5601edcf6aa0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_Workspace>:0x5601ee163dc0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_WorkspaceBackground>:0x5601ee1c85b0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterActor>:0x5601ee4db280] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_windowPreview_WindowPreview>:0x5601ee1840c0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_Workspace>:0x5601ebe1d1b0] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<Gjs_ui_workspace_WorkspaceBackground>:0x5601edbd3420] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterActor>:0x5601ee3cd630] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<StLabel>:0x5601ee685730] is on because it needs an allocation.
Can't update stage views actor <unnamed>[<ClutterText>:0x5601ed5b5f20] is on because it needs an allocation.
When trying to dismiss the overview with a 3fg touchpad gesture
while the pointer is over a window clone.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6935
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3220>
This are called when a clone directly attaches to an actor. While not
reliable to know whether a particular actor is cloned or not, one can at
least this way get notified about whether an actor in particular is
cloned.
This can be useful for e.g. the MetaWindowActor, as it's what's most
likely cloned, e.g. for alt-tab views etc.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3019>
Adds va_marshallers to the ClutterStage signals. This allows for better
stack traces to be retrieved when profiling. Additionally, since the
generic marshaller was using GBoxedCopy/GBoxedFree functions for the
GValue usage, the previous code was acquiring a global reader/writer
lock in GObject via g_boxed_free() usage.
With G_SIGNAL_TYPE_STATIC_SCOPE, the generated marshallers can avoid
the additional copy/free on the instance.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3204>
Same reasoning holds than with touchpad gesture events in the
previous commit, this will be the first event seen from a specific
device and will require early handling, or crashes may follow.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3198>
With commit be3bca01a7 in place, we now possibly skip early calls
to clutter_stage_repick_device() happening early during initialization.
These were also indirectly the ones that eventually ended up in
the first call to clutter_stage_pick_and_update_device() actually
initializing the PointerDeviceEntry.
With this no longer happening, we may end up with no PointerDeviceEntry
implicitly set up after initialization, which may fail if the first
event received from the seat pointer does not in fact trigger the
clutter_stage_pick_and_update_device() call necessary to make things
work from there on.
And this does indeed happen on touchpads, since the first input event
obtained after CLUTTER_DEVICE_ADDED is CLUTTER_TOUCHPAD_* instead
of CLUTTER_MOTION. This finds an unset PointerDeviceEntry and crashes
since the pointer device does still have no "presence" on the stage.
Fix this by making CLUTTER_TOUCHPAD_* events also trigger a
device update, so the fist event handled does always trigger the
necessary device update.
Fixes: be3bca01a7 ("clutter: Check that pointer has coordinates prior to repick")
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2978
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3198>
This data is commonplace enough that it makes sense to keep it
as generic event data. Make these fields take a hard refcount, like
the private data used to do, and drop these fields from the
ClutterEventPrivate struct.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3190>
In future commits, we will want to create DMA-BUFs with pixel
formats other than COGL_PIXEL_FORMAT_BGRX_8888. In preparation
for that, let's start passing a new pixel format parameter to
this function, and the corresponding winsys vfunc.
All callers of this function pass COGL_PIXEL_FORMAT_BGRX_8888
for now. Next commits will change that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3175>
The device/sequence may not currently have a set of coordinates to return.
We correctly leave the out values uninitialized, but don't tell the upper
layers in any way.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3183>
We have a mechanism to trigger repick after animations on
clutter_actor_set_final_state(), but this will not happen if
animations are disabled.
In this case, shell transitions and other typically animatable
changes on the transform of actors will not naturally trigger
a pointer repick when those get instantly changed to the final
state, possibly preserving the cached state and missing the
just popped in actor altogether.
Trigger an instant repick on animation-less transform changes,
so that these situations are also handled correctly, and the
pointer drops the cached state and is able to find the new
actor.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2918
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3168>
The clutter_seat_handle_event_post() function wants to handle
CLUTTER_DEVICE_ADDED/REMOVED to perform signal emission, but
checks (and asserts) that every event going through it has a
source device.
This is no longer quite true for IM events (they are attached
to the ClutterSeat's keyboard, not a HW device), so the assert
can now fire off (of course undesiredly).
But anyways, for events built through
clutter_event_device_notification_new() (the ones this function
is interested in, after all), it is already a precondition check
that the device is proper at the time of creating the event, so
asserting for it here is redundant.
We can drop this overly generic assert, this is already ensured
for the events that matter, anyways.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3167>
With the ClutterEvent subtype structs sealed, this remains the only useful
struct type that is now usable on the Javascript side. Make all
ClutterActorClass event vmethods use ClutterEvent, and update all users
to this change.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3163>
All ClutterEvent users have been changed to use getter methods
instead of direct field access. We may now make the ClutterEvent
union/structs entirely opaque by moving the definitions out of
public headers.
All future usage of ClutterEvent data should be done through
getter methods.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Move the string construction bits in the event logging happening in
MetaSeatImpl to a clutter_event_describe() call, so that it has more
freedom in fiddling with ClutterEvent internals, and may be potentially
reused in other places.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Add methods, and change the API of some rarely used methods, in order
to make all event info currently held/necessary accessible through
ClutterEvent getters, instead of direct field access.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
The full decomposed modifier state is pretty much unused, relying
in keymap signals/properties to track latched modifiers state instead.
The events can be simplified without having this information, and if
it were ever needed in the future, it would be nicer that it had a
dedicated struct and didn't increase the number of arguments in
ClutterEvent constructors.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
We need to change at least event flags in the event we reinject after
it was let through by the IM, in order to avoid doubly handling.
Create a full event copy from the original event parameters.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Avoid peeking in the stage for loosely related actors, since the same
event could be handled by different actors across the picking stack.
This getter is also unused, so there's wiggle room here for changes.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
These constructors take all the necessary arguments to build the
event from the get go, so the callers are not left up with the task
of setting up the event struct data.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Despite the attempt to make this a generic interface, this was
pretty much used only by the X11 backend, and now it ported away
from it.
This now stands unused and may be removed, in favor of backends
each creating and injecting events as they please.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
It is a bit backwards that events contain information about
the stage they are being handled by. It makes more sense to
specify in the ClutterEvent handling entrypoint the stage
that will handle the event.
As a first step, add this ClutterStage argument, even though
the information is still carried through the event in order to
keep satisfying calls to the getter function.
This entrypoint has been also renamed to clutter_stage_handle_event(),
so that its ownership/namespace is clearer.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Measurements above 100% were originally allowed to show when frame skipping
was occurring so you didn't have to also check the frame rate. But that
also resulted in arbitrarily high jitter values being reported when
returning from idle. And those are frequent enough to look like a bug or
untrustworthy so let's not do that anymore.
Taking the remainder of a high jitter value is still a meaningful jitter
value.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2906
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3123>
clutter_frame_clock_compute_max_render_time_us clamps to the refresh
interval anyway, so the only effect a higher recorded maximum can have
is to delay it falling below the refresh interval again.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3090>
Instead of separate pairs of short- and long-term maxima for each
measured step of the frame update process.
This should result in the render time estimate rising less often:
Previously it did whenever the measurement of any of at least 3 out of
4 steps reached a new maximum, even if that didn't result in a new
maximum for the whole update duration. Now it's only in the latter
case.
This should also result in a lower render time estimate (and thus
input→output latency) in general, since the variability of
measurements for each 3/4 steps doesn't always add up anymore. The flip
side of this is that it might result in missing a display refresh cycle
more often.
v2:
* Fix coding style in maybe_update_longterm_max_duration_us.
(Robert Mader)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3090>
This adds some plumbing to get the "default" paint flags for regular
stage painting, where one either wants to paint the overlay, or not.
If inhibited, the 'no-cursors' paint flag is used, otherwise the 'none'
flag. This will be used to allow having a per stage view hw cursor
state.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
When a relative pointer motion gets constrained (e.g. a monitor edge or
barrier), save the constrained relative motion delta too.
This will later be used to send the remaining motion delta to input
capture clients.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
An input only grab is a ClutterGrab on the stage that doesn't have an
explicit actor associated with it. This is useful for cases where event
should be captured as if focus was stolen to some mysterious place that
doesn't have anything in the scene graph that represents it.
Internally, it's implemented using a 0x0 sized actor attached directly
to the stage, and a clutter action that consumes the events. An
input-only grab takes a handler, user data and a destroy function for
the user data. These are handed to the ClutterAction, which handles the
actual event handling.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
A 2D actorless paint volume can't ever need `enlarge_for_effects` because
it has no depth. Clamping to the pixel boundary is sufficient in this case
and avoids extending volumes on the edge of the view into the next view.
Which then avoids unnecessary secondary monitor updates.
Paint volumes correctly become actorless where `clutter_actor_finish_layout`
calls `_clutter_paint_volume_transform_relative`.
Relates to: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6819
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3112>
If an actor's expand properties haven't been set explicitly, its
expand flags are computed by traversing its children.
However we currently also traverse into children when explicitly
setting "expand" to FALSE, because that is the default value and
the properties are only marked as explicitly-set when the value
actually changed.
Fix this, so propagating expand flags can be stopped without
hacks like
```c
g_object_set (actor, "x-expand", TRUE, NULL);
g_object_set (actor, "x-expand", FALSE, NULL);
``
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3088>
This is expected for the common case of direct scanout of Wayland
buffers where transactions guarantee that all buffer fences are
signalled before a buffer is included in a frame.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3080>
Dispatch jitter is how much the dispatch interval has changed between
frames. It's a measure of sampling smoothness for events that are occurring
at a higher rate than the screen is refreshing:
* Mouse movement
* Clients rendering at swap interval zero
* Keyframe animation position
Zero jitter is ideal but will practically never happen, and a jitter value
of several thousand microseconds will be visible to the naked eye as stutter
even if you're maintaining a perfect frame rate.
To make the numbers easier to interpret we also log the jitter as a
percentage of the refresh interval.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3082>
This could happen when moving the cursor over GUIs that only redraw
in response to cursor movement. Mutter would experience alternating
cursor-only updates and page flips, and so the `max_render_time_allowed_us`
would jump between pessimised and optimised resulting in inconsistent
frame pacing.
Aside from fixing the smoothness problem this should also provide
lower latency cursor movement.
Fixes: https://launchpad.net/bugs/2023766
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3074>
Currently, we let the same function handle key event filtering as they
are passed to the IM, and the IM events resulting in actions like text
commit or preedit changes.
Split these two aspects into filter/process functions, and port
ClutterText to it. MetaWaylandTextInput still handles everything in
a single place, but that will be split in later commits.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3044>
This will consist of device-added events, meaning before init finishes,
we can derive some state that depends on the set of input devices
available on startup, such as cursor visibility.
This avoids cursor visibility switching between hidden and visibility
during startup.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3070>
This is different from "warping" as it doesn't necessarily result in a
pointer motion event. This can be helpful during initializing so we can
avoid faked pointer events that would otherwise need to be special cased
to not appear as actual pointer movements.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3070>
The stage already maintains its own list of stage-views via
clutter_stage_peek_stage_views(), it's a bit superfluous to copy that list
around all the time into priv->stage_views of ClutterActor. Let's deal with
that by returning clutter_stage_peek_stage_views() when
clutter_actor_peek_stage_views() gets called for the stage.
In order to make sure ClutterActor::stage-views-changed still gets emitted
correctly for the stage, always emit that signal on the ClutterStage when
the stage views get invalidated. This now depends on the backend only
actually invalidating the views and calling
clutter_stage_clear_stage_views() when things have actually changed, but
that should be the case.
This needs a change in one of the stage-views tests, namely the one which
tests stage-view-changed emission on the stage: Here we now see an emission
of stage-views-changed, but that signal emission actually seems correct.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
While we're now doing a fairly good job at not needing those matrices
all the time anymore, we still need it multiple times during every paint
cycle, so it definitely makes sense to introduce some caching here.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
With commit 5a565b4258, we changed
clutter_actor_finish_layout() to be not only about updating stage views,
but also take care of updating the visible_paint_volume, for that we
started doing a full tree traversal of all mapped actors.
This can be quite a performance issue, apparently especially on certain
ARM devices, where the simple tree traversal can take as long as 2ms.
This is precious time we need to paint our next frame, so lets do a bit
more work to avoid those useless traversals.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/2459
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
We're using clutter_stage_schedule_update() now from ClutterActor to kick
off the stage updating machinery when a redraw needs to happen.
This introduced a bunch of unnecessary calls to
clutter_stage_schedule_update() and thus
clutter_stage_view_schedule_update() when multiple actors request redraws
during the same stage update cycle, which is a very common case.
Cut off all those unnecessary calls by bailing out in
clutter_stage_schedule_update() when updates are already queued.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
Using a list of heap allocated ClutterPaintVolumes adds quite a bit of
unnecessary overhead: It means for every single redraw clip we allocate a
list and a paint volume on the heap.
Let's avoid all those heap allocations by using a GArray with static
ClutterPaintVolumes instead.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
So far our logic for queueing redraws goes like this: Actor notices that it
needs to redraw -> actor tells stage that it needs to redraw via
clutter_stage_queue_actor_redraw() -> stage collects more and more redraws
into a QueueRedrawList before the actual stage update happens -> when
that happens, the stage collects the actual redraw clips from the actors via
clutter_actor_get_redraw_clip().
The logic behind this QueueRedrawList was that by storing a list of
redraw entries on the stage, way we can avoid traversing the whole actor
tree one more time to build the redraw clip before the stage update.
These days we have clutter_actor_finish_layout() though, which is basically
exactly that, a whole actor tree traversal that happens before every stage
update.
Since we have that now, we might as well get rid of the whole dance back and
forth between ClutterStage and ClutterActor, and simply merge the logic to
queue redraws into the finish-layout step.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
If no actors have changed their positions and we're only repainting
because a window needs a repaint, the paint volumes of all actors
remain unchanged. There is no reason to redo those paint volumes on every
stage update.
So introduce caching and invalidation logic for the visible_paint_volume
that allows us to avoid a ton of matrix multiplications that right now
are happening for the whole mapped actor tree on every redraw.
Note that this removes two places where the visible paint volume is set
to an empty paint volume: This is a compromise so that we can keep
around the cached pv when hiding and showing an actor, it does "regress"
one case though: When hiding -> moving -> showing an actor, we'll now
include the old paint volume of the actor in the redraw clip on show (even
though redrawing that old region is not necessary, the actor was hidden
after all). This results in a bit of overpaint in this very specific case,
but for the sake of simplicity let's not care about that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
When building mutter with -Ddebug=false, a warning appears, that
`ClutterStagePrivate *priv` is unused.
Simply remove this variable and directly use `stage->priv` in
`CLUTTER_NOTE` to get rid of this warning.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3046>
ClutterText paints selected text using the selection_paint()
function. This function has to main branches of execution:
when the position is in the selection bound, or not. In the
former, we are leaking the CoglPipeline created by copying
the default color pipeline.
Unref the copied pipeline after using it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3007>
For now, it goes the "easy" way of creating the root node and
immediately painting and destroying it. From now on, the main
root node is created only by ClutterStage itself.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3007>
This aims to reduce the amount of pixels that have to be redrawed on the
screen on a clipped actor redraw in case using the union of two
different clips in a surface will substantially increase the redrawn
area.
This should not result in excessive memory consumption as callers of
`clutter_actor_queue_redraw_with_clip` are expected to ensure that the
redraw clip rectangles are adequately deduplicated.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2965>
mutter-clutter is a private library that is only used by the shell and
not meant to be ABI/API compatible in between versions, so there's no
need to add padding to classes.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2903>
This is needed by GNOME Shell to remove itself as a input method
implementation during its shutdown sequence. We can't do it ourself
later because at mutters own shutdowns equence, the GNOME Shell
Javascript context has by that time already been teared down.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2934>
It will be used to schedule Wayland frame events independently from both
update and presentation time, as the former may happen multiple times
frame and the later not at all.
For frame events we want a timing that is just late enough to ensure
that a following commit by a Wayland client will not get included into
the current frame any more.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2823>
This is not yet used, but next commits will need to assign a frame
to the paint context whenever painting onscreens.
Assigning a frame to the paint context is a one-way operation, and
treats multiple assignments strictly as a programming error.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2804>
Both Clutter and Cogl use g_return(_val)_if_fail() to safeguard
introspected API. Release builds were dropping these checks, which could
result in a much more crashy experience, especially when considering
extensions, but also due to bugs in the shell code itself.
This won't affect any major distro, because they all use "plain" builds.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2930>
Stage view users can schedule updates at ease with
clutter_stage_view_schedule_update(), but couldn't schedule update
"now". Make that easy too by adding
clutter_stage_view_schedule_update_now().
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2854>
If we call schedule(), which will schedule an update some time in the
future, and then schedule_now(), we should reschedule the frame clock to
update immediately, and not some time in the future.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2854>
For motion-induced crossing events, this will be the device that generated
the motion. For code-induced crossing events (e.g. grabs or actors disappearing)
this will be none.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2828>
Since the last commit, ClutterStage automatically cancels an implicit
grab (including all its ClutterActions) when a conflicting ClutterGrab
appears.
This means we no longer have to look out for GRAB_NOTIFY crossings in
ClutterGestureAction and can instead depend on the sequence_cancelled()
vfunc for this.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
Now that we have two kinds of grabs, the intricacies of event delivery
got slightly more complicated. So this seems like a good point to
introduce a new GRABS debug flag that gives an overview of which grabs
are currently in effect.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
We're almost there, everything is in place to notify ClutterActions
about a sequence getting pulled away under its feet.
The only thing that's missing is the actual notification to actions now,
so let's do that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
Another baby step just like the last commit: This commit takes care of
the opposite case: An action handling a sequence event stops further
emission of events to actors.
Since sequences remain around for longer than the context of just a
single event, it makes sense to provide a way to "claim" those sequences
even when outside of event handling context, so introduce API for that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
As soon as any event of a sequence is handles/stopped during emission,
all actors and actions that would have gotten to see it afterwards have
a big problem: If that event was a TOUCH_END event, the actor/action is
forever going to think that this touch is still active.
For ClutterActions, we're going to handle this by introducing a way to
send them a notification when stuff like this happens.
As a baby step towards all that, make event emission exclusive to actors
as soon as any actor stopped an event.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
We'll soon introduce a new gesture tracking framework which heavily
depends on ClutterActions seeing all events of a sequence. For this to
work, a larger change to event delivery is needed: Implicit grabbing of
all events for button and touch press->motion->release sequences to
ensure ClutterActions continue receiving events for the whole sequence.
This commit takes care of that: At the start of an event sequence we
collect all the event-handling actors and actions to a GArray that lives
in the PointerDeviceEntry, and then deliver all events belonging to
that sequence to the same actors/actions until the sequence ends.
To avoid events getting pulled from under our feet when mutters event
filter returns CLUTTER_EVENT_STOP, this also introduces private API
(maybe_lost_implicit_grab()) on ClutterStage so that we can't end up
with stale sequences.
Note that this also slightly changes behavior when it comes to event
delivery to actions: Because we now store actions separated from their
actors, any action returning CLUTTER_EVENT_STOP now stops event
propagation immediately. That was different before, where we'd emit
events to all actions of the actor and only then stop propagation.
Note that this isn't handling ClutterGrabs correctly right now,
this will be a little tricky, so we'll take care of that in a future
commit.
To handle actors getting destroyed or unmapped during a grab, listen to
notify::grab on the deepmost actor in the implicit grab tree. This gives
us a notification when any actor inside the tree goes unmapped.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
A fairly small refactor, move the emission of events to actions from
clutter_actor_event() to stage level.
We do this because in the future we'll need to know on stage level
whether events were handled by an actor or by an action.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
_clutter_actor_handle_event() currently allocates a new GPtrArray on the
heap for every single event emission, let's avoid this by keeping an
array around in ClutterStage and reusing that.
This is moving the last few bits of event emission into ClutterStage,
which will be useful when we introduce implicit grabbing in subsequent
commits.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
There's no real reason to keep those events exclusive to the stage, some
actors or actions might want to get notified about proximity events too,
so propagate them like any other event.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
Right now and due to loads of refactorings lately, the event emission
paths are a bit cluttered (ha ha ha) around in Clutter. For example the
event target actor gets set in clutter-main.c, but event emission is
actually managed by ClutterStage these days.
Since we'll introduce implicit grabbing of touch/button-press sequences
soon, let's shuffle things around a bit to make that easier:
Move event emission to the stage, it now gets a ClutterEvent without any
extra context like the target actor from clutter-main. The stage then
looks up the target actor itself and emits the event to the appropriate
actors in the scenegraph. A special path is introduced for emitting
crossing events, because here the event-receiving actors don't follow
the "capture+bubble from pointer actor to grab actor" rule.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
Crossing events should never be stopped during event emission. We
already have a check that enforces this in clutter_actor_event(), but
ClutterActions still sometimes try to stop crossing events from
propagating.
Improve that situation and return CLUTTER_EVENT_PROPAGATE when handling
crossings in ClutterActions, too.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
There's still a possibility that some events remain within the
`ClutterMainContext` when it's being unref-ed for the last time (as seen
on asan logs). Make sure they get freed by using
`g_async_queue_new_full()` and specifying the appropriate destroy
function.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2817>
Calculating a timestamp from the past distorts the dispatch lateness
calculation, leading to an inflated max_render_time, which again
increases the likelyhood of next_update_time being in the past.
Fixes 99850f4645
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2819>
That means before-update, prepare-paint, before-paint, paint-view, after-paint,
after-update. While yet to be used, it will be used as a transient frame
book keeping object, to maintain object and state that is only valid
during a frame dispatch.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2795>
Fix a silly copy-paste mistake. Since `GObject` is the parent class,
chaining up to `dispose()` from within your `finalize()`
implementation just leads to a little memory leak and nothing worse.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2799>
Clutter has an API to get the text direction but used to depend
on gtk3's translation domain. In order to avoid broken i18n
in case gtk3 is not installed, move the transtalable string to
clutter itself.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2407>
Now that dynamic max render time uses a new algorithm and takes dispatch
lateness into account, this seems worth a shot. We'll see how it works
out in the wild.
The net result compared to before these changes is still slightly higher
(by ~0.5 ms) minimum latency for me, as measured by
weston-presentation-shm. It should be less vulnerable to frame drops
though.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2500>
Store only two values per kind of duration: The short term and long term
maximum.
The short term maximum is updated in each frame clock dispatch. The long
term maximum is updated at most once per second: If the short term
maximum is higher, the long term maximum is updated to match it.
Otherwise, a fraction of the delta between the two maxima is subtracted
from the long term maximum.
Compared to the previous algorithm:
* The calculcations are simpler.
* The calculated max render time has a slow exponential drop-off (by at
most a few milliseconds every second) instead of potentially abruptly
dropping after as few as 16 frames.
This should fix https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4830
since the short term maximum should always include a sample from the
clock's second tick.
v2:
* Use divisor 2 instead of 4.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2500>
Dispatch lateness is the difference between when we wanted frame clock
dispatch to run and when it actually started running. This can be up to
1ms even under normal circumstances due to process scheduling
granularity, or even higher under load.
This keeps track of dispatch lateness of the last 16 frame clock
dispatches, and incorporates the maximum into the dynamic render time
estimate.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2500>
When we remove a child, we stop its transitions (animations), but we
didn't stop animations on grand children. What we did, however, was to
clear the stage views of the grand children, and this caused a bunch of
orphaned transitions (ClutterTimeline) and accompanied warnings.
Make it so that if we stop transitions, and clear stage views, also stop
transitions for the grand children. Detached children don't have a way
to continue animating anyway, since they have no stage view (thus frame
clock) to be driven by.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2716>
When a badly behaving ClutterActor implementation manages to invalidate
the allocation after the layout phase and before painting, we have no
idea where the actor should be painted without running the whole layout
machinery again.
For paint volumes in this case we pretend the actor covers the whole
stage and queue full-stage redraws. When updating stage-views, we're
also handling this case, but not in the most graceful way. Just like
with paint volumes, we should assume an actor without a valid allocation
is simply everywhere, so set priv->stage_views to all available stage
views in that case.
Related: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6054
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2694>
We've been sending all events to clients immediately for quite some time
now, so this is only really impacting the Clutter scene graph, not
clients anymore.
That makes this behavior a somewhat unnecessary optimization (it was
useful at the time it was added, but it's not anymore), which will only
make our lives harder when we actually expect an event to be queued
(eg. in tests), so remove it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2697>
As suggested by Carlos in a review of this MR, refactor the logic of
clutter_do_event() to have both adding and removing of devices from the
devices list in a single place.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
Having the stage device list be responsible for delivering the
same events twice (first immediately to clients, then later to Clutter)
was expected to be tricky, a sneaky problem with it right now is the
following case:
While collecting events for a stage update cycle, we get three touch
events from the backend: TOUCH_BEGIN(seq=1) -> TOUCH_END(seq=1) ->
TOUCH_BEGIN(seq=1)
What we do right now when we see a TOUCH_BEGIN event is adding a device
to the stage right when it comes in from the backend. And when we see
a TOUCH_END, we remove the device from the stage not immediately but
only after it went through the queue.
In the case of the three events mentioned above, with the current
behavior, this will happen when they come in from the backend:
- TOUCH_BEGIN(seq=1): device gets added to the stage with seq 1, event
gets queued
- TOUCH_END(seq=1): Nothing happens, event gets queued
- TOUCH_BEGIN(seq=1): we try to add device to the stage, but seq 1 is
already there, event gets queued
Now when we go through the queue and see the TOUCH_END, the device with
seq 1 gets removed, but on the subsequent TOUCH_BEGIN, we won't add a
new device, so this event (and all events with seq=1 that are still in
the queue) is now ignored by Clutter because it has no device.
What we want to do here is to cut short once the TOUCH_END event comes
in: Process queued events immediately and make sure the device is
removed from the stage list before a new device can be added. Same goes
for any other events that will lead to devices getting removed.
Small note: Since this leads to clutter_stage_get_device_actor()
returning NULL, I was wondering why we never crash because of this:
Turns out _clutter_actor_handle_event() handles self = NULL just fine
without crashing...
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
With commit 6c17aa66c6 we made sure no
stale device entries might land in the stage device list. The same can
happen for pointer devices too in theory, in practice we never really
filter them out, but it's good to handle them here anyway.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
We'll call this function from a few more places for the
CLUTTER_DEVICE_REMOVED case, so move the check for which devices are
valid into the function itself to avoid having to check everywhere.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2696>
Updating of the paint volume used for culling these days happens
during the finish-layout stage, not while painting. Also we have
geometry-based, not paint-based picking anymore.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
Rename the `last_paint_volume` to `visible_paint_volume`: That avoids
confusion with the `had_effects_on_last_paint_volume_update` flag and
also makes it clear that this paint volume is the currently visible one.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
Rename the paint_volume_valid flag to has_paint_volume in order to
better reflect what it's for.
The name "paint_volume_valid" implies that the paint volume can be
invalidated and thus sounds like it's involved with some kind of
caching. The flag that's actually involved with caching is
"needs_paint_volume_update", while "paint_volume_valid" is only meant to
store whether the actor has a paint volume to work with.
So rename paint_volume_valid to has_paint_volume to avoid confusion
about which flag is used for caching.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
For clarity and for further improvements, introduce a separate function
to update the paint volume instead of doing that inside
_clutter_actor_get_paint_volume_mutable().
Also add a FIXME comment for a possible bug I noticed while working on
it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
Since ClutterActor now properly caches its paint volume and ClutterText
tries hard to invalidate its own cached paint volume on every redraw
anyway (that's more often than ClutterActor invalidates its own paint
volume), we can simply rely on the caching of the paint volume done by
ClutterActor and invalidate that on every redraw.
So remove the private cached paint volume from ClutterText and all its
invalidation machinery.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>